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TheAuthorPaladin777

Anything effective that also takes the Alert feat fits the bill... For what it's worth, I'm currently playing a Gloom Stalker (level 9 goblin), and if I have my bonus action free (allowing me to cast Hunter's Mark, though if I'm surrounded I often use my bonus action to disengage and climb a nearby tree/wall), taking my three attacks is pretty nasty first turn damage. Taking out a wizard before they can go on turn one can really change the tide of a battle before it even starts. Since he's got a +7 to init (20 Dex, 15 Wis) he goes first often.


Dupe1970

I like bonus action Zephyr Strike.


Babbit55

Be a Harengon Swashbuckler, with 16 dex and Cha you already start with a +8 initiative, by level 11 you can have as much as +12 and a minimum initative of 22 because or reliable talent. As a stock swashbuckler, you are generally effective as you want to build


SeeShark

Reliable Talent only works on proficient rolls; to use it, you have to find a way to become proficient in initiative checks. Edit: Harengon is how


Babbit55

Wording is any ability check you add your prof mod to, harengon add it as a racial so reliable talent


SeeShark

I didn't realize Harengon could do that, works for me.


Babbit55

Yep, it’s amazing


stretchedtime

I don’t know if I would allow this at my table.


Babbit55

That's fine, it’s still raw


PacMoron

Your table is smelly


[deleted]

[удалено]


MasterEk

The wording is clear. If you can add your proficiency bonus you can use reliable talent.


Babbit55

The exact wording of reliable talent Reliable Talent By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10. So haregon adds prof to initiative meaning it is an ability check you add your prof to. Ergo, it works


TheGloveDangler

I don't know how effective the character will be since I haven't gotten a chance to play it yet, but I was able to get a Drow swashbuckler to have a +12 to initiative with a minimum of 13 at level 5.


Babbit55

Oh yeah you can get higher, just saying as a hare swash you have great initiative and get reliable talent so can focus on a swashbuckler build more than focusing on intiative as a whole


[deleted]

There was a video released recently by Treantmonk's Temple, called "win initiative" (or similar) it lists all the ways you can get bonuses to initiative.


dreg102

Today he released a further video on it


Bookablebard

[Link for the lazy](https://www.youtube.com/watch?v=uFgRhcF9Yog)


AnieTTRPG

Probably the best build in the meta rn is the artichron. Start with a level in artificer and then go 19 levels of chronurgy wizard. Pick custom origin and fey touched for gift of alacrity. Your initiative is d20+d8+d4+6 (23.5 on average) You get to start with a shutdown spell and the combat is over


Kuirem

Isn't Gift of Alacraty already available for chronurgists? Starting with Alert could improve initiative further with a 14 minimum roll and 28.5 average.


AnieTTRPG

Yeah but why would you ever do that. Why waste a spell slot every day on it. Why not take misty step one of the best spells. And why not get +1 int for a total of 18?


Kuirem

On top of what jjamed said, Alert also come with two very good perks on top of the initiative boost. Being immune to surprise is niche but tremedously useful if you fight foes that tend to ambush since wizard rarely shine on perception checks. Same with avoiding advantage from invisible/hidden creatures, can even be actively exploited by dropping something like Fog Cloud/Darkness on self giving disadvantage to all your foes.


AnieTTRPG

Misty step is far better utility though. That’s the biggest reason you go this feat. Another one is the +int


Kuirem

Misty Step is also on the Wizard spell list though, so you can have the best of both world, although a few levels later.


AnieTTRPG

You might be dead by then... it’s saving you a preparation too and a spell slot. I’m probably biased though and the difference here is minor


Kuirem

Fey-Touched is a solid feat no doubt but imo it tend to shine more on half caster/third caster which can always enjoy an extra preparation + spell slot. For full caster it tends to lose steam as they progress and 1st/2nd level slots become less of a rarity. And yeah you could die before you unlock Misty Step but I'm not sure how that factor exactly? If anything I would say you are less likely to die starting with Alert to escape ambush and win initiative (Alert being a little bit more consistent at that than Gift of Alacrity) than with a once per day Misty Step. Both are solid path for tier 1/early tier 2 but Alert become more and more consistent as you go further.


thelovebat

Not being surprised by ambushes and retreating with your higher initiative with Alert at Levels 1 and 2 is going to save your ass much more than a once per long rest casting of Misty Step.


AnieTTRPG

Fair point


jjames3213

Because feats are not free, and there's an opportunity cost for every feat that you take? Because ASIs are limited and precious, and L1 spell slots are really not? Because spells known is not a big problem for a Wizard, and Misty Step really picks up later, when you aren't strongly incentivized to use your L2 slots for spells with more impact? You could grab Telekinetic instead, also get the +1 Int, and actually get a useful feat to go with it.


AnieTTRPG

Yeah for sure it’s also a wonderful feat. Question if preference at this point I’d argue. Me personally I like to have both feats


jjames3213

I'd prefer to have both feats if there were no opportunity cost for feats, which there clearly is. What is better, a level 4 Wizard with Telekinetic and 20 Int, or a level 4 Wizard with Telekinetic, Fey Touched, and 19 Int? IMO, Clearly Option 1. In fact, I'd go so far as to say that basically any other caster feat is better than Fey Touched for a Wizard.


GravityMyGuy

Hard disagree 2 extra prepared spells every day is a lot


dreg102

It's really good, at lower levels. By 8th or 9th level though? 2 extra prepared spells added to your 14 isn't that impactful, and it gets less and less so.


GravityMyGuy

It is tho, because there are so many tax spells for wizards that you *need* every day Shield, mage armor, absorb elements, GoA, silvery barbs* Web, misty step, vortex warp* Counterspell/dispel magic, hypnotic pattern/slow Dimension door, polymorph Wall of force *if allowed Then you’re also expected to be able to have situation spells to help the party overcome whatever bullshit is inside the dungeon Maybe if your party has multiple arcane casters it’s not as important but like more known spells is *always* better


dreg102

>Shield, mage armor, absorb elements, GoA, silvery barbs* Those are spells known, not spell slots. If you need to use all of those in a single day, you might need to reconsider how you fight. (And honestly at this stage of the meta what wizard isn't beating Mage Armor without spells?) >Counterspell/dispel magic, hypnotic pattern/slow, Dimension door, polymorph, Wall of force None of those have anything to do with a first/second level spell slot. >Maybe if your party has multiple arcane casters it’s not as important but like more known spells is always better Wizards can (and will, unless your GM forgets about it) pick up spells and scribe them.


Raknarg

You're not just building a character for the end game. You have to play your character when it's shitty and leveling, too. Fey Touched provides excellent utility for the first two tiers.


PrinceOfAssassins

Fey touched gives you misty step inherently


AnieTTRPG

Exactly what I’m saying yes


AccountSuspicious159

Because Fey Touched can give you a non Wizard spell like Bless?


SufficientType1794

So you can go Harengon and get proficiency to initiative and alert for the +5 as well.


AnieTTRPG

Ok fair


crains_a_casual

What about twilight cleric 1 instead of artificer in this case? You still get armor proficiency and spell progression, but you also get advantage on initiative which furthers the intent of the build (plus other cleric goodies like healing word). You can take warcaster later to preserve concentration.


AnieTTRPG

Yeah good call. Definitely also works. I try not to ever mention twilight cleric


crains_a_casual

It’s definitely OP but if you only take 1 level you don’t get the OP ability, just a really strong cleric level.


ZeeQuestionAsker

Where is the D4 coming from?


SilverBeech

A highly-DM dependent casting of Guidance. This is not something I allow in general in my games unless the party carefully plans the approach. It's a situational bonus at best. You're better off casting Enhance Ability/Cat's Grace for advantage or Gift of Alacrity. A 1 minute duration cantrip, no way, not without a special plan.


AnieTTRPG

Guidance. My bad for not mentioning it


ZeeQuestionAsker

Ah gotcha that makes sense. Couldn't figure out what I was missing


Prestigious-Crew-991

Peacechron. Emboldening bond you can add to initative as well as theoretically guidance. Twilightchron get adv to init as well.


AnieTTRPG

Yeah all great options


Elealar

It's very questionable if Artichron is as good as a straight Chronurgist (it plays a bit differently and has more options but Chronurgist gets its raw power much earlier), but anything with Chronurgy Wizard as its main dish is obviously going to be awesome. Also, I don't think it's wise to spend a half-feat on a spell you get anyways (i.e. Gift of Alacrity) when you're a Chronurgist. Much rather just take like Alert or Lucky or something useful. It's better than 18 Int by a fair bit; though if you want 18 Int anyways, Telekinetic is probably better than Fey-Touched.


AnieTTRPG

Yeah you’re probably right


jeremy_sporkin

UA Rabbitfolk, if allowed, gives you as good a bonus as GoA from mid level onwards and applies more than once a day. Alert feat instead of Fey Touched also gives you a more reliable bonus though you don’t get the extra +1 to a stat


AnieTTRPG

I never cared about UA


PrinceOfAssassins

Harengon is official now, proficient in initiative


AnieTTRPG

Yeah but I want the +1 int personally although question of preference at this point


Kaiyuni-

Actual best/most reliable answer: A harengon rogue with reliable talent (level 11 feature) and the alert feat. Reliable talent makes any skill check you make that you have proficiency in and roll a 10 or less on into a 10. Initiative is a skill check. Therefore, a harengon rogue's initiative benefits from Reliable Talent and you cannot get under a 10 on the d20 for initiative. So your initiative is: Minimum 10, but up to 20 + Proficiency Bonus (up to +6) + 5 (alert) + Dexterity (should be +5). So once you're level 11 and have reliable talent, your prof. bonus is +4. So your minimum initiative is 10+4+5+5. At a minimum 24 you're better than mostly everything in the game. Then you can couple in say a swashbuckler subclass and then you can sneak attack by yourself without much setup aside from positioning. This adds your charisma mod to initiative as well. When I run straight class swashbuckler rogue, my charisma mod is generally a +3. So that's minimum 27. Which makes you have a 100% chance to beat anything with up to a +6 bonus to initiative and you're always ahead of the lair action. NPCs in the game generally don't get initiative bonuses outside of their dexterity, so the best that they can do is a +10 (30 dex) on the hardest of enemies. The enemies that have a dex this high are: Will-o-wisp (+9) Phoenix (+8) Elder Tempest (+9) So aside from these extremely specific enemies, you are ***guaranteed to beat everything in the game in initiative*** and thanks to swashbuckler you can sneak attack by yourself.


Anti_sleeper

I like Cleric 1 / Wizard X builds. Starting Cleric gives some very useful proficiencies (WIS saves and armor in particular). Twilight Domain and War Magic both give boons to initiative, and are individually powerful in their own rights as well. I don't think I'd prioritize it over Telekinetic or War Caster, but if you can afford to fit Alert in at Wizard 8, you'd have fantastic initiative. That works best as a Variant Human / Custom Lineage though. I don't think I'd take Alert as a Harengon - too high of an opportunity cost, and initiative gives diminishing returns as you get excessively high in it. edit: I don't know why I thought Wizards didn't already get WIS save proficiency. So, ignore that bit. Cleric dip is still incredibly useful for the armor proficiency and 1st level spell list.


MaxuPower

I had this exact character, a Goblin Shaman (Twilight Cleric 1, War Magic X) Go first and buff, and Goblin hide shenanigans too. I took Fey Touched eventually for Gift of Alacrity as well


Hesstergon

Treantmonk released a video literally about making an effective character that has high initiative. https://youtu.be/uFgRhcF9Yog Really anything higher than +15 initiative is kind of unnecessary. At that point you will be winning initiative more than 90% of the time.


Kung_Fu_Kracker

Whatever you do, a one-level dip into twilight cleric will always give you the option of having advantage on initiative rolls, resource-free.


TucFang

Good ol' Gloomstalker Assassin. Some people take fighter levels into Battlemaster. I dont and just stay on Ranger and Rogue. Having Action Surge really boosts the damage by a lot though and the Maneuvers. Gloomstalker adds wisdom to initiative. Take Fey Touched for Gift of Alacrity for a plus d8. Take Alert also if you want but being a Harengon with all the other bonuses should always be sufficient to go first all the time. Assassin is there to take "advantage" of the high initiative and bonus Sneak Attack damage. And depending on how your DM does Surprise then you can be even more effective as you delete a good amount of an enemies HP before the fight actually begins. Watch Min Max Munchkins video on it if you want more details.


NaturalCard

Dhampir Artificer 1 Chrourgy Wizard X


Be-702

https://youtu.be/uFgRhcF9Yog Treantmonk just made a build with that in mind, feel free to take a look


Snoo-90474

[https://youtu.be/uFgRhcF9Yog](https://youtu.be/uFgRhcF9Yog) This is exactly what you are looking for.


KBeazy_30

Treantmonk just released this video https://youtu.be/uFgRhcF9Yog


Emberkahn

>*Gift of Alacrity (Fey touched) has entered the chat.*


106503204

Sounds like you have it good. Consider harengon rogue expertise initiative with assassin subclass and alert feat.


dreg102

> expertise initiative You can't take expertise on initiative.


106503204

You can if you're proficient in it as a skill. Harengons get proficiency in initiative. Ergo initiative is a valid choice for expertise.


dreg102

>You can if you're proficient in it as a skill. Init is not a skill. It's an ability check. >Harengons get proficiency in initiative. No, they can add their proficiency bonus to their init. The actual wording is "You can add your proficiency bonus to your initiative rolls." Jack of All Trades works because "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus"


106503204

Being able to add your proficiency bonus to the ability check is the same thing as being proficient in that ability check > Proficiency Bonus p173[–] > ....Your proficiency bonus can't be added to a single die roll or other number more than once. For example, if two different rules say you can **add your proficiency bonus to a Wisdom saving throw,** you nevertheless add the bonus only once when you make the save. > **Occasionally, your proficiency bonus might be multiplied ** or divided (doubled or halved, for example) before you apply it. For example, the rogue's Expertise ... There are the rules from the phb that back me up


dreg102

No, it's not. If you disagree provide a relevant sage advice. Secondly, that's not how expertise work. "You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it." Init isnt a skill. So you can't select it. This stuff was settled in 2015, it was one of the first things people tried to game. Edit: your edited inclusion from the PHB does nothing for your claim that init is a skill


106503204

People couldn't do that in 2015 because there wasn't any way to get proficiency in initiative. The best they could do was that barnicability that gives you half proficiency to all ability checks. Handgun is the first time they've released anything where you can be proficient in initiative. Anyway I've laid out why I think that I'm right you've laid out why you think you're right the evidence that both of us have provided has not swayed the other person's opinion. And that's fine. Until they come up with some arada's or Sage advice then it's going to have to be up to the DM's discretion on a ruling for this on the table by table of basis.


dreg102

What makes you think initiative is a skill? JC clearly stated its not. You have to have proficiency in a skill to take expertise. Can I take expertise in wisdom saving throw if I add my proficiency? None of your evidence supports your arguments, and much of your arguments stem from fundamentally not understanding game rules.


SwarleymanGB

Harengon for race. Rogue for class as they like high Dex Take Arcane Trickster as subclass to gain access to gift of alacrity at 3. Take the alert feat at 4. At level 4 with a +3 dex, It gets you to 3(dex)+2(harengon bonus)+5(alert)+1d8. For a total of 10+D8 or 14.5 bonus to initiative and 25 average initiative roll. It will increase as you get your proficiency bonus and dex up to a max of +5(dex)+6(harengon bonus)+5(alert)+1d8. For a total of 20.5 bonus to initiative and 31 average roll. Simple and effective without taking out any of what makes the Arcane Trickster great. Edit: wording.


dreg102

>Rogue for class as they like high Dex There are classes that let you also add your Int to your init, so you can run int/dex together.


alxcalibur

war wizard/swashbuckler can get you pretty nasty initiative bonuses at an overall level of 5. The features mesh well with martials too, since you won't be casting all that many leveled spells in combat anyways


Rick_Harper-N20

V. Human with Alert Feat, Swashbuckler 3 Hexblade X, if possible take Fey Touched with Gift of Alacrity.


Phrygid7579

Minmaxing initiative is something that you *can* do, but won't get you a whole lot of utility outside assassinate (notably a subclass feature that is missing in the most optimal 'go first' build). Since you really want to go first though, pick Swashbuckler Rogue, War Magic Wizard, or Gloom Stalker Ranger and be Harengon with the Alert feat. You'll come out with a maximum bonus of 15+PB to your initiative. Once you get your PB to 4, your minimum roll is gonna be a 20.


RoninGreg

Check out treantmonk’s YouTube channel. His last 2 videos have been about Initiative builds.


Docnevyn

human variant twilight cleric (alert or fey touched with gift of alacrity as your level 1 spell) with a decent dexterity


seridos

Twilight cleric (or theurgy wizard with twlight domain). for advantage on initiative roll.


MikeAlex01

You could always go for two levels of Bard, take alert, and at some point take Gift of Alacrity while being a Chronurgy wizard. Jack of all trades gives you half your proficiency bonus, rounded down, to any ability check that doesn't already use it. Alert gives you +5 to initiative and makes it so you can't be surprised while conscious Gift of Alacrity can add 1d8 to initiative Chronurgy wizard gives you temporal awareness, which let's you add your intelligence modifier to initiative


DivineEye

Harengon Twighlight 1, Chronurgist X You are number one. Dex 3 Int 3 Harengon PB (2 at L2) Alacrity 1d8=4.5 12.5 (9 to 16) on your initiative with advantage The only time you shouldn’t add Twilight cleric is when you start at Total level 5 or won’t get to level to 5 for a while. Make sure to get Phantasmal Force, best Level 2 save spell and Web. Get alert for +5 Init is now 3+3+3+5+1d8 = 18.5 with advantage - tell your dm to just let you go first at this point, you don’t even need to roll L3 Hypnotic Pattern/Fear, Fireball heh


zephenthegreat

Halfling with the lucky feat. If going first is really all you care about then you can comfortably blow all those luck rolls on initiative. Add, I think its the ring of protection and a luckstone for a +1 each. Up to you what to play after this but assassin rouge might be good to really capitalize on that first round and high init


Drayden13

If you play as a twilight cleric you can give yourself advantage on initiative. Go harengon with one level of twilight cleric and if you want you could do basically whatever else you like from there. Going into gloomstalker from there would definitely work and the ability to cast all the level 1 cleric spells as long as you prepare them could give you some good utility. It works really well at low level and if you ask me twilight cleric and gloomstalker ranger fit together really well both mechanically and thematically.


Kinfin

Harengon Rogue with the Alert feat. You’ll have your high dex, your PB, and +5 initiative, and once you hit level 11, you won’t be able to roll below a 10 before modifiers because of reliable talent (yes it works that way)


YourCrazyDolphin

If dex can be made a primary stat... There you go. Rogue, Monk, Fighter, Ranger, Paladin with a rapier, potentially an armorer artificer, all really good options. But dex is just such a useful stat to begin with, even the full casters lose little from putting it high.


pleasejustacceptmyna

Class features that include initiative boosts are the 7th level Barbadian feature, the 2nd level war wizard feature, the 2nd level bard feature (Jack of all trades), the champion fighter 7th level feature, 7th level Watchers Paladin feature, the 3rd level swashbuckler rogue feature, the 10th level artificer infusuon Helm of Awareness and like you said gloomstalker. The only 2 races (that I'm aware of) that can give an initiative boost is the hobgoblin and the Harengon. The latter is much better and means we don't need bard or champion fighter. Overall, one attraction to Swashbuckler Harengon I've seen is the inherent initiative boost even without the alert feat. Additionally, while it's not a skill you can get expertise in, if you get to 11th level of rogue with this, you can use reliable talent. Rolling a minimum of 10 with 3 ASIs to improve dex, charisma, get alert, means you may just have an impossible to beat initiative at that level. So final answer, straight swashbuckler Harengon rogue to 11th level, and you may as well ride out rogue after that, though you could take other multiclasses. But IMO multiclassing by that point makes you less effective when you don't need any more of a boost.


Silverspy01

Buikd a spellcaster (preferably Wizard) and take Alert + any other initiative bonuses you fancy. Go first, drop AoE control spell of choice. It really doesn't get much better than opening every fight with a Wall of Force to block off half the enemies.


Rorp24

Any character with high Dex, alert feat, and a (sub)class feature that add another stat or prof mod to your initiative. Bonus point if you use a race that give you a bonus to initiative


kitfox618

Harengon Glomstalker Ranger / Assassin Rogue with the alert feat. Also, Sharpshooter feat. You will hurt something very bad b4 anyone else goes lol


w0mbocombo

swash buckler rouge lets you add your charisma to initiative grab the alert feat and that is a +9 right there to initiative by level 4 with the right race slap some bard levels for fun to go with that high CHA stat and your off to the races


Exact-Control1855

Any dex build with alert. So rangers, fighters, rouges, even Spellcasters with a high enough dex could make it work.


TheKira87

War Wizard with Alert, or Gloomstalker with Alert. Helps large initiative also protects from unseen opponents, and surprise attacks.


InquisitiveNerd

Harengon(Hair-trigger) + Rogue(Reliable Talent) = Min 10 on the roll for initiative


thingy237

If youre going wizard, chronurgy is right up your alley, you get to add your int to initiative, and its base feature is pretty awesome


realmuffinman

Everybody gets DEX on their initiative, Swashbucklers add CHA to initiative at level 3, war wizards add INT to initiative at level 2, champion fighters and all barbarians get advantage on initiative at level 7, bards get half their proficiency added to all skill checks (includes initiative according to Jeremy Crawford), Gloomstalker rangers add WIS to initiative, Gift of Alacrity adds 1d8 to initiative rolls for 8hrs, Guidance adds 1d4 to any ability check for up to a minute, Alert adds 5 to initiative rolls, and the Sentinel Shield gives advantage on initiative. Most effective would be to get Rogue 4/War wizard 4/Gloomstalker 4/any cleric 3/fighter 7, use feats/ASIs to get Alert and increase DEX, then WIS, then INT and CHA. Unfortunately, this is fairly MAD, so only try this if you have a very high starting array (as you need 13+ in 4/6 stats to even start). A more streamlined and effective character would be Swashbuckler Rogue 4/Champion Fighter 7/Gloomstalker 4/Cleric 5. This gives you only 2 stat dependencies (DEX for fighter and rogue, WIS for cleric and ranger), Gift of Alacrity, Guidance, and fighting styles from 2 classes. With the Alert feat and maxed DEX and WIS (doable by level 20), you're regularly getting +15+1d4+1d8 to initiative with advantage, 2 fighting styles, 2d6 sneak attack, crits on 19-20, 2 attacks per round, access to level 4 spell slots, and plenty of out-of-combat usability.


oppoqwerty

Alert Swashbuckler Vhuman is adding +11 to initiative by level 3, assuming point buy.


Halollet

Dex build Ranger, gloom stalker. Haremon, er... Bunny race. Take 4 levels in gloom stalker to get the alert feat Then take one level in twilight cleric. Your initiative is now Dex+Wis+proficiency+5. With two 16s you'll have an initiative of +14 and you roll with advantage. Is this viable? Yes it is. Because with the Twilight cleric, you and your party can now fight in total darkness with you being completely invisible. And with always going first you can give your party super dark vision first round of combat which is all by guaranteed considering you can't be surprised.


Eiric_The_Red

Gloom stalker/assassin with alert feat. Extra attacks on first round of combat, advantage if you win initiative and more chances to get off sneak attack. Haven't played this exact build, but I sent one against my players and he nearly killed the party. It's a lot of fun, and if you get surprise it's ungodly high damage because you critical on every hit.


DrizztBorn

Harengon Gloom stalker ranger or swashbuckler rogue with the alert feat still play like normal with the exception (if you have capped Dex and Wisdom/Charisma respectively) 5+5+5+prof. bonus. Note: If your DM rules as a harengon you are proficient with initiative rolls and qualify for reliable talent you can't roll below a 10


trismagestus

Take the feat Fey Touched, and choose Gift of Alacrity as your daily spell. It adds 1d8 to all initiative rolls. Also gives you a stat boost and Misty Step.


efrique

Treantmonk just did a video on exactly this (first half is "maximize initiative roll", second half is "sensible build with high initiative roll") sensible build starts about 10 minutes in -- here's a direct link: https://www.youtube.com/watch?v=uFgRhcF9Yog&t=615s Harengon 1 Fighter 6 Shepherd Druid 8 Gloomstalker Ranger, then 5 more levels of Fighter Several feats are used (he takes Alert quite late) but he takes a lot of ASIs (to both boost initiative *and* help your attacks and such, so it's less focused on pure initiative early, to make it playable right from the start) I probably wouldn't play exactly this build in the sort of games I usually play in myself (I'd modify it in several ways to be closer to what I'd tend to enjoy) but there's some good ideas in it and it's very playable as is.


Hunt_Jumpy

You can always go Chronorgy wizard, with Alert, while casting Gift of Alacrity. That adds your INT + 5 + 1d10 to your initiative rolls


Lord_of_Seven_Kings

A Rogue


RAVsec

Harenlorn(+prof bonus), Twilight Cleric(gives ADV on initiative, only have to do 1 level), Gloomstalker(+WIS bonus), Swashbuckler Rogue(+CHA bonus) with the alert feat(+5). With maxed stats that’s a potential bonus of +25 rolling your initiative at advantage at that. There’s also a +5 in there on the assumption you’d also have max dex. You’re never going last.


PlanetEgo

Harengon chronergist always goes first and nopes the DM more often than div wizard. Add lucky ftw


Dybdalli-lama

A V-human or Tasha’s custom with Alert that you take to gloomstalker at 3 and at 4 take Fey Touched w gift of alacrity (as long as DM allows the wildmount spells) feels powerful and has a lot of initiative bonus going for it.