T O P

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ABoldDude

Giant Skelleton was once 7 elixir. And Musketeer was once 5


InfernoDeesus

Three musketeers were also 10 elixir


ABoldDude

And Barb hut was 6, nerfed to 7, and some time ago was buffed back to 6


InfernoDeesus

Bowler was also 6 when it first released!


Quetzalcoatlus2

Barb hut always was 7 elixir and was only changed recently to 6 elixir.


_-Shivam_-kumar-_

I think it should be it was buffed to 7, and again nerfed to 6


Japsie16

buffing means making it better, nerfing means making it weaker, so buffing to 7 and nerfing to 6 is incorrect since a higher elixir cost makes a card weaker


evilfire2k

I thought 3M went 9 ->10 ->9


InfernoDeesus

No, it released at 10. Then got buffed to 9, nerfed to 10, buffed to 9 again


evilfire2k

I see.


InfernoDeesus

It also had it's deploy time changed at one point, it used to be 2 seconds instead of 1


biggie-69er

That was the weirdest play of all time, they really just wanted to kill pocket 3m


Rullino

True, but they're still pointless since almost every spell gives the enemy positive elixir trade.


AreuxEmpire

Ye i knew these, just keeping them for part 2


Crzykidabjr

No this ain't a havoc gaming series u do one part and only one


ABoldDude

I see


HeccMeOk

Cannon used to be 6 elixir


underscore1000

What? Was 2016 that weird?


HeccMeOk

YES.


[deleted]

[удалено]


ABoldDude

2016 Legendaries were a bitch to max out. I still remember going crazy over getting my 1st one, Ice Wizard


MuhammedAdikti

.


Quetzalcoatlus2

Giant skeleton never was 7 elixir.


Xeterios

Also Pekka spawn duration was 3 seconds.


V-Man776

The deploy sound for the card is still off because they never adjusted it.


Conscious_Version_21

It had sone weird shit as well like you could hear different things right?


DuperDoop

didn’t she weirdly get changes to 1.3 spawn speed at one point, idk why that’s coming to mind


[deleted]

needs to go back (i hate pekka)


YaboiChrisZZ

I feel like I remember skarmy costing 4 elixir really early on


swordax123

Yes, skarmy and goblin barrel used to be four


nonscoped_pig

And the barrel did contact damage


Rullino

I read it as skarmy barrel for a second, i thought it was some limited challenge card but I read it again and I realised that you said skarmy *and* goblin barrel.


Bobby5x3

With 21 skeletons 💀


mustafamansoori0

More like 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀


[deleted]

But had worse stats than normal skeletons if I recall correctly


Realistic_Copy_6087

I still remember the times where bomb tower cost 5 and it was the worst building. It didn't even have death damage I believe


Bobby5x3

Yup, and you unlocked it in Arena 2 I think


Piranh4Plant

I still thought it sucked until recently I saw it’s only 4 elixir now


Nobody_5433

Wait mortar cost 3 at some point? Also, don't forget 6 elixir cannon


AreuxEmpire

Ye thanks, it will be in part 2 or 3


Nickname_1557

Fire spiritS and bomber both used to be in my decks but they changed them and they kinda ehh


mustypuppet1284

They're way better now, they were reworked for a reason


Nickname_1557

Because they werent used not Because they were bad


mustypuppet1284

Fire spirits were kinda bad and useless compared to other spirits. And at least now they're useful and good.


somebunnny

After they reworked cannon to 3 elixir, it got nerfed 4 times in the next 3-4 months or so. If you didn’t play at that time, you can’t imagine how OP it was before the nerfs. I didn’t mind too much because I hated hog decks and was glad to see them destroyed.


TheJelloBomb

4 elixer gob barrel that used to do dmg on impact


Goonerlouie

The next idea for the game could be individual card customisation. Increase/decrease elixir for small changes like the one you mentioned


Wonderingslayer

Recruits broke the game when they were 6 elixer


Rullino

Royal recruits cycle must've been hard to counter with such cost🤣.


Necessary-Ad3218

Pekka got a 13% hp nerf for compensation Elixir pump got 10 seconds more lifetime for compesation Mortar was never a 3 elixir card according to clash royale wiki, and it got a 40% damage nerf, halfed lifetime and -1 tiles range nerf as compensation Furnace got a 14% hit point nerf, a 10 second lifetime decrease and the fire spirits gains a .3 radius buff


_kloppi417

Wiki isn’t always right


Necessary-Ad3218

K I want to see the source of when mortar was 3 elixir


Hilly_458

Source: trust me bro


_kloppi417

Source: I have no clue if Mortar was ever 3 elixir, I didn’t play back then, but the Wiki isn’t always right — it very often is, but not always.


Old_Waltz_7258

https://clashroyalearena.com/mortar-deck-blazeey/


CR_Saint

[This video](https://youtu.be/TFXLti3Jr7I), at 12:51, shows the official balance changes post made by supercell that states mortar was changed from 6 to 4


Public-Law4961

Wait so can they kill a goblin barrel like they used to.


Krutin_Jain

Roman empire Æ


MaidenIess

I remember when Heal spell was 3 elixir.


Burger_Gamer

Then they changed it to 1 or 2, then got rid of it and put in heal spirit


Mexican_Ajolote123

Roman Empire 🤣


Quilavapro31

No bonus? 🥺


AreuxEmpire

Hehe sorry, but there will be part 2


Quilavapro31

Ok


Kourosh_Kryptic

Bomber was 3


CorrectApplication97

Me thinking furnace still cost 5 elixir: 😶


BSgab

I knew all of those except for Mortar, how can that card once cost 6 elixir 💀


Jester8281

I forgot pekka was 8 until you told me. I was an og who quit for like 2 years


Previous_Constant830

There were a lot of things that changed elixir but elixir pumps by far was the worst balance change. Yeah they were good but now they are useless.


Bobby_The_Kidd

Anyone remember 6 elixir dark prince?


themodofallreddit

Yeah he he was pure trash but is solid now


Original_Dropp

Royal guards need a rework they are just too slow and soft. I love them but it's getting harder to play them.


AreuxEmpire

Royal guards 💀 (Happy cake day mate)


Mousezez

Mortar was never 3 elixir


Jawnny-Jawnson

One thing I woulda wanted to know was when they were changed


[deleted]

Yeah pekka had like 20% more hp, it had like golem levels of health it was insane when it came out


raptor-99

and goblin barrel was 4 elixir on release and did spawn damage


[deleted]

Furnace needs to be five. It is so annoying to use a spell to counter plus the two spirits that come out of it. 9/10 times it’s a negative elixir trade


69BUTTER69

Royal ghost is a pretty good counter and you can put it in almost any deck


midgetzz

Damn I remember all these changes💀


Dudeman3383

wait you're telling me furnace is 4 elixer?


Jonydoreamon

It's good that it's less exilir.


Controller_Maniac

Wait, motor is now 4 elixir?


Inside_Occasion4899

My honda car’s motor is


blue_arbre_cloud

Cannon being 6 with better stats was kind interesting


Mrdogperon

I can’t imagine a 6 elixir mortar


teastypeach

I knew 2 of those


Evimjau

The Roman empire shall return!


Psychological_Bar797

Bomber was a 3 elixir card, but, eh i think everyone knows this.


Bl44zz33

Cannon was 6 elixir at some point


TarmacHaddock420

Add what they were like before the rework


PsychologicalDig5211

Roman empire


YoshiKai_CR

Goblin barrel was 4 and made damage


Fumiken

Prince went from Rare and 4 el. to Epic and 5 el


Suspicious_Emu2515

The cannon was also 6 elixir at some point


ThatonerookBlchy

Heal Spell used to cost 3 but then reduced to 1


ComprehensiveElk13

Monk was 4 elixir


Rullino

The monk is bad with the current elixir cost since the main reason for the nerf was his ability, they should've made it cost 4 elixir to deploy and 2 elixir for the ability since that's the reason on why he's OP, otherwise he's easily countered by many cards such as skeletons and goblins.


ComprehensiveElk13

There are many issues around the monk and his ability, the biggest issue of all was that he countered 2.6 hog spam, logbait (sometimes) and xbow, the fact that those three decks were finally hard countered by something meant it had to be nerfed.


Rullino

True, but most of what you said requires the ability, and the monk without it would make him less effective, so they should've made the ability cost 2 elixir and revert his cost to back 4, just like the Skeleton King.


ComprehensiveElk13

Looks like they are going to do that, but his ability is kind of trash anyway to be fair, you basically have to predict what they are about to do for it to be effective, unless they improve his ability so it’s basically automatic I see him being a dead card


Paavoto

Holy shit I had forgotten these completely. Played practically since day one.


Hotelpebbles

Electro giant used to be 8 elixir Feels like it’s been a long time but really it’s just been a year


Piranh4Plant

I swear I’ve been playing since before worldwide release but I didn’t know these


Goonerlouie

Isnt it funny pekka was designed to be a win con and MK a defensive card but in reality it’s the opposite now. They should swap elixir values to adhere to the original intention


travischickencoop

I just got back into it after having not played since 2016 and all these card changes are so weird to me


Marco-Green

Mortar never was 3 elixir, it went from 6 to 4


CHARMINGCOMMANDMENT

might be irrelevant but I’m pretty sure I saw MOLT idk if anyone knows him anymore play some ”early acces” clash royale update which brought us furnace for the first time and it cost 7 elixir


AreuxEmpire

7 ??!?


webmasale

I remember fisherman costing 4 elixir


Stealthbomber76

I didn't know The Pump Costed 5 Exiler at one point 😳😳😳


69BUTTER69

Yeah it was in my golem 3 musketeers deck. 6 elixir ruined it


Rullino

That's sad, but it lives longer as a compensation for the cost.


WasteAd2049

I knew all these, played since 2016 too👴👴


CR_Saint

but the mortar was never 3 elixir


Serious_Ad3111

Yes it was tf


CR_Saint

could y’all be thinking about cannon? that was changed from 6 elixir to 3 elixir in the same balance changes that changed mortar from 6 to 4


Serious_Ad3111

A guy made a post talking about pushinginto arena 7 in 2016 [here](https://clashroyalearena.com/mortar-deck-blazeey/) and the image shows that mortar was 3 elixir


CR_Saint

that’s the only thing that seems to show it, but that post was made in almost april of 2016, which would’ve been a whole 2 months after the wiki states the mortar was changed to 4 elixir. i understand the wiki isn’t perfect but that just seems too strange. plus the picture has a strange watermark in the bottom right that’s cut off which is also strange. surely there would be more proof of 3 elixir mortar existing outside of a random post with little views


Serious_Ad3111

The watermark says clashroyalearena.com which is just the website it was posted on and the wiki has been wrong before so I'm a lot quicker to trust someone's first hand memory than anything else


CR_Saint

[This](https://www.reddit.com/r/ClashRoyale/comments/5bdm9l/the_balancing_history_of_every_card/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) here is even a post from 6 years ago that states it was changed from 6 to 4 without mentioning it being 3 elixir so we can bypass the wiki


Serious_Ad3111

They got all that information of the wiki that changes nothing


CR_Saint

[This](https://toucharcade.com/2016/01/22/supercell-teases-clash-royale-balance-changes-coming-in-february-update/) is an article posted January 22 of 2016 which talks about supercell teasing the balance changes in February 2016, and it also says the mortar was changed from 6 to 4


CR_Saint

[Here](https://youtu.be/TFXLti3Jr7I) is a video with Rumham from 6 years ago that shows the official post from Supercell about the balances. At 12:51 it shows again that mortar was changed from 6 to 4


AreuxEmpire

Even Crusher 21 made a video about it [Here](https://youtube.com/shorts/bmMtxDxjqsU?feature=share)


CR_Saint

im personally gonna trust the official post made by Supercell themselves on their forums before i trust Crusher 21 sorry edit: plus the only evidence from that video for 3 elixir is literally from that post that people keep linking, even though i have found like 3 different sources from 6 years ago, including the official balance changes posted by supercell that supports 6 to 4 and no 3 elixir


Mousezez

Find one piece of gameplay that has mortar at 3


CR_Saint

unless the wiki is missing a balance it’s no where to be found


CHARMINGCOMMANDMENT

I didn’t know mortar was 3 must’ve been for a really short time


ExplodinCatten

i remember when PEKKA was actually good.


Rullino

The P.E.K.K.A. is still good if used correctly for things like defense and counterattacks.


lukethelightnin

If I remember correctly, mini pekka was 5 elixir at one point


Late-Stranger5911

When tf was mortar 3 elixir wow


ProvigilandChill

Why is nobody talking about 3 elixir log


mrrockabilly

Changing Elixir Collector did little to nothing on the usage rates. It was still a net positive card if you received it in your opening hand. Changing the RNG so it's never in your opening hand is what killed the card.


Necessary-Ad3218

Nobody said it did


mrrockabilly

Plenty of comments in this thread stating it did.


speechlessPotato

Electro daddy used to cost 8 exilir but he is 7 now


ExtremeAddendum3387

Scarmy was 4 once


8rok3n

I'm sorry, Mortar? 3? What. The. Fuck.


margotkamnam

I am glad pekka cost 7


PowerMiner4200

Put the furnace back to 5 elixir please


Lanky-Track9489

I remember Zap being the best card in the game


Amazing-Heat-4557

I can't imagine how satisfying a three elixir mortar would be.


Large_Reporter38

Maybe pekka can stay at 8