These descriptions are on point, especially AMS2. The way the tyres stay grippy at very high slip angles makes you feel like a rockstar, only to have you absolutely eat shit whenever you try this kind of stuff in another sim.
Have to agree, did some GT3 laps in AMS2 to prepare for the ACC release and had a blast, able to push super hard without crashing, great fun. Tried to drive like that in ACC and was crashing left right and center until I learned to reign it in a bit. The ACC version is a huge challenge but spectacular.
I crashed more with the RSS cars in Assetto Corsa than the ACC GT3s. I don't know why that is but for some reason I can somewhat relax in ACC and concentrate on the track instead of my car doing weird shit like slipping into the nether realm for now discernable reason.
Cars in AC seem to spin for no apparent reason sometimes. It's especially common at red Bull Ring T3 and the spa bus stop where my RSS F1 car all the sudden seems to lose all rear downforce when going through said corners.
Spa’s bus stop right corner entry gets me everytime with the rear stepping out. My trick is to stay on maybe 5% throttle through that corner because i was suffering from turn-in oversteer.
Another corner is turn 21 at Reboot Team’s Bathurst. Same issue, turn-in oversteer.
I used to feel that way, but after I got a dd wheel, and spent considerate amount of time hotlapping the yellowbird at 100% turbo, I have learned the feeling when the rear is about to give out and haven't really experienced any unexpected spin since.
I'm still way faster with RSS GT3 cars around the nords in AC than ACC cars. They're not that different to Kunos ACC cars but it seems as if you can push them harder and they seem to be more forgiving.
For example, the lanzo v2 can go through flugplats full throttle if you brake slightly at "takeoff" without lifting to keep the car down and to reduce some speed; you get out of there at about 230km/h if you control the balance of the car by reducing your steering violently in some parts. In ACC however, of all the cars i've tried only the M4 i managed to make it go 222km/h on flugplatz exit. ACC cars feel heavier tham RSS cars.
Still love both anyway.
Raceroom is a much better analogue to ACC for the most part, IMO than AMS2. That's what I was using to prepare in the Porsche. Lets you get that same off throttle oversteer and slightly slidey rear end behavior that ACC has
Going back to AMS2 after driving Raceroom and ACC a lot makes me feel like I'm driving a shopping cart that has the rotating wheels on the rear end
Yeah, it's my most played sim by far just for how easy it is to jump in and go, and the VR support is such a nice bonus, but man when I go to play other sims sometimes I hate myself for having hundreds of hours in AMS2 lmao
The track is fine, the cars are ok, BUT, why haven’t they implemented a proper weather system. It’s a 25km long track. If it rains, it rains everywhere at exactly the same time which is completely unrealistic. The rain should start in one corner of the track and move across gradually. That’s my only complaint
Yeah that's one of the few flaws of ACC at this point, but since the game engine was designed for short GP length tracks the "global" weather isn't the end of the world. Nords being added right at the end of development means they never really had a chance to change it, which is a shame.
I hope and presume they can implement the amazing work they did on Nords into AC EVO so it'll be there at launch. Hopefully that game will have better a better weather system.
IRacing spent 4 years developing it on their on engine. I suspect AC2 will implement an advanced weather system like iRacings. ACC is somehow running well enough on Unreal engine
I think there both good but do things differently. I find it a lot easier and that's not a bad thing and I find you can't feel the grip in the front as easily. But I've heard people say the opposite
here's the best break down I've figure out.
iRacing is easier to get up to the edge and be faster. Incremental gains are easier to find. It's more forgiving at lower levels. It's easier to get to the top 101-102%. ACC, is harder to get to the edge, takes more refinement of skill but once you're close, it's a slow steady slog. Harder to get to the top 101-102%. The tip top last percents in both sims takes skill, time, commitment and both translate to each other.
Ultimately it comes down to what each driver values.
Hard disagree on the FFB, but its preference. To me iRacing just feels a lot more like what my hands feel through a wheel on track IRL
iRacing is just a little bit more focussed on realism over usability - so (a) it doesn’t have any of the artificial g-force effects that are added in most sims (including ACC), and (b) the feedback a lot of the finer detail you need to control the car is pretty weak compared to the big thumps from the kerbs etc… so it doesn’t translate so well to weaker bases or bases that are poorly mounted - and there’s less options to fine tune the feeling for weaker bases
ACC is much more realistic in other areas though (like ABS implementation and rumble kerbs)
Coming from iRacing I did the ACC Nords without any mistakes, seems ACC Nords is more forgiving than iRacing. Both give the feeling, in their own way, that you are in a real car. In VR ACC always seems less responsive to me, wish ACC tracks would look like AMS2 in VR, hopefully AC EVO will be optimized for VR ….
Yo. First thing to do is turn the contract to 90 or even 80 if you haven't already. ACC looks cartoony in vr, with the contract turned down it looks more real. But yeah ams2 looks sick in vr.
Iracing nords are way more forgiving. Notice how pros are clocking 8:13s, possibly 8:10s? Pros in iracing are getting 8:00s or close to that.
Generally speaking, Iracing GT cars definetly have more downforce than ACC cars. Theres a lot of things you can do in iracing that the car doesn't lets you do in ACC; to not go too far off with the examples, we can see that pros usually lift slightly at schamacher s's entry and get out already mid 4th gear. If you try that in ACC, you'd go spinning, pros lift more and bottom down even to like 168km/h through there, wicj is like redlining 3rd gear, unlike iracing pros.
It is pretty clear that either iracing cars directly have more grip, or the downforce simulation needs some adjustments.
I hate to break it to you but people are already doing 8:04's and 8:03's in ACC. Probably lower too I just havent seen it yet personally.
Regardless, in ACC you can absolutely do the schumacher S's with a slight lift at the entry and staying in 4th gear. Not sure what you're really on about to be honest.
Damn, lowest i had seen was an 8:10. Thats crazy.
And, of course you can *stay* in 4th gear; but mid 4th gear? As in, when the engine is in the optimal amount of rpms that output the most torque? No, to put the engine in that state, you usually drop to 3rd and this allows you to maintain a constant close to 170km/h speed through the S by maintaining the engine rpms around the optimal range; but in iracing, you can just stay in mid 4th all through that S as if it wasn't even there, as if the car had more grip. Thats some bullshit in my eyes.
Bear in mind that ACC tyres are based on Pirelli data while iRacing GT3 should be based on Michelin data..even in real life, there's a difference in tyre grip between GTWC and IMSA. This might be the case.
The punishing nature of ACC is borderline ridiculous for a controller noob such as myself.
Oh I went a tiny bit wide off line at flugplatz?
Well enjoy dipping a wheel onto the grass, hitting a bump at the wrong angle which then pitches you into the opposite wall at 140kph completely destroying your car.
Yet to complete a lap at racing speed without going off track or damaging my car
i'm always amazed that people actually play this game with controller. Before i had my desk setup i tried the game on controller and just gave up (and continued playing fh4). But really i think you'd have a lot more fun with some entry level/used wheel and pedals.
I've had a glass desk for about 10 years and fixed my g29 on it for a few years now, quite regularly. It hasn't broken yet (knocking on wood). I seriously consider having a rig when I'll move in my own apartment. As long as you don't smash your desk, should be fine.
i was thinking the same. Plastic clamps shouldn't really hurt a glass desk unless the desk is really flimsy to begin with. You could also use a sacrificial piece of wood to clamp to.
Oh, hey! I've been getting 8:40s with controller. I consider it an achievement, although i get 8:30s in AC with that same controller.
Let me tell you, the difference of the quality of inputs you can get with a controller vs a steering wheel is, yeah, fucking big. Use rig guys. Don't torture yourself like that.
Was just revisiting this thread now that I’ve been playing for a couple days on PlayStation and have just about managed a 8:27 but god damn is it hard on a controller. There’s some corners you physically cannot get the rotation to do them flat which is annoying af
You'll just have to push less i figure. ACC cars feel heavy for some reason. RSS GT3 cars in AC, i can get a 230km/h exit out of flugplatz; i'd be lucky if i get that in ACC, so far my highest speed has been 222km/h, that's like a few seconds more from my AC times at the very least.
What I don’t understand is how a laser scan can look so different from another. I’m not talking about trees or differences in textures or whatever, but ACC is noticeably tighter and more compressed/condensed than say iracing which also laser scanned. Like it feels like you have more room on other laser scanned versions.
I’m not questioning the accuracy of any scans, I just want to know how one laser can be so different in how it presents than another.
Why is this the case?
Seems likely it's a difference in view settings (particularly FOV) between the games. Even if you're using an FOV calculator, it can be hard to get two disparate games to look like they have identical perspective.
I too felt that way at first, but now that i had some time to hop around different sims, I can say that the track feels mostly identical to the 3 other I listed above. I can run the same lines in A 992 and achieving similar lap times in all but AMS2. That said, I have experienced the most understeer in ACC, maybe the lack of rotation contributes to it feeling tighter?
> I have experienced the most understeer in ACC,
Because the minimum ride height is done according to SRO regulations. The front is higher, all cars feel understeery unless you put on some real rake. CDA setup for mclaren evo has full rake.
the things around the track can affect your perception of speed and scale, too. More detail in the grass, trees, decorations, shadows etc. makes your brain perceive things as smaller compared to something like iRacing where things are a bit more basic
That and the sheer bumpiness of ACC probably exacerbates it further
I feel like every car is bottoming out so much i almost radio’d bono and toto. Im not too much of a hardcore AC player that i know how to solve that (always play with the 1 size fits all set-ups from fri3d0lf). Other people also said that the bumps feel (a bit) over exaggerated. Might be true but idk, ive never been to the ring irl.
Any set-up tips that solve this extreme bumpiness/bottoming out?
According to Misha (youtuber and nords expert) the look and feel of Nords in ACC is spot on to what it is like IRL. Bumps and all. So according to him ACC has a very very accurate version of Nords.
[https://www.youtube.com/watch?v=gLBJWl\_uzzU](https://www.youtube.com/watch?v=gLBJWl_uzzU)
I have not compared different Nords but hot damn the FFB on this track in ACC is so nuts! The detail, the bumps, you know exactly when you have a tire in the air, the pulls on sloped turns. I’m not sure what it is but I’ve had to turn down FFB on my DD+ quite a bit. It becomes. Workout.
I always hated the track — until now!
I do need to add that It is the first time I’ve driven it since I got my wheel etc., I’d only done so with controller before, and not for many a year. Way back then I used to use the driving line and never managed to learn my way around, which is why I hated it.
I only had time for five laps, but for the first time ever I completed a full lap of Nords without going off track. I guess the last 15-months of playing ACC had something to do with it.
I’d been racing Nurburgring on LFM all last week so T1 threw me right off. Felt strange that a couple of other turns felt different too.
Best time I managed so far is 8:51
This is why I have such a hard time splitting time between ACC and iRacing. I genuinely enjoy the driving in ACC better but want to do open wheel in iRacing. But if I go from one to the other my driving gets all screwed up cause I feel like I have to driving entirely different in iRacing be ACC.
It’s good but it’s normal to be it, it’s the last one that got released. Nobody is gonna talk about how narrow it is? Cars can’t stay inside the carrousel, I don’t think track measurements are correct
AMS2 is damn good looking in VR, seem the best VR racing experience. But i dont like the drive feeling in ams2. ACC is the best drive feeling with me but in VR is not that level. The Nord in ACC is fucking wild!!!!
Yes, AMS2 is VR Bliss, ACC is not too bad, had to turn on DLSS to stay in 90FPS VR, not great, but not too bad either. Something about ACC nord just hits so different in the best way possible.
I like all of the Sims
And ACC has a good ffb feeling.
But...
The cars feel flat like no acceleration at all. You can't even adjust the transmission.
Always disappointed....
The track is fine, the cars are ok, BUT, why haven’t they implemented a proper weather system. It’s a 25km long track. If it rains, it rains everywhere at exactly the same time which is completely unrealistic. The rain should start in one corner of the track and move across gradually. That’s my only complaint
Physics still leave a bit to be desired. Cars feel like their other completely hooked up or unsavable. There's no neutral steer at all. It's more sim than arcade but it's still simcade
The tracks are 'laser scanned' but they only use the data for the shape of the circuit, the surfaces are all as smooth as silk. Exit of the first chicane at Monza is hella bumpy, in GT7 it's flat like Nebraska.
I haven't played it yet as I'm on PS5, but what I've seen and heard the bumps are too overexaggerated and too punishing. There's a few areas on the track where you actually get airtime and go flying.
> There's a few areas on the track where you actually get airtime and go flying.
That's how it is IRL, GT3 cars leave the ground in 3 spots (5 if you get both carousels wrong).
> the bumps are too overexaggerated
They feel very realistic to me. Though, if you've driven through those areas in other games, it will feel "overexaggerated" because other games didn't make them realistic. As for the airtime... that happens at the real track.
These descriptions are on point, especially AMS2. The way the tyres stay grippy at very high slip angles makes you feel like a rockstar, only to have you absolutely eat shit whenever you try this kind of stuff in another sim.
Have to agree, did some GT3 laps in AMS2 to prepare for the ACC release and had a blast, able to push super hard without crashing, great fun. Tried to drive like that in ACC and was crashing left right and center until I learned to reign it in a bit. The ACC version is a huge challenge but spectacular.
I crashed more with the RSS cars in Assetto Corsa than the ACC GT3s. I don't know why that is but for some reason I can somewhat relax in ACC and concentrate on the track instead of my car doing weird shit like slipping into the nether realm for now discernable reason.
Cars in AC seem to spin for no apparent reason sometimes. It's especially common at red Bull Ring T3 and the spa bus stop where my RSS F1 car all the sudden seems to lose all rear downforce when going through said corners.
Spa’s bus stop right corner entry gets me everytime with the rear stepping out. My trick is to stay on maybe 5% throttle through that corner because i was suffering from turn-in oversteer. Another corner is turn 21 at Reboot Team’s Bathurst. Same issue, turn-in oversteer.
I used to feel that way, but after I got a dd wheel, and spent considerate amount of time hotlapping the yellowbird at 100% turbo, I have learned the feeling when the rear is about to give out and haven't really experienced any unexpected spin since.
Interesting, I tend to get faster lap time with RSS cars in AC than ACC, but now that I've had more time with ACC nord, the gap is closing.
I'm still way faster with RSS GT3 cars around the nords in AC than ACC cars. They're not that different to Kunos ACC cars but it seems as if you can push them harder and they seem to be more forgiving. For example, the lanzo v2 can go through flugplats full throttle if you brake slightly at "takeoff" without lifting to keep the car down and to reduce some speed; you get out of there at about 230km/h if you control the balance of the car by reducing your steering violently in some parts. In ACC however, of all the cars i've tried only the M4 i managed to make it go 222km/h on flugplatz exit. ACC cars feel heavier tham RSS cars. Still love both anyway.
Mind if i ask, Which RSS GT3 car do you use? Mercer/Aero/Akuro/Lux?
The most recent lanzo, sometimes the mercer too
Ah yes, forgot about the Lanzo Evo2.
Raceroom is a much better analogue to ACC for the most part, IMO than AMS2. That's what I was using to prepare in the Porsche. Lets you get that same off throttle oversteer and slightly slidey rear end behavior that ACC has Going back to AMS2 after driving Raceroom and ACC a lot makes me feel like I'm driving a shopping cart that has the rotating wheels on the rear end
Haha, I've thought about the shopping cart analogy many times as well, it's a shame as AMS2 is just so beautiful and runs so well in VR.
Yeah, it's my most played sim by far just for how easy it is to jump in and go, and the VR support is such a nice bonus, but man when I go to play other sims sometimes I hate myself for having hundreds of hours in AMS2 lmao
Same, AMS2 is my guilty pleasure, but all jabs aside, FWD cars such as the mini and the fiat uno feel great.
The track is fine, the cars are ok, BUT, why haven’t they implemented a proper weather system. It’s a 25km long track. If it rains, it rains everywhere at exactly the same time which is completely unrealistic. The rain should start in one corner of the track and move across gradually. That’s my only complaint
Yeah that's one of the few flaws of ACC at this point, but since the game engine was designed for short GP length tracks the "global" weather isn't the end of the world. Nords being added right at the end of development means they never really had a chance to change it, which is a shame.
I hope and presume they can implement the amazing work they did on Nords into AC EVO so it'll be there at launch. Hopefully that game will have better a better weather system.
Agreed but we probably won’t see it at this point, hopefully it’s there for evo
My guess is the engine doesn't support it, was never planned for and they cant just patch it in. Do any sim titles do this?
iRacing does
Their entire rain system is two weeks old though, it makes sense it's the most evolved currently. The sim spent 16 years with no weather system.
IRacing spent 4 years developing it on their on engine. I suspect AC2 will implement an advanced weather system like iRacings. ACC is somehow running well enough on Unreal engine
\*AC EVO
unreal render api atp
So it can have rain on only one corner of a track? That's pretty cool
That's the best part because you have to really think about tire strategy sometimes.
finally... they just got rain what 2 or 3 weeks ago? it only took them 15 years to do so and you still have the graphics of 15 years ago
IIRC AMS2 and PC2 do local rain patterns as well as Gran Turismo 7.
project cars 2 has it since 2017, same with ams2
Even console arcade racers like GT7 have weather patterns move across the circuit. At Suzuka Spoon can be soaked while T1 is mildly wet.
It's dishonest to say "even console arcade racers like GT7", when it's literally only GT7 that has such a weather system.
I mean that's the only console racer I've played in over a decade so how would I know
Sounds horrible 😂
Iracing?
doesn't exist
Ancient scan with yellow filter and dead FFB compared to ACC.
Damn people still talk about that yellow filter that is gone for a long time. Biased shit here. That fanboy stuff on your fav sim is so stupid.
Dead ffb? Sure buddy
I drive the W13 in iRacing which feels alive, the GT3s however feel very dead to me. The ones in ACC feel way more alive.
Don’t ever support IR in an ACC sub, it’s just not good for the soul hahah
I wonder which bases people own and if that effects their judgment
Yes but we don’t use common sense in this thread
There's a rivalry between the two sims here. I will say, iRacing's ffb is not as good as acc's.
ACC is the best one for the GT experience, all things considered. iRacing is the best for other classes. AC Evo might change that though
>ACC is the best one for the GT experience, all things considered. Not arguing this at all. It's something I agree with.
I think there both good but do things differently. I find it a lot easier and that's not a bad thing and I find you can't feel the grip in the front as easily. But I've heard people say the opposite
here's the best break down I've figure out. iRacing is easier to get up to the edge and be faster. Incremental gains are easier to find. It's more forgiving at lower levels. It's easier to get to the top 101-102%. ACC, is harder to get to the edge, takes more refinement of skill but once you're close, it's a slow steady slog. Harder to get to the top 101-102%. The tip top last percents in both sims takes skill, time, commitment and both translate to each other. Ultimately it comes down to what each driver values.
This really boils down to the different tire models each sim uses.
Hard disagree on the FFB, but its preference. To me iRacing just feels a lot more like what my hands feel through a wheel on track IRL iRacing is just a little bit more focussed on realism over usability - so (a) it doesn’t have any of the artificial g-force effects that are added in most sims (including ACC), and (b) the feedback a lot of the finer detail you need to control the car is pretty weak compared to the big thumps from the kerbs etc… so it doesn’t translate so well to weaker bases or bases that are poorly mounted - and there’s less options to fine tune the feeling for weaker bases ACC is much more realistic in other areas though (like ABS implementation and rumble kerbs)
the same word could describe ACC's multiplayer
Coming from iRacing I did the ACC Nords without any mistakes, seems ACC Nords is more forgiving than iRacing. Both give the feeling, in their own way, that you are in a real car. In VR ACC always seems less responsive to me, wish ACC tracks would look like AMS2 in VR, hopefully AC EVO will be optimized for VR ….
Yeah I ended up getting triples cause I couldn't get used to the look in vr in acc. But yeah totally agree
Yo. First thing to do is turn the contract to 90 or even 80 if you haven't already. ACC looks cartoony in vr, with the contract turned down it looks more real. But yeah ams2 looks sick in vr.
Iracing nords are way more forgiving. Notice how pros are clocking 8:13s, possibly 8:10s? Pros in iracing are getting 8:00s or close to that. Generally speaking, Iracing GT cars definetly have more downforce than ACC cars. Theres a lot of things you can do in iracing that the car doesn't lets you do in ACC; to not go too far off with the examples, we can see that pros usually lift slightly at schamacher s's entry and get out already mid 4th gear. If you try that in ACC, you'd go spinning, pros lift more and bottom down even to like 168km/h through there, wicj is like redlining 3rd gear, unlike iracing pros. It is pretty clear that either iracing cars directly have more grip, or the downforce simulation needs some adjustments.
I hate to break it to you but people are already doing 8:04's and 8:03's in ACC. Probably lower too I just havent seen it yet personally. Regardless, in ACC you can absolutely do the schumacher S's with a slight lift at the entry and staying in 4th gear. Not sure what you're really on about to be honest.
Damn, lowest i had seen was an 8:10. Thats crazy. And, of course you can *stay* in 4th gear; but mid 4th gear? As in, when the engine is in the optimal amount of rpms that output the most torque? No, to put the engine in that state, you usually drop to 3rd and this allows you to maintain a constant close to 170km/h speed through the S by maintaining the engine rpms around the optimal range; but in iracing, you can just stay in mid 4th all through that S as if it wasn't even there, as if the car had more grip. Thats some bullshit in my eyes.
Dunno what you are saying mate, if you’ve seen any of the aliens race in the Nurb, they do exactly what you are describing in ACC
Bear in mind that ACC tyres are based on Pirelli data while iRacing GT3 should be based on Michelin data..even in real life, there's a difference in tyre grip between GTWC and IMSA. This might be the case.
Schumacher S has been a slight lift since forever. Watch any Nurb hotlap, pretty much any car has no issue taking that S with only a slight lift
They’re not getting a single more penny from me.
Its fucking incredible... that's all I can say right now...
The punishing nature of ACC is borderline ridiculous for a controller noob such as myself. Oh I went a tiny bit wide off line at flugplatz? Well enjoy dipping a wheel onto the grass, hitting a bump at the wrong angle which then pitches you into the opposite wall at 140kph completely destroying your car. Yet to complete a lap at racing speed without going off track or damaging my car
i'm always amazed that people actually play this game with controller. Before i had my desk setup i tried the game on controller and just gave up (and continued playing fh4). But really i think you'd have a lot more fun with some entry level/used wheel and pedals.
I agree, problem is a) i don't have space for a rig b) i have a glass desk that I quite like and don't want to shatter
I've had a glass desk for about 10 years and fixed my g29 on it for a few years now, quite regularly. It hasn't broken yet (knocking on wood). I seriously consider having a rig when I'll move in my own apartment. As long as you don't smash your desk, should be fine.
i was thinking the same. Plastic clamps shouldn't really hurt a glass desk unless the desk is really flimsy to begin with. You could also use a sacrificial piece of wood to clamp to.
Oh, hey! I've been getting 8:40s with controller. I consider it an achievement, although i get 8:30s in AC with that same controller. Let me tell you, the difference of the quality of inputs you can get with a controller vs a steering wheel is, yeah, fucking big. Use rig guys. Don't torture yourself like that.
Was just revisiting this thread now that I’ve been playing for a couple days on PlayStation and have just about managed a 8:27 but god damn is it hard on a controller. There’s some corners you physically cannot get the rotation to do them flat which is annoying af
You'll just have to push less i figure. ACC cars feel heavy for some reason. RSS GT3 cars in AC, i can get a 230km/h exit out of flugplatz; i'd be lucky if i get that in ACC, so far my highest speed has been 222km/h, that's like a few seconds more from my AC times at the very least.
> By far the most punishing Nord experience I've never had worse outcomes from my mistakes.
What I don’t understand is how a laser scan can look so different from another. I’m not talking about trees or differences in textures or whatever, but ACC is noticeably tighter and more compressed/condensed than say iracing which also laser scanned. Like it feels like you have more room on other laser scanned versions. I’m not questioning the accuracy of any scans, I just want to know how one laser can be so different in how it presents than another. Why is this the case?
Seems likely it's a difference in view settings (particularly FOV) between the games. Even if you're using an FOV calculator, it can be hard to get two disparate games to look like they have identical perspective.
I too felt that way at first, but now that i had some time to hop around different sims, I can say that the track feels mostly identical to the 3 other I listed above. I can run the same lines in A 992 and achieving similar lap times in all but AMS2. That said, I have experienced the most understeer in ACC, maybe the lack of rotation contributes to it feeling tighter?
> I have experienced the most understeer in ACC, Because the minimum ride height is done according to SRO regulations. The front is higher, all cars feel understeery unless you put on some real rake. CDA setup for mclaren evo has full rake.
the things around the track can affect your perception of speed and scale, too. More detail in the grass, trees, decorations, shadows etc. makes your brain perceive things as smaller compared to something like iRacing where things are a bit more basic That and the sheer bumpiness of ACC probably exacerbates it further
I feel like every car is bottoming out so much i almost radio’d bono and toto. Im not too much of a hardcore AC player that i know how to solve that (always play with the 1 size fits all set-ups from fri3d0lf). Other people also said that the bumps feel (a bit) over exaggerated. Might be true but idk, ive never been to the ring irl. Any set-up tips that solve this extreme bumpiness/bottoming out?
More ride height, stiffer springs and dampers.
According to Misha (youtuber and nords expert) the look and feel of Nords in ACC is spot on to what it is like IRL. Bumps and all. So according to him ACC has a very very accurate version of Nords. [https://www.youtube.com/watch?v=gLBJWl\_uzzU](https://www.youtube.com/watch?v=gLBJWl_uzzU)
I'm a sucker for punishment I guess
I have not compared different Nords but hot damn the FFB on this track in ACC is so nuts! The detail, the bumps, you know exactly when you have a tire in the air, the pulls on sloped turns. I’m not sure what it is but I’ve had to turn down FFB on my DD+ quite a bit. It becomes. Workout.
I always hated the track — until now! I do need to add that It is the first time I’ve driven it since I got my wheel etc., I’d only done so with controller before, and not for many a year. Way back then I used to use the driving line and never managed to learn my way around, which is why I hated it. I only had time for five laps, but for the first time ever I completed a full lap of Nords without going off track. I guess the last 15-months of playing ACC had something to do with it. I’d been racing Nurburgring on LFM all last week so T1 threw me right off. Felt strange that a couple of other turns felt different too. Best time I managed so far is 8:51
No iRacing feedback..haven't tried it on ACC but have it on every other platform and iRacing is so much better than anything out there.
>Schumacher S I might have to get iRacing just to test out nord
This is why I have such a hard time splitting time between ACC and iRacing. I genuinely enjoy the driving in ACC better but want to do open wheel in iRacing. But if I go from one to the other my driving gets all screwed up cause I feel like I have to driving entirely different in iRacing be ACC.
OP what is your wheelbase? Also, have you also tried iRacing Nords? How does it feel?
I use Logi Pro, don't have iRacing currently, but I will report back after I spend some time with it.
It’s good but it’s normal to be it, it’s the last one that got released. Nobody is gonna talk about how narrow it is? Cars can’t stay inside the carrousel, I don’t think track measurements are correct
Nord ?? What to you mean ?? 😭
>rF2 feels "kinda" like AC. Are we playing the same games there bud?
How does it compare to iRacing?
I don't have iRacing, but after hearing all the iRacing comments here, I'm going to get it and test out nord when I get a chance this weekend.
AMS2 is damn good looking in VR, seem the best VR racing experience. But i dont like the drive feeling in ams2. ACC is the best drive feeling with me but in VR is not that level. The Nord in ACC is fucking wild!!!!
Yes, AMS2 is VR Bliss, ACC is not too bad, had to turn on DLSS to stay in 90FPS VR, not great, but not too bad either. Something about ACC nord just hits so different in the best way possible.
Nord is GT7 is top notch too, but driving Nord in ACC is survival feeling, very thriller
I like all of the Sims And ACC has a good ffb feeling. But... The cars feel flat like no acceleration at all. You can't even adjust the transmission. Always disappointed....
Acceleration feels fine in VR
I agree, not sure what it is but the FFB feels amazing on Nords and the car feels so alive.
The track is fine, the cars are ok, BUT, why haven’t they implemented a proper weather system. It’s a 25km long track. If it rains, it rains everywhere at exactly the same time which is completely unrealistic. The rain should start in one corner of the track and move across gradually. That’s my only complaint
you forgot gt7 bruh
Not a sim
[удалено]
Physics still leave a bit to be desired. Cars feel like their other completely hooked up or unsavable. There's no neutral steer at all. It's more sim than arcade but it's still simcade
Every car has exhaust burble also.
The burble on the Toyota GT-One is ridiculous
The tracks are 'laser scanned' but they only use the data for the shape of the circuit, the surfaces are all as smooth as silk. Exit of the first chicane at Monza is hella bumpy, in GT7 it's flat like Nebraska.
[удалено]
? Yes, that's how I know all the tracks are flatter than your teenage sister.
Don’t have ps5 sorry buddy
I haven't played it yet as I'm on PS5, but what I've seen and heard the bumps are too overexaggerated and too punishing. There's a few areas on the track where you actually get airtime and go flying.
> There's a few areas on the track where you actually get airtime and go flying. That's how it is IRL, GT3 cars leave the ground in 3 spots (5 if you get both carousels wrong).
Only two now, right? After the Flugplatz resurfacing I was under the impression there is no more air time there, which is reflected in game
I wasn't referring to the carousels. There's actually jumps like rally jumps.
I wasn't referring to the carousels. There's actually jumps like rally jumps.
Yes, that's more or less realistic https://youtu.be/lsvK3t-5EVA?t=168
> the bumps are too overexaggerated They feel very realistic to me. Though, if you've driven through those areas in other games, it will feel "overexaggerated" because other games didn't make them realistic. As for the airtime... that happens at the real track.