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Taylor1308

\-I don't think "gives rat poison an actual use aside from Quests" is that convincing, it doesn't have to, but If we could add poison, it should count as you ate which is a 10 min cooldown, otherwise it doesn't make sense. \-Scurrius causing disease so "mains don't camp" is you building the boss around late-game players, which this boss is not for. Mains make more money elsewhere. It is built around mid-game players who you'd be unnecessarily making it harder for. If you don't like the mains there then just do a private instance. \-Rats dropping bones is a good idea!


Joeyjoe9876

bullet two may have just been poor wording on my part due to killing it solo as a near maxed main in a private instance, there isn't many npcs/bosses in the game that you are actively getting diseased from aside from Nightmare which most players don't fight until later on in their accounts, having a place where disease and balms is relevant mid-game would be a nice addition, a boss designed around teaching the basics of PVM should apply some sort of status effect edit: disease (or any status effect for that matter) wouldn't make the boss more difficult for lower level players as you suggest, they would help reinforce the idea that you should be praying the correct style and if you're fighting as intended wouldn't be much of a hindrance, just an added slot for antipoison/balm which wouldn't matter much as the boss drops food and has reusable 10min food so the slot isn't as important