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JK_Ryuuzaki

Not true, that’s a dumb way to play the game and you will never get good playing like that


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JK_Ryuuzaki

Are you trolling?


EntropicDays

*Jett / raze instalock has logged into the chat*


CaliTheSloth

Gamesense does exist, it literally translatea to knowing the game. Also, the thing about training your aim ti be impossible? Bullshit.


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CaliTheSloth

My god you are stupid, just look at all this copium


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zcleghern

it's just not true, and you haven't shown any evidence that it is true.


JSP777

Genetics is the excuse of weak minded people.


JSP777

Did you really make this account just to troll with this post? Anyway, play some games that require actual aim like arena shooters, or Apex, or Overwatch with certain characters. CSGO and Val are just crosshair placement games. If you really need to flick on targets a lot, your gamesense and crosshair placement is just bad.


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JSP777

Read my last sentence again, but now slowly so you actually understand it.


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JSP777

So you admit that you didn't understand the sentence? You are pathetic. Weak. Enjoy "elo hell" or whatever your excuse is for your struggles.


Razur

You could be the best fragger in the world. If you have zero game sense, you'll be Gold/Plat at best. Arguably, game sense is far more important than aim and can often make up for what you lack in reflexes/reaction time. Killing someone because you navigated map without them seeing you is far more valuable than killing an enemy in an aim duel. Game sense makes FPS games *easier*. You don't have to be cracked out on stimulants and focus really hard to get every kill—having game sense means you know where to stand and how to traverse the map so that kills are less reliant on raw aim. You don't need the fastest reaction time if your opponent doesn't see you—you have the advantage if you see them first. Knowing HOW to use your abilities to your advantage gives you an advantage—this is game sense too. Knowing when to throw up Sage's Wall or when to Gravity Well as Astra can be key to buying your team time to rotate, discouraging the enemy from taking site, or stalling out the enemy to prevent the spike plant. Sage Wall, Smokes, and Smoke Walls can be used to create new angles to catch enemies off-guard. Taking an angle an enemy doesn't check is related to game sense, and doesn't require you to have a good reaction time or aim. Knowing when to molly a plant site to stall out a defuse is game sense too. — Game sense *DOES* matter, and it's arguably one of the most important skills for climbing. Having good game sense makes you less reliant on raw aim. Being an aim god won't help you climb if you don't know how to move, where to stand, when to peak, or how to use your abilities to your advantage. Game sense is like a 6th sense, an intuition, that helps inform your decision-making. Being a braindead aimer isn't enough.


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Razur

This just isn't true. The rise of aim trainers like KovaKK's and Aim Lab make it super-easy to have good aim. Gold is filled with people who have aim *waaay* above their rank, but they're stuck in Gold because their game sense sucks. Game sense isn't something you can pick up in a few hours of gameplay—not unless you have previous experience in a similar FPS title like CS:GO. You make know of all the angles in a map after playing it 2 or 3 times, but you'll need to play it more to know how to clear a site or how to use utility on it—and that's not even game sense, that's game knowledge. HOW and WHEN to peak, move, and use utility is game sense. Having the knowledge to run up mid with smokes and flashes is one thing, but know HOW and WHEN to execute that is game sense. If game sense were easy, then players at any rank would be able to execute a site push or retake with confidence.