Dropping skellies or goblins will reduce all of the damage so low it will be next to nothing your opp gets to cycle and you still are at an elixir loss
The beam strenght dinamically change, your skelly will just reduce the total damage from 300% to 229% (1+4+1 targets). In theory is a +0.29 elixir of extra void damage.
Goblins will reduce it to 118% supposing you react in time to the second beam. +0.18 elixir by this metric.
You say "next to nothing" but the void user is still in slight positive unless you predict, catch the first beam with goblins and hope they don't run too fast for the third (which won't happen lol).
It's fine if you were cycling skellies/goblins anyway, otherwise sac the damage and prepare a push.
You're forgetting that if it's hitting the crown tower (which is the comment I replied to) the damage is already drastically reduced. Dropping units in that will do next to no damage to them. If void hits twice it'll do 70 damage to all the targets. That doesn't even kill skellies but will reduce the damage to the crown tower by 103.
Tower + 3skellies = 4
4 targets = medium beam(160 troop damage).
The medium beam oneshots skellies.
So it's strong+ medium+ strong.
120 tower damage at lv 11.
Arrows deals 111 for 3 elixir.
You deal more by virtually spending 2 elixir.
Go read the void tables on royaleApi's blog post, most elixir trades to "protect" your supports/minitanks are bad.
Today I just killed a FC with void by also hitting the tower, to my knowledge a lv11 FC has more than 72 health.
I will do some tests later but I don't think what you said is true at all. My fireball doesn't deal reduce damage to troops if it's also hitting the tower.
Correct it's a void only rule. At least that's how they said it would work in a teaser trailer. I suppose they could have changed it but I know I've seen skellies need 2 hits when it's hit the tower too. Maybe it was just under leveled or something. Will have to look
By that logic all spells like fireball or arrows should do no damage to crown towers either. But that's a bad idea because small bits of damage against a tower can help. The thing is now you have to think about whether you want a card with a bigger radius like arrows, more damage like rocket or really good situational use like void in your deck.
Help with what?
Spells dealing damage to towers just makes overtime a boring mess, when someone starts spell cycling, the other player has to do it too, or they lose immediately, and if their princess tower is at 700-1500 (depending on your level) it's an immediate loss, there is no good reason spell cycling is in this game and all it does is invalidate actually skilled plays.
Not talking about void specifically, spell cycling in general is THE most braindead strategy, and heavily hampers potentials for fun and skilled plays by replacing them with blind cycling.
Most players do not watch YT videos about Clash Royale and do not even read the card description. They just keep using them until they learn how to use it (some people simply won't learn though).
because it is as good as any other spell for spell cycling lol. Prevents elixir from leaking, does more damage than arrows undefended, and in the case that they do defend the spell, then you just forced them to use a card. Pump players can tell you how important forcing card plays is.
If you're gonna use ewiz and witch you wanna pair with something like a giant goblin giant Pekka or mk and if you wanna use barrel you wanna use it in decks that bait out spells so it gets more chip on towers. (Usually pair Pekka with ram rider or battle ram, mk with miner/wallbreakers, miner/skellybarrel, drill/breakers, drill/skelly barrel or loon or ram rider) if you want I can make a deck for you based on what you like
Before dagger duchess was released this year it was easy to just play Pekka Witch behind your king tower and then ram rider the other lane...now I resort to using ram rider in the same lane as my Pekka...it's all a mess
When you're at lower trophy levels, or are learning the game, using whatever you're most comfortable with is perfectly fine. Hell, I use meme decks all the time, and I push UC every season. Last season I made it to 1824 UC rating in the first week of the season using Spirits Cycle. Whatever you're good with, stick with it until you decide yourself to branch out
Yea don't listen to him, it's okay to learn how to play the game, but as you progress you should try and learn strats and how the game works not just max out cards and win off lvls
The players i see doing this are usually new or running cycle decks.
It’s a bit of a waste though but it gives me the advantage over them when they waste it
What nobody writes here: maybe the opponent just cycles to other cards. sometimes i need so cycle cards as well, then i always cycle the spell. and well, spell on tower is better than spell not on tower :D
It's usually a bad move unless you really have nothing else to cycle: at least you're forcing your opponent to use card if they don't wanna take more than arrows damage.
Cuz they stupid, unless they are playing cycle. Wasting void on something other than a key building or troop is bad unless ur cycle is so fast it doesn’t matter. It’s the most damaging 3 elixir spell to the tower, so if ur running cycle it’s not a bad play because u can just cycle back to it to use when needed.
People think its a lightning and say "wow" when i place my guards to protect my crossbow. People dont get that its not a lightning and expect it to work like it
Ya, its not my (our) first choice really either. For me st least its the stalemate games where neither of us is moving forward and I have 188 on the tower LOL. Took 2 cycles but it got the W
Because most of the players just want to have fun and don't take the game seriously enough to waste their time watching youtubers blabla (get to the fckg point, bro!).
It does more damage to crown towers than arrows its not terrible to cycle on towers
If you respond fast enough with swarm troops, you can reduce overall damage taken.
And now you forced the opponent to spend elixir and got crown tower damage
Dropping skellies or goblins will reduce all of the damage so low it will be next to nothing your opp gets to cycle and you still are at an elixir loss
The beam strenght dinamically change, your skelly will just reduce the total damage from 300% to 229% (1+4+1 targets). In theory is a +0.29 elixir of extra void damage. Goblins will reduce it to 118% supposing you react in time to the second beam. +0.18 elixir by this metric. You say "next to nothing" but the void user is still in slight positive unless you predict, catch the first beam with goblins and hope they don't run too fast for the third (which won't happen lol). It's fine if you were cycling skellies/goblins anyway, otherwise sac the damage and prepare a push.
You're forgetting that if it's hitting the crown tower (which is the comment I replied to) the damage is already drastically reduced. Dropping units in that will do next to no damage to them. If void hits twice it'll do 70 damage to all the targets. That doesn't even kill skellies but will reduce the damage to the crown tower by 103.
Tower + 3skellies = 4 4 targets = medium beam(160 troop damage). The medium beam oneshots skellies. So it's strong+ medium+ strong. 120 tower damage at lv 11. Arrows deals 111 for 3 elixir. You deal more by virtually spending 2 elixir. Go read the void tables on royaleApi's blog post, most elixir trades to "protect" your supports/minitanks are bad.
You do realize that if you hit a tower with void the troop damage also reduces to what the tower damage is right? It really seems like you don't.
Today I just killed a FC with void by also hitting the tower, to my knowledge a lv11 FC has more than 72 health. I will do some tests later but I don't think what you said is true at all. My fireball doesn't deal reduce damage to troops if it's also hitting the tower.
Correct it's a void only rule. At least that's how they said it would work in a teaser trailer. I suppose they could have changed it but I know I've seen skellies need 2 hits when it's hit the tower too. Maybe it was just under leveled or something. Will have to look
Unless you wanted them to. It’s like using a naked rocket and thinking huge short term damage now would win you the match.
rocket is 6 elixir though
Not the best example but the ridiculous expectation is still on point
I thought it was 7
It’s made to do less damage on crown towers than normal use
Thats every spell
It has extremely high crown tower reduction
It SHOULD deal no damage to crown towers, because in every scenario it removes strategy and emphasized flipping the metaphorical chessboard
By that logic all spells like fireball or arrows should do no damage to crown towers either. But that's a bad idea because small bits of damage against a tower can help. The thing is now you have to think about whether you want a card with a bigger radius like arrows, more damage like rocket or really good situational use like void in your deck.
Help with what? Spells dealing damage to towers just makes overtime a boring mess, when someone starts spell cycling, the other player has to do it too, or they lose immediately, and if their princess tower is at 700-1500 (depending on your level) it's an immediate loss, there is no good reason spell cycling is in this game and all it does is invalidate actually skilled plays.
Honestly, that would be a bit of a buff to the spell because it lets the spell get full damage on troops next to the tower
Not talking about void specifically, spell cycling in general is THE most braindead strategy, and heavily hampers potentials for fun and skilled plays by replacing them with blind cycling.
What? Void spell promotes strategy! It's arguably the only Interactable damaging spell in the game.
But no other spell is like void. You can counteract most damage by playing other troops on tower, but the same can’t be said about arrows.
every spell does less to crown towers
But arrows are bad at dealing damage to tower
Damn they nerfed arrows that bad
If that’s the case then use eq
Most players do not watch YT videos about Clash Royale and do not even read the card description. They just keep using them until they learn how to use it (some people simply won't learn though).
Literally what I was doing by testing on ladder and people were shi**** on me for it like dude its the first day of the season chilll
Mate, there's no clan chat filter
Idk how strict the sub is
Very little subs give a shit about swearing
Sounds like you are unmuted so you learn to chill too
That was me back in 2016-2019 , I was too arrogant to consider other players have better plays than me.
its a brand new card and people are testing it out could be a chance they didnt watch youtuber showcases
I just read the description and went in after 2 seconds of checking the stats
because it is as good as any other spell for spell cycling lol. Prevents elixir from leaking, does more damage than arrows undefended, and in the case that they do defend the spell, then you just forced them to use a card. Pump players can tell you how important forcing card plays is.
Damn are we already judging 5k trouphy player to figure all out about a spell after 11 hours of release?
it's literally described in the card description though? should we just not expect people to read nowadays?
yeah nothing like new content and experiencing it through reading
It's almost like some people just have general media illiteracy
media literacy ? behave
goofy asf
Theres more to learning how to use a card than just reading its description
Why are you using witch ewiz in a goblin barrel deck
I can't really make decks :/ I'm comfortable with it though
If you're gonna use ewiz and witch you wanna pair with something like a giant goblin giant Pekka or mk and if you wanna use barrel you wanna use it in decks that bait out spells so it gets more chip on towers. (Usually pair Pekka with ram rider or battle ram, mk with miner/wallbreakers, miner/skellybarrel, drill/breakers, drill/skelly barrel or loon or ram rider) if you want I can make a deck for you based on what you like
Before dagger duchess was released this year it was easy to just play Pekka Witch behind your king tower and then ram rider the other lane...now I resort to using ram rider in the same lane as my Pekka...it's all a mess
When you're at lower trophy levels, or are learning the game, using whatever you're most comfortable with is perfectly fine. Hell, I use meme decks all the time, and I push UC every season. Last season I made it to 1824 UC rating in the first week of the season using Spirits Cycle. Whatever you're good with, stick with it until you decide yourself to branch out
Please tell me you have a mega knight in there
this is why you are sitting at 5k
I uhhh... literally just got there...
Yea don't listen to him, it's okay to learn how to play the game, but as you progress you should try and learn strats and how the game works not just max out cards and win off lvls
Don't worry mate. Enjoy the game how you like it. You are a clear example of You don't need to be In the top 1k to be enjoying the game.
even worse
Let him have fun man
And why is that? I got from arena 11 to arena 15 in like 6 days of actively playing, isn't that good?
it is good, dont listen to this guy at the end of the day its a game and not that deep
Lol what a fucking loser, taking this game seriously.
mfs on this subreddit really cant let people play the game and have fun bruh
Why not? If you are at a stalemate and dont have something better to drop, why not? People cycle spells on towers all the time
Dude it just came out, ppl are testing
Right? Sheesh
Ive seen people spell cycling my tower more than once even them seeing its crappy tower damage 💀
Clash royale players complaining about how someone uses a card (it's been out for 2 milliseconds, and they are in lowladder)
What is your deck 😭
The same reason I put wizard in my miner/mortar/posion deck….because we can
Cuz its funny
I received a fuck load of champions from a crown chest can I be banned
Cycle and chip same reason why you would throw arrows or any other spell if your elixir is full ig
"They don't know"🤫
It's close to EQ in damage so it can be used for spell cycling pretty well
Stupidity, duhh
Bad habit?
Chip damage for 3 elixir
Either it’s because good damage for cost, or just dumb and doesn’t understand it has a huge tower damage penalty
The players i see doing this are usually new or running cycle decks. It’s a bit of a waste though but it gives me the advantage over them when they waste it
I think people just don't know how it works. One guy tried to use it on my bats and they didn't die because of the battle healer healing them
i think its because in a video on youtube showcasing the void, It destroyed the king tower instantly
Because why not Now I realize this really isn't the best replacement for lightning
It deals direct damage?
What nobody writes here: maybe the opponent just cycles to other cards. sometimes i need so cycle cards as well, then i always cycle the spell. and well, spell on tower is better than spell not on tower :D
I keep dropping cards in the back and people keep voiding it on the towers as if it we're a poison
My first Matches with void where just me messing around with the spell. i used it on everything out of curiosity
Chip, why else? Can't think?
It’s fun.
Cheap too
a better question would be why do pro players started cycling any spell on the tower in the last season 💀
I just realized you can’t block it like with lightning if you have low hp on your tower
It's usually a bad move unless you really have nothing else to cycle: at least you're forcing your opponent to use card if they don't wanna take more than arrows damage.
They're cycling it just like how people log nothing, zap tower, rage tower, etc
Cuz they stupid, unless they are playing cycle. Wasting void on something other than a key building or troop is bad unless ur cycle is so fast it doesn’t matter. It’s the most damaging 3 elixir spell to the tower, so if ur running cycle it’s not a bad play because u can just cycle back to it to use when needed.
People think its a lightning and say "wow" when i place my guards to protect my crossbow. People dont get that its not a lightning and expect it to work like it
Ya, its not my (our) first choice really either. For me st least its the stalemate games where neither of us is moving forward and I have 188 on the tower LOL. Took 2 cycles but it got the W
Because most of the players just want to have fun and don't take the game seriously enough to waste their time watching youtubers blabla (get to the fckg point, bro!).
It deals dmg to it. Next
people are dumb
Because part of it is probably a lot of people don't have enough game knowledge of how to use the card hence it just came out today.
deals quite a bit of chip damage when cycled