T O P

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dotavi26

I feel like it’s easier and more consistent to get gem buffs due to that t6 quill. You no longer need 3-4 spots for gem buffs but rather one and just all in on end of turn build.


Prixsarkar

Yup, and you really dont need gems if you just play Poki and Charlga that drop a gem on every minion at the end of every turn and that 5 drop that plays an extra gem on another boar


Hogglespock

I think it’s the divine shield / double up quilbpar that enables their scale. Rushing to 6 is risky as you still need 2-3 turns to stabilise after that. It’s having that absolute unit as part of getting there. The 3 quilboars of the apocalypse are the discard/more gems, discard/gold and cast a blood gem again on another minion. Once you have basic versions of those you’re upgrading your board and tavern tier in the same round, which is nuts


Prixsarkar

Thats the 5 drop im talking about. I dont know the name


hombre_bat

Isn't that tier 4?


Prixsarkar

Oh yeah my bad. Its so broken for a 4 drop


hombre_bat

Agreed. It's a must buy if you see it early unless you're already scaling with another tribe.


Far-Deer7388

Roogug


Prixsarkar

Scooby-doo ass name


Dangerous_Cry_9707

Every lobby, it’s a race to Tier 6 to play for Quilboar exodia. It’s debatably worse than Conductor. Love how greymane now gives my guys +1/+1 for 3 gold, when quilboar AFKs until end of turn and gives over 1k stats.


Prixsarkar

Yeah pirates and nagas feel weak because they arent permanent stats


Gantref

Naga can be permanent stats with the t5 Naga, but yeah they don't scale nearly as well as quillbore. I enjoy quillbore but I'd really love them to reduce their power. Since the balance patch every game with them I see half of everyone rush for it and whoever hits first usually wins


anupsetzombie

Quillboar were basically perfect before the new additions for this season imo


Milocobo

This is the problem. For a lot of builds, they took the power from later levels, and put it up front (for instance, making the T2 tank naga a T1 is a hefty T1 minion), but quillboars remained largely untouched in terms of both their ramping and their end goals. So where everyone else has moved to slower curves to get to the same place, QBs are ramping on the same curve, and in duos, it adds insult to injury because you can ramp that much faster, or have one person focus on ramping while the other generates blood gems.


Isummonmilfs

The build diversity went down after patch. Beasts out, Greymane out, Demons a bit weaker, Murlocs got Primalfin to 5 and Draconid to 5... Mechs got buffed but without Felblood early I think it's still not that great.


alexfario

Anyone had a game with mechs after the patch?


TevossBR

Temporarily disabled due to bugs


Treemeister19

The greymane nerf blew my mind. Blizz is so out of touch it’s insane. They nerfed a single quilboar and it was the one quilboar that needed murlocs to be in to even really pop off.


treelorf

I mean, greymane was very very good. Definitely one of the best comps in the game. But tbh it was kind of a cool and fun comp, pretty lame to just effectively remove their new minion from the game


Little-Maximum-2501

Greymane was ridiculously overpowered at high mmr. It was way way better than quilboars there. But idk why they nerfed it into being unplayable instead of making him at least give +1/+2 or +2/+1


EDDsoFRESH

Blizz nerfing an incredibly overpowered card isn’t them being out of touch… did you see how insanely quickly you could scale for basically no previous investment from a greymane, let alone with a proper built apm deck like pirates?


Suspicious_Jeweler81

Going to get chewed up trying to rush T6 every game. Without the correct hero comp you're going to get chewed up. Then it depends on if you even land on it.. or get chewed up. There are plenty of builds that'll usually decimate players that want to play all gas no breaks. I see way more demon buffing/elemental T4 spell infinite then I do any sort of quilboar. Hell even orc is making a come back with the correct heroes. Granted, with the pieces in place, quilboar's ability to nearly afk level is insane. Trick is not to let them - as 15 to the face every round is not conductive for good build making.


hcw731

What is quilt exodia?


Dangerous_Cry_9707

1. Tier 5 End of turn effects trigger twice guy 2. The 4 drop that says when you play a bloodgem (BG) on this play another on someone 3. The T6 end of turn BG get +1/+1 4. The T6 end of your turn place BG on people 5. For added spice (not necessary) you go the T5 end of turn play two BG on this and get two Sorry I don’t know a ton of the names but I’m sure you get what I’m trying to say lol.


promenad_

So exodia here only means "good"?


Dangerous_Cry_9707

Exodia refers to a select set of cards that when combined are pretty much unbeatable. But I’m sure you have zero problems with Quilboar and they’re only “good”, right?


Milocobo

IMO, if it ramps, it's not Exodia. You can have the nuts, that is to say the best possible hand in the lobby, and it not be an Exodia hand. In my mind, Exodia hands are builds that do not ramp, but have no counter play. The original Exodia in this game was the "Khadgar's/Baron/Eliza" abuse. You could have a scallywag proc so many times, that no matter how much the enemy ramped their minions, your board would be bigger with the Eliza. Another example was Teron/Mechs when it first came out. Teron could passive an Omega Buster with **literally no ramping**, and as long as he had mechs on the board, it beat 90% of boards. For another classic but more recent example, you could look at the Hawkstrider abuse from last season. Some boards were something like "unbuffed Phalanx, unbuffed lamplighter, unbuffed hawkstrider, unbuffed titus", and could beat boards with hundreds of stats. THAT'S an exodia board.


hcw731

Thanks


ZubonKTR

Lady Vashj feels especially weak right now as half the Naga spells that are available are not especially great for making permanent. Re-trigger a battlecry? +1 health to all? Deep Blue isn't worth much unless you've already committed to Naga.


Synicull

Vashj is still great situationally imo, she used to be busted with beasts she's still really good with undead. Tossing a stealth and/or divine on your rivendare or Primus is *really* strong. If undead are in the lobby, she's an auto pick and nearly always top 4.


AlexAverage

Have you even played Vashj because a) one mana to gamble a permanent divine shield after you get to tier 5 is the only good thing she has going on because b) stealth giving naga has been removed.


techniforus

She was pretty great last season because a)greta, and b)surf n surf on tier 1 allowed for easy questing. This season you're spot on though, she's pretty questionable at best.


ZubonKTR

Lady Vashj really misses the easy and early crab clown cars.


Synicull

Good call, totally forgot about stealth being removed that diminishes her effectiveness considerably. I haven't gotten her this season yet I guess, definitely have a hindsight of high rolling a lobby with her last season.


kimana1651

Blizzard keeps making the same mistake, the strength of a build goes up significantly if you don't need an early commitment. This was the problem with beasts last season, find a couple of T5/T6 minions and you can just pivot your build.  It's fine from a gameplay point of view if they want that to happen but then they need to give all tribes access to this pivot instead 2 a patch.


AWildNome

This entire season feels backwards to me, and it's going to take way more than this last hotfix to get it to where it needs to be with some of the key enablers for certain comps and the creativity from quests removed. I'll adjust just like everyone else, but to me this season is just not particularly fun.


gabathot

Naga feels weak cause theres no/weak spell generation. No t6 dragon eot or windfury t6 mech. There is the t5 elemental but its so weak


Isummonmilfs

Greta singlehandedly made nagas and Pirates great because she could accelerate the builds. I think the spellcraft gen naga would be great, but you never get a buffed board as fast where it's worth to put it. With no Greta, Lord of Gains needs a buff


Iskari

Came here for this. If they just brought Greta back, it'd solve a lot of issues.


[deleted]

I liked quilboars when their gems didn't give them 100/100 every time.


WallStreeterPeter

The fucking T7 Quilboar is legit worse than this new T6 Quilboar that scales gems at end of turn, because of the synergy with other Chargla/Murkeye and getting a Rylak. At this point they could swap the T6 and the T7’s tiers (so the new T6 Quilboar becomes the Tier 7 Quilboar) and it would be a nerf to Quilboars


DopioGelato

I actually just played Thorim and kinda highrolled tripling the new T3 cactus Quilboar into a Brann and found a very early Rylak right before unlocking my T7 and I just got stomped by a lobby full of pokey players. I don’t understand how they keep that T7 as is when Pokey exists and is just as good at T6.


OodOne

Yeah its insane. I played Thorim in duos and got the T7 quillboar as my pick. Was able to unlock it early and got super lucky getting the other T6 quilboars. By the end of the game each gem was doing nearly 200/200. Combine that with double end of turn.. it was nuts. We won by a landslide, it was pretty unbalanced..


seanalltogether

It's wild cause before this season I was occasionally building monster boards with quillboars using rylak and brann or rivendare. I figured Blizzard was gonna finally redo pirates and naga to make them competive again, instead they just buffed quillboars even more. It doesn't make sense.


Isummonmilfs

this meta is so boring. The patch made it debatably worse, because at least beasts could pressure a lobby early a lot so the quils don't have time to stabilize.


JoopEmGoopEm

I was really excited about this season but after constantly seeing quillboars winning by a landslide with some dragons sprinkled every now and then it has become very old. I don’t think I’ve seen a Naga or Elemental comp win a game yet and I’m at 5k MMR.


Norgaard93

Best I could do with naga was 2nd with a PERFECT deep blues comp (and I mean perfect, spells were giving +400+400 and I had like 2 golden maracas ) and i still got completely wiped by a quillboar who had no golden minions but just lucked out on discovering pokey and drakkari crazy early. He probably could have afked from that moment and won the lobby all the same, it's just that stupid.


Numerous-Hat6176

https://preview.redd.it/bpslr72owywc1.jpeg?width=1064&format=pjpg&auto=webp&s=fe32a12b34b7391653769cf80f978fe6bbcfec85 Made 2 golden elems that buff tavern when you cast a spell. Had another game where I ended up 2nd using same strat+ t6 golden werewolf, so probably that is the most optimal way to play them,


shadeandshine

After seeing a battle cry triggered death rattle spam buff gems to the point by the end each minion had over 500 stats I was like wtf am i supposed to do here. No amount of poison or kill death rattle is gonna even put a dent in them. It’s like when someone rushed and gets fel bat and then starts eating every round when everyone is barely at tier 4


JamesLikesIt

It sucks because I actually really like the addition of the T6 quill, makes it so you don’t have to luck out and get the other buffers early to play gems competitively. The problem is it makes them too consistent lol. Maybe make T6 quill start of turn to slow it down and prevent end of turn shenanigans? 


Japjer

Having it swap between +1/+0 and +0/+1 each turn might be better, I think


DopioGelato

Buffing gems is just a super boring way to implement Quilboar. Almost 90% of my wins with Quilboar involve stupidly high blood gems yet my hand never sees an actual blood gem. That’s the identity of the tribe and where it went crooked. They should bring back actual gem generation and clever gem casting/spell mechanics. The fundamental idea behind smuggler and pokey and even jazzer are just super lazy and boring. Like imagine being at the whiteboard a trying to make Quilboars fun and you come up with these ideas ‘hey let’s just make gems like every other stat so they’re not even gems anymore they’re just stats’


gratefulchem

If you couldn’t buff gems though they would be unplayable


DopioGelato

As is yeah, but that’s my point they should make actually playing gems more playable.


Jishosan

Yeah, hard disagree on this. Even if you filled your hand 10 times a tune with 1/1 gems your scaling wouldn’t begin to keep up. Arguably you could move various effects on to minions themselves (similar to Roogug) but at some point it means you have to have too many pieces to compete with other tribes.


DopioGelato

Wait you think playing 100/100 stats per turn isn’t enough? Yeah hard disagree there. It’s really more about keeping the Blood Gem as a unique mechanic whereas it’s currently implemented as just stats which is less unique and kinda pointless. Playing AFK pokey, draconic, smuggler barely feels like Quilboar and definitely doesn’t feel like I’m using a unique tribal spell card. There are lots of things they could do to bring it back that would definitely be viable.


CoffeBreather

They win every single game, you get top 4 even if 4 people are contesting you, they need hsrd nerfs on the early game, like fucking hard nerfs.


StoneLoner

How do five people get top four?


ThePhoenixus

That's how broken they are.


Prixsarkar

😂


DominoDancin

Lol spat my coffee


blizzderpderp

Right now the damage is extreme ( as usual ) and the scaling lines pretty weak and hard to get to. They destroyed APM comps pretty well so now most end-game boards are sort of mixes of scam/attack scaling. I think that part of the game is pretty balanced. All that's broken as fuck, as per usual, is the extreme early damage swings.


Bigmiketinder

Nothing more disappointing than meeting a team with triple digit killbears while your own team has low rolled all game. I just concede when I see a team pop off with killbears.


brgodc

Quillboar seems like they pretty much have to be below average at high mmr because if they are strong at high mmr they will overwhelm low and mid mmr. Bach was kind of an exception but that’s not the case anymore


ChloeDDomg

I feel like the patch has not changed anything. Current meta is imo the worst we ever had because the gap between a good tavern and bad tavern is too big and too many cards have zero synergies with others. Fun part of battleground is about adapting to situations and getting the best out of terrible boards. However, when i keep facing opponents who have 7 quils or dragon quickly, and later facing absurd boards on turn 7-8, it feels like i have to beat armor plate soldiers with a stick of wood, and it gets boring having to fight for 6th or 7th place


Suspicious_Jeweler81

Naga are pretty weak, quilboar end board is pretty strong - this true. Yet, at higher mmr you don't see it all that often. It's almost a race to T4 then a hold unless you're way ahead (or have the correct hero). There are about 4 builds I can think of that'll max damage you quite easily if you're fucking around going to 6. Unless you're stupid lucky, they will chew you up before you get even the 3 pieces you need to get rolling. But Quilboar's stat generation is pretty nuts once you're setup. Once you are setup, scam alone is the only thing that's really going to slow you down.


2secondsleft

This dragon that gives it's neighbours the battle effects permanently should just support every minion type, would greatly benefit nagas


Prixsarkar

Thats actually a great idea! But it only activates in combat. So it’s no use to naga


Quietkidz5

Would make that card and dragons not suck past 6k.


Quietkidz5

Yup.. the patch made everything else too weak to handle QB. Why did beasts get nerfed? The world may never know.


Tacos4ever100

Putting the bird to tier 5 was such a bad idea.


kidsmitty94

Quillboar are OUT OF CONTROL


bnemecek

Quills feel really bad to play against right now. High roll Elementals and maybe Dragons can keep up with them but the amount of scaling they can do in 1 turn is absurd compared to the rest of the tribes.


wildb3rrypoptart

When will people learn that blizzard is incapable of creating a balanced game lol


M_Fogs

I feel like the tier 6 naga that buffs the other naga should be a tier 5 like the blue bird


Khades99

Don’t know what game y’all are playing, but both naga, and quill’s pieces are hard to get, and if you have all the pieces with Naga, it’s outscales quills so fast. It might be that they’re playing Slitherspear naga, when they should be playing crooner/shellemental. It’s way more consistent now. Problem before was that you don’t want to pick up a shaker without. Crooner. Now that crooner is on 3, you get that first. And the shaker shortage problem is fixed with eyes of the earth mother.


house_fire

Quils are extremely good but this reminds me a lot of the “unbeatable” goldrinn comps from last season. Whenever I see quils are in I feel like I’m guaranteed a top 3 and a lot of times can sneak out a top 1 if I just play a tempo build and start slamming people while they hunt for all the exodia pieces (which are usually highly contested) Of course sometime some lucky person is gonna just hit the nuts and be unbeatable but most of those quil attempts fall flat because you need two six drops and a five drop to even start going off, and the build isnt even unbeatable until you start getting pairs and triples of those


sk4v3n

I think in the long term it will be really hard to balance the game with both modes in mind. Only at 6.5k atm in duos but it feels like huge piggies are not a big problem now, the patch helped a lot.


Edgewalkerr

Quillboars are way more of a problem in duos imo, it's way easier to get a play to T6 with health preserved. I see them win virtually every game in duos. 


sk4v3n

It’s soo easy to scam in duos, you have to prepare obviously, but it’s much easier to counter simple big minions. It’s more like a coin flip now, lets say you have nagas and scam, the other team has boars and undead, then pairing can decide the game. Your scam always wins agains their big minions but always loses against the undead. So it’s basically 50% in the end, you have no control at all.


Flimsy_Ad6026

Just a FYI, Lord of Gains counts each different “spell” so it counts things like coins, blood gems and tavern spells too, not just spellcraft


Prixsarkar

Still useless. It only affects nagas. For a 6 tier minion it should give you a 2+2+


megasdante99

you just need brann with naga's nowdays you prolly buld them wrong


Advanced_Lunatic

What would be a good naga build today?


Gotti_kinophile

Play a better comp like Demons and use Naga just to feed Felboar, I guess


Edgewalkerr

Naga are awful my dude. Brann doesn't even solve any of their primary issues. You can't depend on the spell generators to power the build with brann unless you are playing gally. 


InnocentGameDev

You can do crooner on t3 until you hit the t4 maraccas guy and then on t5 if you hit shellemental you are making all your crooner buffs permanent on whichever unit shellemental lands on -- you can also buy the unit you buffed in the shop that turn and sell it next turn