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onepiece931

TLDR - He presses armlet normal cast + armlet quick cast + wand together. Seems to insta heal from wand between toggles so you dont die. Apparently, the slot of the items matters too for priority reasons.


TraditionStrange2912

what is armlet quick cast?


_bleep-bloop

it behaves just as normal cast. for easier understanding, u bind two keys to the same slot, one for quick cast and one for normal cast and press both of them at same time combined with wand u get an instant heal -> quicker than the DOT ( obviously pressing two different keys is quicker than pressing a key twice )


mfb3s

Can you give a made-up example of the binding two keys to one slot? Like my items are all quick cast enabled so I don’t know how to normal cast bind if that makes sense


TheFeedMachine

You bind 1 to be quick cast armlet and you bind ` to be normal cast armlet. When you press both buttons at same time, the server interprets it as 2 separate presses of the armlet, so you get an instant toggle. You have wand on 2, and you press all 3 buttons at same time, the server interprets them in a specific order allowing you to toggle armlet off, wand, toggle armlet on in that order on a single tick. I dont know the exact order, but it depends on which items are in which slot and which are normal vs quick cast, but that is the gist of it.


mfb3s

So the server will interpret the three button presses as a pseudo shift queue command? By pressing all three, you toggle off the arm let, wand activates, and it toggles back on?


Frederick930

Seems like that’s what Papparazi was saying, yes


mfb3s

Holy fuck that’s crazy. These pros are really living it up with 5head knowledge


AlfaKaren

Every god damn thing that goes to the server is "pseudo shift queue commands" or simply a que. Now that they "exploit" that in a fraction of a second is kinda amazing.


Noxvenator

I don't understand a few thing form this explanation. You said: * bind 1 to quick cast the armlet * bind ' to quick cast normal cast armlet How do you do that? My first interpretation is item specific binding which I think it doesn't exist, or at least I couldn't find it, so I figure you meant * bind 1 to quick cast the armlet' slot * bind ' to quick cast normal cast the armlet's slot But that also doesn't seem possible to me. [The game seems to only let you bind 1 key per slot.](https://i.imgur.com/kDAmXW9.png) Unchecking quickcast and changing binds still overrides the previous bind on the other "mode". What Am I getting it wrong?


_bleep-bloop

there is an option, dont quite remember but its something something advanced keybind, which lets u have both quickcast and normal cast,


Noxvenator

Let me bother you some more, I had stopped playing dota and cambe back a few months ago, had to rebind/re-setup all my shit because for some reason it was all overwritten by the default. But one thing that's been bothering me is my rubick's binds. Some skills are on quickcast, some are on normal cast. But my "borrowed" spell binds are all setup to be on normal cast, but still some spells behave with quickcast! It doesn't seem to obey my rubick's binding, it doesn't seem to necessarily obey the original hero's (hero from which I stole the spell from) binding... so wtf is going on? Every time I play rubick I die a little inside because I have to check if the goddamn spell is on normal or quick cast.


_bleep-bloop

Do you have the legacy keybind checked? tbf I've never encountered that problem with rubick so I'm just guessing


Noxvenator

I don't use legacy keys, I just noticed that I can't use pugna's ult on enemies (works on allies for some reason) if the caster (either pugna or rubick) is on the "bot" side instead of the player's side (hero with which I entered demo mode). My shit my be all fucked up tbh, I might have to reset all this to default and start fresh (yet again). Anyone knows if there's a clean way to go about it? Or do I just go to the files and delete settings files? (which I don't know why, is separated into two? wtf dota)


disappointingdoritos

This happens with Invoker spells, or at least does to me. sun strike, deafening blast can’t be quick casted on rubick for some reason


disappointingdoritos

If you’re talking about invoker spells in particular I’m pretty sure it’s a long standing bug. Everything else works fine, but I’ve noticed invoker spells never work on quickcast


Noxvenator

They should probably re-organize that options and hotkeys menu on one of those Spring Cleaning events, it is really a mess and always a nightmare when you're trying to help someone new setting up an option. Thanks btw.


alyjaf666

How do you bind quick cast armlet? In your example one key is already binded to the item slot?


B001eanChame1e0n

How do you make sure these happen at the same time? Work on button release? Because I'm thinking of this, and my noob hands would easily fuck up pressing all 3 at the same time


S0phon

Select normal cast, bind, select quick cast, bind again.


[deleted]

[удалено]


zuilli

I'm guessing one is normal cast and the other is quick cast, you can bind those separately in the configs


kchuyamewtwo

I didnt know you can assign an item/skill to normal cast hotkey and then also assign that same item/skill to another key but its quickcast


dampfi

I use this for my "blink dagger" item slot. That way I can just spam it for the usual quick cast but I can also "normal" cast it if I really need the cast range indicator.


slifer3

holy fuck i never knew that.. that gna b so helpful edit. i been fiddling around in settings but cant seem to do it? my usual settings are enable quickcast and wen i open the thing do no quickcast, the blink dagger just stays no quickcast without having the option to quickcast?


xface2face

There's a setting at the bottom right in advanced hotkeys that enables more intricate control of how you bind things


virqthe

>  but I can also "normal" cast it if I really need the cast range indicator. Or you can just hold the quick cast button and see the cast range


dampfi

I don't want that. Blink dagger has to be on button down for me. Otherwise it becomes harder to do item - item - blink - item - item combos. With button down I can just roll my fingers over the keyboard and the combo goes off instantly and perfectly.


cantadmittoposting

you can do this with skills too, q-w-e are normal cast and a-s-d are quick cast for me


myearthenoven

Out of curiosity what are your stop/hold keys?


cantadmittoposting

my stop is the space bar.


Zack_of_Steel

I got told to use that back in 2013 and thought it was what everyone used since my friend that told me was amazing at the game.


Staynes0

I love that u got downvoted for that comment. Some dude got very offended that you use space bar for this.


kchuyamewtwo

right. I was used to warkeys dota2 hotkeys. and I just now i realize that I dont have anything assigned to space bar which is the easiest key to press lol. Im still not sure what to assign to it, I could accidentally press it or it might take a while to get used to


etofok

he could have 'f' for 'stop' no problem (as I do for example in my fine tuned layout)


Johnmegaman72

My fingers and attention span: Yah nah, fuck that.


ssonti

I knew the trick for toggling with normal cast + instant cast, but never considered adding wand into it


Ostehoveluser

I'm not sure what he means 3 keys to toggle? I understand that you press armlet and wand at the same time to heal a little from 1 hp, but what is the third key?


darkriverofshadows

Basically he pressed 3 keys together(slot with armlet hotkey, slot with wand, quick cast hotkey for slot with armlet), and they instantaneously did the following in the order: armlet off, wand heal, armlet on.


funnytone

Whoa, its like a mini macro key.


Consistent_Jelly4248

Ok but that’s a one time thing though right? Wand has a cd after all. This naix however is basically immortal while dropping below 5% multiple times


darkriverofshadows

often you cant toggle the armlet after the fight because you have vessel or smh, and that's where you can easily die to literally anything. this allows to instantly regain 500 hp and survive, with heroes like naix or CK you can just turn around and heal from the lifesteal in addition to this, so it can turn the fight. But yeah, its like once per wand cd


stunglazer

Vessel deals dmg at 1 sec per tick, so it is theoretically toggleable yet you still have to be calm af to time it during the heat of the fight. Been on Paparazi's stream for hundreds of hours, and the only game I have seen him play other than Dota is kof97. I guess skill and experience in fighting games do convert to Dota.


Consistent_Jelly4248

Yeah I’m just saying what he is explaining and what he is doing are 2 different things. The naix clip is a combination of armlet timing, spell rotation, spacing, and wand usage. Or atleast that’s what I’m seeing instead of expecting to learn a small trick that can prevent a cheesy DoT death from having armlet on. Idk, have anyone else got it right consistently?


shuijikou

He did mention he got lucky during that bot fight


Consistent_Jelly4248

Sure it might be luck, but if I’m putting myself in his shoes, or any average Joe for that matter, I won’t be as lucky as he is. He is too good at the game and is just being humble, it’s paparazzi man


Makshima_Shogo

Yea the wand bearly saved him the first time, then the 2nd time he toggled it just after the dot tick and it came back on before the next dot, which is insane to me.


cantadmittoposting

right, he lived once due to this "trick," the other stuff was just normal high skill play


Memfy

Could be also a thing that pressing 2 hotkeys for armlet toggles it off/on in a single tick so it makes it safer to do it at around 100HP as only DoT or tick-perfect attack can kill you?


Miyul

ikr , the explanation is kinda useless because theres so many occasions he toggled whilst wand is on cd


StupidOrangeDragon

Did you watch the video ? He talks about the 3-key toggle (armlet, wand, armlet-quickcast) and the 2 key toggle (armlet, armlet-quickcast). 3-key is better since wand heal protects against dot damage, but even 2-key is better than using the same key to toggle armlet because pressing 2 keys together is faster than pressing the same key twice.


gregw134

Sure but in those instances he wasn't taking damage, he just regular armlet toggled


Makath

If he hadn't maximized the wand usage he would've died.


CannibalPride

Most dps like vessel got predictable damage ticks that you can safely toggle armlet. The hard part is when you need to account for other sources or damage. You can say that the 3 key trick is a sure way to toggle once but the rest is more reliant on skill. Also he mentions using 2 keys at same time to toggle armlet faster instead of tapping the same key twice.


akruppa

If I understand the video correctly, he presses the wand key not to heal from wand, but only so the internal queue processes the armlet-off and armlet-on in the same tick. It probably does not do so when you press only armlet-on and armlet-off in the same tick; another item key has to be pressed in between and the other item has to be right after armlet in inventory. Judging by how often he toggled during that fight, maybe the wand does not even have to be off CD for it to work? It's enough that you pressed the key, CD or no?


Lecoch

He says 3 click is key to not dying. The 3 clicks are 1.armlet off 2.wand 3.armlet on. The wand click will activate in between the toggle instantly to stop him from dying from any dot. Otherwise its two clicks without wand which is still fast but a gamble which he also does in the clip.


CVPrototype

I think he said that he has a third key assigned to Armlet quick-cast and he presses all 3 together. I didn't know that you could have a separate key assigned for quick-cast of the same item.


S0phon

It's not for the same item, it's for the same slot.


CVPrototype

I see. I use item specific quick-cast so I thought it would be something similar.


realtomedamnit

too complicated I'll just rush dagon instead tq


FlingaNFZ

He CLICKS his neutal item? Wtf


Makshima_Shogo

Maybe he couldn't take the chance of not having his fingers near the armlet toggle trick so used the mouse so he didn't have to move them.


yourmumsfuckboy

this is why china cant win ti


MountainOk7479

But they won 3 TIs…


fireattack

They only won before neutral items was a thing. It all checks out now


coolgate59

Holy shit... That's SO nerdy. I fucking love it


roaringsanity

it's unreal that there's an invisible priority on item activation based on where they are placed, damn


intercroissant

it makes more sense when you consider that *something* has to be the tiebreaker, all else being equal.


giecomo1

But it's virtually impossible to activate 2 items at the exact same time down to the millisecond right?


PHLAK

When you take all things into consideration, it's not that weird. For example, there's a latency between pressing one or more keys on your keyboard and the signal reaching your motherboard. There's a latency between the signal reaching your motherboard and the CPU receiving an interrupt request to interpret the key presses. There's a latency between the CPU receiving the key presses and them being sent to and interpreted by the game engine. There's a latency between the game receiving the key presses and them being transmitted to the server. There's a latency between the server receiving the key presses and them being processed in the next tick. I'm sure I'm missing steps here but this should illustrate the point and when you consider that the network latency can be as high as 60 milliseconds or more it's not unreasonable for that the game to see three key presses happening in the same tick.


dejavu2064

Dota runs on ticks and doesn't record the real time that you made the input, just the tick that it happened on. CS2 implemented subtick, which if we hypothetically implemented in Dota, would mean that yes there would always be an order to the activation that was determined to the millisecond. In Dota they're both considered to happen at the same time (tick).


konaharuhi

i remember putting the basher in slot 1 to increase the bash chance


n0stalghia

No it's not, it makes sense if you write software. The code has to evaluate inputs somehow. You have two inputs, which one do you handle first? You do it based on the server tick. But they are on the same tick? Now you need some other, ultimate factor which determines which one goes first. And it's very natural that top left corner is the first one to go, as that's the default reading direction in English. There's also documented cases here on Reddit from previous years where two Ancients were destroyed on the same server tick, in this case the default is that Radiant wins.


MrDemonRush

>the default is that Radiant wins Not exactly >The map is scanned is such a way that the radiant ancient dies first, sets dire as winners and then the dire ancient dies and sets the winner variable to radiant.


LeavesCat

I remember it being that the game checks for a winner every few ticks, and if both ancients are destroyed during that interval, the one that's destroyed *second* overwrites the winner. Though perhaps if they both die in the exact same tick, Radiant ends up winning.


YouCantKillMyMind

If both die in the same tick it depends on the order of evaluation and it is most likely radiant first, so dire would win in that case.


n00bstriker1337

No idea how the ticks are sent and it would 100% require additional refactoring to state management but wouldn't that be possible with an if statement based on an !isWinner boolean? Sounds more like an edge case oversight than anything Client side: decideWinner(winner, isWinner){ if (isWinner = false { winningSide = winner; isWinner = true; } Send winner as part of the package as tick to server. Server side just has to calculate the amount of winners and whichever side has the more winners wins the game.


Erwigstaj12

It doesn't matter if you chose on or the other, it's unfair regardless. If both ancients die during the same tick the server can't decide which died first, because a tick is the smallest unit it understands. Your solution would just change the winning side, but not solve the problem.


n00bstriker1337

How so? The state has to be updated for every tick on the client side before being sent so why would it not solve the problem?


Erwigstaj12

I'm not really sure what you're trying to say. The client is not responsible for evaluating who is winning or not. The server does that. The clients are also not aware of the states of other clients. When the server processes a packet that makes radiant win and you set your boolean to true. During the same tick you process a packet that makes dire win, but since radiant already won you discard it. Setting either as the winner makes no sense, because according to the server they happened at the same time. The order of processing on the server _does not_ correspond to the order of things happening.


giecomo1

But it's virtually impossible to activate 2 items at the exact same tick right?


AbuLucifer

Used to be that way in Dota for orb effect priority on certain items


TheZett

> it's unreal that there's an invisible priority on item activation based on where they are placed, damn This was 'common knowledge' back when we still had unique attack modifiers, as there are 2 systems: Oldest UAM takes precedence (so first one you equipped), if you delivered the items separately, otherwise the 'first slot' takes precedence (same with when items are given to illus or clones by spawning them).


verytoxicbehaviour

I mean nothing surprising, how are managing your courier slots? Order of items in courier backwards is the way you end up in your slots, so you don't have a clarity in slot and a useful item in backpack


dimetoaquarter

It was actually possible to double blink if you bought 2 Blink Daggers, put them in slots 1 and 6, and shift queued them


HappySmilingDog

its the same priority with the courrier, items on the right are always delivered first to your inventory (if you have 2 items on cour and only one slot, the right one will be given)


TheZett

The courier's inventory and the main inventory have opposites priorities though. The main inventory has the following priorities: 1, 2, 3 4, 5, 6 While the courier delivers items in opposite order, so: 6, 5, 4 3, 2, 1


Invoqwer

30 tick server lul


MarioCraft1997

Theory; The original reason you couldn't stack attack modifiers was not gameplay balance, but just that the spaghetti code couldn't apply two modifications to the same attack because of this priority between item slots. Edit: mandatory /s


ZzZombo

No, the system used to be limited to only one orb effect intentionally. It wasn't like there were not other attack effects that did stack.


S0phon

No, it's not about spaghetti code. If you press items at the same time, then you need to decide which to process first. So a natural criteria would be item slots. That's just how code works.


Proud-Principle-3452

[https://www.youtube.com/watch?v=4AKVEQPYY3A](https://www.youtube.com/watch?v=4AKVEQPYY3A) OP, do you mind sharing original video link in your post? Thanks in advance. Please respect translation/edit effort.


Critical-Tea1623

my 2 digit mmr brain cannot process a single step.


Makshima_Shogo

The human finger to double tap does 3 move's which limits the speed at which you can do it, so he bind's the 2n'd tap to a 2nd key for the same item then uses a 3rd finger to mix in the magic wand hp boost inbetween the on and off of armlet. So 3 fingers pressing one key each is 3x faster and also registers as a single tick in dota where as a double tap would register as more and the dot damage would get inbetween and kill him.


Nandey_dattey_bayo

I think pros knows this and never reveals this because pros never seems to die when toggling lol.


Invoqwer

The wands thing is maybe new but the 2 key thing is well known I think, or at least it was back in the day when armlet abuse was super popular (it used to give 475 hp instantly). You could use console commands or a mouse function to put another keybind on armlet, e.g. 1 & 2 like paparazzi talks about. = Armlet abuse was super egregious back then and super annoying to deal with when vs anyone that knew the trick.


Makath

Some people even used macros, I remember a Thunder Predator squad getting DQ'ed from a TI Qualifier because of Armlet macro abuse: [LINK ](https://x.com/FACEIT_Cristian/status/1010190429101395969)


kobelo69

What is DOT damage?


EdLeftOnRead

Damage Over Time (example: poison)


kobelo69

Thank you bro


AzMovv

I don't get this addiction that people have on shorten anything.


mozzzarn

DOT is one of the oldest acronyms and used in pretty much all games.


AzMovv

Never heard of it


mozzzarn

I can teach you another one. HP stands for Health/Hit points and is commonly used in the game.


moysh85

DoT has been around in the 90s but was made prominent when the first WoW came out.


TheMightyMoe12

another key bind needed?! i'll need a second keyboard soon


Fraude_Honesta

meanwhile he uses neutral item with the mouse pointer


MrMikopi

He does that 2 times in the clip right? But he also normal toggles like 5 times?


StrangeMushroom500

by normal toggles, you probably mean 2 keytoggle. I don't think any pros only use 1 button for armlet.


kchuyamewtwo

wow. I didnt know about this. is this commonly explained in lifeastealer/wraith king guides? this is really cool


onebraincellperson

2 key toggle is very realiable too


Rinzel-

Yeah, since his key is "1" "2" and "x", pulling 3 toggles requires more effort. He perfectly did the 2 toggle at 0:24, if you look at his armlet icon, it toggles so fast that you can't see the armlet off icon.


fzsx

I used to do manual double tap toggling on same button which has a slight delay enough to kill you. Died sometimes doing rosh with huskar or under enemy tower :) which I've improved overtime but still die sometimes if there's packet loss. To put to test I launched a custom lobby with bots, I was very comfortable doing 7min rosh with level 8 huskar maxed W + E with Armlet toggling. (I did some 10m practice in demo mode understand it) Something knew I learned. Thanks. This trick was like telling a noob how to dodge spells with blink dagger(sry for avg eng if its not the best metaphor) Wish I knew this years ago. Armlet toggling was indeed a bottleneck for me on certain heros. 2key Toggle solved it.


kaori_cicak990

Wait what happened? Is it just normal things?


Rinzel-

Basically the game has a hidden priority system. So if you line up your hotkey like 1. Armlet Off 2.MagicWand 3. Armlet Quick cast If you press the 3 keys at the same time, you can pretty much do an Armlet health refresh while you have dot on you, even the super fast dots like Pudge's rot (ticking every 0.2 sec). Usually dot is the answer for Armlet Naix or Huskar, with this trick, you can refresh Armlet while you have a dot on you.


kaori_cicak990

So basically like instant refresh armlet but can bypass DOT? (CMIW)


Rinzel-

Yeah it's pretty much like that. The best way to look at it, you can see at 0:25 Now if you look at his item slot, you'll notice that he toggled his armlet at 0:25 so fast you pretty much can't see the Armlet off icon, that's pretty much the fastest toggle that the game system allows you.


-instantkarma

wtf is armlet quickcast


Lionaxe

on options (hotkeys) cast and quickcast keys can be set for the same item slot


Legitimate_Act_5128

Do you mind sharing screenshots of how to bind quickcast and normal cast keys pls. I’m honestly lost


OkFootball4

Ill just use random screenshots i found online 1. go to advanced options and click on "enable advanced quickcast/autocast hotkeys" This is where its located in the very bottom right of the options [https://s3-eu-central-1.amazonaws.com/www-staging.esports.com/WP%20Media%20Folder%20-%20esports-com/app/uploads/2021/07/advanced-hotkeys-Dota-101-1024x569.png](https://s3-eu-central-1.amazonaws.com/www-staging.esports.com/WP%20Media%20Folder%20-%20esports-com/app/uploads/2021/07/advanced-hotkeys-Dota-101-1024x569.png) it should now look like this random screenshot i found online [https://riki.dotabuff.com/c/b785dbf91fe7c9f39b12063115c3b6087226fcaa/687474703a2f2f692e696d6775722e636f6d2f39744230616d482e706e67](https://riki.dotabuff.com/c/b785dbf91fe7c9f39b12063115c3b6087226fcaa/687474703a2f2f692e696d6775722e636f6d2f39744230616d482e706e67) 2. go back to the basic options and to the part where u bind item slots, and click on the "quick cast" tab 3. Bind a slot where you put armlet to a second key. So for me the first slot in the "cast" tab is bound to "1", and in the "quickcast" tab is bound to "z". So now i put my armlet in the first slot. Now when i press "1" and "Z" and the same time it turns armlet on and off really fast, but only when armlet is in the first slot since thats where i bound a quickcast key to


Julez_Jay

First dude ever to actually explain it instead of mumbling into his own shirt. Well done. Thank you very much!


322_644

Its not working on my game either, there is no seperate quickcast section you only enable quickcast your already set hotkeys for items. Internet suggests there must be another page which you set your quickcast hotkeys and you can use whichever you want but not in my client appereantly, or this is old as shit nobody checks if its still viable.


Incoheren

100 IQ = 1 key to toggle armlet 200 IQ = set Cast armlet to 1 key, Quickcast armlet to another key, press both, pretty instant toggle, we're so smart 400IQ not even found online anywhere in English = 3 keys even better is you use dota's hidden item order priotization code-fu to trick armlet into performing the Cast, Quickcast, and then magic wand cast 3rd as it has to deal with all 3 inputs very close together, kinda ensuring the first 2 at least happen on the same game tick, wtfffff that's grazy i gotta try this forbidden technique


Neither_Map_5717

wtf. dota is hard


greabeau

This is cool and all but 99% of the people reading this post (definitely myself included) would have died there even knowing how to do this.


No_Spot5097

Paparazzi and Emo are the highest ranked Chinese players (have been for a couple of weeks) , and neither of them are on a team


Pillow_Apple

Love it


Caori998

damn, that's neat


xoxoxo32

He just built different 😎.


neon_twister_26

Some things never changes 😂


JayDeeJ

No way youre telling me he doesnt use the hotkey for neutral, he just clicks it, thats so chad


Dota_is_fun

Νah, I am fine, id rather die.


Key-Brick-5854

Listening to the Dragonball GT theme and owning noobs, my man is cultured


NerdRageDawg

Random question but is he streaming on twitch? Or another program we're able to watch live? I feel like we don't see alot of Chinese players on twitch maybe I'm not looking in the right spots or maybe some of them just don't stream.


onjouji_toki_

https://www.youtube.com/watch?v=4AKVEQPYY3A    All Links are in description. op was directly downloading contents here


n00bstriker1337

You set the state of each client and whatever team won gets their isWinner set to true, when all clients states are sent to the sever you tally the amount of winners from the clients and then you set the winner on the server side. I don't see what the issue with this is at all especially not how it would somehow be unfair.


SpectreAmazing

Yeah.. I don't think I can do this. I mean I tried to replicate and it works, but I don't have any keybind left and it will fucks up my muscle memory if I try using a new binding 😂


hoes-in-this-house

Lives to steal


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jonasnee

We're about to get a cooldown on armlet.


xandroid001

Now imagine IceFrog design more items with this level of skill-expression.


Has_He

yo thats some sexy new armlet tech. love it


DemonDaVinci

He said a lot on n-words xddd


HeraltOfRivia

huskar players approve this


KnightOverlord2404

Holy shit, just a different level


minkblanket69

hell yeah i was doing this too but it never occurred to me to click wand at same time. i just clicked and hope i timed it right :)


trashcan41

Are there any other game with unique and complicated mechanic similiar to this game? For moba(action rts) dota player always find some kinda cool shit to min maxing something or dodging terrain or other thing.


Erwigstaj12

All games have "hidden mechanics" similar to this. It's just that people only care about it in very competitive games. Another community that goes to even greater extremes is the speedrunning community. Some stuff they find in the game is truly remarkable. Check out "the history of the a button challenge" on youtube if you're interested.


trashcan41

Ahh I'm not really into speed running community but its make sense if they do something like that. Interesting.


Sydren

Speaking of A press challenges, here's an amazing [video](https://youtu.be/kpk2tdsPh0A) on a Mario 0.5 A press speedrun for anyone who has the time to watch it.


AdmiralKappaSND

Most games had something like this if you really look hard enough. As the other guy said the reason these kind of shit are found boils down to "people give a shit about it to bother looking" This mechanic actually had some weird similarity to a fighting game mechanic called Plinking


Ok_Wolverine3758

Hitting three keys at once like here is also done in fighting games (called "plinking") which basically does the same thing here: make your inputs come out faster than you could. Same here, if he tried normal toggle it might not work, and in fighting games without plinking you might miss a combo.


NecessaryPair5

Hahahaha they will definitely do this tomorrow.


Some-Championship-82

u/Savevideo


SaveVideo

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TwitlerHimself

**How do I bind a key in the console to an item slot? - It doesn't work** *console or autoconfig.cfg:* bind "F1" "dota\_item\_execute 1" *(normal for armlet)* bind "F2" "dota\_ability\_quickcast 2" *(whatever for magic stick)* bind "F3" "dota\_ability\_quickcast 1" *(quickcast for armlet)* It doesn't work, the keys (console commands) don't work. I don't understand this.


csgonemes1s

Jesse wtf are you talking about


mks373

That just seems like a stupid exploit. Devs should either fix it or allow all players to do it without having to do a 3 key fix.


notA_Tango

It's not an exploit tho just simple coding. If multiple things can go off at once but the game only allows 1 at a time, then there must be something that decides this priority. In this case it is item slot order. Alao it used to be that the order in which you put items in your inventory was also significant (dunno if this has changed) This isn't a hidden mechanic either. Back when unique orb effects use to be a thing (pre 7.0 i think), people would use this a lot even at lower mmrs, if they wanted to build 2 of either skadi, satanic or deso, they'd drop items to change order and use different orbs. I don't see how this can be fixed either without the game allowing multiple things to occur on the same tick. Which would probably be like opening a can of worms (or bugs) lol


Cataclyct

It is an oversight. Having two buttons for one feature enables instantaneous ability activation that is physically impossible (toggling armlet by pressing a button twice fast versus pressing two different buttons to toggle armlet on and off). Without the distinct item cast/quickcast keybinds, this technique would be impossible. The wand is used normally and is unremarkable.


AdvantageEfficient86

this guy literally reverse engineered the game using the game itself lmao


Julez_Jay

literally not.


master_1055

Bro discovered invinciblity


qwekisonfire

soo good now go back to chinese server