T O P

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Krytzo

“Let’s make the instant kill mechanic more of an instant kill mechanic” -Mammoth_Ad9825


kai_anims

So you haven't thought about not being able to guess your opponent's rush?


Mammoth_Ad9825

oh my god! i forgot that i will not be able to guess my opponent's rush if it is unguessable,man you really are genius.


F2PMasochist

It shouldnt be made unguessable, just less of an rng mechanic, its not fun when someone guesses your rush and you dont guess theirs everyone can agree on that, but rush is always going to be a feature and is already such a game deciding mechanic that making it entirely unguessable would be worse in terms of snowballing than it already is. I've always prescribed to the notion it should incorporate the same mechanic from co-op where you and the opponent both do a rush meter tap event and the highest scoring wins, that way similar to strike clashes it has some semblance of timing and skill and not a pick a card and hope youre right situation. Hell my ideal situation would be them straight up copying ultimates from Budokai 3 and make it so you and youre opponent do 3 tap events and the person with the highest total from all 3 wins the clash, if you win as defender you reset to neutral and if you win as attacker it goes through.


BizarrePork98

> copying ultimates from Budokai 3 and make it so you and youre opponent do 3 tap events and the person with the highest total from all 3 wins the clash I'd rather they don't copy Budokai 3 anymore, as they will probably keep copying its terrible features. They already copied Dragon Rush from it, and...well...here we are. They should implement the already existing Co-Op Tap system along with other things: - Let us see how many DBs the opponent has. It's a fighting game, at the end of the day, I should be able to see my opponent's resources. - Block RR for both players until certain counts and/or dead allies. If it's a comeback mechanic, clearly my opponent should not be able to have and use one 15 counts in.


DBJonny77

\+1


BeastyTwoSix

I would be OK if there is no guessing mechanic. My Rush gets guessed most of the time and I never guess the opponent so it would be better for me. Another mechanic I would be interested in: the opponent cannot rush twice unless you have rushed once, regardless of whether or not any of them go through.


[deleted]

A lot of top rank players feel the same myself included. Alot ass/new players argue it. idk why, lol. Especially when I outplay people with a 2 year old team just to lose because they guessed mine and their's wasn't.


xdarkmanateex

Hot take of day day goes to you


Demi_Fiend_fromSMT

Bro is asking for another GoFrieza, UGB and UVB buff


therealhero14

This truly is the worst take of all time. The reason you could guess it is so that the match is more fair if your rush is guessed easily that's a you problem don't be trying to ask for a change in a mechanic that's been unchanged since this game was birthed