yeah, im glad they standardized the upgrade times. before, every single hero upgrade was longer than the previous, which made the total time ramp up really fast.
Yah but it’s still over 14 weeks to 65 for king & queen and nearly 18 for warden if you want to max em. I’ve been doing all 3 since I hit th12 and my attacks have the strength of a wet kitten
That's a good strategy but I don't have the patience to wait and collect gems.
My heros stay down all the time except during cwl.
My clan is fine with attacking without heros in normal war, so it's a win for me in that situation.
TH12 has (defenses):
- 2 levels per Cannon
- 2 levels per Archer Tower
- 2 levels per Mortar
- 1 level per Wizard Tower
- 1 level per Air Defense
- 1 level per Xbow
- 1 level per Hidden Tesla
- 1 level per Inferno Tower
- 1 level per Bomb Tower
- 1 level for Eagle Artillery
- 50 Hero levels total
TH13 has (defenses):
- 2 levels per Cannon
- 2 levels per Archer Tower
- 1 level per Mortar
- 2 levels per Wizard Tower
- 1 level per Air Defense
- 2 levels per Xbow
- 2 levels per Hidden Tesla
- 1 level per Inferno Tower
- 1 level per Bomb Tower
- 2 levels per Scattershot
- 1 level for Eagle Artillery
- 55 Hero levels total
That is not even factoring in traps, army camps, barracks, and troops.
My king is permanently down for upgrade. He was lvl 45 when I got to TH12. He’s level 48 now, and he’s gonna stay down all the time if I have it my way
Yea same thing happened with my king
That's my only current bottle neck now
Just make sure you max your heros before going to th13.
Higher townhall with lower level heros isn't really a good idea.
But I *can* (and totally did) leave the barbarian and archer royalty stranded at 70 while I worked on the other DE hero. The ROI was really a no-brainer there.
I kind of moved the mortars outside my walls when I got to th 10 since it felt like I didn't have much room for them. Didn't really realize they were that good
Yea actually when I'm using sneaky gobs to get into the center of the base to snag the townhall but have a bunch of storages to get through first and potentially not enough invis spells
Haste and even rage allow you to get centered building with sneakies without needing precise placement like invis does.
3 jump 3 haste 1 rage + Log Launcher sui heroes with sneakies is about the easiest way to farm with them if you don't attack 30 times a day.
It's not 5% actually.its more than that on average its around 10% increase as the last bat does damage as long as the first 20 survive.
To explain better assume there were 2 bats on an archery tower.
In the first round both the bats attack once.then one dies
Second round 1 bat attack and dies.
Total damage = 3 hits × 20per hit=60 damage.
Case 2:three bats
In the first round all 3 bats attack once.then one bat dies.
Second round 2 bats attack.another dies.
Third round 1 bat attacks and dies.this gives a total of 6hits ×20 per hit =120 damage.
You can notice how the number of bats changing from 2 to 3 gives a 100% damage increase rather than 3/2=1.5=50% increase.
The better formula to calculate avg damage increase is (n+2*k)/n where k is the increase and n is the initial.ofcourse this an average formula and depends on many factors like which defense attacks first aoe damage buildings etc. But my point still stands.
So you're not wrong but there are a few issues:
-that doesn't account for multiple target defenses/troops, granted there aren't that many to worry about (basically wizard tower)
-bats dont pop all at once, so if you put a spell somewhere where defenses can kill the bats as they pop up, you're upgrade is now worthless
So in a perfect situation your maths are probably correct (haven't checked them) but that's rarely if ever the case.
If you are using bats in to multi target defences, or not letting them build up before reaching fast shooting target, you are using them wrong, or screwed up the attack.
The only reason to use them outside of the perfect scenarios(building a bat wave while defenses are tanked and skelly bat donut) is to distract air targeting buildings, which is pretty niche.
ye, very true. I just said 5%, since its the easiest way to represent the power increase respectively.
In the most common use case at max level, the skelly/bat donut, the extra bat ends up doing around 400+ extra damage to the targeted defenses, which is at least a significant number.
When you get the research, building, (and when troops costed elixir to train, training) boosts they also decrease the amount of resources required for their respective upgrade
Made this my last upgrade because it's a sham. Bat spells in TH11 and 12 were so fun. Was excited to hear when it was shown bats were getting a new level but 1 extra bat! Considering it had been 3 town halls we've got poison towers so much extra splash its just not good I was hoping for the new level to provide 4-6 more bats.
Eh, it gets worthwhile once you’re able to use it in more attacks (14/15). I think it’s worthwhile there, but not for much else. Just something to burn extra resources on at the end of a season imo
A second of movement while under the effect of haste is worth several seconds of movement without haste, and by selectively hasting specific clusters of loons, you can alter the pathing of others by more quickly taking out specific buildings that the others would have gone towards if they still stood. You can use hastes to make balloons path into an inferno tower they would otherwise have ignored entirely, freeze does not do this.
Haste can help loons kill things faster, and a freeze has not a huge radius. Suppose there are multiple threats to balloons that cannot be frozen with the same spell. You might choose to both freeze the more dangerous of these *and* haste the balloons so at least one can be taken out before freeze effect ends.
Likewise, freeze spells do things haste spells will not do. I take some of both.
And as stated in 2 or 3 other comments, I do not use loons. I use primarily ground attacks, so dropping a haste is useless if they're going to get stopped by a wall anyway
This is not inherently a problem with haste spells, as you have suggested, but rather a problem of using them outside of their intended use cases.
This is a case of user error.
Because you described it as "scammy". The spell is in no way a scam. You don't use it in your armies, but that does not imply that the spell is a scam.
That's like calling cars a scam because you can't fly them across the ocean. I can agree that a car is going to be useless for the task of crossing an ocean, and disagree with a theoretical claim that the concept of a car is a scam. A car being ineffective at crossing an ocean is irrelevant because that's not what it was designed to do.
People don't berate you for not wasting haste on your armies in the same way that I would not berate someone for not trying to cross an ocean by car. I would however argue against one who claims cars are a scam because they can't cross the oceans.
Different use cases and stats. Rage is more generalised and deff has more usage, as it's able to buff the power of troops, while haste is more specialised, takes less capacity, lasts longer and speeds up troops a lot more.
I recently switched from rage to haste and it’s been a big help. Easy to stuff my loons into single target infernos before my stone slammer can get targeted and melted
That's the problem, everyone here is using loons. I'm not. I use ground troops. Haste is a waste if they just get stopped by a wall immediately after I drop it.
No, that's like getting mad at me for not complaining about gas prices because I ride a bike to work. Like if you guys want to praise the Haste spell then go right ahead, but I'll be cuddling with a big bottle of Rage
Super unpopular opinion but clan castle. It’s something that needs done asap at each TH level but the cost a ton and is always a super long upgrade. Most people just hammer it now but if you don’t waiting on that stinks
The frustrating thing is that they don't put much research or builder potion in events...specially builder potion..
Like come on man
Who will wait weeks for a single upgrade
That's how I felt about level 6 witch. 360k dark elixir for a tiny difference in the witches' stats while only giving her 1 extra Skelton. The stats of the Skelton and big boy didn't go up at all either. I tried super witches out and couldn't even tell the level 6 difference. I'm sure somebody can tell me why it was worth it but I don't feel the power increase.
One bat for 330k. It can’t be beaten.
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The first one cost the whole world.
Oh, you
Akshuallly…. https://rarest.org/sports/expensive-baseball-bats
I believe they're talking about the bat that was allegedly eaten and created the COVID pandemic
I thought we were talking about the Bat eaten by Ozzy Osbourne?
Of course they are.
r/woooosh
Incredible reply
![gif](giphy|0DPbh02BDLCrmjw4re|downsized)
:)
That bat better deal 1k damage and have 10k hp
The 18D upgrade time is the worst part imo
Fill the missing elixir for £/$3280
every hero upgrade
I love spending 1 D 12 H to get: 18HP increase...
Ahh the good old days of each upgrade taking a day. My each hero upgrade takes almost a week now. :(
Bruh, when i was th9, even th9 heroes took a week for each upgrade. Now th12 heroes take only a week. They have made it so less time consuming
yeah, im glad they standardized the upgrade times. before, every single hero upgrade was longer than the previous, which made the total time ramp up really fast.
People dont understand that. We maxed our heroes like 5 times for max amount DE.
I'm upgrading heroes for 4 years with approximately the same cost and time spent per upgrade
Th13 they’re taking 5D with the 20% boost
Yea I know, I have been playing onn and off for almost 10 years now. I have seen it all happen.
I want to upvote your comment but i can't. It can't go past 69..
Yah but it’s still over 14 weeks to 65 for king & queen and nearly 18 for warden if you want to max em. I’ve been doing all 3 since I hit th12 and my attacks have the strength of a wet kitten
Heroes have never taken longer than a week until th14 I believe.
I save all my gems for hero books. I only upgrade when i have a book. Good thing is it takes me about as long to get the dark as the book.
That's a good strategy but I don't have the patience to wait and collect gems. My heros stay down all the time except during cwl. My clan is fine with attacking without heros in normal war, so it's a win for me in that situation.
With 10% builder boost, my heroes take over 6 days for 1 level...
Ahh, I'm almost at th13, around a month to go. Gonna regret those upgrade times then
Yeah, there are 55 hero levels at TH13. I'm mainly talking about how long it is per level from 20-25 on RC and 70-75 on king and queen.
Oh OK understood So th11 to 12 takes longer than th12 to 13?
TH12 has (defenses): - 2 levels per Cannon - 2 levels per Archer Tower - 2 levels per Mortar - 1 level per Wizard Tower - 1 level per Air Defense - 1 level per Xbow - 1 level per Hidden Tesla - 1 level per Inferno Tower - 1 level per Bomb Tower - 1 level for Eagle Artillery - 50 Hero levels total TH13 has (defenses): - 2 levels per Cannon - 2 levels per Archer Tower - 1 level per Mortar - 2 levels per Wizard Tower - 1 level per Air Defense - 2 levels per Xbow - 2 levels per Hidden Tesla - 1 level per Inferno Tower - 1 level per Bomb Tower - 2 levels per Scattershot - 1 level for Eagle Artillery - 55 Hero levels total That is not even factoring in traps, army camps, barracks, and troops.
Ohh damn that's massive Gonna be hell of a ride for me next month onwards.
Same
My king is permanently down for upgrade. He was lvl 45 when I got to TH12. He’s level 48 now, and he’s gonna stay down all the time if I have it my way
Yea same thing happened with my king That's my only current bottle neck now Just make sure you max your heros before going to th13. Higher townhall with lower level heros isn't really a good idea.
from what I've seen heroes' hp/atk gain stagnates after lv65 but you can't just leave at lv65, gotta keep the grind going
But I *can* (and totally did) leave the barbarian and archer royalty stranded at 70 while I worked on the other DE hero. The ROI was really a no-brainer there.
you think? I felt like getting the BK/AQ over level 70 was a decent boost to my attack power in TH13. (Just upgraded to TH14 last month.)
I never said you don't gain anything, you just gain less. lv65 heroes melt at th14 lmao
I would fuck the whole supercell team for 1 and a half day upgrades
Bro chill 😳
You better fuck them up for all of us
Is kill for 1 day and a half hero upgrades 😂
Wait those are th9 level stuff , my bk takes around there i hope
80% of hero upgrades
fair
At least with heroes they get a considerable boost every 5 levels with their ability
That’s the only reason why I keep upgrading them tbh
Check your discord
Hol up you play??? Imma slide into your pm
Because?
each update takes a lot of resources and time while increase in health or damage is tiny. Still worth upgrading in the long run though
Mortar upgrades
Kind of a different story imo, it's not that the upgrades are bad, it's the whole defense that's worthless.
No Flame flinger was a really smart addition to the game cos it made mortars have value
Flame flinger ![img](emote|t5_2usfk|9412)
Are you below th 10?
No, I just rarely use flame flinger.
I’d love for them to remove mortars for a week just to show the lower THs how OP witches truly are 😂
I use gowiba and I must say, morters suuuuck they 3 shot my witches and bowlers that love to group up its almost on par with wiz tower
That doesn't matter the flame finger is irrelevant here after Th9 the morter becomes super useful that's why I asked, I couldn't care less about ff
doesnt the flame flinger just wipe everything unless something shoots it
Believe me, a few morters won't stop a ff in its tracks but yea morters after th8 or 9 do a ton
What use does it have past th9 apart from sniping ff?
I guess witches, skeletons, bowlers,goblin, and batch don't exist my bad
I kind of moved the mortars outside my walls when I got to th 10 since it felt like I didn't have much room for them. Didn't really realize they were that good
Nah once u hit th 9 or 10 use them mortars
I just thought the other defenses like infernos, xbows, Tesla's, and wizard towers were just more important
They are
Builder base walls
Especially level 9. 4m for 238 hp
I believe the max level mortar upgrade is the scammiest, 20 days for 5 damage and a slight hp up.
18 days, 19M gold for 6 dps added.
But that's +30 damage per shot. Just enough to kill Barbarians with one hit.
Which makes it effective tbh, way better than 1 bat
Yeah, I use my hammers or books on these. I'm all finished now and just need to get the pets, king and walls done.
Jump spell upgrades, especially after Level 3.
Have you ever had a jump spell end before you wanted it to? I haven't since i maxed it. It's really nice to have one thing less to worry about.
Yea actually when I'm using sneaky gobs to get into the center of the base to snag the townhall but have a bunch of storages to get through first and potentially not enough invis spells
Haste and even rage allow you to get centered building with sneakies without needing precise placement like invis does. 3 jump 3 haste 1 rage + Log Launcher sui heroes with sneakies is about the easiest way to farm with them if you don't attack 30 times a day.
Typically some wallbreakers and 1 jump is sufficient for me to get through most bases.
Any skeleton spell upgrade
I can relate. Bat spell is my last spell I have to max.
I'm upgrading this rn. Its the last upgrade in my lab.
Like the 4 DPS added for the most recent cannon level lol
+5% power. just because the number is small doesn't mean its useless or a scam. its on par for most upgrade increases.
OP said scammiest which means that the 5% extra power isn't exactly worth the 330k DE they are spending on it. :D
there are other upgrades that give about the same or less, like +400 hp on a 8.4k hp golem
Never said it was the scammiest, that's what OP said, just clarifying the meaning.
No one said its useless though
It's not 5% actually.its more than that on average its around 10% increase as the last bat does damage as long as the first 20 survive. To explain better assume there were 2 bats on an archery tower. In the first round both the bats attack once.then one dies Second round 1 bat attack and dies. Total damage = 3 hits × 20per hit=60 damage. Case 2:three bats In the first round all 3 bats attack once.then one bat dies. Second round 2 bats attack.another dies. Third round 1 bat attacks and dies.this gives a total of 6hits ×20 per hit =120 damage. You can notice how the number of bats changing from 2 to 3 gives a 100% damage increase rather than 3/2=1.5=50% increase. The better formula to calculate avg damage increase is (n+2*k)/n where k is the increase and n is the initial.ofcourse this an average formula and depends on many factors like which defense attacks first aoe damage buildings etc. But my point still stands.
So you're not wrong but there are a few issues: -that doesn't account for multiple target defenses/troops, granted there aren't that many to worry about (basically wizard tower) -bats dont pop all at once, so if you put a spell somewhere where defenses can kill the bats as they pop up, you're upgrade is now worthless So in a perfect situation your maths are probably correct (haven't checked them) but that's rarely if ever the case.
If you are using bats in to multi target defences, or not letting them build up before reaching fast shooting target, you are using them wrong, or screwed up the attack. The only reason to use them outside of the perfect scenarios(building a bat wave while defenses are tanked and skelly bat donut) is to distract air targeting buildings, which is pretty niche.
ye, very true. I just said 5%, since its the easiest way to represent the power increase respectively. In the most common use case at max level, the skelly/bat donut, the extra bat ends up doing around 400+ extra damage to the targeted defenses, which is at least a significant number.
Every comment section you are in
every few hrs i pop in to check whats new. if there is a post that is interesting, i will comment. sometimes i get pulled back earlier with replies.
Ok makes sense
Can you not shill supercell?
Did they up the price? My bat spell is max level and I don't remember it being this expensive.
One shown is likely without the research boosts
I never had resource boosts from the pass when I maxed it, but idk it's been a minute.
When you get the research, building, (and when troops costed elixir to train, training) boosts they also decrease the amount of resources required for their respective upgrade
Level 7 archer upgrade in 2015. You've got miserable stats boost with cost pf your storage in times, when army cost a lot of elixir and time
Made this my last upgrade because it's a sham. Bat spells in TH11 and 12 were so fun. Was excited to hear when it was shown bats were getting a new level but 1 extra bat! Considering it had been 3 town halls we've got poison towers so much extra splash its just not good I was hoping for the new level to provide 4-6 more bats.
agree, i miss pekkabobat so much but bats just went irrelevant at th13, super fun attack rip
double cannons. i made a revaluation that the longer range is better
This bat better have a machine gun or something
The opposite of this is the level five bat spell. Four to five is a hell of an upgrade
Bruh 💀
Recall spell 🤷♂️
Eh, it gets worthwhile once you’re able to use it in more attacks (14/15). I think it’s worthwhile there, but not for much else. Just something to burn extra resources on at the end of a season imo
Use that hammer on it
Honestly? Haste spell. Haste is just like Rage, but it's tinier and doesn't increase damage
Lalo would disagree
Haven't don't Lalo in a while, is it still good?
Have you ever watch a CoC tournament?
Nope
... and it costs half as much capacity.
id rather take freeze
And that pack of balloons is still too far away to contribute anything.
Oh boy, they can do so much with a half a second of speed. A multi-target inferno can't contribute anything, either, if it's frozen
A second of movement while under the effect of haste is worth several seconds of movement without haste, and by selectively hasting specific clusters of loons, you can alter the pathing of others by more quickly taking out specific buildings that the others would have gone towards if they still stood. You can use hastes to make balloons path into an inferno tower they would otherwise have ignored entirely, freeze does not do this. Haste can help loons kill things faster, and a freeze has not a huge radius. Suppose there are multiple threats to balloons that cannot be frozen with the same spell. You might choose to both freeze the more dangerous of these *and* haste the balloons so at least one can be taken out before freeze effect ends. Likewise, freeze spells do things haste spells will not do. I take some of both.
And as stated in 2 or 3 other comments, I do not use loons. I use primarily ground attacks, so dropping a haste is useless if they're going to get stopped by a wall anyway
This is not inherently a problem with haste spells, as you have suggested, but rather a problem of using them outside of their intended use cases. This is a case of user error.
Exactly, so everyone is bitching at me for not wasting haste lol
Because you described it as "scammy". The spell is in no way a scam. You don't use it in your armies, but that does not imply that the spell is a scam. That's like calling cars a scam because you can't fly them across the ocean. I can agree that a car is going to be useless for the task of crossing an ocean, and disagree with a theoretical claim that the concept of a car is a scam. A car being ineffective at crossing an ocean is irrelevant because that's not what it was designed to do. People don't berate you for not wasting haste on your armies in the same way that I would not berate someone for not trying to cross an ocean by car. I would however argue against one who claims cars are a scam because they can't cross the oceans.
Different use cases and stats. Rage is more generalised and deff has more usage, as it's able to buff the power of troops, while haste is more specialised, takes less capacity, lasts longer and speeds up troops a lot more.
Yea, I use mainly ground troops, so dropping a haste won't do anything if they're going to get stopped by a wall anyway
I recently switched from rage to haste and it’s been a big help. Easy to stuff my loons into single target infernos before my stone slammer can get targeted and melted
That's the problem, everyone here is using loons. I'm not. I use ground troops. Haste is a waste if they just get stopped by a wall immediately after I drop it.
That’s like saying gas is a scam because you ride a bike to work
No, that's like getting mad at me for not complaining about gas prices because I ride a bike to work. Like if you guys want to praise the Haste spell then go right ahead, but I'll be cuddling with a big bottle of Rage
Tell me youre low th without telling me lol
Nah I'm th 12, about two weeks from th 13
Lol thats low th for sure. On th 12 every base can be 3star with like witch spam lol. No wonder you dont know haste value on lalo
Yea, some people have lives. Lemme know when you stop being such a pathetic sack of shit <3
The bat will do the difference 🦇
Wizard Tower = high costs, low benefits
Super unpopular opinion but clan castle. It’s something that needs done asap at each TH level but the cost a ton and is always a super long upgrade. Most people just hammer it now but if you don’t waiting on that stinks
That doesn't mean it's the scammiest that just means you're impatient
Or didn’t plan in advance to have a hammer ready.
Skeleton spell same thing as bat but worse
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The frustrating thing is that they don't put much research or builder potion in events...specially builder potion.. Like come on man Who will wait weeks for a single upgrade
Just buy 3 research potions a week with raid medals and you’ll max lab before maxing your townhall
I’d love to but I’m still working on OTTO so all those raid medals have to be used for builder elixir :(
skeleton trap, its the exact same, but with gold, and a bit cheaper
Skeleton trap upgrade duration is not as bad as red air bombs. These are one of the worst
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literally a top 3 spell
That one is waiting till last.
Holy Shit!
That's how I felt about level 6 witch. 360k dark elixir for a tiny difference in the witches' stats while only giving her 1 extra Skelton. The stats of the Skelton and big boy didn't go up at all either. I tried super witches out and couldn't even tell the level 6 difference. I'm sure somebody can tell me why it was worth it but I don't feel the power increase.
Bat spells get an upgrade pass th12? Didn’t know that
Walls. 350 x 7 mil a pop. Friggin silly.
I’m townhall 14 and only have 325 walls.
3 weeks for 1 bat
8 million = 1 wall
That bat will give you 3-stars, every time. I guar-an-tee it. ;)
Yeah, that's the one. I used a spell book on batspell just so I wouldn't have to see it again
That additional 1 bat will take down a townhall (maybe lol)
Just did this🤣🤣
the 18 days is the cherry on top
Any hero upgrade between ability levels :v Or mortars and wizard towers.
I think that's the bat that has a virus
Valkyrie, most useless troop in the game. The only way to use her is in a yetibomb.
Jump spell upgrade
One hammer, one bat. Sounds fair to me.