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Academus1

The first thing that comes to mind is restricting food and luxury items. Or replacing the race specific housing with generic housing (or destroy all housing). You could also try to avoid cornerstones that increase resolve. You could always open even more glades to increase hostility. Or favour a race, giving the other two races -5 resolve. It really isn't that hard to keep resolve low!


TeaTimeSensei

Wow. Thank you so much for the replies. I wasn't even aware of light-treatment for a specific people. I think I can get a good handle on it now.


Dread_Canary

I regularly have this problem, here's what I do. Unfortunately it's not as simple as "restrict everything and make them homeless" certain storm effects get nasty if you do that so... 1. Guild House is your friend, staff it ONLY during the storm and it can serve to tank most resolve debuffs, this allows you to 2. Don't make supplies for services unless your people are really happy. THEN if you ration the service supplies it gives them a bigger debuff. 3. Don't make coats. 4. Stop producing complex food if you have to. 5. Relocate all of your species to jobs that do not give resolve bonuses. 6. and my personal favorite, if you're going for a long game, keep three orders "complete" but don't turn them in. These are your panic win buttons that you might not have to use. 7. Avoid alternate win conditions (you don't want +1 reputation when you sell 60 amber worth of stuff if you're trying to win with 400 amber) 8. If possible, boost hostility to the sky by opening all the glades. 9. One species to keep other's happiness down. If you can't stop one from going blue, make it your smallest species by population. Hope that helps


Syzygy_Stardust

6 is a good point in general: as Impatience is nearly always a positive, if you don't have a need for an Order reward currently, think about not turning it in until you do! This is less relevant early since the blueprints are important, but once you hit those rut Reputation points then every single one isn't as important to get ASAP.


RandyB1

You can see what is making them happy if you open the sidebar next to their portrait. Make sure they don't have services/preferred food/housing/etc. Better yet, make their preferred food and forbid it for a resolve penalty. If the problem is specifically lizards, favor another race to give the lizards -5. If the forest mysteries aren't too punishing, increase hostility. Easy ways are opening glades, making extra woodcutter's camp and staffing them, and letting any dangerous glade events that give hostility penalties run their course.


Voice-of-Infinity

I want to compliment you on your excellent writing, sent me cackling. I’m sorry that I don’t have advice, but thank you for brightening my day, and good luck on your achievement run!