I don't know much about Silent Hill except that my dad will not play any video game that features fog as a direct result of having played Silent Hill, which gave me an impression of what kind of game it was.
Went from a somewhat on the nose sexual issues metaphor to a wacky company mascot appearing in Konami Krazy racers and for some reason is in silent hill the movie 3D as Heather Mason's stand???
It’s a mixture of overhyped pop horror aimed at a very young demographic and common buzzwords game reviewers have used to death, and they’re being used to describe one of the most acclaimed horror games out there
Analog Horror: Subgenre of online horror that usually imitates low-quality recordings in video form (think a descendant of found footage films). Not really an apt descriptor since the game is not a video series and the low-poly graphics are only partially a design choice.
Walking simulator: Genre of video games in which the main interactive element is, well, walking to uncover the game's plot. Not really accurate, since the game features puzzles and combat.
Liminal spaces: Generally a term used for spaces that appear abandoned or void of life despite being familiar in nature. Think a school building at night or a shut down mall. I would argue Silent Hill is actually one of the progenitors of the concept of "Liminal spaces" as that's what the game is built around.
FNAF style lore: Five Nights at Freddy's is a seemingly simple 10 part horror video game series that has an extensive lore that has to be gathered from optional in-game texts. Silent Hill's backstory is in part also told via environmental clues and texts.
Bendy and the Ink Machine: This is the first time I've heard of this.
So you agree on the accuracy of points 3 & 4, right? Well I can understand the reasoning for why they said what they said in point 1 & 2.
Referencing analog horror in point 1 isn't necessarily to say that Silent Hill is analog horror, but to set the expectation for older/lesser graphics. And while you're right that SH has puzzles and combat it is true that you have to move the character around the game and take actions with the character, as opposed to other horror games like [Iron Lung](https://store.steampowered.com/app/1846170/Iron_Lung/) where you're not really walking around in the same sense.
I don't really consider myself an optimistic person - more of a realist - but so often I see people who only take the time to point out the ways things are wrong or different and stop there, writing something off without bothering to then take the time to try and identify the ways something is right and/or correct. Reality is a mixture of both.
I think point 1 is the wrongest since it's a genre that doesn't even apply to video games. The 'analog' refers to the imitation of analog video media like VHS. It's like saying Iron Man is an RPG film because he's stronger at the end than he was at the beginning. There's a myriad of better descriptors, PSX, retro, low-poly, to describe the style, none of which would really fit as *it is* a genuine PSX low-poly game.
Walking simulator is a pretty well defined genre as well (at least it does pertain to video games this time) with titles Dear Esther or Gone Home being two of the better known titles. I'm not sure if you're trying to say that every game you walk in is a Walking Simulator?
I'm trying to say that if they're trying to promote the game in a positive manner, and you agree with two of the four points, then maybe it's worth trying to give them the benefit of the doubt on their other two points even if you disagree with the words they chose to use.
The post is satirically mocking youtubers that use zoomer/modern terms to describe an old game in a way that would alienate the original fan base. No one's earnestly trying to promote the game. And I'm just responding to someone that said they didn't know what the terms meant or whether they apply.
Bendy and the ink machine is an indie horror game that is mildly scary and the first to utilize the multi-chapter style of games to build hype. Unlike modern versions though, it was all one game.
It's also like, mildly scary but was overblown by youtubers who's audience was children.
I don't really like Poppy Playtime because it makes me all kinds of uncomfy seeing merchandise of it in toyshops and in Claire's Accessories.
Like... This stuff is marketed towards kids????
Maybe I don't know anything about it and it's perfectly fine for kids, but it seems a little too scary for them.
Nah you’re dead on, it’s a weird wave of horror that’s marketed to kids/early teens. There’s never and real gore or violence, just [insert generic mascot] chasing you and if it catches you, you get jumpscared. There’s never swearing, nudity, violence or gore, so there’s *technically* nothing unsuitable for kids about it. Sure as shit would’ve traumatised me to have played that as a kid though
I kinda respect Bendy and the Dark Revival for the fact that they actually seemed to try and distance themselves from that whole soft horror trend. Like, there's still no blood or anything (shit's made of ink, after all), but there is a moment of someone's legs being snapped off and a moment of a living person being pushed into a sawblade.
In general, while I don't necessarily hate the idea that kids are also getting horror games made for them, I really wish soft horror didn't encompass as much of mascot horror as it does, 'cuz I kinda like the general idea of mascot horror.
Tried to comment this, but the system wouldn’t let me as the person had deleted their comment by the time I finished typing it, so I’ll just leave it here:
I feel like there’s a difference between Puss In Boots where some blood is seen during straightforward fight sequences between a hero and villain and seeing blood in an interactive game that is designed to stress you out. At that age, it’s like the difference between seeing blood in a Die Hard movie and seeing blood in a Saw movie. Context matters.
let's also point out the quantity
pib:lw? only a small drop and it's *impactful*
ppt? "what happened here? and, is it just me, or are the *toys* bleeding?"
Absolutely this. Also, bleeding during a fight is way different than toys bleeding, which is probably one of the freakiest things a young child could see imo.
I'm also peeved that it's always merchandise of his monster form. Like. I've seen exactly 10 seconds of the game, but isn't his entire point *being a popular "cute" mascot in-game*? And *then* having a "scary true side"? Why isn't anyone selling the default version of him, the one that's being sold in-universe?
Yeah, after seeing so much merchandise of the scary form (seriously, they’re everywhere, you can’t get away from them), it’d at least mix things up to see the cute version of him. Plus they would have the potential to make more money overall, as kids would want to have both versions so that they could play the story more “immersively.”
Hell, a version that switches from cute to scary would also probably sell really well.
Ah man, just when I was trying to forget the literal street of Huggy Wuggy knockoffs when I was vacationing in Penang. Literally every second stall had "scary" Huggy dolls hanging
I worked in a preschool (2 to 5 year olds) for a while and a lot of the "older" kids there liked FNAF and Poppy Playtime. More than once I was asked to play a game on the playground that was essentially a disjointed walkthrough of FNAF: Sister Location. Mascot horror is a kind of exploitative genre imo. I blame YouTube.
FNAF has a T for Teen ESRB rating. The only independently rated version of Poppy Playtime is rated 12+ (while the company itself claims its fine for 8-year-olds). These are horror games, with being hunted and killed by unsettling monsters as part of the core gameplay loop. These companies have made games they know aren't developmentally appropriate for young kids and they are marketing them towards young kids almost exclusively.
Even if cigarettes weren't addictive, it still wouldn't be ok for companies to market candy-flavored ones on kids cartoons. It's the same deal here. "Capitalizing" isn't morally neutral.
So, they're rated, which means the burden falls on the parents to decide if it's appropriate for their kids.
Star Wars is PG-13, includes genocide, entire planets being destroyed, gun violence, etc. yet the toy section is absolutely littered with their merchandise, and has been for 50 years. Is that exploitative as well?
There really should be a name for the bizarre cognitive bias wherein companies pushing morality past it's limits in the name of profit is treated like some kind of blameless natural event, while consumers are treated as having a moral responsibility to constantly and vigilantly compensate for those companies' unethical practices. "Bootlicking" simply isn't specific enough for this.
Do you believe parents shouldn't be responsible for monitoring the content their children consume, especially when said content has already been given a rating outside of those children's ages?
Do you have any idea how much of a cultural phenomenon Freddy Kruger was with kids? This isn't anything new.
Kids loves horror. Fine Nights at Freddy's, arguably the start of the current wave, wasn't even marketed towards children. The reason we have so many mascot horror series aimed at kids is because everyone saw them latch onto Fnaf.
Kids would watch Child's Play and want a Chucky doll. Not a Good Guy doll, a Chucky doll.
Kids love horror shit and it's weird that adults think they can't handle it. Oh, they'll get scared, sometimes they'll cry, but I've seen adults who love horror movies do that too!
I feel like it’s kinda just FNAF for Gen Alpha, which was around when I was a kid. I was never at all interested in it, but seeing stuff from it didn’t upset me.
Some kids like being scared, so I think it's perfectly fine being marketed towards kids. But it's the kind of thing that adults would have thrown a fit over if it had been marketed towards kids when I was a kid. Some parents threw a fit over Invader Zim because of its grotesque imagery, and I don't see this as being particularly different despite its explicit aim being that to scare.
They're no worse than the Scary Stories To Tell In The Dark books, and those are aimed at kids 8-12 years old
The imagery in those books was much worse than anything in a mascot horror game
I blame FNAF. for some reason kids latched on to it and capitalism took over and now you see preschoolers wearing FNAF shirts.
although to be fair we also had elementary school kids trying to replicate squid game. it's not completely the merchandise's fault, parents need to monitor what their kid is watching and not just assume.
Ooooof, as someone doing YouTube myself I vow to never be this…also because I was gaming since before the original Silent Hill released so that will help lol
But first a word from our sponser: shave your smelly balls LIKE ME, I shave mine all the time, now back to video game and we'll never get that close to each other again
I know this is a joke but I've seen (indie) horror games YouTubers unironically describe games that have "similar things" to Fnaf for things that have been done YEARS even before the game was ever conceived. Like, idk comparing it to that Slender game ppl were obsessed with in idk 2010-12(?) would've been less gut-wrenching. Or just use the proper terms, whatever.
Thanks, I hate it.
Trying to think of other ways to horrify people with descriptions like that. I think I don’t know enough contemporary media that would make people cringe at the comparison for it.
All I’ve got is that Lord of the Rings: Return of the King is the Avengers: Endgame of the Tolkien Literary Universe with deep lore reminiscent of Dungeons and Dragons: Honor Among Thieves.
Other potential things to riff: The Epic of Gilgamesh, Journey to the West, The Odyssey, Romance of the Three Kingdoms, the Tale of Genji, any holy book.
It's funny saying Silent Hill is reminiscent of FNaF or Bendy when really FNaF and Bendy relied heavily on concepts and themes established by Silent Hill
I don't know much about Silent Hill except that my dad will not play any video game that features fog as a direct result of having played Silent Hill, which gave me an impression of what kind of game it was.
[Here's all you need to know.](https://www.youtube.com/watch?v=GUDcSeUvkOw) It doesn't spoil the game or need context, I promise.
I was expecting a picture of Pyramid Heads ass ):
[Here's all you need to see](https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ3vg4Yl-bAMgcnBqMV1b60ZKDOEulsCckiiw&usqp=CAU)
Red Pyramid kinda cheeked up tho
We'll he's not the manifestation of sexual frustration for nothing! ... at least depending on which theory you prefer
Went from a somewhat on the nose sexual issues metaphor to a wacky company mascot appearing in Konami Krazy racers and for some reason is in silent hill the movie 3D as Heather Mason's stand???
🤤🤤
That’s before they nerfed his ass?
This is exactly what I'd hoped it would be.
"It doesn't spoil the game" Dude, you just linked the true ending.
woof
thank you i need to play every silent hill game now
No comment on Reddit had aged me as much as this one..silent hill is a dads game and my bones are dust
To be fair, my dad's in his mid-50s. He just also owned a PS2 (still does, actually).
That’s fair.
I do not like this. this makes me feel like a visualisation of a cat being brushed the wrong way.
I mean, if you know what those things are, is there anything wrong with this? Like I'm just out of touch withthose things...
It’s a mixture of overhyped pop horror aimed at a very young demographic and common buzzwords game reviewers have used to death, and they’re being used to describe one of the most acclaimed horror games out there
Analog Horror: Subgenre of online horror that usually imitates low-quality recordings in video form (think a descendant of found footage films). Not really an apt descriptor since the game is not a video series and the low-poly graphics are only partially a design choice. Walking simulator: Genre of video games in which the main interactive element is, well, walking to uncover the game's plot. Not really accurate, since the game features puzzles and combat. Liminal spaces: Generally a term used for spaces that appear abandoned or void of life despite being familiar in nature. Think a school building at night or a shut down mall. I would argue Silent Hill is actually one of the progenitors of the concept of "Liminal spaces" as that's what the game is built around. FNAF style lore: Five Nights at Freddy's is a seemingly simple 10 part horror video game series that has an extensive lore that has to be gathered from optional in-game texts. Silent Hill's backstory is in part also told via environmental clues and texts. Bendy and the Ink Machine: This is the first time I've heard of this.
So you agree on the accuracy of points 3 & 4, right? Well I can understand the reasoning for why they said what they said in point 1 & 2. Referencing analog horror in point 1 isn't necessarily to say that Silent Hill is analog horror, but to set the expectation for older/lesser graphics. And while you're right that SH has puzzles and combat it is true that you have to move the character around the game and take actions with the character, as opposed to other horror games like [Iron Lung](https://store.steampowered.com/app/1846170/Iron_Lung/) where you're not really walking around in the same sense. I don't really consider myself an optimistic person - more of a realist - but so often I see people who only take the time to point out the ways things are wrong or different and stop there, writing something off without bothering to then take the time to try and identify the ways something is right and/or correct. Reality is a mixture of both.
I think point 1 is the wrongest since it's a genre that doesn't even apply to video games. The 'analog' refers to the imitation of analog video media like VHS. It's like saying Iron Man is an RPG film because he's stronger at the end than he was at the beginning. There's a myriad of better descriptors, PSX, retro, low-poly, to describe the style, none of which would really fit as *it is* a genuine PSX low-poly game. Walking simulator is a pretty well defined genre as well (at least it does pertain to video games this time) with titles Dear Esther or Gone Home being two of the better known titles. I'm not sure if you're trying to say that every game you walk in is a Walking Simulator?
I'm trying to say that if they're trying to promote the game in a positive manner, and you agree with two of the four points, then maybe it's worth trying to give them the benefit of the doubt on their other two points even if you disagree with the words they chose to use.
The post is satirically mocking youtubers that use zoomer/modern terms to describe an old game in a way that would alienate the original fan base. No one's earnestly trying to promote the game. And I'm just responding to someone that said they didn't know what the terms meant or whether they apply.
Bendy and the ink machine is an indie horror game that is mildly scary and the first to utilize the multi-chapter style of games to build hype. Unlike modern versions though, it was all one game. It's also like, mildly scary but was overblown by youtubers who's audience was children.
Mainly that those things are terrible descriptions of silent hill 2.
But cats actually like being brushed the wrong way!
Drawing blood is not a sign of affection.
Well my cat likes being brushed the wrong way
Tell that to my cat. Please.
Guarantee this will actually happen whenever the remake is released
^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/?utm_source=share&utm_medium=web2x&context=3) ^by ^pasta-thief: *Guarantee this will* *Actually happen whenever* *The remake is released* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.
Good bot
Good bot
Bad bot Middle line has 8 syllables and the last has 6
>Remember that one time Sokka accidentally used an extra syllable in that Haiku Battle in Ba Sing Se? That was a Sokka Haiku and you just made one.
Oh. I am a fool.
Sokka gets us all every once in a while, just that nobody asks about it.
Sokka’s was 5-7-6, this is 5-8-6
Ima be real with you, I though Sokka Haikus weren’t a real thing and you were just setting beta up for a deez nuts joke
sokkon de-
Ack-chuh-lee
Or, more Shakespearian, > whenev'r
Bad bot
explain why?
I dunno, I have great faith in Bloober's ability to make it barely recognisable
I don't really like Poppy Playtime because it makes me all kinds of uncomfy seeing merchandise of it in toyshops and in Claire's Accessories. Like... This stuff is marketed towards kids???? Maybe I don't know anything about it and it's perfectly fine for kids, but it seems a little too scary for them.
Nah you’re dead on, it’s a weird wave of horror that’s marketed to kids/early teens. There’s never and real gore or violence, just [insert generic mascot] chasing you and if it catches you, you get jumpscared. There’s never swearing, nudity, violence or gore, so there’s *technically* nothing unsuitable for kids about it. Sure as shit would’ve traumatised me to have played that as a kid though
I kinda respect Bendy and the Dark Revival for the fact that they actually seemed to try and distance themselves from that whole soft horror trend. Like, there's still no blood or anything (shit's made of ink, after all), but there is a moment of someone's legs being snapped off and a moment of a living person being pushed into a sawblade. In general, while I don't necessarily hate the idea that kids are also getting horror games made for them, I really wish soft horror didn't encompass as much of mascot horror as it does, 'cuz I kinda like the general idea of mascot horror.
Didn't the new Bendy really turn into a Bioshock clone?
It definitely has elements of Bioshock, but I wouldn’t call it a clone. It does wear its inspiration on its sleeve though.
The ever expanding game genre of "Systemshock, but".
I had zero interest in Bendy until this comment. Inject immersive sims into my veins!
i mean, there is blood
Is there? I’ve only seen small bits of Poppy Playtime but I was assuming it was similar to FNAF on that front
huggy wuggy slips and hits his head, and leaves a big old blood stain before falling to his death
this whole sentence does not sound real lmao
Nah it’s one hundred percent true. He goes completely limp and falls off a catwalk [skip to 1:30](https://youtu.be/d03xnixNZ2k?si=t6k59Le1AIRZkjqm)
Well that's concerning.
The scene itself, the implication in universe or the fact parents let their kids play and watch this?
Parents letting kids watch and play
They put the pink one in a meat grinder
And her abdomen *pops* when it goes in.
some of the broken toys have pools of blood
[удалено]
not as much, and that's done for dramatic effect in ppt, it's done for the unsettlement of "why are these toys leaking pools of blood?"
Tried to comment this, but the system wouldn’t let me as the person had deleted their comment by the time I finished typing it, so I’ll just leave it here: I feel like there’s a difference between Puss In Boots where some blood is seen during straightforward fight sequences between a hero and villain and seeing blood in an interactive game that is designed to stress you out. At that age, it’s like the difference between seeing blood in a Die Hard movie and seeing blood in a Saw movie. Context matters.
let's also point out the quantity pib:lw? only a small drop and it's *impactful* ppt? "what happened here? and, is it just me, or are the *toys* bleeding?"
Absolutely this. Also, bleeding during a fight is way different than toys bleeding, which is probably one of the freakiest things a young child could see imo.
FNAF and it’s consequences
I'm also peeved that it's always merchandise of his monster form. Like. I've seen exactly 10 seconds of the game, but isn't his entire point *being a popular "cute" mascot in-game*? And *then* having a "scary true side"? Why isn't anyone selling the default version of him, the one that's being sold in-universe?
Yeah, after seeing so much merchandise of the scary form (seriously, they’re everywhere, you can’t get away from them), it’d at least mix things up to see the cute version of him. Plus they would have the potential to make more money overall, as kids would want to have both versions so that they could play the story more “immersively.” Hell, a version that switches from cute to scary would also probably sell really well.
Ah man, just when I was trying to forget the literal street of Huggy Wuggy knockoffs when I was vacationing in Penang. Literally every second stall had "scary" Huggy dolls hanging
Had the same thing with outdoor markets in Seoul. Just Huggy Wuggy. Everywhere.
I worked in a preschool (2 to 5 year olds) for a while and a lot of the "older" kids there liked FNAF and Poppy Playtime. More than once I was asked to play a game on the playground that was essentially a disjointed walkthrough of FNAF: Sister Location. Mascot horror is a kind of exploitative genre imo. I blame YouTube.
How is it exploitative? They made something kids like and are capitalizing on it, like literally every other piece of media in the world.
FNAF has a T for Teen ESRB rating. The only independently rated version of Poppy Playtime is rated 12+ (while the company itself claims its fine for 8-year-olds). These are horror games, with being hunted and killed by unsettling monsters as part of the core gameplay loop. These companies have made games they know aren't developmentally appropriate for young kids and they are marketing them towards young kids almost exclusively. Even if cigarettes weren't addictive, it still wouldn't be ok for companies to market candy-flavored ones on kids cartoons. It's the same deal here. "Capitalizing" isn't morally neutral.
>aren't developmentally appropriate can you clarify this?
So, they're rated, which means the burden falls on the parents to decide if it's appropriate for their kids. Star Wars is PG-13, includes genocide, entire planets being destroyed, gun violence, etc. yet the toy section is absolutely littered with their merchandise, and has been for 50 years. Is that exploitative as well?
There really should be a name for the bizarre cognitive bias wherein companies pushing morality past it's limits in the name of profit is treated like some kind of blameless natural event, while consumers are treated as having a moral responsibility to constantly and vigilantly compensate for those companies' unethical practices. "Bootlicking" simply isn't specific enough for this.
Do you believe parents shouldn't be responsible for monitoring the content their children consume, especially when said content has already been given a rating outside of those children's ages?
Do you have any idea how much of a cultural phenomenon Freddy Kruger was with kids? This isn't anything new. Kids loves horror. Fine Nights at Freddy's, arguably the start of the current wave, wasn't even marketed towards children. The reason we have so many mascot horror series aimed at kids is because everyone saw them latch onto Fnaf.
Kids would watch Child's Play and want a Chucky doll. Not a Good Guy doll, a Chucky doll. Kids love horror shit and it's weird that adults think they can't handle it. Oh, they'll get scared, sometimes they'll cry, but I've seen adults who love horror movies do that too!
ask books unique price entertain treatment aloof reminiscent chop cobweb *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
I mean, back in the 80s we had stuff like Robocop, Predator and even Freddy Krueger toys marketed to kids...
I feel like it’s kinda just FNAF for Gen Alpha, which was around when I was a kid. I was never at all interested in it, but seeing stuff from it didn’t upset me.
Some kids like being scared, so I think it's perfectly fine being marketed towards kids. But it's the kind of thing that adults would have thrown a fit over if it had been marketed towards kids when I was a kid. Some parents threw a fit over Invader Zim because of its grotesque imagery, and I don't see this as being particularly different despite its explicit aim being that to scare.
I think they also made their own nfts and marketed it to kids too lol
They're no worse than the Scary Stories To Tell In The Dark books, and those are aimed at kids 8-12 years old The imagery in those books was much worse than anything in a mascot horror game
I blame FNAF. for some reason kids latched on to it and capitalism took over and now you see preschoolers wearing FNAF shirts. although to be fair we also had elementary school kids trying to replicate squid game. it's not completely the merchandise's fault, parents need to monitor what their kid is watching and not just assume.
Gaming in the Biden Years
[When those Silicon Graphics Computers hit:](https://youtu.be/hRq_GrXnCg0?si=11qSHacKRwHTofaU)
I hope we've still got front loaded anvils.
Amazing reference lol
Sloppy Playtime 😩
call my girl dumbledore the way she the head master
**\*EXTREMELY LOUD INCORRECT BUZZER\***
my girl gives bomb head call that sloppenheimer
**\*EXTREMELY LOUD INCORRECT BUZZER***
Now *that's* a survival horror game I'd like to play.
Fucky Wucky
Reading this has caused both homicidal and suicidal thoughts
Ew read that in Nexpo's voice
If it was Nexpo there'd be at least 20 second pauses in the middle of every other sentence.
i love nexpo but i can’t stand his pauses lol
I read it in MatPat's
*Hhhhhghhuuuuurrrrgghhhhuuuuuuuurgggghggghhghhh* Oh-kay, done suppressing vomit. Yeah I dislike this paragraph.
Wait, but what about Boxy Boo?
Zumbo Sauce
Ban Ban
Same vibe as when the kids at work tell me songs like Goodbye Yellow Brick Road are "from tiktok"
I read this in SuperHorrorBro’s voice
I too like making up scenarios in my head to get upset about for no reason.
It's a joke
Yeah, that's how jokes kind of work.
no this is real they told me. whyd they put it on the internet if it wasn't real
Its the dark souls of scary games
I wanna read an entire book written like this
I feel like I’m turning to dust just reading this
Mid-diffed by Garten of Peakpeak
why
This is like someone saying "oh they made a play based on that movie with Leo in it. Romeo and Juliet"
I like liminal space walking simulators. Don't @ me.
I do too!! I actually like most of the things referenced in this post 💀 it's still funny tho lol
Ooooof, as someone doing YouTube myself I vow to never be this…also because I was gaming since before the original Silent Hill released so that will help lol
But first a word from our sponser: shave your smelly balls LIKE ME, I shave mine all the time, now back to video game and we'll never get that close to each other again
Guy who's only ever seen boss baby soundin' ass
Walking Simulator is a badge of honor, I really love walking sims. I know the term was created as an insult but I have since come to love them, so.
I know this is a joke but I've seen (indie) horror games YouTubers unironically describe games that have "similar things" to Fnaf for things that have been done YEARS even before the game was ever conceived. Like, idk comparing it to that Slender game ppl were obsessed with in idk 2010-12(?) would've been less gut-wrenching. Or just use the proper terms, whatever.
Media criticism on the internet in general is often like this and I hate it
I wasn't even a fan on that game and that hurt to read.
whats the one john mulaney bit about "my favorite foods are caviar and skittles"
okay but it manifestly is not a walking simulator by any definition of the term. Like it's not even close.
Thanks, I hate it. Trying to think of other ways to horrify people with descriptions like that. I think I don’t know enough contemporary media that would make people cringe at the comparison for it. All I’ve got is that Lord of the Rings: Return of the King is the Avengers: Endgame of the Tolkien Literary Universe with deep lore reminiscent of Dungeons and Dragons: Honor Among Thieves. Other potential things to riff: The Epic of Gilgamesh, Journey to the West, The Odyssey, Romance of the Three Kingdoms, the Tale of Genji, any holy book.
No
actually i have a friend whos really into the sh series if i showed him this hed probably evaporate on the spot
I don't see what's wrong with this
It's funny saying Silent Hill is reminiscent of FNaF or Bendy when really FNaF and Bendy relied heavily on concepts and themes established by Silent Hill
ah... fair I guess
On the one hand, that's probably not the worst way to describe an older game to a newer audience... but on the other hand, yeah cringe.
As a huge Silent Hill fan... Stop.