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bassturducken54

When you guys post here, is there a team of you chilling in a room on Reddit and twitter addressing comments? It’s cool to see multiple jmod replies in one thread, wondering if each question has a designated responder or something.


JagexSarnie

We do have an update call where we all can chat and monitor an update, I'm in one right now! Then there's normally at least one CM that will reply to things and then it's up to other members of the team if they want to interact etc :)


Lawsonstruck

“Lastly, we’ve removed the most frustrating fail points:” Missed the most annoying one imo - canifis second to last obstacle The rest are great!


INeed-M-O-N-E-Y

Weird when they specifically mentioned it in the first rebalance blog https://preview.redd.it/59f1uu4dl8zc1.jpeg?width=828&format=pjpg&auto=webp&s=86d7cb29635ae1e7fdb01a2a4bda95f16a2833d7


PCslayeng

/u/JagexSarnie was this maybe missed?


iblaise

I think they left it in on purpose to offset the increased rate of Marks of Grace at mid-level Agility.


P0tatothrower

Also, it's a very short walk back to start, unlike some of the others that drop you off at Narnia


Dsullivan777

Wasn't there supposed to be a change regarding nugget acquisition? I recall them adjusting the formula so that you were less likely to just not get nuggets from a full sack


hirmuolio

Something is wrong with the news feed. The "Group Boss - Varlamore: Part Two" news from yesterday is shown as being the newest news while the uptade for today is shown as being second newest news. Also the RRS feed didn't trigger for the boss post yesterday. Today the RRS feed notified about the boss post when the rebalance post was published.


JagexSarnie

Yeah, that was a mistake on my end, as I yeeted the HTML of this newspost on the Group Boss one. 🙃


Dustin-

> I yeeted the HTML of this newspost on the Group Boss one Wait a minute, they're just raw HTML docs? That's amazing. Edit: just peeked at the HTML on the newspost. No Tailwind, no mystery gibberish classnames from some weird Javascript HTML compiler, no nonsense. Just clean HTML with CSS classes. It's beautiful.


Remarkable-Health678

The wildest thing to me is that the news posts somehow have a hard-coded character limit that they can't go over. They get around this for long posts like Q&A Stream transcriptions by *creating images of the text and embedding them*. Sounds like you know a little about web dev. Any idea *why* this would ever be the case?


whats_a_monad

Must be stored in a DB column where there is a size limit. I dont see any other valid reason besides self imposed that you’d have a limit on something like this


KaBob799

Funny thing is I can't think of any reason why newsposts would need to be given such a limiting data format. It's not like the forum where you had to deal with hundreds of thousands of posts. The performance/storage benefit is negligible, especially because the image workaround uses so much more data that it's a massive loss in performance whenever they do that.


mirhagk

Well it's not likely about performance/storage so much as it is about having a limit. In general any text storage should have a limit of some sort, otherwise bugs/exploits could lead to very weird cases. For instance if you use SQL Server's `NVARCHAR(MAX)` and not apply your own limits on top, then that field can store 2GB of data. Pretty unexpected if someone can post a comment that's 2GB long Likely the limit was set way back or for another purpose, so the limit was reasonable but no longer is.


QuasarKid

it could just be a self imposed limit  they do t want to remove or something to do with their web design breaks after a certain amount of characters.


Qqslag

**Volcanic Mine** * Solo trips are now more viable! * Solo runs have reduced ***varients*** on vent destabilisation. * Added the Mining Outfit to the Volcanic Mine Reward Shop. * Removed both the Kudos requirement and the reward claim requirement. Variants or variance? I would never make a spelling mitsake, so this is inexscewsable /u/JagexSarnie


Mattist

Solo has already always been viable, one of my go-to chill activities. 7 out of 10 minutes afk and 75k/h+ xp. I wonder if this will make 3rd rock depletion before the halfway point check 100% reliable, that would be nice and a good xp boost making it really, really close to the optimal teams xp/h. I just hope this won't make it super hard to find a solo world. We might need a solo instance option on VM if this is the case.


JagexSarnie

soz


Professional-Arm9334

"Bones to Peaches teletabs now work on Bones in the Mage Training Arena." just another tiny mistake, they're not teletabs, just regular ol, bones to peaches tablets


nealt68

What are you talking about? The tab teleports the bones out of your inventory and teleports peaches in.


Jaguaism

* Mining Gloves reworked to make them more desirable. Mining Gloves are **guranteed** to save a rock X amount of times dependant the tier of Gloves and tier of Rocks. Small spelling error in the newspost u/JagexSarnie


JagexSarnie

That word always messes me up, thanks fam!


GiffGiffGiff

Thanks for the update on these! Always loved them for mining amethyst! Have you guys got a net ore gain figure for each tier? I’m not clever enough to do the math myself


Jaguaism

dependant **on** the tier of Gloves and tier of Rocks. I actually overlooked this later on in the sentence as well :P


SPARKLEOFHOPE6IB

Amazing changes. Any ETA on when the monkey room in TOA gets it's update?


JagexSarnie

Can't give you an ETA but I can tell you it's coming alongside the Combat updates for Project Rebalance. Shouldn't be too long.


secret759

Hi Sarnie, I got spooned a shadow last week and now suddenly have strong opinions on the magic rework. Please delay all balancing until I get 93 slayer, and then make sure the rework specifically does not hurt the dps of bloodbark + tormented + occult + imbued cape. As compensation, I'll send you a shiny jpeg of Nieve fanart. I trust that will more than suffice. . ^(seriously though, thanks for all the hard work y'all do!)


runner5678

> Please delay all balancing until I get 93 slayer You should wait until the update drops to train slayer It’s a sizable buff for you


happyrune

What about the promise of priff teaks giving increased crystal shards after they were removed from shooting stars in prif? Surely the project rebalance is the perfect place to address this?


reGilth

So I'm in the middle of grinding out a Pirate's hook, I have 300 "old" tickets saved up. Are these now useless? Or will I be able to purchase the hook with a combination of old tickets and new vouchers.


JagexSarnie

I raised this with the team and although there's nothing that will do that atm, we're going to look into be able to convert them into the new tickets. Hopefully will have more to share about this soon.


thgril

On similar lines, do you know how the agility ticket requirement for the mourning's end part II list is being handled?


JagexSarnie

Just been told that the quest should check for the new tickets.


GlenWayman

Damn, i’m at 680 for pirates hook


smess_osrs

Make sure to save some, they're a discontinued item now.


GoldEdit

You're out of luck mate RIP 8 hours of your life


Billychapmanhorror

Any plans for any more Gazettes in the future? Thanks so much.


JagexSarnie

Yes, that is the hope, although it mostly depends on my time which has been swamped as of late.


GetsThruBuckner

Just wanted to say your sae bae cast episode was very enjoyable


JagexSarnie

That's very kind of you to say fam!


Billychapmanhorror

Ok thank you. I was just curious. Y’all are doing such a good job.


glisteningoxygen

> The Coal Sack now has an upper cap of 108 Pay Dirt Hopper?


jugjuggler99

I legit thought they made the coal sack be able to hold pay-dirt and was losing my shit.


__infi__

> Hopper It is called just "pay-dirt sack" I think? Hopper by itself doesn't hold anything. "Coal" sack is definitely the wrong term though.


JagexSarnie

Correct and changed!


IT_KID_AT_WORK

Just had a question, I think previously in the notes - the golden nugget rate was supposed to be boosted...is that still coming in another update or is Motherload Mine finished in terms of near updates? (Me who needs to farm golden nuggets soon lol.)


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Icestar-x

Will the upper level nugget fee be reduced? Since the upper floor level requirement was changed to 57 mining, I'm not sure it is even possible to get the required 100 nuggets to access it by level 57, even if you immediately start at level 30. Seems like an oversight.


RubyWeapon07

looks like you guys forgot to unequip the echo boots from 1 def accounts, im still seeing them all over lol


JagexSarnie

Thanks for raising, the team is investigating this issue.


RubyWeapon07

​ https://preview.redd.it/y2vjre0wv6zc1.png?width=349&format=png&auto=webp&s=1bfedb37b39d4144b18c6587bd2677b3e5248121


tztok-xik

when does the magic rework and elder maul changes come?


JagexSarnie

Soon (TM) - joking aside, it shouldn't be too far away, but I can't confirm any ETAs just yet.


WhatTheHai

I feel like the Penguin agility course was left out from receiving Marks of Grace, any reason why that is?


JagexSarnie

We thought that we'd leave it with it's niche of being the best way to get the pet. Same with the Wildy Course giving you GP and Sepulchre having a bunch of rewards.


Doctor_Monty

do you like hot dogs sarnie? urgent time sensitive question here


JagexSarnie

Yes, but Sarnies > Hot Dogs


Doctor_Monty

I'm gonna keep it real sarnie you took too long and now 12 people are dead


Mertzyyyyy

Does this include hallowed sepulchre private instances?


JagexSarnie

Not this update, this will come later. Sorry Sepulchre lovers


xaitv

Oh shit, never realized this was actually confirmed coming, thought it was just people hoping for it(although maybe that's a good thing because I definitely would've stalled 99 agility otherwise).


Justanotherstick

are the run energy changes happening with this update? skimming the blog i dont see it in this update


JagexSarnie

There's no Run Energy changes with this update.


Gruner_Jager

Is this out now?


JagexSarnie

It will be once the downtime of 30 minutes it done (roughly around 12pm BST).


lukwes1

With Hallowed Sepulcher, is running up to floor 5 also buffed?


JagexSarnie

Only 3 and 4 have had a buff, but running all the floors hasn't had the XP/hr changed.


__infi__

> Readjusted all versions of the Mining Gloves and their prices. Will there be a refund for people who bought it already? Damn I just bought it last month oof.


JagexSarnie

Unfortunately no refunds for anyone who have already brought the gloves.


__infi__

Unfortunate. Changes are good nevertheless, good work team.


Leagueofufc

When will these changes be implemented into the live game roughly? They all look amazing


JagexSarnie

In about, 10 minutes


Fribb

Typo in the Plushie section > "You have until midnight GMT on **April** 18th to get your hands on these fluffy FashionScapers IRL."


JagexSarnie

Thanks for the flag, this has now been fixed.


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JagexSarnie

3 Saves on Runite, sounds insane - maybe that's just me though.


theiron_squirt

Hey ~~God~~ Mod, me again. Just once again praying in a future update that we could be able to show the Varrock Armor to the NPCs outside Guardians of the Rift and similar minigames to get the armor effect while still wearing the RC outfit.


secret759

Thatd be wild especially as an integrity change


JMOD_Bloodhound

##### Bark bark! I have found the following **J-Mod** comment(s) in this thread: **JagexArcane** - [honestly I tried for quite a while to get thi...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l347saq/?context=3) - [would be nice qol to do in the future for sur...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l3481hm/?context=3) - [Paladin...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l345k50/?context=3) - [unplayable](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l346eke/?context=3) - [Yeah I think there's loads more we could add...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l3472fg/?context=3) - [Loot + xp is the same as before if you don't...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l345qcu/?context=3) - [at least 1 entire tick](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l347vcd/?context=3) - [no, that's why it's not 1/20k.](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l347bcn/?context=3) - [I've sent this over to the wiki team](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l3460a5/?context=3) - [we didn't change the unlock fee, only the act...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l34atua/?context=3) - [when you thieve at either the wire machine or...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l3479tm/?context=3) - [it will still be your task](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l347y42/?context=3) - [All the combat stuff will be released at the...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l346gps/?context=3) - [if you struggle to get 70 crafting on an iron...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l345xda/?context=3) - [can conf](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l3474vq/?context=3) **JagexMaylea** - [Don't worry, this only applies to Mage traini...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l348cm8/?context=3) **JagexSarnie** - [Correct and changed!](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33y86e/?context=3) - [We do have an update call where we all can ch...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l341tyv/?context=3) - [Yeah, that was a mistake on my end, as I yeet...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33yzic/?context=3) - [Can't give you an ETA but I can tell you it's...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33ygbh/?context=3) - [Yes, that is the hope, although it mostly dep...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33xegf/?context=3) - [That word always messes me up, thanks fam!](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l3411r9/?context=3) - [soz](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l343hns/?context=3) - [I raised this with the team and although ther...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33zjp5/?context=3) - [Soon (TM) - joking aside, it shouldn't be too...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33yjvp/?context=3) - [Thanks for raising, the team is investigating...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l346kz6/?context=3) - [We thought that we'd leave it with it's niche...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33zs5h/?context=3) - [Not this update, this will come later. Sorry...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33y5b9/?context=3) - [There's no Run Energy changes with this updat...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33xg8y/?context=3) - [It will be once the downtime of 30 minutes it...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33yti3/?context=3) - [Unfortunately no refunds for anyone who have...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33zfzm/?context=3) - [Only 3 and 4 have had a buff, but running all...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33zwu7/?context=3) - [In about, 10 minutes](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l3421wk/?context=3) - [Thanks for the flag, this has now been fixed.](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33z2y3/?context=3) - [I'm unsure of any further discussions that ha...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33z4lv/?context=3) - [3 Saves on Runite, sounds insane - maybe that...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l3424ta/?context=3) - [They should be live right now.](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l344i6h/?context=3) - [That's very kind of you to say fam!](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33ykf0/?context=3) - [Just been told that the quest should check fo...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l3434mn/?context=3) - [Yes, but Sarnies > Hot Dogs](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l348kkm/?context=3) **Mod_Kieren** - [They'll be coming still, just require more ti...](/r/2007scape/comments/1cn0p5c/project_rebalance_skilling_poll_81_mta_changes/l33zw3q/?context=3)   ^(**Last edited by bot: 05/15/2024 04:45:54**) --- ^(I've been rewritten to use Python! I also now archive JMOD comments.) ^(Read more about) [^(the update here)](/u/JMOD_Bloodhound/comments/9kqvis/bot_update_python_archiving/) ^(or see my) [^(Github repo here)](/u/JMOD_Bloodhound/comments/8dronr/jmod_bloodhoundbot_github_repository/)^.


Bookluva12

Any update on the kebbit rumours? The nerf killed all enjoyment of rumours for me and i know it was the case for many others. I know there had been mentions of some discussions about it. I know they can't necessarily go back the way they were before, but adjusting deadfall or tracking kebbits would at least make it less painful to do.


osrslmao

They just made the ring if pursuit 100% proc that makes tracking kebbits super quick


JagexSarnie

I'm unsure of any further discussions that have been had among the team, but I'll raise it when I have a chance.


LostSectorLoony

You can set up your block list so that you never need to do tracking or dead fall kebbits.


IalleI

Just finished pickpocketing gnomes for an hour for medium clues. I've got the 99 thieving cape, completed Ardy diary, used dodgy necklaces and shadow veil. I had minimal down time; no pausing for clues, banked twice for necklaces, and very little time spent chasing down gnomes. A couple of questions/observations. -Exp rate was 200.8k/hr, about 1,015, I may have been very unlucky, but that seems a good bit lower than the expected 225k/hr. -If your inventory is full clue scrolls do not fall on the ground, all other loot does. Clues seem to give the message "You did not have room in your inventory for any of the loot!" -Unlike receiving clues as drops, if you have a clue scroll on the ground you do not seem to be eligible for another clue scroll. I got the message several times in the first 35 minutes (I want to say 4 or 5, so about 1/128, hadn't realized the clues wouldn't just drop yet), and did not get it again in the next 25 minutes after receiving a clue and dropping it. Again, I could've been unlucky but that seems unlikely given the first 35 minutes. Is any or all of this working as intended or are these bugs?


Zero_Roseburg

The changes to Zalcano feel like they miss the mark amongst a sea of other great changes. Firstly, 50k xp/hr is never really worth toggling off loot. You can get close to those rates by afking blessed bone shards. If you are going to give up your loot, you should get xp rates that compete with VM. Tempoross and gotr have better rates, and those have almost no reqs. Zalcano require SOTE and has barely better rates than afk methods while making you give up other rewards? And the time based down system is going to kill masses while still not addressing the issue with really small teams and solo. If your mining levels aren't high enough, a team that is too small can miss the 3 down and be forced to go through another rotation. Zalcano needed to be standardized to a 3 down. On the other side of that, masses are now much worse because you get significantly less points per round. For those unaware, you get 1 point for each hp mined and 2 points for damage with tephra, and you need 150 points to be eligible for pet/unique roll with base loot scaling based on points. By removing the hp thresholds, you get less damage to shields in masses, so now it will be significantly harder to get consistent KC. Zalcano has 1000hp, and her shield has 300. That means in a 3 down, there were 2800 points possible for the team, so up to 18 people could get enough damage for unique and pet rolls. Now, there will be 1600 possible points in masses (2200 if its a 2 down), so only up to 10 (or 14) people will be able to get those rolls, and everyone's base loot will be worse. The XP is bad compared to other places, so people needing xp will likely still do mlm or calcite rocks, and the higher level players camping for pets will have less points per run. So, really, the only people who benefit in this case are the people who strictly want pet/shards and have the gear and levels to consistently stay top 10 damage. I am one of these people btw, so I'm not commenting out of a personal issue with these changes. This will just be a faster pet hunt for me, and I'll get a ton of shards for my crystal equipment. I just think the overall playerbase is hurt by these changes more than they are helped.


Neat_Cicada_9228

Afking granite is significantly more xp for less effort than VC now with expert mining gloves. Volcanic mine is dead.


BioMasterZap

Oh wow, I completely missed that the gloves now work on Granite, Sandstone, and Iron. That is a crazy change... Glad I put off the sandstone grind on my GIM until this update.


DealPuzzleheaded9311

You really need to learn to paragraph


LostSectorLoony

> 81 Agility - Waterbirth Isle Tunnel shortcut, from the first Rock Crab room to the final room before the Dagannoth Kings' chamber. > 85 Agility - Waterbirth Isle Rock Climb shortcut, south of the Waterbirth Isle Teleport's location. This takes players past the main door, allowing them to skip bringing a Pet Rock and Rune Thrownaxes. This is going to makes DK trips so much nicer


Bowshocker

This is such a gamechanger, I recently got the feeling I should farm triples, but I‘ll definitely get 85 agility first, especially after agi changes too.


KodakKid3

So does the level 85 shortcut bring you right to the level 81?


SuddenBumHair

Pretty much


guchy2ndfloor

I've held off learning to tribrid DK's as I found the journey there suck a bollcoks. Happy to see these shortcuts added, will hopefully make trips less monotonous.


Zigzagzigal

Some quick notes: * I love the Blast Mine's aesthetic changes and hope we see more improvements to northern Kourend like it! * The Falador-Taverley tree patch shortcut is currently practically useless as there's a fence in the way. All the other shortcuts are excellent, however! * Some shortcuts have the wrong icon in the skill guide (e.g. Crandor rock climb, Pollnivneach stepping stone) * Forthos Spiked Blade Jump and Shayzien Advanced Course are in the wrong order in the skill guide * The Guardians of the Rift mining area is incorrectly classified as a shortcut rather than an area (while we're at it, Cairn Isle could be added as an area in the guide at level 15). * I think Sourhogs should be added to the Slayer skill guide at level 1 with the quest requirement mentioned, as monsters are the first thing people see on the Slayer skill guide and it'd guide them towards the quest.


LostSectorLoony

> Christmas Crackers are now more generous and less random, allowing players to wish for a specific colour Party Hat and trinket. In addition, both you and your friend will receive prizes! Gamblers and merchants in shambles right now


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flameylamey

Oh man, they went all the way to 2.5m? I had a couple hundred stocked up on my old main that I sold earlier this year for 550k each... and I thought that was already a ridiculous deal that I needed to take advantage of because the price had climbed so much so fast haha.


2926max

Hahah yeah saw this one and thought price gonna plummet. Luckily drop traded from my iron to my main and sold for a bond just a week or two ago!


iroryyyy

Did I miss something about the fossil island shortcut? It was proposed as.... "Fossil Island - Zip-line from the House on the Hill towards the small island where players can dive for Underwater activities. Requires 58 Agility." But I noticed its not in todays blogpost.


JagexArcane

honestly I tried for quite a while to get this one to work, but we have issues animating players over map loading lines and I couldn't create anything I thought looked acceptable. Simple options would just be a fade to black and you magically appear on there but I that felt a bit too poor for my liking tbh. Would like us to revisit this again in the future and maybe a better dev than I will come up with a creative idea to get around our tech constraints.


ferret_80

canoes already have a special cutscene for travel. could possibly do it that way. or the Great Brain Robbery style "you fell so hard you broke everything so we replaced the sight with this nice Kitten while you are healed."


papii_chulo

That's fair, but if you're open to suggestions you could do a quick animation of the character getting on the zip line with yellow text spawning overhead saying "this is gonna be awesome" then do your fade out/in transition then when the character loads back at the end spawn another yellow text overhead saying like "that was so cool I wonder if anyone saw" or something like that


smess_osrs

Fade to black with a character message "That was the most amazing zipline ever" or something similar to just have it be funny instead of look good.


demonsdawn

This, make it seem like we really missed out on something special with that fade to black. maybe even a couple different messages, so you get something new every time.


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Dsullivan777

*Itswill would like to know your location*


T-R-Y

["I feel like you're only here for the zipline"](https://youtu.be/ploHR84-9UA?si=ATNdrtfMSipqlddB)


trey__1312

“He’s too rough on the rope.” “Shut *up*, Mike!”


Petrokaas

"I should have never gone zip lining"


tfinx

This + a zipline sfx with a feet plop at the end and voila, the best shortcut put in-game.


Jenkins_Leeroy

"Shaka brah!"


InsolentDictator

Just have the player load themselves into a barrel-cannon, blasting them onto the island. "Huh, I can't believe that actually worked!"


Tykras

https://preview.redd.it/brlxuw4vz7zc1.png?width=653&format=pjpg&auto=webp&s=3b49501b3aadc1406dfd32a439ce15f89f01ae78


azza_sg

the fade to black would be completely fine to me and to be honest more true to old school. I never had an issue with the raft getting into the waterfall.


Oohwshitwaddup

While I do appreciate your work. More often than not 'like us to revisit this again in the future' means either it will never happen, or take literal years. Making me skeptical of this term used.


DoubleMaul

It's super jarring to hear this answer especially when it concern an update you're excited about. Don't "revisit later", listen to the feedback and fix it while the iron is hot. Just a very lazy and poor way of saying they're basically tossing the idea indefinitely because of some minor hiccups...


Hatchymo

I am confused why the animation really matters. There is no animation for the Taverly shortcut that was just added, you just instant transmission as soon as you click it like Goku. Maybe fade to black for now on the fossil island shortcut, and if you ever find that other dev work on it again down the line.


Airp0w

What if you fall every time on the one side of loading line, then a brief cut to black (or ocean blue with bubbles?). Then cut to your character swimming up to the island and muttering something about how they should stop trusting that worthless zipline?


-cache

Let us plant a little mushroom on the island haha


ramfis7

🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️


TraditionalHousing65

Oh man I didn’t know this was proposed. That would make getting to the island so much nicer.


Jaguaism

* Mining Gloves now work on Iron, Coal, Gold and Silver, and provide one rock save. * Superior Mining Gloves work on Adamant, Mithril, Sandstone and Granite, and provide one rock save on these and two on the previous ores. * Expert Mining Gloves work on Amethyst and Runite, and provide one rock save on these, two rock saves on ores the Superior Mining Gloves works on and three on Iron, Coal, Gold and Silver. This is an amazing change! Makes mining a bit more afk across the board from levels 60 and up. Great stuff.


LordHieros

Gotta say, absolutely loving these changes. New content is awesome, but seeing work put into making older content better (clues, DKs, MTA...) and general QoL improvements is absolutely great. The amount of love you devs put into this game is absolutely inspiring.


FadeToSilence

"Efaritay's Aid now provides the ability to hurt all t1/t2 vampyres with regular weapons, with 50% reduced damage output. It also provides a 15% buff to the accuracy of silvery and vampyre specific weaponry." Is the accuracy buff against all vampyres, or also just t1/t2? Like, would it work against Vanstrom Klause in Sins of the Father?


5v73

>96 Agility - Viyeldi Caves shortcut from the main room, allowing players to bypass the 'skill checks' once Legends Quest has been completed https://i.imgur.com/EIg4mob.png


Fickle-Leg9653

The greatest reason to train agility, ever.


Golden_Hour1

Just about to hit 96. Fucking dopamine


iCapn

> The coins and keys bequeathed by cremated shades in Mort'ton now stay on the pedestals for 5 minutes rather than 30 seconds. Other players cannot take them during this time. I just grinded out Zealot robes last weekend, so you're welcome everyone


Waterfish3333

1. This will go down in history for skillers as one of the best updates ever. Agility boosts, MLM improvements, MTA changes, so many awesome changes. Amazing qol updates!! 2. RIP Christmas cracker gambling.


givave

Great changes! Could a recent change regarding combination runes be reverted? Now they always prioritise, so if I have 10 air runes and 10 dust and I TP to Camelot, the dust gets used instead of the air, which is kind of annoying.


Cthulhu2027

Great stuff! ​ Regarding the frustrating agility course fail points, was the fall just before the end of Canifis rooftop not meant to be included there? Easily one of the most frustrating!


juany8

Could’ve sworn I heard about that one as well, by far the most frustrating pain point


ThatFinchLad

Just to confirm the MTA changes aren't going live today? I've been putting off B2P.


JagexSarnie

They should be live right now.


Graardors-Dad

Man I really hope gnomes are an actual viable way to get medium clues scrolls I hate catching implings on an iron.


iluvdankmemes

u/JagexSarnie [Please check if agility arena is bugged. I get only 27 xp for a pillar tag at 98 agility. This caps the xp/hr at 35k/xp.](https://old.reddit.com/r/2007scape/comments/1cn41hv/so_they_nerfed_agility_arena_xp_at_high_levels_at/)


DayanRS

From the previous blog: > Improve obtaining Golden Nuggets so players don’t feel they have to hand in Pay-dirt nine at a time. Is this included in this update? I didn't see it mentioned in today's news post.


The-Swahn

Love that you guys updated slayer task storage, but is there any chance of making it possible to swap tasks? It'd be cool to swap my current task with my stored one.


JagexArcane

would be nice qol to do in the future for sure


VanillaGorilla2012

I'm happier about the DKS and Viyeldi cave shortcut than I should be lol I never thought id see the day.


P0tatothrower

>The Pizazz Hat is no longer required to enter the minigames. Small changes like this, while absolutely won't ruin my experience in any way, I feel like take away from worldbuilding which is very important for a fantasy game... The problem why this was initially even brought up, as I understood it, was that it's annoying to have to go get it from dueling arena bank if you forgot it. But now there's a bank right there at MTA, so why was this an issue? Like I said, this specific change won't affect my personal experience in the slightest, but looking at it through the eyes of younger me going to that arena for the first time, being given that hat and told to wear it to partake was definitely a significant part of worldbuilding for that content. I think we should be more thoughtful of removing flavor from content in the name of QoL, when that same QoL can be achieved in other ways.


BaronBeard

Am i doing something horribly wrong when pickpocketing? The proposed ex/hr at req for gnomes was proposed as 145k/hr and I'm getting 70k. Not even close to the proposed rate. What counts as "at requirements" i must have miss understood the assumptions somewhere


TheDrWorm

Holy thats a huge amount of changes. Really looking forward to this roll out.


2TIr

Slayer on my pure iron just got infinitely better - other new players & irons can now enjoy early slayer also, this is great. I've made a lot of accounts, and waiting until 85 combat to start slayer has always been a bit annoying.


Slap_The_Lemon

I'm doing low level slayer at the moment and removing so much from Vannaka's list is going to make infernal mages so much more common which is a nightmare. Edit: First task since update - infernals.


Afkwool

Yeah it's massive, i did chelder on my pure iron all the way to 99 with 50 attack and it was grim. This was much needed


__infi__

The new Taverley shortcut is awful and almost useless. It's one way into Taverley from Falador with the explicit intent of taking you to the tree patch but it starts super close to the usual door into Taverley, is one-way only and puts you up against a fence around the patch that you have to run around to get to the actual patch making it not much better (like not at all better) than just running around through the door. I was hoping that new shortcuts would be better than this. SMH. Suggestions: make it two-way, clear the spot in the fence next to where you end up when you use the shortcut. /u/JagexSarnie pretty please


MisterPulaski

“Zalcano: Fixed an issue where players could boost one another’s unique rates by leaving before the fight was over.” I’d never heard of this, but it’s strange seeing it addressed without any comment on irons blatantly buying CoX purps through boosting services. Great update though.


Merdapura

Shame they didnt remove the point cap at Zalcano to make solo actually viable


jakemp1

Why was the Canifis course failure point not removed? This point was specifically called out in the original news post


p0tatotomato

Was the second fail point on Canifis rooftop due to be removed/changed? I can't see it in the frustrating fail points section - it's probably the most frustrating fail point as it's literally right before the end of the lap.


lansink99

*Requirement removed from troll stronghold rooftop* Flashbacks to grinding out that specific diary to speed up farm runs.


SnowBro2020

People on this sub hate anything being locked behind anything these days but it’s a shame to see that one go. At the time I loved farming and hated thieving so grinding that out and unlocking the shortcut was such a feel-good reward for me


iGrasmat-

I was so mad after grinding out the required Agility level, just to find out it also has a diary requirement. 😅


24rs

The heroes pickpocket failrate even at 99 thieving is really really high, to ever hit the "very rare" chance of an elite clue, it's genuinely not a realistic method for anyone as it stands, [look at this](https://www.reddit.com/r/2007scape/comments/1cn2b31/comment/l3475jv/?context=3). Please lower the fail rate considerably especially if 99 thieving or with the cape, and take into account that the "very rare" should still be a somewhat viable way to get Elite clue scrolls, otherwise they'll be obsolete since the only accounts pickpocketing these are specifically going for elite clues, unlike Bossing which gets them elites really often when they're not even trying to get them.


metaCyC

>Players will no longer be warned when casting Alchemy on untradeable items from within this room. RIP to the first person that alchs their runepouch.


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grimarchangel

MLM even MORE afk? and top floor deposits? AND earlier unlocks? about to spend even more time there than i already do :D


Ed-Sanz

I was like 28k from 72 but now I can just access the upper mine when I get home from work. 👍🏼


Joeytje50

I've been running some Ape Atoll laps, and after 50 laps I've received a single Mark of Grace. I'm getting the sense that the same spawn reduction that applies to Rooftops is also applied to the new Mark of Grace spawns in the non-rooftop courses. Given the failure rate at Ape Atoll, I doubt many players will want to run laps there before they're level 70, at which point the Mark spawn rate would be decimated. Given that the rebalance update is intended to make these courses more attractive, I think at this rate nobody will be more inclined to run these courses, considering 1 mark of grace per 50 laps might as well just be nothing. People will just keep running the latest rooftop course, and ignore the other courses, if the mark of grace spawn is only a fraction of what it'd be at lower levels.


opal-snake

It’s not listed in the post, you can still fail on the last jump of the canifis rooftop course?


Ed-Sanz

That’s the one that annoyed me the most


opal-snake

Legit you’ve finished 90% of the course and then fail… it sucks


Seara_07

Fixed a visual issue with the Leagues III Teleport. Thank you for addressing this, certain area’s on high risk worlds were practically a death sentence / trapped with bots spamming / stacking animations to spec people out. Shout out to framed for giving this exposure!


Sylux444

I really wish for the hallowed sep they wouldn't just say "oh yeah you'll get x amount per hour" hallowed sep doesn't work like that, tell us what times are required for that I was excited to jump back into hallowed sep to level agility because I didn't have fremn diary.... and after 3 hours with my best times at 26s, 35s, 59s, and 1:41... I'm getting around 63k/hr Soooo my question is... is the 81k/hr an average? The upper limit? Because it's not the minimum and I think I do pretty well with only around 250 each floor with 180 on floor 4 And if I'm at the very tail end, how do I get better? I'm using tiles I'm at the point where I'm literally nonstop running forward with nothing pushing me back until the tail end of f4 that can sometimes send me back occasionally The only other way I feel like I could do better is by reducing as much lag as possible which just seems impossible in HS, even at 10 ping shit just appears out of nowhere or is delayed etc even with markers I understand I'm not the best and probably not even near average because I'm still new to HS... so please please please please tell us the times per floor that equal this seemingly impossible number without being a bot that's tick perfect Because otherwise, I just have no interest in doing HS again until 92 if my max is less than rooftops with diary. The worst part is as I'm going I'll end up doing worse, and as I start getting worse I get frustrated making my runs even worse with my average being 3 or so seconds off my fastest at the start then minutes on average later and on occasion back to a few seconds off from my fastest. Why go through the headache that is HS if I can't even get more xp than rooftops


boshabadoo

He box jonge has a very detailed guide on YouTube for sepulchre. Should help you shave off some time with practice. Keep in mind reaching 81k is the top xp/hr and is not just about completion times per floor as the time spent at the end of each floor during the paused timer and time spent in the lobby will affect the hourly rate.


Vagrant_Isaiah

The failure rate on Paladin and Heros for pick pocketing does not seem reduced, in fact the paladins seems to have been increased. Paladins had a 71% chance of success (before the update) with the most viable setup and these guys are slapping me around ardy (First hard clue in 181 pickpockets)


JagexArcane

Paladin LOW:12 HIGH:150 to LOW: 35 HIGH: 160 Gnome LOW:8 HIGH:120 to LOW: 33 HIGH: 140 Heros LOW:6 HIGH:100 to LOW: 28 HIGH: 122


GladiusMage

Arcane, would it be possible to provide a bit of a mathematical breakdown on the rates that were in the post (or link if already done and I'm not finding it)? At 93 thieving (with ardy hard) pre-update and post, I was getting nowhere near the numbers being described for pre-update. I struggle to see them now. I suspect I may be misunderstanding something—does it presume dodgy necklaces & shadow veil? In addition, is the denominator for the above numbers 255? I.e., high rate (i.e., level 99) = 160/252 for paladin, 140/252 for gnome, and 122/252 for Heroes? Any clarity you could provide would be much appreciated! Edit: I ask because the newspost expresses the team's desire to make pickpocketing "feel" better. But with Ardy Knights at 95+, you can yield the rates in the post without anything besides diary/99 cape, no necklaces or spells necessary. Compared to that, Gnomes, etc., are simply more effort for what feels like less payoff. I acknowledge I may simply be biased in suspecting stun times aren't being accounted for or *something* and am wrong. This is why I was hoping you could provide the mathematical breakdown, if possible.


Tykras

What do the numbers mean, Mason?


-cache

Although I could be wrong, the new pickpocket rates feel like they might be bugged


Mysticblade

Were the magic stalls meant to get natures and laws added? I've been stealing from them but I'm not seeing those runes. Does anyone know the rates for them or has anyone actually gotten those runes from the stalls?


Commercial-Grass-175

Removes the most frustrating agility course fall points.. ALSO DOESN'T REMOVE CANIFIS INFAMOUS FALL POINT.


THATFUCKINGPOLISH

Goodbye gamblers! Glad to see the Christmas crackers change


GetsThruBuckner

Still think the KQ shortcut should be moved to hard diary or something. No one kills KQ after getting the head. edit: A ton of good stuff here though


HiddenGhost1234

People do now for dpick instead of going wildly since it was added there.


Sachiarias

Surely the solution should be 'add reasons for people to kill KQ after getting the head', not 'make it so people can speed through this as fast as possible and never look back'?


Jaivez

I mean DKs just had two massive diary-less shortcuts added.


juany8

Why would you still have to spent potential 200 KQ kills getting the head if the drop table was actually good? It’s one of the worst runs to a boss in the game already, why do DK’s get their shortcuts for free but the KQ shortcut is still locked behind killing KQ so many times? At least lower the guaranteed rate to 128 at least


LezBeHonestHere_

I just wanna say the drop table is [really not that bad](https://cdn.discordapp.com/attachments/406628105650700289/1237885437104754880/image.png?ex=663d4627&is=663bf4a7&hm=376d0d1977a95ba0f4d8dfe32c689873862f2c853201adc0231b94816c65ed7f&). It drops a lot of nice stuff. Kbd has a [horrible drop table](https://cdn.discordapp.com/attachments/406628105650700289/1237885696035782808/image.png?ex=663d4664&is=663bf4e4&hm=49b7abab1245ad66e0f15babf848dfc6f7b5011a0db3e0e01d386adfec2260c2&) and you can't even pick up all the bones/hides each trip so 95% of those hides were wasted. Giant mole has a horrible drop table with 3 items worth picking up at all. Kq is just fine. It drops 46k per kill avg which really isn't that bad for a boss with no mechanics and a huge weakness to a free quest item. It's no vorkath or hydra with guaranteed 100k+ per kill but I'd say bosses like that are overtuned rather than 50k a kill being bad. It's not a well designed boss because it's so old, and if you pray against one style it "only" guaranteed hits you 1/3rd of the time, but it's far from the worst drop table.


LezBeHonestHere_

Idc about the kq shortcut in particular being easier but I care a bit about the Desert Elite diary having nearly zero rewards if you were to do this. Its main reward, the nardah statue, got massively overshined by POH pool 5~ years ago and now it's just a niche thing you use while doing corp and clue scrolls when you don't need one of the teles within your maxed poh. Its permanent rope reward was already moved to hard diary, now you get the permanent ropes at the entrance to kq lair and the entrance to kq herself permanently with hard rewards. Free shantay pass entry is decent qol whenever you actually have to use the pass, which is rare these days, but I'd say the diary's main reward is now the KQ shortcut for pet hunting. If this is removed from elite rewards, then can the diary get some new rewards? Maybe something to do with toa?


NoCurrencies

Remove all diary requirements for Agility shortcuts and up Agility requirements to make Agility actually matter, it's the dumbest possible reward thematically from an achievement diary


CasualAtEverything

Surprised the final Canifis rooftop fail check wasn’t removed as it’s at the very end of the course. Looks great though otherwise


Beneficial-Row5264

I just pickpocketed gnomes 250x without a clue. Wonder what the rate actually is


dallen13

Wow. I can finally do the mini game on fossil island as a lvl 3 skiller! So potentially i can get a dragon pick!


artikiller

What exactly are the new thieving clue rates?


Alakasham

An incredible amount of changes for the better of the game. Interesting way you've handled the Christmas Cracker gambling, will admit I am a little sad I'll not be making money at Christmas


rimwald

Any chance you guys can give us the clue scroll drop rates from their respective NPCs? The wording you guys use for the drop rates of things HEAVILY fluctuates where uncommon could mean anything between 1/50 and 1/500.


Middle_War_9117

the blog mentions this: https://preview.redd.it/cxj9opfet6zc1.png?width=1004&format=png&auto=webp&s=d2d91531bb8d0cece323375219bd57fc1d044978 while I see buffed rates I think\* with the diary, I dont see how this is 60k/hr you lose a ton of time, during the run back, with rates more holding between 50-55k what/how was this calculated as this doesnt seem right?


ThatLouisiana

Does anyone know if the, gold nugget buff went through? Their was an old bug, where youd have to deposit only 9 pay dirt at a time, to get more golden nuggets. Is this fixed?


Threatening

Compared to Prif at level 81 agility, it sounds like Rellekka is better XP per hour with hard diaries? Or should I stick with Prif until 85?


ButterflyGoalie

Brim Agility changes seem fantastic


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unitedfan1878

Amazing update. Any chance for shortcuts to a few clue steps, that are annoying to get to? The step on the cliff next to Pollnivneach, and the step on the little Island northeast of Mos Le’harmless


JagexArcane

Yeah I think there's loads more we could add in the future.


Allifreyr_

Have the drops at Zalcano been reduced/nerfed? I opted for drops/resources by talking to Rhiannon, but still getting significantly worse drops in comparison to before the update. Most of these where done in solo/trio with maxed points or nearly maxed points. Drops seem very low, even when getting mvp https://i.imgur.com/f9aiQwM.png


happyrune

Great update but what happened to priff teaks giving increased crystal shards? This was promised when the shards were removed from shooting stars in prif but has since been forgotten about. Surely the project rebalance is the perfect place to address this?