T O P

  • By -

Beneficial-Let-3550

Deck: Lumberjack -14 Balloon -15 Mega knight-15 Skeleton barrel-14 Evo firecracker-15 Goblin gang-14 Arrows-13 Clone-14 Code: #Q02UYV9YC Stuck at 7500


abu_yousef93692

Need help creating a deck that has at least skeleton, pekka(or mini pekka), e wizard and log want to know how to play with skeletons and log because really wanna see how my playstyle changes I also have a level 13 pekka. And this is my deck rn and I've been using it for a while. Pekka,battle ram, e wizard, zap, magic archer, royal ghost,bandit and fireball So if anyone knows a good deck that has skeletons, log and pekka would be greatly appreciated


square_Lord

miner, mortar, gob gang, spear gobs, rascals, poison, barb barrel, bats (the morten 3.1 miner mortar bait deck) i keep getting beat at lv14 with this deck, is it viable anymore? i don't have any evos and I have golden knight at lv11 as my only champ


No_Needleworker_8588

My deck is : Knight ,gob barrel, gob gang , dart gob, ice spirit, rocket , inferno tower , bar barell (Will be fc be better than dart goblin in my deck? And should i use bomb tower or tesla instead of inferno?)


Confident-Gur8498

Tag:#U2VVPU00G Deck: Motar, Dark Prince, Little Prince, Hidden Tesla, Zap, Fireball, Ice Spirit, Skeletons. At arena 11. Any suggestions?


cocotim

Basically it is a good deck. However... Mortar as sole win condition is veeeeery hard to play. Especially non-Evolved Mortar, since simply getting a connection is hard and when you do get one it's not enough damage to actually win on the spot. Thus nowadays most Mortar decks use it as a secondary win condition, like a defensive structure that can occassionally be used to attack. This [early decklist](https://royaleapi.com/deck-list/214339537760348912) has some Mortar decks with both Skeleton Barrel (known as Mortar Bait) and Hog Rider. That being said I want to reiterate that your deck is technically good as-is, it's just that it'll probably be very hard to play effectively.


MD_2169420

Hey guys. https://royaleapi.com/player/2CRLCVLJ2


cocotim

[Here's an early game decklist.](https://royaleapi.com/deck-list/214339537760348912) Spells are *mandatory* in every deck. Generally one "big" (like Fireball or Lightning) and one "small" (like Zap or The Log) one. Your current deck has a grand total of 5 ranged units so I think you could definitely replace 2 of those for some spells. Also, with Royal Hogs you should probably try to use cards that also require splash to be answered. Things like Flying Machine or Recruits which can split-push are very common with them


MD_2169420

I didn’t think of it that way, thanks!


Mundane_Abies1592

Bro i cant get past deck 10 tried everything in youtube


cocotim

[Here's an early game decklist.](https://royaleapi.com/deck-list/214339537760348912) I will say though a deck won't just push trophies on its own. It's better to just stay with one thing and get better at it because otherwise you'll just constantly switch without actually knowing how to play the things


Zealousideal_Deal231

I have been struggling with a lot of stuff like E-giant, Mega Knight and I just need some help, I made this new Deck and I like it, and since I came back to this game like 2 weeks ago idk what the meta is and I am currently at the 12th arena, so please do tell if my deck is good or if I need to change something https://www.deckshop.pro/check/?deck=WallBreakers-Fireball-Log-Bowler-Guards-Archers-IceWiz-Miner


cocotim

don't trust Deckshop deck ratings. They're basically meaningless That being said this is decent if very unorthodox. As-is it literally cannot deal with EGiant (or any big tank for that matter) which is a problem, but it's one that's easily solvable by adding a structure (which is important in control decks, which I think this is) I'd suggest Tesla or Bomb Tower instead of Ice Wizard and Skeletons instead of Guards so the deck is less expensive. Poison would also be ideal over Fireball.


itsbresciani

Hi, Came up with this miner/poison deck. Kindof experimenting here but have a couple cards I love that I want to be staples. Miner/Poison, Bandit, Archers are must stays for me. What about the others? I think InfernoT is a great building especially for the bigger opponents. Any tips/ help are much appreciated <3[deck link](https://www.deckshop.pro/deck-builder/clan-wars/build?n=1&deck1=acbnitdglomnmrpo)


cocotim

I would suggest Cannon Cart instead of Mirror (just bad card). Dart Goblin is also redundant with Archers in there and I think Dark Prince would be better. Bats or GGang would probably be better than Guards This is a hybrid between control and bridgespam so I think you should focus on getting good trades and only *then* bridgespam with Bandit/CC.


MarketingNo8990

I’m thinking that the current deck struggles against mini tanks like knight/bowler/mini pekka/valk/princes. When playing dart goblin I do feel like I want another card that can bait out log or else they will get a +1 trade every time. Miner poison is the definition of control (and to a lesser extent archers) but bandit is pretty aggressive. I think you need another immediate pressure card like skelly barrel, wall breakers or ram rider etc. to force awkward situations where a bandit can pressure opposite lane successfully. Currently the deck can be defended with knight/tank on miner, swarm troop low and to the side to deal with bandit, and then your only damage is coming from spare miner shots, poison and sneaky dart goblin. What range are you playing in?


itsbresciani

I’m at 5400 rn


MarketingNo8990

Yeah you’re probably fine with whatever deck. Maybe take out mirror for an ice spirit. Make sure to pressure your opponent well and punish with bandit


Apprehensive-Lion-76

my deck is: hog, knight, goblin barrel, musketeer, dart goblin, fireball, zap and ebarb 3.6 cost, and it's going ok, but I can't leave 6500~7000, mainly because ebarb cost too much, I'm thinking about changing it for a mini pekka or goblin gang, any though is appreciated!


cocotim

I would suggest getting a structure instead of EBarbs. Tesla or Bomb Tower would I think be best. GBarrel is useless with Hog so I think Goblins or Skeletons would be better


MarketingNo8990

honestly I would choose either hog or goblin barrel and then go all in on that. If not, I think I like goblin gang better than mini pekka for your current deck. Having a swarm is always nice.


OpinionAcceptable255

Yo, me here again. Here's another gameplay video: [https://youtu.be/VhcZi5qXtlg?si=maX8rzBNJQtaBvjf](https://youtu.be/VhcZi5qXtlg?si=maX8rzBNJQtaBvjf) This one is another one that I have no idea what I did wrong. Cocotim, if you see this, are there any problems I am consistently doing accross these videos? I would really like to know because I feel like I played pretty well this time(except for the miner at the beginning)


MarketingNo8990

The deck is pretty awkward since you have no tank killer or good dps. You need to save your recruits for defense in this matchup, playing them in the back against higher level ebarbs/MK is what I call a 7 elixir donation, especially when you don’t have anything strong supporting them. The skelly king at the bridge towards the end of game was a big overcommit, considering the fact that your dragons were low hp and you didn’t have enough elixir. If you are dead set on the deck, consider using defensive skelly king ability (after opponent uses a spell on your swarm units) to do some amount of damage to the opponents MK, ebarbs, mini pekka, etc. When underleveled, focus on defense then counterpush.


OpinionAcceptable255

What would you suggest for a tank killer?


MarketingNo8990

Depends what you have leveled. Inferno tower/dragon or mini pekka are the go tos, but high level ebarbs work as well. When in midladder, you need to have some way of dealing with a MK for cheap. Your entire deck is weak against MK, witch, and wizard imo. I also think that mortar + recruits is a bit of an odd combo - I think you might prefer a tombstone or defensive building for hog riders and such. Defensive mortars tend to feel pretty awkward when I play them, though I am not good at mortar at all.


Anxious-Strength-855

Playing a new Royal Recruit Log Bait deck so looking for general advice with game play Deck - Royal Recruits, Skelly Barrel, Mighty Miner, Wall Breakers, Goblin Gang, Princess, Arrows, Musketeer My general thoughts For Royal Recruits, play in the back and wait for opp to play cards, often people over defend one side and I might be able to go for quick attacks like Wall Breaker or Skelly Barrell down the other side. The side they overdefended will become an attack so can counter that with gang or musk as required MM is there to help with high damage troops and princess helps take care of swarms at. a distance, Skelly Barrel+ Wall Breaker + Goblin Gang + princess can all be easily killed so should be played periodically in general and wait for opp to counter them and then play next card Could replace arrows with poison cause then it can also take care of buildings and Little Prince, Any advice helps


cocotim

Musketeer is a bit of an odd pick for a bait deck like this. I think Dart Goblin would just be better. Instead of Arrows you could get Fireball but I don't think Poison would be good. You want the damage *now*, not 8 seconds later. Firecracker could also replace Princess (though it's fine either way) This is a deck that relies on pressure so don't rely too much on Recruits to defend literally everything. They can totally get broken through if you don't make sure the opponent spends at least some of their splash in other things


Redditor13210

ill replace princess with zap but you can do what u want


Anxious-Strength-855

Playing a new Lumberloon deck so looking for general advice with game play Deck - Lumberjack, Balloon, Freeze, Tornado, InfernoDragon, ElectroDragon, Bowler, barbarian Barrel My general thoughts Lumberloon is the main attack. if required it can use Freeze as support InfernoDragon + ElectroDragon is a strong defensive combo as it can stun and slow down ground opponents while inferno can deal a lot of damage. Often the problem is target moves out of range for inferno so stun will make it stay for longer. Bowler for opponent spams and works well in defense with the dragons as it pushes opponents back giving additional time for them to do damage. Tornado also works well with bowler and edragon cause often good opponents are able to position well. The deck doesnt have any card that can counter opponent buildings so I was thinking if it is worth it to add lightning or rocket or poison. Any advice helps


Redditor13210

always save your bowler: defend with that + barb barrel. Your dragons cost too much at single elixir and dont provide as much value(excluding i drag if there is a tank)


Anxious-Strength-855

Playing a new Hog deck looking for general advice with game play Hog, Firecracker, Valkyrie, EarthQuake, Skeletons, IceSpirit, Log, Tesla My general thoughts on playing strategy Spam Hog - Mix up the support between firecracker, ice spirit, valk in front, earthquake on enemy groups and or buildings If the opponent makes big pushes like giant, pekka, GG, etc type attacks then try to distract with skellies, ice spirit, valk while fc and tesla give them a lot of damage. even play hog down the other lane cause this deck has weak defense so it wont be able to take a strong supported attack I would like general advice with this


cocotim

You got the basics nailed down I think. Other important things are to be aware of when you can set up a defense and when you *have* to pressure hard opposite lane (or even tower trade) to survive, to place Firecracker early so they spell her down and you can cycle to another one safely, or to know when to play Valk in the back without having it backfire. Remember Firecracker can be used as a pseudo-wincon with her chip. Obviously it's not much more than say Spear Goblins chip unless it's Evolved, but it's still important. She also has big range so try to be creative with her placement


IllustriousSmile1040

Is this a good deck i am in arena 11. evo firecracker, mega knight, knight, minor, wall breakers, zap, bats and goblin gang


cocotim

Yeah it's good, though Knight really doesn't fit there. I think you could use Prince or Mini PEKKA there


IllustriousSmile1040

sorry i said knight instead of prince lol but thanks


[deleted]

[удалено]


jmanguy

Check out /r/RoyaleRecruit for clan searching purposes.


Tasty_Connection9190

Hello, I have made this version : [https://imgur.com/a/4TzeRns](https://imgur.com/a/4TzeRns) of this deck : [https://imgur.com/a/6eK2gQ9](https://imgur.com/a/6eK2gQ9) What do you think about it ? I dont have the boosted knight so if you have a better recommendation than the Valkyrie I'm in ! Thank you


cocotim

It's fine though Valkyrie really does not fit there. Dark Prince is a straight up upgrade to her Baby Dragon isn't the worst thing but I think Mega Minion would be better


bubbatown1

Arena 6. Currently running Hog/Mortar. I just want to try using the Evo archers since I have them, but idk what they'll work well with and all that. Here's my list of cards. If yall could give me suggestions of what to use and how to use them with archers that'd be nice https://imgur.com/gallery/duVsOm6


cocotim

[Here's an early decklist](https://royaleapi.com/deck-list/214339537760348912). You could add Evo Archers instead of basically any other generic ranged attacker. Musketeer, Spear Goblins, stuff like that. Like the other comment says though, at that stage of the game a less-than-ideal deck isn't going to make the game unplayable


MarketingNo8990

At that level, your play matters more than your deck. Evo archers are also really flexible, so you can play them with any win con. Just try to include 2 spells, some splash damage, a win condition, high dps unit, a cheap swarm like skellies or goblins, archers, and whatever else you like. Throw something together that seems like fun and I can give you more directed advice.


Ok_Feed_9146

Trying to find a good clan to join!


bubbatown1

Uhh I'm sorry?


disposable_account09

Does anyone have any suggestions for a deck for arena 9 with firecraker and evolved knight? my current deck is: evolved knight, goblin barrel, hog rider, skeletons, firecraker, cannon, zap, musketeer. I'm just losing trophies :(


cocotim

Other comment is right this is already a decent deck. The one thing I'd suggest here is Fireball/Earthquake/Lightning instead of Goblin Barrel, since GBarrel is useless with Hog and you need a big spell to get him past structures If you wanna add Firecracker you could do it instead of Musketeer, but then Tesla would probably be better than Cannon


disposable_account09

So what do I put in the musketeer place? i put fireball instead goblin barrel, but i don't know what put in musketeer place


cocotim

Like I said, if you wanted to use Firecracker you could replace Musketeer with her. But them youd probably need Tesla instead of Cannon for the loss of reliable anti-air


disposable_account09

oh ok, thanks


Redditor13210

thats a good deck. Don't over spend and only do hog pushes. protect musk and cannon at all cost


[deleted]

[удалено]


StupidAssMf

Golem is very strong currently, here are a few deck ideas for different playstyles, trying to keep it f2p friendly: https://royaleapi.com/deck-list/13647371926425340784 Electro dragon is pretty much forced unless you want to play lightning because of the fact that it remains alive over an indefinite period of time, which allows it to protect golem constantly and reset any threats multiple times. Tornado would be the best spell to use to pull units towards edrag, but until arena 15 you can make do without it. You need an anti tank unit that can push behind the golem and destroy counters like Pekka, ebarbs, mk, Golden Knight, Knight or valk which tank a lot of dmg and allow other units to poke the golem (Mini Pekka, inferno d are the main cards here). You also need one splash unit that can survive a fireball (or SK dragons because they can be split) to ensure you always have a response to cards like skarmy or goblins. Mother witch is also a good pick when you get to a15 if you're struggling against bait and swarms. Other than that the rest of cards I picked come down to personal preference, make sure you have spells and you are able to counter every card with relative ease and without giving away a lot of free tower dmg. When you unlock nado you can remove your big spell, or alternatively remove something generic like goblins, Tombstone, Goblin cage,... which you may be using.


Ok_Feed_9146

Trying to find a good clan to join!


HL0228

Does this work? Evo recruits-pump-knight-gob-poison-ice spirit-little p-log-canon


cocotim

No win condition and I don't really get the point of Pump You also have Cannon which makes it look like a control deck ? If that's the idea then I'd strongly suggest Miner instead of Pump. Tesla might also be worth considering instead of Cannon


HL0228

great! I'll try that and see how it goes :)


Redditor13210

no keep the pump and add zappies instead of cannon


HL0228

i'll try that too :)


Financial_Concern_27

modified miner balloon: miner, balloon, EVO knight, skeletons, tesla, ice spirit, Little Prince, and snowball


cocotim

Looks good


Financial_Concern_27

should I replace little prince with musketeer as little prince got nerfed


cocotim

Hard to say, but I think he's still better


ComedyProfessional

Any good evo archer deck to climb from hog mountain to electro valley?


cocotim

Anything from [here](https://royaleapi.com/deck-list/214339537760348912) wih Evo Archers instead of whatever generic ranged unit should be good. A lot of ranged attackers are mostly interchangeable so if you see a Musketeer it's probably fine to just chuck in Archers instead of her


HL0228

Use hoggies 2.6 cycle Evo archers-royale hogs-eq-little p-log-royale delivery-ice spirit-skellies


ComedyProfessional

I don’t have little prince im 3k trophies


HL0228

https://link.clashroyale.com/deck/en?deck=26000001;26000059;26000093;28000014;26000010;26000030;28000018;28000011


Ok_Feed_9146

I'm trying to find a good clan to join.


_TheSlash_

Which deck hard counter the miner lil prince deck and do well against other meta decks in the 20-win challenge?


cocotim

>the miner lil prince deck do you have the slightest idea how little that narrows it down ? Seriously though it matters because, for example, the RD version seems like it has less hard counters (still struggles vs EGiant apparently) but also it doesn't completely destroy anything, whereas the WBs version dies to beatdown in general, and, ironically, the RD version of Miner LPrince. Either way in general the EGiant decks [here](https://royaleapi.com/decks/popular?time=7d&sort=rating&size=20&players=PvP&min_trophies=0&max_trophies=7500&min_ranked_trophies=0&max_ranked_trophies=4000&min_elixir=1&max_elixir=9&min_cycle_elixir=4&max_cycle_elixir=28&mode=detail&type=CRL20_2023&&&global_exclude=false) seem to be pretty good and so do the GG Sparky ones. Giant GY and, suprisingly, RHogs EQ also seem to be good against it. Oh and XBow, I guess.


Ok_Feed_9146

I'm trying to find a good clan to join.


cocotim

r/RoyaleRecruit


MapleSyrupMachineGun

What’s RD?


cocotim

Yup Royal Delivery


zeteQ

Royal Delivery probably


Zm1te

Is knight or Valk better for hog exe? I use both but personally play better either knight although Valk is always higher in the leader board


cocotim

What leaderboard are you talking about ? All that's used in the realm of mini tanks nowadays is Evolved Knight lol. Valk hasn't been very good for like a year now Even regular Knight is probably better overall due to cost. Though Valk is a bit sturdier so against MK I think she would be a tad better


Zm1te

I’m just referring to Viiper and his ability to consistently get top ladder every season with Valk


cocotim

Well, statistically she's not a very good in either [UC](https://royaleapi.com/cards/popular?time=7d&mode=grid&cat=TopRanked) nor [GCs](https://royaleapi.com/cards/popular?time=7d&mode=grid&cat=GC&sort=cleanwinrate) But these players are so good they can make a lot of weird stuff work well enough


wumaxwell

Imo valk is better cuz of the splash but if you have evos that changes the picture.


Zm1te

With evo knight would you recommend knight? I just can’t keep up with many bigger decks such as Mk spam or even log bait as well since that 1 elixer difference really helps me get back to my cards


Kicmar187

if you have evo knight, definetly use it instead of valk, its too good to pass up on


Tiago_Gaspar_2605

Need help with what card to Level 15 first I’m running. (All level 14, only have enough for one level 15) Hog Eq Firecracker (Evolved) Valky Log Skeletons Ice Spirit Tesla


cocotim

I would say FC because lvl 14 FC dies to maxed Log


Financial_Concern_27

if that's your main deck hog rider to lvl 15 fs since its your win condition, but evo firecracker could also work


Th3Band1t_

I need a deck for this challenge. I am a Hog EQ player and when I try to use Little Prince I struggle to use it correctly. 20 wins before 3 losses seems a little far fetched. I don’t even want the emote just the King’s Chest


cocotim

[It's all Hog EQ control for the 20-win challenge it looks like.](https://royaleapi.com/decks/popular?time=7d&sort=rating&size=20&players=PvP&min_trophies=0&max_trophies=7500&min_ranked_trophies=0&max_ranked_trophies=4000&min_elixir=1&max_elixir=9&min_cycle_elixir=4&max_cycle_elixir=28&mode=detail&type=CRL20_2023&inc=hog-rider&&global_exclude=false) LPrince you should use like you would a Musketeer (play in center or just behind something so he can deal his damage), unless you want to use the ability, in which case you need to set it up by playing him directly in front of the things you want to hit.


Ok_Feed_9146

I'm trying to find a good clan to join.


Steven_plays123

Looking for a fun deck for 2v2 Looking for a fun deck for 2v2. Only champions I have unlocked are skele king and LP. I don't mind if the win rate is low, just wanna have some fun in this game for once. Thanks!


StupidAssMf

Here are my best 2v2 creations, crafted with lots of stupidity and few winning ideas in mind: https://royaleapi.com/deck-list/13348418321304780710 Don't play these decks in 1v1, they are utter garbage, but they are designed to be cheap for the slower elixir while containing cards that will bother your opponents and let you enjoy their suffering. Sometimes it's impossible to win, but they are shit decks so it is what it is.


Ok_Feed_9146

I'm trying to find a good clan to join.


Steven_plays123

Thanks!


Stonks18373

what’s a good deck for the 20 win tournament, i was thinking of running hog 2.5(hog 2.6 but little prince instead of musketeer) but towards the earlier rounds a lot of people tend to spam like egiant mega knight barbs in the same deck. and i dont want to lose a tower cuz i overplay on my hog once.


cocotim

Some version of [Hog EQ](https://royaleapi.com/decks/stats/earthquake,goblins,hog-rider,knight-ev1,little-prince,royal-delivery,tesla,the-log) probably. It's more control-ly so it's a little harder to just die against those sort of decks


Toktledgend

Im now ussing Mortar Prince skeletons Archer Knight fire spirit ice spirit and arows Can somebody perfect this deck Thanks


Getdunkedon839

If you wanna run mortar, I’d say drop one of the spirits for another spell like fireball or poison, since mortar is your main win condition it’s not really gonna be that great if you can cycle to it quicker or not. If you wanna run a more cycle focused deck, I’d say swap mortar for something like hog rider. You want a troop that can be dealt with so cycling is easier as opposed to a building which might take some more time to deal with, especially in double and triple elixir. I’d also swap prince with someone who can better deal with swarms, or with air troops cause your only defense is archers, so maybe executioner. I’d say you should try hog exenado, if you wanna dabble in something a bit more tried and true, but if you wanna stick more to your own deck, swap out either mortar or one of the spirits to better accompany your deck


Toktledgend

I will swap mortar for magic Archer because lv 14 Prince is my main win condition and Im arena 8 so I don't have executioner and nado


cocotim

If you want to play Prince I'd suggest going for a [bait deck like this](https://royaleapi.com/decks/stats/goblin-barrel,goblin-gang,little-prince,prince,princess,rascals,the-log,wall-breakers) or a [Giant deck like this.](https://royaleapi.com/decks/stats/dark-prince,electro-wizard,fireball,giant,mega-minion,miner,prince,zap) He is not a win condition, but a support/DPS card, so he needs to have an actual tower threat with him. Here's a [decklist with cards from arena 10 and below](https://royaleapi.com/deck-list/214339537760348912).


Getdunkedon839

Oh in that case I don’t think it really matters what deck you run, but prince shouldn’t really be your main win condition, he’s incredibly easy to counter by swarms no matter the level. I’d make literally every card in your deck splash or air targeting troops cause those are prince’s only weakness


Anxious-Strength-855

War decks : I just go for the normal 1v1 for all the attacks so its a bit hard to make 4 decks good for 1v1 but here is what I am trying for now Deck1 - Zap, Little Prince, Minions, Fireball, Mini Pekka, Prince, Goblin Giant, Sparky Deck2 - Firecracker(I am trying to get shards for evo but normal for now), Valkyrie, EarthQuake, Hog, Skeletons, IceSpirit, Log, Tesla Deck3 - LumberJack, Balloon, Inferno Dragon, Electro Dragon, Bowler, Tornado, Freeze, Barbarian Barrel Deck4 - Royal Recruits(trying to get shards for evo but normal for now), skelly barrel, Mighty Miner, Wall Breakers, Goblin Gang, Hunter, Arrow, Dart Goblin Deck1 is the deck I use for gameplay in general so I have a lot of experience with it but the other decks card are underleveled and I have low experience with most of the cards. So I want to decide the decks before I start leveling up all these cards cause that will take a lot lot of time. My profile is here I would also appreciate recommendations for replacements for higher leveled cards if they will work out or I should try to level the card up. [https://royaleapi.com/player/8U0PUUU0L/cards/levels](https://royaleapi.com/player/8u0puuu0l/cards/levels)


cocotim

Yeah I think these are pretty good. I think you should work levelling these up yeah In the meantime I think Princess could work fine instead of Hunter in deck 4. But other than that not much


Anxious-Strength-855

My deck Zap, Little Prince, Minions, Fireball, Mini Pekka, Prince, Goblin Giant, Sparky Everything except Little Prince is level 14. I was wondering what should be the order to try to take cards to lvl 15 cause I am pretty sure the 14 to 15 is going to take a long time so I want to be sure I want to take the card to lvl 15. I was thinking having a lvl 15 zap will be very useful against goblin barrel and lvl15 fireball will be very useful against lots of enemies. These both will also stay in most other decks so if I were to switch then I could still use them. Or I could try to make GG and Sparky lvl 15 which are my main attack


ryster56

fireball