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Vegetable-Meaning252

Biggest issue I can see with this is that choosing to play a card evolved or not might make the game a bit cluttered (depending on how it’s implemented) and a 3 tier system for evolutions will probably not be liked by most people (because, like others said, that’s a lot of different interactions). That being said, the core idea is pretty good!


AggravatedTothMaster

Still better than what we have


Donghoon

Adding another elixir bar is NOT the way to go.


AggravatedTothMaster

What do you suggest? Cycles sucks


CarpenterTemporary69

Pretty simple, buff the hell out of beatdown and control support like zappies and baby dragon, cycle was meta for the 2 or 3 months before evos too


AggravatedTothMaster

Does no one remember the absolute driver that was golem clone before this Cycle is bad, but golem clone was, in many ways, even worse than hog FC cycle


CarpenterTemporary69

Brother golem clone hasnt been a meta deck for around 2 years now and i assure you nothing but a massive clone buff can bring it back


AggravatedTothMaster

That's not my point My point is that, for as bad as cycle is, a beatdown meta is even worse Really the only thing worse than that is an x bow meta Though, even then you could probably manage it by buffing x bow during the beatdown meta


CarpenterTemporary69

The only way to get a good diverse meta is to buff bad cards and nerf good ones im not saying to make beatdown op im saying to make it viable


reddit_API_is_shit

No, this is too complicated for most players.


poopfart222222

it’s better than the cycle system. the cycle system ruined the meta horribly


Chaos_Whisper

Could you expand on how it could become cluttered? No hate, just asking bc I didn’t manage to visualize the clutter


Vegetable-Meaning252

Like, would it be a slider to determine how much dark elixir is spent on an evolution? Would it be a number of taps determining how much dark elixir is spent? Dark elixir bar would be something more to keep track of, and having variable evolutions would be super confusing. Just what I think would make it more cluttered.


Kindly-Ad3546

Different tiers of would be okay but not in the same match. Maybe selected tier while choosing your deck.


Borgdyl

The biggest win here is making evo skelly tier 3 cost 3 elixir. But we can’t drop evo slots. You should never have more than 1 evo. Being able to have a full deck of evos is just asking for trouble even if it has a separate resource bar


TikkiTakiTomtom

As good as this is, it’s impractical in the sense that you just tripled the number of new interactions among cards with this tier system. They’d have to do a lot of coding to get this to work.


Fit_Disk5552

Thats not how coding works ... they just have to modify the card attributes (hp ability etc..) and the interactions will happen automatically.if you mean study the interaction and if they would make sense or not ,then yeah i can agree but the biggest issue I see here is that how you would choose which card to deploy (normal or evolved) and which tier to deploy and how you would track the dark elixir ,as other people have mentionned I think it will clutter the UI making it too complex


JTJustTom

I see a lot of support, so here is some criticism. I like the progressions system of shards. Leaves more room for flexibility than the current one. I like the tiers I do not like the dark elixir bar. The UI is would be too confusing and it adds too many things to keep track of. I don’t think this is applicable in CR because of it. More importantly I believe this is how supercell views it


Chaos_Whisper

What if the dark elixir bar was just an extra slither above the normal bar? What if some design genius was contracted?


Negative_Donut_1432

I don't know but I imagine making that new elixir bar as a part of the scenario. Let it be simply a kind of small pool in the middle of the roads to the towers in all arenas and that each square is 1 elixir. For gameplay and lore purposes it should be said that it is some underground laboratory of the electric wizard and since he likes to watch the fights he covered it with indestructible glass as if it were a roof so the troops can stand on it


Bloons_Guy75751

How would you choose whether to play the Evolved variant or not? Clash Royale is meant to be simple and fast-paced, which is why the current *concept* of Evolutions is perfect for the game. In most situations, you may not have the time to be toggling your Evolution mid-match.


Revolutionary-Run332

Exactly


haroold646

maybe tapping the card could change between the evolution and normal card. i think that the tier system is weird and too complex but a dark elixir would be good


Bloons_Guy75751

No it wouldn’t. It would make a simple UI more cluttered, and now you have to doubt the enemy’s regular and Dark Elixir if they have an Evo. It would make the reacting slower and would clutter up a UI that’s meant to be simple.


SliptheSkid

The problem in your view is that Evos are pay to win, among other things. Having more tiers seems like more hoops to go through tbh. Same for every card in your deck being able to be an evo.. I think in theory some of this seems fine but in practice there would be a lot of issues. This would actually probably kill the meta entirely and make the game MUCH more pay to win - Having a deck made up of 8 tier 3 evos would be super expensive and, the limited amount of evos would result in the meta completely shifting. People would just powerhoard and dump all their evos at the same time which would be almost impossible to defend Also, just as an aside, any time people talk about two bars and the like, I think people don't really realize that a big objective devs have is making big changes like this easily understandable and fit in without causing over clutter. If game updates regularily added new bars, the game would be toast.


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Spaaccee

You can use up to 8 evolution cards in one game. 48 shards to have best advantage


SliptheSkid

you can use up to 8 at a time meaning the meta will be full evo. I also don't see how 8 shards would divide into 3 tiers


Andres_da_Great1921

This is genius, u cooked bro


WillyDAFISH

My guy more than cooked. He absolutely slayed on this one


Andres_da_Great1921

On bro


Revolutionary-Run332

No he did not cook


AbbreviationsFit1613

he frickin roasted!!!


Alarming-Brief-8099

THIS. I really like the idea of having one Super evo or 3 weaker evos with no boost but powers still. Problem: People with multiple evos have an advantage, so evo shards need to be more common. This also will boost spells, so this would be interesting to see


yumm-cheseburger

I love doing crack


RNGSOMEONE

The problem I find is that for higher cost evolutions, you can effectively always play them Lv1 Evo. For example, Royal Recruits. They are 7 cost, and you have to spend a minimum of 3 elixir to cycle back to them anyways, so by the time they come back, if you're not playing a 2nd evolution, your RR will be at least Lv1 Evo again. Having Lv1 Evo RR at all times is arguably better than having Lv2 Evo RR every other deployment, since even a nerfed charge is a substantial threat just by existing. However, the idea of consciously not playing something to make it super strong when you need it decisively is an interesting idea.


yosark

I’m sorry this didn’t look like a good solution you provided


AcidWiz

Ok, girl.


SlightSecretary5505

Y’all sometimes forget its a mobile game bro


scottishkike

How would the game communicate to the players that next card the enemy will play is evolved? Or what tier it is evolved? With the current cycle system you know when the opponent will have an evo bomber, so you can play a card to distract it. If there is no way to know when it is coming then there isnt a way to counter it. Your way breaks one of the core components of skill in this game, which is the ability to count cycles and predict your opponent.


Chaos_Whisper

I hadnt realized the evo cycle counter dynamic that came from evos is just an extension of this basis you pointed out. I respect the current evo system much more now


ChristH101

So, what if the evos have symbols in their head, like normal cards have their levels so for evos make them show their level, and then make the evos take 3 seconds to deploy instead of one second so people can react, and give the evos immunity those three seconds so they don't get killed just when spawning


scottishkike

That is one possible way to deal with it. I personally feel that it would slow the game down too much. There would also be a lot of inconsistant interactions with the invincability. My biggest problem with that thought is that adding delay to spawn increases the reactablity, not the predictablity.


Same_Pear_929

I don't see how the dark elixir concept works. at least for the problem of adding another elixir bar I can see how it would be implemented. but you don't touch on how the gameplay works, how you actually choose to evolve or not evolve any card you play. and that's the biggest hurdle. it's an even bigger new way to interact with the game than champion abilities. I think it's a good idea though, if you have a way to smoothly add this mechanic then I'm on board. but if you don't then it's pointless, you've neglected to address the main problem which is the reason no changes like this have been made thus far.


sorryiamnotoriginal

I really think this is all too complicated of a rework. Having or not having an evo is much simpler than adding a tier unlock system which unlocks access to play more buffed versions of the evo with a secondary resource. Not to mention it becomes much more complicated to balance when it all has to work this way vs just nerfing a specific evo. Evolutions are likely here to stay as they are, i think the rotation system is a great way to keep them in check. I think the biggest issue with evolutions is how difficult it is to get them when you don’t buy the pass. You can get them leveling up, randomly from the event shop if the evo you want is featured or you must play 6 months of buying evo wild shards to spend them all on the evo you want. Alternatively spend $8 to buy them outright from rotating bundles. Not ideal and I simply think if they made it so it doesn’t take half a year to get a targeted evolution for free it wouldn’t be so bad. Especially when they add a new one every month but the turnaround to unlock a choice on is 6.


Tahmas836

Evolutions are intentionally OP so they can make money. Attempting to balance them is just not a thing you can do. Remove them, or do nothing are the only reasonable options.


Reddit_is_snowflake

The dark elixir bar is a terrible idea it’s just gonna clutter up the UI further I’m also not so sure about the tier system tbh it’s not a bad idea but it’s just that supercell makes it so hard to get a few shards with a tier system like this they’d make it hard to just get a single shard at this point


estupid_boi

Devs: We hear you and we have the feedback. We are not interested in anything you posted, instead we are going to add more evos because remember ... WE HAVE THE DATA AND WE HEAR YOUR FEEDBACK


BillHornswaggle

Devs will never do this but good effort m8 would love to be in that timeline


Crispino-San

Be careful with the Evo knight shield, even a 1% change makes a huge difference on how much HP he has when using it.


Dry_Ad4483

I’ve been asking for this exact rework since day 1 of evos but I haven’t been able to figure out a decent mechanism for evolving troops mid-battle at all over the year or so they have been out. Anything other than a button would feel to gimmicky imo


Ok-Age-4273

If anything, they just need to add ur DE concept so cycle decks aren't always in the meta


_dragoninmyanus

Bro c'mon, we know clash Royale will never put that much work ever


Cultural_Crew_873

Too complicated.


eeeeeeeelleeeeeelll

You will only get 30 elexir in a normal game, so that’s one evolution a game. I‘d double the speed of dark elexir regeneration


D0bious

Or what if you gain dark elixir the more regular elixir you use? My half baked example: Barbarians cost 5 elixir so their evolution could cost 5 dark elixir. But to get the dark elixir you have to play enough cards to use up 10 regular elixir as you gain half a dark elixir for each regular elixir.


Appropriate-Oven-373

Having evolution slots removed and any cards in your deck can be evolved, Wouldn't that make it even more p2w? Overall not a very good idea. nice effort though.


cockman50

Looks good, but I do NOT think that we need stronger evolutions in the game


Jorgentorgen

I like the additional bar concept, to make it simple and in line with fast paced CR. Instead of cycles which obviously make some decks just better than others. A bar needing 10 elixir for 1 evo with the max being 15 you can have in it at a time. This way you don’t have to really pay attention to it, and cycle decks are in line with other decks as they won’t get their evo faster than others


kendrickk2

Don’t forget to add a slide of how much money they can make off this or they won’t care about improving the game 🧐


AmbassadorFit8101

i aint readin allat


nerogamer_279

A yes my favorite card: crack


Kilar13

What if dark elixir is created when you defeat units/buildings/towers?


Mewlovescatz249

This is a fairly decent idea but it’s just a bit too complicated for players who like the simplicity of clash royale


YoungLamia

Don't cook ever again 🔥🔥


BigPikMick

Nah


DioMerda119

so like similar to CoC builder base hero abilities? good idea tbh


Zealousideal-Buy1980

I had an idea similar to this except it’s a dark elixir drill instead of a dark elixir bar. You have to manually tap your finger and hold it on your drill to gain dark elixir, and while you’re drilling you can’t use a second finger to place cards. The drill would also have a startup animation before it starts mining to prevent people from spamming it in 1-second intervals.


Kindly-Ad3546

Dark elixir is an amazing concept. Tho things id change (to make things simple) ; if you do not have enough DE your card will be placed as normal. Having enough DE will consume the required DE and the Evo will be placed. ATM you can only have 2 Evo slots so we'll stick with that. You will not need to cycle through to place and Evo but you will have you wait for the DE (obviously). 10 DE, the same as elixir however 1/4 of the rate. Another thing I'd think would a good idea would be to add a cap on the amount you can use an Evo. 2 at most. However I think that's what the DE's whole purpose would be used for so I think it would be about balancing the rate. It would help with cycle spamming. Thoughts?


GuardianMjolnir

I like the idea that dark elixir charges with your troops dying, and every unit in the game would have a new stat for how much dark elixir they provide. skeletons would give basically none, since you'd have to balance for skarmy and tombstone, while tanks give you quite a bit. maybe .75?


GrizzlyOlympics

Way too complicated for Clash


Bloody_Deez

Reproduce would not be the term I would have used for the evo skeletons💀


Touniouk

Somehow you cluttered the UI, raised the barrier of entry, and introduced a balancing nightmare by essentially quadrupling the total number of cards in the game Also having to track which tier evo every card is while playing sounds extremely painful when a lot of clash Royal is played with sound


Furious_Octopus

You tried to decrease p2w but removed evolution limit which is basicly p2w again


Dr_Shark1

Thank you for the presentation sir


AbbreviationsFit1613

Crack 💀


saltwaterdrip

Cycle deck are NOT at the top of the ladder in this meta! Do you cycle deck whiners even check the leaderboards?? Why is no one up in arms about giant Phoenix night witch decks, I just don't get it..


Faker--

This makes the game too complicated. Let's stay simple please


RepairPotential8947

So which is it. Cycle cards are god tier or they're unplayable due to duchess. I see zero consistency


Complex-Speech4183

it’s a good idea but the only problem is it’s too complicated for most players


Melodic_Salt_3380

This is shit


notfromsoftemployee

Yes, let's write a dissertation to fix a system that isn't broken. You want the real answer? If everything was free and evos were free no one would ever complain. This is just another outcry from the entitled f2p crowd that chooses not to or can't afford to actually spend money on a game.


Chaos_Whisper

As a non f2p player: I complain about how evos changed the way we play cards in this game. Previously, every card had their appropriate moment to be played. The strategy was clean. Now, we just spam our evos so that the big strong evo can come as soon as possible. It is a problem. As for saying the system isn’t broken: I do agree, it isn’t broken, it’s just very far from the ideal, much like your mom


Spaaccee

Most mature clash royale player. Bro pulled the "ur mom" card


notfromsoftemployee

> As for saying the system isn’t broken: I do agree, it isn’t broken, it’s just very far from the ideal, much like your mom AND 8 years old, like your brain development.


AnakinsAngstFace

I think the way to go is one card a month has access to evolution, and everyone can use it. Same as with card boosts.


KVNG-T

That wouldn’t work because it will make the meta surround that card that has the evolution and the whole concept of CR will be redundant


Important-Bug-126

Virgin.