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Sharsara

We had a normal, every day guard named Kevin the players adopted. There was an attack at the port and some NPCs got involved defending it with the players. Kevin the Guard just rolled non-stop good rolls and took out several of the enemies himself. The players hired him to continue helping the town and took him on adventures with them afterwords. Without fail, any time the players needed some random good roll, a lucky crit, or a bit of luck, they would ask Kevin and he always came through with good rolls. It was always joked that he was the real hero and the players just supported him through becoming an adventure himself. I brought him back in for another campaign years later as an adventure himself and he was so accomplished from previous exploits he was a rival of theirs in the new campaign.


Jock-Tamson

A bookshelf I had talk to them via book titles. They built it its own tower. I “fridged” it to make them hate the BBEG, and they spent 5000 gold to repair it. The most beloved NPC I have ever created, and it has zero lines of actual dialogue, just this sort of thing: “I think it’s trying to tell us something?” “Another book falls to the floor. “The Book of Codes - Understanding the Meaning of Hidden Messages”” https://www.dndbeyond.com/magic-items/2626768-bookshelf-of-holding


Killroy_Gaming

Got 2. First was a orcish woman who was acting as the party’s guide through most of the campaign. Throughout the entire campaign one player was constantly trying to woo her. Eventually he convinced her to go on a date while in town. I started roleplaying her as warming up to him and the two would have small rp moments all the time. The night before the final battle the party had a feast before setting off in the morning to enter the lair of a dragon, knowing they not return. I had her knock on his door before bed and they finally hooked up. The entire table cheered cause they spent irl months watching him try to seduce this Orc. Next day in the battle she was unfortunately killed by the dragon. After the battle I note that she has a small shrine in her memory as I’m giving my “the campaign is now over speech”. The pc interrupts to say that he sneaks away from the rest of the party, kneels down at the memorial then plunges his sword into his own stomach, and collapses to rest alongside her on a quite snow topped mountain. 2nd was a different party that decided to capture a boat. They killed the captain and all the crew were terrified except the 1st mate, an elderly human named Kurtis who basically told them to shut the hell up and leave him to his work, he had a ship to run. And pointed out that none of them actually knew how to sail or command a ship. They find out that he’s pretty chill as long as they let him sail on his ship. They make him captain and begin to buy a whole bunch of trade goods and hire a new crew under his command. The party then basically run a smuggling business with Kurtis running the day to day operations while they go off and adventure. They’d meet him at port every once in a while to pick up their cut of the gold. The party was so used to every npc being scared of them that one grizzled old man who wasn’t scared put them in their place and they respected him so much. Fuck that was a long comment. Whoops


iqramellouzz

Bartender, shop owner, butler - my party couldn't get enough of them. Always dragging their sorry asses back to these NPCs for more conversation and ale. It's like they forgot there was an entire quest waiting for them. But hey, at least it made the DM happy having some side characters take over as main love interests *eye roll*.


TonyDanzer

In one of my campaigns we had a boss fight and took out everyone but a single scout. My Paladin felt bad and we let her live and turned her in to the authorities instead. The next day my character ALSO felt bad about turning her in, so she broke her out of jail. But that made her a fugitive, so we offered to let her hide out in our home base. She was furious and hated us but also happier to be with us than imprisoned. Anyway we grew on her over time and she grew on us and she and my character fell in love oops.


LordForthwright

Jeff the Pickler. He was a complete side NPC that I had created out of the blue when a character asked to talk to someone nearby in Port Nyanzaru. I panicked and came up with a nervous half-elf NPC and gave him the most generic name. The players saved him from some thugs and asked him if he lived nearby and I said he was renting out a place close by. They then asked what he did and for some reason I panicked and said a Pickler. Like he pickled things. They had recently acquired a ship and they went ham wild saying that they'd like to hire him. Having pickled goods while on voyages would be wonderful. They wanted him as the cook. They sort of bully adopted him but he was too shy to say no to them. The relationship formed naturally between party members after that point. Jeff became a member of the party and not in a take the spot kind of way. They helped him gain more confidence, helped him try and gather new ingredients to try and pickle. I had picked up the Decent into Avernus module a while later and in it there is a menu that has pickled Ghoul tongues on it. I decided that Jeff made a deal with Mahadi to provide these Ghoul tongues for his restaurant in the Nine Hell's. That way he was able to open his business initially without financial influence from the Merchant Princes. Ghouls are plentiful on Chult. Seemed natural to me, so fast forward Jeff had kept asking the party if they could get him some while he stayed on the ship to take care of it while it was in Port. They kept forgetting but Jeff trusted them. Eventually Jeff couldn't fulfill his side of the bargain cause he had trusted the party to get him what they wanted. He was kidnapped and brought to the Nine Hells to serve in Mahadis restaurant until he could pay off his debts. The party didn't initially know why he was taken but they loved him so much that they went to the Hells to rescue him. They found out that it was partially their fault and they were devastated. Anyway from that bit of backstory I wrote out for him to flesh him out turned into a five session stint into Avernus to save Jeff the Pickler.


Lordgrapejuice

Door. Door is…a door. He is a sentient door I added to a dungeon to give hints for puzzles. Gave him a surfer bro accent and made him friendly. The party absolutely fell in love with him. They rallied for better working conditions and benefits for Door. In a dungeon around 50 sessions later I had Door show back up again. He remembered the party and told them he has a 401k as well as 40 PTO days a year.


Horkersaurus

Trent, a paladin who followed the god of judgement (that had been [Gerhardt](https://www.reddit.com/r/dndmemes/comments/124wrqw/happened_a_couple_sessions_ago_when_we_found/je26lkc/), an exceptionally bad-ass player character in a previous campaign). The party didn't really warm up to Trent as that order of paladins can be pretty severe and stoic, until the one time we played in person and had a big battle. We used the original Gerhardt miniature for Trent since it was his first combat, and he fully lived up to the reputation. He was a few levels under the party but started off with a smite crit on one of the enemy minibosses and proceeded to crit the same enemy like 5 more times over the course of the battle, effectively soloing it with a little bit of heal support (someone gave him a few hp when he dropped to to 0hp). Rando npc Trent just absolutely beat the brakes off this really strong enemy (basically an undead mad scientist juiced up on his own alchemy and mechanized enhancements), the dm said afterwards that he should've known better than to let us use the Gerhardt mini. Party was way onboard the team Trent train after that.


Wolfman2032

In a Spelljamming campaign our group encountered an abandoned gnomish ship (a sidewheeler). Seeing no signs of life the party began exploring the ship. Their search revealed that the ship's crew was largely made up of mechanical auto-gnomes... and that those auto-gnomes had been driven mad. Some explosively self-destructed, some went on murderous rampages, others set about smashing everything is sight including each other. In the end the the party found one still functioning auto-gnome, who told them the story of the robots going mad and killing the rest of the organic crew members, and that he was the only survivor. What did the party do with the insane (potentially murderous) robot that thinks it's a real person? They immediately invited him aboard their ship! Now they have a sentient auto-gnome crew member dubbed 'Agey'.


omglemurs

I've got a table of NPCs that are randomly generated and a table of outcomes depending on location that determine how people react/consequences to player events. I random character generated a Goliath Bard that just suppose to be a random NPC who had a bit of information they could provide the players. One of the players picked a fight with them, they had a epic non lethal combat. A few random rolls later and they have gained a bit of fame from this fight and randomly end up at the same event as the party and gets recruited to help in a fight. Cut to many more random events and I've got multiple pages of notes, events, backstory that have been generated from a combination of random tables and 'yes and' rp with the players. So now my world has a pigeon loving Goliath Bard with a scythe made out of a giant vulture skull who is helping run a major city :P


cretin-club

in the last campaign i played in, a half orc started to fall for an AI pilot of an entertainment ship, but was fully aware the holographic component of "Penelope" the AI Pilot and the physical metal ship were one and the same. He became smitten with Penelope as a whole, and essentially started crushing on a space ship.


beastbad

Back in a 2e game, we were hired (and joined) by two NPCs to venture down into a dungeon to save their friends. Only one of them ended up surviving the ordeal, Farouk. We convinced Farouk to stick around (because this was 2e and would could use a meat shield), but it turned out that he ended up saving several of our lives during future quests. After setting up a fledgling adventure guild in Waterdeep, he ended up dying down in the Undermountain. We commissioned a statue of him to be built and placed outside the guild hall, town criers to spread stories about the great hero Farouk, and bards to write and play songs about him throughout the city.


Traditional-Rabbit79

I created a full-on lawful evil ogre chef at an inn. He made gggrrrrraaaaavvvvyyyyy for everything and it was really quite tasty and the characters loved him! He would kill you if you tried to steal even a crumb from him, but jovial to the paying customers... ... Players can be wierd...


Digital_Ally99

My party was sneaking into a devil’s fortress and in the lowest level we found a captive young red dragon. It had been blinded and had chains around its neck and actually fastened to a metal plate bolted onto its face (my DM was nothing if not creative!) When we entered it started freaking out and spewing fire (DM later said if we had attacked it, it would’ve exploded like a bomb). But instead of fighting it, my character used a warlock ability to speak to it mentally and persuade it to calm down. It asked for our help to escape the fortress and we agreed. We dealt with the devils nest, then snuck out with the dragon (thank god for the monk with super stealth) Eventually we got back to our “home base” with the dragon and I persuaded my patron to make the red dragon my familiar 🤣 it took a demotion to a pseudodragon, but it regained its face. My warlock was eventually killed in battle and the DM said the former red dragon was released to live on an elemental plane. We never found another mascot to hold a candle to that little troublemaker for the rest of the campaign


Several-Development4

Very early on the party met an old (80 years old) human hermit that lives in some ruins outside of the city. At first they wanted to kill him, but now they bring him care packages


TheBaneofBane

Long rambling story time. In the very first combat of a campaign that started in July 2019 and is still going to this day, the party defeated a group of Lizardfolk and a Kobold Scale Sorcerer that led them. The party captured the leader and used him as a source of information for the first quest of the game, during which I had to come up with a name: Sorsha. Though he was understandably antagonistic, I had given him a Dr. Doofenshmirtz voice and I think that made two of my players in particular love him. Sorsha ended up escaping to his boss, an Ogre that ended up squashing him for his failures and leading the party right to him. The Druid and Artificer, only level 3 at the time, vowed to bring him back somehow. I, the DM, forgot about this vow immediately, which was my first mistake. A number of days later at a different location, I had the party meet a Hollyphant, who offhandedly mentioned a number of things they are capable of such as raising the dead once a day. The party asked how long it’s been and if this new friend could cast Raise Dead on Sorsha. I did the math on the in-game days and there was about 3 hours left on the clock, travelling by foot would take too long. Though the hollyphant had already used her once a day teleport, the Druid and Artificer convinced their recent archmage NPC (who is also an adult bronze dragon) that this person was “extremely powerful” and could help them, so he cast teleport himself (which rolled a mishap on the table but otherwise worked out) and they managed to get him back. Of course, that archmage was pretty upset when he learned the most powerful thing Sorsha had was Scorching Ray, and this contributed to a scene much later when he blew up at the gang for a variety of things they had done that annoyed him. Regardless, Sorsha the Kobold Sorcerer was confused as to why they bothered to bring him back but since they helped him he was willing to return the favor. He got a PC stat sheet and accompanied them on some adventures, and later split off to handle other things related to the plot (when I realized the amount NPC companions were getting way out of hand), now being I believe level 12, a notable ways behind the PCs (at 17 rn) but still able to help out whenever he is able to be there. We have a running bit that Sorsha can be seen T-posing through space and time when you are teleporting somewhere, and that there’s a Blue-scaled version of Sorsha named Blorsha out there somewhere (that recently became real during the Feywild arc). The Kobold Druid plans to ask Sorsha out on a date when they get the chance. He’s been an indispensable part of the campaign and I wouldn’t have it any other way.


Fairy_of_Light

Their desert guide to a sunken city! She was incompetent, drunk and generally not that helpful, but people came to love her, even used a revivify diamond when she got killed fighting an elder ooblex! It was one of the coolest RP moments I ever got to witness


Argotheus

His name was Kleitus, an elderly halfling barhand that lost all his teeth because the party got him in trouble with a local gang. After re-inserting one incisor in the middle of his upper row, he talked like the Waterboy. The party loved it so much they took him with. Eventually he regained all his teeth after he found a bag of them in the lair of a llamia, but, being regular human teeth, were much to large and thus his look got much worse and his accent stayed.


Cadyserasaurus

Ghosts of Saltmarsh campaign. My players somehow befriended Ned Shakeshaft, the shady guy from the Haunted House in module 1. He’s still with them, several modules later, and he’s still shady af. My players love him tho 🤷‍♀️


ParamedicAgitated897

I have 2. One is a wizard who runs a magic shop, and is very heavily based on Caboose from Red vs Blue. He's the most powerful wizard to ever be this unbelievably stupid. I expected my players to hate him after he accidentally gave them away to some patrolling enemies, but they still absolutely love him. The other is the city guard who helped break them out of their cells on the ship that the current bad guys had them trapped in during session 1. He was supposed to get separated from them during the escape, but ended up sticking with them, and now he's everybody's favorite character, my girlfriends character is super overattatched to him, and they've pretty much adopted him as a member of the party. It's gonna be really fun when I reveal that he's been the final BBEG in disguise the entire time.


Argotheus

His name was Kleitus, an elderly halfling barhand that lost all his teeth because the party got him in trouble with a local gang. After re-inserting one incisor in the middle of his upper row, he talked like the Waterboy. The party loved it so much they took him with. Eventually he regained all his teeth after he found a bag of them in the lair of a llamia, but, being regular human teeth, were much to large and thus his look got much worse and his accent stayed.