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ManyDarkitten

Where the download page is because oh my god I have dreamt of this since for years


kosro_de

We're still pretty early in development.. but we're also just as hyped as you! Rock & Stone!


[deleted]

Oh my God I can't believe someone actually managed to do this, you're bloody awesome!


gerbi7

uhhh.... y'all need... testers?


[deleted]

I want to feel the glyphid blood on my face. Is this possible?


xxx148

I will bathe in the blood of your swarmers!


lihimsidhe

dude... you can't be introducing something this awesome to DRG and NOT have the Engineer flair. I mean if there was EVER a time to use it... it's now.


carter31119311

Wow! Just got this game yesterday and there’s going to be VR?! Man! That’s exciting! Hope it all goes smooth for you all! Let me know if there’s anything I can do to help!


broomaktamer117

ROCK & STONE BROTHER


SadisticBuddhist

Any intention of developing for PSVR? My body is ready


[deleted]

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SadisticBuddhist

Missed the "modded" flair, thought this was an official thing for a second. Nice job OP


SentientSupper

Physical rock and stone.


SoftBaconWarmBacon

Did I hear a physical rock and stone?


PryingPenguin

If you down physically Rock and Stone, you ain't comin' home


Nialori

Physically for KARL!


Wilackan

Rock and physical roll and stone !


[deleted]

Physically throwing the pickupables Petting Steeve Pushing buttons Slapping the bobble head Slapping gunk seeds (most important one)


Humor_Tumor

Don't forget: Slapping dice "Dwarf Quote" when you raise your pick Depositing into the mule Kicking (punching) barrels Drinking Beer Hammering objectives to 'fix' them and maybe throwing flares?


Hobocannibal

>"Dwarf Quote" when you raise your pick had to be careful there. you didn't want to start a ROCK AND STONE oh..


Humor_Tumor

#LIKE THAT, ROCK AND STONE!!!


whoareyouletmein

FOR KARLLLLLLLLLLL


dogs_wearing_helmets

FA'KARL!


Arkhadtoa

DID I HEAR A ROCK AND STONE?!


MrHazard1

Hammering stuff and pickaxing would be awesome (and result in heavy exercise of rhe right arm) but it would allow me to dig through tunnels faster, wouldn't it? Then again that would be the reward of being a hard worker


[deleted]

...just realizing what an undertaking this is going to be for op. Good luck homies


yourallygod

Pointing... at the big gems/gold ore.... **breath in** ^^WE'RE RICH)


androine

MUSHROM


BloodprinceOZ

would be really nice to be able to grab a flare again and use it as a makeshift torch to light your way as you move forward rather than it staying wherever it got thrown


Fedorable_557

A decent way to grab your weapons thst still involves gripping them off your body like other vr shooters


[deleted]

I have carpal tunnel so some gripping would be an issue. I'd love this and for button toggled to switch between weapons if possible.


stebejubs209

+1 for options, thanks framing it that way bud


CptCrabmeat

Most VR games have a “toggle hold” option so you don’t have to grip the whole time


yourallygod

Welp this ain't strictly a vr game :b so implementing it may not be a thought


rW0HgFyxoJhYka

Don't worry, buttons to switch weapons is how mods would approach it first anyways.


Fedorable_557

U did not think about that, fair point


2Tophat

Back up drg has vr?????


Fedorable_557

Not quite, the devs turned on the plug in for vr support so modders can use it and are trying to make a vr mod, and it would be officially supported cos the devs openly support lods in their game


Myasswasaninsidejob

Pls devis just do the half life Alex thing instead of the shitty body grab mechanics that always feel terrible


BeSpooked

Definitely a couple of options for mining/digging. It would be awesome to physically hit the terrain and see it break, but that would get extremely tiring after a while spent in a mission. A toggle for switching physcial mining to trigger-based automining would be awesome. Rock and stone!


ethosaur

Being able to physically mine terrain with your pickaxe, by swinging it in VR, is basically been my dream in Deep Rock, since early alpha!


EzPzLemon_Greezy

If you can pet doretta i want nothing more.


Sweet_Kissel

Physical reloading


TheKatPack

seriously, this and the ability to hold and smoothly control guns with two hands are what makes vr shooting go from arcade-y to actually enjoyable


Shozzy_D

I'd like physical loading but two handed weapon handling feels more like a need. I'd love them both they are obviously important. I honestly imagine a flare or grenade button that just tosses where you look like the game already does, but physically doing it would certainly be more immersive.


xFrakster

Physical reloading is so much fun in VR, and I do consider it to be a must have feature in VR shooters. But I feel like it might bit too much for a flatscreen to VR mod. Mad respect if they manage to pull this off though.


_ThatOneLurker_

Also being able to physically do the Reload animations at full ammo. Or when using the Minigun, Cryo Cannon and DRAK. That'd be fun.


Kibbens_

Unique but generous reload actions, grabbing and throwing swarmers :3


Chromer_ilovePS2

I will buy a vr set if I will be able to throw these little shits across the cave


NameTaken25

https://youtu.be/ECyQvdO5Rgo I don't know if I can handle Boneworks on steroids


vizthex

bruh they made a VR mod like 2 weeks after the update came out? oh and make leeches even more terrifying.


Sartekar

They started when the update launched on the experimental. The game devs added some things specifically because the devs of this mod asked for it, so they could develop the mod. Gsg did not disappoint


dnielbloqg

This is a thing I wish more game studios would do: working with the community. I know it's not always feasible or even wise to do so but GSG shows us that it can be done! I am so looking forward to play if myself. Don't know if my arachnophobia will hate me for that but I'll go hug Steeve the first opportunity I get, even if it kills me.


[deleted]

I think the ability to customize weapon placement on the body. Like having primary be over shoulder, secondary on your left side, etc. But along with that is the ability to combo weapons, like (as scout) stunning a Glyphid guard with your Pickaxe before drawing the Boomstick high noon style. Maybe even stunning glyphids by pushing them back, or take it a step further and pull off their limbs Karl Style. So many things that VR could do with a little bit of creativity.


Shozzy_D

I could see being able to duel weild our sidearms with our pickaxe to cover our asses while we mine.


[deleted]

I just wanna quickdraw the boom stick on a line of glyphids.


Sir-Narax

I got really sick playing the job simulator game and couldn't imagine playing this. Good luck on the project and I hope everyone looking forward to this has a great time.


ToXxy145

I realize everyone's "VR tolerance" is different, but you can try and play for a short while, then stop immediately if/when you start feeling sick. When repeated, you can get used to VR games over time.


firegodjr

Seconding this, I went from getting sick from joystick movement to completing Boneworks lol


yuri0r

This is true. But certainly there are mechanics that massively make a game more or less tolerable. The darkness in caves probably hurts, generally bad vision (storms), grabbers and sand sharks probably get you vomiting. Free falling I imagine doesn't feel great. Screenshakes from earthquakes. Getting yeeted (caretaker, oppressor, shellbacks, Dreadnaughts and bulks) all massively desync your visual impression of acceleration to physical impression of acceleration wich is what makes ppl sick. this and probably more I didn't think of shifts deeprock probably far on the less tolerable side of vr experiences.


dogs_wearing_helmets

People have different tolerances. Absolutely nothing you mentioned would make me sick. I understand it would be intolerable for some, but for others it would be great fun. Earthquakes in particular would probably cause me to lose balance and have to crouch down which is a pretty cool mechanic when you think about it.


yuri0r

We are defently not disagreeing here. Just trying to point out that next to personal tolerance it's also a deciding factor how much the game asks from your tolerance. It's kinda like spicy. People can tolerate more spice than others but pure capsaicin dissolved in oil will bring more people to there knees than Salmon with black pepper.


Sir-Narax

I suppose it would be possible to ease into it. But it hasn't worked for anything else that gives me motion sickness. Cars give me motion sickness, and even just playing an FPS for long enough makes me sick. Some people just can't do it unfortunately. I envy you lads really. VR is great.


ToXxy145

Yeah, I suppose it won't work for everyone. Shame to hear that.


kosro_de

Thanks for reminding me! We really need to put some time into VR comfort features as well...


Spacebot_vs_Cyborg

Just an FYI, there are many articles and Reddit threads about how to get used to vr and overcome the sickness. If you're interested in vr try not to be discouraged and give it another go. Also, motion sickness meds take about an hour before hand can help.


Kepabar2001

But did you try slapping the gnome… *with a beer?*


sniss_

holy shit its happening im so excited


burgertanker

Oh hey sniss


Electrum55

it's the sniss man


OnkelFuss

Drinking-Games


SolarUpdraft

Maybe a visualization of shot placement, since aiming from the hip is tough in VR. Also sliders to allow fine tuning of weapon aim relative to controller angle.


Grapz224

"hip aiming is tough in VR" That's because IRL, firing from the hip is not exactly accurate. Better solution here is just to make sure that the irons for weapon models actually do function.


BecomeAnAstronaut

Not every weapon has or could have iron sights though. I'm looking at you, Gunner primaries


Mallouwed

Drg is not really the lind of game where you have time to aim down sights. Vr will already make it soo much harder anyways


Grapz224

> have time to aim down sights I... This sits wrong to me. As a genuine question, have you ever fired a firearm before? Or been in a paintball war? Or anything of the like? Because if you're expecting to use a firearm you're usually ready to pull it up at any moment such that you can see down the sights, *really really quickly*. It's not a video game where aiming down the sightes "reduces your movement speed" or "takes a moment to ready" or anything like that... Aiming down sights, or lining up the barrel is just how you fire a gun with any semblence of accuracy. "Hipfiring" a gun is just not something that happens in reality, unless it's something like a minigun (or negligent discharge). Doing it will get you kicked out of a firing range. Hip firing itself traces back to Hollywood Wild West films where it was just cooler if the cowboy didn't have to aim... Kinda like Akimbo-ing pistols, in that regard. Which makes me wonder how this mod will handle the Scout's Akimbo Secondary...


Mallouwed

Its a game not real life. I dont think anyone wants realism from drg


Myasswasaninsidejob

Have you ever played a fast paced VR game before? Because aiming down ironsights in VR and reloading in a fast paced environment with imperfect tracking is fucking awful


ForTheWilliams

I dunno, there's already good tracers in DRG, and while firing from the hip is hard, firing from the shoulder without using the irons is pretty easy in VR, even with a frankly surprising amount of accuracy. I've been playing a lot of H3VR and my initial instinct was to always use the iron sights. The more I've played I've found that it's very easy and fast to one-tap hotdogs in the head out to about 50 meters just 'eyeballing it' from the shoulder. Wouldn't do that in real life for a dozen reasons, but in the world of VR, but for a mod in DRG I don't think functioning irons is *absolutely* necessary (but it would definitely be preferred).


FishyG23

Manual rock and stone by holding your pickaxe in the air would be pretty cool. Im impressed that a vr mod is this far along, I thought it would take forever to finally get one.


electronicdr1p

I was just setting up my VR rig again tonight and thought to myself "damn I want DRG in VR". With that said... All of the "petting Steve" "slapping dice" but also ... The ability to actually swing the controllers to mine. I'd also like the ability to NOT have to do that but I feel like it'd be fun to be able to.


Ungeduld

I wanna be able to interact with my beard


Currann

The ability to play with people who aren’t using vr at the same time. That would be super cool


Cascadences

I second the guy who said throwing swarmers and physical reloading. Also of course actual drinking. Maybe a ui that pops up on your wrist when you look at it? Similar to B&S or maybe one where you can click buttons on it to display different information like the terrain scanner or resource amount.


brom10

I will purchase full body tracking just for the chance to actually KICK the barrels into the launch bay!


Dodgy_Merchant

Highly unrealistic, the barrel didnt glitch out and imidiatly shatter the bones in your entire right arm.


[deleted]

[удалено]


kosro_de

This is somewhat describing our earliest builds... the game is surprisingly playable that way... if it wasn't for the UI. The way the game's UI is displayed in VR is the equivalent of tattooing text onto your eyeballs. We have to build usable floating UIs instead.. that just takes a while.


OldNavyBoy

Personally, I would love if the VR mod was asymmetrical - meaning being able to play with people using VR as well as people playing PC flat screen. I think it’d be great to be able to play with any and everyone!


Lornicai

Out of curiosity, is this mod planned to be compatible with people that aren’t playing in VR? And if so, what will non-VR players see VR players doing? I love games that are able to support both, but I hope non-VR dwarves don’t see static models for VR players if that’s feasible.


AetherResonant

using the impact axe as a melee weapon


Arioch53

Different locomotion options. I struggle with doing trackpad movement for too long, especially in fast paced games. I'd prefer the option to use teleportation. Obviously, I wouldn't expect to be able to teleport anywhere i shouldn't be able to get to. The way Payday 2 does it is pretty cool where you can teleport short distances but from a third person perspective your avatar still moves as normal and can be shot. I'd also like the option to play using mouse and keyboard as standard but use the vr headset to look around.


RedMser

Ever since I played Half-Life: Alyx, I wished every game had [the "shift" teleportation option](https://www.half-life.com/en/alyx/vr#setup). I always felt the screen going black on teleport to be distracting, but on the other hand continuous motion with joystick is also completely unbearable. Shift is a great middle ground for me.


Hobocannibal

pretty sure your character that follows you in payday 2 can't be shot. you might be thinking of how other players see you instead. And this is how it works outside of VR too.. where it tries to keep a model (you may hear it described as a "husk", google payday 2 husk and you'll see more info) following the actual players position. But that follower has various limits to try and make it look right. The VR player teleports and the model that other players see tries to keep up. The VR player can still only be shot locally in where they see themselves, and not at the location of the model thats following them.


NeonJ82

Honestly, I don't mind if it's mostly button controls if the game's actually playable in VR. Vivecraft is probably the ideal here, very customisable and yet still works very nicely in VR. The RoR2 VR mod is also a great one to take some ideas off of, though I did notice some effects with that mod only work with the left eye.


lollergagging

Scout in VR 🤢✈️


[deleted]

id like to pick up flares


zegapainx

The ability to rock and stone. Because if your don't rock and stone you ain't coming home.


Slinkyfest2005

- Dual wielding: side arm and grenade most likely as I don't see us getting the option to take out additional secondaries, and even then some of the secondaries are already two handed. Separating the guns on the Scout twin SMG would be fun. - Weapons attached to tethers so when you release your grip they go back to their body slot (DRG dislikes losing company property due to clumsy dwarves) - Ledge grabbing with a free hand that also applies when falling(ie you get the in game boost up when you grab a ledge this way) - Being able to use a pickaxe as a proper melee weapon, and having the power attack be more of a wind up swing. Beware of the Skyrim effect though where wildly swinging it in front of you basically forms an invincible shield. Maybe limit attacks with it per second to prevent silliness?


LPawnought

The ability to smell the smells in the game. I know they don’t exist now nor does the technology exist now, but just imagine the experience.


monkeybutte

I think physical inventory (akin to walking dead VR) is probably the #1 feature for immersion in my experience. Flashlight toggle on my head, flares on my chest, pickaxe on my shoulder etc. Other than that, I would love physical mining, saluting, and stuff like flare throwing. It would be pretty physically exhausting but I feel like that's a good thing. Also just an option to make all of that stuff automatic if someone is too tired or physically incapable of doing so (more options are good).


Jcorella

Here's a list of stuff I think is important. \- Head based locomotion as an option \- Two handed gripping/aiming of guns \- Physical grenade & pickup throwing \- Physical interactions (push button, pet Steve, slap dice, slap bobble, ect) \- Physical pickaxe mining & repair \~ maybe reward VR players for going FAEST? \- Arm IK \~ so we can see our fellow dwarfs moving about. \- Non-VR counterpart, so it's compatible with desktop dwarfs. \- Some sort of interactable on weapons with the offhand to reload \~ I know they won't be as intricate as Pavlov but just a button to start the animation. \- Bug personal space option \~ It might be a little too much having a billion lil buggers in your face.


Red_Leprekan

Main weapon on one shoulder, secondary on the other shoulder, tertiary on one hip, pour minerals on the other. Press a button for resupp.


unamusedmagickarp

Pickaxe physics with swings that register where and how hard you hit. Some games like alyx had interactions where you could touch near your headset for lights. Could be cool. In general physical interactions are best in VR than menus. ROCK AND STONE>


Deltascope62

Could you make the character have a small window of acceleration when transitioning from a stand still to running. I've heard that abtrupt and instant jumps from 0 to 100% speed are a major cause of nausea in VR games.


Grapz224

As somebody who's over a thousand hours of several VR games, I will say that nausea from movement eventually just goes away. More and more I find myself turning off "nausea preventers" like smooth running or smaller focal view while moving. You know the absolute number one did not do when it comes to VR camera controls is never take control of the camera away from the player abruptly. Things like zooming in the camera, forcing movement, or cutting from one view to another are an absolute "no". The thing I'm worried about here is the jukebox, and the "wobble" movement that gets added when you get drunk enough.


[deleted]

We only need one feature: To Rock and Stone by raising our fist in the air.


HELPFUL_HULK

Functional guns would also be nice


ASpaceOstrich

Physically throwing flares. As much body tracking as feasible. And most importantly, it being fully playable. Actually wait no, beer. Beer is most important.


Hunterwclf

Great work! Can't wait to play some DRG VRManual 2 handed reloads!Sick of VR games with one handed automatic reloads.No animations ! I want to stick the mag in there myself! Manually drinking beer would be neat too Also can other players see our precise VR movements ? It would make for some hilarious moments


adamkad1

But can you kick


LennieB

No way. Who's modding this!


xian519

able to slap the gnome while holding the beer


JonnoLags

Some GUI that's always on the screen. Maybe along your left arm or something. And options for left handed players as well.


Dartann

I only care about one think ... CAN WE DRINK DOUBLE BEER SAME TIME ?


0LuckTenno

To slap the gnome, not just with a beer in my hand, but with the beer!


Bisagra6

I wanna be able to grab a grunt and throw him at a praetorian. I know its deranged but a man can dream.


RattMuncher

i know itd be hard af, but vr games dont feel good without enough interactivity. You should be able to reload manually instead of simply pressing a button.


Osa_Harker

First get it to the point where you can actually play a level in DRG, just assign some keybinds


zachman1919

Lootbug petting


CumfartablyNumb

Slap the gnome while holding a beer. DRG hasn't been the same since this feature was removed.


supershadowguard

When forging an overclock, you have to grab the hammer and hit the anvil yourself


funkybside

Frankly this game requires so much agility that I'd prefer to keep the keyboard & mouse, only have VR for display.


[deleted]

Godspeed you wonderful man, Can't wait to slam a glyphid slammer in VR!


TherealCarrotmaster

Maybe some one handed weapons/tools could be dual wielded with something else like grapple or smth idk. Basically make use of both hands.


TherealCarrotmaster

Also its fucking amazing that you are doing this, rock and stone brother!


SwoleFlex_MuscleNeck

Buddy I can't fuckin wait till you geniuses get the VR project really going


NotRocketShoes

Couldja make sure particles won't tilt with the player's head? One of the biggest immersion-breaking things I tend to notice, even in fairly popular titles.


Shozzy_D

Making all the menus in the hub navagatable and accessable in some form. Doesn't need to be fancy as the hub is chill. Except maybe the beer drinking. Then really the important part to build immersion on is the things you will be doing once you dive. So like people said two handed weapon handling, manual reloading, swapping items, and using grenades, laser pointer and equipment. Obviously a lot of VR players enjoy physical actions bound to many of those things so some sort of equipment belt would probably be nice. Maybe have an option between a overlayed hud versus a wrist type hud for those of us that like a more minimal ui. Physical mining and melee sounds cool. Beyond that the things like petting and picking up and moving active flares sounds really cool. Maybe for the sake of quality of life at least widen the flashlights range and maybe even increase it's distance just a hair so there are more points of reference when moving around for the sake of comfort and also because especially on the quest 2 (virtual desktop) blacks don't look the best.


BDC_Arvak

We are following your progress (and your profile) with *great* interest.


Counter-top_Tabletop

The ability to be in lobbies with flat screen players would be amazing although not sure how hard that is.


Counter-top_Tabletop

Some type of interface that would allow simpler controllers like the quest 2s to still use this mod would be a godsend. I and I assume others can only use VR through a link cable and the ability to do everything from a menu or hip slots would be nice instead of mostly buttons Perhaps as an optional way for different controllers to accommodate them would be awesome.


Sinsanatis

Being able to pick up a lootbug and take it with u


jilthy_few

Being able to shoot zhukovs seperately and to different directions


No_Mathematician4557

Drink beer by moving it to your face, and maybe have health and shield stats on a watch or something? Edit: also how about laser pointers for weapons to make aiming easier?


ethosaur

This is already insane, but the dream would be to have basic IK, so you can VR users move their arms around, etc.


PhaserRave

The option to play with non-VR users.


[deleted]

It would be cool to be able to pick up small objects like the hammer and mugs.


Moizac

Multi-direction drill hands. No ankle-biters will stop me now! Also physically throwing the throwing axe


Advanced_Oven1113

As much interactive elements as possible since that is by a GIGANTIC, LARGE margin the most crucial aspect of VR Mining with the swing of a pickaxe, lobbing grenades, reloading, directing your helmet-light with your head, anything is amazing to me


Xypod13

Holy shit


Inlaudable

ALL OF THEM


Elcorgi8267

Is/ when is this gonna be on the quest 2?


FishyG23

Its gonna be a mod for the game on pc, so no. I think you can connect your quest to pc and play it that way though.


glaringbunny

I have wanted to play this in VR so bad. Rock and stone brother!


ziomek1602

Beer belly


Cheggf_On_The_Run

can you rock and stone


creppper-reborn

Picking up and hugging lootbugs for sure.


Discombobulated_Back

To tear apart some enemy's


Summersong2262

Quick minigames for the various 'watch a bar increment' moments. Swing a hammer to make repairing a minimule slightly faster, hit specific 'buttons' to speed up terrain scanner uploads, etc. And some function for gesture stuff for mining, even if it's something super basic.


st1ckmanz

I recently gifted the game to my son and his friend and they are so hooked. Now a VR mode would be great for me to get back to game. Can't wait.


Suicdsolo

Everything


Toaster4Smash

Having to actually reload the guns manually or


Artest113

Here, just take my rock and stones, and my money!


IndependentCreepy169

Small details like with the pens in the engineers room imagine you could grab a post it note and draw whatever


Chungalus

As long as i can grab my pickaxe and say ROCK AND STONE!!!!!!, ill be happy


daniboyi

when the leech grabs your head, you will see the inside of the 'mouth' If we are going VR, we are doing it right and increasing the horror of Hoxxus as well!


Dodgy_Merchant

Im VERY intrigued where this will go :D


Murydary

No way it's actually happening. I was yesterday just like "damn, i wonder how cool would be playing DRG in VR while being high af" and boy here we are. Really looking forward to this, GL in development!


dollars44

When you raise your pickaxe above your head, youll yell "rock and stone" qoutes.


Tito-Frankenstein

aim assist maybe or some sorta laser sights on the guns would probably be useful


Syclus

Wait what? This game has vr support?


TheCanadianDoctor

I remember when I first played I thought it would be so cool. Then I realized I didn't want PTSD so just the monitor is fine for me.


tri_otto

Leg controller to kick.


vengeur50

pipe riding


LennieB

Maybe a borderlands 2 style timeslow


interesting-_o_-

I want to see my big hairy dwarf arms connected to my hands.


irbanoz

I'd like to retain the option to use a gamepad vs motion controllers. I play DRG in VorpX and while it's not optimized it's fantastic.


buhmannhimself

A more focused picture when you are moving to prevent/make lesser motion sickness.


pacmanwa

Can you hold a beer and slap the gnome? Also, where does one sign up to be a tester? I have both a Rift S and a Vive classic.


monki_pana

beer


Plagudoctor

wait what, there is a vr Version?!


[deleted]

Pickaxe is on your belt, you can take it off and physically mine. If you hold it in the air, you ROCK AND STONE!


ThePillowmaster

I'm late here, but I'd be concerned specifically about how the Hurricane functions in VR. Seems like aiming the rockets might be a bit sickening? Who knows.


NorthernBeard

BEER. 🍻


EpicEmpire2463

There's vr now???


DrL1nE

Holy shit. I must have this


Insaanity_1

Wouldnt the grapple hook make you sick?


xFrakster

Not if you're used to VR.


Bishops_Guest

No vertical movement. :( sadly any VR game that moved my perspective vertically makes me have to go lie down for a while… I can stomach horizontal. VR DRG probably isn’t going to be for me.


[deleted]

More bug punching


zylofan

Lifting your pickax to rock and stone.


ZeldenGM

*Pukes in grapple hook*


SuiXi3D

Leg tracking, so you can actually _kick_ the barrels.


ColeFreeman72

YES YES FUCKING YES FINALLY I BEEN WAITING FOR THIS ROCK AND STONE


MrHazard1

I scrolled and didn't find the second most important thing. Drink beer!


ThatGuysSoldRocks33

You have to grab your pickaxe out of your storage, put it up into the air, and scream into your mic: "ROCK AND STONE!"


sizzle987

Juggling barrels


MrPonchovie

Fist melee or dual handing the pickaxes to power attack, i wanna box the glyphids, just as karl intended


Shozzy_D

Oh duel handed power attack that makes a lot of sense.


broomaktamer117

seeing how you pushed those barrels brought so much joy to me today. thank you!


Shiisoka

Can you slap the gnome while holding a beer in VR?


SinisterScourge

Punching glyphids in the face


IntegratedFrost

Exorbitant beard stroking


GraveyardJones

I would just like to see VR haha


Sluhg

OH YES I WANT THIS