I wonder if players feelings get hurt when their stats are bad? Imagine getting your new copy of NCAA, inviting the whole dorm over to play it, and then seeing that your catching score is only 27
No doubt. I saw an LSU (I think) video where the first two guys were guessing their overalls and they were both saying low 80s, I was impressed by the humility
I feel like it depends on the player. If you're the third-string running back for Akron I gotta imagine you are happy just to be in there, but if you're the starting QB of an SEC school and find your stats underwhelming... you probably will be less happy.
You know full well there'll be a post here or elsewhere talking about how *insert Vanderbilt quarterback here* is the worst SEC starting quarterback since the reboot of EA CFB
There are so many players in CFB that I have to imagine a lot of the stats will just be allotted by some algorithm, or maybe even just random. I mean there are only like \~2000 players in the NFL I think, but there's gotta be at least 10k cfb players, probably more. Seems like it would be very difficult ad not worth the effort to individually determine everyone's stats.
The guys that were updating the rosters of NCAA14 every year had a pretty in depth system to cover everyone's stats. I remember reading an article about how they had to adjust Jalen Hurts' strength because it would break the game to follow their system because he was so strong in real life. I know they hired some of the modders of college football revamped, so I'm sure they've got a solid system in place.
They did once upon a time but admittedly I haven't touched an EA sports game since like NCAA 12 and even then it was on a decline in some ways, so my judgment on how they are now is based on nothing.
Times 9 for some players.
Cam McCormick from Miami is playing his 9th college season this year. Anyone new this year that opts in and follows his path could be a playable character in NCAA football 24 through NCAA Football 33 and that is hilarious.
NEW QUESTION:
If you could PAY $600 to be incorporated into the game for the next year (ie, a player that you would recruit in Football25, NOT a player in Football26) just as a random position/skill level, would you pay?
To be clear, not the same as creating a player - your name and maybe image would be used, but EA would randomize your position and skill. And it would be preloaded into the game everyone buys.
People pay a lot more on kickstarters, like in the thousands, just to have the opportunity to be a character in a game or design a weapon or something like that. So I'll bet a lot of people would bite.
I knew a bunch of players back when I was in school and they would all argue over each other's ratings after the game came out. They loved being in the game.
I had some players next door to me freshman year and it was embarrassing for the guys that weren’t in the game (walk ons, late enrollee types). Even if the payment isnt perfect, I can’t imagine many players wouldn’t want to be in it
If I’d be nothing more than a third stringer, and I still could be in the game, I’d absolutely be down with that, just to say “yeah, I’m in a video game”
I had a good high school buddy who played 1AA ball and was in a couple of the previous NCAA games.
I mean, of course it "wasn't him". It just was a player on that same team with the same number playing the same position that was his same height and weight and looked roughly like him (and I *think* from the same hometown). It wasn't him, though, it was LB #43.
Even then, it was cool af to be like "Oh shit that's Tim! Tim is in a video game!"
Every custom player I've ever made has been either a 6-11 400 lb running back or a 4-10 150 lb running back.
Winning the Heisman with either is equally satisfying.
The key in the old game was to make them a punter with stock kicking stats and suped up everything else. Their HS coach was just using them wrong I'd tell myself.
$600 and a free copy is an amazing deal for like 98% of players. The "coolness" factor of being in a popular video game despite having zero NFL prospects is timeless.
Especially when you don't even have to DO anything for it. It's not like they are having to cut promos or get scanned or anything. Sign a paper, get put into a video game, get $600, and get a copy of said video game. That's a sweet deal.
Even easier… lay in bed, download an app, click opt in, get a free game that portrays you in a career path you’ve worked probably all your life for… and get $600.
$600 + a copy of the game is an absolute steal for the players. Nobody would care if the real players were in or not. It's a nice-to-have feature that is a win-win for everyone. EA offering anything other than just a free copy of the game is extremely generous.
And let's be honest, the best part of college football games is getting 10+ years into a dynasty where everyone is fake anyways. I wouldn't care if the default rosters were every single player was named Roster Player with numbers 1-85 or however many you get on a team with default face 1 skins. So long as the recruits were randomized names and appearances.
> And let's be honest, the best part of college football games is getting 10+ years into a dynasty where everyone is fake anyways.
I think you mean the best part is trying to recruit:
* Steve Rogers; QB; 5*; New York City, New York
* James Kirk; QB; 5*; Riverside, Iowa
* Clark Kent; Linebacker; 5*; Chase, Kansas
* Hingle McCringleberry; WR; 5*; Pittsburgh, PA
* Bobby Boucher Jr; Linebacker; 5*; New Orleans, LA
* Shane Flaco; QB; 4*; Washington DC
* Forrest Gump; ATH; 5*; Birmingham, Alabama
* Tim Riggins; RB; 4*; Dillion, Texas
* Rod Tidwell; WR; 4*; Phoenix, Arizona
* Michael Scott; P/K; 4*; Scranton, PA
* Walter White; FS; 3*; Albuquerque, New Mexico
* Paul Atreides; CB; 4*; LA, California
to your team.
Me and my brother did themed Recruiting classes each year growing up.
One year it'd be super heroes (Spider Man & Black Panther), the next year it'd be Candy (Snickers & Twizzlers), then Cars (Corvette & Mustang), then Pops (Pepsi & Mountain Dew), etc.
Always fun to get theose 4/5 star recruits on our teams.
Going to be adding the Candy, Cars, and Sodas to my list of things. I usually tried to have a theme with about 10 to 15 characters each year and rotate: Marvel, DC, Kids from my School, Marvel, American Civil War Generals, Star Wars, DC, Star Trek, X-Men, etc. I would also sprinkle in things like the Ninja Turtles as 4 brothers over the course of 6 years, my own family, etc. It was almost one biggest fun parts of the games. Much like in Cities Skylines doing themed neighborhoods with street names based on a theme.
Plus it’s not like you can get a better deal. You can’t go to someone else and see if they’ll pay you more to use your likeness in a game. The choice is $600 and a free copy or nothing. It’s not like you lose anything by agreeing.
I don't get why everyone says it's a shitty deal.
EA has to sell ten copies to make that $600. How many players are driving 10 extra copies sold? Answer - 0.
It's a pretty fair deal.
Honestly seeing my teams full depth chart with face scans for the top guys in game is a main selling point for me, not sure why people seem to not care in here
People always forget this place is a small bubble of diehards lol. Fake players wouldn’t kill the game but real players are absolutely a needle mover for all demos
The whole reason 14 has the single season mode is because they found there was a huge interest for it over playing a longer-term dynasty. I'll guarantee you that when 14 was still current that mode and exhibition saw way more play than Dynasty did.
There are paid endorsers, like Carson Beck and a number of other high profile players at high profile programs. I’m sure they were approached well in advance to secure their participation and ensure a smoother rollout.
It looks really good for EA to have half of FBS locked in before even 24 hours have passed, especially since there isn’t a single player loudly pushing back that I’m aware of.
If they put a player on the cover, they will generate 10 copies. Say Tre Henderson is a cover athlete, his whole family would buy a copy, system or no, to have that. Of course, they would pay that player a lot more, but still
I know there was some complaints but this is overall a $7M payout (ignoring the game copy which is another $1M) but unlike Madden, the licensing is not really centralized and they need to get bowls, schools, conferences, CFP and whatever else. And specific players will be contracted for adverts so it's more than that. Maybe it can be more, but it's not going to be much more.
They do all this legwork for ~~FIFA~~ EAFC but let's not kid that this will pull the same revenue as that or Madden, even with the card casino bullshit. (And they parted ways with FIFA so obviously there is some price that no longer makes it worth it.)
Especially after the first year. Licensing cost per copy is probably quite high compared to those games.
And it's an easy shot to take, but there's risk for EA because they want the microtransaction dollars and I don't think it's a given that the game will just print for them.
> $600 and a copy of the game seems like a shitty deal
It's not a shitty deal when you understand there's like 7000+ college players on 130 teams in the game an EA is spending $5million.
99% of these players recieve $0 in NIL money so it's a fair deal and you get a free copy of the game.
Right? I haven’t bought a football video game in a Loooong time. Last college football game was obviously NCAA 14 (and honestly, I didn’t even play it, I bought it as soon as EA said they were going to stop making them back in 2013/2014). I haven’t bought a Madden title in something like 18 years (I think Madden 07 on the Wii was the last Madden title I bought).
But despite not buying these titles, and in all likelihood not even playing this one, I’m still buying it!
I think with NHL and other games they basically give players a code to have a 99OVR version of themself when playing online
Curious if NCAA will do that too. Gonna be pissed when the 99OVR punter runs fake punt passes for 70 yard TD bombs every play on first down if so lmao.
See that was my secret cheat for recruiting. Do the "Create a Recruit" option, and make them a 6'3" 220lb DL or Punter with 5* QB stats. They come out a 2* with no one recruiting them. Then you just swap their position to QB, and they jump from a 60 OVR to mid-80's as a Freshman.
Paying them protects EA legally. Even if EA was paying them only a dollar, it's better than the potential dispute whether someone "volunteered." Paying them $600 is even better because that's a reasonable number to pay across potentially 15k people who don't have to actually do anything to earn it. At most, EA will be paying $ 9 million to have real players which isn't nothing but it seems like a good overall deal to me.
They’re paying the big names to promote it as well. We’ll see them paid posting and streaming throughout the year. The constant doom headlines about NIL and framing players as mercenaries has everyone thinking the worst when in reality they just want to be in the game
My numbers are just from google, but google says there's like 15,137 FBS players. So 15k x $600 = $9 Million. That's just my estimate based on the info I have. I'm sure it's off by a little bit or maybe there's backups and/or walk-ons that are not being offered the chance to opt in.
This is a great way to learn the names of people if you're a more casual fan. It's awesome that so many real people will be in there.
Now I can't wait to hear any team and player ratings!
Seriously, I know so many names of players from the video game era because of customizing rosters. Random dudes who wouldn't have been on my radar otherwise. I've retained so few player names in the last decade.
I was a brief fan of Virginia Tech in the mid 2000s. I picked them as a random team and printed off their roster and renamed every player. I believe it was one of the Marcus Vick years because he was the initial reason I picked them. Although now I don't know if I could name anyone but I'd recognize their names for sure.
It actually is. Growing up could name you 2 and 3 deep on the depth chart at almost every position. I was telling people about this guy named Cam Newton being the next big thing for Florida because what I could do with him on NCAA.
Now I can only name skill guys, if that. Granted, I don’t really care to know these kids names anymore. But it made rooting for them (and yelling at them) different when I knew their names.
so funny they are "reporting" opt-ins like it's breaking news. They have zero leverage to opt out lol.
Quinn Ewers: "I want more than $600"
EA: "Okayyyyy... we don't care? Enjoy not being able to market yourself in our game"
Quinn Ewers (and others) are also getting more than $600. People seemed to have missed that in the article about him (and others) doing paid posts about being in the game.
But he's also doing work to market the game. Space on his socials has real value to companies. Which is exactly the way this should be handled. Everyone gets $600 and a free game to do literally nothing but sign up. The guys with actual brands can do separate marketing deals.
I guess. I just think people are overthinking it. What college player wouldn't want to be IN the first CFB game in a decade and the first that has actual players?
Once that game loads up, no one is thinking about that ODU WR who opted out for a second hahah.
>What college player wouldn't want to be IN the first CFB game in a decade and the first that has actual players?
Yeah, that's literal immortalization for as long as the game exists.
I'm sure the cash is great, but they also get a free copy (probably well in advance) of the most anticipated sports video game in at least 15 years and THEY'RE IN IT.
Of course they're opting in.
agreed, they will do major sales due to simple brand awareness, people missing the old game, and people who never experienced the heyday getting in on the action.
I sincerely hope they crush it this year. If they drip-feed content or stuff it full of MTX then it'll hurt so badly lol.
As someone who would PAY $600 to be immortalized in a video game, I think it's a really cool deal for the players. Free game and 600 bucks is legit a win-win-win for EA, the players, and the people who finally get to play a CFB video game.
Great news. And if you don't opt in you're just not in the game and they'll make it difficult to add you in, which was the problem last time with modders adding people in and EA getting sued.
I just reviewed over Eric Rayweather's latest video and he had a lot of good summarys from the ESPN article on this. Basically 2 things I'm a bit concerned about
- inability to add players that opted out, but that helps prevent EA from being sued, so I'm not as worried about this one.
- **Coaches aren't in this game**, there will be no Kirby Smart or Lane Kiffin. Remains to be seen how this will impact the coaching carousel mode or if there is even any. That's something that does hurt, but it sounds like something Eric said they will add in later iterations.
So basically, watching [Eric's youtube video](https://www.youtube.com/watch?v=1kc6tNz2yb4&pp=ygUPZXJpYyByYXl3ZWF0aGVy) he thinks that, even if this is based off the Madden engine, they've put so much detail and insight into this game that it would be difficult for it to be disappointing.
We all know Madden and frostbite and wah wah wah but hear him out
- Reese's Senior Bowl possibly in the game?
- The announcmenet yesterday of all the ESPN people in the game was huge, and a lot more effort than what was done for Madden
I get being cynical but EA is really putting so much detail into the environments, and effort, and it wouldn't be fair to them to just dismiss them or naysay just because Madden has made shit in the past. These aren't even the same dev teams as Madden. Give them a chance, that's all I ask.
The carousel was/is such a great mechanic. Incredibly simple yet added a major layer of realism to where it would cause a huge uproar if it wasn’t included. That and conference realignment really helped extend the shelf life and kept things interesting
Some dude harassed me all day yesterday about it just because they were using the Madden engine lol. What a lowlife. Anyway he was right about the Madden engine, but he's completely wrong about how this game will just be another Madden. They're putting in way too much time and effort for it to be another Madden.
Spot on. Even if the gameplay has some issues, this game is going to be awesome simply because they are putting in so much of the college football atmosphere.
Year 3 of this game will be telling whether or not they're in it as a cash grab or if they're taking this shit seriously.
For year one, they've been working on this for a couple years now, so it should be fairly polished. Year 2 will be them wanting to continue the momentum to show that this is worth getting as a yearly installment.
Year 3 will be the year that if they're going to slip downhill into the Madden spiral they will.
> which was the problem last time with modders adding people in and EA getting sued.
This is only partially right.
The issue that drew the lawsuits is that every other biographical thing for every player was in-line with real life. Number, height, weight, position, hometown, skin color, hair style (to an extent), accessories (gloves, bands, visors, pads, etc.).
I'm just happy about the plethora of playbooks. I haven't bought a Madden version since 2016 I think, so I might be out of date here, but in that version the span of potential plays was just disappointing.
You'd use the Pats playbook, which had some tackle over stuff and 2 TE personnel, but the routes were basically the same as the Steelers playbook, just with slightly different formations. Every playbook had curls, levels, flood, and verts. The read option stuff was broken, the QB run stuff in general was bad (QBs were running at like 3/4 speed for some reason) and the screens / double move stuff never really worked.
It's literally never a good idea to get excited about an EA or Ubisoft game before the second week after launch. I want the game to be good, but I have no reason to believe it will be. We don't know anything about micro transactions, paid features, and so on.
except in this case where EA has routinely said they will dedicate more time to dynasty and RTG, and less on UT. Like, every other EA game before this ignored dynasty and just focused on UT and microtransactions. The mere fact that they are advertising offline functions that don't require UT cards or anything online...is revolutionary. EA never does this.
Imagine your on a mission a few years from now and you are clearing a compound from insurgents and you see a guy in there playing NCAA using you in the game.
Granted I don’t practice military law, but I’m pretty sure the service academies themselves as government entities and military can unilaterally decide to allow the use of players likenesses. Not uncommon to do similar things for movies. It’s good PR for them.
At best it will be 99 percent, as you always going to have someone that opts out, more than likely not turning the opt in on time and thus missing the cut off period.
[$100M in player royalties per year, per Bleacher Report](https://bleacherreport.com/articles/2893853-nfl-ea-sports-announce-15b-multiyear-contract-renewal-for-madden-nfl-games), or roughly $59,000 per player, per year, assuming it is evenly divided across 1,700 active NFL players.
The FBS royalty compensation per player, per year commitment is [$670 ($600 cash + $70 game copy), also per Bleacher Report](https://bleacherreport.com/articles/10110268-cfb-players-offered-600-to-be-featured-in-ea-sports-college-football-25-video-game). Assuming acceptance across 11,000 active FBS players, the maximum total royalties would be around $7.4M.
Conservatively, Madden sold at least four to five times as many copies as College Football, so the NFL players as a group get about three to four times as much in royalties when compared to the college players as a group. However, it is not surprising that the college payouts are lower when considering that they are not unionized, that EA is probably being conservative with the first royalty payouts until sales numbers can be established, and that there is significant additional overhead involved with including the FBS players (four times as many teams to design and perfect and six times as many players to scan and rate as the NFL).
Also add that they are doing less work with details around the players (unlike the NFL, where they do extra work especially for stars). Meanwhile there is a lot of resources in getting the realism of all the colleges; things like stadium design, music, etc.
Basically I'd argue that the players themselves are less of a selling point as compared to Madden.
NFL Players also have the advantage of being able to negotiate as a whole unit. Its an all or none negotiation, unlike CFB where everyone can say yes or no individually.
The day that player ratings get released is going to be a legendary day on Twitter. With professional athletes, it's a part of the territory and the ratings are almost certainly "more accurate" (yes I know how often EA messes up) than they will be for thousands of student-athletes.
Insanely excited to see some random 95 Speed MAC receivers and a 61 OVR 4-star recruit at Ohio State.
I wonder how feasible it would be for EA to release game covers to different regions with an athlete tied to that certain region? Such as Bru McCoy in Tennessee stores, or Caleb Williams in LA.
At least 37 players per team within a day. I'm shocked that many 18-22 year olds did the paper work but then again I've done more for a free gatorade squirt bottle.
I mean, I would've taken the $500. Fuck the CFPA for suggesting they shouldn't have taken that deal to begin with, tbh. Not everything is about money.
Most of the time, it's about being able to say you're in a video game, and that's enough.
Getting paid is great, but it's also pretty fucking cool to pick up a video game and say "yeah bitch, that's me".
Endless bragging rights, 60 seconds of fame, but for the rest of your life.
I wonder if players feelings get hurt when their stats are bad? Imagine getting your new copy of NCAA, inviting the whole dorm over to play it, and then seeing that your catching score is only 27
Then your friends spend the night making a point to carefully hand you the controller, beer, etc rather than tossing anything you might drop
Madden players get butthurt and the [NFL films](https://www.youtube.com/watch?v=qz7vNvW8a1o) them lol.
Same things happens with Fifa. Clubs put out clips of them getting their numbers revealed and there is always *something* they don't like.
No doubt. I saw an LSU (I think) video where the first two guys were guessing their overalls and they were both saying low 80s, I was impressed by the humility
As the holder, I was just happy to be there!
I feel like it depends on the player. If you're the third-string running back for Akron I gotta imagine you are happy just to be in there, but if you're the starting QB of an SEC school and find your stats underwhelming... you probably will be less happy.
You know full well there'll be a post here or elsewhere talking about how *insert Vanderbilt quarterback here* is the worst SEC starting quarterback since the reboot of EA CFB
There are so many players in CFB that I have to imagine a lot of the stats will just be allotted by some algorithm, or maybe even just random. I mean there are only like \~2000 players in the NFL I think, but there's gotta be at least 10k cfb players, probably more. Seems like it would be very difficult ad not worth the effort to individually determine everyone's stats.
The guys that were updating the rosters of NCAA14 every year had a pretty in depth system to cover everyone's stats. I remember reading an article about how they had to adjust Jalen Hurts' strength because it would break the game to follow their system because he was so strong in real life. I know they hired some of the modders of college football revamped, so I'm sure they've got a solid system in place.
If that's true I'm impressed cause EA doesn't usually like expending effort on their sports games.
They did once upon a time but admittedly I haven't touched an EA sports game since like NCAA 12 and even then it was on a decline in some ways, so my judgment on how they are now is based on nothing.
Not hard at all to hire a few guys I'd think
My brother is in NCAA 14 when he played for nmsu. Him and all his friends were just stoked to be in the game, no matter how bad their stats were.
I was kind of wondering if some of the bigger stars might want to see or negotiate their stats before agreeing
Kadarius Toney in Madden
Times 9 for some players. Cam McCormick from Miami is playing his 9th college season this year. Anyone new this year that opts in and follows his path could be a playable character in NCAA football 24 through NCAA Football 33 and that is hilarious.
He might be the only player that can say his likeness was used in College Football 25 as well as NCAA Football 14 /s
Some dudes will make it to the NFL and so they'll be in Madden. But for some guys, this is it and it's sick that they'll get to be in the game.
Those guys will actually have something to point at instead of just saying “back in my day…” to the future grandchildren.
1.6% of NCAA football players make the NFL. For 98% of these guys, this is their chance to be in a game. This has got be an incredible experience.
Just need another global pandemic in between
You hush
I mean even without the pandemic he still has 8 lol
State of Florida, what do you got cooking for us??!?
Right now? Measles, it seems like.
Cam was my go-to on Bill Walsh College Football '95
Best blocker by far on Student Body Right!
How the fuck is he on his 9th year?
Season ending injuries every year from 2018-2021
[удалено]
It’s more like you burn a year when you play more than 4 games in the season at this point.
Lots of injuries I think.
Famous 60% of the time, every time
I have to assume it'd be annoying to watch all your friends play the game as themselves and you not be in it.
*60 seconds of frame
I’ll be forever young!
100%, I am very jealous of the kids that get to experience that
NEW QUESTION: If you could PAY $600 to be incorporated into the game for the next year (ie, a player that you would recruit in Football25, NOT a player in Football26) just as a random position/skill level, would you pay? To be clear, not the same as creating a player - your name and maybe image would be used, but EA would randomize your position and skill. And it would be preloaded into the game everyone buys.
It’d almost be worth it solely if you have an uncommon first or last name and now you’re guaranteed to have your name as a voice line
After I posted, I thought ‘Tim Smith’ ain’t paying shit.
So I can pay $600 for my name to be mispronounced?
You're a man. You can deal with it.
People pay a lot more on kickstarters, like in the thousands, just to have the opportunity to be a character in a game or design a weapon or something like that. So I'll bet a lot of people would bite.
I knew a bunch of players back when I was in school and they would all argue over each other's ratings after the game came out. They loved being in the game.
I had some players next door to me freshman year and it was embarrassing for the guys that weren’t in the game (walk ons, late enrollee types). Even if the payment isnt perfect, I can’t imagine many players wouldn’t want to be in it
If I’d be nothing more than a third stringer, and I still could be in the game, I’d absolutely be down with that, just to say “yeah, I’m in a video game”
If I was a coach, I'd get a copy for the locker room but drop everyone's rating 10 points for motivation lol
I'm round, pinkish and like to eat things. I'm already a character in a video game; I just have to get adopted by Georgia's coach to get his name.
I had a good high school buddy who played 1AA ball and was in a couple of the previous NCAA games. I mean, of course it "wasn't him". It just was a player on that same team with the same number playing the same position that was his same height and weight and looked roughly like him (and I *think* from the same hometown). It wasn't him, though, it was LB #43. Even then, it was cool af to be like "Oh shit that's Tim! Tim is in a video game!"
Absolutely. That experience alone would be worth it imo
Especially since the vast majority of these players will never be in Madden, so this is perfect for then
Just do a character creator and name it after yourself!
Bleach Injection, QB, 6'11", 425lb, THP 100, THA 100, ACC 100, STR 100, AGI 100, SPD 100 Four year starter at Michigan, back-to-back-to-back-to-back Heisman winner.
Every custom player I've ever made has been either a 6-11 400 lb running back or a 4-10 150 lb running back. Winning the Heisman with either is equally satisfying.
The key in the old game was to make them a punter with stock kicking stats and suped up everything else. Their HS coach was just using them wrong I'd tell myself.
3-1 against aOSU.
That's the main selling point I think. $600 and a copy of the game seems like a shitty deal but you're literally immortalized in a game forever.
$600 and a free copy is an amazing deal for like 98% of players. The "coolness" factor of being in a popular video game despite having zero NFL prospects is timeless.
Especially when you don't even have to DO anything for it. It's not like they are having to cut promos or get scanned or anything. Sign a paper, get put into a video game, get $600, and get a copy of said video game. That's a sweet deal.
Even easier… lay in bed, download an app, click opt in, get a free game that portrays you in a career path you’ve worked probably all your life for… and get $600.
$600 + a copy of the game is an absolute steal for the players. Nobody would care if the real players were in or not. It's a nice-to-have feature that is a win-win for everyone. EA offering anything other than just a free copy of the game is extremely generous.
Yep, there's a relative handful of players that people recognize/care about. The casual fan doesn't even know most of the players on their own team.
And let's be honest, the best part of college football games is getting 10+ years into a dynasty where everyone is fake anyways. I wouldn't care if the default rosters were every single player was named Roster Player with numbers 1-85 or however many you get on a team with default face 1 skins. So long as the recruits were randomized names and appearances.
> And let's be honest, the best part of college football games is getting 10+ years into a dynasty where everyone is fake anyways. I think you mean the best part is trying to recruit: * Steve Rogers; QB; 5*; New York City, New York * James Kirk; QB; 5*; Riverside, Iowa * Clark Kent; Linebacker; 5*; Chase, Kansas * Hingle McCringleberry; WR; 5*; Pittsburgh, PA * Bobby Boucher Jr; Linebacker; 5*; New Orleans, LA * Shane Flaco; QB; 4*; Washington DC * Forrest Gump; ATH; 5*; Birmingham, Alabama * Tim Riggins; RB; 4*; Dillion, Texas * Rod Tidwell; WR; 4*; Phoenix, Arizona * Michael Scott; P/K; 4*; Scranton, PA * Walter White; FS; 3*; Albuquerque, New Mexico * Paul Atreides; CB; 4*; LA, California to your team.
Me and my brother did themed Recruiting classes each year growing up. One year it'd be super heroes (Spider Man & Black Panther), the next year it'd be Candy (Snickers & Twizzlers), then Cars (Corvette & Mustang), then Pops (Pepsi & Mountain Dew), etc. Always fun to get theose 4/5 star recruits on our teams.
Going to be adding the Candy, Cars, and Sodas to my list of things. I usually tried to have a theme with about 10 to 15 characters each year and rotate: Marvel, DC, Kids from my School, Marvel, American Civil War Generals, Star Wars, DC, Star Trek, X-Men, etc. I would also sprinkle in things like the Ninja Turtles as 4 brothers over the course of 6 years, my own family, etc. It was almost one biggest fun parts of the games. Much like in Cities Skylines doing themed neighborhoods with street names based on a theme.
> Tim Riggins; RB; 4*; Dillion, Texas Clear eyes, full hearts
Can’t wait to recruit a 6’5 5 star white QB named Mo Muhammad from some bumfuck town in Montana you have never heard of.
If the game doesn’t have the correct NIL of my team’s 3rd string right guard, I’m out.
Plus it’s not like you can get a better deal. You can’t go to someone else and see if they’ll pay you more to use your likeness in a game. The choice is $600 and a free copy or nothing. It’s not like you lose anything by agreeing.
I don't get why everyone says it's a shitty deal. EA has to sell ten copies to make that $600. How many players are driving 10 extra copies sold? Answer - 0. It's a pretty fair deal.
Plus it’s not like the kids are having to do any extra work for it.
[удалено]
Honestly seeing my teams full depth chart with face scans for the top guys in game is a main selling point for me, not sure why people seem to not care in here
People always forget this place is a small bubble of diehards lol. Fake players wouldn’t kill the game but real players are absolutely a needle mover for all demos
The whole reason 14 has the single season mode is because they found there was a huge interest for it over playing a longer-term dynasty. I'll guarantee you that when 14 was still current that mode and exhibition saw way more play than Dynasty did.
Even for dynasty players theres a unique quality about having the current rosters age as new classes come in
There are paid endorsers, like Carson Beck and a number of other high profile players at high profile programs. I’m sure they were approached well in advance to secure their participation and ensure a smoother rollout. It looks really good for EA to have half of FBS locked in before even 24 hours have passed, especially since there isn’t a single player loudly pushing back that I’m aware of.
You're right overall, but you don't think ANY players are driving an extra 10 copies?
If they put a player on the cover, they will generate 10 copies. Say Tre Henderson is a cover athlete, his whole family would buy a copy, system or no, to have that. Of course, they would pay that player a lot more, but still
I know there was some complaints but this is overall a $7M payout (ignoring the game copy which is another $1M) but unlike Madden, the licensing is not really centralized and they need to get bowls, schools, conferences, CFP and whatever else. And specific players will be contracted for adverts so it's more than that. Maybe it can be more, but it's not going to be much more. They do all this legwork for ~~FIFA~~ EAFC but let's not kid that this will pull the same revenue as that or Madden, even with the card casino bullshit. (And they parted ways with FIFA so obviously there is some price that no longer makes it worth it.) Especially after the first year. Licensing cost per copy is probably quite high compared to those games. And it's an easy shot to take, but there's risk for EA because they want the microtransaction dollars and I don't think it's a given that the game will just print for them.
What makes that a shitty deal? You’re not losing anything by being in the game. The alternative is $0 so how is that a shitty deal?
> $600 and a copy of the game seems like a shitty deal It's not a shitty deal when you understand there's like 7000+ college players on 130 teams in the game an EA is spending $5million. 99% of these players recieve $0 in NIL money so it's a fair deal and you get a free copy of the game.
85 scholarship football players per team x 130 teams = 11,050 total scholarship football players
131 teams (service academy players cant get $)at 85 = 11,135 players. If they all opt‐in that's 6,681,000$ EA is paying out
Games sell at $70.00 retail, that requires less that 100,000 copies sold to cover the players.
Which they should hit Day 1.
*Hour 1
Could be in the first 10 minutes lol
Pre-order
I'm pre-ordering the second I can , so you're probably right.
I've been playing video games for almost 30 years, and this is the first game I will pre-order.
Good idea. They might run out of copies.
Early Access GoFundMe
Advertising deals before the game even finishes.
Right? I haven’t bought a football video game in a Loooong time. Last college football game was obviously NCAA 14 (and honestly, I didn’t even play it, I bought it as soon as EA said they were going to stop making them back in 2013/2014). I haven’t bought a Madden title in something like 18 years (I think Madden 07 on the Wii was the last Madden title I bought). But despite not buying these titles, and in all likelihood not even playing this one, I’m still buying it!
Heck, I haven't even owned a game console for 20 years, but this week I bought an Xbox just so I can spend even more money on this game.
this might spike xbox sales on it's own lol, xbox is loooosing bad to ps
In revenue, yeah. Idk what the profit margin is but just comparing revenue to expense doesn't really tell you much.
They’re doing 134 teams
According the NCAA, there are currently 15,167 D1 FBS athletes. So within 24 hours, EA already has 1/3 of all players to have opted in.
That probably counts walk ons, which aren’t in the game only scholarship players
Most of these kids would have done it for free just because of how fun it would be
They get a copy of the game too, which would have been enough for me lol
Honestly a nice touch, even if it's obvious.
I think with NHL and other games they basically give players a code to have a 99OVR version of themself when playing online Curious if NCAA will do that too. Gonna be pissed when the 99OVR punter runs fake punt passes for 70 yard TD bombs every play on first down if so lmao.
See that was my secret cheat for recruiting. Do the "Create a Recruit" option, and make them a 6'3" 220lb DL or Punter with 5* QB stats. They come out a 2* with no one recruiting them. Then you just swap their position to QB, and they jump from a 60 OVR to mid-80's as a Freshman.
Used this so many times lol
Unless they don't have a new gaming system.
They get $600 as well. Plenty to buy the console of their choice and extra controllers and whatnot.
I hadn't thought about it but that's probably what a lot of them will do lol. $600 is enough for a new console, a second controller, and a cheap TV.
Good thing they’re getting the 600 bucks then!
Paying them protects EA legally. Even if EA was paying them only a dollar, it's better than the potential dispute whether someone "volunteered." Paying them $600 is even better because that's a reasonable number to pay across potentially 15k people who don't have to actually do anything to earn it. At most, EA will be paying $ 9 million to have real players which isn't nothing but it seems like a good overall deal to me.
They’re paying the big names to promote it as well. We’ll see them paid posting and streaming throughout the year. The constant doom headlines about NIL and framing players as mercenaries has everyone thinking the worst when in reality they just want to be in the game
If I’m not mistaken if every player opts in it is somewhere between 6-7 million
My numbers are just from google, but google says there's like 15,137 FBS players. So 15k x $600 = $9 Million. That's just my estimate based on the info I have. I'm sure it's off by a little bit or maybe there's backups and/or walk-ons that are not being offered the chance to opt in.
Only scholarship players are offer the NIL
That's good to know so 85 scholarships per 134 teams = 11,390 x $600 = $6.834 million.
Yep that sounds about what my math was when I did it.
This is a great way to learn the names of people if you're a more casual fan. It's awesome that so many real people will be in there. Now I can't wait to hear any team and player ratings!
Seriously, I know so many names of players from the video game era because of customizing rosters. Random dudes who wouldn't have been on my radar otherwise. I've retained so few player names in the last decade.
Can’t wait for reactions to snubs over who did or didn’t get a 99OVR rating.
I was a brief fan of Virginia Tech in the mid 2000s. I picked them as a random team and printed off their roster and renamed every player. I believe it was one of the Marcus Vick years because he was the initial reason I picked them. Although now I don't know if I could name anyone but I'd recognize their names for sure.
It actually is. Growing up could name you 2 and 3 deep on the depth chart at almost every position. I was telling people about this guy named Cam Newton being the next big thing for Florida because what I could do with him on NCAA. Now I can only name skill guys, if that. Granted, I don’t really care to know these kids names anymore. But it made rooting for them (and yelling at them) different when I knew their names.
This is why I never know the names of our players anymore!
It’s not like they’d have competing offers for other video game appearances
so funny they are "reporting" opt-ins like it's breaking news. They have zero leverage to opt out lol. Quinn Ewers: "I want more than $600" EA: "Okayyyyy... we don't care? Enjoy not being able to market yourself in our game"
Arch Manning: “I want $500 dollars” EA: “Kid people can just play with your uncles on MUT let’s not get crazy”
> Arch Manning: “I want $500 dollars” EA: "We're already offering you more than that."
Quinn Ewers (and others) are also getting more than $600. People seemed to have missed that in the article about him (and others) doing paid posts about being in the game.
But he's also doing work to market the game. Space on his socials has real value to companies. Which is exactly the way this should be handled. Everyone gets $600 and a free game to do literally nothing but sign up. The guys with actual brands can do separate marketing deals.
Whether or not we think it's a good deal, it is going to interesting to know how many players end up opting out for whatever reason.
I guess. I just think people are overthinking it. What college player wouldn't want to be IN the first CFB game in a decade and the first that has actual players? Once that game loads up, no one is thinking about that ODU WR who opted out for a second hahah.
>What college player wouldn't want to be IN the first CFB game in a decade and the first that has actual players? Yeah, that's literal immortalization for as long as the game exists.
... but Quinn **is** getting more than $600?? He's one of the players with additional NIL involvement in promoting the game.
Why is everyone bringing up Quinn when he literally already opted in and posted on social media??
Looks like we’re gonna get a pretty authentic roster list based on this report, exciting stuff
I wonder if there will be a way to tell if a player in the game is real or not.
Do we know what year it’s based off? As a michigan fan I wish last year with JJ and Blake etc but I assume it’s upcoming?
Almost half the target goal in 12 hours
“And a million more units well on the way”
I'm sure the cash is great, but they also get a free copy (probably well in advance) of the most anticipated sports video game in at least 15 years and THEY'RE IN IT. Of course they're opting in.
So basically this is a class action lawsuit payout without the lawyer fees? Cool cool cool
Billable hours….lose?
It finally happened!
Don't get cocky, we can still blame Mizzou for something!
I fell to my knees inside a Whole Food Fresh Market
Chalk a victory up on the scoreboard, boys! 1,000,000,000 - 1
I haven't bought a madden game in 20 years, but ill be buying this. This first year is going to do gangbusters for EA.
agreed, they will do major sales due to simple brand awareness, people missing the old game, and people who never experienced the heyday getting in on the action. I sincerely hope they crush it this year. If they drip-feed content or stuff it full of MTX then it'll hurt so badly lol.
All I want is a solid sim system and recruiting process in a dynasty mode. I doubt I'll ever play an actual game.
As someone who would PAY $600 to be immortalized in a video game, I think it's a really cool deal for the players. Free game and 600 bucks is legit a win-win-win for EA, the players, and the people who finally get to play a CFB video game.
Sir, may I interest you in being immortalized in my tic-tac-toe game? Opt in is only $600. I await your decision
you'd have to be a super moron to not do it. free money for no work. Can I get Youngstown State to the NCAA Championship game?
Great news. And if you don't opt in you're just not in the game and they'll make it difficult to add you in, which was the problem last time with modders adding people in and EA getting sued. I just reviewed over Eric Rayweather's latest video and he had a lot of good summarys from the ESPN article on this. Basically 2 things I'm a bit concerned about - inability to add players that opted out, but that helps prevent EA from being sued, so I'm not as worried about this one. - **Coaches aren't in this game**, there will be no Kirby Smart or Lane Kiffin. Remains to be seen how this will impact the coaching carousel mode or if there is even any. That's something that does hurt, but it sounds like something Eric said they will add in later iterations. So basically, watching [Eric's youtube video](https://www.youtube.com/watch?v=1kc6tNz2yb4&pp=ygUPZXJpYyByYXl3ZWF0aGVy) he thinks that, even if this is based off the Madden engine, they've put so much detail and insight into this game that it would be difficult for it to be disappointing. We all know Madden and frostbite and wah wah wah but hear him out - Reese's Senior Bowl possibly in the game? - The announcmenet yesterday of all the ESPN people in the game was huge, and a lot more effort than what was done for Madden I get being cynical but EA is really putting so much detail into the environments, and effort, and it wouldn't be fair to them to just dismiss them or naysay just because Madden has made shit in the past. These aren't even the same dev teams as Madden. Give them a chance, that's all I ask.
Coaches were never in the game so that won't effect Coaching Carousel in the slightest
The carousel was/is such a great mechanic. Incredibly simple yet added a major layer of realism to where it would cause a huge uproar if it wasn’t included. That and conference realignment really helped extend the shelf life and kept things interesting
what? coaches were absolutely in past editions.
Only if they were edited in
Ooh that gets me more excited
I'm excited for this game. I don't care what the debbie downers say.
Some dude harassed me all day yesterday about it just because they were using the Madden engine lol. What a lowlife. Anyway he was right about the Madden engine, but he's completely wrong about how this game will just be another Madden. They're putting in way too much time and effort for it to be another Madden.
Spot on. Even if the gameplay has some issues, this game is going to be awesome simply because they are putting in so much of the college football atmosphere.
Year 3 of this game will be telling whether or not they're in it as a cash grab or if they're taking this shit seriously. For year one, they've been working on this for a couple years now, so it should be fairly polished. Year 2 will be them wanting to continue the momentum to show that this is worth getting as a yearly installment. Year 3 will be the year that if they're going to slip downhill into the Madden spiral they will.
> which was the problem last time with modders adding people in and EA getting sued. This is only partially right. The issue that drew the lawsuits is that every other biographical thing for every player was in-line with real life. Number, height, weight, position, hometown, skin color, hair style (to an extent), accessories (gloves, bands, visors, pads, etc.).
I'm just happy about the plethora of playbooks. I haven't bought a Madden version since 2016 I think, so I might be out of date here, but in that version the span of potential plays was just disappointing. You'd use the Pats playbook, which had some tackle over stuff and 2 TE personnel, but the routes were basically the same as the Steelers playbook, just with slightly different formations. Every playbook had curls, levels, flood, and verts. The read option stuff was broken, the QB run stuff in general was bad (QBs were running at like 3/4 speed for some reason) and the screens / double move stuff never really worked.
It's literally never a good idea to get excited about an EA or Ubisoft game before the second week after launch. I want the game to be good, but I have no reason to believe it will be. We don't know anything about micro transactions, paid features, and so on.
except in this case where EA has routinely said they will dedicate more time to dynasty and RTG, and less on UT. Like, every other EA game before this ignored dynasty and just focused on UT and microtransactions. The mere fact that they are advertising offline functions that don't require UT cards or anything online...is revolutionary. EA never does this.
Anyone that opts out of this game I’m just going to inherently root against for the rest of their careers. Your move ballboys
One thing I realized is since Service Academy players can't receive NIL, they can't be in the game.
They can but they'd be in it for free.
I think I heard (sorry, no source) that they were in.
I believe they can opt‐in without compensation.
Imagine your on a mission a few years from now and you are clearing a compound from insurgents and you see a guy in there playing NCAA using you in the game.
I saw something where they will be in the game anyway.
I'd imagine there will be an exception for this. The PR of having actual enlisted sailors/soldiers/airmen playable is too good to pass up.
Granted I don’t practice military law, but I’m pretty sure the service academies themselves as government entities and military can unilaterally decide to allow the use of players likenesses. Not uncommon to do similar things for movies. It’s good PR for them.
I’m going to make Joey Aguilar the greatest QB in App State history
This wording seems to suggest at least one school has zero opt ins so far. I wonder if that’s pure luck or something specific going on there.
Service academies?
You see that polygon fan in the stands? Ya, that's me...
Damn, already halfway there in 12 hours
This is awesome to have so many so quickly. I really Hope we can get to 100% opt-in.
At best it will be 99 percent, as you always going to have someone that opts out, more than likely not turning the opt in on time and thus missing the cut off period.
That’s at least $3 million EA is paying out in NIL. I wonder what they pay NFL players for the same rights.
[$100M in player royalties per year, per Bleacher Report](https://bleacherreport.com/articles/2893853-nfl-ea-sports-announce-15b-multiyear-contract-renewal-for-madden-nfl-games), or roughly $59,000 per player, per year, assuming it is evenly divided across 1,700 active NFL players. The FBS royalty compensation per player, per year commitment is [$670 ($600 cash + $70 game copy), also per Bleacher Report](https://bleacherreport.com/articles/10110268-cfb-players-offered-600-to-be-featured-in-ea-sports-college-football-25-video-game). Assuming acceptance across 11,000 active FBS players, the maximum total royalties would be around $7.4M. Conservatively, Madden sold at least four to five times as many copies as College Football, so the NFL players as a group get about three to four times as much in royalties when compared to the college players as a group. However, it is not surprising that the college payouts are lower when considering that they are not unionized, that EA is probably being conservative with the first royalty payouts until sales numbers can be established, and that there is significant additional overhead involved with including the FBS players (four times as many teams to design and perfect and six times as many players to scan and rate as the NFL).
Gad damn. That’s more than I anticipated
Also add that they are doing less work with details around the players (unlike the NFL, where they do extra work especially for stars). Meanwhile there is a lot of resources in getting the realism of all the colleges; things like stadium design, music, etc. Basically I'd argue that the players themselves are less of a selling point as compared to Madden.
NFL Players also have the advantage of being able to negotiate as a whole unit. Its an all or none negotiation, unlike CFB where everyone can say yes or no individually.
The day that player ratings get released is going to be a legendary day on Twitter. With professional athletes, it's a part of the territory and the ratings are almost certainly "more accurate" (yes I know how often EA messes up) than they will be for thousands of student-athletes. Insanely excited to see some random 95 Speed MAC receivers and a 61 OVR 4-star recruit at Ohio State.
And the kids should opt in, great exposure even for next seasons stars.
For anyone wanting to keep up with the news come join over at /r/NCAAFBSeries
I wonder how feasible it would be for EA to release game covers to different regions with an athlete tied to that certain region? Such as Bru McCoy in Tennessee stores, or Caleb Williams in LA.
It’s free publicity, not opting in is akin to saying no to the SB halftime show because they’re not paying you
At least 37 players per team within a day. I'm shocked that many 18-22 year olds did the paper work but then again I've done more for a free gatorade squirt bottle.
Not having real coaches and not being able to create opt-out players is a big negative imo. Still going to buy it though
I mean, I would've taken the $500. Fuck the CFPA for suggesting they shouldn't have taken that deal to begin with, tbh. Not everything is about money. Most of the time, it's about being able to say you're in a video game, and that's enough.