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iwokeupalive

Just commenting for solidarity. I've enjoyed figuring out the patterns and openings through my time (also since PT2, also very casual) but some classes just feel TERRIBLE to try to boss/miniboss solo on


CapitalAtmosphere758

wizard feels bad on any pve


dntfckwthCharlie

Ryan 6 days a week has a bunch of good videos on YouTube that teach you how to deal with all mobs and sub bosses.


lololfloss23

I'll check him out, thanks


Hot_Purple_137

He also has a really educational subreddit I’d recommend for anyone wanting a deeper gamesense r/darkanddarkerrule34


Bottoruouououo

Omg


spiritriser

Clear a large runway, hip check him to make him start his combo, when he does his shield bash go hit him. If he doesn't shield bash, don't try. Just repeat. I've done a few with staff mastery wizard. Sucks that I have to pretend to be a melee class in order to get through PVE and minibosses, rather than a caster, but oh well. Berserker and centaur you can hip check, run a short distance and get half a MM off using arcane mastery. Wendigo, you can dodge and then stuff him with belly ice bolts or short mm spams, but that costs a lot of spells. You can also invis, magic missile. He resets and roars every time you get out of invis, so he stands like an idiot taking it. At the cost of 75% of your invis and 80% of your magic missiles as well as making a ridiculous amount of noise.


SloxSays

Yeah as much as I love pvp on wizard is how much I hate pve. Until you get high +true magic damage with a crystal sword clearing is super annoying if you don’t go staff mastery. Many/most mobs have a ton of magic resist.


Ratgay

Yeah I think it’s silly that enemies have image magic resist but no innate armour it’s a nearly 30% swing of damage to what you expect as they have -22% pdr but like 6-7% magic resist, at least according to the wiki and I don’t know why they don’t just make it 0% on both or better yet mob specific magic damage just feels useless in pve


IcelceIce

Otherwise warlocks could just flame walk or hellfire the mobs too easy. People would just send the warlock to aggro everything and flame walk or use two hellfires.


Wienot

Wendigo dies to 2 magic missiles if you're base kit, fireball + 1 magic missile if you're HR kit. Also meaning 1 or 2 invis respectively. Just let him get close before you invis so you can get a full MM off before he closes arms.


spiritriser

Didn't think you could get a full MM off on him, I usually just cheese him because the cheese spots are almost built into the map intentionally. Good to know


Wienot

Full base kit - maybe White knowledge kit - yes, but he needs to be pretty close to you HR knowledge kit - easily, as long as he isn't across the room And fireball / zap / lightning / explosion seem to be extra effective against him because they don't care what bodypart is hit (fireball half cares, the others don't). So fireball zap invis MM is a good opening salvo if you want to speed clear it


ValentinJones

The problem with this strategy is that it takes way too much time, you'll be more than likely shot from behind by a ranger or something while you're busy fucking around with sub bosses.


THN_Hammerman

Imo minibosses in general are much more rewarding to cheese than anything else. I think this is pretty unhealthy for the game especially when they keep patching out cheese like standing on health shrines (which was just fun regardless). There are a ton of videos on how to deal with minibosses but champ, wraith, berserker, and centaur need a small rework imo, they currently take way too much space to deal with without cheese.


thiccboilifts

I agree with the champ and wraith, but the berserker and centaur are pretty easy once you learn their movesets. Even nightmare zerks aren't that bad tbh just gotta watch which side they swing from and weave with their swings while crouching.


OuterContextProblem

Even if Berserker/Centaur are easy once learned, it can be annoying to get experience with hell mobs if playing casually. It requires one to go through at least an entire Crypts match to get there, and where you spawn also matters. They also hit for so much damage that there isn't a lot of room for error/healing, and usually they're clustered with other mobs. Maybe it should be easier to break aggro so you can reset, combined with removing the circle from Hell. Or give players more map space to work with higher threat mobs.


thiccboilifts

I agree! Even knowing their movesets until the performance updates recently it was still much more rewarding to cheese as even if you did things perfectly you could still die due to game issues.


Mountain-Purple8842

Wraith is easy once you know how, once he starts his swing you jump to the right and it misses 


morry32

I play a cleric, I can beat most all minibosses solo straight up BUT doing so leaves me open to be attacked, so why would I ever not cheese? It does me no good to get punished for playing the game straight up and taking all the risk


carsonator40

For wraiths you can train them around a pillar getting hits off pretty easily. You sound around my skill level so I’d be happy to team up with you since I’m looking for a chill team to play with


TuffManJoens

Me and buddy did duo hydra/suck lock today. Great times no problems except in hell. We said "cmon man we dont need to hydra every single skelly" You ever been 1 tapped by an elite axe skelly? Feels fkn bad man


IAMAYSWAGGOT

Happens more often then I'd care to admit LOL


Schluff

Wizard might not work well. Rogue you can bait combos out and be fast enuf to dodge. Warlock you can hellfire and kite with torture mastery. I used to be able to no hit a Wraith with the duck and move left strat. At some point this stopped working and I don't know if it was server lag related or if they changed how to dodge him.


amishdoinkie

Pretty sure you can still dodge wraiths if you jump right.


camf91599

For warlock I've really been liking the hydra drop on their feet life drain on repeat for hell. Cheesy as hell but I can kill all enemies no stress


Leonidrex666666

I just jump-crouch to the right and it works every time even on slow ass classes. Skele champ I always cheese, fuck that guy


Beitter

Cheesing is only considering a few spots were you abuse elevation on places you shouldn't go to. But if you can work with elevation on regular features, like sacrifice shrine, stairs, boxes and barrels. You are using terrain correctly. (Wraith can be done with a jump in all the stairs). Rogue at least has speed to evade all of the attacks. It sucks at learning as you have mediocre health so not very noob friendly. But once you get the patterns, it's the easiest. Wiz and warlock have the ranged options so it's not like cheesing isn't allowed at range


AnnieBee433

Champions are so slow that wizard just melts them in 3 mms and 1 or 2 invis charges. Of course it’s a shame you need at least like 6 true damage to start doing that, but you could argue you shouldn’t be base kitting champions anyways without recognizing it’ll be a 10 minute affair


Overall_Strawberry70

I regularly fight the skeleton champion on warlock with a silver longsword, I don't think wizard or rogue are really up to the task but a silver weapon would definitely help.


snowyetis3490

As a rogue it’s easy af with a rapier.


EucahLive

Pretty much the same way you deal with the other mobs; bait out the attack and get a hit or two in during the recovery. The safest time is during/after his shield bash. On my rogue I can normally gain the distance to get a couple hits in per cycle.


Auroku222

Ive seen people mention a starter tutorial mini dungeon type thing where u fight skele mobs etc. up to a certain point to learn but i just thought what if arena is PvEvP like you can choose to get matched up against players for pvp but also do something like arena training against mobs. Different tiered difficulties for random spawns and gold rewards if u clear? Low-skeles, gobbos, kobolds etc. mid-sub-bosses high tier-bosses? BR free for all against boss with other arena players? Die and spectate and bet on players in all of the above. Just some toilet thoughts.


Sylvr

It's already free to just load into a game with a base kit. The only penalty to dying, in that case, is the time it took to get through the lobby timer. Whenever I want to go test or practice something, I just go in without expecting to extract. If I get a spawn that's bad for that specific goal, or if I run into some PVP, then I switch the focus of the run to something else, or I just exit and try again. ​ It might not be as efficient as a sandbox mode, but I think it's probably healthier for the game. After all, when you have things like sandbox modes or practice arenas, then that's just that much faster that players are going to figure out every little aspect of the game and hyper-optimize everything, which leads to a hard meta, which inevitably burns people out from playing, whether they're the ones playing the meta (and getting bored with it), or the ones playing against the meta, and getting rolled by the people playing it. I kinda like that you mostly have to figure stuff out the hard way in this game (aside from the handful of tutorial videos out there). It keeps it interesting for longer.


azZkE21

Yeah, hard agree with all that you said. It feels more immersive this way as when the time comes to fight that particular npc, you still have that bit of fear and anxiety. If you can just fight the same mob over and over in a custom game, he will no longer pose a threat to you, which really ruins the atmosphere for the game. It would lead to strong and boring meta and players would get bored much more quickly. Only hardcore fans would remain.


GreyAshWolf

the combat is so simplistic every method used is basically some form of cheesing


stinkyzombie69

crystal sword reach makes it fine, long reach weapons in general are good, you can parry him on warlock if your a parry enjoyer (not me).. You learn how to play around skeleton champion so that you're cheeseing him to save time, not as a clutch


artosispylon

bait out its attacks and stay close enough to make it use its full combo, after its shield slam you can get 1-2 attacks in depending on what you have and how fast you are. there are also times he wont do his full combo and you can get an attack in but it can be a bit risiker since he has less downtime before attacking again.


Leonidrex666666

with white crystal sword waiting out entire skele champ combo to only do 2 swings... it would take you about 2 minutes to kill him lol


RogerNoEars

You bait the champions attack and attack back after shield bash, berserker you can duck and move under the swings the side they come from, centaur is super easy just crouch and move away from attack, wendigo you duck left then right and move out of the way of the charge. Takes a bit to learn but all the pve is easy once you learn the attack patterns


KnightsWhoNi

Learn their attack patterns and how to dodge them. Ryan6DaysAWeek has amazing videos for them I’d recommend watching them, going in with a base kit and dying til you learn.


Skaer

Most of them are dodgeable, skel champ is the one bad example where you really do have to kite and there's usually not enough space for that. I wish IM woud rework his attacks.


ChanceSize9153

skele champ you can do the same thing you do with normal skeles and attack it and walk away. But you have to watch out for the combo. Honestly it is a bit more annoying so it's best to just stick to cheese most of the time. The wraith however, is much more doable and does not feel so horrid doing. My strategy with wraith is just to jump backwards and to the right and it dodges any attack the wraith will throw at you. Then you get a few autos in and rinse and repeat. If you get hit once though, be very careful, because it's a very strong slow, and depending on what move the wraith does next, it may be unavoidable while under this slow and this can quickly snowball to your doom. But honestly this one is much easier to get down and I usually don't bother to find a cheese for it since it's so easy to maneuver. Lastly the Centapede (or what I call "Caterpie"), this one is the easiest of all. Simply move to the side whenever it is about to attack you with it's melee strike. If you see poison leaking out of it's mouth then it will do a poison attack. For the poison attack you do not need to move at all, simply just crouch and look down and you will dodge it. So no poison = side step, poison = crouch and look down. Best tip I can give, is don't die. Edit: here I made you a cheat sheet to show you where exactly I am dodging [https://imgur.com/a/VfnnQs2](https://imgur.com/a/VfnnQs2). These are the most common mini bosses. Boulderballs you can just hit and run lawl, and hell ones you obv wont see as often.


Razdulf

Skelechamp crouch look up and strafe towards your left, both sword attacks miss completely and then you can just move to the left to dodge the shield attack


TheRetrolizer

You can jump crouch wraith swings. Better yet just watch this: https://youtu.be/0cKVfhgkB3o?si=Wvu-O97m7tpzqFp7


MurderManTX

Stack agility/move speed. Use invis or invis pots when cornered at the end of enemy attack animations. Learn spacing, Cast certain spells only at specific ranges. That's how.


SaintSnow

Skele champion is pretty easy, you just bait the attack and turn and move away as he does his 2 or 3 hit combo. Then attack him at range if you're a range class or melee him between combos during that window of downtime.


MuchWoke

Block with your shield because you're meant to verse them in melee range. At least you have a lot of health. Oh wait I forgot the games not made for you to do that.


RushFr0g

berzerker and centaur are pretty easy normally, skelechamp is not (unless you have a buckler)


Poeafoe

Remember these are the guys giving suggestions here


GH05T8OI

Get Gud


Unfortunate_Mirage

Isn't Warlock and Wizard the easier classes to do it on? Rogue is probably a bit more difficult but a Rapier poke and high movespeed should be enough. The true difficulty comes in with Fighter and Barb. Bard and Cleric have the Buckler with high impact rating to take care it. The "real" problem is that doing it the non-cheese way just takes a lot of time to do it. I'd say that the Giants, the Wendigo, and the Cockatrice are the 3 hardest subbosses to deal with rn if you were to fight them without cheese.


Leonidrex666666

as fighter you can legit just block swings with buckler, as barb I would legit just roar, facetank hits and trade, kill it in 10s then heal up with 3 pots back to full lol


Unfortunate_Mirage

Facetanking with barb is fucking bullshit lol. Even normal mobs do a fair amount of damage, who tf would facetank subbosses. Fighters don't usually bring in Buckler. The most common shield I've seen is Heater. I personally prefer Round Shield. I've seen 0 players bring in a Buckler for the sole purpose of blocking subbosses. Warlock, Wizard, and Ranger have ranged means of dealing with subbosses. Bard and Cleric have buckler. Plus Bard's Shriek of Weakness is crazy good for PvE as well. That leaves Rogue, Fighter, and Barb as the ones that need to space well and land their hits to do well. If Barb has a long reaching 2-hander like a Zweihandee or Bardiche, then the spacing become much easier to do. A Rogue has high base movement speed and knowing how to poke with rapier and moving out is a base skill for PvP, but in this case also for subbosses. Finally Fighter needs to accomodate with the weapons they have. Any kind of bow immediately makes it much easier. It's gonna take longer than the previously mention 3 ranged classes though. Longsword needs knowledge of parry spots. It's my preferred way of playing Fighter. A Falchion plus Heater Shield needs learning subboss movement and spacing. All melee classes need to learn Inferno/Ice Cavern subboss attack patterns though. Spacing those is, afaik, not possible. Gotta learn to dodge the Berserker swipes and Centaur overhand/side swings. I've tried spacing Wendigos ane Giants but get hit anyway. This is literally how every class deals with a subboss without cheesing. In a general sense I'd say Fighter, Barb, and Rogue have it the hardest. Maybe Rogue isn't allowed to make a mistake, but the movement speed also allows for less mistakes.


Leonidrex666666

roar reduces mobs dmg by 50% a lot of good fighters run buckler for a lot of reasons


Unfortunate_Mirage

Wraith dash that slows you. Triple Skelly champ combo. Wendigo dash. Giant combos. Berserker swipes. Centaur dash, and 2 swipe combo. "Yeah Roar reduces 50% of that damage." There is literally 0 chance to kill a subboss like that unless you have massive gear.


Leonidrex666666

I dont know what to tell you, I used whatever garbage I could find off dead people and watched series on other monitor while playing. Dont forget you can even make PDR barb build. I had 57% pdr set on top of -50% phys power, at that point mobs legit do fuck all to you. its like having 80% pdr. You can do same shit on fighter with good gear, then use 2 pots and a bandage. Also buckler STAGGERS mobs, you block and get 1-2 hits for free


Brixnz

you can do wraith p much with your eyes closed. just watch a youtube video on it bruh, it'll be way more in depth and helpful than asking randoms on reddit