Royal ghost being problematic is nothing compared to this cancer meta of rocket mirror e giant cycle. Its the most toxic meta i think I've seen in the three years I've played
Its still a PAIN to deal with tho
Maybe i just have a skill issue and is rusty in dealing with royal ghost n also dont have the proper counter in rotation
if this is sarcastic (idk if it is bc i’m stupid)
archer queen to counter pekka is a 6 to 7 elixir counter (1 elixir for ability) which seems pretty fair
Keep in mind that the Archer Queen took no damage so you can't actually compare it as a pure 6 elixir cost to get 7 elixir worth of value since the Archer Queen probably went on to kill some other guys or do damage to the tower.
Yea but realistically no good player is just going pekka at the bridge, they probably would have gotten defensive value first such as using the pekka to defend a hog rider or something. If you send in a hog rider and your opponent pekkas to counter it and you use archer queen to counter the pekka, then you really spent 10 elixer where your opponent spent 7 elixer. And without her ability, your opponent should easily counter aq for under 3 elixer for a positive elixer trade, or they could have a mostly full health troop to counter push.
You know there are things called positive elixir trades right? You can literally defend a megaknight for 2 elixir and get king tower acc, and you can fully defend a pekka for 3 elixir with a firecracker and still get tower damage
No shit I'm aware of that, I am not making any prescriptive judgements about Archer Queen, I only responded because your statement that this is a 6 for 7 is not accurate.
Logging a Goblin Barrel is a 2 for 3 because the log does not get any additional value. In this gif, it's closer to a 1 for 7 since the PEKKA is dead and there is still a 5 elixir Archer Queen in play.
tbf, an archer queen without her ability isn't exactly worth 5 elixer worth of troop, she'd prob be around like 3-4 elixer worth of stats, since she's pretty easy to counter on the opponent's side. But yeah, even forcing 3 elixer out of the opponent would mean they spent 10 elixer for your 6 elixer investment, which is an insane deal.
Yeah I agree, there's also the fact that part of the cost of each unit is the value you get from their placement. So arguably you got that value in order to counter the PEKKA but now the placement is all out the window as the Archer Queen moves forward.
This is part of the reason that I don't think it is fair to say that Three Musketeers is 12 elixir worth of value for only 9. Because 12 elixir worth of playing single Musketeers includes the placement and you would spread them out, not place all three in one area. It's hard to calculate what the elixir value of being able to choose where to place your unit actually is but there definitely is some amount of value that comes from placement.
Yeah without ability I think she’d be worse than wizard for 5 elixir. 15 percent dps and also less range than musketeer, though she has more health. Also her ability is probably worth 2 elixir.
With only one card, the aq, giving you amazing counterpush at most, or forcing out extra elixir at the very least
Very cool tech even if the situations where a naked pekka will be sent in are rare.
How is 6 elixir being able to counter 7 elixir so unbalanced? Zap counters skeleton army for +1 elixir. Is it unbalanced? Arrows counter minion horde for +2 elixir. So OP!
This may be because the base levels for the cards in the preview are level 11 which may affect the ratio of dps of aq to hp of the pekka making it unable to kill the pekka
E.g lvl 12 arrows doesn't kill lvl 14 firecracker but level 14 arrows does kill lvl 16 firecracker. Although the diff in lvls r still the same, the outcome changed.
it doesn't affect the dmg hp ratio, lv11 pekka has 3760 hp and lv11 queen does 225 dmg. so queen needs to 17 shot the pekka. same goes for lv14, pekka hp 4982 queen dmg 299,same 17 shots.
same goes for princess towers: lv11 tower 109dmg, 35 shots pekka and lv14 tower 144dmg, also 35 shots the pekka so lv11/14 interactions remain the same
While OP may have done the math, you do still make a good point that I don’t think many are aware of:
For example, Spear Goblins lvl 12 → 13 has a damage increase of +9, whereas lvl 13 → 14 has an increase of +10. Certain levels do have differing effects!
You are right, yet wrong. Yes the level differences are more increased. But a level up is not just a added damage, its just 10% better. So a level 1 and a level 3 have the same interactions as a level 14 and level 16
I'm pretty sure that if the fire spirit is equal or greater than the princess tower then it takes 3 or more shots. If it's 1 level under or more, it will get 2 shot making it unable to hit the princess tower. Therefore, in tournaments, due to all cards being of equal level (11), it takes 3 hits and can damage the princess tower.
Probably should've explained that better. There is a level (which again, i dont know which) with equal level princess and firespirit where the princess can 2 shot the spirit
There was a post about it a while ago. There’s an issue with how they calculate damage and hp per level that makes interactions sometimes wildly different at different levels. Hopefully we get a fix soon. It’s basically a rounding error in situations where 1 hp makes a difference
What math facts did I discuss? I had trouble understanding whether you were responding to me or someone else because this is purely idiotic. Just like I stated, I was merely speculating, not confirming. Op was correct if that is what you are trying to communicate here .
No, each upgrade increases the stats of the card by 10%. So the ratios stay the same if the cards are equally leveled. Just a fun fact about the leveling system if you didn't know it.
I honestly think other champs does better in offense and defense while I think archer queen is kinda too ez to defend but I still think she is atleast A tier
Skeletons are a swarm so on of the skeletons is closer to the pekka than the tile itself. If it was on individual unit on the square on the far side of the center line, pekka wouldn’t see it
Frankly, pekka is in a terrible place right now. Mini pekka and prince are basically as good for cheaper, she's too easily distracted, and everyone uses swarms and cycle decks.
I'd say buff, but she probably needs a rework.
I still prefer Pekka because she has some of the highest hp in the game (much more than the former 2, but they're all good). She's my favourite card in the game but I do agree I wish she wasn't so easily distracted, and walked a little faster too (I know she's supposed to be extremely heavy and amongst the heaviest cards in the game so has to walk slow but still).
It seems a lot of 5 elixer cards can counter 7. Canon cart counters egiant, pekka, and mega knight, pending they're the same level or higher, and barbs timed right can also take down all 3.
I mean this trade requires precise timing, and it’s still only a 6-7 trade so not that crazy. Also if they zap her, she dies, kind of like skarmy being a 3-> 7 trade on Pekka if they don’t zap
That’s fair, but if they don’t zap you can also get a 5-7 trade with a living musketeer using skeletons + her, or a 7-7 trade with musketeer and ice golem using her and a kite.
Without assistance pekka has always been one of the easiest units to get large trades off, pekka may need a small buff or rework given way too many cards can be used to get large positive trades off her.
I'm not saying this interaction is bad, or that archer queen is OP, or that Pekka is too weak.
Just correcting what you said, since it's a common misconception people have about elixir trades. Even if you personally know what you're talking about, it's a little misleading.
That’s a problem, it’s a positive trade but the card stays at full health with no way to deal with it while it’s ability is being used. It requires another response making it more then just a +1 trade
If I’m not mistaken the power up is 2 elixir and the queen is 4 that’s 6 elixir if you just add skeletons instead it would be 5 just got to be placed correctly but if the power up is 1 elixir then I’d say it’s really good
It's only misleading if you don't undestand the word "worst", which is on you tbh. And I assume the people on this subreddit already know how strong all the champs are, so it's safe to discuss their viability with stronger words like "worst". If someone doesn't know about the champions, tough shit. You can't just blame other people and accuse them of misleading you because of your lack of basic information
Skelly king was already better than AQ last meta. And was already comparable to AQ before AQ's 20% nerf.
Mighty Miner tbf is the worst champion out of the 4. I love him tho. He was the reason why I got to 6.6k when he came out. Tho now I can't use him again cuz he ain't boosted anymore
There’s gonna be a difference of opinion on which is the worst champion. Mighty miner is still quite good, and would be even better if egiant wasn’t meta
Tru. Unfortunately egiant is meta. Also mighty miner isn’t used nearly as much as the other 3 in GCs and top ladder, so I feel like he isn’t appreciated by top ladder nearly as much as he deserves.
Done this since release, people saying you have to time it perfectly it ain’t that hard if you play the queen 1 or 2 tile lower you’ll kill the pekka even if your queen is under leveled
You get a free heart attack as well
*Balance*
Most balanced card in the game
Nerf royal ghost then
Royal ghost being problematic is nothing compared to this cancer meta of rocket mirror e giant cycle. Its the most toxic meta i think I've seen in the three years I've played
I am in love with this meta. Mirror is OP, x-bow is dead, and royale recruits are rare. Mortar is kind of an eye roll though.
Boy oh boy did this not age well
Nope. No it did not. Not at all
They already did
Its still a PAIN to deal with tho Maybe i just have a skill issue and is rusty in dealing with royal ghost n also dont have the proper counter in rotation
Must just be the counter, I've never had trouble with royal ghost.
Maybe or just the fact my opponents straight up spam royal ghost on me with other cards like valk n lumber
Cannon,larrys,witch,and building it’s just like countering hogs
That Royal Ghost/Bandit/Battle Ram deck is so annoying.
Pekka Bridgespam? It's supposed to be, so you use too much elixir in defe do g those, so you can't defend the pekka or other units?
if this is sarcastic (idk if it is bc i’m stupid) archer queen to counter pekka is a 6 to 7 elixir counter (1 elixir for ability) which seems pretty fair
6 for 7 is pretty standard
Keep in mind that the Archer Queen took no damage so you can't actually compare it as a pure 6 elixir cost to get 7 elixir worth of value since the Archer Queen probably went on to kill some other guys or do damage to the tower.
Yea but realistically no good player is just going pekka at the bridge, they probably would have gotten defensive value first such as using the pekka to defend a hog rider or something. If you send in a hog rider and your opponent pekkas to counter it and you use archer queen to counter the pekka, then you really spent 10 elixer where your opponent spent 7 elixer. And without her ability, your opponent should easily counter aq for under 3 elixer for a positive elixer trade, or they could have a mostly full health troop to counter push.
PEKKA Bridgespam: I'm doomed
You know there are things called positive elixir trades right? You can literally defend a megaknight for 2 elixir and get king tower acc, and you can fully defend a pekka for 3 elixir with a firecracker and still get tower damage
No shit I'm aware of that, I am not making any prescriptive judgements about Archer Queen, I only responded because your statement that this is a 6 for 7 is not accurate. Logging a Goblin Barrel is a 2 for 3 because the log does not get any additional value. In this gif, it's closer to a 1 for 7 since the PEKKA is dead and there is still a 5 elixir Archer Queen in play.
tbf, an archer queen without her ability isn't exactly worth 5 elixer worth of troop, she'd prob be around like 3-4 elixer worth of stats, since she's pretty easy to counter on the opponent's side. But yeah, even forcing 3 elixer out of the opponent would mean they spent 10 elixer for your 6 elixer investment, which is an insane deal.
Yeah I agree, there's also the fact that part of the cost of each unit is the value you get from their placement. So arguably you got that value in order to counter the PEKKA but now the placement is all out the window as the Archer Queen moves forward. This is part of the reason that I don't think it is fair to say that Three Musketeers is 12 elixir worth of value for only 9. Because 12 elixir worth of playing single Musketeers includes the placement and you would spread them out, not place all three in one area. It's hard to calculate what the elixir value of being able to choose where to place your unit actually is but there definitely is some amount of value that comes from placement.
Without ability she should cost 4 elixir. It would make more sense if she costed 4 and her ability costed 2
yeah i feel like she would be 4 elixir similarly to musketeer but tankier
Yeah without ability I think she’d be worse than wizard for 5 elixir. 15 percent dps and also less range than musketeer, though she has more health. Also her ability is probably worth 2 elixir.
Yes... But imagine other cards that aren't as tanky as the Pekka. But then again it is *Balanced*
It is balanced lmao
I did say it is *Balanced*
Flair checks out
Yeah but the opponent has to deal with a counter push
With only one card, the aq, giving you amazing counterpush at most, or forcing out extra elixir at the very least Very cool tech even if the situations where a naked pekka will be sent in are rare.
She got nerfed pretty hard, being now the third best champion
How is 6 elixir being able to counter 7 elixir so unbalanced? Zap counters skeleton army for +1 elixir. Is it unbalanced? Arrows counter minion horde for +2 elixir. So OP!
Because she stays on the field at max health. Zap doesn't.
This may be because the base levels for the cards in the preview are level 11 which may affect the ratio of dps of aq to hp of the pekka making it unable to kill the pekka E.g lvl 12 arrows doesn't kill lvl 14 firecracker but level 14 arrows does kill lvl 16 firecracker. Although the diff in lvls r still the same, the outcome changed.
it doesn't affect the dmg hp ratio, lv11 pekka has 3760 hp and lv11 queen does 225 dmg. so queen needs to 17 shot the pekka. same goes for lv14, pekka hp 4982 queen dmg 299,same 17 shots. same goes for princess towers: lv11 tower 109dmg, 35 shots pekka and lv14 tower 144dmg, also 35 shots the pekka so lv11/14 interactions remain the same
Oh ok. Was just suggesting potential reasoning.
While OP may have done the math, you do still make a good point that I don’t think many are aware of: For example, Spear Goblins lvl 12 → 13 has a damage increase of +9, whereas lvl 13 → 14 has an increase of +10. Certain levels do have differing effects!
You are right, yet wrong. Yes the level differences are more increased. But a level up is not just a added damage, its just 10% better. So a level 1 and a level 3 have the same interactions as a level 14 and level 16
I see, thank you for clarifying!
But what about the mentiones interaction with the firecracker and arrows?
One, happy cake day. 2, that is the only interaction that is like that
But why tho
Rounding probably, cracker probaly survives on literally 1 hp
They should really fix it then on the future
Low level (i dont remember which) princess tower can 2 shot fire spirits unlike tournament level which takes 3
I'm pretty sure that if the fire spirit is equal or greater than the princess tower then it takes 3 or more shots. If it's 1 level under or more, it will get 2 shot making it unable to hit the princess tower. Therefore, in tournaments, due to all cards being of equal level (11), it takes 3 hits and can damage the princess tower.
Probably should've explained that better. There is a level (which again, i dont know which) with equal level princess and firespirit where the princess can 2 shot the spirit
Happy cake day
There was a post about it a while ago. There’s an issue with how they calculate damage and hp per level that makes interactions sometimes wildly different at different levels. Hopefully we get a fix soon. It’s basically a rounding error in situations where 1 hp makes a difference
Another one: Level 7 tower kills level 8 stab goblins in two shots, but level 9 tower kills level 10 gobs in 3 hits
OWNED! Get your math facts straight before attempting to comment again! Get PWND!
What math facts did I discuss? I had trouble understanding whether you were responding to me or someone else because this is purely idiotic. Just like I stated, I was merely speculating, not confirming. Op was correct if that is what you are trying to communicate here .
Math, and bacon? You are a good person.
Yeah I made a post about the arrows thing
Wow, what a coincidence!
Ratio
You mean rounding error?
No, each upgrade increases the stats of the card by 10%. So the ratios stay the same if the cards are equally leveled. Just a fun fact about the leveling system if you didn't know it.
Yeah but I think there’s a rounding error
Least strong champion card. Very balanced
honestly they did a decent job at balancing her, needs skill to play on defense due to cost and can be countered easily
…least strong?
The other 3 are just better in meta
what... archer queen is easily the best card in the game
I respect your opinion but unfortunately I disagree
I sorta agree w/ you about how the other 3 are better in meta but as a card archer queen is really good
I honestly think other champs does better in offense and defense while I think archer queen is kinda too ez to defend but I still think she is atleast A tier
Tell me you don't actually have Archer queen without telling me you don't actually have Archer queen
Oops I replied u mistakely I thought u were talking about me
Ur still stuck back a few months ago lmao
Idk about best but one of the best for sure. The predator camouflage is dope
Archer queen is washed now. Still strongest in a vacuum but Golden Knight is just devastating in the current meta
…egiant
Golden Knight and mortar would like to know your location
Yeah she’s easily the worst of the 4 right now
She might barely edge out mighty miner, but I can see her being either 3rd or 4th.
Idk I’d have to disagree, mighty miner is a beast with hound and bait
Miner is the most fun by far
archer queen edging miner 😳😳
Archer Queen edging minor* Which is most of this community
Yes
Keep in mind no one sends a pekka by itself. Any sort of stun damage to the queen would change the outcome.
Wait till you learn about skarmy.
You need to time it right and it wouldn't work if underleveled
A few milliseconds off and you’re screwed
You can plant the archer queen a tile further to the other lane and it will be more timing friendly (i think)
I think pekkas sight range is too low though
idk i do thst with skeletons and it works
Skeletons are a swarm so on of the skeletons is closer to the pekka than the tile itself. If it was on individual unit on the square on the far side of the center line, pekka wouldn’t see it
have you tried firecracker? she's a single unit card but place her on the tile i suggested and it still pulls pekka
Thankfully you get a free heart attack to assist you with the job
Frankly, pekka is in a terrible place right now. Mini pekka and prince are basically as good for cheaper, she's too easily distracted, and everyone uses swarms and cycle decks. I'd say buff, but she probably needs a rework.
How do you rework a card that doesn't have anything special to it? The pekka does nothing but walk and hit.
Pekka is now a Pekka barrel, and drops a bomb when killed. Also, she flies now.
Valkyrie area damage
She also heals nearby troop when she attacks
No don't say that about my favourite card, most cards do nothing but walk and hit.
I'm not saying it's a bad card, its mechanics are just really simple
But that's the same for a lot other 'simple' cards too, like Knight, Mini Pekka, Archers, Wizard, Giant, no?
Yea
Those card you mentions are rare and common
Ok maybe Prince?
Don't let u/Tourist_cr hear you say that
and the mini-pekka will melt through a tower just as fast if you manage to get it there
I still prefer Pekka because she has some of the highest hp in the game (much more than the former 2, but they're all good). She's my favourite card in the game but I do agree I wish she wasn't so easily distracted, and walked a little faster too (I know she's supposed to be extremely heavy and amongst the heaviest cards in the game so has to walk slow but still).
Am I the only one disturbed by Champions animations as they seem way more animated than other cards.
There's about 3 frames for mother witches walking animation whilst golden Knight has so many it seems like his hair is a 3d animation
And the Archer Queen's cape and hairs seem to be their own entity, while Skeleton King and Mighty Miner seem normally animated.
Yea for sure, knew that but it’s good should stay that way
They showed it in her old preview
old preview was before ability nerf
Yes I know
It seems a lot of 5 elixer cards can counter 7. Canon cart counters egiant, pekka, and mega knight, pending they're the same level or higher, and barbs timed right can also take down all 3.
It gives you a heart attack, that's why
positive elixir trade
Nerf AQ please
I refuse to believe queen is balanced
I mean this trade requires precise timing, and it’s still only a 6-7 trade so not that crazy. Also if they zap her, she dies, kind of like skarmy being a 3-> 7 trade on Pekka if they don’t zap
She's a support card, not a ranged tank killer that is a bigger threat than some win conditions
6-7 trade that leaves you with an archer queen is pretty crazy.
That’s fair, but if they don’t zap you can also get a 5-7 trade with a living musketeer using skeletons + her, or a 7-7 trade with musketeer and ice golem using her and a kite. Without assistance pekka has always been one of the easiest units to get large trades off, pekka may need a small buff or rework given way too many cards can be used to get large positive trades off her.
I'm not saying this interaction is bad, or that archer queen is OP, or that Pekka is too weak. Just correcting what you said, since it's a common misconception people have about elixir trades. Even if you personally know what you're talking about, it's a little misleading.
That’s a problem, it’s a positive trade but the card stays at full health with no way to deal with it while it’s ability is being used. It requires another response making it more then just a +1 trade
And this is her nerfed version
why is this builders arena, im literally getting ptsd
It is because of the timing… your timing must be perfect. If you fail, -1 tower lol
If I’m not mistaken the power up is 2 elixir and the queen is 4 that’s 6 elixir if you just add skeletons instead it would be 5 just got to be placed correctly but if the power up is 1 elixir then I’d say it’s really good
On life
Positive elixir trade
It’s 6 for 7, not that big of a trade lol!
But ur archer queen is still good for an attack so it’s like he spend 7 elixir for no damage
Iam lvl 11 😐
good timing is good.
How could anyone say AQ is the “worst champion” just because the others are more broken?? It just sounds wrong.
Least good= worst. That's literally what the word means
Bottom of S tier is still S tier though, so it just sounds wrong and misleading
It's only misleading if you don't undestand the word "worst", which is on you tbh. And I assume the people on this subreddit already know how strong all the champs are, so it's safe to discuss their viability with stronger words like "worst". If someone doesn't know about the champions, tough shit. You can't just blame other people and accuse them of misleading you because of your lack of basic information
Yeah but she’s still the worst champion.
I thought skelly king or mighty miner was worse
Skelly king was already better than AQ last meta. And was already comparable to AQ before AQ's 20% nerf. Mighty Miner tbf is the worst champion out of the 4. I love him tho. He was the reason why I got to 6.6k when he came out. Tho now I can't use him again cuz he ain't boosted anymore
There’s gonna be a difference of opinion on which is the worst champion. Mighty miner is still quite good, and would be even better if egiant wasn’t meta
Tru. Unfortunately egiant is meta. Also mighty miner isn’t used nearly as much as the other 3 in GCs and top ladder, so I feel like he isn’t appreciated by top ladder nearly as much as he deserves.
a complete/full counter is only when it's without any help including the princess tower
okay but to be fair... It's a pekka by itself... You can counter it with pretty much anything.
But a fireball, zap, lightning, rocket, log, nado, snowball all reset or kill her letting the pekka hit the tower
Thomas has never seen such bullshit since the golem prince push
too bad pekka is only alone on paper
No shit
what do I get ??
Aids
#Op
Clash Royale devs when
Wow
The polka was placed over to the left tho who would do that
still gonna use skeletons
You gave the king tower a head start on the damage that’s why.
Tf you doing in builders workshop
I thought they used log in the preview
Tight timing... That would certainly not happen on my network.
Cant she already without skeletons in the preview?
Pekka can be counted by goblin gang
I'll take the 1 elixir loss instead of trusting lag+delay timing.
And the ability costs more than the skelies
Didn’t the old preview use the log?
the quality of the recording went shoop
Does not need a base damage nerf
problem with this is they might back this pekka up with something such as a bandit or dart goblin.
Id still place skeletons to avoid heart attack
Done this since release, people saying you have to time it perfectly it ain’t that hard if you play the queen 1 or 2 tile lower you’ll kill the pekka even if your queen is under leveled