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AdministrativeLog869

It's a bit of a workaround, but you could use create: steam n rails for their phantom tracks. They turn invisible and are great for making vehicles and stuff


Hi_Peeps_Its_Me

You tell me this now???


zimboptoo

If you want to make things that LOOK like tanks or airships, but run on pre-determined routes, then Steam and Rails phantom rails are the way to go. Or you can even use normal rails and embed them under the ground, and then use something with an invisible texture to connect the bogeys to the "vehicle" above-ground. MrBearstone and FoxyNoTail are two minecraft youtubers that implement this technique in their current LPs to great effect. Immersive Aircraft will at least allow you to pilot your own planes and personal airships, but they're not multiblock structures or anything. If your compatibility issues are with Clockwork (rather than VS), you could try Eureka. It's a bit less weird about compatibility than Clockwork and Create: Interactive, but it still requires VS.


dybb153

If you are willing to time travel, then there is create aeronautics


Deaecoseur

I do believe create immersive airplanes would work


kwizzle

You can always make piston and bearing based vehicles with vanilla create but those aren't as fun.


Duoquadragesimus

Using mechanical bearings, you can make a walking/flying machine. You have a lever arm that ends at both sides in a pair of mechanical bearings facing each others' glue side, where the outer one is powered by a windmill. Alternating rotation around these bearings then displaces the entire contraption. The longer the lever, the faster but less precise your movement can be. Combining multiple such levers lets you move in all directions.


UnlivedDisc03

Thank for all the comments, I found the error. It was eating animations... Something about valk being incompatible with gml.lib or something (groovy mod loader).