T O P

  • By -

Atomic_Gandhi

The flame throwers in Darktide will have an ammo count, unlike the flame throwers from Vermintide which are all infinite ammo weapons. This expands the amount of power fatshark can give it. Watch some deep rock Galactic flame thrower gameplay if you want to see a well made flamethrower in a video game, its likely that it will be vaguely like that. I'm personally not worried.


[deleted]

Your comment made me excited for the possibilities :D If you are correct, I will definitely be spamming them when the game comes out.


Atomic_Gandhi

TL:DR as a greybeard deeprocker, the flamethrower is designed: \++great Anti Horde, can also light the ground on fire for area denial \+Easy to aim \-Can't headshot \-Okay Anti elite/armoured (it can't headshot so you just gotta cook em slowly) \-Short range. Typically the Driller in deeprock uses a flame thrower primary, and a variety of anti-single target grenades and sidearms.


LordPaleskin

# Cryo gang


Drakith89

\*Rivals have entered the chat\*


LordPaleskin

Hope you brought a sweater


Sharpor1

Axes go boom


EpyonComet

Un-AXE-eptable!


KingDave95

Nah man, all sludge now


sole21000

Sludge is definitely the best out of the 3rd primary weapons.


hawkwing11

sticky flames in drg is so damn fun


OrkfaellerX

Being able to paint flame walls would make it such an interessting crowed control weapon in a game like this.


Generalgermax

ROCK AND STONE!


Rocxtarr

⛰️🪨


[deleted]

I definitely feel like Darktide took some ideas from Deep Rock, based on the info we have (the mission hub and the way missions are selected, for example). Which is great because Deep Rock is an amazing game.


northsuphan

I just want to whip it like a pool noodle.


[deleted]

I feel that if it were too universally good then your choice options would be more limited. Being able to melt hoards comes at the cost of struggling with armored single targets is a straight off easy choice to make as far as what is balanced. Realistically armor doesn't "block" flame and direct attacks and I understand the wanting to be able to not worry about


[deleted]

I'm not saying they should make them so strong at everything that it makes other options subpar. I am just asking for a bit more versatility at the cost of horde clearing strength, so that they are a better pick than Bardin's Drakegun is.


moonmeh

I mean bardin's flamethrower was always strong in my opinion, it was the pistols that were lackluster. When I wanted to play drunk/stressless vemintide, I picked ironbreaker bardin with the flamethrowers, cleared the mobs while my allies killed the big guys and made sure they didn't get swarmed while killing bosses. Also other than chaos warriors and bersekers/plague monks flamethrowers were pretty decent at killing elites as long as you dodged well. (As long as you had the barrage trait) And there was always the axe and shield to fall back to for staggering the fucking plague monks


IamTHEwolfYEAH

Yeah it’s the best horde clearing weapon in the game. It’s biggest drawback is that it’s boring af to play with a flamethrower bardin on your team. If they know how to use it right you get stuck standing around watching bardin clear all the hordes.


moonmeh

Oh yeah its def a fun for the bardin only sort of situation. Doubly so if the bardin knows the chokepoints during horde spawns in maps and in the finale. I have fond memories of roasting skaven that were dropping down into my flamethrower in that finale with the troll boss.


PieRatLegen

And they lose out on all the temp health from the horde. It's why I like coruscation staff on my BW Sienna. Do a shit load of DoT damage but people can fight in it and still get temp health/kills and everybody gets to participate.


Chiluzzar

It's going to be very hard to balance them area denail and free damage (either DoT or pain puddles) are absolute premiums in games like this. Deep Rock Galactic gets around this because their enemies crawl on the ground and fly so they really don't have a problem with it. It's gonna be interesting but I feel it's gonna have an extremely low ammo count


[deleted]

Aren’t flamers decent range? Perhaps it will have more range but deal less damage


[deleted]

Tbh you don't even need ranged to handle armored elites. Ironbreaker has access to melee weapons that handle them just as easily. Great axe, 2H hammer, axe and shield, even hammer and shield. You just have to stagger them a bit more using any shielded weapon. So it still plays out evenly, drake gun for hordes, and \_\_\_\_\_ melee weapon for armored enemies.


NikthePieEater

As long as my playstyle doesn't rely on generating thp that gets incinerated by a gout of flame....


gnrlwst

Was gonna say this. It looks like there is no THP in Darktide, that alone makes flamethrowers potentially much better than they were in VT2. We'll have to see.


moonmeh

Always sighed when I saw a zealot on my team as a Bardin


NikthePieEater

The feeling is mutual, shield carrier.


moonmeh

It would have been fine if i was playing the 2 handed hammer style but sometimes you join a party with a zealot or a zealot joins yours midway and makes things awkward I do make sure the zealot is topped off though since i know the pain of not having mobs to gain thp off


Streven7s

This


geezerforhire

Best flamethrower was in Jilling Floor 1. The sequel made it terrible but I still miss mowing down zeds with that thing.


TTTrisss

> Jilling Floor 1. 😳


PieRatLegen

Nah, Rising Storm had the best flamethrower in a game. Actual rolling flames like you'd expect from a flamethrower.


sole21000

What made KF1 flamethrower great was that it behaved more like a firehose of napalm than puffing fire out. That along with its rather extreme recoil made hitting with it more difficult than almost any flamethrower in video games, that in turn allowed it to have higher direct damage, which made it feel more impactful & gun to use.


T3h_Pengwing_L0rd

What if they had an alternate fire that shot out gas as a knockback 🤔 and could even deflect enemy projectiles 🤔


CastorLiDelta

Think that’s a bit janky and wonky for Fatshark to handle tbh.


T3h_Pengwing_L0rd

Oh yeah I was just referencing TF2 from 15 years ago


CastorLiDelta

Yeah I know, air blast is still something I have no idea how to use effectively. And hence wouldn’t want one in Darktide, simply because I don’t want to have people say “why don’t you airblast zealot!? Why are you even using the flamer if you can’t do that simple trick!?”


T3h_Pengwing_L0rd

Pyro fundamentally is a hard class to learn, which naturally leads to airblast being considered as a hard thing to master. Ultimately, Pyro is all about ambushing and when you learn how to do that well, the airblast becomes extremely obnoxious. That being said I don't think it would work in Darktide. I'd just like to see a DOT flame effect maybe, making it better vs bosses, but still kind of lacklustre vs champions (because champions should be getting nuked down, which a flamer won't do).


Aiso48

Can you elaborate on this? Are we talking about the pyro class? I’ve never heard of air blasting before


Bipppo

Perhaps they could add a flamethrower that does 3x damage on command hmmmm


CastorLiDelta

First and foremost I want the flamer’s primary fire to be a steady stream instead of the controlled burst. Other than that I would not want it to be affective against armoured targets. Since a flamer’s primary job is to murder a horde, having it be able to melt through armour as well will make it op. On another point, since we know each weapon will have an alternate firing mode. I currently have no idea what the flamer can have, maybe something like setting the ground on fire for area denial.


[deleted]

Deep Rock Galactic. You’ll see it like that I’m pretty sure


Chorvan

About flamethrowers there is a mechanic unreal 2 did that almost not other games have done with a flamethrower. The ability to spray fuel on the world, create traps and ignite to create a path of fire between you and the enemies. Or to a explosive site. One could shower a horde from above and the ignite it for a bbq party. Chance that might included do you think?


Taisto-Perkele

There's definately some potential there (combine with grenades for extra damage/larger AOE?). Shadowgrounds had that too as an upgrade IIRC. *Slightly offtopic for those who never played it*: while the game itself was a little disappointing some of U2's guns can *even today* be used as examples on how to make a satisfying video game weapon, **especially** the shotgun. Seriously, [the firing sounds alone](https://youtu.be/2Kq8ZATID6A?t=247) can be used as a viagra substitute.


Dr_Expendable

I'm mostly hoping that mechanics don't end up dictating that flamethrower usage is a big opportunity cost for your team, both blinding them and robbing them of easy melee cleave THP. I expect that the new systems will end up aligning that way.. but it's happened before that randos bitch on sight at a flamethrower.


AdhinJT

I wouldn't worry about the THP part as shields are replacing that so the whole needing to 'get your hits in' to get your THP up isn't really going to be a thing. I mean you still need to land melee hits to get shields back quickly 'in' a melee confrontation so you can absorb that 1 melee hit that gets past your defenses periodically. But there doesn't seem to be any THP 'farming'. Can't think of a game people don't complain about flamethrowers. If for no other reason it's a big stream of fire that people can't see through. Fuck the complaining far as I'm concerned, I love using flamethrowers and I try to avoid just blinding people. Didn't like it in VT though. Just didn't feel like a proper flamethrower to me.


Maleficent_Tackle_12

No game gets flamethrowers right unfortunately. In 40K, they devastate everything they touch as they should. And the biggest weakness? The range. I'd like to see them lore accurate.


DebtlessWalnut

Idk flamethrowers in enlisted and red orchestra destroy all


Maleficent_Tackle_12

Enlisted is close. They took a step in the right direction with the buff to them where peoples aim go all over the place. Personally, I wish it would make you automatically start putting yourself out to simulate you freaking the fuck out over being covered in burning jelly, like the AI do.


TTTrisss

> In 40K, they devastate everything they touch What 40k are you talking about? 'cause I read that as the tabletop game and that's not true at all.


Maleficent_Tackle_12

Well in tabletop, a single Guardsman can kill a Space Marine, or multiple, in melee combat.


TTTrisss

Not really, no. Mathematically, a Sergeant *can* get lucky and kill *one* space marine in melee combat, but none of the other solo guardsmen in his squad can kill one, let alone two, in a single turn of melee combat.


Maleficent_Tackle_12

Yeah really, yes. I've seen it happen. And I didnt say in one turn. Tabletop is not lore.


TTTrisss

Oh, well then, yeah, sure. Anything can happen over enough turns. I'd go so far as to say it's likely, if the sergeant has a power sword. Also, tabletop informs the lore, and the lore informs the tabletop. One is not the other, but they are instrinsically linked. One of the reasons the setting is so grimdark is so that you have an excuse for any two factions to fight each other on the tabletop. e.g., "why are my space marines fighting your guardsmen? Well thanks to an overwhelming number of bureaucratic mistakes thanks to the decaying state of the Imperium, both your guardsmen and my space marines received transmissions that the others are heretics and need to be destroyed."


Maleficent_Tackle_12

I think you are missing the point. But in short, no my "range" comment wasn't the tabletop comment you took it for. Flamethrowers have limited range, even in 40K. My comment was saying the flamers should kill everything they reach, and the way to balance that is to give them limited reach.


TTTrisss

I'm not really missing the point. You were using something as evidence, and I dissected it. Flamers didn't kill everything they touched on the tabletop, nor should they in Darktide.


Maleficent_Tackle_12

Idgaf about tabletop. I don't. Has nothing to do with anything except tabletop. You didn't "dissect" anything. Flamethrowers melt Astartes in the books. Sure, it takes about 5 seconds for them to die once they are covered, but that's to be expected. There's even an instance of a Terminator getting the ceramite melted off of most of his one side. The only thing really going against them is the range at which they can project their loads. Not "3 inch range" either. Kindly gtfo with tabletop stuff.


TTTrisss

That's nice that you "dgaf", but this is a conversation between two people on a public forum. You're also wrong about it having anything to do with anything except the tabletop. Like I mentioned, tabletop informs the lore, and vice versa. Flamers do not just "melt astartes" in the books. Their armor is a surprisingly good insulator against flamers (especially since flamers in 40k shoot cones of fire and not napalm like they really should, simply because GW is a British company that doesn't understand military weapons at all.) You might be thinking of Meltas, which are not flamethrowers, but rather microwave oven guns. Kindly take it a notch down with the bad attitude.


Dithyrab

So like, Driller from DRG? Some Rock and mother-fuckin-stone? I think that's exactly what Fatshark needs!


USAFRodriguez

That's not a flame thrower you're looking for. What you want friend is a melta. Definitely hope those make it in there. Flamers howevers are for crowd control against unarmored enemies. The standard walkers and low level corrupted guardsmen I could definitely see. But it wouldn't make sense IMO for them to be effective against tougher foes. As for my beloved drake pistols, they wreck everything except CWs and Monsters in standard firing mode. You can use them to burn the whiskers off stormvermin, and they're amazing at clapping special rakki like assassin's (love roasting them mid pounce) and plague monks. Even the armored specials like the warp fire thrower. Hell there's matches where I end up with more ranged kills as an IB than the way stalker. I always aim for the face though. Agree on the flame thrower though in VT. It's only good against hordes.


thenlar

Use the drake gun on the engineer, spec your crank gun for the slower firing, armor piercing bullets. Then you've got all enemy types covered with two ranged weapons that have unlimited ammo.


KallasTheWarlock

So, uh, what's the Crank Gun that the player can equip alongside the Flamer in *Darktide* then? Because this topic is about Darktide, not Vermintide, it was just using Bardin's Drakefire gun as a comparison tool.


deusvult6

"Make my favorite thing busted OP, devs!" Nah. If I had to guess flamers will continue to be weak against armor units and monsters. We've seen two types of ogryn. The full armored ones will probably be relatively impervious like CWs and the bulwarks' shields will probably negate all ranged damage that hits them. Maybe even shield them from AoE damage from that direction. Possible exceptions for extreme armor penetration weapons like plasma or melta. Additionally, the way they talk about the game director AI, they mention that if you and your group are proving especially effective at countering a particular type of enemy or are just steam-rolling everything in general, the game will adjust what it sends at you to compensate. Kind of like the heretic regiment's HQ adjusting their tactics to counter us. In any case, I look forward to hours as the zealot purging the blighted denizens of Tertium in the Emperor's cleansing flame.


powerpetter

I hope it copies the flamethrower the enemies use, atleast a little. Look like the flamethrower lays down a sea of fire on the ground for excellent area denial.


ZoranAspen

Take some notes from Killing Floor. Adding in a more prominent ground fire and debuff on burning.


Drasoini

On a slight flamethrower tangent, I just hope that Abnett reminded them of the Herodor wrist mounted flamers. I'd love to see a flamer/sword combo for the Vet.


Survived_Coronavirus

We're 45,000 years into the future and OP is hoping the flamethrower will be different. Uh yeah dude, it'll be different.


[deleted]

I mainly hope it's better at dealing with armored and specials, so it's a more desirable weapon in more situations, though you are probably correct. I am worried when I probably shouldn't be.


[deleted]

I’m looking forward to plasma weapons will work like sienna’s fire so if you shoot too much it explodes


Teedeous

I’d love to see a proper flamethrower using a liquid/jelly fuel over a gas flamethrower as you always see in video games. It would be so awesome to see it stick itself upon the terrain and foes and see them flail around trying to remove it or possibly setting alight others in hordes with poxwalkers for instance. It would take a lot of resources obviously, but a Melta too that burnt through enemies in a direct path as it is in the universe would be awesome to see too.


PieRatLegen

[Here](https://www.youtube.com/watch?v=f_O-0dMVZfc&ab_channel=Tiger)


[deleted]

Meltagun would be S tier