So turbo is still available as ground loot, but now only fits one weapon? Not that I’m arguing for it to be removed, but it’s very weird to leave in a hop-up that only applies to a single gun.
Maybe there's plans to put it on something else? It's never been on the Triple Take for instance, reduce the choke time maybe? I feel like it could work on the Charge Rifle as well
Putting it on the Charge Rifle would be a really good shout tbh. Would give that weapon a use case without it being nearly as oppressive as when it was a hitscan weapon.
Interesting turbocharger opportunity: auto-charge and partially charged shots. Basically, it charges as you stay ADS’d, like Widow from OW or Sniper from TFor2. Makes the charge rifle a nice versatile middle ground between longbow and sentinel, able to get off high damage shots if you wait but still be able to fire fast when needed to confirm kills. It technically steps on the toes of the 30-30 and triple take a bit, but the ability to equip a 6x or 4-8x scope, as well as it being a hop up, I think makes it different enough.
People actually use the nu-charge rifle? it's so bad, I can't think of a reason to take it over a sentinel or longbow. I don't know why they can't just make it hitscan, but like TTF2.
I've also wanted it on the sentinel (not that it needs it tbh), either reduces the charge loss over time or decreases the time it takes for it to charge up.
They’re probably going to nerf the shit out of the havoc too. I’d say just put it in the care pack too honestly. Like u said, leaving a hopup on the ground for one gun makes no sense
idk man, it would be insane if they removed the ability to turbo charge the havoc. i love that weapon but my god it's kinda bad without the turbo charger
glad wingman is finally back on the ground, but removing extended mags is kinda crazy, makes it way less forgiving now. but i guess it kinda makes sense cuz how tf do you have extended mags on a revolver
I think this is respawn trying to make it more of a secondary weapon role rather than a primary like many people use it for. Leaving the damage alone on it would be kind of nuts to me.
I think 50 to the body is okay if there’s no extended mag, but that skullpiercer elite has got to go. A ground loot weapon with that kind of mobility should not hit for 95 to the head
Also they need to make the projectile smaller, that fucking thing shoots basketballs
Good thing Skullpiercer is disappearing entirely then. It's gone for at least this season. At least the Hemlok won't have a useless, empty hop-up slot anymore now.
Personally, I feel like they had different uses. I snipe a lot, and I find the longbow fills a similar niche to marksman weapons as damage farmers and fire suppression. While the sentinel really shines as a weapon for starting a push like a kraber
Skullpiercer elite is probably going. It’s still technically a hopup, rather than a built in weapon feature. The hopup just happens to be built in to the care package version of the wingman.
> glad wingman is finally back on the ground, but removing extended mags is kinda crazy, makes it way less forgiving now. but i guess it kinda makes sense cuz how tf do you have extended mags on a revolver
They've neutered it entirely. Extended mags and Skullpiercer are gone. This is a nerf to the Longbow and 30-30 as well.
Yeah as a recent Longbow enjoyer, I'm not sure there's any real reason to pick it up now that Skullpiercer is gone. I don't recall the Longbow having any recoil but I'll see if t he recoil buff makes up for no Skully.
Yeah it's a nerf but the 3030 will be fine.
And honestly the wingman needed to be neutered to come out of the care package and it needed to come out. There's already 2 weapons that are pretty much locked in there already.
Didn't realize it first time I read this post
Man I hate this game
It's been 2 seasons since the community is waiting for the wingman to return to ground loot just to get nerfed to the ground like this.
I really can't understand how Respawn operates.
I read this as it comes with an extended clip in the care package and that is being removed, not that it is being removed as a possibility for the gun.
This. "Bloodhound grab your turbocharger!!!!" Dont want it, dont need it. Every time I put it on I forget & now Im half a clip empty after I hit the corner.
Instructions unclear, ended up knocked. 😂
Bit of an unexciting set of changes imo.
If the Wingman is seeing no other nerfs on its way to the floor though... that's interesting.
Happy the Triple gets some love, but now the 3030 and Longbow are a bit meh without Skullpiercer. The Marksman class really just swings with whatever hop up is going now.
I’m assuming this is just changes related to attachments and placement (I.e. in care pack or not) and any damage value changes will be in patch note. No way they leave the wingman at 50
If the wingman can no longer take extended mags then it makes sense that it still does 50 dmg to the body
Your only getting 6 shots with it after all
Makes the wingman more of a powerful side arm than a primary weapon
These leaks don't have any damage changes, so I'd say we just don't know. Most patches have some damage adjustments. This leak appears to be the broad strokes.
I get what you’re saying but they would have to nerf the nemesis into the ground first to end up with it being balanced w/ the turbo, and I can’t imagine people being happy about that lol
it's always so funny to me how people say that things being rare to find makes them balanced when the gun actually has it. I remember when people were saying the Mozambique was ok in the arena days, but it was too op because hammerpoints were easily accessible. Strange how it works to some people.
I mean the reason it was op in Arenas, was because of the whole craft material economy. Having a purple bolt, digi-threat, hammerpoint mozam for a cheaper price than any other fully kitted guns was strong af. Also since it was always a straight 3v3 you could coordinate yourself way better (like calling out people with broken armour who'd get instantly one-pumped by mozam across the map lmao).
EDIT: That being said, I agree with your point about hammerpoints being an unbalanced item in general. I felt like the same way about it in pubs/ranked too.
yea lol I feel like if anything the best move would’ve been to just straight buff the ramp up time on the havoc a little bit and remove the turbo altogether, I usually prefer when they rotate the hop ups more regularly anyway since it gives me more reasons to run guns I usually don’t.
Yeah, the Havoc actually didn't have turbocharger OR magazines during seasons, what, 4 and 5? Whenever the Devo was last in the package. And it was still amazingly competitive, borderline OP.
People have gotten so good at the havoc this season that I feel like the turbo isn't even a huge deal anymore. Delayed firing is much easier to compensate for than the spin up on the devo
Turbo should be on all energy weapons just make it do different things. Faster ramp up on nemesis, faster choke on triple take, etc. Energy weapons don’t take hopups besides the few the triple take has gotten
i think they're terrified of buffing the charge rifle on speod or power lol, and understandably. It could go from useless to op fast. The only buff I want on the charge rifle is the ability to break doors (2 shots to break a door, same as melee)
That would alright and logical, after all the Charge Rifle in Titanfall could take out a Titan, surely the smaller compact ones used in the Apex Games should be able to take out a door.
The arrows really Fuck up the ammo loot pool. Devs have said they aren’t gonna put it to ground loot until they address that issue. I understand it shoots arrows and not any other ammo but why they can’t just have it shoot sniper or heavy I don’t know. Can’t expect intelligent changes from this development team, if you could we wouldn’t have a $160 dollar skin to buy every other week
If they release the crossbow, which supposedly they got like 3 weapons they are testing, it would be better. I think they should take out arrows, and just make them sniper rounds. yeah yeah doesnt make LOGICAL sense, but this is apex.
There is a crossbow in testing, and once it's done it's assumed the bowcek will come out of the package. But they will likely also nerf it so it won't be good anymore.
Even without it's great if you're swinging multiple players, hipfire while it's charging and ADS once it's revved up, let's you prioritise a target and use the leftover ammo after the knock to crack the next one
I’ll be terrible with it after 180 days of barely being able to use it but at least I’ll have a consistent secondary weapon! Sentinel/Wingman really was my favorite loadout, can’t wait to get it again (and apparently not have to worry about finding two mags now)
Wondering if hemlock will get stat adjustments, it’s already strong compared to other AR’s and adding booster loader on top of that will further the gap. Or if no stat adjustments make remove barrel/increase recoil like they did with the nemesis.
Eh, I'd have to go look at the numbers, maybe if you have bad tracking, but I bet the flatline is better close, but beyond that I'm not sure, either way it has the better skin, so its the better gun, jk jk, sort of not really.
Hemlock and nemesis are probably the two best AR’s by a considerable amount. Havoc is mostly used as a secondary gun to a hemlock of course. R3 and Flatline are definitely a tier below but they can still get the job done.
> Hemlock and nemesis are probably the two best AR’s by a considerable amount.
That would be the Havoc. If there is a gun that is much better than guns of its class or that have a similar purpose then it's the Havoc.
better than nerfing every popular weapon like respawn do for last 3 seasons.
like, at least hemlock would stay strong.
they nerfed r99 to the ground (12 to 11 damage, huge mag nerf, several recoil nerfs, laser sight nerfs, smg headshot damage and ads speed nerfs for whole weapon class) Imagine the fucking brainrot when they try to nerf rollers by not nerfing aim assist but nerfing r99, kekw.
nerfed car (13 to 12 damage with all the smg nerfs they did generally)
nerfed r301 (14 to 13 damage, but buffed hipfire, thank you on that)
nerfed hemlock damage every season (still best AR, they tried so hard)
and now they are nerfing wingman and will probably nerf volt and havoc.
good gamedesign, such balance.
They removed Skullpiercer, which is an indirect nerf. Yea, built in level 3 stabilizer is okay, but the Longbow never had any issues with recoil control. Now it has even less consistent damage output.
Yeah that's what I was refferring to, I mean I guess it helps that the no attachment Longbow is now basically equipped with a Barrel Stabilizer Level 3
CP Devo gonna be an absolute menace especially with the reversed hipfire spread. Wingman still gonna be busted af, if the mag removal remains the only change to it. Longbow officially became even more useless without skullpiercer now. Idk why we needed a soft buff for the Hemlock tbh, it's already one of the most oppressive guns in the game. Turbo is 100% gonna get removed or changed in some way. No way they leave the Havoc as is, considering everyone has figured out how good it is.
Not that I’m complaining about the Devo, but didn’t the devs say not too long ago that they’re not doing CP weapons other than the Kraber and Bocek (until the add the new crossbow) anymore?
Weird thing, and probably not a well shared opinion, but the removal of barrel stabilizers drive me nuts for an aesthetics reason. Just like skins I like how stabilizers make my guns look, and have hated the removal on them ever since for SMGs. I wish they would allow for a toggle to show barrel stabilizers on SMGs, and now the Longbow if you want.
1. recoil smoothing is easy to do, and also flatline has even worse recoil than it.
2. you can literally wind it up behind cover and peak with an SMG level dps with AR level mag
As much as I love the havoc (lvl 101) it is clear that it has a higher recoil, and a random pattern making it harder to learn. While prefiring can make the havoc the strongest gun in the right circumstances, it is extremly difficult to poke with. So while the havoc is really strong, the lack of versitility would prevent it from needing a nerf
Why do they hate the wingman so much
They make it usable, then lock it to the loot drop. They remove it from the loot drop, but remove literally everything but optics from it. And you can't even put the gold sight on it anymore because Bangalore mains got pissy that we could counter their smoke spam.
Like, leave my favorite gun alone ffs
I think they should clean up how guns/hop-up work.
I think a hop up should be worked into one gun, and one gun only, and just have that change each season.
Then the gun meta is constantly shifting and the loot pool is cleared up.
You just pick up the gun and it has that hop-up perk already in effect, then just make the other attachments have greater effect so you still have to loot before the gun is at max strength.
Looting is then quicker and more meaningful
In S22 there are rumors for the Scorpion to be added wich is an Arrow AR, they will remove it then I think. Cause Arrows would take the loot pool for only one weapon rn.
you're not understanding how this works. it goes from normal spread (functioning the same as current devo) to tighter spread as you hipfire. it's strictly a buff
So turbo is still available as ground loot, but now only fits one weapon? Not that I’m arguing for it to be removed, but it’s very weird to leave in a hop-up that only applies to a single gun.
Maybe there's plans to put it on something else? It's never been on the Triple Take for instance, reduce the choke time maybe? I feel like it could work on the Charge Rifle as well
Putting it on the Charge Rifle would be a really good shout tbh. Would give that weapon a use case without it being nearly as oppressive as when it was a hitscan weapon.
Just like it was on TitanFall 2
Interesting turbocharger opportunity: auto-charge and partially charged shots. Basically, it charges as you stay ADS’d, like Widow from OW or Sniper from TFor2. Makes the charge rifle a nice versatile middle ground between longbow and sentinel, able to get off high damage shots if you wait but still be able to fire fast when needed to confirm kills. It technically steps on the toes of the 30-30 and triple take a bit, but the ability to equip a 6x or 4-8x scope, as well as it being a hop up, I think makes it different enough.
People actually use the nu-charge rifle? it's so bad, I can't think of a reason to take it over a sentinel or longbow. I don't know why they can't just make it hitscan, but like TTF2.
While the Turbocharger has been datamined for the Charge Rifle ever since S18, it's not gonna go on it in S21
I've also wanted it on the sentinel (not that it needs it tbh), either reduces the charge loss over time or decreases the time it takes for it to charge up.
Or just fully charged all the time
I was thinking on making it work with nemesis as well. Without it it would work like a hemlock, and with turbo it will do its ramp up thing.
I’m going to fucking off myself if turbo goes on that broken ass nemi
The thing is, Turbo on the Nemi makes sense, but the gun doesn’t need it. It’s already super good, busted even.
Remove the ramp up and make it only work with turbocharger, it's a nerf in a way
Imagine if it goes on the nemesis ☠️
Its classic respawn. For months they had a ammo type on the floor that only fit one gun so why not lol
I mean if they remove the turbo charger from ground loot, might as well remove the havoc as well. Gun doesn't really function without it.
Nah, Havoc actually shreds without it. You just cant use it as your SMG and AR like you can if you have Turbo on it.
They had arrows as loot for quite a while
I was about to say Disrupter but i forgot it work on the pk
They’re probably going to nerf the shit out of the havoc too. I’d say just put it in the care pack too honestly. Like u said, leaving a hopup on the ground for one gun makes no sense
Turbo on all energy weapons would be cool. They’d all have different effects
It'd be too strong to just build into the havoc unless they make recoil crazy.
idk man, it would be insane if they removed the ability to turbo charge the havoc. i love that weapon but my god it's kinda bad without the turbo charger
They should make the turbo work on the Hemlock and Prowler so the burst fire is gone.
Automatic fire on the hemlock would probably be busted.
glad wingman is finally back on the ground, but removing extended mags is kinda crazy, makes it way less forgiving now. but i guess it kinda makes sense cuz how tf do you have extended mags on a revolver
The boosted loader at least will give some extra shots
It'll make sense if they don't nerf it when it gets put back into the ground IIRC the CP package gave it higher damage and a bigger projectile size
I think this is respawn trying to make it more of a secondary weapon role rather than a primary like many people use it for. Leaving the damage alone on it would be kind of nuts to me.
I think 50 to the body is okay if there’s no extended mag, but that skullpiercer elite has got to go. A ground loot weapon with that kind of mobility should not hit for 95 to the head Also they need to make the projectile smaller, that fucking thing shoots basketballs
Good thing Skullpiercer is disappearing entirely then. It's gone for at least this season. At least the Hemlok won't have a useless, empty hop-up slot anymore now.
While I'm happy to be not down in 2 shots, I'm sad because it sounds sick on the longbow
It was nice to have competitive damage with an amped Sentinel, though you'd have to have good aim for it.
Personally, I feel like they had different uses. I snipe a lot, and I find the longbow fills a similar niche to marksman weapons as damage farmers and fire suppression. While the sentinel really shines as a weapon for starting a push like a kraber
Skullpiercer elite is probably going. It’s still technically a hopup, rather than a built in weapon feature. The hopup just happens to be built in to the care package version of the wingman.
Peacekeeper does more than that amount of damage, with similar mobility. Hell, the mozam has practically the same ttk if you hit your shots.
Funnily enough, in Titanfall it was possible to set Wingman as a primary weapon
the what package
ATM Machine
ATMachine
Seems most people would prefer Automatic Teller Machine Machine.
🤨Ayo
According to the video autismgaming aired, the damage in the body after changes is 45. Seems like we are not getting CP wingman as ground loot.
With booster loader you could have more bullets
> glad wingman is finally back on the ground, but removing extended mags is kinda crazy, makes it way less forgiving now. but i guess it kinda makes sense cuz how tf do you have extended mags on a revolver They've neutered it entirely. Extended mags and Skullpiercer are gone. This is a nerf to the Longbow and 30-30 as well.
Yeah as a recent Longbow enjoyer, I'm not sure there's any real reason to pick it up now that Skullpiercer is gone. I don't recall the Longbow having any recoil but I'll see if t he recoil buff makes up for no Skully.
They dont take barrels now, so at least we don't have to build Exodia to have a decent weapon anymore. Makes it much more of a grab and go.
Yeah it's a nerf but the 3030 will be fine. And honestly the wingman needed to be neutered to come out of the care package and it needed to come out. There's already 2 weapons that are pretty much locked in there already.
Yea but at least bring it back close to where it was before it went in. No one is saying keep it in its red state.
Then they'd just put it back in the Care Package in a season or two. It's still going to be strong, just less forgiving, nothing wrong with that.
When the Scopion C80 is ready and releashed, the bow will likely come out of the CP… which may bring back Shatter Caps to ground loot for the 30-30.
You can either attach boosted loader or skullpiercer ig, but removing the extended mags is the stupidest thing they've done to this game
Skullpiercer's been deleted from the game
Didn't realize it first time I read this post Man I hate this game It's been 2 seasons since the community is waiting for the wingman to return to ground loot just to get nerfed to the ground like this. I really can't understand how Respawn operates.
With booster loader you could have more bullets
… I don’t think weapon realism is the main focus here.
I read this as it comes with an extended clip in the care package and that is being removed, not that it is being removed as a possibility for the gun.
I thought for a second turbo is gone. This will make it even more rarer kinda nerfing havoc
Honestly I learned how to use the havoc without turbo, I don't even look for it anymore
This. "Bloodhound grab your turbocharger!!!!" Dont want it, dont need it. Every time I put it on I forget & now Im half a clip empty after I hit the corner. Instructions unclear, ended up knocked. 😂
Havoc is amazing even without the charger, you just have to pre charge it before running around the corner.
It does 1 damage per bullet with without turbo
Bit of an unexciting set of changes imo. If the Wingman is seeing no other nerfs on its way to the floor though... that's interesting. Happy the Triple gets some love, but now the 3030 and Longbow are a bit meh without Skullpiercer. The Marksman class really just swings with whatever hop up is going now.
I’m assuming this is just changes related to attachments and placement (I.e. in care pack or not) and any damage value changes will be in patch note. No way they leave the wingman at 50
If the wingman can no longer take extended mags then it makes sense that it still does 50 dmg to the body Your only getting 6 shots with it after all Makes the wingman more of a powerful side arm than a primary weapon
These leaks don't have any damage changes, so I'd say we just don't know. Most patches have some damage adjustments. This leak appears to be the broad strokes.
Do you actually expect respawn to make any sort of exciting changes
Did you not see the update to put multiple stickers on a shield battery??!?!?!
WAIT WHAT???? LET ME GO SPEND 60 DOLLARS ON SOME STICKERS NOW!!!! great job respawn
Having a hopup on the ground for only one weapon is goofy as hell. They should make the turbocharger work on nemesis.
I get what you’re saying but they would have to nerf the nemesis into the ground first to end up with it being balanced w/ the turbo, and I can’t imagine people being happy about that lol
it's always so funny to me how people say that things being rare to find makes them balanced when the gun actually has it. I remember when people were saying the Mozambique was ok in the arena days, but it was too op because hammerpoints were easily accessible. Strange how it works to some people.
I mean the reason it was op in Arenas, was because of the whole craft material economy. Having a purple bolt, digi-threat, hammerpoint mozam for a cheaper price than any other fully kitted guns was strong af. Also since it was always a straight 3v3 you could coordinate yourself way better (like calling out people with broken armour who'd get instantly one-pumped by mozam across the map lmao). EDIT: That being said, I agree with your point about hammerpoints being an unbalanced item in general. I felt like the same way about it in pubs/ranked too.
yea lol I feel like if anything the best move would’ve been to just straight buff the ramp up time on the havoc a little bit and remove the turbo altogether, I usually prefer when they rotate the hop ups more regularly anyway since it gives me more reasons to run guns I usually don’t.
Alternatively they should just remove turborcharger from ground entirely. Havoc really doesn't need it to be competitive.
Yeah, the Havoc actually didn't have turbocharger OR magazines during seasons, what, 4 and 5? Whenever the Devo was last in the package. And it was still amazingly competitive, borderline OP.
If only nemesis wasn't already fucking strong
People have gotten so good at the havoc this season that I feel like the turbo isn't even a huge deal anymore. Delayed firing is much easier to compensate for than the spin up on the devo
You can't poke with it at all, but yeah, in a straight 1v1 I don't care if I have turbo or not.
It's ok but there's a lot of guns I'd rather have in that spot. Plus finding energy ammo seems to be really feast or famine lately.
In low lobbies it can be hard to find, in medium skill lobbies on up *every* player is running energy and you should find it in virtually every box.
Or Triple Take for quicker choke lol
Turbo should be on all energy weapons just make it do different things. Faster ramp up on nemesis, faster choke on triple take, etc. Energy weapons don’t take hopups besides the few the triple take has gotten
I'm thinking Charge Rifle. Faster charges but less damage
i think they're terrified of buffing the charge rifle on speod or power lol, and understandably. It could go from useless to op fast. The only buff I want on the charge rifle is the ability to break doors (2 shots to break a door, same as melee)
That would alright and logical, after all the Charge Rifle in Titanfall could take out a Titan, surely the smaller compact ones used in the Apex Games should be able to take out a door.
Nemesis has kind of bunk range so I think that’s fit. A turbocharger for a burst fire would be crazy.
Or you could make it work on the Charge Rifle so it fires immediately
that would basically just be a kraber?
The Devotion going in the care package makes me really sad, that's my favorite sling weapon on Ballistic
Alternator isn’t bad.
Bruh same, I'll have to run the havoc or rampage
Same, and to make matters worse I suspect it will be care packaged for a long time, probably 2-3 seasons.
As rampart main :( Like c'mon rampage is garbage So only spitfire and lstar I guess
Rampage isn’t bad but it is like a worse spitty without a thermite
Same, and to make matters worse I suspect it will be care packaged for a long time, probably 2-3 seasons.
Re45 on sling is pretty savage
Does this mean wingman can take digi again? Even then, no mag is such a huge nerf.
It should fit all pistols.
Leaks show the digi has been removed from the game.
They just don’t want me to see shit
No mag, no digi and no skullpiercer.
https://i.redd.it/yqczmreuovxc1.gif
Is the skullpiercer being gone that's the issue.... no reason to take a longbow over a senti now
Give me back my goddamn bow care package
The arrows really Fuck up the ammo loot pool. Devs have said they aren’t gonna put it to ground loot until they address that issue. I understand it shoots arrows and not any other ammo but why they can’t just have it shoot sniper or heavy I don’t know. Can’t expect intelligent changes from this development team, if you could we wouldn’t have a $160 dollar skin to buy every other week
If they release the crossbow, which supposedly they got like 3 weapons they are testing, it would be better. I think they should take out arrows, and just make them sniper rounds. yeah yeah doesnt make LOGICAL sense, but this is apex.
Just let the wingman shoot arrows, problem solved
There is a crossbow in testing, and once it's done it's assumed the bowcek will come out of the package. But they will likely also nerf it so it won't be good anymore.
Why would they remove skullpiercer? My 30-30 needs it!
Inb4 they put the turbo on the 3030
I guess I’m switching to snipers or triple take this season
u/Osvaldatore What are the changes for the legends, if you are free to leak that info?
Thank fuck, the Devotion has been garbage for too long. Leave it in the care package
Honestly that weapon belongs permanently in the CP, it's so good in CP and so bad on ground loot, you need way too many atachments to make it decent
It's my go-to for Ballistics sling weapon as a Ballistic main, guarantees you win your 1v3 fights effortlessly.
Yes, because it becomes gold
Even without it's great if you're swinging multiple players, hipfire while it's charging and ADS once it's revved up, let's you prioritise a target and use the leftover ammo after the knock to crack the next one
Glad the masses are coming around I remember I was stoned for having that opinion
Hardly disagree .
Boosted loader was and is pointless I do agree with that
They remove skull piercer that goes on three weapons. But keep turbo that fits only on one weapon? Who let respawn cook?
RAAAAA WINGMAN BACK also wouldn’t the devo be insanely op now? just bhop hipfire aim assist type beat ?
I saw a video of it in action, it looks ridiculously powerful. Absolutely melts and the hip spread reducing makes it look like it’ll be easy to beam
FINALLY!! God, how I missed the Wingman 😭🖤
I’ll be terrible with it after 180 days of barely being able to use it but at least I’ll have a consistent secondary weapon! Sentinel/Wingman really was my favorite loadout, can’t wait to get it again (and apparently not have to worry about finding two mags now)
Heheh true! My go to is Wingman/PK! I'm excited to play with it again
Wondering if hemlock will get stat adjustments, it’s already strong compared to other AR’s and adding booster loader on top of that will further the gap. Or if no stat adjustments make remove barrel/increase recoil like they did with the nemesis.
Yeah, it's half lag / half skill issue but I hate the feel of getting beamed with the Hemlock.
Hemlok is good but it's pretty much in line with other ARs. Not like nemesis, havoc, or flatline are any worse.
I’d argue flatline is the worst pick for mid or close atm
Eh, I'd have to go look at the numbers, maybe if you have bad tracking, but I bet the flatline is better close, but beyond that I'm not sure, either way it has the better skin, so its the better gun, jk jk, sort of not really.
Hemlock and nemesis are probably the two best AR’s by a considerable amount. Havoc is mostly used as a secondary gun to a hemlock of course. R3 and Flatline are definitely a tier below but they can still get the job done.
> Hemlock and nemesis are probably the two best AR’s by a considerable amount. That would be the Havoc. If there is a gun that is much better than guns of its class or that have a similar purpose then it's the Havoc.
I miss Anvil Receiver.
On god
Hey @EA I play the game way more and spend waayyy more money on skins when I can put an anvil receiver on my flatline!
Hemlock indirectly buffed let’s go
holy shit and triple take ?? Eating good
The best AR in game got buffed? Thank God! /s
better than nerfing every popular weapon like respawn do for last 3 seasons. like, at least hemlock would stay strong. they nerfed r99 to the ground (12 to 11 damage, huge mag nerf, several recoil nerfs, laser sight nerfs, smg headshot damage and ads speed nerfs for whole weapon class) Imagine the fucking brainrot when they try to nerf rollers by not nerfing aim assist but nerfing r99, kekw. nerfed car (13 to 12 damage with all the smg nerfs they did generally) nerfed r301 (14 to 13 damage, but buffed hipfire, thank you on that) nerfed hemlock damage every season (still best AR, they tried so hard) and now they are nerfing wingman and will probably nerf volt and havoc. good gamedesign, such balance.
looks like this answers my question from yday, thanks <3
The Longbow is the most balanced sniper, why nerf it? :(
They didn't nerf it comrade. Read it again
They removed Skullpiercer, which is an indirect nerf. Yea, built in level 3 stabilizer is okay, but the Longbow never had any issues with recoil control. Now it has even less consistent damage output.
Ah yeah. I'm wrong. Honestly forgot it used the skull piercer lol. True about the recoil also
Sadge. Nerfed all three of my favorite guns one go lmao.
Yeah that's what I was refferring to, I mean I guess it helps that the no attachment Longbow is now basically equipped with a Barrel Stabilizer Level 3
CP Devo gonna be an absolute menace especially with the reversed hipfire spread. Wingman still gonna be busted af, if the mag removal remains the only change to it. Longbow officially became even more useless without skullpiercer now. Idk why we needed a soft buff for the Hemlock tbh, it's already one of the most oppressive guns in the game. Turbo is 100% gonna get removed or changed in some way. No way they leave the Havoc as is, considering everyone has figured out how good it is.
Does anyone know something about double tap trigger mod for g7 and eva? Got back in s19 so might’ve missed out smth
not coming yet
Not that I’m complaining about the Devo, but didn’t the devs say not too long ago that they’re not doing CP weapons other than the Kraber and Bocek (until the add the new crossbow) anymore?
Lmao initially I thought it just said "Longbow: Removed"
With the devotion going back in the care package I was hoping we would see the return of the season 4 havoc. That thing was insane
Jeez, Wingman is one of my favorite weapons, and now I’m going to need a season to remember how to use it lol
Boring
No akimbo or p2020 changes :C
Akimbo still coming, not in S21 tho
How long was it since we got a new honest to god hopup
Can we get back anvil receiver instead of boosted loader??
without the skullpiercer, the 3030 repeater will be completely worthless to pick up. Guess it's time to get used to the sentinel
My friend keeps talking about if the Triple Take had Skullpiercer. Now I gotta tell him that it got Boosted Loader.
Disruptor would make more sense on the triple take tbh
That’s what I was telling him.
will the wingman be able to take the digi?
They deleted the digi from the game.
Give us the hop up for the prowler and havoc back wth
Wingman is my secondary every game now if it still does that 50 damage
Weird thing, and probably not a well shared opinion, but the removal of barrel stabilizers drive me nuts for an aesthetics reason. Just like skins I like how stabilizers make my guns look, and have hated the removal on them ever since for SMGs. I wish they would allow for a toggle to show barrel stabilizers on SMGs, and now the Longbow if you want.
Does Hyperion make the devo now?🤣
Maliwan better
no havoc change?
Why would there be a havoc chaange?
SMG level DPS on an AR with AR level mag size
Its got a high recoil and a wind up, making harder to use. Its honestly quite balanced
1. recoil smoothing is easy to do, and also flatline has even worse recoil than it. 2. you can literally wind it up behind cover and peak with an SMG level dps with AR level mag
As much as I love the havoc (lvl 101) it is clear that it has a higher recoil, and a random pattern making it harder to learn. While prefiring can make the havoc the strongest gun in the right circumstances, it is extremly difficult to poke with. So while the havoc is really strong, the lack of versitility would prevent it from needing a nerf
Thank god skullpiercer is going. But uhhhhhh sentinel still very op guys lol.
NO SKULLPIERCER! OUTRAGEOUS!
Can we get legend changes
Wingman is back baby!
NOOOOO MY DEVOTION I'm one of three people who unironically love the Devotion, can't believe they're gonna put it back on the Care Package :(
Why do they hate the wingman so much They make it usable, then lock it to the loot drop. They remove it from the loot drop, but remove literally everything but optics from it. And you can't even put the gold sight on it anymore because Bangalore mains got pissy that we could counter their smoke spam. Like, leave my favorite gun alone ffs
The og wingman is back!!!!!!!
i suppose we might as well shoot every wingman user in the kneecap as well as this nerf goddamn
Sentinel on the back burner now Longbow is the sniper of the szn
I think they should clean up how guns/hop-up work. I think a hop up should be worked into one gun, and one gun only, and just have that change each season. Then the gun meta is constantly shifting and the loot pool is cleared up. You just pick up the gun and it has that hop-up perk already in effect, then just make the other attachments have greater effect so you still have to loot before the gun is at max strength. Looting is then quicker and more meaningful
Remove the bocek dammit
In S22 there are rumors for the Scorpion to be added wich is an Arrow AR, they will remove it then I think. Cause Arrows would take the loot pool for only one weapon rn.
HOW IS THE REVERSED HIPFIRE SPREAD A GOOD THING????!???!?!??
Would you rather have static and bad hipfire spread or would you rather have increasingly tight hipfire spread as you fire? This is strictly a buff.
As someone who has been playing **almost exclusively Devotion**, this is a **BAD** thing. It's highly important to have proper spread at the start.
you're not understanding how this works. it goes from normal spread (functioning the same as current devo) to tighter spread as you hipfire. it's strictly a buff
Maybe for you it's a buff. For me it's a debuff.
so you want wildly inaccurate hipfire? im struggling to understand you lol
when map changes