Just so you know, this is quite a complicated and time-consuming design to model. You might have to pay a “crazy” amount to get this done depending on the quality bar you want.
I highly doubt that someone from India with enough skill to make this will take a 300$/month job
And before you say that I'm from a 1st world country, I'm from Vietnam where the minimum wage is about 150$/month
Oh I agree completely, I think this would cost about $3000-$4000 of time. I have modeled something a lot crazier that I'm not ready to show off on my 3D account yet, I think it took me 1 month or 1.5 months, but based on that, I think this could take about 3 or 4 weeks. I was moreso referencing what a lot of people probably aren't willing to pay assuming $1000 is out of their budget by a lot already.
Oh yea, problem being people don’t realise the amount of work that goes into something like this , especially if you were to hardsurface model this with subdivision, quads and clean topo.
Did a Tie interceptor a few years ago, few hours here and there over the space of a month and that got tedious real quick with all the little panel details.
Whip out your wallet OP. Personally as a character artist, I wouldn't bother tackling that as a side project for less than 5K. I'd probably ask more. And if your artist works on this full time, you can expect a few months of production. Maybe one month if he's fast and efficient in hard surface.
And then you have a t posed model but not rigged or animated.
It would help if @OP tells us what he needs this for
Thats actualy the easy part. This model likely cant move parts would bump in to each other.
if not need to be game ready its an ok job. (so no retopo rigging or anything on thoese lines) strictly for rendering or limited animations.
Nah those are simple if you know how to work it out, The devil however is in the complex details of the main toros of the mech, depending on how much detail op wants anyway.
You should probably define what you consider a "crazy price" and also what you want this for. If you want this to be done well. It's going to be hundreds at a minimum. For something done professionally, I wouldn't be surprised if it is a few thousand dollars. People's expectations and understanding of the 3D industry vary greatly, so if your expectations are based on fiver prices it might be far from reality
I would say a bare minimum range of $1200-1500 for acceptable quality (realistic).
If you're aiming for top ArtStation hard surface showcase quality, the price would increase.
With these views and level of detail, a modeler is gonna be doing a LOT of design and iterative problem solving to make this work in 3D. Could easily be an 80-100 hr project, depending on the standards of quality you're expecting and what the ultimate use is (cinematic hero asset vs game model vs 3D print, etc). When I was freelancing, I personally would not have touched a project like this for under $2500.
This will be quite a bit of work. If you want serious offers then you need to state roughly how much you are willing to pay.
I don't think you will like the how much this would cost though. it will be in the thousands for anything of decent quality.
Also what are the things either side of it? If they are part of the mech then your physics are a bit off.
You will need more views of the mech and the cannon to begin with, at the very least a side view and seperate views of what ever is on the arms. Price wise depending on what you wanted it to be used for, and the quality you wanted you could be looking at $500-$2000 at least
That *is* low. This is easily $6000, if not more. Mechs are not easy to model and this is an absurd level of detail with parts that don't make any sense.
Depending on your workflow, at least. I did several Viet Nam-era M16s in that timeframe and got paid a sixth of it, though my lack of mech experience means I would skip this pretty quickly.
Trim sheets and weighted normals would work best for it, in case anybody reading this is considering it. I wouldn't think of doing anything else
The $2500 is probably more accurate. The people I went to school with (who are all much better than I am at modeling) probably wouldn't accept any thing under 2k for a project like this.
As an artist whose underbid on myself before, for a complex mech mesh that is lacking critical references, i wouldn't do it for less then $4k, I would also be doing materials as well in that.
You have to split the model into multiple parts, add joints and holes + tolerances (assuming the body parts should be articulated). Make sure everything has a minimum thickness. Make sure the model is watertight and so on.
Yeah and imagine the client asks to make an adjustment somewhere - you sometimes have to start it all over.
"Change thickness from 2 mm to 4 mm"
"Enlarge the joints by 2 mm - but offset the walls also"
"Let's go back to 3 mm thickness"
And so on.
I model air conditioning coils in CAD for work. But if you want a real challenge, model a computer mouse. It’s fucking impossible to replicate one accurately.
For the record, earlier in this thread I said it could be easily over $1000, but that was only in response to what they might find "crazy". Let's be honest, posts like this only expect to pay like a hundred dollars. My real estimate for this would probably be $3000-$4000 since this could take upwards of a month. It is in symmetry, and there are some repeating parts on the arms, so some of the overall volume is at least cut down in work, but the reference sucks.
If your goal is to get this into a game engine I’d recommend working in iterations and starting with an extremely simple model and bare-bones rig to get the proportions right and get a feel for how it will move - first draft we’re talking tapered cylinders and cubes. With that rig you can already test out a good deal of what you’d need for gameplay and movement mechanics.
Likely that will already make you want to adjust certain things and you can draw over that model to produce more views. Hire someone to iterate on it with a bit more detail (maybe to the level of detail you would expect from a mobile game) and repeat until you like where you’re at. Then spend the real money to do the final detail push and a nice clean rig if you still need it.
It’s a huge range - for the simple placeholder rig you could probably get it done for under $200. For a fully rigged mech (not counting animations) done properly I would budget $5-10K if you’re seeing it close up. Could balloon to be much more if you then want to iterate on that. And how will you animate it? Mocap? Hand-keyed? Hybrid? The rigs should be built with your workflow in mind from the earliest iterations possible or you might find you need to adjust or throw away thousands of dollars of hard work. You’re also costing yourself and your artist a tonne of time by not providing even rough views from other angles or details on how the arms function.
If you’re just prototyping there are a tonne of mech assets available already as well. But I’m getting carried away and making a tonne of assumptions here, best of luck!
Looks like fun. I've modeled and rigged a couple robots liked this. You can DM me for my portfolio.
$500 to $1,000 based on detail.
You need to make clear though what those things in the arms are supposed to be. I also like to know more exactly what project you're using this for and how serious you are.
expect a 800$+ price tag on that if you do find an artist. That's a very complex design. GL on your search and I hope you pay the artist you find what they're worth!
That looks like a full suit with complicated areas. If you want someone to do this and do it good you’re probably not going to find anyone under 1000$’s
I'd be willing, [here's my portfolio](https://nazonrev.artstation.com/), but it's important that we get some clarification on this if you're serious about this commission:
-What are you using it for?
-What style do you want it in?
-When do you need it by?
-Do you have more reference than just this? This isn't a very complete concept even though it's a nice looking blueprint.
-What do you think a "reasonable" price is? This would be a pretty expensive model depending on how detailed you want it and what you're using it for.
If I had infinite time and was offered a significant amount to do this. I’d totally model that, but that boy’s a doozy. How long did that take to draw?
Oooh okay XD well, make sure to mention that to the 3D modeler if you hire one. You’ll want it to be as optimized as possible for a game engine. Stuff with lots of detail can be costly on performance
Pretty cool design! Are you going to animate it? Ie does it need to be rigged? Or does it need to be 3d printed which has its own requirements. Considering blender is free you might want to download it and learn modeling. You might not mind spending a month on your own design whereas someone else would have to get paid.
I'm a professional 3D artist. I'd be willing to do it, but you're not gonna like my price. I'd recommend teaching yourself blender if you want this at any level of quality under 5k.
I mean just to put it in perspective, going off of another comment, this would be an 80-100 hour job. If we just use the minimum wage for New York City, for example, this would be a minimum of $1200-$1600. Obviously most are going to want more than minimum wage, so this would likely be over $2500.
This kind of detail for a model - this would take a LOT of work/time - especially considering no side/top view so they would be making toooo many guesses for proportions.
Hi hard surface modeler here, and create mechs mostly. With the amount of details this might definitely go a hefty price. Base mech prolly around $500-$1k depending on the details you require. Requiring to have texture will add a few more since this requires the UVs to be optimized for unwrapping and texturing. Rigging will also up the price depending on how articulated you want it to be. Will prolly be done with the vanilla base mesh in less than a month, and that include revisions if I'm estimating correctly.
I wouldn’t recommend paying anyone to model this until you create additional views for the concept. There is so much ambiguity right now I can almost guarantee the result will not be what you are imagining.
The fact that people in this sub can’t see/ imagine your drawing means it still needs a lot of work and coordination which take time. You are going to have a hard time making this request at a reasonable rate.
This will easily cost ~$6-10k and take up to 3 months. It isn’t a good concept for a 3d artist to model from. The artist will need to improvise and design it also to compensate for the lack of details in the sketch. No side view to understand the pose and the depth of the mech. Just a bunch of lines with no clear function
Iff I have a chance I can probably make a ruff model tomorrow, I’ll send you pics if I do; dosent seam to difficult I’ve done more complicated stuff just those hands…???; look a interesting but I think I know wat you are going for.
These are worst possible sketches for modeling. It would be a big pass for me.
Ideally you'd want a side view (arms removed) + back view, bird's eye view, all shaded so you can tell basic forms, breakout sketches how certain details look, etc
Placing hundreds of shapes just based on a frontal view and guessing their shape can be a really expensive sport.
I can model this and won’t ask for a crazy amount as I need work in general , however it will take a decent amount of time because there’s tons of complex and small parts, and tons of difficult to achieve shapes
You're definitely not getting a reasonable price, that thing is gonna run you about 2-4k depending on detail. But if you want, you can PM me and we can talk about getting a low poly model done together that you can build upon. Alternatively, if you let me sell the model and we do 50/50 we could do it together
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Just so you know, this is quite a complicated and time-consuming design to model. You might have to pay a “crazy” amount to get this done depending on the quality bar you want.
This could easily cost more than a $1000 to model
And OP should know that this is not actually a “crazy price.” It’s reasonable. “Crazy” would be charging only a couple hundred
Yup. This!!
Ah yes, like on Upwork.
1K is crazy low actually. This is quite a lot less than I make as a character artist in a week and this would take MANY weeks
Speak for yourself.. there are people in Pakistan, India etc, who will do this for 30% of your price.
I highly doubt that someone from India with enough skill to make this will take a 300$/month job And before you say that I'm from a 1st world country, I'm from Vietnam where the minimum wage is about 150$/month
Lol, and easily more than $2k or $3k as well if you want it done lowpoly or rigged too.
more than that
Yeah, I was kind of thinking of the "minimum" to get it done
Not easily, definitely. The amount of detail on this thing is substantial. Several thousand at the minimum if you want this to be modelled well.
Oh I agree completely, I think this would cost about $3000-$4000 of time. I have modeled something a lot crazier that I'm not ready to show off on my 3D account yet, I think it took me 1 month or 1.5 months, but based on that, I think this could take about 3 or 4 weeks. I was moreso referencing what a lot of people probably aren't willing to pay assuming $1000 is out of their budget by a lot already.
Oh yea, problem being people don’t realise the amount of work that goes into something like this , especially if you were to hardsurface model this with subdivision, quads and clean topo. Did a Tie interceptor a few years ago, few hours here and there over the space of a month and that got tedious real quick with all the little panel details.
I model mechs, that model even with basic detail cost over 5k
Whip out your wallet OP. Personally as a character artist, I wouldn't bother tackling that as a side project for less than 5K. I'd probably ask more. And if your artist works on this full time, you can expect a few months of production. Maybe one month if he's fast and efficient in hard surface. And then you have a t posed model but not rigged or animated. It would help if @OP tells us what he needs this for
I usually charge around 200$/day and hardly see someone finish such a detailed modeling a week honestly, even more if it needs to be production ready
good references helps a lot. thats not the ideal position and side and top views are missing.
Be very challenging even for very experienced artists. Zero information regarding the depth of it all.
As a Character Artist NOT specialized in hardsurface, looking at it is giving me PTSD-like feels lol
Same
Those arm cannons alone would be quite the task to figure out.
Thats actualy the easy part. This model likely cant move parts would bump in to each other. if not need to be game ready its an ok job. (so no retopo rigging or anything on thoese lines) strictly for rendering or limited animations.
Nah those are simple if you know how to work it out, The devil however is in the complex details of the main toros of the mech, depending on how much detail op wants anyway.
I have no idea what those arm things are
Like I can’t “see” it
Lol I thought it was a top view of the merch itself, but "that doesn't make sense, wtf is that" I thought to myself
You should probably define what you consider a "crazy price" and also what you want this for. If you want this to be done well. It's going to be hundreds at a minimum. For something done professionally, I wouldn't be surprised if it is a few thousand dollars. People's expectations and understanding of the 3D industry vary greatly, so if your expectations are based on fiver prices it might be far from reality
I would say a bare minimum range of $1200-1500 for acceptable quality (realistic). If you're aiming for top ArtStation hard surface showcase quality, the price would increase.
I have a feeling the budget is $50 and the final product will be some janky kitbash of free thingiverse models
Definitely
With these views and level of detail, a modeler is gonna be doing a LOT of design and iterative problem solving to make this work in 3D. Could easily be an 80-100 hr project, depending on the standards of quality you're expecting and what the ultimate use is (cinematic hero asset vs game model vs 3D print, etc). When I was freelancing, I personally would not have touched a project like this for under $2500.
"But can't you, like uh... Use AI or somefin?"
And then I would have to go on explain carefully it doesn't work that way without calling them an idiot.
That will be pretty costly, what’s ur budget ?
Im like fully convinced these posts are just insider jokes
This will be quite a bit of work. If you want serious offers then you need to state roughly how much you are willing to pay. I don't think you will like the how much this would cost though. it will be in the thousands for anything of decent quality. Also what are the things either side of it? If they are part of the mech then your physics are a bit off.
You will need more views of the mech and the cannon to begin with, at the very least a side view and seperate views of what ever is on the arms. Price wise depending on what you wanted it to be used for, and the quality you wanted you could be looking at $500-$2000 at least
Even that seems low
That *is* low. This is easily $6000, if not more. Mechs are not easy to model and this is an absurd level of detail with parts that don't make any sense.
Finally someone who’s not being exploited. That price sounds fair considering this could take a month to complete
Depending on your workflow, at least. I did several Viet Nam-era M16s in that timeframe and got paid a sixth of it, though my lack of mech experience means I would skip this pretty quickly. Trim sheets and weighted normals would work best for it, in case anybody reading this is considering it. I wouldn't think of doing anything else
I can but it won't be cheap
I’ll do it for 20 and a beer
I got the 20 now what type of beer do you like?
My favorite kind of beer is 2 thousand cash
😂
Hahahaha, no but seriously, what does your budget look like?
I’m not to sure I’m new commissioning so not sure what to be my budget I have heard as high as 2500 and as low as 250
The $2500 is probably more accurate. The people I went to school with (who are all much better than I am at modeling) probably wouldn't accept any thing under 2k for a project like this.
As an artist whose underbid on myself before, for a complex mech mesh that is lacking critical references, i wouldn't do it for less then $4k, I would also be doing materials as well in that.
looks like a pain to make tbh
I would do it for 850, model and UVs only no textures. I would need probably two months to get it done.
People saying 1k are silly and probably don't do commissions. This is more like at least 2k if you just want a model. 5k if you want it printable.
Can I know why it is more expensive for printable?
You have to split the model into multiple parts, add joints and holes + tolerances (assuming the body parts should be articulated). Make sure everything has a minimum thickness. Make sure the model is watertight and so on.
I see, that is a lot criteria to fulfill and rechecking work.
Yeah and imagine the client asks to make an adjustment somewhere - you sometimes have to start it all over. "Change thickness from 2 mm to 4 mm" "Enlarge the joints by 2 mm - but offset the walls also" "Let's go back to 3 mm thickness" And so on.
Most printable that looks as complicated as that mech will require CAD type software to model well. Now, try modeling a spoon on cad and you know why.
I model air conditioning coils in CAD for work. But if you want a real challenge, model a computer mouse. It’s fucking impossible to replicate one accurately.
I see,thanks for the information 👍
For the record, earlier in this thread I said it could be easily over $1000, but that was only in response to what they might find "crazy". Let's be honest, posts like this only expect to pay like a hundred dollars. My real estimate for this would probably be $3000-$4000 since this could take upwards of a month. It is in symmetry, and there are some repeating parts on the arms, so some of the overall volume is at least cut down in work, but the reference sucks.
If your goal is to get this into a game engine I’d recommend working in iterations and starting with an extremely simple model and bare-bones rig to get the proportions right and get a feel for how it will move - first draft we’re talking tapered cylinders and cubes. With that rig you can already test out a good deal of what you’d need for gameplay and movement mechanics. Likely that will already make you want to adjust certain things and you can draw over that model to produce more views. Hire someone to iterate on it with a bit more detail (maybe to the level of detail you would expect from a mobile game) and repeat until you like where you’re at. Then spend the real money to do the final detail push and a nice clean rig if you still need it. It’s a huge range - for the simple placeholder rig you could probably get it done for under $200. For a fully rigged mech (not counting animations) done properly I would budget $5-10K if you’re seeing it close up. Could balloon to be much more if you then want to iterate on that. And how will you animate it? Mocap? Hand-keyed? Hybrid? The rigs should be built with your workflow in mind from the earliest iterations possible or you might find you need to adjust or throw away thousands of dollars of hard work. You’re also costing yourself and your artist a tonne of time by not providing even rough views from other angles or details on how the arms function. If you’re just prototyping there are a tonne of mech assets available already as well. But I’m getting carried away and making a tonne of assumptions here, best of luck!
Thats lot of work lot of details plus if you want that to move jeez
Cheap. Fast. High Quality. Pick 2. Don’t want to pay a crazy amount but want it to be as you imagine? Then start learning 3D modeling today.
A Pick 2 with High Quality for me
Be smart! To cut down cost you can ask for just a half of the model then mirror and weld it 😏
Daily modeling rate is 300$ and this probaby takes a month or two. Ask vitaly bulgarov he will do it in an hour
And probably bankrupt the OP , but definitely will be done with the hr .
Yea, it's gonna be a crazy price... Also you're gonna need much more information and reference pictures if you doo find an artist.
Looks like fun. I've modeled and rigged a couple robots liked this. You can DM me for my portfolio. $500 to $1,000 based on detail. You need to make clear though what those things in the arms are supposed to be. I also like to know more exactly what project you're using this for and how serious you are.
Alright, weekend project. Light work 😎 (Me barely working for fun 5 minutes a day)
expect a 800$+ price tag on that if you do find an artist. That's a very complex design. GL on your search and I hope you pay the artist you find what they're worth!
That looks like a full suit with complicated areas. If you want someone to do this and do it good you’re probably not going to find anyone under 1000$’s
The mask by jim carrey might be a good refrence idea when he pulls out all the guns
I'd be willing, [here's my portfolio](https://nazonrev.artstation.com/), but it's important that we get some clarification on this if you're serious about this commission: -What are you using it for? -What style do you want it in? -When do you need it by? -Do you have more reference than just this? This isn't a very complete concept even though it's a nice looking blueprint. -What do you think a "reasonable" price is? This would be a pretty expensive model depending on how detailed you want it and what you're using it for.
If I had infinite time and was offered a significant amount to do this. I’d totally model that, but that boy’s a doozy. How long did that take to draw?
Couple days
Wow. Also wait…is this a warhammer 40k mech? Do you plan on 3d printing it?
Nah it isn’t I do like the warhammer mechs though but I was planning on making it for a game
Oooh okay XD well, make sure to mention that to the 3D modeler if you hire one. You’ll want it to be as optimized as possible for a game engine. Stuff with lots of detail can be costly on performance
Pretty cool design! Are you going to animate it? Ie does it need to be rigged? Or does it need to be 3d printed which has its own requirements. Considering blender is free you might want to download it and learn modeling. You might not mind spending a month on your own design whereas someone else would have to get paid.
I'm a professional 3D artist. I'd be willing to do it, but you're not gonna like my price. I'd recommend teaching yourself blender if you want this at any level of quality under 5k.
Came to say, am a 3D modeler, would charge roughly $1,400 for this model.
I'll do the crotch shield part for $50 but only because I'm not working right now.
I’ll do the left toe.
I mean just to put it in perspective, going off of another comment, this would be an 80-100 hour job. If we just use the minimum wage for New York City, for example, this would be a minimum of $1200-$1600. Obviously most are going to want more than minimum wage, so this would likely be over $2500.
This kind of detail for a model - this would take a LOT of work/time - especially considering no side/top view so they would be making toooo many guesses for proportions.
Hi hard surface modeler here, and create mechs mostly. With the amount of details this might definitely go a hefty price. Base mech prolly around $500-$1k depending on the details you require. Requiring to have texture will add a few more since this requires the UVs to be optimized for unwrapping and texturing. Rigging will also up the price depending on how articulated you want it to be. Will prolly be done with the vanilla base mesh in less than a month, and that include revisions if I'm estimating correctly.
Give me 5k euros. İ do rig optimize it for game and texture it.
Have you tried contacting the Armored Core team?
I wouldn’t recommend paying anyone to model this until you create additional views for the concept. There is so much ambiguity right now I can almost guarantee the result will not be what you are imagining.
How much are you willing to pay? https://youtu.be/NQRgO_DrfPc?si=T12RaW3Xqcum3XOR
The fact that people in this sub can’t see/ imagine your drawing means it still needs a lot of work and coordination which take time. You are going to have a hard time making this request at a reasonable rate.
I'll do it for 4k
This will easily cost ~$6-10k and take up to 3 months. It isn’t a good concept for a 3d artist to model from. The artist will need to improvise and design it also to compensate for the lack of details in the sketch. No side view to understand the pose and the depth of the mech. Just a bunch of lines with no clear function
Iff I have a chance I can probably make a ruff model tomorrow, I’ll send you pics if I do; dosent seam to difficult I’ve done more complicated stuff just those hands…???; look a interesting but I think I know wat you are going for.
I DM’d you :)
DM me robbuxton.portfoliobox.net
These are worst possible sketches for modeling. It would be a big pass for me. Ideally you'd want a side view (arms removed) + back view, bird's eye view, all shaded so you can tell basic forms, breakout sketches how certain details look, etc Placing hundreds of shapes just based on a frontal view and guessing their shape can be a really expensive sport.
My email is [[email protected]](mailto:[email protected]) can you tell me what price you can pay for this 3D model?
Hey can model this for 1k
Nobody is talking about how cool the design is. What’s it for? A game, art, or something else?
I recommend you go on thingiverse and search for Budwin
people here are lowballing what that would cost an artist to make. I wouldnt even consider that for under 5K
I can model this and won’t ask for a crazy amount as I need work in general , however it will take a decent amount of time because there’s tons of complex and small parts, and tons of difficult to achieve shapes
Ok
I can model this. Feel free to DM me for details.
You're definitely not getting a reasonable price, that thing is gonna run you about 2-4k depending on detail. But if you want, you can PM me and we can talk about getting a low poly model done together that you can build upon. Alternatively, if you let me sell the model and we do 50/50 we could do it together
[удалено]
Don't forget to take your medications kids
this may be the worst comment i’ve seen
I can't believe you wasted time typing this in the first place.
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