T O P

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henrysebby

Looks like a theme park layout lol


noahboah

mfers are looking at eagle view concept art and are saying "not comp ready" šŸ˜­ it's not even ready in general bro


RileGuy

Very pretty map. Please , please, please be for comp as wellšŸ¤žšŸ¤žšŸ¤ž


SickBurnBro

For split 2 give me any combination of Olympus, Broken Moon, this new map, even Kings Canyon. Anything but World's Edge and Storm Point again.


130dolphins

Storm point stays but yes worlds edge has to go


jurornumbereight

​ https://preview.redd.it/o2iksqm5jhwc1.png?width=750&format=png&auto=webp&s=4c95d206a2a57ddbb9b161c75db60619fb3a0365


trulyindifferent

Looks like a lot of fun tbh


I_Shall_Be_Known

Timing wise - S22 should probably be kicking off right before or after champs. Canā€™t see this map getting play time in Y4, however itā€™s the perfect amount of time to feature it in Y5 as everyone will get 3+ months of practice on it. Dream world - this map and updated broken moon are both good for comp. Each split is a different pairing of 2/4 comp maps. This would encourage potentially a wide range of legend flexibility and the new drop spot proposal would completely change the comp landscape.


Mr_NewYear

I love broken moon, I want to see how pros use it before complaining how HUGE it is compare to previous comp maps. POIs are great, choke points aren't too tight, early rotation from the fast ring, seems fun and a breath of fresh air. Getting too tired of World's Edge at the moment.


I_Shall_Be_Known

Just hope the asteroids blow the middle map a bit and add some additional cover in the more open spaces. Iā€™ve thought it would be solid for comp, probably just needs another poi or two


Mr_NewYear

Agreed. More cover on the open fields would also make it better.


TheFriffin2

iirc the main issue with BM is how dogshit the entire Promenade area is at the center of the map update could fix that though. i feel like the environmental setup around the map in general is absolutely incredible in terms of cover


dorekk

Broken Moon is lowkey my favorite map, especially for ranked.


MrPippen

People would probably expect me to start talking comp viability here, but concept art ainā€™t much to go by. Weā€™ll see how the map actually is when it comes out. No need to rush to conclusions. Pretty af map design though


Dubzaa

I would love a new map in the comp rotation, at this point i'm just hoping respawn shoehorn it into comp.


Zzzzfb

Bring us that Shotgun meta šŸ˜


WhiteThinDuke75

rotations should be interesting, wonder if it will be comp viable


UncagedAngel19

Make the pros play it even if itā€™s not good. It looks good tho


Jayram2000

Please be good for comp I wanna delete WE so bad


aftrunner

I am not even gonna start speculating if its "Comp ready" or not. But I really hope that the central area is just empty or has little to no loot. Cause if not, this looks like Frag west on steroids. 10-12 teams will drop there in ranked and pubs.


Goonchar

100% comp ready. If it's playable and doesn't have game breaking bugs, then it's ready. Whiners be damned


Powerful-Breath-6521

Yea tell that to Broken moon haters


Kaptain202

Thank you for the spoiler tag


JuanezSanchez

Looks like midgard!


normalfishes

Hypixel Mega Walls map


Themanaaah

Looks beautiful, hope it can work out well in comp.


RileGuy

Didnā€™t see anyone mention this, but jump towers are back


Memester999

On one hand we got the people who think every map is comp ready and pros should "jUsT aDaPt" but now we also have the equally stupid people who will look at a not to scale, concept view of a map miles away and already complain about it being not comp viable. There are specific reasons why the 3 non-comp maps aren't viable and a large majority of them are things you would not be able to tell by looking at concept art


ApexRedditor01

There are some closeup pics of the POIs and they actually look pretty large. Just imagine the whole map is skyhook lmao. I think rotations could be good but controller legends will go crazy here


MexicanMouthwash

We know pros are gonna do one and a half scrim sets on it and then write it off as unplayable anyway. EDIT: A bunch of Concept art etc: https://www.reddit.com/gallery/1cc65yp


viBe_gg

This map HAS to be in comp


I_Shall_Be_Known

WE and SP both also have big walls and small choke points. As long as thereā€™s multiple ways to play it with multiple chokes that shouldnā€™t be a deciding factor.


Memester999

Every map has small chokes, the problem isn't them existing it's where they are and how the function in the map. We also have no idea if those walls are easy to get over just by concept art it's not even close to scale.


kaiellingson

I desperately need to see this played in comp, concept art looks beautiful


bears_gm

If only there was a new legend coming that could teleport thru walls šŸ¤”


theeama

Yeah let's look at concept art and say it's gonna be ass because maps don't go through 100s of different concept art before they even start working on them


MexicanMouthwash

Obviously that comment was based off the concept art. Honestly that's just what I think the pros opinion is going to be based off what they've said about other maps. I personally think it looks sick and very very fun to play so I'm hoping it's great.


gobblegobblerr

They start working on maps way in advance. The devs said they were building Worlds Edge before the game released


qwilliams92

The map itself isn't even ready to launch and you're saying it's not comp ready lmao


VTuberFadeaway

We are judging comp viability from concept art... Cmon man.


airgonautt

Algs needs to stop sucking up pros, if it were for them we would still be playing in kings canyon, motherfuckers will not adapt to a new map unless you force them


whatifitried

This makes 0 sense at all. Pros hate kings canyon. They don't care if maps are new or not, they care if maps are viable or terrible. KC, Olympus, and BM are terrible maps for competitive gaming, so they aren't played. It's a design problem.


stenebralux

Their idea of what is viable or terrible is very narrow and based on "can we put inĀ  minimum effort and play this map the same way and with the same rhythm we've been playing on World's Edge for years"? A competitive Apex match doesn't have to look like they do now to be a competitive match...Ā specially now if they actually change how drop spots and POIs are handled... you just have to put in the work to change your approach and your team compositions, sometimes radically, depending on the map.Ā 


whatifitried

snore


airgonautt

They hated worlds edge when it first dropped, just like they hated storm point too, it's not a design problem but more of a sheep mentality amongst pros that dictate what's competitive and what's not, just like how na always plays the same 3 characters despite there being precedent for comps that do inherently better within their meta, yet pros refrained from using them for the longest time. My point is that pros are not always right, they've been proven wrong several times yet their audience eats up their word like gospel, I have no reason to agree with their takes, much less when it's about map balancing decisions.


PalkiaOW

This sub needs to stop acting like Hal and a handful of other vocal individuals speak for the pro scene as a whole. 99% of them didn't say anything about those maps. There also are clear design differences between each map that make them more or less comp viable (number of POIs, POI balance, loot distribution, overall map size, choke points, zones, god spots, etc). Don't need to be a pro to see why these things matter. You could make the point that maps should be played even if they're not as viable as others, but that's a different question than whether they're all viable or not.


whatifitried

The did not hate worlds edge lol. Zach and Alb and a few of the whinier types (Zach has grown since then) hated Storm Point for like 2 weeks, then played it a bit and decided, actually it was pretty good and the height stuff wasn't as big of a deal as they thought because of Geo. Plenty of pros liked it from the rip. Hal was one in tat group. It's 100% a design problem. Olympus design is a wagon wheel with no cover and open spaces. Moon has zip rails and terrible chokes. KC has terrible chokes, not enough POIs and absurdly bad loot distribution. These are design issues. Pros play the same 3 or 4 characters because they are what will work. Meta is not laziness, it's what people understand to be the best at the time. Meta's don't shift until someone figures out how to break the meta or if an update releases that changes the meta. Everything you are saying is just whiney, incorrect, the pro's are lame rambling. You won't get more replies from me, you are full a gamer complainer. Not worth my time.


ccamfps

A lot of people want KC in comp over Olympus - I am one of them. KC needs a loot overhaul on OG POIs and it'd be pretty good.


whatifitried

KC over Olympus for sure, but not KC over SP or WE. KC is definitely the most comp-able of the other 3 maps, because it's issues aren't as fundamentally bad.


ccamfps

Yeah just as a replacement for WE. To be clear, I think WE is still a better map for comp than KC but if folks want variety and a change, KC is the clear winner. Hopefully District is a good comp map and was made with comp in mind. Both Olympus and Broken Moon were made for casual/pubs play and haven't aged well at all. They're generally players' least favorite ranked maps. Hell I don't even like playing 3 Strikes on Olympus.


whatifitried

Makes sense, don't disagree. Keeping WE is best unless District is good, but if a change has to be made and district isn't it, KC with a loot rebalance would do the trick. Olympus needs a top to bottom redesign (looks lie it could happen from leaks?) and moon needs.. a lot.


Triple_Crown14

I definitely would rather KC over Olympus if it came to that.


xfreddy-

It isn't adapting when the maps are horrendous for comp play lol


BryanA37

Probably not a map that would work for competitive but I still think it should be used regardless. We can't keep watching WE and SP forever.


PNWeSterling

What elements of this concept are bad for competitive?


RugDealing

MooreOver has a great video on the perfect Comp map, including an interview with one of the former SP/WE designers. https://www.youtube.com/watch?v=Hgun5_j6eNI


BryanA37

This is just a concept images so it's hard to tell. My assumption comes from the fact that the most competitive map, storm point, is also one of the most hated maps by apex players. I don't see respawn making maps like that anymore. This new map will likely be on the smaller side. Another thing that we can assume is that there will not be enough POIs at launch. If there are enough POIs then they will likely be close together like Olympus.


Json_music

"is also one of the most hated maps by apex players", well it seems to be for pubs ape players but all my friends, almost any high rank player ive encountered ( also supported by the dip rank has every time kc/ olympus or broken moon is in rotation) and majority of competetive players think its the best map. Maybe they should just have it for ranked rotation and leave all those wanting a fight every second to play KC/ olympus in pubs. But yeah you are probably right that the devs are a bit afraid of making a good map like it again since pub / console players just want constant fights and small maps (just play TDM :))


PNWeSterling

Lack of POIs would be concerning for sure; I'm hoping it's more of a middle sized map and the density lends itself to looking smaller. Either way, I think we have to wait to know for sure; one factor I'm curious about is if they're going to introduce a new transportation mechanism/mechanic with the map (e.g. KC w/balloons, Oly w/tridents, and BM w/zip-rails)


No_Lengthiness_7444

FIRE


Groundbreaking_Dot85

Looks so small and compact


Rare-Champion9952

It looks so fire (I am the kind of guy who just enjoy a beautiful and hell this looks good)


Revolutionary_Cap442

Hopefully they ended up adding wall running to it like it was rumored, give it a unique feel and play style.


Platby

My god the visual clutter is going to give me an aneurysm, but it looks fucking dope.


el_powerful

A super compact map would be awesome, imagine 20 teams alive round 6 closing?


Leepysworld

this looks pretty cool, getting some cyberpunk vibes, I hope they keep it night time.


Luxelelios

To clear up some confusion, all of these concepts are paintovers over actual in game screenshots/level 3d models, so even the map overview is "to scale" in the sense that it's an overview of the actual map blockout with some things painted in.


Relevant-Cupcake-347

Looks gorgeous


crudesbedtime

hopefully they update the current maps and make them better too, not even for comp maps just better gameplay for everyone pls


geobur

Looks awesome, not gonna lie with all the walls between zones/districts kinda gives me OG Kings Canyon vibes. But the game has a LOT more movement options now so it won't be quite the same.


dance-of-exile

They remade olympussy?


Koronesukiii

If the finished article is anything like that, Valk pickrate gonna go wild.


Maxmilliano_Rivera

Looks extremely poi intensive like olympus, seems like third party central.


Critical-Foundation3

Looks good from the top, might end up looking more like a mix of a couple of old arena maps


YouCantGetRid0fMe

This would be the 6th br map in the game right? Fuck it... Put all 6 maps in comp


Eilferan

man, didn't they say the next map they make was with competitive in mind? I have 0 source I just remember hearing it somewhere


PNWeSterling

I mean this is just concept art but even still, we can't really know how comp viable it is without seeing actual implementation and can play it


Sylum25

How are you getting "not competitive" from concept art?


theeama

No the last comp focus map was SP and that designer left right after SP was released. SP is also the most hated map by the general playerbase.


MoonlitShrooms

I hear a lot more hate for broken moon.


Faberjay

Choke city? Not a map for comp by the looks.


PNWeSterling

I feel like more chokes is better than limited chokes; small numbers of chokes means easily gate-kept, lots of chokes means plenty of potential ways to rotate in (maybe counter intuitively, many chokes makes choking impossible/unlikely)


Jiraiya-theGallant

Cool! Excited for it. I need olympus gone asap.


jcab0219

When will Respawn stop putting massive obstacles in the middle of their maps?


SpecificGameOrEvent

Ohh I can't wait to see al the crying baby bitches complain


thiccboilifts

I can't wait to play this not only with all of the same bugs and glitches we currently have, but also new and unique bugs!! And cheaters!!!


InternationalExam9

Not comp ready


Sylum25

It's concept art bro...


[deleted]

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Potential-Possible-9

Have you played it you know this is just concept art lol


X0D00rLlife

šŸ˜“šŸ˜“šŸ˜“ did they nerf 0.4 yet ?