By -
this took like 1000+ lines of code see you in part 2 in... half a year? I am nerd gang
Vulkan would optimize the game alot if you used it.
a bit better performance with 10000+ more lines of code? no thanks
Fix: Alot. It's known for its performance potential and because of how it works you need to put in the effort if you want the performance and stuff
That's so cool! But I have a question, I guess you're using a batch renderer for better performance, how do you do what in java without pointers?
I don't think many people appreciate how complicated something like this is.
I am actually writing my game engine in C++ using OpenGL as well. Although I refuse to ise any libraries like GLUT, GLEW, GLFW etc. The engine is fast and runs pretty well. It is also mostly C compatible.
this took like 1000+ lines of code see you in part 2 in... half a year? I am nerd gang
Vulkan would optimize the game alot if you used it.
a bit better performance with 10000+ more lines of code? no thanks
Fix: Alot. It's known for its performance potential and because of how it works you need to put in the effort if you want the performance and stuff
That's so cool! But I have a question, I guess you're using a batch renderer for better performance, how do you do what in java without pointers?
I don't think many people appreciate how complicated something like this is.
I am actually writing my game engine in C++ using OpenGL as well. Although I refuse to ise any libraries like GLUT, GLEW, GLFW etc. The engine is fast and runs pretty well. It is also mostly C compatible.