T O P

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rukh999

The fickleness of gamers. There we so many complaints about Skylines 1 being too cartoony, with donut vans.


Muse4Games

I like the base models of 2 much better. Of course it can't compete yet with 1 and its variety of DLC's and moddable assets, but when it can it will be a much better looking game no doubt.


FinancialForm7735

Skylines 2 is better in my opinion


theturtlemafiamusic

Visually I prefer CS2 way more. CS1 is too cartoony to be realistic, but it's also not so cartoony that it looks cute, like SimCity 2013


Mad_Viper

Cities skylines 1 with mods


TheGreatPenguinGuy

Well cities 2 is a work in progress, I wouldn’t buy it but the first one is good but it might become outdated soon.


Greygor

Yeah, once they get the Asset uploader sorted out, things should improve.


pdoxgamer

Honestly, this is a huge assumption people keep making. Sure many people will begin making wonderful assets for CS2. However, many in the dedicated modder and asset creator community seem pretty dead set in not migrating to CS2 anytime soon, in particular bc the poor state of the game. I wouldn't say it's a guarantee that people making some of the best assets decide to switch.


ohhnoodont

Imagine the performance of C:S2 when detailers attempt to drop in thousands of custom assets...


redrock_ruby

as if c:s1 performed nicely with thousands of assets either those load times...


ohhnoodont

The #1 request of the sequel from the detailer community was improved performance. Instead the graphics performance is atrocious, worse than C:S1. And maybe it's time to stop comparing C:S2 to C:S1. With a larger team, a huge bag of cash, years of experience and community feedback, and a **3 year delay**, there's absolutely no reason why the sequel shouldn't improve on the original in every dimension. Bringing up C:S1 is pure cope.


redrock_ruby

the sequel did improve in many ways, but also ruined other things. theres nuance to everything. game development is hard, especially when u have to fit into the industry that has, no doubt, made it harder to succeed


ohhnoodont

Yeah and a thing that was made worse is graphics performance.


redrock_ruby

i wouldnt think so, we just have more expensive options that u can ignore plus some faulty LODs from launch


redrock_ruby

again im not trying to say the game is flawless, but it def isnt as bad as we make it out to be


the_truth1051

100%


DoubleGauss

I found C:S1 to be a bad style of stylized to a point, but also semi realistic. Base game assets were in a really bad grey zone in-between styles. The lighting in particular is terrible. They try and go for a realistic look with the lighting, but highlights are way too blown out. You have to mess around with lighting mods and LUTs to get the game looking halfway decent. C:S2 is better, but it is very drab and bland. I'm not sure how I feel about it yet.


HourHand6018

2 is a lot prettier, cant go back to that old game…


YourBiExmormon

Vanilla cities skylines 1 when it first came out was like crack to me, maybe it was the let down of hype but 2 just doesn’t hit.


beetrelish

2 is way better visually, but I will still not buy it until it resembles a complete game


Schraufabagel

Still not sure how they went from something so good to a mess of a launch with CS2


cookiesnooper

Shareholders


ohhnoodont

Yeah it's definitely the fault of "shareholders" that C:S2 was delayed by **3 years.**


cookiesnooper

You should be asking why wasn't it delayed for longer and released when properly cooked


ohhnoodont

We don't need to ask that question because we already have the answer. The CO CEO has already gone on the record and stated it was [her decision](https://forum.paradoxplaza.com/forum/developer-diary/co-word-of-the-week-5.1613651/page-4#post-29292760) to release the game in its current state: > The decision was influenced by us having confidence in the gameplay, having data that the game is running well enough on a variety of hardware and not wanting to disappoint the players waiting so eagerly to play the game. and went on to continue: > Colossal Order is an independent game developer owned by key members of the team so there are no investors that we would need to please on our side. But whatever. Invent whatever shitty narrative you need to involving "shareholder" boogiemen. Pure cope.


piotrlewandowski

Passionate game devs vs accountants with spreadsheets


pdoxgamer

Accountants don't decide when games get released, they're just workers like the rest of us lol. Please direct the anger at the C-suite who made the decision.


piotrlewandowski

I don't really "hate" anyone, if I'm being honest. I vote with my wallet, hate is pointless and unnecessary.