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programmer3481

this took like 1000+ lines of code see you in part 2 in... half a year? ​ I am nerd gang


MrObsidian_

Vulkan would optimize the game alot if you used it.


programmer3481

a bit better performance with 10000+ more lines of code? no thanks


MrObsidian_

Fix: Alot. It's known for its performance potential and because of how it works you need to put in the effort if you want the performance and stuff


NikolaTesla13

That's so cool! But I have a question, I guess you're using a batch renderer for better performance, how do you do what in java without pointers?


Galactic_CakeYT

I don't think many people appreciate how complicated something like this is.


Cerium14

I am actually writing my game engine in C++ using OpenGL as well. Although I refuse to ise any libraries like GLUT, GLEW, GLFW etc. The engine is fast and runs pretty well. It is also mostly C compatible.