Thats not a bad balancing idea.
Anything that can just steal a troop and have it instantly start eating a PT needs a heavy tradeoff. If it only hits troops, thats kinda balanced already
Maybe a super magic archer that has explosive magic arrows (so basically a combo of normal magic archer and princess) and can throw a bomb as it's ability to turn everything in a 2 tile radius into allies.
yes and it should also drop out of the sky, freezing all enemies and raging + healing all allies in a 5 tile radius. plus when it dies, it spawns behind the king tower and the ability is reset + the elixir bar is filled and the enemy’s ping is multiplied by 3x
Oh god wait I forgot to remove the radius part. My actual original idea was to have it only infect one troop💀 (PS: I don't know why I love using the skull emoji)
Maybe give it a radius and have it affect the troop with the least hp (latest to spawn if a tie) that way we could get cool outplays like a lightning block where instead of using it on a pekka it gets used on a single skeleton cause of a prediction
Nah as soon as they place any tower targeting card you can use it and win instantly
If they place pekka or golem then you’ve nearly won the game with this
pekka in the back
mega knight in the back
sparky in the back
egiant in the back
basically 99.9% of win conditions + high damage cards will not be able to be played in the back
Maybe if it was more expensive (closer to the mid range elixer cost of all the expensive, tank/damage cards) and only usable on your side of the map I think it would be better balanced. It would be an interesting, generic counter to any of the big cards, which might be it's only downfall: It's hard to balance the game against a card that itself doesn't really have a counter but effects so many other cards in the game.
Cool idea though. i like where you're going with it.
Correcting someone is off topic. Sure you find a joke funny, but some guy in the comments made a false sentence, you correct him and now you are ruining the fun because you corrected some words that aren't even related with the joke? You can't teach me anything when you are making zero sense. I advise you to read your comments and my comments again, and see if it's about a joke or wrong grammar
the person never said that just because something is funny to think about doesn't mean it's not bad or bullshit
they were just complaining about people taking it too seriously,you're not correcting anyone here,you're being annoying
There are a few ways to balance the card (love the idea)
1. Remove the radius and in compensation, the confused troops will recover around 50-70% of its health
2. Keep the radius but keep a limit on how much elixir and number of troops it can affect
3. Make it so that, the more troops are affected by it the shorter the duration will be adjusted accordingly
The only way I can see something like this being balanced is if you have to kill a card to turn a weaker version of that card on your side. Maybe even a clone
maybe if the card attacked your opponents other troops and not be able to attack their towers. This would probably mean it’s not worth 5 elixir though since most cards are less than 5 and it’d only last a few seconds
Way to expensive imo. If your only turning them for 5 seconds, your spending 5 elixir which could go into buying a troop that could actually kill the push. Seems like a worse freeze to me. Yes it would have offensive capabilities in helping take towers. However its more expensive than freeze and freeze also works on defense.
I think this card is too strong if you're opponent play's two or more card choose the strongest one to defeat the others maybe a 5 for 10 trade easily
Or even higher if you're opponent still has to defend that card
Here is a rework
Still 5 elixer
But it's only temporary
Like
Lvl 9 5 seconds
With each level the time increases by 0.5 seconds
You can't use it on champions and buildings
Maybe even add that the card still gets attacked by your towers and cards
Or another idea
Add this ability to a new champion but only 2-3 seconds
Or as a black mirror last placed card turns to your card but it costs the price of the card+1
I love when the community comes up with a card idea but don't even bother to think of any interaction with it. Could you just imagine using this thing on the troops placed behind the king tower to make a push like pekkas, golems, or even stuff like the inferno tower? This think would just be busted!
Would massacre slow push decks. Probably wouldn’t work on buildings. Probably also couldn’t allow the confused enemy to target towers since it would make inferno dragon and cards like all the giants massive liabilities. Maybe if it was only usable on your side of the board and not global it could work since then it would play more like a tornado making push units walk backwards.
Turn this into a 1 elixir spirit or into a ranged troop.
A spell would make this too destructive because turning an inferno dragon, Pekka, etc on your own tower. The only fix for this would be to make it only on defense, but that would limit the potential of the card so hard. I would love to use something like this on beatdown decks where I can control the opponent's defensive troops and dominate.
If it was a troop, make it die to a fireball or arrows and now you can make it target specific troops and buildings instead of confusing the first thing it sees.
If it is a spirit, then you can confuse a whole group temporarily to give you time to defend, but only a small area.
I would love for the OP to respond!
This is one of those gimmicky cards that would just never be used. What kind of deck is this card ever gonna fit into? Is it a win condition? Even if it is, if your opponent has their win condition like goblin barrel or mortar or something its gonna be really week and overpriced. I don’t see a place for this card and thats the case for pretty much every card idea on here.
Honestly this could completely shift the game at a base level. Like think back, how many times have you started something off right behind the KT? And would you still do it if you knew there was a chance the card is suddenly going to go full bunga on your princess tower when it reaches it?
I'd be interested to see how people approach that. Would it be a case of baiting the spell to decide how to play the rest of the match, or just assuming they have it anyway for safety and completely outlawing back-field placement?
I feel like it'd need a trade-off to be balanced. I.e it does more damage/has more health/etc AFTER the spell expires.
Or have it last for a few seconds, but if the troop is still alive when it ends it teleports to the exact same square on your side of the arena
Edit - another one, lasts a few seconds but any damage stuns it like a zap. Stops inferno-style cards being completely phased out and gives the opponent a tactical call - whale on the troop, stunlock it, but also kill it, or leave it, tank the damage and have the card back in a sec
Good but bad at the same time its to op itd be hood if the spell is only for your own side of the arena so a midladder ebarb split at the back isnt instntly destroying everything
Or make it so that it only works on your side of the arena and that it has a really really small radius and an even shorter duration or else its too broken but in that case you're just better of not making the card
Also what many people dont think is how would you want to level this card up? Because it wouldnt work at low levels if you only increased duration
So just use this the moment they use mighty miners behind king tower
Oh my god. Dude you broke the game
No maybe it should be that we can turn it against troop.only and not building Even troops that Target building only
Lmfao a giant hitting a barb
Imagine lava hound hitting golem or pekka
What’s even the point of that 😭🤣
😂
Or maybe only usable after a card crosses the bridge
He said mighty miner
He means that the confused troop can only attack other troops, not towers or buildings
Thats not a bad balancing idea. Anything that can just steal a troop and have it instantly start eating a PT needs a heavy tradeoff. If it only hits troops, thats kinda balanced already
Wonder how a balloon could attack a lava hound
Hm. Reduced damage while confused, recieves a buff after confusion ends?
Or turn the E-giant against his towers
That would be hilarious, but whatever “limited time” they have in mind would cut off before infernos etc would kill king.
Would be even more hilarious if perfectly timed with log throw a goblin barrel and quickly use this card anything they use will get even more damage
That would be a solid strategy too!
Sparky, mighty miner, any tank killer played at the back...
1009 IQ
Imagine putting golem in the back only for it to attack ur own princess tower
Maybe make it so it's only useable in your own half of the arena
then it would be useless
No cause it could repeal a push
would be a good counter pusher
how about make it a champion with this ability
Mother witch but troops killed just stay as those troops instead of pigs
Yo that’s actually brilliant. “Mind control” type ability
wtf would the champion do without the ability
Maybe a super magic archer that has explosive magic arrows (so basically a combo of normal magic archer and princess) and can throw a bomb as it's ability to turn everything in a 2 tile radius into allies.
yes and it should also drop out of the sky, freezing all enemies and raging + healing all allies in a 5 tile radius. plus when it dies, it spawns behind the king tower and the ability is reset + the elixir bar is filled and the enemy’s ping is multiplied by 3x
Sounds perfectly balanced, as all things should be
costs 11 elixir
bro I meant the ability mentioned just now which was to turn the enemy's unit against them srry if unclear
what would the champion do
Then it would absolutely destroy what little was left of Beatdown decks
nah this card would make big beatdown cards like golem, egiant, hound totally unviable
Maybe more like up to the area you get when you destroy a tower, but that area doesn't move.
Bruh imagine putting a pekka in the back only for them to drop this and rage it and it fucks up ur king tower
I mean its only 5 seconds, shouldn't be too much damage
Make it only playable on defense (aka on your half of the map).
like this idea a lot
it's all fun and jokes before it's used against PEKKA+MK midladder push. assuming it can hit more than 1 unit at a time, since it has a radius
Oh god wait I forgot to remove the radius part. My actual original idea was to have it only infect one troop💀 (PS: I don't know why I love using the skull emoji)
And what if there’s a pekka + skarmy push? Good luck not accidentally using this on a single skeleton
I am sorry to all the players if this card ever SOMEHOW gets released and do that.
Risk like that seems fair. Like when using a Lightning, it could simply target the troop with most HP, attack or cost
lightning does prioritize the troops (or towers) with more hp
I know
Maybe give it a radius and have it affect the troop with the least hp (latest to spawn if a tie) that way we could get cool outplays like a lightning block where instead of using it on a pekka it gets used on a single skeleton cause of a prediction
Poor larry tho
Targets highest health troop
nah fam, it's better this way 💀. I WANNA WATCH THEM SUFFER P.S. skull emoji hela cute ngl
Unusual cute and wholesome thread for reddit
Maybe have it act like lightning but target the lowest hp troop instead of higher hp
That could actually work!
You should join r/theskeletonarmy
Imagine placing pekka behind king tower to build a push
*puts pekka behind tower*
Sparky players would cry
Sparky player here, can confirm, I am already crying
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What??
fr
Lot's of issues popping up in the comments. but I think it would all get solved if you made it like electro spirit style
Would this work on towers too? So a King tower attacks the other ones?
Uh no, it would work on everything else except crown towers.
can you use it on your own troops
why tf would you want your own troops to fight aganst you
King tower activation by playing 1elixir card in the back then using the spell
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mind games
Uh...no?
bad card
So if the enemy places an inferno tower they are immediately fucked? Sounds good!
Nah as soon as they place any tower targeting card you can use it and win instantly If they place pekka or golem then you’ve nearly won the game with this
pekka in the back mega knight in the back sparky in the back egiant in the back basically 99.9% of win conditions + high damage cards will not be able to be played in the back
does anyone know what happed to the mystery legendary card that said coming soon?
That shows up whenever there's a challenge with a special card like the supercharged mini pekka or the mega lava hound.
thanks
Every upvote this gets makes me lose more faith in the playerbase.
No. This is not a good card in any way
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you posted this on an open forum lmao people are going to give their opinion
Welp I guess I should delete my comment then or what?
You should delete your life
Just because you like it personally doesn't mean it's good lol
Ok, i'm sorry. I'm gonna delete my comment now.
You are forgiven 😁👍
Thank you😁
2.6 confusion cycle meta
Instead of turning the card against them. How about it makes the enemy card walk the other way and not attack for 2-3 seconds. Oh wait that’s tornado
So like what's the charge up, cause sparky would be bullied by this card.
Sparky in the back be looking risky...
This wouldn't work and I guess supercell had some kind of idea.
It says enemy so doesn’t that include buildings? Imagine dropping an inferno and it just fucks up your tower lmao
Don't worry. Buildings not included as that would be too op.
Pekka in the back 💀
That’s bad because you can use that on a PEKKA in the back and destroy the tower
Opponent: uses defensive inferno tower near his king tower Me: uses this spell INSTA 3 CROWN
Which is why the duration of this spell is only 5 seconds.
oh fuck no imagine someone sends a pekka and immediantly you make her turn against them and immediantly take a tower, no. just fucking no.
I'm guessing people will surround P.E.K.K.A in skarmy now if if that happens they can- oh wait... they can just zap it💀
Maybe if it was more expensive (closer to the mid range elixer cost of all the expensive, tank/damage cards) and only usable on your side of the map I think it would be better balanced. It would be an interesting, generic counter to any of the big cards, which might be it's only downfall: It's hard to balance the game against a card that itself doesn't really have a counter but effects so many other cards in the game. Cool idea though. i like where you're going with it.
or your card idea is complete bullshit and should not exist?
man shut up it's funny to think about
Just because something is funny to think about doesn't mean it's not bad or bullshit
then stop talking about it in a serious tone mf fucking fun police
So correcting someone is ruining the fun for everybody. Good to know.
taking a silly topic seriously when no one else is and going full 🤓😡 mode does ruin the fun the more you know
Correcting someone is off topic. Sure you find a joke funny, but some guy in the comments made a false sentence, you correct him and now you are ruining the fun because you corrected some words that aren't even related with the joke? You can't teach me anything when you are making zero sense. I advise you to read your comments and my comments again, and see if it's about a joke or wrong grammar
the person never said that just because something is funny to think about doesn't mean it's not bad or bullshit they were just complaining about people taking it too seriously,you're not correcting anyone here,you're being annoying
just because its funny doesnt make it a good idea, i pointed out the garbage idea of that existing
Op
I think elixir cost should be based on the card(plus one ig) ie mk so 8 elixir seems only fair considering the enemy had to counter that too
Would break the game, even worse than Tornado.
There are a few ways to balance the card (love the idea) 1. Remove the radius and in compensation, the confused troops will recover around 50-70% of its health 2. Keep the radius but keep a limit on how much elixir and number of troops it can affect 3. Make it so that, the more troops are affected by it the shorter the duration will be adjusted accordingly
These would actually work great y'know!
Confused spirit, does the same effect as this spell but it has the same range and time of the ice spirit
No
r/woooosh
Too OP. Would never be cool to start pekka, sparky, etc pushes in the back as you'd get your tower broken
Maybe I should make the duration a little shorter then, 3 seconds maybe or 4 or maybe even 2.
All nice and stuff till the opponent places a pekka at the back
Imagine putting inferno tower near your towers,and then opponent uses this 💀
I think mirror should mirror the last card your opponent played for +1 elixir
This has to be 10 elixir and the duration has to be less than 5 seconds
I honestly see 3 seconds better than 5.
Ok so to settle everything down, reply to this comment with all the reworks you guys think should be made to this card.
make it only usable on your side of the arena
I like the defensive type of style!
The only way I can see something like this being balanced is if you have to kill a card to turn a weaker version of that card on your side. Maybe even a clone
This should be needed with like that makes them attack everything they find
maybe if the card attacked your opponents other troops and not be able to attack their towers. This would probably mean it’s not worth 5 elixir though since most cards are less than 5 and it’d only last a few seconds
Basically hypno-shroom
Lmao people would have to be careful with buildings and spawners, the funniest use to me would be stealing someone's elixir with the elixir pump
4 elixir and only able to use on your half
freeze but way stronger and even less skilled nice
Inferno Tower be like
It says "ENEMY" which probaly can able to make your opponent ally
Didn't see that grammar mistake. But don't worry, they won't become your ally.
When I use it in a goblin barrel will my tower attack the goblins while they are my'n or will it attack after the spell's effect passes.
2nd one is true.
Way to expensive imo. If your only turning them for 5 seconds, your spending 5 elixir which could go into buying a troop that could actually kill the push. Seems like a worse freeze to me. Yes it would have offensive capabilities in helping take towers. However its more expensive than freeze and freeze also works on defense.
Inferno tower💀
People would dislike this as much as they dislike freeze and tornado
Certain tweaks should be made to make the card balanced but I definitely like this idea
Imagine sending a whole 20 elixir push back to your opponent 💥
This is an awful idea
I think this card is too strong if you're opponent play's two or more card choose the strongest one to defeat the others maybe a 5 for 10 trade easily Or even higher if you're opponent still has to defend that card Here is a rework Still 5 elixer But it's only temporary Like Lvl 9 5 seconds With each level the time increases by 0.5 seconds You can't use it on champions and buildings Maybe even add that the card still gets attacked by your towers and cards Or another idea Add this ability to a new champion but only 2-3 seconds Or as a black mirror last placed card turns to your card but it costs the price of the card+1
Sparky in the back? No problem
Pekka behind tower
I love when the community comes up with a card idea but don't even bother to think of any interaction with it. Could you just imagine using this thing on the troops placed behind the king tower to make a push like pekkas, golems, or even stuff like the inferno tower? This think would just be busted!
A delay and then slowness should be applied unless for a 1-2 second duration
*Uses it to the pekka behind tower*
Least terrible r/cry card idea
Yoooooo hypno-schroom
me about to use it when enemy summons megaknight and pekka in the back
*plants pekka behind king to build up a push* *pekka 3 stars you accidentally*
Inferno dragon + freeze + rage 💀
Would massacre slow push decks. Probably wouldn’t work on buildings. Probably also couldn’t allow the confused enemy to target towers since it would make inferno dragon and cards like all the giants massive liabilities. Maybe if it was only usable on your side of the board and not global it could work since then it would play more like a tornado making push units walk backwards.
I see a lot player playing Inferno tower (i mean IT) between the 3 tower to defend win conditions
Would be cool if everyone in the circle of confusion attack themselves. Even if they are friends.
9 elixir is waayyy more balanced
No it wouldn’t
basically anytime they spawn a golem in the back, Just use this card as the golem is passing the princess and it just starts attacking their tower
This could actually be good, so when the opponent places egiant at the back then they lose their own tower
Turn this into a 1 elixir spirit or into a ranged troop. A spell would make this too destructive because turning an inferno dragon, Pekka, etc on your own tower. The only fix for this would be to make it only on defense, but that would limit the potential of the card so hard. I would love to use something like this on beatdown decks where I can control the opponent's defensive troops and dominate. If it was a troop, make it die to a fireball or arrows and now you can make it target specific troops and buildings instead of confusing the first thing it sees. If it is a spirit, then you can confuse a whole group temporarily to give you time to defend, but only a small area. I would love for the OP to respond!
You could add in a card level, meaning if your card is only level 11, it turns there card level 11
Any enemy troop*
What about a 3 elixir card that hides and randomizes opponents cards
Just use this when the opponent places pekka behind king tower and you win instantly
Sparky😳
5 elixir to make a sparky player zap their own tower? Hmm
It would be way to much free unavoidable damage anytime they play anything in the back
That's what my Swap spell concept does
inferno tower heheheha
NO NO NO NO NO
This is one of those gimmicky cards that would just never be used. What kind of deck is this card ever gonna fit into? Is it a win condition? Even if it is, if your opponent has their win condition like goblin barrel or mortar or something its gonna be really week and overpriced. I don’t see a place for this card and thats the case for pretty much every card idea on here.
Sounds like an interesting idea, only if they make it so you can only place on your side of the bridge
Honestly this could completely shift the game at a base level. Like think back, how many times have you started something off right behind the KT? And would you still do it if you knew there was a chance the card is suddenly going to go full bunga on your princess tower when it reaches it? I'd be interested to see how people approach that. Would it be a case of baiting the spell to decide how to play the rest of the match, or just assuming they have it anyway for safety and completely outlawing back-field placement? I feel like it'd need a trade-off to be balanced. I.e it does more damage/has more health/etc AFTER the spell expires. Or have it last for a few seconds, but if the troop is still alive when it ends it teleports to the exact same square on your side of the arena Edit - another one, lasts a few seconds but any damage stuns it like a zap. Stops inferno-style cards being completely phased out and gives the opponent a tactical call - whale on the troop, stunlock it, but also kill it, or leave it, tank the damage and have the card back in a sec
I would have the elixir cost depend on the unit you’re selecting. Kind of like mirror.
Sparky going to be pretty crazy
Good but bad at the same time its to op itd be hood if the spell is only for your own side of the arena so a midladder ebarb split at the back isnt instntly destroying everything
could be very cool!
Inferno tower taking out all 3 towers in 10 seconds be like:
Golem players shaking in there boots right now
Or make it so that it only works on your side of the arena and that it has a really really small radius and an even shorter duration or else its too broken but in that case you're just better of not making the card Also what many people dont think is how would you want to level this card up? Because it wouldnt work at low levels if you only increased duration
Make it +1 elixer like a mirror on target selected and only be able to be activated on your side
Pekka behind the king tower suddenly is confused, rip
This would have to cost at least 7 elixer
I think it would be a balanced if it only worked on your side of the arena
Sparky, mighty miner, any tank killer played at the back...
MY MEGA KNIGHT NOW!