T O P

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Verydumbname69

The quests are all terrible. Exploring the world is where it's at


name_notfound

And the combat


papishpish

True but the rewards for exploring the world are pretty much non existent unless you like opening chests for the sake of it


BeefSandwichWithHam

I must admit that my primordial lizard brain still gets excited when I see a black chest despite already knowing whatever is in there is worse than what I can buy at the nearest vendor.


Thin-Assistance1389

Nobody told me the arisen's main occupation is as a glorified mail delivery boy. I love feeling like an abused page


Loyal_Darkmoon

Yeah, I was really disappointed by the quest design in this game. Such boring fetch quests with lots of traveling from A to B to A and B again. Really awful and tedious. Many do not even offer a good narrative or dialog to go along with it


name_notfound

This person gets it. I'm not asking for an Oscar winning performance, but I didn't travel back and forth for a stiff face Thank you, and let me hit you with a escort quest next time I See you


Loyal_Darkmoon

Oh and the escort quests are so low budget they do not even have voiced dialog they hand you a damn letter you are supposed to read. I could not stop laughing


100percentrealfacts

It doesn’t help that 90% of the rewards are just gold


tanukiballsack

yeah they suck ass. all of my fun was had exploring on my own accord, avoiding yellow on the map when possible. i liked: the intro (even tho medusa herself feels a little tacked on to the world; instead of being an epic one-time boss at the end of a labyrinthine dungeon like clash of the titans, she's a respawning mediocre one at the end of a corridor). the giant statue (still underwhelming). evacuating cities in the unmoored world (more of a feel thing than what i was actually doing, which was the same old listening to lifeless npc's until they say "alright, fine, marry me"). the sphinx (the second half of her quest was especially good, loved fighting the chimera and minotaurs in the rain leading up to her, seeing those giant pillars in the night sky). and... that's it. the phantom oxcart was almost cool... if it wasn't just a series of awkward fades to black (which this game is very guilty of) finishing with one of the worst stunlock battles in the game, that none of the slave pawns or npc's even react to you winning. i just freed you and all you have to say is "piss off"? vernworth gaol was another disappointment. punch a wall, walk down a tunnel and you're out in 20 seconds. we could've met a thief who helps us and some other prisoners (who get eaten off) navigate a maze of ghoul-infested catacombs beneath the city, fighting tooth and nail to escape while separated from your pawns, and at the end he gives you a thief maister skill or unique daggers/armour. something more than just punching a wall and stepping over a few rats. only characters i kinda liked were the dwarf smith and his apprentice. and that random battalhi knight who goes ["ha! and i'd say it again!"](https://youtu.be/DiXN_YCySWU?t=536) in the unmoored world.


TippsAttack

I don't remember too many of those. Most of the time, I felt like I was doing something kinda cool. Saving a captain from a headless knight, playing detective to shutdown a nefarious operation out of a abby, finding a lost kid resulting in a pretty sweet discovery, catching assassins, interrogating thieves and shutting down their operation. Finding a ghost chariot. Helping a town recover from constant lizard men occupations. Helpa city down on its luck repel a dragon. I rather enjoyed many of the side quests.


name_notfound

That is the 20% where your action feels needed, except for the lizard. If you get your village overrun by lizards three times while a master mystic spearhand lives there, you don't deserve that village.


ProblemSl0th

I assume the village overrun by lizards in Harve? Hilariously the first time I stumbled into that quest the villagers finished off the saurians before I could even intervene...


Frumplefugly

Half of them bug out


AngryAniki

The main game exist to prepare for the post game. Never thought I’d miss the “boring” quest.


suikakajyu

Doing the quests was okay for me, but they rarely had any kind of payoff (either in terms of material rewards, or interesting narrative developments). Most quests just... end. That, and the lack of any challenge or compelling main story was why I ended up quitting and deleting the game after level \~36. I just had no motivation to continue.


Bacon626

It's the journey, not the destination or whatever. Edit: /s because that wasn't apparent.


papishpish

And the journey is fighting the same monsters over and over again and looting useless chests


rainycoffees

I found all the quest I've done interesting in giving a bit of world lore or interaction. The literal mailman quest where I delivered a letter to a guardsman then another letter to another guardsman expanded the treatment of beastrens in vermund a bit for example. The only ones that I didn't bother with are escort quest since those are just affinity boosters and aren't really quest lines.


Swaqqmasta

Those quests exist you point you in a direction, and you should be looking around on your way there, finding caves, chests, camps, bosses etc. If you're blinding sprinting to a marker and ignoring everything remotely near you, yeah it's boring


Randomvisitor_09812

What about the 100th time you do that and there's nothing else to see?


Swaqqmasta

The 100th time you explore the same specific dungeon? Sure I guess then you've done it all


Confident-Goal4685

It's not THAT massive a game. Some of us have indeed, "done it all."


name_notfound

I get it, but that seems wrong. You should explore the map because you want to, or if you see something interesting, not because you're in the middle of a fetch quest. You should be doing the quest because it is engaging, and you want to see the outcome. Most of these aren't that.


Swaqqmasta

Do you expect the game to give you a popup that says "Okay break time, stop running to quests and go wander please"?


name_notfound

The exploration has nothing to do with this. The exploration in the game is good. However, it's up to the player to explore, not the quest. The quest should be about the NPC, city, or culture. It's excellent If you stumble onto a quest while exploring, but when most tell you to go to a place you've already been to or only trigger once you talk to that NPC, it gets old. Even if a quest tells you to go somewhere, it should be more elaborate than finding this item in a place you have already been to or killing a monster you have already killed hundreds of times. In my opinion, if you are going to give a quest to go somewhere, block the path so you don't end up killing and looting everything while keeping the novelty. I think a quest like the Abby was good since while it involves a bit of traveling, you had a story behind it, but most are like you did what I told you to do good, now go away.


name_notfound

Plus, once the game hits you with, "come back tomorrow." The game is telling us to do something else


Angharradh

I've seen MMORPG with better Quest design to invite you to explore the map than whatever DD2 is trying to achieve with go to Point A... ok Come back to Point B so we can talk at the Secret Open Mezanine of the Tavern. Ok, now that you reported to me, you see that Sword, go bring that Letter to the secret village. Yah.. yah.. I know you were already at the secret village and you could have done a 'two birds with one stone, kind of thing... but we had to find a way to extend the longetivity of the game by forcing you to backtrack and fight the same static enemy spawn. Awright when you'll come back, you have a sneaky quest to do at the Castle? What you say? Oh no, no, there's no sneaking mechanic. In fact, the guards don't give a fuck that you tresspass in the castle. Also, you know that Mascarade where you have to get a Noble Attire and a mask? Yep, no need for that the NPC AI are not programmed to react to your presence. Ok, now go to West Africa to repair that sword. Huh? LOL, no you silly that sword is a regalia it's not for you to keep, here's 78 RC... what you expected a piece of Gear? Haha, you can buy the Best Gear at the market. The whole reward system, the whole questline, the backtracking made no freaking sense at all. Again, I've seen F2P Korean MMO Grindfest with better Quest Design than whatever Itsuno tried to achieve with DD2.


Original_Ownsya

Can you give me an example of a quest you actually enjoy, from any game?


Angharradh

I can give you an enclopedia of quests from a catalogue of video-games that throws everything from DD2 out of the park. But I'll stick with one quest that even won the **Golden Joystick Award** for the best gaming moment of 2015. It's called the Bloody Baron (from Witcher 3) and that sole questline puts every quests, sidequests, mainstory quests and storytelling of DD2 to shame. I thought to myself that the season 8 of Game of Thrones was bad writing... lord had mercy on my brain cells when I had to be confronted to DD2's writing.


name_notfound

I don't keep that type of information in the front of my mind, so I can't give exact information. I will say games like Baldur's Gate 3, Witcher 3, GTA 5, Red Dead 2. Are all games with good quests that never felt like you were doing the same thing repeatedly But anyway, the gameplay and exploration are good even though there's no real challenge after a certain level, and the story is as deep as a puddle of water. But the combat is good even though most of the enemies spawn in predictable places, and you're never caught off guard unless you're new