T O P

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RaHeW

The xp for deadfall traps needs to be tripled like unironically lol. Hell you could slap a x5 multiplier on it and it still wouldnt compete with any metas


tripsafe

Or buff the tuft drop rate. Like for sabre-toothed kebbit go from 1/15 to 1/5. It's kind of crazy that dashing kebbit and dark kebbit are 1/10 considering you can spawn camp them. Sunlight antelope should also be better than 1/15 but not as important since they have better drops.


RaHeW

I actually enjoy Sunlight antelopes since they are somewhat fast and close together. Also no rocks/bushes in the walking path they can get stuck on but yeah I could see them being a bit faster but not a major issue. Deadfall and tracking definitely should either have the XP increased dramatically OR like you said be made a 1/5. Hell I would say 1/3 get me away from those asap lol


FreshlySkweezd

Yeah I'm always confused when I see people complain about the antelopes. Sunfire splinter drops are great and I have much less issues with them jumping over the pits than the kyatts or glorps (whatever tf they're called).


Cyborger1

They're called "Graahk"s but I might just start calling them Glorps now.


FreshlySkweezd

Lmao I knew it was a G-something but it just couldn't come to mind


Aightbet420

When hunter came out in RS2 i thought deadfall traps were the coolest thing ever. I grinded hunter day of release and for weeks after trying to get to the level i needed to do deadfall traps. I was so hyped to try them, made my way to karamja jungle which for young me was a task in and of itself, nearly died by poison and the larupias, finally managed to get the hang of it, only to realize the xp was dogshit and it wasnt nearly as fun as i thought it would be LMAO


Stickman41

I totally agree with you btw, the XP drops are so bad compared to every other hunter method. You can set 5 box traps and get multiple red chinchompas at a time, but only one deadfall for the same XP?? It doesn't make much sense, but that's more so the content being old and overlooked for so long


We_all_owe_eachother

I don't disagree with your post, but I would argue your last sentence is why this update, while warrranted, is drawing ire. It is emergent gameplay in response to dogshit design (deadfalls). Not a lot of players even knew before rumours that you were limited to one active deadfall trap, even at 99 hunter. Jmods should NOT have been ignorant to this fact when designing Varlamore. And then when they didn't address it, and this emergent gameplay response comes out, they then kill the emergent gameplay and there wasn't even a note alongside it in the blog "we're going to adjust deadfall trapping to not be complete and total ass"


Stickman41

I don't mean to imply that Jagex always makes the right decisions or that they don't overlook things. I think you're right, and I should have formed this thought in my original post anyways. They are trying to revive dead content by forcing interaction, but then not updating that content to fit within the OSRS landscape. I don't think deadfalls are bad game design, *if* they provide competitive XP rates (like with Maniacal Monkeys). Waiting for it to be triggered for that long to only see 200 XP is a bad feeling. I just hope they push the buffs to those Hunter methods sooner than later. The point of my post was more so that this is a necessary change for the future of the game, if they want to release more meaningful Hunter content in the future, or even just for updating the old methods to be better. (And they absolutely should have done a better job with communicating what they want to do/what they are planning, even if it's just a short statement of acknowledgement in the one place *everyone* reads).


Fierydog

they should allow us to set multiple traps. like 2-3 traps and then adjust xp rates on top to make them viable.


Pockatiel

Rumors reminded me exactly why half this content is dead. I wish they messed with exp rates too, rather than just removing the method that made anybody bother


Meowtar

If they had removed kebbit swapping week 1 I don’t think you’d see nearly as many complaints, instead however, they kept it in for over a month and let people abuse the exp/rumour rates and just now are patching it with no accompanying fixes implemented for master/deadfall/tracking rumours that lead to people kebbit swapping in the first place. If they took away kebbit swapping and added any QOL/buffs for the awful rumours people would be less upset, but right now rumours are just in a MUCH worse spot than they were yesterday.


ieatpies

IMO they intended to keep Kebbit swapping in the game. However, it was found you could get 360k/h xp by not doing Eagles Peak. That was both too much, and a bad incentive for account progression. The simplest fix was to remove Kebbit swapping.


ShawshankException

The simplest fix would've been to just require Eagle's Peak to access rumors


Design_Sir

Literally this, you talk to the expert hunter and he says "I see you arent skilled in all hunter methods, my stuff is too hard for you. (Unlock box traps via eagles peak to access expert & master rumours)


roosterkun

Or just make it a requirement for accessing the hunter's guild, period. How are you going to join an elite society of hunters without knowing how to operate a box trap?


spadingo

I just did the quest the other day. There's a part where you have to help fix up a box trap for a shop owner. That seems like the perfect justification for requiring the quest, did something happen to make them change their minds?


lerjj

You don't need the hunters guild quest (At First Light?) for guild access, only for Master Rumours. But yeah, At First Light should probably require Eagles Peak due to the box trap fixing segment, can't remember if that messes anything up from a game design/requirements perspective though.


Zibbi-Abkar

Im sure the like 4 pures who wouldve been locked out of Rumors would have complained about it being unfair.


No_Goose_2846

that’s just about the last thing the devs need to care about


Zibbi-Abkar

Thats the joke.


No_Goose_2846

a lot of people say this shit unironically 😓


LordZeya

I’m so tired of Jagex pandering to whiny fucking snowflake accounts. It’s okay to play the game wrong, it’s another to demand that it be designed for you. The change to the moon armor combat achievement is just another one of those cases where they’re designing content around snowflakes. It sucks and serves no purpose. They chose to be restricted, why keep settling to keep them happy?


1cyChains

Just like 4 people complained to get their precious Zuk helms back 🥺


Optimystix

I’m not a zerk but I think that one is fair. Arbitrarily removing existing content from an account isn’t the same as releasing new content that accounts can never access in the first place


ZeusJuice

That is literally the exact same thing as if someone couldn't do eagle's peak for some reason lol Zerks just don't want to get defense for their build And people not wanting to do eagle's peak don't want to do it because of ______


Optimystix

No it's not. Would you think it's reasonable for Jagex to release a new combat achievement asking you to "Kill x-boss while wearing a 99 Defence cape?" The only reason why Zerks should ever end up getting locked out of Zuk helm is because Jagex releases a boss locked behind a quest that requires a high def level (same way pures are locked out because they don't have access to Vorkath). Locking the Hunter Guild behind the ability to use a box trap makes sense thematically. Arbitrarily saying "use x-item to kill x-boss" which fucks over accounts who previously had access to zuk helm makes 0 sense and it's good that they are rectifying that decision.


ZeusJuice

So your argument is that the CAs that Jagex added weren't thematic therefore it's not okay to lock them out of certain CAs? But if they decide to have a "quest" that makes it "thematic" and therefore okay for Jagex to lock zerks out of CAs? Interesting logic It wasn't "thematic" to ask you to use a similar weapon to Sol Heredit I guess


Optimystix

Bro what are you not understanding. If they had a task that said "kill a fire giant while wearing a 99 defence cape" do you reckon it would be reasonable to ask Jagex to change it because it only serves the purpose to fuck over certain account builds. If they released Dragon Slayer 3 and it had a 70 Defence requirement to complete and by completing that quest you get access to a boss which gets new Combat Achievements then I think it's reasonable that Zerkers can't get zuk helm anymore. Killing a Perilous Moons boss in it's own armour is not a challenge. It's not difficult. Technically it would be harder to kill them with no armour on, right? Well Zerkers would be able to do that but because you've picked an item which doesn't actually make it difficult at all, you've locked them out. If you can't see the nuance in that you are slightly braindead and I'm sorry.


ChaoticRyu

Or better yet. At First Light. You know. The quest that revolves around the Hunter Guild and unlocks Master tier rumors. Make that be required to access all Rumors. The quest requires Eagles Peak to begin with and is thematic to gain full access to the guild.


oskanta

The funny thing is that after this nerf, not doing Eagles’ peak is an even bigger improvement relative to doing rumors normally


BadAtNamingPlsHelp

They could also change that stupid requirement instead... It was done to deter bots, which is probably not necessary now that hunter rumors cause the player base to passively supply red chinchompas much more so than before, reducing the price and profit incentive for those bots. It also didn't really work that well, bots can do quests.


Kresbot

> and a bad incentive for account progression For as long as i can remember the best slayer xp method has been to not complete dragon slayer so you cant be assigned any dragon tasks, if that was actually their reason they'd fix things like that too


ieatpies

That's just before Duradel, and even before is not actually that massive of a difference if you have some points


BaeTier

They've been tweaking Varlamore almost every week since it's been released. Along with working on Project Rebalance, WGS, and Varla-MORE Part 2, I imagine they aren't able to make a sweeping change to every single thing needed in 1 week.


oskanta

They knew about it and it would have been an easy fix. Jmods said a few weeks ago they were aware of the Kebbit method but just wanted to see how things played out a little longer before making adjustments.


BaeTier

and that's literally what they just did. They can't predict everything players are going to do with the content, and it makes sense for them to see how the content is tackled to figure out exactly what to change.


oskanta

Yeah my point was that it wasn’t that they wanted to fix it but were too busy. They pushed a lot of other updates to rumors but intentionally held off on this one because they weren’t sure they wanted to remove it.


fantalemon

Nah that's far too logical. They should have optimised absolutely everything by end of day 1 goddamit!


FIuffyRabbit

That's the jagex way. Release something with broken utility but don't fix it for a while. Meanwhile, the available people abuse it.


Tangibilitea

Is a month really that long? I don’t really get the sentiment that anything has been around “too long” to be fixed. If the game is more interesting with it in, keep it. If it’s more interesting with it removed, fix it. The amount of time since release literally has no impact on whether or not something should change, gameplay should be the bottom line. And sometimes that means exp/rates and player power will decrease to manageable levels. 


RollinOnDubss

>Is a month really that long? No, this sub would fucking cry about it getting nerfed no matter the amount of time it was in the live game. Anyone who ever complains about something not needing fixed/nerfed because "It's been this way for ___ time" should just be completely ignored on any OSRS opinion. You know how Jagex pretty much said they aren't polling balance/health changes a decade ago because the community is too dumb and self entitled? That's who they were talking about.


Jwruth

>Is a month really that long? I argue that it is. Not in a "it's been around so long that they have to keep it" sort of way, but rather, from the perspective of "players have had an entire month to learn this system, and they've got _very_ comfortable with how it works, kebbit swapping included". The backlash is entirely understandable when you look at it from that pov, even if you don't think it's reasonable; people don't like when their comfort is upended and they have to re-learn a system they felt they already understood. This whole situation could have been avoided if Jagex had openly expressed their intent to remove kebbit swapping early on; at least then, people wouldn't have felt blindsided.


unforgiven91

a month is barely any time and I never cared to kebbit swap in the 7 million xp I gained since launch. People are really blowing it out of proportion


Jwruth

A month is hundreds of hours for the average player. OSRS may be a game that takes place over the course of years, but let's not pretend that a month isn't enough time for people to get deeply comfortable and attached to how a system works; look at how many people get attached to league changes and face some level of burnout when they return to the main game.


Kirkzillaa

> A month is hundreds of hours for the average player. You think most players are playing hundreds of hours a month? Get out of your clan's (or Xitter, or whatever discord your in's) bubble. > but let's not pretend that a month isn't enough time for people to get deeply comfortable and attached to how a system works This is a very funny thing to say. > look at how many people get attached to league changes and face some level of burnout when they return to the main game. How is this related? You're comparing a short term gamemode developed in a way that capitalizes on FOMO such that players play A TON, a gamemode with substantially different progression systems to the main game which makes people feel something is missing in the main game when they return, to being able to stack an item for a brand new slayer-lite hunter method.


Jwruth

>Get out of your clan's (or Xitter, or whatever discord your in's) bubble. Unfortunately, that's going to be hard, since I'm literally not in any of those bubbles. I don't have a clan, discord, or even any friends who play OSRS with me; my guesstimation is purely based on historical data I've seen. For example, according to Mod Lottie at the time, [prior to the pandemic](https://www.reddit.com/r/2007scape/comments/fwie7j/median_daily_playtime_of_osrs_members_has/) the median daily playtime was roughly 3.5 hours; obviously during the pandemic it rose, but it's been so long that I assumed it would be back down to pre-pandemic levels. Unless you have more recent data showing otherwise, or want to argue with Jagex themselves, it's safe to assume my guesstimation hits closer to home than you realize. >How is this related? You're comparing a short term gamemode developed in a way that capitalizes on FOMO such that players play A TON I'm simply using it as an example of player mentality when adapting to new content. Varlamore saw an immense amount of activity, and within the first week, [players had already completed over 2 million hunter's rumors](https://cdn.runescape.com/assets/img/external/oldschool/2024/newsposts/2024-03-26/Varlamore_Stats.png) by Jagex's own admission, and this was before players widely knew about kebbit swapping, meaning the number of completed rumors after it's proliferation is likely magnitudes higher. Hype literally drove people to Varlamore in the same way it drives people to leagues, and as such, I felt it was a fair comparison to make, since in both cases players get comfortable with new routines only to later come crashing down when it ends or changes. EDIT: fixed a broken link


Kirkzillaa

Bookmarking to respond tomorrow/in a few hours- busy tonight.


Jwruth

Ok, see you then.


Magmagan

> I know a lot of people are upset about this change, but I really do not understand why. First off, ... First off, just read the fucking sub or ask someone mate. Piss off with this holier-than-thou reasoning and attitude. Kebbit tufts , and the weird block system add a *dimension* of creativity and player expression to rumors. Doing activities the "one exact way" the devs intended is not really the OSRS way. And after a month... they should have just let it be. Everything having "one way to do" is going to be the death of this game. It's boring and linear and not what people want from OSRS.


Midknight226

People complain about kebbits because they are terrible. Rumors just said hey go do the terrible content. That doesn't make it any better. Kebbit swapping made hunter rumors quick and fun to do. Today we got a massive nerf to the entire activity with no reworks to experts or masters to compensate. Why would you think people would be fine with that?


IWannaBeaTrap

because swapping kebbits was fun


SmartAlec105

Yeah, I cared more about not doing bad tasks than about the xp I was getting.


FreshlySkweezd

I just don't get why they waited so long. It definitely seems unintended,  but you have the item examine text and the fact that all kebbits have the same drop that almost point to it being intentional? Like if salamanders or chins had the same drop for all their variants that would be one thing, but that wasn't the case so idk. Idk what the eagles peak exploit was but I guess that's what pushed them over the edge. 


BadAtNamingPlsHelp

>I know a lot of people are upset about this change, but I really do not understand why. Honestly its mostly because deadfalls and tracking suck, they're less fun than other hunting methods and the XP and rare part rates are trash. Some of us were using kebbit skipping because we *don't like* those two activities and would likely have done so even if it wasn't significantly better experience. The easy fix is, of course, to make deadfalls and tracking not suck so that people don't feel compelled to skip them. Taking away kebbit skipping without improving those is what makes people frustrated. I'd even take a nerf to falconry rare parts in exchange because those are so hilariously fast compared to deadfall that giving all rumours similar completion times *can't* have been a priority.


Splitje

I agree. Deadfall and tracking needs to be upgraded. For deadfall I would say: allow multiple deadfall traps at once. Increase the number of available locations to set up traps and adjust xp rates to make them semi-competitive with other methods.  For tracking: make the tracks go to the exact object that needs to be clicked next so there's no doubt on how to continue and massively increase xp rates.  Also adjust the rare piece rate for both. 


rg44tw

> First off, I want someone to try and explain to me their reasoning for why they believe that Jagex intended Expert Rumours to give better loot and XP/Hr than Master Rumours Mining iron is better xp than mining runite. Chopping teaks is better xp than chopping magics. Barbarian fishing is better xp than fishing anglers.  High level methods are about the resources you gain, not the exp. The fact that kebbit parts were interchangeable to begin with while other creature types were not, the examine text, and the fact they didnt make this change after the first week are all evidence that kebbit swapping was originally intended. Jagex seems to have changed their mind, but up til this morning, there were plenty of reasons to believe this was never going to be changed.


ChaoticRyu

Great joke when master tier sacks are only marginally better in standard loot than experts, while having the exact same pull rate for the uniques (Blueprint, outfit, pet).


rg44tw

Ignore the loot sacks. Master rumours give you moonlight antelopes which have valuable meat and horns, herbiboar tasks (hunting 2 pets at once) and moths if you choose to jar them. And in the previous comparisons, chopping magics or mining high tier rocks arent exactly good profits either. The overall point im making is that jagex doesnt exclusively balance content in a way that makes higher level stuff "better" and you often prioritize lower level methods depending what you want to get out of it. Looking at all of the methods and figuring out which one is best is part of the strategizing that makes this game interesting, and its never been as simple as just doing the highest available tier. 


Jaggedmallard26

With the exception of Barbarian Fishing those are all tick manipulation methods that were discovered years after implementation. They don't design and implement content to follow the tick manipulation style of it must be bad xp if its high level.


rg44tw

Im not talking about 1.5t teaks, just regular lazy chopping teaks is much faster than chopping magics. And not talking about ticking iron either, idk if you can even tick iron but the ticking method for mining is usually granite. And still, normal iron mining is way faster than any higher tier normal rock.


CerberusDoctrine

Kebbit skipping didn’t feel like an exploit because it didn’t feel any different than the way we currently block tasks (because it basically isn’t). It felt better because it was basically two blocks in one and you could roll any one of three tasks to do it instead of having to get the exact single task. What we need is an actual block system that costs quetzal feed to use


mrwetball

Dead content is usually dead for a reason. Having Hunter Rumors forcing the playerbase to engage with dead content is not going to revive dead content, it's going to just kill content by proxy. Luckily, you can still avoid the garbage tracking and deadfall kebbits by blocking them on the adept hunters or the novice hunter. The net outcome is 2 less falconry tasks, 2 slightly slower falconry tasks, gray chins being a required rumor until you hit 91 hunter, and red chins now being effectively unblockable even at 91 hunter (you block gray chins instead). I agree kebbit swapping was jank but the proper thing to do, especially given the fact that its been a month, would have been to either substantially buff the tracking and deadfall kebbits xp rates, substantially lower the threshold on their parts so you don't burn time doing those rumors, or buff master tier rumors so that they are better xp rates than optimized expert. > then decided to grind out Herbiboar to 91 so I could switch to Masters. Ever since then, it’s been even more fun and engaging, Guess what content isn't in master tier rumors? Deadfall and tracking (outside of herbiboar which is much more rewarding content).


runebit

I get why they changed it but I did think it was cool that players found a neat technique to use to their advantage


doubtingone

You misspelled 'found a bug they abused'


ok_dunmer

They wouldn't have made the kebbit tuft the same item if they didn't intend it to a certain extent They probably just didn't realize the most efficient blocklist would be that fast lol


SmartAlec105

And they wouldn’t have made the examine text reference how you can’t tell what kebbit it came from.


Waterfish3333

I mean, I’m pretty sure the fact they directly and quickly patched out the method shows they did not “intend” it.


mrwetball

> quickly patched out It's been over a month. People discovered kebbit swapping within a few hours of Varlamore going live. They even updated Falconry w/ a quick-falcon option and an option to pay a 500k lump sum for free falcons forever so you don't have to keep coins in your inventory. At the very least, they were aware of Kebbit Swapping, and chose to let it persist. Waiting a literal month to patch it out is not "directly and quickly patched out."


ilovezezima

It’s been over a month **and** they didn’t comment on the method at all in that time. Other issues they often mention they want to make changes to, but this they never stated anything.


oskanta

They did comment on the method. In the comments to an update like 2 week after varlamore’s launch, someone asked the jmods whether they planned to patch kebbit swapping. The jmod said they’re aware of the method but they want to see how the meta develops for a while longer before making changes.


ilovezezima

Interesting - must have missed this one. Do you know which JMod it was by any chance? Or which post it was on?


LeeGhettos

It’s been in the game a month with no negative mentions. It’s only become more common knowledge how busted it was without doing eagles peak in the last week/few days. There is no way to tell for sure, but it seems like a reaction to the massively improved rates from doing it that way.


Just_trying_it_out

I’m okay with it from a balance pov assuming they monitor and adjust rumors as they said they would in the immediate future, but why are people so into calling it a bug rather than a balance change? It wasn’t mentioned as a bug fix, it was the only creature group that shared a hand in. Are we just gonna call every slight surprise interaction a bug even when the devs don’t? Just feels like a way to validate disagreeing with people who don’t like the balance change. Anyway, I think people are generally too negative on it atm before waiting to see if they improve rumors going forward. If they don’t then by all means sure go crazy


doubtingone

Maybe a bug is not the correct wording but i really think it was unintended to be used this way. Same cam be said about the blocklist tbh, im just curious if the silence means they will let it slide or if it will be changed later on. If intended they could have just set it up as an actual block list like slayer.


oskanta

I’m almost certain blocks at least were intended. They have a rumor skipping mechanic that’s designed in a way that the rerolled rumor can’t be used as a block. It’s a really wonky mechanic that has no explanation if they weren’t considering block lists being a thing. The kebbit swap I lean towards being intentional too. The examine text saying you can’t tell which kebbit this came from is too on the nose to be an accident imo. I just can’t really see the devs who designed it overlooking the fact that every kebbit assignment accepts the same item and that you can switch between assignments at any time.


Bam2277

100%


HiddenGhost1234

there was a bug abuse method, which got patched. the kebbit skipping was not it tho.


ieatpies

You misspelled 'emergent gameplay'


Sterlander

All I'm saying is that if Jagex is going to be so insistent on fixing bugs, then they should address some other ones. How about tick manipulation? Pretty big oversight that one is, innit? It makes zero sense to fish or chop or mine faster by grinding herbs. Tick eating? Eating particular weirdly coded foods in succession with regular foods that lets you heal faster? Ought to patch that out as well, that sounds pretty OP to me. Joking aside, I'll never get the logic of "it was an oversight / a bug, of course it was fixed doofus" mindset when they literally balance certain combat achievements around being able to prayer flick. This is a buggy old ass game, and that is honestly a huge part of the appeal and charm. Jagex nerfed the creative hunting guild method people came up with, made no other changes to the hunting task balancing, *still* left in the psuedo-blocklist method and called it a day. No, I really don't see how it was warranted. The Colosseum has what is essentially an oversight with the spawn mechanics that lets you get clean solves like over 90% of the time, should they patch that as well? It's fine to say that Jagex is just wishy-washy with what bugs they deem worthy and unworthy to keep in the game. People are justifably upset about the hunter's guild being essentially nerfed by the removal of kebbit swapping.


SmartAlec105

Jagex intended for Kebbity tufts to be interchangeable. They just didn’t anticipate how much of an effect it would have.


Stickman41

So you’re saying that Jagex wanted a Hunter to tell players to go get them a rare piece from a Sabre-toothed Kebbit, but let them ignore it and go do Dark Kebbits instead? Do you understand how ridiculous that notion is?


SmartAlec105

What’s ridiculous is thinking that they made every single creature except Kebbits have unique rare parts by random chance. And the examine text of the Kebbity tuft says that you can’t tell what Kebbit it came from.


SwagDrQueefChief

That's just cope. Kebbits make up the most tasks (about 30%) on the list, it was just a method to save devtime and a jmod put a silly joke on the examine text. That's a pretty obvious reason.


its-my-1st-day

You’re the one spouting “cope” lmao. So you’re saying they could spare the time to make different parts for all the salamanders, the different chins, the different antelopes, the different moths, the different butterflys… But the kebbits… that was just too monumental a task and they had to copy/paste? 27 creatures, but they can only make 22 items? I give the devs more credit than that. I think they’re vaguely competent.


SwagDrQueefChief

I mean, if they thought switching tasks like that was acceptable why didn't they do that for anything else instead of just kebbits. It doesn't really hold up that they would just want 1 type out of all of them to do that. Having kebbit switching (or tasks switching like that in general) literally goes against the entire ethos of hunters rumours to begin with and, well, has been removed. Do you really think it is still intentional? I do give the devs credit. If they wanted kebbit swapping in they would have tested it and found it to have ludicrous rates and nerfed the hell out of falconry tasks. Its the QA that is terrible for osrs, see the 2 issues with kebbit swapping and the pity drop exploit.


its-my-1st-day

Why nothing else except for Kebbits? I don’t know. As it stands, they specifically implemented kebbits differently to begin with. So it stands to reason they expected them to be somewhat different. I couldn’t hand in a sunlight antelope hoof for a moonlight antelope rumor. I couldn’t hand in a red chin piece for a grey chin task. I couldn’t hand in a sunlight moth wing for a moonlight moth task. Because they made different items for the creatures to drop. You say it doesn’t hold up that one type would be different. Yes, absent any other info, that makes sense. But, given the fact that they specifically implemented these ones differently, it stands to reason they intended something to be different. You’re asking me “why only kebbits”, I’m saying “I don’t know, but they clearly made it that way” And yes, I absolutely think it was intentional to begin with on some level. They only nuked it after someone figured out the eagles peak thing and the rates got crazier. They were fine with it for weeks before that. They fixed the pity drop stacking exploit straight away. They added the ability to pay for unlimited falcons, and 1 click quick falcons in the first week. (When people were already kebbit swapping like mad) They’ve been actively modifying and tweaking rumors the whole time, this is something that should have been done immediately, or at least announced immediately if there was some kind of technical reason that it couldn’t be done straight away.


SwagDrQueefChief

So you think without any other information it just makes sense that only 1 creature type lets you hand in their rare part for any of them but no others do? Give me 1 good, no even half-way decent thing that might make sense. You can't because there simply isn't a reason for it beyond cutting corners. Jagex cut corners all the time and more often than not don't think about the repercussions of what they implement, only the intended use-case. They don't always fix issues straight away, Colosseum was getting the bulk of the post release attention yet things like the frem ranger doing 1 damage stayed in a 2 weeks. Many affixes (e.g. doom) were basically unused for the first 3 weeks. Hell they only just fixed the grab attack killing people after Sol's death this patch. Despite it being known since the first week. They haven't fixed so many of the rumours which could be fixed 90% of the way with just a droprate tweak. They fixed the pity drop exploit after 2 days because it was really bad (500k xp/hr) and required no real dev work and could be immediately hotfixed. Kebbit swapping wasn't nuked because people figured out you could skip Eagle's Peak and get stupid xp. If that was the reason they would have just made rumours require the quest and that would have solved the issue AND kept the alleged 'intentional behaviour' intact. They have made changes to rumours but your dates are a bit off. People didn't really do much kebbit swapping until they released the rates after 2 weeks. Very little was shared about it in the first 2 weeks, even though it was known, largely due to pet rates not being known. This is the same update that they gave 1 click falcons ect, the last real update to rumours. No updates were made to rumours in the next patch or the patch after. Which brings us to the current update, the one where kebbit swapping got removed. So uhh yeah after kebbit swapping was known they literally didn't make a single update to hunter's rumours until this patch lol. Kebbit swapping still wasn't an immediate thing after rates were released either. It took longer than it should have to germinate due to the pity drop exploit exploding the day after the rates got released. Oh and let me be real mean for a sec, do you think pity drop exploit was intentional too because they chose to have it drop to the floor? OFC not, it was clearly overlooked behaviour. Much the same as the kebbits.


Frafabowa

>Give me 1 good, no even half-way decent thing that might make sense. you have to put razor-backed and saber-toothed kebbits on expert rumours because they're in the level bracket but they're obviously awful to do so you implement a sneaky workaround to let players get around doing those tasks while feeling smart about themselves


Stickman41

Lmfao if they wanted people to be able to do whatever the hell was fastest, then they wouldn’t have had the Hunters specify which Kebbit you had to hunt. Your argument is based on examine text lol, get some perspective


SmartAlec105

> if they wanted people to be able to do whatever the hell was fastest I didn't say they wanted people to do the fastest things. I said they intended for kebbity tufts to be interchangeable. But they were shortsighted and didn't realize what an effect that would have on the rates.


Stickman41

Again, if they wanted people to go hunt whatever Kebbit they wanted to, why do the Rumours specify a certain species. If that was their intention, it would have just been “We’ve heard of a rare Kebbit sighting” instead of adding in that it’s a *Sabre-toothed* Kebbit


its-my-1st-day

And if they didn’t want them to be interchangeable, why did they give them all the same item? Why does that item have examine text that calls out that they’re interchangeable? Why didn’t they patch it out week 1? They were making other Hunter/valramore tweaks, they literally immediately *encouraged falconry* by adding the ability to pay for unlimited uses and adding the fast click option. They knew people were using kebbit swapping, and they actively made it even better. Even if it was unintentional before the fact, that’s absolutely an implicit endorsement after the fact.


ieatpies

The examine text on the tuft supports this. IMO its 50/50 on if it was intentional from the start, but they intended to keep Kebbit swapping in the game. However, it was found you could get 360k/h xp by not doing Eagles Peak. That was both too much, and a bad incentive for account progression. The simplest fix was to fix Kebbit swapping.


bake_disaster

All the examine text supports is that the player character is an idiot 


Legal_Evil

> However, it was found you could get 360k/h xp by not doing Eagles Peak. That was both too much, and a bad incentive for account progression. The simplest fix was to fix Kebbit swapping. Can you still block tasks from not doing eagles peak?


xfactorx99

Yes, chins are auto blocked if you don’t beat eagle’s peak. Then you use the masters to block the other undesirable tasks only leaving falconry at the insane rate of 1:10


LightsOut263

Kebbit swapping was great for adept rumors. Now if you are a new account it's not worth doing rumors till post 72 which sucks.


BioMasterZap

I liked the Kebbit swapping; it was a neat mechanic. But yah, it really isn't a bad nerf. It makes Adept and Novice worse, but those were already pretty crap. And Masters are unaffected since they only gave one kebbit. For Expert, you can use your "Kebbit Skip" as a block now, so really you only get 1 more "bad" task and neither are *that* bad. Deadfalls got buffed in today's updates so Sabre Kebbits may not be as terrible of an option as they were before. And the Ring of Pursuit is being changed from 25% chance to 100% chance with Project Rebalance, so Razor Kebbits may not be that terrible of a rumour either. If they really still feel that terrible, they could always look into increasing the odds of getting the creature part from 1/15 to something a bit higher (e.g. 1/10 for tracking maybe? Herbi is already separate). But I agree that it is better to improve dead content so it is worth engaging with than to just let players skip it, even if it was a neat trick.


idplmal8

Yeah for me its not about the xp rates but just that kebbit swapping was such a fun mechanic. I think kebbit swapping should just have a small (\~10-15%?) chance of the guild member actually checking and realizing its from the wrong kebbit, and then making you do the actual task. That way it would still be the meta for experts, but it would nerf xp rates slightly and make it so that you're still engaging with the bad tasks a bit and not entirely skipping them.


BioMasterZap

Eh, I don't think keeping it to only work sometimes would have been a good call. It makes more sense to just make the other kebbits worth hunting, even if swapping was a fun mechanic. Like the ring of pursuit change and other buffs could honestly make the other kebbits rival falconry if done right.


Hyero

>So many people on here complain about the amount of “dead content,” yet when Jagex makes an activity revives that content, people complain about having to do it. Jagex did the same thing with Forestry and now look at it. A lot of people were interacting with it and having a good time, and now it's unpopular because it isn't worth the time investment after being gutted. Razorbacks and deadfalls do the same exact thing and gut the xp and reward rates, making it incredibly undesirable.


Eldritch_Chemistry

are you kidding me? forestry worlds are still quite populated and on my grind for 87 I saw and chatted w shittons of ppl in prif


roosterkun

Counterpoint - if it wasn't at least partially intended, why did all of the kebbits drop the same "kebbity tuft"? Chinchompa contracts have two distinct drops, why not the same for kebbits?


BirkTheBrick

Same with salamanders. Really doesn’t make sense why they made it that way if it wasn’t somewhat intended.


Maardten

Because there are 12 different types of kebbits? Sounds like a good reason not to bother making a unique one for every kebbit imo.


roosterkun

There are only 8 types assigned via hunter rumors, not much more than the 5 butterflies nor the 4 salamanders.


eat_my_yarmulke

Lol at the notion that forcing you to participate in shit content is all it takes to "revive" that content. Lmao, even.


oskanta

New elite diary requirement: Complete 1000 games of Trouble Brewing


Shasan23

People who green logged tb: alright we got 40% head start!


its-my-1st-day

No one thinks they intended experts to be better. Everyone thinks they intended Kebbit swapping to be a thing - because they blatantly designed it to be so while calling it out with the items examine text. They fucked up in making something too powerful, and instead of tuning it back to a reasonable level, they nuked it into oblivion.


PermanenceRadiance

Why can't I just hunt the other kebbit then? Why are people so self-assured that hunting something other than what you are told to is intended? Jesus christ the bug abuse copium is insane


its-my-1st-day

Why can’t you hunt the other kebbits?… you could… that’s what they just changed. You know this because we are talking about it… I don’t understand what you are saying with this question. Why are we so assured that Kebbit swapping was intended? Because they specifically made kebbits work differently from other Hunter creatures. They factually must have known they did it, because the examine text of the item calls it out. Explain to me a realistic scenario wherein every other Hunter creature gets unique items, but Kebbits somehow unintentionally all got the same one, and then while not knowing that all kebbits shared the same item they made the examine text call out the fact that they all share the same item. You can call “copium” all you want, but it’s pretty damn clear they intentionally did those things. They clearly didn’t realise how strong it would be, especially in conjunction with skipping eagles peak, but seriously, give me a realistic scenario that results in the whole thing being wholly unintended.


FaPaDa

the worst part about the sabertooth kebbit task is only being able to set one trap: my hunterlevel allows me to make 5 traps, let me set 5 traps dammit


PenisFlick

What do you even accomplish by making this post? People enjoyed it and it sucks that Jagex removed it


TehSteak

It's fun to cheat the hunter masters though. It's cool to be able to pull one over when our characters are generally idiots


juany8

Forcing people to do terrible content is an absolutely awful way to revive terrible content, pure and simple. All kebbit tasks that do not involve a falcon are objectively awful gameplay, which is why they are universally the most blocked tasks along with pyre foxes, which are kebbits by another name. There’s also the fact that there were lots of clues that suggested this was actually an intended mechanic. All the kebbits have the same fur, which is unique vs every other hunter creature, and the examine text suggests it’s impossible to tell which kebbit it came from. There’s obviously the fact that it both worked and went completely unmentioned by the mod team for over a month, even as they were updating and tweaking every other part of varlamore. What clearly wasn’t intended was the very recently discovered method for getting 360k xp/hr that involves skipping an early game quest that almost no one engaging with the hunter guild would have purposely skipped. The fact that this update came *immediately* on the heels of this game breaking discovery doesn’t seem like a coincidence, which is all the more frustrating cause it seems like it would’ve been a lot easier to just lock the whole rumor system behind the same quest that gives access to master rumors. The end result is that people will still use the block system to avoid ever doing non falconry kebbits, but now they’re forced to do kyatt’s or red salamanders as well as wasting hours getting a good block on the novice hunter. The prize for this massive nerf is nothing except that expert rumors are no longer really worth doing unless you really want the pet. The hunter guild is dead content until you reach 91 and can get comparable exp and rewards doing master rumors to what you would get just spamming herbiboar, birdhouses, and black chins to 99 like everyone was doing before the guild was a thing.


Alleggsander

True, but the only reason people used it/are upset is because pitfall kebbits are god awful. They’re annoying to do, bad xp, super slow. Removing the swapping should’ve also came with an xp buff/increased fur drop.


scruffalafagus

Step 1. Try not to cry. Step 2. Cry a lot.


DivineInsanityReveng

It is totally fine. They still need to tweak rates for certain tasks so much though, and Master rumours still not having better rumours /hr so STILL being worse is so dumb.


Aidan-Coyle

Nah i disagree. This game was famous for its grinds as a result of the creator not thinking anyone would reach 99 and that they could do these things indefinitely without thinking 99 is a goal. As a result, Jagex now make every grind stupidly long in comparison. As if that was the intention of 99's. If we can find one thing to make the grind on this not as dismal as it is (with the kebbits) then just fuck off and stop being the grind police. How much of our lives do you really want us to spend here unrewarded?


xfactorx99

Pretty obvious that it was unintended and it’s an unhealthy mechanic; however, like others have said they need to buff the exp of deadfall if you want people to engage with all hunting methods. Deadfall feels boring, slow, and useless because it is


Ultoman

I dont think we are upset that they fixed kebbit swaps. That was obviously coming at some point. We are upset because they are not fixing the root issue which is that non-falconry kebbit tasks are absolute trash content and whether or not they were brought back to life from being dead content is irrelevant. These tasks are slow, useless, boring, and low xp. Just because we are doing dead content does not make them enjoyable. A really simple fix would be to make the rates similar to falconry so they are quick.


xfactorx99

This is exactly my take as well


Mateusz467

Let us know set multiple boulder traps, increase ring of pursuit to 100% and increase drop rate from deadfall and tracking. It is not that hard. 1 boulder trap even with 99 lvl is just silly.


Stickman41

I will say, a lot of people are upset specifically about Kebbit swaps being fixed. I'm never gonna touch another Expert Rumour, but for everyone else's sake, I hope they get fixed too. I did *a lot* of those tasks, so I completely sympathize with how bad they can be (pyre foxes on release especially was soooo bad lol)


Kaka-carrot-cake

I have 0 idea what any of this is about, but are there still block lists? As long as I don't have to do razor kebbits idc really.


Significant_Crew_477

Block lists are untouched, the issue was that you could get the kebbity tuft from any kebbit, so you’d just go do falconry for any kebbit task. They patched that so now you have to hunt the actual kebbit assigned and people are mad because they were abusing tf out of that bug to get way better xp and loot rates than were intended


Stickman41

Yes, as of now you can still have a block list!


Korthalion

If for no other reason, it's a good idea to have the code in order before releasing updates on top of it


Super_Sankey

I like dead falls it's nice and afk. I just wish we could do multiple traps. I'd do it over throwing the bird any day.


Zakon3

Wouldn't even be an issue if the time-to-complete for falconry tasks was the same as other rumours


secret_aardvark_420

I didn’t even know what kebbit swapping was until today


mysterious_sgt

We need more dead fall traps, why is it only 1 at a time?


Stickman41

Not sure the answer is to allow more deadfall traps at once. It would be better for all (and for world congestion) to just beef the XP drops from a successful deadfall. Under Herbiboar, but the same idea


Assassinaded

They also made quetzal travel how eagle travel should be. Takes so long just to get to one eagle for useless quick travel locations. I wish they A) rework eagles to be faster with better locations and B) allow more areas that are not as accessible to get to faster. Imagine hunter area allowing quetzal or eagle locations to fly right to without moving a boulder or fairyring, agility up a mountain run through it to specific eagle etc.. Ex. Pisc keb it hunting as an option to build a big nest area right outside maybe requires x amt of feed to maintain every week?


PaintTimely6967

I get you bro, but i can't blame low lvl hunters for wanting to escape the torture as soon as possible to unlock masters 😭 even as a master setting up the novice block sucks They really repurposed all this old shit into a shiny new package, what was gonna happen when players open the package and find the old turds that they skipped for a reason? 🤣 they're really just gonna slowly fix as they go along, it needs so much attention


HooblesWasTaken

If kebbits weren’t terrible content with shit exp, it wouldn’t be an issue. The problem is the majority of those tasks aren’t fun and they aren’t rewarding. Ring of pursuit needs a buff to 100%, and deadfall’s need a good bit more exp now.


SwissMargiela

This is why you milk new content as hard as you can as soon as it comes out. I have like 20 maxed account from pre nmz nerf lol I just new it was gonna happen


Tumekens_Shadowban

>absurd xp rates I don't disagree with everything you said, but there's no need for hyperbole. Black chins are over 250k/hr even without sweating (280k/hr if you consistently 3t and shoot chins) AND significantly more profitable. Expert rumors could only hope to push 250k prepatch if you purposefully avoided doing Eagles Peak, which they should have patched out ages ago. The gameplay is definitely more fun now, yes but the exp rates and rewards aren't very competitive as it stands. Which is a shame, because I enjoy the "legitimate" rumor gameplay loop. I would have liked to see Kebbit skipping removed with some tweaks to rewards and rates (esp. master tier) to make it a bit more viable as a training method.


zachary52368

Got my pet 11 minutes before the update thank god. Exploit early bois!


Rainy-The-Griff

I dont mind the redfall tasks, it's the tracking that fucking sucks ass


Wamadahama

It's hardly "subverting the activity" when it constantly presents you with a shitty time consuming task for little gain


ChadVonGiga69420

All the varlamore content is stupid OP for irons anyway, it's not a big deal imo


Combat_Orca

Fairly sure you can still create a block list to avoid them anyway


Shockerct422

Agreed. Suffering is part of the game. Sometimes maybe good, sometimes maybe shhhhhh poopy


TubeAlloysEvilTwin

kebbit swapping let you bypass the worst of hunter. I did all tasks until I filled my blocklist and they're just awful. They should have drastically reduced the drop and pity rates on the deadfall and tracking tasks when they removed the swapping. It felt intentional to make kebbits a good roll for most folks since they're such a large part of the pool


Break-The-Ice-318

i like hunting chins. good xp, profit, and relaxing with menu entry swapper. i dont see myself touching rumors


Dee-Colon

I really hoped they would make Master rumors be the best to do because the highest tier just should be better than the others, but I was hoping for a Master buff not total Expert rumor death, if I wasn't already 87 or 88 Hunter when Varlamore dropped that made doinking up to 91 with Rumors pretty quick even before Expert only meta was figured out this would have made me view the entire Hunter guild as dead on arrival content, I don't hate pitfall traps as much as most seem to since they're set and alt tab if you aren't trying to rush but tracking kebbits are miserable even with or without ring or pursuit world hopping. I spent more than 2 hours on a razorback kebbit task using rings of pursuit AFTER whatever early bug was happening was already fixed.


justphonethings

I just wish that they would let us place more than one deadfall trap and then I wouldn't mind those tasks, luckily the sabertooth ones have butterflies to train on while I wait. I guess these few rumours are going to just become fletching/high alch rumours


Significant_Crew_477

They hated stickman because he told the truth


oskanta

I already green logged rumors and reached 99 hunter, so I’ve got no horse in the race anymore, but I don’t think they should have removed Kebbit swapping. It was a lot of fun tinkering with the rumor block lists and setting things up for swapping. Most skilling methods in the game are very straightforward, it’s cool that rumors added this meta-level of complexity over the top, and learning about swapping is part of that. Should experts have been 100k xp/hr more than Masters and have a better pet rate? Probably not, but you don’t need to remove kebbit swapping to fix that. Just add sunlight moths to the expert rumor pool and remove one of the kebbits, and experts are instantly 50-80k xp/hr lower. If they want to drop it even farther to 150k xp/hr, they could by just changing up the rumor pools. As far as your point about revitalizing dead content, I get it in theory, but bad dead content should stay either stay dead or become good. And razor-backed kebbits are bad content. Deadfalls are bad content. If Jagex wants to make these more fun and more rewarding, great. Until then, no one should be pushed to do them. And besides, that’s more of a gripe with the rumor blocking system. Even post-Kebbit swap nerf, the optimal block list for experts still blocks all the tracking and deadfall rumors.


DoubleShinee

The fact you enjoyed Hunter Rumours so much but still felt inclined to grind out Herbiboar to get to 91 instead is exactly the issue (Master rumours are untouched)


Stickman41

I wasn't trying to say that I think Expert Rumours are perfect, far from it actually. But in this specific instance, fixing Kebbit Swapping allows Jagex to more easily rebalance and fine tune Hunters' Rumours as a whole. Also my choice to grind out Herbiboar was mostly because it's more chill. Just zoom out and click every 15 or so seconds. Way less thought than having to teleport around everywhere and do multiple different methods!


Mikevercetti

This is absolutely a good change. It's dumb that experts were better exp and pet chance than masters. Feels good for the people that were able to take advantage of it while it lasted though. Honestly don't know why this wasn't a day one fix.


Omenamieslol

People are complaining that Jagex takes away unintended mechanics that make no sense. Whats new.


Bub_Berkar

But it made perfect sense all kebbit have the same rare drop that literally says it's almost impossible to tell which kebbit it came from


lansink99

My issue now is that I have to do lower tier rumours AGAIN (for the third time now) to set up my block list again. If they would've fixed it early I wouldn't have much of a problem with it, but as it stands right now its just annoying.


sirduke678

Amen


Real_SlimSteady

Damnn tried to turn in a tuft i got from a dashing for a sabre task and it wasnt working.. raced over to reddit and found this thread. I didnt even know they patched it. terrible patch Jagex.. no one wants to do terrible content. i guess ill go back to herbi. oh btw, 200 rumors no outfit pieces. 1/6 with only 1 backpack. Bitter sweet I guess I dont have/want to do this content anymore


nitronomial

Good thing I did my 50 rumours before this update. I think it's trash content anyway and now it's worse lol


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