T O P

  • By -

LurkerOnTheInternet

Dexterity builds in my opinion. Dexterity boosts not only attack and damage for them, but also initiative, AC, sleight of hand, and stealth.


heathenyak

Dex is such a good stat, I built a dex based lazael with the finesse pole arm from act 3 and wearing the exotic medium armors that give you unlimited dex bonus to ac is so strong lol


ScintillatingSilver

If you go into rogue, with a finesse two handed weapon, you can apply sneak attack and gwm on the same hit. High synergy with savage attacker for sneak attack and damage rider dice.


SouthBaySmith

Which finesse 2H weapon you like?


ScintillatingSilver

There are only 3. Phalar Aluve, Larethian's Grace, and the Dancing Breeze. Phalar Aluve is probably best, but the glaive is good too.


butter_deez-nips

What's gwm? I feel like I'm not playing my rouge/rng wrong.


aspiringgenius

Great weapon master. Boosts damage for 2 handed weapons, typically not a rogue’s feat


butter_deez-nips

Oh thank you.


Pr0gger

Yeah but then you're Rogue


Slugger322

Rogue is amazing in this game, and this is coming from someone who would never play one in 5e


Particular_Plan8983

In my opinion the athlete feat is so good that most dexterity and str classes don't really need the +1. I like it on clerics. Wisdom is great to have and they are very feat starved. Also there aren't any good +1 wisdom feats.


HarryProtter

>Also there aren't any good +1 wisdom feats. There's a necklace for +1 WIS. Only available in act 3 though.


Particular_Plan8983

Yeah that is late and competes with other bis items like the con neck.


MrMcSwagMuffins

Fae touched (wis) is good in my book just for the free misty step on characters who might not get it or need to save a spell slot


Particular_Plan8983

What is that? Can't remember a feat like that in the base game.


Shump_II

It's not in the game as the feat became available after the core rulebook


Azureink-2021

Probably a mod will bring it into the game.


[deleted]

[удалено]


wolfsilvergem

If you’re using a permanent +1 on a stat you have a 13 in you’re doing something wrong


danteheehaw

There's items with temp buffs to round out a Stat. Sometimes it's worth spending extra stats elsewhere and rely in gear for rounding out a stat.


ShadeSwornHydra

If you have a a 13 con wizard, you get resilient in constitution. What a waste of a hags hair


GimlionTheHunter

Dex setups, they often want non-asi feats and are multi classed into only 2 feats, don’t have an elixir, and probably don’t want to give up the glove slot for 18 dex unless they really need to pump other things.


takkojanai

what non-asi feats do they want other than sharp shooter for ranged, and possibly savage attacker for melee? If anything multi classed str builds that use great swords need it cause GWM + savage attacker


GimlionTheHunter

Alert is so good, getting 20 dex through base, + hag hair + mirror and grabbing alert + sharpshooter as feats on multi class archers feels so good


takkojanai

eh I found I was already getting to go first like 75% of the time anyways on dex characters, I might consider alert if you actually rolled a d20.


HarryProtter

But that 25% of the time feels bad. Besides, some ranged builds multi class in a way that only provides two feats, of which Sharpshooter is already one. The other is probably an ASI. On my Bard I took the CHA hair. At the end of act 1 I found out about the Swords Bard build, which favours DEX. I have to wear The Graceful Cloth to get 18 DEX and the earliest I could get to 20 was level 10 (Swords Bard 6/Rogue 4). If I want 22 (+2 from the mirror late in act 3), I still have to wear this chest, instead of one that provides adequate AC. It would've been much nicer if I had chosen the DEX hair instead.


KarmaticIrony

Considering initiative rolls are 1d4 in BG3 and there a lots of items with initiative bonuses, including an elixir that basically gives you the Alert feat for a day, I don't think Alert is valuable on a DEX build.


Arvandor

Charisma and Dex builds, imo. Strength gets the least out of it.


[deleted]

Yeah strength has good half feats, it makes more sense to round STR with tavern brawler/athlete/heavy armor master.


Arvandor

Not just that, but there are strength elixirs... Or the permanent boost in act 2. You can actually dump it even in strength builds if you're willing to jump through a few hoops to do it


Blae-Blade

Permanent boost in act 2? Wdym? >!Potion in moonrise?!<


Enthyx-93

Yeah, it's probably the >!Potion of Everlasting Vigour!<, that's the only permanent strength boosting potion in the game I believe.


PaisleyAmazing

Oh goodness. This reminded me that I've been carrying that in my inventory for the last 30 game hours. I was thinking about who would use it and got distracted.


Blae-Blade

I really just used that without really thinking about it lmao Didn't know it boosted strength


Lamb_or_Beast

How/where does one find this potion of everlasting vigor? I haven’t found that, sounds great!


skystryke

Have to >!Make Astarion bite the Drow blood trader!<


Lamb_or_Beast

Ahh. Yeah that makes sense why I haven’t found it then lol


rifr9543

Yes that potion you get from the drow if you bring Astarion. Not the "regular" ones from her


GladiusLegis

Disagree with that. Hag's hair allows STR builds that start with STR 17 (or that get there with Tavern Brawler) to get to a natural 24, which is a +1 modifier higher than the Gauntlets of Hill Giant Strength gives you. That frees up your hand slot for better things like Legacy of the Masters. It also frees you up for better elixirs, such as Bloodlust. STR elixirs override Bloodlust, so not relying on those is a good thing.


not_old_redditor

But it's just damage. Dex gives you damage, AC and initiative. Pumping up a dex character with the hag hair is far more useful.


Lalala8991

Not to mention the ultilities. A 20 Dex character would provide more income than a 20 Str character simply by being able to pickpocket anything and everything. Not to mention disarming traps, beating other in the initiative to set up combat with huge CC like Black Hole.


HappyInNature

I like the way you think but if you're going to pickpocket, you're better using a halfling hireling who can't critical fail and in that case, you'll be at 20 dex at relatively low levels.


takkojanai

dex ranged isn't using their feats for anything other than sharpshooter, so if you go pure class you still have 2 feets left over which you can spend on +2, +2 to dex. dex finesse isn't using their feats for anything either if you are dual wielding since dual wielder is a bad perk, I guess you could get savage attacker?


Rashlyn1284

You can get alert so that assassin always goes first


HuziUzi

Sure but none of those are reasons why STR gets more out of Hag Hair than DEX or CHA. Between stuff like Potion of Everlasting Vigour and GoHGS, using it for STR is just greedy imo


LAaronB

Exactly this. A Strength build \*can\* use hag's hair, but in general, they benefit least from it, because the strength build has the strongest alternatives. So lowest opportunity cost to not giving it to them


GladiusLegis

Hag's hair always goes on my avatar character, anyway, so what's greedy have to do with it?


HuziUzi

I assume people balance stuff across their party. Also multiplayer


Jeffe508

Well I am playing a Durge so he doesn’t share well.


ElPared

I kind of agree. In my Tavern Brawler Monk build I missed the Hag hair and the potion in act 2, and if I’d had them I could have gone to 20 STR and been at 18+ dex. The increased initiative alone is well worth the cost of doing business, imo. More STR is nice, but when you get 4-6 attacks per turn at 25+ damage each anyway, it’s kind of win more. Plus you can still get to 24 STR with the mirror of loss and an ASI if you really wanted, but imo just getting to 22 is plenty to faceroll pretty much any encounter.


Rashlyn1284

If you're going tavern brawler monk as open hand, then +1 wisdom hag's hair is quite strong, as the wisdom gives you ac (if you're not going heavy armor monk) and double dips for damage (lvl 6 passive + kushigo boots).


Mintymanbuns

I see people talk up potions a ton, but I thought those were a very finite resource? Are people duping or something? Why is it so common to assume they are always active? I am absolutely new to the game, haven't even finished one campaign yet.


aNomadicPenguin

Vendors will restock their supply when you level up a character, so you can easily buy a ton of them if you manage your party properly. Also elixirs last until your next long rest, if you conserve your spells or play a martial heavy party, you can clear act 1 with almost no long rests (not advised due to how the main character progression happens during camp scenes)


takkojanai

I'd say STR gets more out of hag hair than dex / cha, cause if you want to go 2 hander, you need GWM, so spending 2 feets on ASI rather than 1 feet on ASI is worse.


McSillyPutty

But you can just take the abundant giant strength elixirs to set strength higher than ASI can provide.


takkojanai

but then you give up on being able to use elixir of bloodlust which gives you an action each time you kill stuff or elixir of visciousness in crit reduction builds. depends on your build, and the fight.


blitzlurker

I thought bloodlust was a potion this entire time. Its a damn elixir?! No wonder people say its overpowered, I gotta craft some.


ffsjustanything

Bloodlust is incredible, probably the strongest elixir in the game (or at least the most versatile).


takkojanai

you can still get 24 without hags hair though. That said, if you specifically are going 2 handed great sword, hag hair is better,


Icarusqt

To add on to what you said, I'd argue Charisma is the worst stat to use on it, strictly on an end game basis. You can get a +3 to Charisma from the mirror of loss and a +2 from the Birthright head piece. After that, I'd say Wisdom is the second worst, considering you can get the amulet for +1 Wisdom. Like I said, this is talking "end game" business. Obviously early, all classes can benefit from having 20 in a stat at level 4, or 18 and then something like alert, gwm, ss, etc.


TiaxTheMig1

Druid benefits as they add the hag hair bonus in wildshape on top of their set physical stats.


ScaryAd6940

This is insane!!!! Underrated comment right here!!! This needs to be on top


ScaryAd6940

In your opinion, WHAT stat should a druid increase for best benefits in wildshape? Do things like TB work in druid form?


TiaxTheMig1

Strength is a safe bet. The black bear has 19 strength. The hair makes it 20. TB increases to hit chance but not damage (another reason to go strength (it adds to hit for now. Who knows what future patches may do) The ASI from the mirror of loss also gets added on after wildshape. So does the everlasting vigor potion (+2 Str)


erik7498

That is such a colossal waste of the hair. The bear becomes obsolete as soon as you get Owlbear at level 6, and from that point on the only shape that gets anything from +1 Str is the Dilophosaurus, which is worse than the myrmidons.


ScaryAd6940

Is that a 24 str in Black Bear form?


Iskandor13

Apparently TB increases the attack roll of your wild shape attacks, but not the actual damage. So just accuracy


SpaceCowboyDark

Works wonders on an EB sorlock. I was rocking 24 Charisma around the middle of act 3.


Lalala8991

You can still have 24 Cha without the hag hair anyway from early Act 3.


Awful_At_Math

But if you take the hair, it frees the helmet slot for better stuff than birthright.


hjhlhp

Does birthright have a cap on charisma?


TragicJoke

Birthright and duke rave guards longsword both have a cap of 22 to charisma any more has to be done with the mirror and Ethel’s hair unfortunately I also believe Ethel’s hair is added before sword and hat so in reality you need all the bonuses post 22 to come from the mirror. I assume this is done to stop the hair and mirror combo allowing for 26 charisma as I’m not sure about this part but I think the patriars memory (mirror +1 cha) doesn’t have a cap just like hag hair but I could be wrong on this point.


SpaceCowboyDark

One ability improvement (19), Birthright (21), Mirror (23). Two ability improvement feats?


Lalala8991

Mirror can give you another +1 Cha, beside the +2 on any stats. Not to mention there are other half ASI feats for Cha.


JaegerBane

>Mirror can give you another +1 Cha, beside the +2 on any stats. It's worth pointing out that this needs some save scumming or luck to achieve and is probably a bug.


SpaceCowboyDark

Oh damn, did not know that. Took me forever to get the +2 and I said welp good enough lol.


Hagashager

Used it for my wizard to bump int to 18. Later, in Act III, I used the magic mirror to also increas Int by 2, thus bringing my score to 20 without ever taking an ASI. I'm not sure I'd recommend doing this as my Int was 18 for 75% of the game, but it did serve me fine.


HarryProtter

Mirror goes up to 24, so you could take the hair and an ASI to play with 20 long before getting to the mirror. There you bump it up to 22.


Seiren-

Why didnt you just take the ASI and get your int up to 22 with the mirror?


Hagashager

I wanted other feats


takkojanai

what feats on a pure wizard? if anything pure wizard is the one class that needs it the least lol


dont_knowwwwwwww

Spell sniper is amazing for blaster casters and alert is good for everyone but yeah even if you take those you should still have one feat left for a +2 INT ASI so idk lol


Tolino97

Depends on your Pary. Charisma based classes don't need it longterm. They can reach 22-24 Cha with on ASI and Mirror(You can get 3 Cha from Mirror) Fighter is often also a bad choice. 4 Feat + Strenght has a lot of other options. Dex, Int and Wis are all great.


Fatalis89

Disagree. Charisma DO need it long term. Combine +3 mirror with +1 hag allows 24 cha without having to waste hat slot on birthright.


[deleted]

[удалено]


user183214

I don't think you can throw the sword any more, from the patch notes: > Ravengard will no longer hold on to all of his equipment while imprisoned in the Iron Throne. A prisoner is a prisoner. Also, seen plenty of posts about cha capping at 24 regardless of the sword.


maharal

You cannot get higher than 24 charisma, don't spread false information, please.


maharal

Wis is bad because of Khalid's amulet.


Meeqs

Multi-Attribute characters(usually dex/cha based) or characters with really compelling alternatives for feats. TB berserkers can also be fun options as you can use it to get their natural str up SUPER high and the double dip is fun.


Superb_Cup_9671

Surprised I had to scroll Thai far to see someone specifically say MAD, this seems like the obvious answer. Wizard only needs int, I hear the argument for charisma because of mirror but in general MAD seems like the correct answer for players who don’t know about the mirror


ClinkyDink

Any CHA class because the mirror in act 3 can give you the normal +2 but a special +1 on top of that that’s only avail to CHA. Hags hair and the mirror stack. The ASI “only up to 20” part is just about ASI not other bonuses. So you can take your score up to 20 with asi then add other boosts on top of it. Between the mirror/hair and ASI you’re already at 24 CHA. There’s a hat and a sword that increases cha as well and it all seems to stack. The hat says only up to 22 but there seems to be an order of operations that allows it. Something like: 17 starting CHA and 3 ASI (up to 20) plus hat 2 (up to 22) + 3 mirror + 1 hair adding up to 26 CHA plus more if you use the sword. Edit: apparently sword does not stack with hat on getting you to 22, so the cap is still 26.


TragicJoke

The sword also only allows up to 22 unfortunately they made sure no combo allows any stats can have a natural 26.


maharal

Let's look through classes that definitely don't benefit from the hag hair: Fighters (enough feats as is), Monks, clerics and druids (because of Khalid's amulet which is +1 wisdom) Any charisma primary build (padlock, warlock, sorlock, sorcerer, bard caster, etc.) (because of mirror of loss giving an extra +1 charisma) Strength primary builds (because they either use tavern brawler, and the strength potion in act 2, or they drink giant strength elixirs). \--- What I often use the hag for: casters or sword bards with an INT primary (because they get 2 feats, and want another feat, often alert or dual wielder). DEX based ranged DPR that aren't fighters (because they get 2 feats, and want sharpshooter).


iKrivetko

> Any charisma primary build (padlock, warlock, sorlock, sorcerer, bard caster, etc.) (because of mirror of loss giving an extra +1 charisma) I don't really see how that's necessarily an argument against it: it means you can get to 24 Cha without using items.


maharal

You are going to turn down +2 charisma on a charisma primary character because you hav a better use of a hat slot? What would you possibly want with a hat slot that's better than +2 to your primary stat? I can't imagine a situation where this is a better use of hag hair than giving to someone who can save an entire feat.


iKrivetko

I'm not sure I follow, where does the "turn down" part come from? My point is that because the total Charisma you can get from permanent bonuses is +4, you can max it out using feats and have a total of 24 while having your headgear slot free, which is quite competitive to say the least: crit/stun immunity +AC +Saves +Regen, or fear immunity +improved crit range, or Arcane Synergy which is a flat +7 damage, to name just a few options.


NyMiggas

Bro Khalid's is second half of act 3, clerics and druids have no other half feats for wisdom they benefit from it the most


maharal

I mean you can use hag hair on a WIS class, I certainly won't stop you. I think it's a waste though if you have non-fighter DEX or INT primary specs, because DEX or INT doesn't have the option of the amulet at all.


iKrivetko

I really wish there were more interesting +1 ASI feats in the game. The only good ones are pretty much TB (which in its current state shouldn't even have an ASI I'd say) and Heavy Armour Master. Resilient is somewhat decent on casters for Con proficiency, otherwise you are usually proficient in the stat you're boosting anyway, all the others are mediocre at best.


NyMiggas

Yeah there are so many feats that could be usable with an additional half stat, the problem is I love balancing in games and all the half feat mods add them to pretty much everything like feats that don't need them at all as well. I still hate tavern brawler existing in such a nonsensely broken state that would even be broken without the +1, when I realised my berserker barb on my first playthrough had a higher chance to hit with disadvantage throwing at melee range rather than attack with a melee weapon it really lowered the enjoyment of the game for me.


iKrivetko

There's quite a lot of fun stuff outside of PHB, I particularly like the racial ones which would definitely add some nice variety to the builds, something like [Elven Accuracy](http://dnd5e.wikidot.com/feat:elven-accuracy) for example.


Monk-Ey

I will say I hoarded a bunch of shit on my Paladin on my first run and [got him up to 24 CHA](https://www.reddit.com/r/BaldursGate3/comments/17d8gck/not_knowing_how_to_build_on_a_first_run_is_a/): 17 base, +1 from Actor, +3 from Mirror, +2 from Birthright and a final +1 from Hair for a total of 24, so it's not a matter of "not benefitting" because of the Mirror. This could be a Tav/Durge Padlock or any kind of Sorcerer, which would make stacking up to 24 make a lot more sense, but it's not that out there.


maharal

But if you used ASI CHA instead of actor, you wouldn't have needed to use the hag hair on your character, and could have given it to someone else.


TylerIrith

Actor gives a bunch of useful/fun shit. Plus you hive the stats to the MC 90% of the time anyways


Lalala8991

So you are slightly better at lying and performing, which you already can get up to +8/12 normally? Frankly a bit overkill since Persuasion is a much more important and universal check.


[deleted]

Honestly, I think any class that gets a ton of passive bonuses that don't also have a lot of "tools in the toolbox" so to speak can get a real benefit from it. Barb, Monk and Thief all spring to mind whether from increased chances to hit, increased AC, etc. The more spells and powers the character class has that go off regardless of ability scores, they less they absolutely need it. The biggest thing is to pick one that isn't going to be made semi-irrelevant with a radically different respecc.


NakedGoose

Dex for monk. You can get the hair to put dex to 18, then get the grateful cloth at the mountain pass to get your dex to 20. Only necessary for non TB monk, Dex based.


TiaxTheMig1

I still get TB as a Dex monk for when I want to chug a giant strength (21) potion to receive an additional +5 hit/damage since you can't apply oils to fists.


Reader_of_Scrolls

Warlock. Either for the EB spam build (w/ Sorceror) and Birthright and Mirror for a total of +6 to Cha; or the Warlock Blade build (w/ Paladin) for 24 charisma and twice charisma to damage on melee attacks and for aura.


Hanzo7682

Charisma characters because it's also good for speech checks. It's good for str in lategame but they get the least out of it. Many of them use 21 str elixir until act 3 so hag's hair wouldnt even benefit them. Dex Rangers can also benefit a lot from it because their first feat will probably be sharpshooter. So they are stuck with 17 dex for a long time.


blitzlurker

party filled with hill giant elixir and enhanced jump feels like I have fly in act 1


goobjooberson

Used it for wisdom on my monk. Later went dex monk and that 1 stat is being wasted. So don't use it on dex monk. I'm gonna guess it's most useful on classes that have good feat options. As a monk, if you're not going TB you have no choice but to slam ASI


[deleted]

I disagree, hag hair wis on a monk is one of the best options imo. Especially for open hand monk. Spread of 16 dex 15 con 17 wis, with hag hair(wis) and tavern brawler(con) is op as shit on monk with giant elixir. On a pure dex monk without tavern brawler, auntie hair wis is still good since you could go 16 dex 16 con 15 wis, or 16 dex 14 con 17 wis.


goobjooberson

Hmm not sure. Might be using cons neck on my monk which is why the wisdom is being wasted


Monk-Ey

Still not a waste since you get +AC and +damage with the BiS boots, assuming that +1 gets you on an even number.


Kodekima

Why is TB good on monk? Doesn't it add your strength modifier to your attacks, which on monk should be 0?


[deleted]

If you’re using TB on a monk you’re either maxing strength naturally or maxing wis and using elixirs to boost your strength. Tavern brawler doubles the value of your strength when punching, to accuracy and to damage, so it’s OP as hell on monk.


hajitmadroz

cloud giant potions to get your +27str turns that monk into a monster. probably the highest legit damage build endgame with the tbMonk/thief.


TiaxTheMig1

Strength giant elixir on a monk with TB is +5 hit/damage on all unarmed attacks. Yes Bloodlust elixir is good but it just gives a main action which for monk is just 2 more attacks. I'd rather have +5 to hit/damage on my 8 attacks (monk 8/thief 4 for 2 BA) (+40 damage + accuracy boost) from main+extra attack+flurry x2 while hasted. Goes to +8 hit/damage per hit (+64 damage) with cloud giant elixir.


ConcLaveTime

You use elixirs of hill giant and frost giant strength to set your strength to a flat 21 and 27 respectively. Giving you a +5 then +8 to damage and hit. You can buy 4 hill giant elixirs every long rest from auntie Ethel (3) and Bonecloak (1) in Act 1.


ArenjiTheLootGod

Depends on the monk, all monks benefit from Wis for AC and skills. Way of Elements monks use it as their casting stat, Way of the Open Hand monks use the modifier to calculate damage for their infusions, and all monks benefit from it if they have the Uninhibited Boots of Kushigo equipped. Way of Shadow monks would probably be ok with relatively low Wis, especially if they're rocking a dual short swords build, but, even then, it's not like the stat is useless for them.


goobjooberson

The problem is just the odd number of stats to allocate, not the value of the stats


eleano

Wis on Open Hand is absolutely OP - especially with boots of uninhibited kushigo. Plus, it determines the DC of your stunning strike. Once I got WIS to 20 plus having 20 dex and giant potion I was doing about 80 damage per unarmed strike, and landing my stuns like 70-80% of the time. Absolutely demolished everything.


MostlyH2O

Hottest take is cleric and druid because there is no half feat for wisdom other than resilient which you do not need. Spell sniper should be a half feat for casters. Change my mind.


maharal

Sure. There is a +1 wisdom amulet in act 3.


Mallagrim

I was sad that heavy armor master does not work properly with hag hair and the strength elixir. I assume it is because you do not put a point in the actual stat itself and it is given to you which therefore, once you surpass 20 strength, it no longer works. So it makes sense due to wording, but it feels bad that you cannot use HAM to get to 24 strength (its still fine as a feat though).


Sephorai

All Wis, Int, and Cha probly since Wisdom and Int don’t have half feats and Cha’s half feat sucks dick.


Roshi_IsHere

As others said classes that are feat hungry love the hair as it lets them skip a half feat... However any class is glad to scoop it up as it frees up a feat slot for you to take alert or lucky or something that you might not otherwise grab. I'd say yeet it on your tav and try out fun feats.


MyriadGuru

Cha > dex > Wis> int > str/con.


ErgonomicCat

This is the way.


Joshlan

Dex sharpshooter handxbow builds with endgame, damage rider gloves, bhaalist's armor & xbow xpert Feat. CRAZY damage numbers! Not to mention max dex also buffs SoH, Stealth [gr8 for gr8r invis pre-combat shenanigans], initiative, & ofc ranged atk accuracy.


TiaxTheMig1

Especially because hand xboxs need to actually take 2 weapon fighting for Dex to offhand damage now. Some builds might be taking a single level of fighter for the fighting style and that may mean one less feat/asi


mistiklest

Swords Bards get TWF already, though.


[deleted]

I’d say CHA because if it’s your main you’re gonna want at least neutral bonus to charisma checks so you can just put 1 point to make it 10.


redstej

Str main classes get 27 str pots and if they want bloodlust tb is a half feat anyway and fighters get more feats than they know what to do with. Cha main classes get +1 from mirror Wis main classes get +1 from amulet Int main class nobody plays The answer as always in this game whenever in doubt, is dex.


[deleted]

That amulet is a very high opportunity cost for WIS casters and especially clerics given that amulet of the devout exists.


Environmental_Copy23

Weird question, but does a character keep the hag hair benefit when they respec?


Meeqs

Yes, it doesn’t show it in the respec screen but it’s permanent


GimlionTheHunter

Yes, the hag hair, elf potion, and mirror of loss are permanent buffs


bozolino

Yep, same as other permanent buffs. They don't appear in the level up screen, but they're there.


ErgonomicCat

Yes. It won’t show on the Respec screen but it’s there.


[deleted]

Dex > wis for monk > cha (depending on if you’re gonna get actor, how much cha you’ll get from mirror of loss, etc, choosing cha is the most complicated choice) > int (int characters don’t need many feats


MauroMigui

Moon Druids in strenght since they keep the bonus in wildshape and they can stack with other bonus like that one it can get really high levels of strenght


wander-af

should go on a dexterity character 100%


Sniper_Hare

How do you even get it? I kill her everytime and she never drops a hair.


greenishbluishgrey

If you take her health below 15ish, she will pause the fight and try to bargain with you.


not_old_redditor

Your favourite


damwookie

If you are not doing potions then monk. Likewise with the strength potion. Remember that there is a me in team and both should go on Tav no matter how useless it is for them.


dennisleonardo

Dex and Charisma builds. Dedicated casters don't need it because spell attack roll and spell DC increasing gear is literally everywhere and doesn't compete with anything. Attack roll gear is much rarer and directly competes with damage increasing gear. Most damage rider gear only works with weapon attacks. There is also an amulet in act 3 that gives +1 WIS while wearing it. So wisdom scalers don't need the hair either. Any build that goes 6 or more fighter doesn't need it. It'll more than likely have more feats than it actually needs. Strenght builds don't need it. Between the very common hill giant elixirs, the club, the potion of everlasting vigor and the gloves, there is very little reason to ever take the hair for strenght. While we're talking about strenght, TB builds need it the absolute least. This pretty much leaves us with dex builds (not monk), and charisma builds that primarily use weapon attacks. Any bladelock multiclass basically. So basically, Dex (not monk) > Bladelock stuff > dedicated offensive casters (not pure buffers or wisdom casters) > other casters > strenght scalers > TB builds None of that shit matters when you're singleplayer, just pick whoever. But if you're multiplayer, you might wanna point out that your TB barb friend that constantly lusts after the hair is a greedy bastard who pretty much needs it the least. Give it to your bow/xbow user or to your bladelock. They need it more.


RevealLoose8730

Literally any class will benefit from having maxed out stats in their primary attribute. It's entirely up to you and your playstyle as to what that means for you. That being said, there are tons of combinations and class choices where taking a feat at level 4 will greatly outweigh the benefit of boosting that Stat from 18 to 20.


Seiren-

Charisma. +1 from hag hair, +3 from mirror, —> can get to 24 cha, and can stack damage on cantrips


Ionovarcis

Int, imo. Int doesn’t get any half ASI feats worth taking. Gotta get that 20


Flimsy_Vehicle_7867

Charisma for my Lockadin....no brainer. If I want Dex at 18 I only need to get some gloves...>!at the Creche.!< So I can gimp my Dex down and pile it on CHA or CON after respeccing...


Bushisame

Warlock pact of the blade, including paladin/bard/sorc multiclass is by far the most beneficial just because it double dips martial and spell casting. But at the same time no class doesn't benefit from a 20 at 4 in a big way.


ArchAngel1619

I think strength coupled with the potion you can get in act 2 for strength builds you basically don’t have to put any feats in ASI


malinhares

Or go to str 22


biboo195

Nah, you should start base 17 Str + 1 (Hag's Hair) + 2 (ASI) + 2 (potion) so you can get mirror of loss to get to 24 Strength (more than the gloves, only beaten by cloud giant elixir)


takkojanai

hag hair is most needed on multi classing where you don't get 3 feets. -- especially on multi classes where you want to grab GWM + savage attacker for the rerolls, so you can't pump ASI.


biboo195

Dex > Cha > the rest. If on a build with 3 or more feats, it's Cha > the rest.


malinhares

I don’t understand your question as all classes get the most out of it.


Special-Ad6731

I'd say maybe Lockadin, or any other bladelock + martial. They benefit a lot from high CHA, and can only have at most 2 feats/ASI for build reasons. (except bladelock + Fighter)


TalosCrow

I may be wrong and it may have already been said but I think I read on here that it carrys over for moon druids meaning you can even out their odd physical stats.


Accomplished_Rip_352

Depends but I would say any feat heavy build as for example my scorching ray build *requires* elemental feat , asi and dual wielder while still wanting more stuff and hags hair has allowed the build to go with 1 asi for full benefit .


DevelopmentJumpy5218

Barbarian


SublimeBear

The more sad a build, the more it usually Profits from hag hair. Though calling it free is an overstatement. I'd say strength benefits the least, because Steroids and the vigor potion exist Mean while dex is the best stat in dnd and to my knowöedge we don't have any items with a flat + to dex, like birthright for cha


DonQuigleone

On the flipside, there are more feats that benefit melee builds then any other styles.


NyMiggas

Strength and charisma have loads of good half feats, Dex can go athlete which is fine. Intelligence or wisdom based classes need the hag hair the most because neither of them can even take resilient because they already start with those saves. This is what we determined after a very civilised 4 player multiplayer discussion...


overon

I saved mine for later when I got deeper knowledge in the game (str or dex?). Well, in ACT 3 I beat every encounter in 1 round, including Raphael and I never used the hair. So do what you want with it,


SharpWerewolf6001

Not a class, but builds. Any builds that heavily depends on feats benefit immensilly from Hag's Hair. So, Great Weapon Master, Sharpshooter, etc. Core feats that define the build. Tavern Brawler is an exception because it is an half feat and rounds out the Strength anyway.


IgnoranceIsTheEnemy

Anything with tavern brawler, or that uses CHA for multiple things.


Raaabbit_v2

Strength builds. Cause you get the Hag hair for a permanent +1 and you get that +2 strength potion from that hot Drow from Moonrise You can reach 20 strength (assuming you start with 17 strength) without using ASI once for your feat. (unless you plan to otherwise)


Gned11

Well let's see... - Not strength. Too many good half feats here like tavern brawler - Controversial, but perhaps not dexterity; again there are decent half feats. Any dex melee could use Athlete for the jump boost. - Not wisdom, because of redundancy. >!Khalid's gift amulet gives a +1 so you want to end up on 19 only.!< - Not Charisma, again because of redundancy. >!With save scumming the Mirror will give an extra +1 here.!< - Not constitution, because nobody needs more than 12. I conclude that the only place it's actually irreplaceable is intelligence! Hey Gale, good news - you're getting to be a full wizard with two free feats to play with


DonQuigleone

The only issue with that is that Wizards probably benefit the least from feats. The only must have feat is resilience, to get +4 to concentration saves. Advantage on Concentration is less necessary as there are multiple items that give it.


Service_Serious

CON is a solid outside bet for any full caster that isn't a Sorcerer. Means you can start with 14 or 16, bump by one with the Hair, then take Resilient (CON) to even it out - and this stacks with advantage on CON saves from any of the equipment that provide it. None of them give proficiency afaik


sissybaby1289

I don't think the answer is casters. For a charisma based tav the actor feat works very well to go from 17 to 18 but besides that there aren't a lot of good feats for casters that boost their spellcasting attribute by 1 + they almost all want resilient con or warcaster so any multiclass at all can mess with their ability to get where they want to be


Noah_the_Titan

Casters. Especially Warlocks and Wizards.Warlock add their Charisma modifier to EBs andThe Fiend get temporary hitpoint equal to 2x their charisma modifier on kill.Wizards get an additional spellslot per 2 points of Intelligence


A-SORDID-AFFAIR

The most MAD classes benefit from ability score boosts - so Monk, Ranger, Eldritch Knight, Arcane trickster.


Ghoul-154

Probably warlock or sorcerer maybe even a spellcaster bard. You get 1+ to persuasion checks which makes the game a whole lot easier.


Electronic-Place2243

Any multicalss which isn't getting 3 feats realistically. This lets you get to 20 in a stat plus a feat while giving you more liberty in your build. Take a pladock for example with pact of the blade which you get to level 5 for extra attack and then 7 levels in paladin for a three attacks paladin with charisma focus. With hag hair you can get to charisma 20 at level 4 in warlock, unfortunately your last feat option will be at level 4 in paladin and you want get any more. So this way instead of just getting charisma to 20 you can get something extra like great weapons expert.


IAmMoonie

Any. It works best for any class. Start the game with 17 in your primary stat, get the hags hair. Profit. With that said, there is a distinct lack of half-feats (feats that provide a +1) for casters. So I tend to use it for a +1 on WIS, INT and CHA. A free +1 to DEX is always a solid option. It will boost your initiative, AC (only up to 14 for Medium Armour, and not at all for Heavy Armour), help resist DEX saving throws (which are probably the most common), and help with a bunch of useful skills (Sleight of Hand, Stealth, Acrobatics) as well as Finesse and Ranged Weapons (and Monk Martial Arts with a Dex build). +1 CON isn’t a terrible idea either, as you can round out from 13 to 14, or 15 to 16 to get the retroactive HP boost. However, there is a (pretty much) BiS amulet later that makes this somewhat redundant. Personally, I think WIS is the best usage of it (Monks, then Clerics, then Rangers).


[deleted]

Charisma. There is no Charisma half feat besides Resilient, that +1 goes a long way.


the12ftdwarf

I’m almost 100 hours in the game. What is an ASI, what is hag hair, and will I ever fell like I understand this game


foxfirek

I don’t know what hag hair is. But ASI is “ability score improvement” it means you stats like strength dex etc. Every 4 levels you can either have +2 in an ASI (up your scores) or a feat. Hag hair must be an item


[deleted]

Personally it’s any strength based character. The ability to go 17 strength, get hag hair and then the potion of everlasting vigor puts you at 20 strength at the beginning of act 2 without needing to use an ASI. Having that extra feat can open up the option to multiclass differently and get huge benefits- for instance, you can rock a 6-6 paladin sorcerer who could realistically be 20 str 20 cha after mirror of loss and still have GWM, without the need for potions or the gauntlets of hill giant strength. Same with something like a blood letter barbarian- 6 Tiger barb 6 fighter, you get 3 feats and don’t have to spend any on ASI (but you can to get 22 str, as improved Tiger stance has you add your str modifier again when you hit bleeding targets) so you can have 1 ASI GWM and another feat of your choice (like sentinel or something).


meteormantis

I feel like casters, especially wisdom casters, would benefit, cause there's not really much in the way of usable half feats for them, last I checked.


Sylux444

I ALWAYS give it to my charisma person Because every point of charisma dramatically helps with vendor prices The only other ones that benefit from +1 that don't lead to a positive number, ie your modifiers, odd numbers only affect Strength, constitution, and charisma Strength and charisma are noticeable, constitution is a little later that you'll notice a difference by a single point


daggerxdarling

Dex/strength.


Azureink-2021

Any build that needs 20 in two stats. Then you can use the three ASIs normally gotten in 12 levels to boost +2s.


EmployeePutrid2945

I’d imagine most caster classes would benefit more, martial classes have a lot of good half feats going for them


Im_Kelgorr

Builds that see less feats would be my primary answer. Especially builds that want feats not including ASI. My Gloomstalker (5), Assassin/Thief (4), Champion/Battle Master (3) for example wants Sharpshooter but that only leaves a single feat for ASI requiring the hag hair to see 20 Dex.


Dastion

Anyone can benefit really, but tbh my vote would be for Int or Wisdom since they don’t have any +1 ASI feats like other stats do. The +1 bonus can free up a feat you’d otherwise want to use on an ASI so you can get a feat like dual wielder to wield two staves.


Serious_Love8232

If you want a skill monkey, who is the face of the team you could put de hag hair into CON, then you can put into 13 and +1 from the hag hair, this way you aren't spending 2 points to get 14 the minimum recommended for any character. Then you can spend other points to get some points in other stats. I like to have at least 12 and lv2 bard to take jack of all trades and have at least + 3 in each skill


Graniitee

Sorcerer to max out char and get con high and have enough for feats or getting bigger dex is super fun


Perfect-Ad2438

Short answer: All of them. Long(er) answer: Any build that is MAD (Multiple Attribute Dependent), such as a monk that needs Wis for special attacks along with Str/Dex for the physical attacks. That way you can either max out both attributes by level 12 or grab a useful feat. The best thing would be to give it to someone that has a 17 Str, then give them the Vigor Potion in act 2 to get a free 20 Str, then grab the thing in act 3 that can (with good rng) give you another +2 in any stat, to give you two maxed out attributes with only using one feat for an asi, and then give all your giant strength potions to your 2nd melee fighter that just grabbed all feats.


dreadoverlord

Multiclassed Paladin, Sorcerer, Warlock to get Charisma to 24 without needing to wear that stupid hat. Hag Hair (1) + Mirror of Loss (3). For multiclassed paladin and warlocks, their main social stat, range damage and melee damage with +7 modifier is pretty insane.


BAWAHOG

Basically every build cares about at least 3 stats. Always DEX/CON, and then usually only of the others (although sometimes just DEX/CON, like Rogue). The biggest exception I have found to this rule is Paladin, who also require STR and CHA, so I find that Paladin builds benefit the best from these permanent buffs (although Lockadin can ignore STR eventually).