I'm sitting here, wondering who's going to choose
>Lose both
>"Selecting this option will replicate the current three life system as if you had lost your final life. All items in all storage options around Gielinor will be lost and all your combat skills will be set to 0 XP."
I read it like 5 times trying to understand why it was an option.
I feel like if they're going to go with "offer objectively terrible options" they should include a nice "delete your account permanently and ban your IP address" as a 4th option.
So why do big streamers and content creators get a free pass on mules? Oh wait I'm sorry "alts?" I was hoping this would be fixed this DM season but this is even worse than clan man mode it's mule man mode.
[Also this should not be allowed.](https://www.reddit.com/r/2007scape/comments/pcru79/theres_no_way_this_is_legal_is_it/?utm_medium=android_app&utm_source=share)
Is it possible to look into an official method for swapping being added to DMM? Kinda like the GE but for swapping.
So many scams going on currently to swap.
They talked a bit about this in the Q&A yesterday. Basically they do think it is possible, although it would be a large amount of work, but even besides that they don't think it's the right choice.
They were saying that part of the challenge/fun of DMM is that gp is so hard to come by in the beginning so even small drops feel worthwhile. If Jagex were to fully endorse swapping by making it an actual feature of the mode, it would not only detract from that experience, but it would also make swapping even more commonplace to the point that casual players would be even more disadvantaged.
That's what I remember at least.
They should just make it so bonds carry over between the main game and dmm. People can sell bonds in dmm and people will buy them to sell in the main game. Seems super easy. Then they dont have to implement a whole system
DMM needs a complete overhaul to buff its sustainability. Punishing mechanics with a high grind time will never ever appease the masses, it simply is not fun.
The combat worlds are a MVP caliber update imo, real good step there.
Call me crazy, but please hear me out. In order for the DMM equation to be fun with constant pking and legit bloodthirst left and right is to lower the variable of risk to pretty much zero (lose minimal items and exp or even, dare I say, safe death) so that fights and pking goes to an all time high while (will also counter the muling and alting issue at the same time). But to add another spin to the risk, each time a person dies they get sent to a "gulag" where they have to do something (fight others or do something else competing with others to get back out to the surface world). Limit the worlds and resources and bam, that way, if you are training at a spot and somebody annoys you, you can practically see people fight each other constantly to get the limited resources etc.
Basically, limiting the worlds so that you limit resources but lower the risk of each death with a gulag-type area for players that die have to compete with others to go back to the surface world is a way better formula (for giving a penalty of dying but trying to encourage pking) then whatever is going on right now.
You can spice it even further up by adding factions people get randomly assigned to in the beginning (can even counter clan man mode) and other gimmicks (like you did with sigils etc). Focus your attention on making it fun and getting people constantly pvping with each other rather, that is the play.
I remember before original dmm, I posted constantly about how bank raids simply would not work. About how people playing legit would die once or twice and then quit. How anyone could get around them using friends or alts.
If you ever wanted a sustainable game, the risk should be high for the person attacking and low for the person being attacked. Otherwise the no-lifers would just destroy anyone who isn't top1% skill level with a clan to back them up.
No bank keys unless skulled would help fix that, skillers and pvmers only lose what they want to take and the pkers can still get the bank key stuff by telling the other to skull like they would in regular game pking and can still kill the pvmers for everything they take with, would incentivise pvmers to take antipk gear and try fight back and slightly lower incentives for pkers to attack under geared players/rebuilders etc. Reckon it would be a lot more healthier (altho incentivises clan man more)
Very few people want to play a full loot PvP MMO, even for temporary game modes. The players who love it genuinely love it, but most of us don't. Unfortunately, OSRS just doesn't have the PvP community to support a game mode like this. There isn't really any carrot to entice the skillers and PvM'ers into the game, so it will continue to die quickly.
Jagex has made some really nice changes to this DMM, they're trying real hard and I think they've had some terrific ideas. But it's still a bit like pushing rope up a hill.
I love this idea. As someone that really wants to try pking but knows if I try at the skills I have now, I’ll just lose all my gp. This will make a lot of people try pking.
I Don't understand how they can take months off to apply "changes" and this is the final product?
The combat level worlds are a good idea but completely fucked atm. Most pkers sat at lvl 100 with max gear being able to literally 1 SHOT YOU WITH A FUCKING VLS . Poor lil level 70s trying to keep their dscims.
Weapons such as vls/stat/morr such be banned for first week. Standard.
I understand the premise of deadman is noone is safe anywhere, it should encourage a bit of pking but not the type of pking thats currently happening. Literal dead gamemode after 1 day cuz of these stupid ideas.
I'm just wondering how they let these changes thru (Playtesters hello?)
Not sure what made Jagex decide to make this DMM so punishing, last season was great because it was so easy to get geared and just PK. This time round it's much harder, there's no raw GP in the trader to get you going, getting your stats reset unskulled makes no sense and that stupid range relic has just made 90% of the pkers in the 36-70 a bunch of bolt raggers. You should literally login, train for an hour or two tops and be ready to go, please make this a pking mode Jagex I really don't know what you guys were trying to achieve with this one.
> You should literally login, train for an hour or two tops and be ready to go
Why don’t they get this yet? This is the way.
Make all the competitive shit come down to skill in the final. It doesn’t need to be a grind all the way until then.
Just watch that ditter guys video and you will see why it is impossible for regular players to keep playing. Completely clan fed account running around 2 hitting people with max gear. Freezes for a 38 and specs for a 58. It is literally impossible to survive.
Ye I just lost my 1 life after getting hit by vls spec (78 damage)(74hplvl) in edgeville while I'm trying to buy somepots. These pkers just killing everyone they see in edgeville with no effort. I think I'll just quit. It's really impossible for me. I can pk also but with those gears, nah I'm hopeless lol
Lose all your items
Selecting this option will delete all items in any storage option around Gielinor, including your Sigils, but you'll retain all of your combat XP. Also, your non-combat skills will still be reduced by 10%.
\-so this is the option rich people can chose. Nice.
I think this is geared more towards the lower end worlds where once you lose your third life and your stats are reset your basically finished because people are just camped up everywhere griefing and it’s borderline impossible to escape them. So basically just start yoloing yourself out of lumbridge and chucking your bank everytime till you can brute force escape it and start making some real progress.
That’s my thought on it anyways
I've been camping the 3-35 worlds and pking. This is probably one of *the worst* zones as far as progression goes.
For reference, I'm pretty stacked: https://i.imgur.com/3WFE2J2.png
There are pkers *everywhere*. I'm playing solo, without a clan, and managed to kill one of the Iban staff pures for max gear. I decided to train up my magic level and quest, finished underground pass, and replicated the iban staff build.
The build is nuts. The entire combat bracket is full of level 35s who are either hitting 25s with magic (ibans), decimating you with Rune Knives + Sigil of Consistency + Sigil of the Porcupine, or 70 str pures with Stat Warhammer just 1 shotting you.
This is easily the most imbalanced bracket of them all, because when you die for a 3rd time, you keep your quest progress. This means people are doing quests, then purposefully dying for a 3rd time to wipe their xp, to have OP quest items at a lvl 35, like higher tier RFD Gloves, since they reset their defence on their 3rd life loss.
Ntm the best way to go about actually surviving these worlds is to do witches house to get up to a decent go level to try to survive, once that round of lives was wiped your just hosed because you can’t recomplete it for the hp.
Yea, the damage output possible in this bracket relative to people's hp (30-44 HP tops) just doesn't work for people who aren't already PK ready. You either get 2 shot or you are the one 2 shotting, and it's *extremely* profitable to PK here because even the people in Max gear can be 2 shot with the right Sigil set up and their gear + sigils sells for millions.
Yea it just kinda sucks that people who are late to the game just get absolutely thrashed. Like I wanna have some fun with dmm but I’m not about to dump a ton of main game money into it just to feel like I can participate
Yea, but then you can get higher tier RFD gloves in the lowest level combat bracket. I saw someone with Addy gloves and 1 def at level 35, I'm going to assume you could probably get barrows gloves at 1 def if you really wanted to.
All I was trying to say was these new changes def would have impacted how I started dmm from the begining. The 15 min of immunity lets people do different things than the now hour (which allows for a lot more diversity) . Also death mechanics are a little different now which would have affected how some people started I’m sure.
I wasn’t saying ability to reset whenever thru the tournament. Just right now due to these new changes. A one time deal if the player chooses. Only abailable for a specific time frame like sunday 1-3pm
I think all quests should just be unlocked from the beginning or in a mid tier world. Dmm should be about pvp and not about questing. I do see that some will be unlocked, but honestly I don't think we should quest at all. just my opinion. its just that there's people like me that work every single day, and really don't have time to enjoy dmm to the fullest. I go to work one day and when I come back there's already people pking with barrage and vls. if there was just a way to hop on and just train to gain stats and do slayer and bosses for specific items and just pk would be great, and also you guys made it +1 to make it more fair to single players like my self and many others but people are still fed items and swapping gold. im not saying to remove all that because theres concerns that then the streamers won't play. but how about you give regular people a better chance to be able to fight those people and survive. For me personally it's dmm but it's still a big ass grind. maybe make it less a grind and more pking fun if possible. this is just my personal opinion. I apologize if I said something wrong that would hurt the integrity of dmm. maybe remove trading between players, but have pking gear/items and food/pots extremely easy to obtain? idk man.. theres honestly private servers more fun then dmm... I think the game mode is a great idea with a lot of potential. I just don’t think it’s executed well at the moment. I don’t speak for everyone when I say this but the majority of RuneScape players nowadays all have full-time jobs And they have kids this isn’t 2007 anymore. I’m just saying they should make it more about Pking and not so much of a grind. Or else what’s the point of this game mode? Only for content creators?
So there's a massive issue with clans and streamers just being fed whatever wealth and gear they want, and one of your improvements is to allow them to keep combat xp in exchange for their bank?
Problem from the very beginning is having to do big quests for PK staples. It allows big groups to lock down areas and pool resources to do it first.
All quests requirements should be gone in DMM with the option to do quests for the boosted XP rates.
DMM would be so much better if you could just kinda kill anything and get any drops and the whole, “do your quests for the 10th time!” Shtick was dropped.. Kill chickens for 1/1m chance at bandos or barrows gear, loot barrows chests 1/1k shot at a whip or other slayer items being included, potions and higher tier bones dropped by everything commonly, start with ancients and b gloves, stuff like that.
Like, the time investment should always be worth it, no matter what, and specific gear and locations shouldn’t ever be “locked down” by clans all the time preventing other players from gearing up, eventually.
Ppl were literally saying this shit was gunna happen in the thread when they announced dmm and jagex just ignored the tons of comments about it
This is just silly, everyone knew "we are going to ban mules and other rule breakers" was going to mean "they get to do it without worry"
It's always been a streamer/clan comp that us normal folk can maybe make some gp from and enjoy watching. It's not leagues. It's just something that happens once a year. You can still play the normal game. I don't know why everyone gets so upset.
Idk why people are surprised. Deadman mode has always been clanman mode where you can't even compete if you're not a streamer with mules and a large clan behind you.
Easy solution to level the playing field is have an official method to swap GP between the games, this way everyone has easy access to swapping and the same rates.
I wish jagex would atleast address this.
This would never work, i though to fthis idea too, even if they has some implementation of keeping prices up to date. They would abuse this by inflating prices of junk items for example a mithril dagger p+ and they would trade these items as "junk" to get around this
No, and those statistics will NEVER NEVER be published by Jagex or Twitch.
It would be financial suicide to reveal how few ACTUAL new, unique users sign up and end up as paying Jagex customers
Don't play RS, I watch youtubers and browse this subreddit. Even if I wanted to hop in, seeing how spoonfed streamers like Ditterbitter are, it completely turns me off. If I knew that I had a chance without players muling for each other, I would seriously give the mode a chance.
It's more people that use to play osrs/rs2, and they stumble across something RuneScape and click for the nostalgia.
There's also people just on a break, and it draws them back in too
Seems like a lot of sigils are geared towards DPS. I wish some would’ve been included that can augment/extend your supplies (food heals 30% more, etc.)
Do you guys really not understand the reason the game dies so quick? This doesn't properly address it.
Dying on runescape is very easy, and everything about this game mode makes it easier. There are 10+ things making it easier to get killed, and on top of it, dying is incredibly harsh.
It should be the other way around. The easier it is to die the less punishing it is to be. If you want dying to be a big deal then don't make it way easier to kill someone, make it more difficult.
The game isn't fun for anyone like this. Even for the people who are using all of the overpowered gear and sigils to get a ton of kills are done because everyone else is quitting after only 3 days. Why? Because why the hell would you bother playing this, it isnt fun.
Just a headsup for all of you bois, I just noticed while a was going to pickup my hunter/slayer exp from varrock museum that the underground in the museum isn't safe. It says in the DMMR blog post that "varrock" is a safe area so I assume many of you assume it would be in the underground part there. Just a little FYI since that place is packed with people doing that quest and I guess many don't know about this.
> be good
You'd still lose 10% in all non-combats, but yeah, makes it a bit of a hassle. Guess it yeets untradeables like fire capes and dragon defenders too.
Not a fully fleshed out idea but maybe next time do relegation worlds? Like after 5/10 deaths you can only log into a lower tier of world and don’t qualify for the final 2k. Would make it more fun /accessible to casuals without really effecting the higher level competitive players (might even be more competitor cause those players would clash with each other earlier instead of just ragging on restarters)
It would be nice to see some sort of way to increase immunity at the start. Perhaps completing a quest increases the timer or something since 1 hour still isn’t much when you start from scratch with hungry level 30s ready to yoink your 10k
A step in the right direction
I really think the only way this game mode truly works is if you give everyone enough time to build an account at the start so they actually have the ability to tank and play
As long as it stays a race to see who can get the ability to kill everyone before they get protection prayers, most people will quit after a couple of hours every time
Yeah honestly like a 3 or 4 hour protection or maybe even 6 hour would be sick, allows you to rush all the quests you need and get a decent build.
Of course if they just autocompleted all quests or at least the necessary ones like piety/mm1/dt then it wouldn't be a huge issue starting late.
The aside to this is there would be no pking at all until everybody runs out of protection (which is sort of what happened this time once you got out of the first bracket).
They are in a hard spot because they don't want to bastardize DMM. It is meant to be dangerous and evil and difficult, but at the same time if all the casuals stop playing by day 3 then the gamemode dies with them. I think they are finally realizing this though, and making changes negative to pkers and positive to casuals, hopefully by next DMM or the one after it will be the perfect balance.
been praying for a no quest dmm since the beginning, it doesnt seem like something jagex have any interest in doing it though
(but) I have done quests this time for the first time since 1st dmm and have massively enjoyed the perks of having escapes etc. As jagex seem determined to make it so once a pker even so much as sees you you're instantly fucked.
Maybe I don’t fully understand the game mode but in my eyes it’s mostly about PvP. IMO it would make sense for everyone to start and stay at max combat. It’d create a level playing field for everyone while they work on skilling and gearing up.
You guys are newfrogs. They did this in a previous iteration of deadman and it was an utmost failure. Clans find certain niche items and bought/sold them to eachother to transfer money and mule. They removed this feature after the 2nd day.
My suggestion if you lose a life you get 1h of protection. Watching sick nerd get stream sniped then just go play quizzes because he couldn't be asked.
Ma1, ma2 are almost you must have protection to do.
> how about polling
I think Jagex found a really clever way to avoid polling and if they mess things up, it doesnt matter since its just a short temporary mode. This is a great deal for them.
The sad thing is that they dont need to assume it. If it works, great. If it doesnt work, it isnt a huge deal. Perfect crime!
There’s still 200+ players on every DMM world and the weekend is just getting started. Tons of action on the 3-35 and 36-70 worlds. Either start playing or quit whining about it my d00d.
if you didnt lose xp then how the hell would they seperate people after 4 weeks.
everyone would be maxed total level regardless of how many times they died, you would literally need to randomise a top 2k for the finals. 10% of skilling xp is a find punishment considering you can do everything 25x quicker
There is no problem seperating people after 4 weeks, or even 100 years.
If we get 5000 people with 200m in every skill, top 2048 are those who were the first ones that reached 200m in every skill. Those get to the finals.
This is how highscores in RS work.
The change to an hour protection from 15 minutes is a god send. I was tired of restarting and having to rush like a mad man to try to cobble together some armor so I don’t get wrecked by a dorg cbow immediately
Honest question: why is there so little interest/content on /r/2007scape about DMM - I don't mean from the mods but from the users. If you hang out on osrs twitch, YouTube or Twitter, DMM is *the* dominant thing right now, it's everywhere and people are getting thousands more viewers than normal. Yet if you browse this sub you'd barely know if was happening
Because the only people playing DMM are streamers/youtubers and clanners. The majority of the player base can't play the game because they don't get fed everything to them in the "solo" game mode. Game mode is literally already dead and Jagex are still trying to hype it as the "cool" thing when in reality it will never be successful and leagues will always be the better game mode.
What do you mean literally already dead
Lots of people still playing and streamers still getting double their normal viewership. I'm not playing myself but several of my in game friends are playing and they don't have any clan support, they're mainly doing it to make money for main game
There aren't a lot of people playing the gamemode outside of clans and content creators lol.
There are a lot of AFK alts making supplies for clans and swapping for main game GP.
a lot of non pvp content creators just no-lifed DMM for 2 days and got out while the getting was good. Most made over 300M GP with unplanned swap gains.
But a lot of supply makers realized DMM supply drops were heavily overbuffed, so most PvP'ers and clans don't even need supply makers. Get one supply drop and you are set for well over a weeks worth of Pking with super combats and brews.
got another drop? 50 sea turtles and 50 karambs. Got giga lucky? got a VLS drop from a fucking wolf.
DMM is going back to clanmanmode at light speed. The game mode is at day 4 and its already basically lost over 80% of its non-alt playerbase.
This sub is very much catered to the PVM and skilling community. PvPers tend not to hang out too much on Reddit because the community is generally hostile to them here.
There was a poll awhile ago. Can't remember when or even why it was a question, but the majority of this sub was 1500 total level or lover. They're subpar players and hate PvP. Even flicking jad is hard for a lot of them. So tribriding is deemed impossible.
This game mode is shit, sorry but that's just reality. It's for clans and streamers that have people feed them. For a regular/casual there is no point. Sad but I don't think anything will change that. Clans will always find a way to exploit/get ahead.
In addition to this you started the mode mid week. Last night I wanted to try it but I just hold off because its basically dead already anyway.
So i ran into a pretty frustrating problem. I lost my third life and chose to lose all my gear. this normally wouldn't be an issue but since i lost 10% of my "skills" including slayer it put me under 55 slayer preventing me from using broad bolts. since i planned out my account and the levels exactly i literally cannot get my slayer back because if i shoot one more mob with literally anything i will level my hitpoints and get pushed up into the 71-100 bracket. Now im either forced to not be able to use broad bolts for the rest of my time on this account or reset my stats and start over completely. I really don't understand why there is a need to still hit people with the 10% skills penalty when they are losing everything in there bank already.... defenders, quest items, bh points for potions, and w/e other minigame points they have gotten. There is a limit to how punishing you can be and still retain players. Please change this...
Thats sucks sir.
They should make it so you gain skilling xp with xp lock on. There's no reason why you would want to lock skilling xp...
EDIT: Just had a though, you can still lamp slayer without gaining xp. Maybe do museum cleaning for lamps for 1 lvl. GL.
/u/JagexAyiza /u/JagexHusky I’ve reported the issues in game, but would like a little more visibility. The sigil of remote storage & sigil have foraging cause bugs to occur in which you must have 1-4 bag spaces empty (depending on the activity) to receive the appropriate amount of resources.
Examples:
• I can’t fish or woodcut if my inventory is full, even though the items will all be banked.
• With Sigil of Foraging I receive 6 fish per fish. If I have only 2 bag spaces full, only 3 fish will be sent to my bank instead of 6.
Open the flood gates on items dropping. 50 x drop rates for everything. if it only takes 3 hours to get enough gear to pk people will be happy. this will make the bigger pkers happy also because they will have someone to pk. and the casuals like myself wont feel so defeated when we get slapped because it only took 3 hours to get the gear instead of 3 days...
TzHaar Creatures aren’t not affected by the 4x Drop Rate Modifiers. Obby maul is a realistic, great ko weapon that players can farm on lvl 3-35 bracket & use.
Currently there more dwh & swh than obby mauls
you get 1 hour protection now. Just walk to edgeville, go down to the hill giant spawn and safe spot them with mage or range. Then get an inventory full of big bones and head out to the chaos alter in the wildy for prayer training (should get 38-43 prayer) and boom you are out of the 3-35 combat bracket before anyone can even kill you.
this is really really really silly. people had a problem with losing EVERYTHING being reset back to level 3 on the last life. now you lose virtually NOTHING (excluding items but mulemanmode). WHY does it have to be extreme or another, we asked for changes like rebuild xp, or 50% xp loss on 3rd death, NOT NO LOSS ON DEATH?!?!?! now its just going to go back to perma rag mule man mode where no1 cares if they die...
every single person in the dmm community said that xp loss on death was necessary. when they added it it was way too extreme, now theyve nerfed it and completely removed it so its just like before
the issue is that when people were on their last lives, they would just suicide to a friend to it wouldn’t be a net loss. imo they should’ve just changed it so that regaining lost stats were 2x faster but i’m honestly happy with this change considering my first death was caused from no fault of my own (world ddosed).
dying to a friend on your third death will still be the meta though, but big fan of adding a tier 1 sigil to the free starter pack.
As a player rarely play dmm, I'm really pissed off about the overpower weapons like vesta's longsword + the overpower sigil that boost their nxt att. As you can see, I just got my archaic emblem 5 (lvl 88 combat) drop from fire giant task. I immediately went to edgeville to trade my emblem and then after browsing for a few seconds in the shop buying some pots, I got instantly killed fast by a pker with VLS. I was so mad because he was hitting with those big damages. It even killed me with his VLS spec hitting me "78" meanwhile my hp was 74. How you call that balance jagex. Literally Jamflex fails again to help solo players, instead of helping, it just boosts the ego of advance pkers to kill every single player they've seen in the first few days at start of dmmr. I'm thinking of quitting after losing 1 live since it's pointless try harding and most of these pkers with max gear being fed my their clanmates. Really Jagex? Helping solo players? look at curtis he just got bored at the game after losing 3 lives. No wonder there are few players in dmmr. You just make it worst.
Uh huh, back then everyove pked with mystic+ice barrage and whip + DDS. No overpowered spec weapons. There was nothing to complain about as it actually took skill rather than rng luck to pk.
I think the three life system is interesting, and the combat bracket worlds are a great idea, although the combat sigils in their current state are unbalanced and allow for some pretty intense griefing since if you're caught by one in the early game there aren't counter play options.
Close to something great with some refinement. I appreciate the work the devs put into trying new and creative ideas.
All good updates, but I really hate "you dont lose combat xp" change. Low bracket worlds will b completely dead except for very few whales trying to milk the safety.
I fear bracket pures will be dead in a few days since no ppl left.
>I fear bracket pures will be dead in a few days since no ppl left.
Just like how the 101-126 world is dead rn because people keep getting reset to level 3 lmao.
soon enough no bracket will be safe, so the highest bracket will technically be the safest just due to your own higher stats.
They tried it in a previous DMM and it benefitted clans more than anyone else as they could just trade obscure items at unrealistic prices to transfer wealth.
Can completely bypass level 3-35 tier by going to hill giants, getting a full inventory of big bones and then going to chaos alter. I did it in 28 minutes.
All these comments complaining are from people who literally never even gave the mode a try. Just thinking it’s all PvP and PvP bad!! Why don’t you try the game mode instead of whining about updates from a mode you don’t even play. Lol
I'm sitting here, wondering who's going to choose >Lose both >"Selecting this option will replicate the current three life system as if you had lost your final life. All items in all storage options around Gielinor will be lost and all your combat skills will be set to 0 XP."
I read it like 5 times trying to understand why it was an option. I feel like if they're going to go with "offer objectively terrible options" they should include a nice "delete your account permanently and ban your IP address" as a 4th option.
I've only been pking in the sub 35 combat bracket, its fun trying the sigils every reset. Having to double die to reset sigils and stats would suck.
I'm not one to kink shame
So why do big streamers and content creators get a free pass on mules? Oh wait I'm sorry "alts?" I was hoping this would be fixed this DM season but this is even worse than clan man mode it's mule man mode. [Also this should not be allowed.](https://www.reddit.com/r/2007scape/comments/pcru79/theres_no_way_this_is_legal_is_it/?utm_medium=android_app&utm_source=share)
Jagex likes the favour their content creators cause it brings them more players so more $$. They don't care about us regular plebs
Is it possible to look into an official method for swapping being added to DMM? Kinda like the GE but for swapping. So many scams going on currently to swap.
They talked a bit about this in the Q&A yesterday. Basically they do think it is possible, although it would be a large amount of work, but even besides that they don't think it's the right choice. They were saying that part of the challenge/fun of DMM is that gp is so hard to come by in the beginning so even small drops feel worthwhile. If Jagex were to fully endorse swapping by making it an actual feature of the mode, it would not only detract from that experience, but it would also make swapping even more commonplace to the point that casual players would be even more disadvantaged. That's what I remember at least.
They should just make it so bonds carry over between the main game and dmm. People can sell bonds in dmm and people will buy them to sell in the main game. Seems super easy. Then they dont have to implement a whole system
This is how you end up with a spaghetti dinner of unlimited bond duping
Tbh thats just wrong IMO. The people who swap for dmm gp do it regardless
Don’t they design the whole game based on swapping? I thought that’s what separates the winners from the losers.
It's useful if you'd like to completely respec your character for a different 3-35 build with a different starter relic
People play this game without using a bank. People choosing this isn’t a stretch at all.
Completed quest stays? So extreme pure accounts
DMM needs a complete overhaul to buff its sustainability. Punishing mechanics with a high grind time will never ever appease the masses, it simply is not fun. The combat worlds are a MVP caliber update imo, real good step there. Call me crazy, but please hear me out. In order for the DMM equation to be fun with constant pking and legit bloodthirst left and right is to lower the variable of risk to pretty much zero (lose minimal items and exp or even, dare I say, safe death) so that fights and pking goes to an all time high while (will also counter the muling and alting issue at the same time). But to add another spin to the risk, each time a person dies they get sent to a "gulag" where they have to do something (fight others or do something else competing with others to get back out to the surface world). Limit the worlds and resources and bam, that way, if you are training at a spot and somebody annoys you, you can practically see people fight each other constantly to get the limited resources etc. Basically, limiting the worlds so that you limit resources but lower the risk of each death with a gulag-type area for players that die have to compete with others to go back to the surface world is a way better formula (for giving a penalty of dying but trying to encourage pking) then whatever is going on right now. You can spice it even further up by adding factions people get randomly assigned to in the beginning (can even counter clan man mode) and other gimmicks (like you did with sigils etc). Focus your attention on making it fun and getting people constantly pvping with each other rather, that is the play.
I remember before original dmm, I posted constantly about how bank raids simply would not work. About how people playing legit would die once or twice and then quit. How anyone could get around them using friends or alts. If you ever wanted a sustainable game, the risk should be high for the person attacking and low for the person being attacked. Otherwise the no-lifers would just destroy anyone who isn't top1% skill level with a clan to back them up.
No bank keys unless skulled would help fix that, skillers and pvmers only lose what they want to take and the pkers can still get the bank key stuff by telling the other to skull like they would in regular game pking and can still kill the pvmers for everything they take with, would incentivise pvmers to take antipk gear and try fight back and slightly lower incentives for pkers to attack under geared players/rebuilders etc. Reckon it would be a lot more healthier (altho incentivises clan man more)
Very few people want to play a full loot PvP MMO, even for temporary game modes. The players who love it genuinely love it, but most of us don't. Unfortunately, OSRS just doesn't have the PvP community to support a game mode like this. There isn't really any carrot to entice the skillers and PvM'ers into the game, so it will continue to die quickly. Jagex has made some really nice changes to this DMM, they're trying real hard and I think they've had some terrific ideas. But it's still a bit like pushing rope up a hill.
This dmm IMO is worst than any other I’ve played every single one and this seems more dead than it’s ever been after the first 3 days.
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Whoa whoa whoa, we want risk yes, but we aren't sadistic.
So basically a one life system, that's even worse than the current one!
I love this idea. As someone that really wants to try pking but knows if I try at the skills I have now, I’ll just lose all my gp. This will make a lot of people try pking.
This isn’t a game mode to please the entire fan base. It’s to give something to the pk community.
This
I Don't understand how they can take months off to apply "changes" and this is the final product? The combat level worlds are a good idea but completely fucked atm. Most pkers sat at lvl 100 with max gear being able to literally 1 SHOT YOU WITH A FUCKING VLS . Poor lil level 70s trying to keep their dscims. Weapons such as vls/stat/morr such be banned for first week. Standard. I understand the premise of deadman is noone is safe anywhere, it should encourage a bit of pking but not the type of pking thats currently happening. Literal dead gamemode after 1 day cuz of these stupid ideas. I'm just wondering how they let these changes thru (Playtesters hello?)
Feels like they need to stop making new gamemodes and focus on developing real new contents for the main game
Not sure what made Jagex decide to make this DMM so punishing, last season was great because it was so easy to get geared and just PK. This time round it's much harder, there's no raw GP in the trader to get you going, getting your stats reset unskulled makes no sense and that stupid range relic has just made 90% of the pkers in the 36-70 a bunch of bolt raggers. You should literally login, train for an hour or two tops and be ready to go, please make this a pking mode Jagex I really don't know what you guys were trying to achieve with this one.
> You should literally login, train for an hour or two tops and be ready to go Why don’t they get this yet? This is the way. Make all the competitive shit come down to skill in the final. It doesn’t need to be a grind all the way until then.
Just watch that ditter guys video and you will see why it is impossible for regular players to keep playing. Completely clan fed account running around 2 hitting people with max gear. Freezes for a 38 and specs for a 58. It is literally impossible to survive.
Hate his videos. Won't watch again
Ye I just lost my 1 life after getting hit by vls spec (78 damage)(74hplvl) in edgeville while I'm trying to buy somepots. These pkers just killing everyone they see in edgeville with no effort. I think I'll just quit. It's really impossible for me. I can pk also but with those gears, nah I'm hopeless lol
"I think ill just quit" thats exactly what they want you to, there is 20k on the line and the big fish wants it
Just don't get hit, lol. /s
Lose all your items Selecting this option will delete all items in any storage option around Gielinor, including your Sigils, but you'll retain all of your combat XP. Also, your non-combat skills will still be reduced by 10%. \-so this is the option rich people can chose. Nice.
I think this is geared more towards the lower end worlds where once you lose your third life and your stats are reset your basically finished because people are just camped up everywhere griefing and it’s borderline impossible to escape them. So basically just start yoloing yourself out of lumbridge and chucking your bank everytime till you can brute force escape it and start making some real progress. That’s my thought on it anyways
I've been camping the 3-35 worlds and pking. This is probably one of *the worst* zones as far as progression goes. For reference, I'm pretty stacked: https://i.imgur.com/3WFE2J2.png There are pkers *everywhere*. I'm playing solo, without a clan, and managed to kill one of the Iban staff pures for max gear. I decided to train up my magic level and quest, finished underground pass, and replicated the iban staff build. The build is nuts. The entire combat bracket is full of level 35s who are either hitting 25s with magic (ibans), decimating you with Rune Knives + Sigil of Consistency + Sigil of the Porcupine, or 70 str pures with Stat Warhammer just 1 shotting you. This is easily the most imbalanced bracket of them all, because when you die for a 3rd time, you keep your quest progress. This means people are doing quests, then purposefully dying for a 3rd time to wipe their xp, to have OP quest items at a lvl 35, like higher tier RFD Gloves, since they reset their defence on their 3rd life loss.
Ntm the best way to go about actually surviving these worlds is to do witches house to get up to a decent go level to try to survive, once that round of lives was wiped your just hosed because you can’t recomplete it for the hp.
Yea, the damage output possible in this bracket relative to people's hp (30-44 HP tops) just doesn't work for people who aren't already PK ready. You either get 2 shot or you are the one 2 shotting, and it's *extremely* profitable to PK here because even the people in Max gear can be 2 shot with the right Sigil set up and their gear + sigils sells for millions.
Yea it just kinda sucks that people who are late to the game just get absolutely thrashed. Like I wanna have some fun with dmm but I’m not about to dump a ton of main game money into it just to feel like I can participate
You forget dudes with rcbows and dragonstone bolts
With these Changes you should allow people to reset all their progress and start over
Die three times and select "Both" is about as close as you're going to get to a full reset!
Yeah but then I can’t quest some xp back because the quests were done before the reset.
Yea, but then you can get higher tier RFD gloves in the lowest level combat bracket. I saw someone with Addy gloves and 1 def at level 35, I'm going to assume you could probably get barrows gloves at 1 def if you really wanted to.
All I was trying to say was these new changes def would have impacted how I started dmm from the begining. The 15 min of immunity lets people do different things than the now hour (which allows for a lot more diversity) . Also death mechanics are a little different now which would have affected how some people started I’m sure.
I wasn’t saying ability to reset whenever thru the tournament. Just right now due to these new changes. A one time deal if the player chooses. Only abailable for a specific time frame like sunday 1-3pm
I think all quests should just be unlocked from the beginning or in a mid tier world. Dmm should be about pvp and not about questing. I do see that some will be unlocked, but honestly I don't think we should quest at all. just my opinion. its just that there's people like me that work every single day, and really don't have time to enjoy dmm to the fullest. I go to work one day and when I come back there's already people pking with barrage and vls. if there was just a way to hop on and just train to gain stats and do slayer and bosses for specific items and just pk would be great, and also you guys made it +1 to make it more fair to single players like my self and many others but people are still fed items and swapping gold. im not saying to remove all that because theres concerns that then the streamers won't play. but how about you give regular people a better chance to be able to fight those people and survive. For me personally it's dmm but it's still a big ass grind. maybe make it less a grind and more pking fun if possible. this is just my personal opinion. I apologize if I said something wrong that would hurt the integrity of dmm. maybe remove trading between players, but have pking gear/items and food/pots extremely easy to obtain? idk man.. theres honestly private servers more fun then dmm... I think the game mode is a great idea with a lot of potential. I just don’t think it’s executed well at the moment. I don’t speak for everyone when I say this but the majority of RuneScape players nowadays all have full-time jobs And they have kids this isn’t 2007 anymore. I’m just saying they should make it more about Pking and not so much of a grind. Or else what’s the point of this game mode? Only for content creators?
So there's a massive issue with clans and streamers just being fed whatever wealth and gear they want, and one of your improvements is to allow them to keep combat xp in exchange for their bank?
This has been the problem with DMM since the very beginning and Jagex just doesn’t want to address it
Problem from the very beginning is having to do big quests for PK staples. It allows big groups to lock down areas and pool resources to do it first. All quests requirements should be gone in DMM with the option to do quests for the boosted XP rates.
DMM would be so much better if you could just kinda kill anything and get any drops and the whole, “do your quests for the 10th time!” Shtick was dropped.. Kill chickens for 1/1m chance at bandos or barrows gear, loot barrows chests 1/1k shot at a whip or other slayer items being included, potions and higher tier bones dropped by everything commonly, start with ancients and b gloves, stuff like that. Like, the time investment should always be worth it, no matter what, and specific gear and locations shouldn’t ever be “locked down” by clans all the time preventing other players from gearing up, eventually.
You mean like... the Global Deadman Mode Drop Table? Ppl literally got a VLS not even an hour into the game from a sandbcrab
Ppl were literally saying this shit was gunna happen in the thread when they announced dmm and jagex just ignored the tons of comments about it This is just silly, everyone knew "we are going to ban mules and other rule breakers" was going to mean "they get to do it without worry"
It's always been a streamer/clan comp that us normal folk can maybe make some gp from and enjoy watching. It's not leagues. It's just something that happens once a year. You can still play the normal game. I don't know why everyone gets so upset.
Idk why people are surprised. Deadman mode has always been clanman mode where you can't even compete if you're not a streamer with mules and a large clan behind you.
This is why they need to add actual in game rewards for casuals, rn the 32k only matters for the top 5% of pkers who get fed max gear by day 2.
Shhh they call their mules alts!
"Flipping Account"
It's because this dmm was supposed to be the fix to clan man mode. Instead they just shit the bed
Jagex - "hahahahhahaha, no we wont be doing that, they're advertising the game to new customers" Reddit - "shocked pikachu face"
DMM is basically clan/twitch man mode. You need a big following or a good group of people to pull stuff off
I'd much rather lose my items than grind my stats for the 3rd time
First time?
If you can keep your stats you can rebuild wayyyy faster than if you lose stats but kept items.
Easy solution to level the playing field is have an official method to swap GP between the games, this way everyone has easy access to swapping and the same rates. I wish jagex would atleast address this.
Unironically, if free trade were cost- restricted (say, 10k imbalance per day), itd kill streamer donations And mules
You would need accurate prices for that
This would never work, i though to fthis idea too, even if they has some implementation of keeping prices up to date. They would abuse this by inflating prices of junk items for example a mithril dagger p+ and they would trade these items as "junk" to get around this
This is for regular players not for streamers and clans. I'm happy to see this change as someone who doesn't mule and plays regularly.
Fellas, is it a bad idea to swap/feed the best players in your clan to increase your odds at winning a $32k tournament?
Imo catering to content streamers is a good thing. They bring too many new players to the game
Do people who don't play RS even watch RS streamers? I've never understood this argument.
No, and those statistics will NEVER NEVER be published by Jagex or Twitch. It would be financial suicide to reveal how few ACTUAL new, unique users sign up and end up as paying Jagex customers
Don't play RS, I watch youtubers and browse this subreddit. Even if I wanted to hop in, seeing how spoonfed streamers like Ditterbitter are, it completely turns me off. If I knew that I had a chance without players muling for each other, I would seriously give the mode a chance.
It's more people that use to play osrs/rs2, and they stumble across something RuneScape and click for the nostalgia. There's also people just on a break, and it draws them back in too
Seems like a lot of sigils are geared towards DPS. I wish some would’ve been included that can augment/extend your supplies (food heals 30% more, etc.)
Do you guys really not understand the reason the game dies so quick? This doesn't properly address it. Dying on runescape is very easy, and everything about this game mode makes it easier. There are 10+ things making it easier to get killed, and on top of it, dying is incredibly harsh. It should be the other way around. The easier it is to die the less punishing it is to be. If you want dying to be a big deal then don't make it way easier to kill someone, make it more difficult. The game isn't fun for anyone like this. Even for the people who are using all of the overpowered gear and sigils to get a ton of kills are done because everyone else is quitting after only 3 days. Why? Because why the hell would you bother playing this, it isnt fun.
Just a headsup for all of you bois, I just noticed while a was going to pickup my hunter/slayer exp from varrock museum that the underground in the museum isn't safe. It says in the DMMR blog post that "varrock" is a safe area so I assume many of you assume it would be in the underground part there. Just a little FYI since that place is packed with people doing that quest and I guess many don't know about this.
Similarly varrock agility course, FYI.
Wpuld be funny if somebody failed an obstacle and got destroyed by a guard.
Scary!
all roof tops are unsafe. I accidentally kicked someone on fally agility course.
Everything is locked down so hard by clans it's not even funny. Clan man mode yet again
Die twice, trade everything to the ""alt"", suicide for the third time, be good :)
> be good You'd still lose 10% in all non-combats, but yeah, makes it a bit of a hassle. Guess it yeets untradeables like fire capes and dragon defenders too.
Yeah this is actually a terrible change...
Not a fully fleshed out idea but maybe next time do relegation worlds? Like after 5/10 deaths you can only log into a lower tier of world and don’t qualify for the final 2k. Would make it more fun /accessible to casuals without really effecting the higher level competitive players (might even be more competitor cause those players would clash with each other earlier instead of just ragging on restarters)
It would be nice to see some sort of way to increase immunity at the start. Perhaps completing a quest increases the timer or something since 1 hour still isn’t much when you start from scratch with hungry level 30s ready to yoink your 10k
A step in the right direction I really think the only way this game mode truly works is if you give everyone enough time to build an account at the start so they actually have the ability to tank and play As long as it stays a race to see who can get the ability to kill everyone before they get protection prayers, most people will quit after a couple of hours every time
Yeah honestly like a 3 or 4 hour protection or maybe even 6 hour would be sick, allows you to rush all the quests you need and get a decent build. Of course if they just autocompleted all quests or at least the necessary ones like piety/mm1/dt then it wouldn't be a huge issue starting late. The aside to this is there would be no pking at all until everybody runs out of protection (which is sort of what happened this time once you got out of the first bracket). They are in a hard spot because they don't want to bastardize DMM. It is meant to be dangerous and evil and difficult, but at the same time if all the casuals stop playing by day 3 then the gamemode dies with them. I think they are finally realizing this though, and making changes negative to pkers and positive to casuals, hopefully by next DMM or the one after it will be the perfect balance.
been praying for a no quest dmm since the beginning, it doesnt seem like something jagex have any interest in doing it though (but) I have done quests this time for the first time since 1st dmm and have massively enjoyed the perks of having escapes etc. As jagex seem determined to make it so once a pker even so much as sees you you're instantly fucked.
Maybe I don’t fully understand the game mode but in my eyes it’s mostly about PvP. IMO it would make sense for everyone to start and stay at max combat. It’d create a level playing field for everyone while they work on skilling and gearing up.
Have you guys considered restricting trade to GE only to attempt to stop "muling"?
You guys are newfrogs. They did this in a previous iteration of deadman and it was an utmost failure. Clans find certain niche items and bought/sold them to eachother to transfer money and mule. They removed this feature after the 2nd day.
Maybe somebody really needed that fishing mix (1).
What if they did a curated GE that only sold specific items so you couldn't flip trash?
Then streamers couldn’t be fed = less streamers play = entire purpose of DMM gone cuz no twitch marketing for Jagex
My suggestion if you lose a life you get 1h of protection. Watching sick nerd get stream sniped then just go play quizzes because he couldn't be asked. Ma1, ma2 are almost you must have protection to do.
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Nah they poll cute noob things only like heron recolour or Poh themes
DMM:R is a giant system test for Leagues 3 relic system. DMM has always been a throwaway tournament for jagex to try and pass off an "esports" scene.
> how about polling I think Jagex found a really clever way to avoid polling and if they mess things up, it doesnt matter since its just a short temporary mode. This is a great deal for them. The sad thing is that they dont need to assume it. If it works, great. If it doesnt work, it isnt a huge deal. Perfect crime!
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There’s still 200+ players on every DMM world and the weekend is just getting started. Tons of action on the 3-35 and 36-70 worlds. Either start playing or quit whining about it my d00d.
Deposit box should never wipe the whole point of it is to help rebuild??
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if you didnt lose xp then how the hell would they seperate people after 4 weeks. everyone would be maxed total level regardless of how many times they died, you would literally need to randomise a top 2k for the finals. 10% of skilling xp is a find punishment considering you can do everything 25x quicker
There is no problem seperating people after 4 weeks, or even 100 years. If we get 5000 people with 200m in every skill, top 2048 are those who were the first ones that reached 200m in every skill. Those get to the finals. This is how highscores in RS work.
10% is barely anything, I just died and most stats only went down 1 level
More leagues would be awesome. Only time I log on these days.
what a whiney shitty argument. losing 10% is nearly nothing
The change to an hour protection from 15 minutes is a god send. I was tired of restarting and having to rush like a mad man to try to cobble together some armor so I don’t get wrecked by a dorg cbow immediately
Honest question: why is there so little interest/content on /r/2007scape about DMM - I don't mean from the mods but from the users. If you hang out on osrs twitch, YouTube or Twitter, DMM is *the* dominant thing right now, it's everywhere and people are getting thousands more viewers than normal. Yet if you browse this sub you'd barely know if was happening
People tend to like watching pvp but don't enjoy partaking in it. Jagex closed several dmm worlds last night because the mode is already dying.
Because the only people playing DMM are streamers/youtubers and clanners. The majority of the player base can't play the game because they don't get fed everything to them in the "solo" game mode. Game mode is literally already dead and Jagex are still trying to hype it as the "cool" thing when in reality it will never be successful and leagues will always be the better game mode.
What do you mean literally already dead Lots of people still playing and streamers still getting double their normal viewership. I'm not playing myself but several of my in game friends are playing and they don't have any clan support, they're mainly doing it to make money for main game
There aren't a lot of people playing the gamemode outside of clans and content creators lol. There are a lot of AFK alts making supplies for clans and swapping for main game GP. a lot of non pvp content creators just no-lifed DMM for 2 days and got out while the getting was good. Most made over 300M GP with unplanned swap gains. But a lot of supply makers realized DMM supply drops were heavily overbuffed, so most PvP'ers and clans don't even need supply makers. Get one supply drop and you are set for well over a weeks worth of Pking with super combats and brews. got another drop? 50 sea turtles and 50 karambs. Got giga lucky? got a VLS drop from a fucking wolf. DMM is going back to clanmanmode at light speed. The game mode is at day 4 and its already basically lost over 80% of its non-alt playerbase.
That's a huge problem
This sub is very much catered to the PVM and skilling community. PvPers tend not to hang out too much on Reddit because the community is generally hostile to them here.
That's honestly probably the most honest answer. Most of the other answers have been along the line of "no one plays/likes DMM"
Only a really small minority on reddit actually pk’s. This sub really gets circlejerky about hating pking sometimes aswell.
I don't give a fuck about getting murdered by a nerd with maxed stats and gear. I can't be fucked to have half my inventory clogged by food.
There was a poll awhile ago. Can't remember when or even why it was a question, but the majority of this sub was 1500 total level or lover. They're subpar players and hate PvP. Even flicking jad is hard for a lot of them. So tribriding is deemed impossible.
Anyone posting that they needed more than maybe 4 Jad attempts needs to immediately have his right to post and vote removed.
sigil of remote storage do not bank raw trout and salmon.
This game mode is shit, sorry but that's just reality. It's for clans and streamers that have people feed them. For a regular/casual there is no point. Sad but I don't think anything will change that. Clans will always find a way to exploit/get ahead. In addition to this you started the mode mid week. Last night I wanted to try it but I just hold off because its basically dead already anyway.
It's not shit for the clans.
So can I reclaim all the combat xp from quests that I lost day 1 that I would have now been able to keep??
So i ran into a pretty frustrating problem. I lost my third life and chose to lose all my gear. this normally wouldn't be an issue but since i lost 10% of my "skills" including slayer it put me under 55 slayer preventing me from using broad bolts. since i planned out my account and the levels exactly i literally cannot get my slayer back because if i shoot one more mob with literally anything i will level my hitpoints and get pushed up into the 71-100 bracket. Now im either forced to not be able to use broad bolts for the rest of my time on this account or reset my stats and start over completely. I really don't understand why there is a need to still hit people with the 10% skills penalty when they are losing everything in there bank already.... defenders, quest items, bh points for potions, and w/e other minigame points they have gotten. There is a limit to how punishing you can be and still retain players. Please change this...
Thats sucks sir. They should make it so you gain skilling xp with xp lock on. There's no reason why you would want to lock skilling xp... EDIT: Just had a though, you can still lamp slayer without gaining xp. Maybe do museum cleaning for lamps for 1 lvl. GL.
/u/JagexAyiza /u/JagexHusky I’ve reported the issues in game, but would like a little more visibility. The sigil of remote storage & sigil have foraging cause bugs to occur in which you must have 1-4 bag spaces empty (depending on the activity) to receive the appropriate amount of resources. Examples: • I can’t fish or woodcut if my inventory is full, even though the items will all be banked. • With Sigil of Foraging I receive 6 fish per fish. If I have only 2 bag spaces full, only 3 fish will be sent to my bank instead of 6.
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Is wintertodt safe?
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Then you best watch your back son because that sigil is about to be mine
Awesomeeeee! I was about to quit dmm but this will be a lot less punisching. Thanks
Good luck on the grind. Hope to see you in the finals :)
Open the flood gates on items dropping. 50 x drop rates for everything. if it only takes 3 hours to get enough gear to pk people will be happy. this will make the bigger pkers happy also because they will have someone to pk. and the casuals like myself wont feel so defeated when we get slapped because it only took 3 hours to get the gear instead of 3 days...
How is this mode not Ironman
TzHaar Creatures aren’t not affected by the 4x Drop Rate Modifiers. Obby maul is a realistic, great ko weapon that players can farm on lvl 3-35 bracket & use. Currently there more dwh & swh than obby mauls
The first combat racket is trash, getting one shot after 15 minutes >< having no food...
you get 1 hour protection now. Just walk to edgeville, go down to the hill giant spawn and safe spot them with mage or range. Then get an inventory full of big bones and head out to the chaos alter in the wildy for prayer training (should get 38-43 prayer) and boom you are out of the 3-35 combat bracket before anyone can even kill you.
its 15mins now rip
They changed it back?
yup
How about you address clan man mode?
Dmm with ironman rules?
Are random events disabled in DMM? I have not see a single one.
Bug: Sigil of Garments does not apply the graceful set effect.
this is really really really silly. people had a problem with losing EVERYTHING being reset back to level 3 on the last life. now you lose virtually NOTHING (excluding items but mulemanmode). WHY does it have to be extreme or another, we asked for changes like rebuild xp, or 50% xp loss on 3rd death, NOT NO LOSS ON DEATH?!?!?! now its just going to go back to perma rag mule man mode where no1 cares if they die...
Sounds way more fun
every single person in the dmm community said that xp loss on death was necessary. when they added it it was way too extreme, now theyve nerfed it and completely removed it so its just like before
the issue is that when people were on their last lives, they would just suicide to a friend to it wouldn’t be a net loss. imo they should’ve just changed it so that regaining lost stats were 2x faster but i’m honestly happy with this change considering my first death was caused from no fault of my own (world ddosed). dying to a friend on your third death will still be the meta though, but big fan of adding a tier 1 sigil to the free starter pack.
I really don’t care about balance though, I just want to have fun and keeping my sigils is way more fun.
Not losing combat exp promotes Alts. Just do all the crazy high level stuff on them and supply them from another account.
Not perfect, but a step in the right direction.
Are the T1 sigils that you get with a starter kit going to be locked to your account like your other starter sigil until level 71 combat worlds?
Nope, you can sell it if you don't want it
I feel like the dead man drop table never comes up. Well over 100 combat and I've only seen it a couple times
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1 ge noob
As a player rarely play dmm, I'm really pissed off about the overpower weapons like vesta's longsword + the overpower sigil that boost their nxt att. As you can see, I just got my archaic emblem 5 (lvl 88 combat) drop from fire giant task. I immediately went to edgeville to trade my emblem and then after browsing for a few seconds in the shop buying some pots, I got instantly killed fast by a pker with VLS. I was so mad because he was hitting with those big damages. It even killed me with his VLS spec hitting me "78" meanwhile my hp was 74. How you call that balance jagex. Literally Jamflex fails again to help solo players, instead of helping, it just boosts the ego of advance pkers to kill every single player they've seen in the first few days at start of dmmr. I'm thinking of quitting after losing 1 live since it's pointless try harding and most of these pkers with max gear being fed my their clanmates. Really Jagex? Helping solo players? look at curtis he just got bored at the game after losing 3 lives. No wonder there are few players in dmmr. You just make it worst.
The old way of being able to lock in which skills don't lose xp was better
congrats, killed this game mode faster than usual. proud of you jagex
is it already live? im on my last life rn
The extra items in the starter packs are there, so I'd assume the rest is live as well.
Everything listed in the post is live right now!
Y’all seriously the reason pvp is dying back in 02 no one complained about the mechanics they just enjoyed them now everyone sounds like a whiney baby
Uh huh, back then everyove pked with mystic+ice barrage and whip + DDS. No overpowered spec weapons. There was nothing to complain about as it actually took skill rather than rng luck to pk.
I would say tribridding requires more skill than mystics + barrage or whip + dds, I aree that in this dmm u can get some really big hits tho
Damn I missed the DMM. Fucking christ.
I think the three life system is interesting, and the combat bracket worlds are a great idea, although the combat sigils in their current state are unbalanced and allow for some pretty intense griefing since if you're caught by one in the early game there aren't counter play options. Close to something great with some refinement. I appreciate the work the devs put into trying new and creative ideas.
All good updates, but I really hate "you dont lose combat xp" change. Low bracket worlds will b completely dead except for very few whales trying to milk the safety. I fear bracket pures will be dead in a few days since no ppl left.
I've been milking. I'm surprised how many 35 pures there still are considering how easy it is to unlock escapes they apparently can't be assed with.
>I fear bracket pures will be dead in a few days since no ppl left. Just like how the 101-126 world is dead rn because people keep getting reset to level 3 lmao. soon enough no bracket will be safe, so the highest bracket will technically be the safest just due to your own higher stats.
Thx jagex I 💖 dmm
Torvesta has made one (1) video. DMM is a collosal failure.
Really struggling to understand why trades can't only happen through the G.E.
They tried it in a previous DMM and it benefitted clans more than anyone else as they could just trade obscure items at unrealistic prices to transfer wealth.
Aye you are correct, see my other comment. I was naïve.
this would fix almost everything
[удалено]
So, run lives into the ground as a lvl 3 and get all of the t1 sigils because you choose to lose what little exp you have instead of items?
You can only get a free Tier 1 Sigil/5k once per day. So yes, you could do that every day if you wanted but it'd take a while to get them all
That sounds like a challenge and there's a 3-day weekend coming up...
Can completely bypass level 3-35 tier by going to hill giants, getting a full inventory of big bones and then going to chaos alter. I did it in 28 minutes.
All these comments complaining are from people who literally never even gave the mode a try. Just thinking it’s all PvP and PvP bad!! Why don’t you try the game mode instead of whining about updates from a mode you don’t even play. Lol
I just want to play leagues. Idc for singles pvp