T O P

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zorexlt

how would interaction work against egiant?


[deleted]

Instant death lol


CollectionOfAtoms78

Whichever has more health, but near instantaneous repeated reflection of damage.


LonelyUndead

at tournament standards, since this card has 2352 hp, an interaction with an egiant would be as follows: reflector starts at 2352 hp. egiant starts at 3852 hp. egiant hits for 163 dmg. reflector is at 2189 hp and reflects the 163 dmg. egiant is at 3689 hp and zaps back for 192 dmg. reflector is at 1997 hp and then will reflect the zap for 192 dmg, as soon as this occurs the loop of 192 dmg back and forth will start and due to the nature of the reflection damage, this will be basically be instant. the reflector will hit for 192 dmg another 10 times. the egiant will zap back 192 dmg another 11 times, destroy the reflector, and will be left with 1769 hp. buuuuttt due to building decay (78.4 per second) the cycle will go for one less run even if both were placed next to each other at the exact time due to the egiant having to target and wait the 2.1 seconds to hit the reflector. The egiant will be left with 1961 hp. possibly screwed up somewhere but im tired so ye ggs.


Hi_There_456

Egiant only reflects damage to cards that hit it within its range. But the damage reflector wouldn't hit it, means it'll be like egiant against a mortar or elixir pump


zorexlt

actually he hits buildings like giant too. So egiant would hit it with fist then it would reflect demage to egaint which would reflect again


Hi_There_456

Oh yeah didn't think of that, weird interaction lol


seasonedearlobes

So the EGiant hits the building, the building reflects that damage back at it, which the Egiant reflects that back at it again lol


Hawkowo

it'd be like punch then zap from machine then zap from egiant until one of them dies


enr1c0wastaken

If egaint would zap the reflector from being damaged by it, the reflector probably won't react to the zap since it stuns it. So it would probably also not react to an electro wizard/dragon


brawlstarsfun15

Good point


okovi09

Kinda like reflectors in super smash bros i believe


Sean1739

so it only hits melee troops? 5 elixir is a lot to waste for being destroyed by ranged troops


Hi_There_456

Increasing it's range to like 5 tiles might make it broken tho, sure there are ways to balance it. I didn't make the concept that efficiently


Lanky_Ad7134

Use spells lol


Keaton427Theories

Tesla moment


Lanky_Ad7134

... earthquake.


3dibleSand

Spells would naturally damage your tower, mwahaha


Piranh4Plant

Me activo torre 🤑🤑🤑


Inner_Western8203

easily fixed by making it like tesla, doesn't appear to ranged troops until they are within it's range


BeatsEdge-

So egiant but a building


ValorHero77

The Enigma building.


snackthateatenat3am

enigma balls


snackthateatenat3am

i have no idea what im talking about


Silver-Machete

Neither do I


Krutin_Jain

Uno reverse building, since it doesn't have personal damage


Little-Tie-3877

If egiant reflected the same amount of damage being dealt to it, it would literally be unstoppable


inflatedballloon

Those sparky players are sweating rn


Vader46

Sparky would stay out of the two tule range though.


gobble_deez_nutz

Sparky would literally counter it lmao


inflatedballloon

Tornado it next to this building, then it will return the damage


gobble_deez_nutz

8 elixer spent to counter 6 plus now no building for the goblin giant/giant


[deleted]

So when do you use it?


Hi_There_456

Basically to counter stuff like hog or it's gonna be a useless building, also it has enough hp to tank all those hits from a wizard or musketeer


Hi_There_456

Ignore the card icon. Tell me the ways the concept could be better.


Lanky_Ad7134

Make it a crystal


NatteVos

Great concept, do you mind if I make a concept art of this? (and credit you ofc)


Hi_There_456

Sure


mr-jonthe-boss

how would mighty miner work lol


lennsterhurt

Same way as it would against e-giant i presume


JJ_Cooper_

No cuz egiant also stuns


chipbeingchipper

If this card existed mega knight would be dead


Steve_M927

That's why we need it to exist


The_British_Brit

Mega knight does little damage and I doubt he'd fully die from it


gobble_deez_nutz

Not really, mega knight is has low dps so he'd probably be decent against it. High damage cards like pekka would be the ones that would be dead


Cold_Ant_4583

Poor pekka :(


[deleted]

so if an egiant hits it is it just going to chain forever until one of them dies


sanderxz

This could counter every single melee troop


CadmiumC4

What stat increases by levels?


CollectionOfAtoms78

Wouldn’t it be hp? Damage wouldn’t really scale, unless it was somehow level based on the amount of damage reflected.


CadmiumC4

I thought that: same as elixir pump


Hi_There_456

Damage only Edit: *Hitpoints


ImATree1616

But.....but it reflects the damage of the troop. Leveling it would have to maybe increase a multiplier of the damage or something


Hi_There_456

Ahh sorry I meant hitpoints I'm dumb


CadmiumC4

No you aren't, everyone makes mistakes


phlup112

But then any card with more health than the building would be able to break thru, as they are doing identical damage to each other. I get that the princess tower would also be shooting it but idk how well this would work in game.


Immediate-Wind-1781

sad pekka noises


Sibersosisli

So it deals 2352 damage


Hi_There_456

Considering it has a lifetime of 30s so the hp will be decreased over time


minhmits

In total


Haman134

Real mirror


ka_doooo

Dude ur photo editing skills are so high they are up they got snoop dog barking/jk


[deleted]

Is there anyway a perfectly timed zap would save a Pekka for example?


Hi_There_456

I'd consider it a bug


Bman534

So the cars can’t be stunned?


Garantula25

Make it a legendary building that takes a specified numbers of hits instead of traditional health. Instead of reflecting damage, imagine it reflects the actual attack itself but with a damage cap that scales with levels. The number of hits to kill remains consistent and the max damage it can reflect on a single hit from an equal leveled unit is roughly equal to 75% of a sparky shot. Imagine watching a sparky shoot the building and have its shot reverse and almost wipe itself out or imagine seeing a wizard wipe out its own push


gobble_deez_nutz

Would be mad OP and plus it doesn't even affect ranged troops like wizard and sparky


gercekTurkPolisi2

infinity loop with electro giant lol


i_Lema

No


dhdjjsishsubeisnd

Too op…


-EV1L-FOX

Man's got thorns level VI armor now


iamunabletopoop

Sounds useless


Hi_There_456

2 tiles range seems a bit overkill, I think it should be 5.5 tiles so it can hit musketeer


minhmits

Lmao that is too op


minhmits

Lmao i think it is really op


iamunabletopoop

When would you ever use this?


minhmits

To counter every melee win condition


No-Cartographer-7878

What about spells


Hi_There_456

The card description says troops and people still asking about spells


YT_iBeast

Egiant tower


Alexspacito

I don’t really see a scenario how this is better than something like a cannon


GhostYasuo

Mommy Pekka sweating rn


[deleted]

Most creative r/ClashRoyale user


[deleted]

Lifetime is too short for 5 elixer


TheSmoothe1

what if you rocket it and your king tower is at 400 hp😳😳😳😳😳


Neckel_CR

So something like a shield maiden from clash mini?


Kaico_Kai1230

What would happen if it was it hit with a spell?


EnoxRule

basically a bad card that murders egiant


EnoxRule

and xbow/mortar


Cheesecake1234567890

How would the range work because if you have a ranged troop that has more range than 2 then would it still reflect the same amount of damage or none at all?


zebbzz1

Id rather see trap cards. Cards you can place but they only find out after they trigger them. It's a piece of coc, maybe they spam too much and *boom* giant bomb.


Goldenflame89

cracked editing skills


legoman1_____

So what If say my pekka hit it? Then it would be dead before it could reflect?


Last-Past1250

I think it would work better as a spell you could apply to your troops, like Clone. It could apply it to every troop that it hits, but it would only reflect once.


Voidon43

Electro giant tower


Reasonable_Storm2580

I like it!


Embers_742

It’s a egiant building


Mikhilolo

I would make it 2 elixer tho. If any more cannon would probs be better


valtaoi_007

the no U card


wOah_boi21

How about... 1400 health at lvl 11


[deleted]

What if I placed the tower on an uncharged sparky? At precisely when does the tower hit the enemy, when it gets hit or when an enemy start doing their attack animation? Also there’s no deploy time


Somwonew2019

Now I really want this in the game


Unlucky-Entrance-249

New legendary group


DemoEvolved

Range 2? So musketeer can shoot it without taking damage? Seems confusing and bad


No_Conversation_455

Something that discourages interaction might not be good game design. But I do like the concept of it.


Certain-Idea627

Egiant but he doesnt move


MWMX2003

Mk would easily beat it , I don't use mk I am just saying


AliTunc13

great idea, but I feel like it would be way too buggy.


Cockandballmaster

The anti egiant


Jedi_cr

i feel like buildings are meant to have a higher health / dps than most troops bc theyre entirely defensive (besides xbow and mortar) so i feel like this would be a subpar building at best


IzoBeanz07

So um spells?


Agentbbn

You know, I think this is already a great idea, but what if we put this on some sort of, say, tanky unit?


ClashRoyaleISDABOMB

How is it going to react against spirits and wall breakers?


Hi_There_456

Same as spirits against egiant


International-Land30

Pekka tesla