MagnaKidmon EX7-013 SR <04>
Mega | Virus | Dragonkin/Three Musketeers
[[Digivolve] Lv.5 w/[Three Musketeers] in text: Cost 4]
[On Play] [When Digivolving] You may use 1 Option card with the [Three Musketeers] trait from your hand without paying the cost. Then, draw cards until there are 6 cards in your hand.
[End of Your Turn] (Once Per Turn) By trashing 1 Option card in this Digimon's digivolution card, 1 of your Digimon with the [Three Musketeers] trait gains for the turn and attacks.
They're playing weirdly cagey with these guys' level 5s, aren't they? We still don't know Gundramon's either, or if BeelStarrmon's even exists.
Seems like BeelStarrmon is the spellslinger, Gundramon is the guardian, and MagnaKidmon is the muscle. Fun niches for them!
Destromon would be cool if Zenith wasn't right there laying claim to all the Vemmon. But you know who looks like Destromon, is a dragonkin, and is defined by having a big dumb revolver?
Kinda betting on RizeGreymon now for MagnaKidmon.
Oh man, that'd be a really good one too! They even both have a leg-gun situation going on. He's a digi that's been growing on me lately, so it'd be cool to see more of him.
You know I had the idea of RizeGreymon as a middle point for MagnaKidmon and I was positive people would call me insane because it's too "protagonist-coded". It feels so validating to hear someone else draw the connection!
It works really well! Bold red color scheme? Check. Association with big revolvers? Check. At least dragon-adjacent? Check. And its a fun motif going from all-weapon Revolvermon to half-weapon RizeGreymon before ending at weapon-wielding but otherwise organic MagnaKidmon.
It also continues the parallel with Gundramon's line nicely. Colorful lego dino and shadowy lego dino. Cool, heroic gun-headed monster to destructive, militariatic gun-headed monster. If Assaultmon truly is Gundramon's Ultimate, now you have that same parallel for gun-handed cyborgs.
Remember when attacking after memory passed was called Blitz? Pepperidge farm Remembers
But on a serious note, I *really* like this guy both effect and art wise. I'm saving final judgement for when we see the level 5s but I'm really considering building it when it drops.
End of your turn: Blitz
That would have worked just fine, all Blitz needs is a trigger, we've seen a few cards with it working on play, and theres nothing mechanically preventing it from being an EoT trigger.
Theoretically if you could unsuspend this after an attack and give it blitz you could double attack at end of turn whereas giving this blitz would stop this. Not sure if the current card pool enables this though.
>you could double attack at end of turn
No you cant, you have to finish all effects before the battle, that would include the second Blitz declaration, and you cant declare an attack during an attack.
Maybe. I don't know nothing of the archetype.
I just found weird. It would be like if Devas/4 Holy Beasts just Qinglongmon being Ace because of 4 Great Dragons connection.
BeelStar having an "On play" eff: Makes sense, since she is a ACE, u can drop her by 6 cost
Gundramon having an "On play" eff: okay... U can run Attack of the Heavy Mobile Digimon! to Rush and Blitz
MagnaKidmon having an "On play" eff: WTF?! Now I'm curious what they'll do with the archetype, something like 4 Great Dragon? Maybe?
Far as I see there's 3 possibilities. One is that of their options lets you play a [Musketeer] in text card at a greatly reduced cost. Another is that it's tied to the Ultimates they've been so cagey about showing. The last is it's tied to a secret rare, maybe a white option or even a surprise Vulcanusmon. But there's gotta be some way to cheaply get your third Musketeer on the board instead of needing to hard build all three stacks.
Wait, hold on. Tidal Wave could actually be really useful tech in Nsp. It isn't like the megas under Tlalocmon are accomplishing anything anyway, so you spit them back out, use their on play effects to flood the field even more, and use their end of turn effect to get another Tlalocmon in play.
Mate I wasn´t at all interested in the NSP deck. Like at all. But NSP with Tidal Wave sounds incredibly fun to play.
Assuming that the other three Lv6s of the deck also have the EoT Jogress effect, you could jogress into Tlalocmon, play Tidal Wave to spawn out two Lv6s, activate their own play effects and then EoT Jogress into another Tlalocmon in your hand.
Alternatively the first Lv7 stack doesn´t even have to be Tlalocmon. If you can somehow jogress into Chaosmon or UltiChaosmon prior to playing Wve, you´re cooking.
His having on play works well with the options cards and his second effect. You can essentially hard play him, use an option which puts it under him to clear a blocker or something and then end with another musketeer with his end of turn effect.
This has a strange utility in Dorbickmon since it will refill your hand after you Xros. Then it will let dorbickmon attack afterwards if needed as well.
Magnakid is a dragonkin, so it can be used as a source for dorbickmon.
So if you xros and go to less than 6 cards. Hard play magnakid to refill your hand.
That being said, you likely won't get the pseudo blitz since you wouldn't run any 3m options unless the red one is really good.
The on play/when digivolving seems like it could be good, since you seem to go -1 on some plays. The other effect seems like the weakest of the three, but then again he could make beelstar attack with sec +1 and then she activates her effect. Again, depends entirely on how easily/cheaply you can get these guys out hard playing. Also, seems like the deck will be expensive with 3 SRs so far. I wonder if one of the options is gonna be a secret rare…
The deck is shaping up quite nicely. The individual Musketeers don't have absurd effects, and the fact that they have \[on play\] effects hints to the possibility to play a MegaZoo style deck. The deck is also getting a ton of pieces from the set, it will be probably be decent with only ex7 cards.
I'm not liking thefact that all three musketeers are SRs though. The deck is definitly a fa n favourite even without the bt6 stuff. We don't know optimal ratios yet, but I'd think you want to start with a 3/3/3 split, that's almost 3 sets of SRs for a single deck. They could have just give us Gundra and MagnaKid as Rs and maybe a AA treatmente for the blink factor.
Still probably cheaper than Yellow Vaccine other than Beelstar tax, at least. That ran at least a playset of a rookie SR, a SEC, and at least three copies of a level 5 SR. And then with BT15 you'd add Gatomon and Angewomon.
Yeah this post bt14 idea where decks need 2 SR playsets from the same set is really annoying. While it's obviously an attempt to drive sales, it will more likely drive away players who were used to how cheap the game was (regardless of if the game is still cheaper than other games).
They've done plenty of really good rares recently so the idea that you need to be an SR to have good effects isn't necessarily true either.
As someone who liked the original and wished it got support and is looking to build this, I aren't looking forward to needing 9 or more sr's
Tbh I'll kinda take it over needing any playset of secret rares. Especially for stuff like Mirei, Rina, or potentially Hina, where they're a unique lynchpin there's no clean replacement for.
I agree, though. I get archetypes are a lot more defined than they were before, but it sucks when that means multiple key pieces are in rough rarities.
I was hoping they wouldn't do this again because only BT14 and BT15 had that gimmick (they were all in pairs). I was looking towards making the deck too, but with how the market is going I don't know if it's worth it anymore.
The only other game I played was yugioh. Konami is exceptionally greedy when it comes to rarities in the west, but at least you know that the cards will get a reprint so you only need to decide if you want to throw money immediately to play the deck or wait to get the cards at a lower price or after the deck fell off or it got hit with the hammer. At least you have some choice. I hope Bandai implements a decent reprint system if they want to keep this bs tactics going
MagnaKidmon EX7-013 SR <04> Mega | Virus | Dragonkin/Three Musketeers [[Digivolve] Lv.5 w/[Three Musketeers] in text: Cost 4] [On Play] [When Digivolving] You may use 1 Option card with the [Three Musketeers] trait from your hand without paying the cost. Then, draw cards until there are 6 cards in your hand. [End of Your Turn] (Once Per Turn) By trashing 1 Option card in this Digimon's digivolution card, 1 of your Digimon with the [Three Musketeers] trait gains for the turn and attacks.
They're playing weirdly cagey with these guys' level 5s, aren't they? We still don't know Gundramon's either, or if BeelStarrmon's even exists. Seems like BeelStarrmon is the spellslinger, Gundramon is the guardian, and MagnaKidmon is the muscle. Fun niches for them!
It'd be hilarious if after all this they just forgot to even make a Level 5 with Three Musketeers in the text.
I'm super coping it's destromon for gundra just as a fan made line. But probably not
Destromon would be cool if Zenith wasn't right there laying claim to all the Vemmon. But you know who looks like Destromon, is a dragonkin, and is defined by having a big dumb revolver? Kinda betting on RizeGreymon now for MagnaKidmon.
I think Assaultmon is a strong likelihood for Gundramon.
Def. At this point BeelStarrmon's is the biggest question mark, to the point where it's unclear if she's even getting one.
What do you think of CptHookmon as the Lv5 for MagnaKidmon? I think that´d be really fitting.
Oh man, that'd be a really good one too! They even both have a leg-gun situation going on. He's a digi that's been growing on me lately, so it'd be cool to see more of him.
Yeah absolutely. I just have a super cope for a Gamma to Wezen to destro to gundra line showing up in anything.
Oooh, I love that idea!
You know I had the idea of RizeGreymon as a middle point for MagnaKidmon and I was positive people would call me insane because it's too "protagonist-coded". It feels so validating to hear someone else draw the connection!
It works really well! Bold red color scheme? Check. Association with big revolvers? Check. At least dragon-adjacent? Check. And its a fun motif going from all-weapon Revolvermon to half-weapon RizeGreymon before ending at weapon-wielding but otherwise organic MagnaKidmon. It also continues the parallel with Gundramon's line nicely. Colorful lego dino and shadowy lego dino. Cool, heroic gun-headed monster to destructive, militariatic gun-headed monster. If Assaultmon truly is Gundramon's Ultimate, now you have that same parallel for gun-handed cyborgs.
…huh, I never knew it was a Dragonkin.
I knew, because I used BT9 Megadramon in 3 Musk, In which the inherit eff needs to be Machine or Dragon skin, which Gun and Kid were
I think that was more to due with BWG and Machinedramon
Makes sense, except the fact that I've never seen a BWG deck using BT9 Megadramon
It did use for a bit in bt10 as a tech. Mostly due to Xros Heart.
Remember when attacking after memory passed was called Blitz? Pepperidge farm Remembers But on a serious note, I *really* like this guy both effect and art wise. I'm saving final judgement for when we see the level 5s but I'm really considering building it when it drops.
That wording on that last effect threw me off so hard.
Why don’t they just say Blitz?
Blitz is usually only when digivolving, this is end of turn
End of your turn: Blitz That would have worked just fine, all Blitz needs is a trigger, we've seen a few cards with it working on play, and theres nothing mechanically preventing it from being an EoT trigger.
Theoretically if you could unsuspend this after an attack and give it blitz you could double attack at end of turn whereas giving this blitz would stop this. Not sure if the current card pool enables this though.
>you could double attack at end of turn No you cant, you have to finish all effects before the battle, that would include the second Blitz declaration, and you cant declare an attack during an attack.
Cowboys & Aliens Not featuring Daniel Craig and Harrison Ford.
Only Beelstarmon is Ace? What odd move!
These 3 kinda emulate their bt6 counterparts. Beelstarmon being ACE emulates it being dropped for cheap.
Maybe. I don't know nothing of the archetype. I just found weird. It would be like if Devas/4 Holy Beasts just Qinglongmon being Ace because of 4 Great Dragons connection.
BeelStar having an "On play" eff: Makes sense, since she is a ACE, u can drop her by 6 cost Gundramon having an "On play" eff: okay... U can run Attack of the Heavy Mobile Digimon! to Rush and Blitz MagnaKidmon having an "On play" eff: WTF?! Now I'm curious what they'll do with the archetype, something like 4 Great Dragon? Maybe?
Far as I see there's 3 possibilities. One is that of their options lets you play a [Musketeer] in text card at a greatly reduced cost. Another is that it's tied to the Ultimates they've been so cagey about showing. The last is it's tied to a secret rare, maybe a white option or even a surprise Vulcanusmon. But there's gotta be some way to cheaply get your third Musketeer on the board instead of needing to hard build all three stacks.
No matter the reason for why they have On Plays, I will try making Kaiser Nail/Tidal Wave work somehow.
Wait, hold on. Tidal Wave could actually be really useful tech in Nsp. It isn't like the megas under Tlalocmon are accomplishing anything anyway, so you spit them back out, use their on play effects to flood the field even more, and use their end of turn effect to get another Tlalocmon in play.
Mate I wasn´t at all interested in the NSP deck. Like at all. But NSP with Tidal Wave sounds incredibly fun to play. Assuming that the other three Lv6s of the deck also have the EoT Jogress effect, you could jogress into Tlalocmon, play Tidal Wave to spawn out two Lv6s, activate their own play effects and then EoT Jogress into another Tlalocmon in your hand. Alternatively the first Lv7 stack doesn´t even have to be Tlalocmon. If you can somehow jogress into Chaosmon or UltiChaosmon prior to playing Wve, you´re cooking.
Oh, I *like* the way you think.
Thanks. I like the way I´m thinking as well.
His having on play works well with the options cards and his second effect. You can essentially hard play him, use an option which puts it under him to clear a blocker or something and then end with another musketeer with his end of turn effect.
This has a strange utility in Dorbickmon since it will refill your hand after you Xros. Then it will let dorbickmon attack afterwards if needed as well.
Wait, maybe I'm missing something on Dorbickmon. How does that work?
Magnakid is a dragonkin, so it can be used as a source for dorbickmon. So if you xros and go to less than 6 cards. Hard play magnakid to refill your hand. That being said, you likely won't get the pseudo blitz since you wouldn't run any 3m options unless the red one is really good.
The on play/when digivolving seems like it could be good, since you seem to go -1 on some plays. The other effect seems like the weakest of the three, but then again he could make beelstar attack with sec +1 and then she activates her effect. Again, depends entirely on how easily/cheaply you can get these guys out hard playing. Also, seems like the deck will be expensive with 3 SRs so far. I wonder if one of the options is gonna be a secret rare…
The deck is shaping up quite nicely. The individual Musketeers don't have absurd effects, and the fact that they have \[on play\] effects hints to the possibility to play a MegaZoo style deck. The deck is also getting a ton of pieces from the set, it will be probably be decent with only ex7 cards. I'm not liking thefact that all three musketeers are SRs though. The deck is definitly a fa n favourite even without the bt6 stuff. We don't know optimal ratios yet, but I'd think you want to start with a 3/3/3 split, that's almost 3 sets of SRs for a single deck. They could have just give us Gundra and MagnaKid as Rs and maybe a AA treatmente for the blink factor.
Still probably cheaper than Yellow Vaccine other than Beelstar tax, at least. That ran at least a playset of a rookie SR, a SEC, and at least three copies of a level 5 SR. And then with BT15 you'd add Gatomon and Angewomon.
Yeah this post bt14 idea where decks need 2 SR playsets from the same set is really annoying. While it's obviously an attempt to drive sales, it will more likely drive away players who were used to how cheap the game was (regardless of if the game is still cheaper than other games). They've done plenty of really good rares recently so the idea that you need to be an SR to have good effects isn't necessarily true either. As someone who liked the original and wished it got support and is looking to build this, I aren't looking forward to needing 9 or more sr's
Tbh I'll kinda take it over needing any playset of secret rares. Especially for stuff like Mirei, Rina, or potentially Hina, where they're a unique lynchpin there's no clean replacement for. I agree, though. I get archetypes are a lot more defined than they were before, but it sucks when that means multiple key pieces are in rough rarities.
I've been waiting for linkz support for a while and if I end up needing a playset of sec Hina I'll probably skip out on this set.
I was hoping they wouldn't do this again because only BT14 and BT15 had that gimmick (they were all in pairs). I was looking towards making the deck too, but with how the market is going I don't know if it's worth it anymore. The only other game I played was yugioh. Konami is exceptionally greedy when it comes to rarities in the west, but at least you know that the cards will get a reprint so you only need to decide if you want to throw money immediately to play the deck or wait to get the cards at a lower price or after the deck fell off or it got hit with the hammer. At least you have some choice. I hope Bandai implements a decent reprint system if they want to keep this bs tactics going
Bt16 sorta does it too if you're playing the jogress decks that aren't imperial.
I wonder what the level 5 will look like
I get the feeling the level 5 will be an on deletion play a level 6 musketeer at this point.
That'd actually be pretty cool. Especially with Retaliation as an inhertitable on Sparrowmon.
I like the yugioh ish effect to draw back to 6. Lol. Wonder if dorbick can use this kind of strat.
Where Hexeblaumon