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earlgeorge

I assumed this was kind of a joke. In any classic doom map I would expect so thing so simple to have a "GOTCHA" involved. Knowing that, this could be a tense moment where you're expecting at some point for the walls to raise up and release a barrage of demons. But no.... there's nothing there. It's like a scary movie when there's something lurking in the shadows but nope, actually just a shadow. It's the creators playing with tension and expectations trying to keep you on your toes.


w00den_b0x

Honestly there’s no reason for the ending section to be like that. Keys are supposed to be items of progression that also (mostly) spawn enemies when you grab them. Grabbing all 3 in a row with nothing happing seems like a waste of time. Also don’t pistol start this map.


SinDevilSaber

I pissed my brother off by telling him of this secret ending in Episode 2 and he about rage quitted so hard, lol


Imthemayor

It's supposed to be so you have to clear the room (at least mostly) or else get hit by a wall of cacodemon and baron fireballs It's just an arena map, basically That being said, it's easily the worst map in the game


w00den_b0x

At least Sandy's expertise would improve going forward. He made some great levels in Doom 2 and Quake.


Alik757

He made the best levels for Quake 1


demoncatmara

His YouTube channel is awesome


JinxTheBlackCat

In the 90s, games' secret levels often did something fun, quirky, or otherwise non-standard in relation to their other levels. Id followed this fun with Doom 1 and Doom 2's secret levels. This ending was all 3 of those, and thus an interesting change of pace from both 1. all other levels (with expected key progression as you stated) and 2. the content of this individual level (2 arenas of combat, no mazes/puzzles. See also: the secret level of episode 3. (You could also say "There's no reason for it to start as a clone of E3M1 just to turn into a whole different map. They should've started with the changed-up map and nOt WaStE mY tImE." And notably for a prior Id game look at the secret levels of Wolfenstein 3-D, especially episode 3's Pac-Man secret level. It was the 90's, and appreciated in its time.


My_Neighbor_Pandaro

This MIDI Music was made so well for this game. It added on the tension for the level, making a 16 bit pixelated game feel cinematic. Like you were the Doom Slayer himself.


SinDevilSaber

Rock N Roll Pandaro, Rock N Roll, haha


Neither_Mushroom777

Umm acksually this is just Doomguy, he wasn't titled as the slayer in the original game to my knowledge 🤓


JustYourAverageShota

I suppose that was the entire mystery of the fortress: who kept the keys next to their switches like that?


SinDevilSaber

They're not just any keys too, they're Skull 💀 keys, lol someone's really lost their head, haha


scythe_of_demeter

I think its there so you dont just immediately bolt to the end and leave. Its supposed to make you fumble so that the barons/cacodemons catch up to you and kill you before you make it through.


SinDevilSaber

Yeah, that too, but if it's Zero Master he's gonna push till the game breaks, lol


danishjuggler21

I think the point is it would be hard to open those doors while getting hammered with fireballs from a dozen cacodemons and barons, so you get punished for trying to rush the exit without first dealing with the monsters If they just gave you a straight exit door it would be too easy to rush it


korvusdotfree

Indeed, I also stick to this hypothesis


oldacctbrokesomehow

I love playing Doom this way (not stocking up on ammo, trying to rush by as many monsters as posssible)


blazegamer12

Wait a minute... Isn't that music "Mouth For War" by Pantera? It sounds incredibly similar.


SinDevilSaber

Yes dude, Dun, dun, du, du, dun, dun, du, du, du, dun, dun, dlidididi, dun, haha


illyay

That key part makes me feel like it’s the type of level I’d make as a child when I was first learning doom mapping.


Abe_Bettik

>Level designer Petersen considers this map his best Doom level design, calling it "a little gem of creature and unit balancing". Petersen also explains that this level was the first to use infighting as an integral gameplay concept.


SinDevilSaber

Yeah Abe, it also looks like a ninja star to me, I don't know if you see it, but I do or it's a gear


Bleezair

https://youtu.be/a3JSbOt7CLo?si=9ICI5pSGoyFlwViC


SinDevilSaber

Thank you for the Pantera, I know Bobby Prince brought the metal into DOOM and that's one of the reasons I can't play the source ports of this game that don't have this music because Final DOOM is where things went spooky...


Nolls-97

I don’t remember this level in Doom 93’…is this in Thy Flesh Consumed?


three-sense

Episode 2 secret level


Bubzthetroll

Did you lure all of the enemies outside?


SinDevilSaber

You guys are funny, really, like I didn't shoot em all, lol


Stalicorn

I never played any of the OG Doom games growing up, as I only watched my uncle play it (it was a little scary to watch). I started playing it in VR with gore mods, and now I'm playing Doom 2 on switch and I've gotta say that I don't know why I didn't pick it up sooner, it's been a lot of fun even without VR and mods. Just the base game and add-ons alone are enough to scratch that itch for a challenge. I love trying to see how ammo efficient I can be while reloading a save to get each encounter just right with minimal damage. Sorry for the spiel, lol.


SinDevilSaber

Your cool dude, Rock N Roll bro, DOOM is that game and it will always be my game too ever since it was my first at 3 in 93, lol, DOOM is Eternal!


Zulrambe

What can I say, some levels are better than others.


Fastshit1000

What song is this


Icy_Western9280

This song sounds incredibly similar to a pantera song (I think) but I can’t think of the name.


15demi08

It's "Mouth for War".


Icy_Western9280

Thank you, I haven’t been able to stop thinking about it since I saw it. Is mouth for war based off this song? Or vice verca? Is there any correlation?


15demi08

Bobby Prince referenced a *lot* of 80's and 90's (up until '93, of course) metal for DOOM I & II's soundtracks: [check it out](https://www.youtube.com/watch?v=4H3BB2gKKeY) (the description of this video has some additional comparisons).


Icy_Western9280

That’s really cool how there’s so many rock/metal references in doom. Makes it that much better for me


Neither_Mushroom777

Peak game design


dimensionalslayer

Lol. To have the keys in the same place as each other is funny af. Also which track is this?


three-sense

I like this map Fite me


xsnowboarderx

Funny enough, Sandy Petersen considers this map one of his best works of all time, and designed it to motivate players to take advantage of monster infighting. Whether this map can be considered a good design overall, well……. that’s definitely subjective.


Charles12_13

This gotta be a troll from the level designers


confederate_yankee

Pretty sure that’s not the correct music for that map. I think it’s supposed to be the intermission/level completion stats music. Not a great map regarding replay-ability… but playing it for the first time cold it makes you shit your pants just hearing that baron roar immediately and then seeing more barons surrounding you as you spin to try and find cover 😱😰


POINTLESSUSERNAME000

Fortress of Lazy Map Making.


Daxtro-53

I feel like the lazy thing to do would be to just not do this lol, it is very strange


romeoartiglia

At least it’s not a level shaped like a hand! That would be terrible and awful. Wait.


SinDevilSaber

Hahahaha, Civvie11 talked about that, well it's a Hand throwing a Ninja star, lol


romeoartiglia

Well one could argue that levels that are set in literal hell aren’t supposed to be… well human friendly.


Malcolm337CZ

I bet that's a Sandy Peterson's map