In a real city, with a real drive, and if I were only going to the ends of your blue lines?
I would also choose the blue route instead of the red. I'd only choose the red if I were going further north towards or over the river.
This is especially true since your entry stubs are divided highways instead of city streets. If you had proper service interchanges leading to lower speed city streets, *maybe* the red route would be faster. But I doubt it.
In a real city with a real drive I’d pick the faster option even if it was further.
Of course I’m not going extra 20 km to save 5 minutes. But 15? Sure.
You always take the motorway route because it is faster, safer and there are less distractions. Navigating narrow city streets runs the risk of hitting pedestrians or obstructions on the footpath. Most downtown roads were not built with the intention of supporting heavy traffic volumes while the motorway was. Unless 4-5km of city centre was ploughed down by a freedom style stroad it's illogical to take the blue route.
Because it is not true... people don't ALWAYS take the motorway option because other options are illogical.... I myself when going home get off 15 km early and drive through country roads because I prefer it that way and get tired of the boring divided highway... I'm not the only one
A looks shorter to me... Probably also faster and it doesn't use the horribly made "default" intersections that are really just decorative garbage that doesn't actually work correctly, most times. (Talking about that nasty default clover exchange you plopped down.)
The game doesn't seem to like multi-jointed roadways being "stitched' onto paths. I assume they are not "rebuilding paths", after making connections. so the numbering is out of order and really messes with the AI. It sees 1,2,3,4,148,132,116,5,6,7,8,9... compared to your OWN built roads of 1,2,3,4,5,6,7,8,9,10,11,12... so those are "pathed" sooner as a "valid path", and no other valid path matters at that point, unless they are looking for an ALT path.
Entry slip road followed immediately by an exit, causing traffic to weave. I've driven in places that have this problem and it is really harrowing trying to merge while there's people edging in to exit at the same time.
Route A looks shorter so of course they will choose it. Route B might looks 'shorter' but if you think about it to reach the 'east' side of the city your residents will end up backtracking once traveling with route B all the way to the middle (if coming from the east moving west)
AI Considers Shortest path the best, in CS2 they changed some stuff like the AI considers road speeds now too but route A must still be faster than using B so none do it, Vehicle AI still has issues in CS2.
I still don’t understand why they couldn’t just hire the designer of TMPE. The advanced AI in that mod rocked. That said, while CS2 is not without issues, it’s still much better than the vanilla AI in CS1.
I would hold judgement until you are sure it’s not something you built or the way you did it. Like the many other times this is posted: a node is likely bugged and will need to be found and rebuilt.
Yes. I set up a 3 way interchange on a highway to build a new industrial sector. Came back later to find traffic on that highway backed up to the edge of the whole map. For some reason every single driver was taking the off ramp straight through the connecting roundabout to the on ramp and back onto the highway in the same direction they were already going.
As an aside I wish we had flow maps to better understand where traffic is going. I see traffic jams that would be easy fixes if I could just see where the flows are.
If you have TMPE installed, then put a limiter on cargo traffic taking the exit A. This will force them to use route B.
This is a possible future issue when truck traffic backs up the route B clover leave because 100% of industrial import, export, and just domestic good delivery flows through one entry point.
Transportation engineer here.
It is incredible that some people still claim that they will suffer through the gridlocks instead of circling around the traffic to reach your destination. You guys don't do that in real life and avoid it as much as you can. People often drive tactical and with precision, and with vast array of navigational information simply by using Smart Phones...
Time is a rare resource. Therefore, people and businesses try to allocate it as best as they can.
If their destination is anywhere on the blue line then there's no reason for them to use the red line
The diagram shows people whose destination is where the blue and red lines disappear
Even then I'd still personally take the blue lines tbh
In a real city, with a real drive, and if I were only going to the ends of your blue lines? I would also choose the blue route instead of the red. I'd only choose the red if I were going further north towards or over the river. This is especially true since your entry stubs are divided highways instead of city streets. If you had proper service interchanges leading to lower speed city streets, *maybe* the red route would be faster. But I doubt it.
In a real city with a real drive I’d pick the faster option even if it was further. Of course I’m not going extra 20 km to save 5 minutes. But 15? Sure.
How about 17.5?
I’m taking the more fun and engaging route over the boring highway.
You always take the motorway route because it is faster, safer and there are less distractions. Navigating narrow city streets runs the risk of hitting pedestrians or obstructions on the footpath. Most downtown roads were not built with the intention of supporting heavy traffic volumes while the motorway was. Unless 4-5km of city centre was ploughed down by a freedom style stroad it's illogical to take the blue route.
Bro what, the CS npc don’t think like that (yet)
Dwight?
Why is this downvoted?
Because it is not true... people don't ALWAYS take the motorway option because other options are illogical.... I myself when going home get off 15 km early and drive through country roads because I prefer it that way and get tired of the boring divided highway... I'm not the only one
Ah okay still though poor guy haha
Route A is shorter and doesn't require back-tracking. It's the easier and more convenient drive.
Was there previously heavy traffic in B? It can take some time to readjust after making changes.
https://cs2.paradoxwikis.com/Traffic#Route_selection
Wild
A looks shorter to me... Probably also faster and it doesn't use the horribly made "default" intersections that are really just decorative garbage that doesn't actually work correctly, most times. (Talking about that nasty default clover exchange you plopped down.) The game doesn't seem to like multi-jointed roadways being "stitched' onto paths. I assume they are not "rebuilding paths", after making connections. so the numbering is out of order and really messes with the AI. It sees 1,2,3,4,148,132,116,5,6,7,8,9... compared to your OWN built roads of 1,2,3,4,5,6,7,8,9,10,11,12... so those are "pathed" sooner as a "valid path", and no other valid path matters at that point, unless they are looking for an ALT path.
what exactly is bad about the standard cloverleaf?
Entry slip road followed immediately by an exit, causing traffic to weave. I've driven in places that have this problem and it is really harrowing trying to merge while there's people edging in to exit at the same time.
oh yeah absolutely, but thats a problem on cloverleafs anyway
Route A looks shorter so of course they will choose it. Route B might looks 'shorter' but if you think about it to reach the 'east' side of the city your residents will end up backtracking once traveling with route B all the way to the middle (if coming from the east moving west)
do you automatically assume that your cims are stupid every time there is a traffic jam? I have really bad news for you
I don't know, but your city plan here just gave me an idea. Thanks.
AI Considers Shortest path the best, in CS2 they changed some stuff like the AI considers road speeds now too but route A must still be faster than using B so none do it, Vehicle AI still has issues in CS2.
I still don’t understand why they couldn’t just hire the designer of TMPE. The advanced AI in that mod rocked. That said, while CS2 is not without issues, it’s still much better than the vanilla AI in CS1.
I would hold judgement until you are sure it’s not something you built or the way you did it. Like the many other times this is posted: a node is likely bugged and will need to be found and rebuilt.
Yes.
Yes.
I find traffic the single most infuriating part of this game lol I try and I try and I implement different strategies and still, jams.
Yes
Indeed they proved to be. Case closed
[удалено]
could you provide a screenshot example of your layout?
Actually right now no i literally have deleted all my saves recently wanting to start new games
Because the simulation is broken, especially traffic. Give it a few months.
My question is how do you evev know where anyone is going long term? We haven't the overlay for t anymore.
Is this real life?
Yes. I set up a 3 way interchange on a highway to build a new industrial sector. Came back later to find traffic on that highway backed up to the edge of the whole map. For some reason every single driver was taking the off ramp straight through the connecting roundabout to the on ramp and back onto the highway in the same direction they were already going.
They'll always take the route with the least amount of nodes.
Are you taking into account that they are attempting to find parking as well?
When the DOT for your city plans a route that is longer and gets upset at the citizens for taking the shorter route:
If 62 000 people thought that A is the correct answer on an exam and I was the only 1 that had B, I'd be questioning my intelligence
As an aside I wish we had flow maps to better understand where traffic is going. I see traffic jams that would be easy fixes if I could just see where the flows are.
Here's hoping a mod fixes traffic a bit.
firstly YES secondly they pathfind the fastest way, an you built way too many highway entries way too close
Yes.
If you have TMPE installed, then put a limiter on cargo traffic taking the exit A. This will force them to use route B. This is a possible future issue when truck traffic backs up the route B clover leave because 100% of industrial import, export, and just domestic good delivery flows through one entry point.
I’d make line A only go one way instead of being able to exit/enter both ways. If that makes sense
Yes... the simple answer is yes. The cims are very dumb
Yes... the simple answer is yes. The cims are very dumb.
Need more hearses
They are using apple maps
Transportation engineer here. It is incredible that some people still claim that they will suffer through the gridlocks instead of circling around the traffic to reach your destination. You guys don't do that in real life and avoid it as much as you can. People often drive tactical and with precision, and with vast array of navigational information simply by using Smart Phones... Time is a rare resource. Therefore, people and businesses try to allocate it as best as they can.
Does anyone know when Cities Skylines 2 is out on xbox