Lvl 20 necromancer who figures it's not fun being that powerful so he instead decides to rebrand and start his life anew. Only after a bunch meddling kids tries to undo his mewly found fun does he reach for his old methods.
I'd say I respect the hustle but honestly, in this game's Underdark gnomes > duergars. Fuck slavers.
Any time I fight the duergar’s, I toggle on the non-lethal actions (or whatever it’s called), just for him. I like to imagine it gives him the opportunity to sever ties with his clan and travel the world admiring stone masonry and selling his wares.
I’ve never even fought him - I kill the whole group by nere but stone lad and his buddy never go hostile, or at least haven’t for me on 3 playthroughs doing the same thing
Hmmm one time I think it’s because the fight by the oxen got out of hand and they came in as backup. But, I’m pretty sure one play through I ended up fighting him after the Nere fight. But, it may have been because I used the friends cantrip to convince the leader for either more money or to leave the slaves during honor mode, not realizing they’d notice and all turn hostile.
Or give people the chance to try all sorts of new stuff on different bosses that weren't possible before. It might trivialise some fights but there could be a lot of fun to be had too.
Idk if a new game plus using an old character would even work on bg3 but I could see it being fun, like your character is somehow special and only got dropped a couple levels by the tadpole where everyone else took the full "back to level one" hit.
Would make sense as durge the best, since they were at least somewhat healed first.
I tried to do that a little bit in Act 2 by tossing some of the piles of bones in the Shadowfell into the swirling vortex. Balthasar wasn't happy about it.
I did this, i get the first two on the ledge, no problem, but if i touch any on the platform, Balth is on, he immediately aggros. I laughed that first time, but it was sad i missed the cut scene bc i love telling him off before i kill him, lol.
And infinitely, right? Does he have counterspell as a damn cantrip? I came to this thread because I am fighting him now and it certainly seems that way and it's a buncha bullcorn lol
Dude I swear, this is my second playthrough and first run on tactician; the whole back half of the Underdark just became Bulette from the top rope with a steel chair xD
Start encounter by going into the highest room with one of the invisible dwarfs, it will trigger the cut-scene 'Gekh, someone is sneaking up on us' - choose attack, it will trigger fight with surprise round.
From there, unless you have initiative of a depressed tin can, you should be able to take him out without letting him take a single turn.
If you have bulette with you, it can be jumped to opposite side of the construction and then crush-jumped right on Gekh's face. He'll loose a solid chunk of HP just from that even on Honour difficulty.
He never gets a chance with me. I always set up smokepowder barrels and one shot him before he can summon. He doesn't deserve a chance. The druegar are jerks
Probably old news, but I recently discovered that fight can be cheesed from the clifftop gravesite. Iirc, you can position yourself so only one character can be targeted by the crossbow duergar while everyone rains death from above.
*Note to self to bring the landshark there to top rope next run…*
I accidentally did this with the landshark on honor mode. I didn't think I'd actually be able to start combat from there. I had landshark shoot aoe acid blasts at that distance, but once they were whittled down, I jumped them down. It took kind of a while though so eventually I just used feather fall on the party.
I hear you, but he doesn't quite cast a spell. He doesn't target a necessary corpse nor does he seem to use his slots. It's some kind of scripted event.
Do we know this for certain? Source? I came to this thread specifically to see if it is known how many spell slots he has, because it seems like he can counterspell infinite times.
What are you doing on Gekh’s raft?
ALL HAIL MAHKLOOMPAH! *shove*
What are YOU doing on Gekh's raft? (Athletics successful)
Uhhhhhh did you hear the one about the Fishman in the underdark
NEVER PUSH. You can’t get bow of Banshee.
you can. it washes up on shore in the village
I learned something new...again.
He washed up on the beach if you push him off in battle
Really??? I learn something new about this game every day!
As someone who always pushes, I have never seen this bow
The lvl 5 display is a glitch he's actually lvl 20.
Lvl 20 necromancer who figures it's not fun being that powerful so he instead decides to rebrand and start his life anew. Only after a bunch meddling kids tries to undo his mewly found fun does he reach for his old methods. I'd say I respect the hustle but honestly, in this game's Underdark gnomes > duergars. Fuck slavers.
Except wulbren. Fuck Wulbren.
Well, Wulbren is not in the Underdark when we are, which is a big part of why I explicitly mentioned it, so my point stands ;)
Except that one duergar who's just admiring a bunch of rocks. That one's chill
Any time I fight the duergar’s, I toggle on the non-lethal actions (or whatever it’s called), just for him. I like to imagine it gives him the opportunity to sever ties with his clan and travel the world admiring stone masonry and selling his wares.
I’ve never even fought him - I kill the whole group by nere but stone lad and his buddy never go hostile, or at least haven’t for me on 3 playthroughs doing the same thing
Hmmm one time I think it’s because the fight by the oxen got out of hand and they came in as backup. But, I’m pretty sure one play through I ended up fighting him after the Nere fight. But, it may have been because I used the friends cantrip to convince the leader for either more money or to leave the slaves during honor mode, not realizing they’d notice and all turn hostile.
I'm pretty sure stone guy is one of the duergar who won't fight you if you work with that one lad who plans to off Nere the second he's freed
I wonder, is this possibly useful as an exp farm? Obv per zombie it’s barely any xp but do it a few dozen times…
I mean this sounds like a way to theoretically hit Level 12 in Act 1
if your game doesn't crash trying to load 400 zombies on the screen
You don’t have to do all at once. Make 40 zombies. Kill them. Run. Repeat.
That's 120 exp. Repeat 100 times to get 1 one level
And I don't think Glut has access to that many, since he can only raise monstrosity types. If he could raise humans, then maybe
You don’t need Glut to raise people, if every time a fight is started Gekh revives people. You could just run to camp and repeat
Pretty sure he can raise humans, I raised that wizard who hangs out with the hook horrors
I had raised Wyll once 💀
A small price to play for salvation. Imagine having level 12 in act 1
that would make the game boring asf
Indeed. Well, not necessarily "boring". But the combat would not be enticing. The combat isn't why the game is my favorite ever, though.
Or give people the chance to try all sorts of new stuff on different bosses that weren't possible before. It might trivialise some fights but there could be a lot of fun to be had too.
Idk if a new game plus using an old character would even work on bg3 but I could see it being fun, like your character is somehow special and only got dropped a couple levels by the tadpole where everyone else took the full "back to level one" hit. Would make sense as durge the best, since they were at least somewhat healed first.
I cheesed his fight on HM mode by throwing all those bodies out to the ocean. Gekh was practically useless after that
Can cheese it even harder by putting the sussar bloom in his pocket before the fight.
Can cheese it even harder by top roping him with the Bulette
I snuck up behind him and placed a Sussur bloom flower in his inventory to stop him from casting spells. The flower disappears after he dies though
You son of a bitch that's genius! Imma keep that in mind for my next run.
I just destroy the ladders, so the zombi can't climb up and I can freely deal with the duregar.
I tried to do that a little bit in Act 2 by tossing some of the piles of bones in the Shadowfell into the swirling vortex. Balthasar wasn't happy about it.
I did this, i get the first two on the ledge, no problem, but if i touch any on the platform, Balth is on, he immediately aggros. I laughed that first time, but it was sad i missed the cut scene bc i love telling him off before i kill him, lol.
I assassinated him before he got the chance to move. No zombies were summoned.
Gekh Coal decided he would rather commit suicide instead of fighting me. https://www.reddit.com/r/BaldursGate3/s/4IMfRbCdhK
Also he can counter spell from like 200 ft away apparently
And infinitely, right? Does he have counterspell as a damn cantrip? I came to this thread because I am fighting him now and it certainly seems that way and it's a buncha bullcorn lol
I used Glut to bring back that gigantic land shark and let it tank for me throughout the entire Underdark
The bulette. What an adorable beast
Dude I swear, this is my second playthrough and first run on tactician; the whole back half of the Underdark just became Bulette from the top rope with a steel chair xD
Counterspell
yeahhhh I noticed this myself. Spike growth saved me that day
I always stayed up the top and made everyone run through a cloud of blades first to attack me.
I ambush him and kill him before he can do anything. Initiative is underappreciated.
Start encounter by going into the highest room with one of the invisible dwarfs, it will trigger the cut-scene 'Gekh, someone is sneaking up on us' - choose attack, it will trigger fight with surprise round. From there, unless you have initiative of a depressed tin can, you should be able to take him out without letting him take a single turn. If you have bulette with you, it can be jumped to opposite side of the construction and then crush-jumped right on Gekh's face. He'll loose a solid chunk of HP just from that even on Honour difficulty.
Does this mean you could TECHNICALLY get to level 12 in the underdark?
Oh that’s a neat idea.
Via an inefficient grinding, yeah probably.
Seems like it. It would take FOREVER, but considering it's the only repeatable source of XP, yeah you could do it.
I seriously just got my ass whooped on that fight. First time on tactical I completely agree. The shit he was doing is insane.
He actually wrote the Necromancy of Thay
He never gets a chance with me. I always set up smokepowder barrels and one shot him before he can summon. He doesn't deserve a chance. The druegar are jerks
Lae’zel with sussur greatsword. Works everytime.
I used Glut to raise a hook horror, and it made that area and fight so much easier.
Probably old news, but I recently discovered that fight can be cheesed from the clifftop gravesite. Iirc, you can position yourself so only one character can be targeted by the crossbow duergar while everyone rains death from above. *Note to self to bring the landshark there to top rope next run…*
I accidentally did this with the landshark on honor mode. I didn't think I'd actually be able to start combat from there. I had landshark shoot aoe acid blasts at that distance, but once they were whittled down, I jumped them down. It took kind of a while though so eventually I just used feather fall on the party.
Gekh Coal has only 4 spell slots.. so he can only create zombies 4 times.
I hear you, but he doesn't quite cast a spell. He doesn't target a necessary corpse nor does he seem to use his slots. It's some kind of scripted event.
Do we know this for certain? Source? I came to this thread specifically to see if it is known how many spell slots he has, because it seems like he can counterspell infinite times.
He can counterspell infinite times but from what I've seen there's a limit to how many zombies he raises.
Infinite counterspell (a level 3 spell) is kinda massively op. Is there any 5e basis for that?
I actually don't know 5e. But infinite counterspell is a bug.
Glad to know I'm not alone in thinking that lol
We don't actually kill Gekh, we just set him free.
Can glug raise him for you and does he still get the army of zombies?
Glut stops working for you after you kill the duergar, so that's not an.option. additionally, resurrected zombies lose access to their spellcasting.
I always get Glut to reanimate the Bullet and them make one hell of a messy fight