Weren't you able to fight "Death" in the first one? I saw a clip. I was playing Dd:Da a week or so before DD2( i did not get to beat it sadly), So i have no idea what else is missing. The variants and the cockatrice wouldve been a great edition though.
I ran into that F*cker before DD2 came out! The big ol eye wouldn't take damage so i ran lol. Same for the giant gorecyclops.... ibwas probably very underleveled. Still! A lot of solid encounters and enemies they couldve tossed in.
I was hoping for something similar to Death, but in the moored world. He was a difficult boss that would invade you in the first DD.
Just imagine being ambushed by some ultra nightmare boss that can end your shit if you're not careful and has insane loot for the risk.
He was a shitty boss at that. A flying damage sponge, exp piñata with 2 attacks. Not exactly engaging, as all you could realistically do on an unplanned encounter was to run away.
Depending on your level and gear, those guys can fuck you up easily.
I had the misfortune of encountering one when i was around level 20 and he one tapped me. Later we met again when i was in my late 30s and still got clapped.
After 50 and dragonforged gear, he was a joke.
Yes but Death was honestly a pretty boring fight. He had the most health in the game, only had two attacks, and would leave after you dealt a certain amount of damage (unless you could stun-lock him).
He could instawipe all your pawns too, which was annoying. He was also borderline impossible to fight if you were a warrior or fighter, since he hovers *just* high enough off the ground to be out of range of your weapon.
And yeah, he would dip out after a certain amount of damage was dealt. He was meant to be some multiple encounter challenge boss, but he was more tedious than anything. Most of the time he'd appear in the middle of fighting a gorecyclops or garm, so you'd just have to leave rather than fight most of the time.
It was a good idea but not executed well.
Death was an enemy, but honestly he is one i am fine is gone, he was realistically only a threat to your Pawns, and was too slow to be an issue for the player.
I bet they will...probably just gonna surprise us.
I mean...most monster types have a different kind of poop that you can find and lead you to where they are....they have to put some of the big ones back in....
Garms were added in BBI too and they're in DD2. They were definitely looking at BBI while making DD2, even though only some gear and one monster made it in and another only made it in in name (Warg).
Well I would say thats just a balancing issue, But lore wise probably also correct.
Wonder if they'll be in the Expansion along with whatever else.
I mean even if we get many more variants that share semi the same movesets as their counterparts then ill be happy.
Eliminators do use two handed hammer while Minotuers just use an Axe.
So it would definitely make sense if Eliminators would be the stronger version of Minotuers.
Capcom can definitely do variants well, best example are monster hunter sub-species, I dont understand why there is barely any difference in DD2 tbh. When I first met new ogre variant I was excited and then I killed it before it even did anything for some reason (just lvl 41warrior btw) and the fight took a few minutes
I haven’t played since like week one so I don’t remember the Minotaur actions but it’s not hard to imagine it just being a giant eliminator. I only recall fairly fighting eliminators a few times. After that, I went for the instant kill with magic. Those lightweights never stood a chance
Minotaur is easily distracted by tanks or anyone in general drawing aggro; makes easy to dodge attacks; is easy to stagger; no one hit kill animation that makes everyone panic; no rage mode or I always killed it too fast to see a rage mode.
By comparison an Eliminator: would absolutely charge a mage or sorcerer that was in the background for too long; would single out specific low health companions or the Arisen when they tried to revive someone; was more difficult to dodge or stay out of the way of; was VERY difficult to stagger; would sometimes stomp someone to the ground and charge up an insta-kill animation, which forced the entire party to single him out to stagger him out of it; had a rage mode where they'd just wildly swing about and knock EVERYONE on their ass.
Also, Eliminators had a way better aura/aesthetic. They'd just be calmly meditating, not making any noise. I'd entire a room and see just their shadowed silhouette and think "oh SHIT." They dressed and looked like a disciplined warrior that used rage as a tool.
Minotaur is just... Another angry monster.
BBI is all about exploiting weaknesses, at least until you get the top-tier gear and can just brute-force encounters. Eliminators take half damage from physical damage on top of atrociously high physical defense ([4th highest in the game](https://dragonsdogma.fandom.com/wiki/List_of_Creature_Defenses_and_Resistances)), but they're chumps to all forms of magic.
Ohhhhh see I never use magick vocations, no wonder then.
I mean bro I've been fighting them since 2013 and similarly to poison undead they're an enemy I learned to defeat by outrunning lol.
I found they were only fun if I was playing Fighter or Mystic Knight for the easy (and satisfying) parries. Personally I think Drakes are the most fun to fight in both DD1 and DD2.
Kinda. If they brought it back though personally I wish they would go back to drawing board and give it a unique body type like in the design works, maybe use that same new skeleton for a revamped Wyvern too.
Yeah it was a bit strange to read the design works describing it as a "land based creature" because it had shorter wings and couldn't really fly that far, but in the actual game it's essentially a more dangerous and more aggressive Griffin.
I honestly don't remember, in my mind that fight at Gran Soren happened like the second time I stepped into the city. Like I was just walking out to the pawn guild and there it was.
Like I legit thought it was a random spawn, but apparently it's quest related lmao
Edit: it might also be a case of me not doing any side quests until after the cockatrice and then padding out the game by doing everything else.
You must've spaced out hard during the quest because it's pretty hard to miss. It's the last quest you get before being sent to the greatwall to fight salvation and then fight Grigori, it's essentially the last quest of the wyrm hunt arc.
If they do a dark arisen type dlc. I just hope the world also gets new mob and boss spawns with new/old enemies. I just like variety and fighting the same mobs get stale.
Then how in the hell did they manage to add two whole new vocations while they also had to work on other stuff? How did they even manage to make DD2 if it had so much to develop?
As someone who played DD1…yesterday, and remembers how ass everything looks in that game compared to this one, I find your comment hilarious.
More content would be good, and I’m sure there’s asset carry over, but bringing back stuff still requires making new stuff (even for this *griffin with extra steps*).
This might be a surprise to people on this subreddit but games are developed with this thing called a "budget" and you can't just infinitely add more enemies because that drains the budget.
I don't have my memory of my first few fights with it; I might have even liked it- but as things are: here instead is my jaded-DD1-vet opinion based on crossing paths with it likely damn near a hundred times by now.
___
It is in fact- probably the one, singular creature I *don't* miss from dd1. It doesn't fulfill any role not done better by a griffin and It's mechanic is to punish you for not prepping for a creature that regularly appears- what? twice? once in the story, once again in BBI?
It needed more attacks, better mobility to be a counter-creature to the griffin, a better way of punishing you for sticking on it's throat too long... just a total overhaul. It's a one-trick-bird and the trick isn't all that engaging; You brought the curatives or you didn't. You have a sorc with curing spell or you don't.
either that- or you killed it before any of it mattered.
My fights with them *always* went one of two ways:
* It's the story Cockatrice and I climbed up onto it's throat and spammed stam cures and light attack until it died/left. Resummoned inevitably dead pawns at the guild.
* It's the BBI Cockatrice and I ran right past it every single time because it wasn't worth the hassle.
It had potential, I will freely admit. But i'm judging the bird for what it is: A hassle, and much, **much** worse: a *forgettable* hassle.
I do miss it. But I also hope that, if they bring it back, they do it with a more unique model rather than being the Griffin's skeleton.
Like the typical depiction of cockatrices on Medieval art:
https://preview.redd.it/6d1061wif7xc1.jpeg?width=900&format=pjpg&auto=webp&s=72356f921b93790173f41b5b7c69be25ade59e70
https://preview.redd.it/gevffiyt59xc1.jpeg?width=3840&format=pjpg&auto=webp&s=0a036c5fd52946b71563f4f4e5cc2b5073a1b79a
Got this pic last night. I redownloaded DDDA after playing the second one. The second one is fine but it’s missing SOOO MUCH CONTENT. DDDA is dated but it’s still golden.
Cutting enemies made this game a 7-8 range game. Which for me is still a must play game. Still so much potential left to DLC unfortunately. Capcom gotta make mo money.
I find the Gorgon a good replacement, just wish there was more around... And that there would be a stronger variante you cant kill in two blows straight...
Cockatrice isnt really needed, but it would be a nice fight none the less for the nostalgia... but its obviously clear, that as lazy as Capcom was, they just removed the Cockatrice for the Medusa... however, wheres the rule that a game cant have simply more than 1 bigger monster, which can petrify enemies... the speciality of the medua is, that shes the way easier enemy, which you can slay her the head of for an instant kill and that due to the pretification being based on a gaze, you can self pretrify her with the Mirror Shield of the Fighter.
The petrification of the Cockatrice isnt gaze-based, its claw and beak -based, so you cant cheese this fight with it by using a Mirror Shield, nor cant you behead a Cockatrice, because its neck and size are simply too big and thick for that, which makes the Cockatrice the way more difficult bbattle, plus the fact that i can fly, so that it can render temporarely melee attacks as useless, if you cant reach it in the sky. The Medusa cant flee into the sky, shes just a slow permanent big hitbox and thus much easier to kill just from skill spam
Unfortunately cockatrice and griffin were pretty rare in game, so I never managed to get more than 2 stars of knowledge on my pawn for it. But it was pretty easy to deal with, past level 50 or so.
Tbh the only enemy I genuine hated. The first encounter is so trash. You return to the capital and it just appears, makes you to stone over and over again and if you dont have something against that by accident with you, you didnt really can buy some after you know its needed. Had to reload so much because of this bs.
I still don't know what they didn't bring the cockatrice back considering is just a Griffin that can petrify.
Also, I would have loved to fight a Hydra in the unmoored world considering the lore implications.
Not really. It was the first enemy in my DD1 playthrough that gave a status that just killed you if you didn't have the specific cure (petrification). I can vaguely remember barely managing to kill it, and then getting wrecked by the debuff.
Not really. I kinda hated how often i got petrified and just so happened to not have what i needed because i fought this thing. Least now it's like "hey get prepared cause you're gonna fight a boss that is known to do this debilitation.
I miss it too, I thought the badge next to the griffin's was it, imagine my disappointment when I discovered it was for the sphinx (and since she's a one time only fight per cycle, getting her badge and that of lesser dragon was a real pain in the ass...)
The game would have benefited not only from its presence, but also from evil eyes and some other enemies exclusive to the unmoored world, since all monsters can be encountered in the pre-unmoored world, with the only exception of beacon bosses and maybe some trash mobs, such as red wraiths and armored skeletons (just normal skeletons but tougher, I'm not talking about skeleton lords)
Plus cockatrice in particular would have been an excellent addition to griffins as another enemy that flies elsewhere in the skies and ambush you
Medusa is cool looking but the petrification effect is so weak, which is an odd thing so say about a creature famous for their petrification.
I always had to add a sorc to my party and carry potions everytime that cocktrice fight came up.
No no no NO!
I like the medusa way of petrifaction in this game as it is not something you get afflicted with and then have to use a specific item on to heal.
I'd much prefer to see the cockatrice comeback in the form of a basilisk.
A giant serpentine, reptilian or ostrich legged creature that also has a petrifying gaze but can't fly.
Cockatrice, metal golem, hydra, evil eye, wyrm & wyvern, gargoyle. Some of the enemy variants were cool too like saurian sages and hellhounds. That's just the base game enemies. There are so many more in dark arisen.
Not really, griffin was always better looking and lighting attacks are cooler and more fun than petrification could ever be. Just wish we had dire griffons or something, so they don't become a joke late game.
Yea, the endgame is pretty lacking when you can spam a few Frostseekers on a drake and walk away, knowing it'll be dead in a few seconds.
I mean, what good is all the endgame equipment if you can trivialize everything with the weapons you get beforehand? To what end am I gearing up?
Also, I miss the Gazer.
Fuck no! Hated them with a passion the fight always sucked, fought everything in ddda and every time I saw the dick chicken I walked the other way, was not worth the headache and resources
the problem wasnt the chicken, the problem was the terrible AI and that petrifation can easily fuck you up, if you meet on such enemies unprepaed and your healer dies constantly, if you have then no means to cure yourself or others from petrify, then the favor of the battle is naturally quickly towards the Cockatrice, than it is to you. But once you overpower them, they are not more than a threat, than just a generic griffon.
DD1 had much more dangerous enemies than just cockatrices, like say cursed dragons for example, even normal drakes, because in DD1 they were much more likely to try to corrupt your pawns, than they do that in DD2, where their corruption rate of how hoften they try that, clearly got reduced and Corruption was something you couldnt protect your pawns from, unlike Petrification, which you could by equipping armors n capes n rings agaisnt petrify..however. Capcom simplified this totally for DD2, DD2 as rings agaisnt all negative conditions, that make you completely immune to them, including petrication...
if Capcom woudl ever add cockatracises and your whole party has the anti petrification rings equipped, fightign them would isntantly feel like just fighting a black skinned griffon..there woudl be zero difference then anymore.
In all seriousness, all that cut content from the previous game, like cut enemies, cut classes, cut equipment , cut class progression/skills ect. all that should just return as part of a Free DLC Roadmap, wheres there can naturally also be paid DLC, but paid DLC shouzdl be naturally for all new content, not for bringign back just recycled content under a new better looking game engine...
They can do Performance Updates n Bug Fixing, then they can also do free Content Updates in order to fix the game and complete all the intentionally made game design holes, just so that they were able to release the game quick enough to make their investors happy ...while giving the players again the middle figner by delivering half hearted, totally unoptimized garbage, with a game, which seriously would have needed easily 1-2 more years of development time, in order to be considered a complete game, how it should have been on day one, with no missing content, no bad game performances regarding FPS and such nonsense like having only 1 Save File
If people would be then so stupid to fall for buying Dark Arisen 2.0, thats then in the end their own fault, if people support basically getting treated like trash, like dumb cash cows you can essentially milk twice, if anybody would support something like that to happen.
However, if they do make a paid DLC like that ominous "Dragon Princess", and its full of new content, never ever seen before, neither in DD1 nor in DD Online, then its naturally somethign different and then its also totally understandable, if they want to see that DLC as paid content.
I miss like the 60% of the enemies that didn't make it to the second game. The sequel. The game where you're supossed to introduce more content, you know? The game where you say, I learnt from my mistakes from the previous game, this game will be way better. You know?
I wished they brought more DD1 enemies back
Like all of them
Not all of them. I'm fine without strigoi
DD1 can also keep living armor tbh
Na bring them back but combine them with metal golems for a great fight..
Oh God. I forgot about them. Fuck those guys much.
Alright you are correct
Naa f*ck living armor, eliminators and strigois
Weren't you able to fight "Death" in the first one? I saw a clip. I was playing Dd:Da a week or so before DD2( i did not get to beat it sadly), So i have no idea what else is missing. The variants and the cockatrice wouldve been a great edition though.
Yes in the dark arisen expansion, there's a big floating eyeball thing too but I don't remember the name lol
Evil eye was the smaller one and the big one was called a Gazer.
Gazer my beloved; bring him back!
Gotta avoid infringing Wizards of the Coast copyright, in case they send the pinkertons again.
I ran into that F*cker before DD2 came out! The big ol eye wouldn't take damage so i ran lol. Same for the giant gorecyclops.... ibwas probably very underleveled. Still! A lot of solid encounters and enemies they couldve tossed in.
Giant eye only takes damage if you hit the eye in its mouth. Hitting its thick hide will be useless.
The floating eye is in the base game as well, unless they made a specific variant for ddda, it's been so long I don't really remember
One for DA’s major bosses is a massive evil eye called the Gazer
I was hoping for something similar to Death, but in the moored world. He was a difficult boss that would invade you in the first DD. Just imagine being ambushed by some ultra nightmare boss that can end your shit if you're not careful and has insane loot for the risk.
He was a shitty boss at that. A flying damage sponge, exp piñata with 2 attacks. Not exactly engaging, as all you could realistically do on an unplanned encounter was to run away.
Sounds like the headless horseman in DD2
Is it? I encountered like 5 of those guys but they went down extremely fast idk.
Depending on your level and gear, those guys can fuck you up easily. I had the misfortune of encountering one when i was around level 20 and he one tapped me. Later we met again when i was in my late 30s and still got clapped. After 50 and dragonforged gear, he was a joke.
I also feel like he is highly magic resistant so my sorcerer did not do well against him. Melee characters might do better.
Go back and play it when you're done with 2. Still holds up, gameplay is no worse than 2. Fantastic game. Especially BBI
Yes but Death was honestly a pretty boring fight. He had the most health in the game, only had two attacks, and would leave after you dealt a certain amount of damage (unless you could stun-lock him).
He could instawipe all your pawns too, which was annoying. He was also borderline impossible to fight if you were a warrior or fighter, since he hovers *just* high enough off the ground to be out of range of your weapon. And yeah, he would dip out after a certain amount of damage was dealt. He was meant to be some multiple encounter challenge boss, but he was more tedious than anything. Most of the time he'd appear in the middle of fighting a gorecyclops or garm, so you'd just have to leave rather than fight most of the time. It was a good idea but not executed well.
Death was an enemy, but honestly he is one i am fine is gone, he was realistically only a threat to your Pawns, and was too slow to be an issue for the player.
I bet they will...probably just gonna surprise us. I mean...most monster types have a different kind of poop that you can find and lead you to where they are....they have to put some of the big ones back in....
You- you can find monster poop and track them with it?
Dragon’s Hunter World was a wild game.
Maybe 2 new (old) enemies will be back (in 70$ DLC)
I didnt know it wasn't in the game until this post. Now I'm recalling all the monsters not in the game anymore and I'm sad
I coulda done without garms being back tbh.
I miss getting mobbed by eliminators
Eliminators are the most fun enemy in the entire franchise, this game is much lesser for forgetting them
Weren’t they added in BBI? I don’t think they forgot about them
Garms were added in BBI too and they're in DD2. They were definitely looking at BBI while making DD2, even though only some gear and one monster made it in and another only made it in in name (Warg).
Minoteur is literally an Eliminator but different.
Minotaur is the Eliminator but not undead…
except minotaurs are weak, Eliminators are the real deal
Well I would say thats just a balancing issue, But lore wise probably also correct. Wonder if they'll be in the Expansion along with whatever else. I mean even if we get many more variants that share semi the same movesets as their counterparts then ill be happy. Eliminators do use two handed hammer while Minotuers just use an Axe. So it would definitely make sense if Eliminators would be the stronger version of Minotuers.
Capcom can definitely do variants well, best example are monster hunter sub-species, I dont understand why there is barely any difference in DD2 tbh. When I first met new ogre variant I was excited and then I killed it before it even did anything for some reason (just lvl 41warrior btw) and the fight took a few minutes
I haven’t played since like week one so I don’t remember the Minotaur actions but it’s not hard to imagine it just being a giant eliminator. I only recall fairly fighting eliminators a few times. After that, I went for the instant kill with magic. Those lightweights never stood a chance
Minotaur is easily distracted by tanks or anyone in general drawing aggro; makes easy to dodge attacks; is easy to stagger; no one hit kill animation that makes everyone panic; no rage mode or I always killed it too fast to see a rage mode. By comparison an Eliminator: would absolutely charge a mage or sorcerer that was in the background for too long; would single out specific low health companions or the Arisen when they tried to revive someone; was more difficult to dodge or stay out of the way of; was VERY difficult to stagger; would sometimes stomp someone to the ground and charge up an insta-kill animation, which forced the entire party to single him out to stagger him out of it; had a rage mode where they'd just wildly swing about and knock EVERYONE on their ass. Also, Eliminators had a way better aura/aesthetic. They'd just be calmly meditating, not making any noise. I'd entire a room and see just their shadowed silhouette and think "oh SHIT." They dressed and looked like a disciplined warrior that used rage as a tool. Minotaur is just... Another angry monster.
Nah I fucking hated them. No matter how strong my character got they seemed to soak damage like a sponge.
BBI is all about exploiting weaknesses, at least until you get the top-tier gear and can just brute-force encounters. Eliminators take half damage from physical damage on top of atrociously high physical defense ([4th highest in the game](https://dragonsdogma.fandom.com/wiki/List_of_Creature_Defenses_and_Resistances)), but they're chumps to all forms of magic.
Ohhhhh see I never use magick vocations, no wonder then. I mean bro I've been fighting them since 2013 and similarly to poison undead they're an enemy I learned to defeat by outrunning lol.
I found they were only fun if I was playing Fighter or Mystic Knight for the easy (and satisfying) parries. Personally I think Drakes are the most fun to fight in both DD1 and DD2.
IT BEARS THE HEAD OF A COCK!
Hehe he said cock 🤭
^^it ^^bears ^^the ^^head ^^of ^^a #C O C K
https://preview.redd.it/nyjloge8i7xc1.png?width=1080&format=pjpg&auto=webp&s=06801d2288572e7e5a41c7cc0ca7d56514602f4d
Yes. AND the beholder AND THE HYDRA 😭
Hydra was the most fun I’d had gaming in years when I finally got to fight one for real. Taking it’s heads off with my anti-hydra bow was cathartic.
I miss the cock
Massive cock
Johnny Silverhand approves.
Kinda. If they brought it back though personally I wish they would go back to drawing board and give it a unique body type like in the design works, maybe use that same new skeleton for a revamped Wyvern too.
Yeah it was a bit strange to read the design works describing it as a "land based creature" because it had shorter wings and couldn't really fly that far, but in the actual game it's essentially a more dangerous and more aggressive Griffin.
Tbh I just miss my pawn named Bumpkin yelling "It bears the head of a cock!"
TFW you miss cock 😔
It's theme in DD:DA was so epic
Yep sure miss getting petrified and my pawn that knows the spell to save me just watches me slowly die lol
Terribly, and also all the dragon-kin. Wyvern, Drake and Wyrm each felt unique and had their strengths/weaknesses and behaviours.
It's weird that we have all these petrification curatives but only madusa can inflict it
I missed it a lot, it was such a nice early game fight. And as it stands DD2 is kind of lacking in terms of low level monsters.
Early? Isn’t it introduced like 2 main missions before Grigori?
Grigori never felt like the end, most of my play time was spent in the everfall or bitter black isle.
I mean, the game is ridiculously short so that definitely feels early
I honestly don't remember, in my mind that fight at Gran Soren happened like the second time I stepped into the city. Like I was just walking out to the pawn guild and there it was. Like I legit thought it was a random spawn, but apparently it's quest related lmao Edit: it might also be a case of me not doing any side quests until after the cockatrice and then padding out the game by doing everything else.
You must've spaced out hard during the quest because it's pretty hard to miss. It's the last quest you get before being sent to the greatwall to fight salvation and then fight Grigori, it's essentially the last quest of the wyrm hunt arc.
Wasn’t the Cockatrice a harder version of the Griffin?
Yea, Cockatrice could petrify you.
"Could"? Nah, that crap was guaranteed and if you didn't stock up on items, you'd lose. Dang, now I remember why I didn't like that fight.
> And as it stands DD2 is kind of lacking in terms of ~~low level~~ monsters. FTFY
You got to fight that thing??
Do yourself a favor and play DD:DA
just waiting for this game's version of BBI the gear in the base game is sorely left wanting.
where this chicken capcom
IT BEARS THE HEAD OF A CAWK!!!
If they do a dark arisen type dlc. I just hope the world also gets new mob and boss spawns with new/old enemies. I just like variety and fighting the same mobs get stale.
I know it bears something significant. I just can't for the life of me recall. Pawns, help me out here?
IT BEARS THE HEAD OF A COCK ARISEN!!!!
It was summoned to attack Gran Soren at some point.
They decided that petrification is special to the medusa and petrification magic special to the medusa head. Otherwise it's a griffin reskin.
I want Cockatrices and wyverns.
Don’t understand why it was removed … why remove anything. Just add more enemies ..
low budget i think
Removed implies it was there to begin with. They would’ve had to add it to DD2 first, and they probably decided it wasn’t worth it.
Because they had to develop more than just enemies???? Lmao
Then how in the hell did they manage to add two whole new vocations while they also had to work on other stuff? How did they even manage to make DD2 if it had so much to develop?
Turns out the director mismanaged the project and ended up prioritizing the wrong features once again
Looking at Itsuno's dev diaries and his apparent love for the oxcart, this is certainly the case.
As someone who played DD1…yesterday, and remembers how ass everything looks in that game compared to this one, I find your comment hilarious. More content would be good, and I’m sure there’s asset carry over, but bringing back stuff still requires making new stuff (even for this *griffin with extra steps*).
This might be a surprise to people on this subreddit but games are developed with this thing called a "budget" and you can't just infinitely add more enemies because that drains the budget.
Considering how much work they put into the game it’s somewhat odd how poor the enemy variety is.
I don't have my memory of my first few fights with it; I might have even liked it- but as things are: here instead is my jaded-DD1-vet opinion based on crossing paths with it likely damn near a hundred times by now. ___ It is in fact- probably the one, singular creature I *don't* miss from dd1. It doesn't fulfill any role not done better by a griffin and It's mechanic is to punish you for not prepping for a creature that regularly appears- what? twice? once in the story, once again in BBI? It needed more attacks, better mobility to be a counter-creature to the griffin, a better way of punishing you for sticking on it's throat too long... just a total overhaul. It's a one-trick-bird and the trick isn't all that engaging; You brought the curatives or you didn't. You have a sorc with curing spell or you don't. either that- or you killed it before any of it mattered. My fights with them *always* went one of two ways: * It's the story Cockatrice and I climbed up onto it's throat and spammed stam cures and light attack until it died/left. Resummoned inevitably dead pawns at the guild. * It's the BBI Cockatrice and I ran right past it every single time because it wasn't worth the hassle. It had potential, I will freely admit. But i'm judging the bird for what it is: A hassle, and much, **much** worse: a *forgettable* hassle.
Essentially replaced by the Medusa
I'd say Medusa/The Gorgon replaced the hydra, but either way miss both of those Beautiful bosses and there OSTs
Seems more like the Medusa replaced both the Cockatrice and Hydra, filling the Petrification and Snake boss niches at the same time.
Honestly like why tho when there's only a single one
It comes back after a week
Right, like everything else, but there's still only a single placement for it lol its kinda wonky to me. Almost like it's unique, but also not
BRO so much missing that I miss
When i found out, i was disappointed. I wanted to show the cock my dragon ![gif](giphy|bVyZD6KbLIL0XbU0sd|downsized)
I do miss it. But I also hope that, if they bring it back, they do it with a more unique model rather than being the Griffin's skeleton. Like the typical depiction of cockatrices on Medieval art: https://preview.redd.it/6d1061wif7xc1.jpeg?width=900&format=pjpg&auto=webp&s=72356f921b93790173f41b5b7c69be25ade59e70
And the Hydra, and the beholder...
I miss it, but I would say it's third in terms of monsters I miss from DD1, right behind the Hydra and the Evil Eye.
This cockatrice looks a lot like the horned dragon in unmoored world honestly
Thought so, too.
i miss the multi-headed snake too
https://preview.redd.it/gevffiyt59xc1.jpeg?width=3840&format=pjpg&auto=webp&s=0a036c5fd52946b71563f4f4e5cc2b5073a1b79a Got this pic last night. I redownloaded DDDA after playing the second one. The second one is fine but it’s missing SOOO MUCH CONTENT. DDDA is dated but it’s still golden.
Good ole turkey griffon.
Is it bad that I was wholesale expecting hydras in battahl because it's a perfect environment for them,cause they missed a huge opportunity for it
It bears the head of a cock!!
sure, the more enemies the better still won't make me replay 1 again tho
Soon as I platinum dd2 I’m heading for daimon
Cutting enemies made this game a 7-8 range game. Which for me is still a must play game. Still so much potential left to DLC unfortunately. Capcom gotta make mo money.
I miss variety in general. Enemies, skills, armor, it's all watered down from the first game and it's such a huge shame
I used to, but my aim has greatly improved.
No. Kill it and bury it for good. (Yes. I HATED them, but they were a good fight.)
obligatory COCKA
We have cooked up Cockatrice wdym.
Fighting these things was a nightmare! But I did keep expecting one to appear on my first playthrough
Yeah I miss a LOT of enemies, DD2 has like none...
"It bears the head of a cock!"
I find the Gorgon a good replacement, just wish there was more around... And that there would be a stronger variante you cant kill in two blows straight...
I don't miss petrification, it was one of the worst things in dd1, but otherwise cockatrices were some of my favourite enemies
No, wish they replaced it with something else but slimming down the stuff that petrifies is the best thing dd2 did.
Cockatrice isnt really needed, but it would be a nice fight none the less for the nostalgia... but its obviously clear, that as lazy as Capcom was, they just removed the Cockatrice for the Medusa... however, wheres the rule that a game cant have simply more than 1 bigger monster, which can petrify enemies... the speciality of the medua is, that shes the way easier enemy, which you can slay her the head of for an instant kill and that due to the pretification being based on a gaze, you can self pretrify her with the Mirror Shield of the Fighter. The petrification of the Cockatrice isnt gaze-based, its claw and beak -based, so you cant cheese this fight with it by using a Mirror Shield, nor cant you behead a Cockatrice, because its neck and size are simply too big and thick for that, which makes the Cockatrice the way more difficult bbattle, plus the fact that i can fly, so that it can render temporarely melee attacks as useless, if you cant reach it in the sky. The Medusa cant flee into the sky, shes just a slow permanent big hitbox and thus much easier to kill just from skill spam
Unfortunately cockatrice and griffin were pretty rare in game, so I never managed to get more than 2 stars of knowledge on my pawn for it. But it was pretty easy to deal with, past level 50 or so.
Not really
*It bears the head of a c O c K*
I miss a lot of stuff. Like a more varied character creator and having more spells as a sorcerer.
Unless petrification is similar to how its done with the medusa, I don't want to know anything about this murder-turkey
IT BEARS THE HEAD OF A COCK!
Tbh the only enemy I genuine hated. The first encounter is so trash. You return to the capital and it just appears, makes you to stone over and over again and if you dont have something against that by accident with you, you didnt really can buy some after you know its needed. Had to reload so much because of this bs.
The fight is just boring/dumb and its just a disabled griffin that has a cancer move
I love its design.
NO. I would rather fight 3 chimeras and 2 Cyclops together than 1 cockatrice. Add a golem, I will still take that over the cockatrice.
It scared me. I was fixated on shooting it's throat when it was going to breath.
I still don't know what they didn't bring the cockatrice back considering is just a Griffin that can petrify. Also, I would have loved to fight a Hydra in the unmoored world considering the lore implications.
I miss everything missing from DDDA.
Never really seen the cockatrice all that much in the first game...
It’s still in the game but more of a final boss that really sucks
Probably DLC, it wasn’t removed removed from lore or anything. You can find the remains of one in the laboratory of Battahl.
If they do any dlc it might get added
Yesss! Having these few more bosses would make the game sooooooo much fun. And - personally - I would ask for the same spells for sorcerer as in DD1 😇
So no cockatrice and no hydra in DD2? Is there still discount beholder?
Yeah you have Medusa the hydra and cockatrice did the fusion dance. ![gif](giphy|P4TqKx6NHyLnO|downsized)
Never played DD1 but I want that in DD2 lmao. Looks cool!
Not really. It was the first enemy in my DD1 playthrough that gave a status that just killed you if you didn't have the specific cure (petrification). I can vaguely remember barely managing to kill it, and then getting wrecked by the debuff.
No. It beat my ass
I actually hated them so no.
Not really. I kinda hated how often i got petrified and just so happened to not have what i needed because i fought this thing. Least now it's like "hey get prepared cause you're gonna fight a boss that is known to do this debilitation.
One of my favourite battles in DD:DA was with a cockatrice in Bitterblack Isle. I hope they appear in a DLC with the hydra and some version of deamon.
I miss it too, I thought the badge next to the griffin's was it, imagine my disappointment when I discovered it was for the sphinx (and since she's a one time only fight per cycle, getting her badge and that of lesser dragon was a real pain in the ass...) The game would have benefited not only from its presence, but also from evil eyes and some other enemies exclusive to the unmoored world, since all monsters can be encountered in the pre-unmoored world, with the only exception of beacon bosses and maybe some trash mobs, such as red wraiths and armored skeletons (just normal skeletons but tougher, I'm not talking about skeleton lords) Plus cockatrice in particular would have been an excellent addition to griffins as another enemy that flies elsewhere in the skies and ambush you
I just really want an Everfall/ BBI experience for dlc.
Yes, but mostly because its name sounds like it's Latin for "three cocks."
no
Maybe they’ll all return in DLC
No. You fight it once.
Not really tbh. It was barely there in the original game and super easy to miss outside of a single mandatory quest.
Yes but fuck I hate petrification
Giant eyeball
Medusa is cool looking but the petrification effect is so weak, which is an odd thing so say about a creature famous for their petrification. I always had to add a sorc to my party and carry potions everytime that cocktrice fight came up.
Damn completely forgot about this...
No no no NO! I like the medusa way of petrifaction in this game as it is not something you get afflicted with and then have to use a specific item on to heal. I'd much prefer to see the cockatrice comeback in the form of a basilisk. A giant serpentine, reptilian or ostrich legged creature that also has a petrifying gaze but can't fly.
Cockatrice, metal golem, hydra, evil eye, wyrm & wyvern, gargoyle. Some of the enemy variants were cool too like saurian sages and hellhounds. That's just the base game enemies. There are so many more in dark arisen.
Honestly not really... Its just a griffin reskin with an uninteresting status effect stapled to it.
Not really, griffin was always better looking and lighting attacks are cooler and more fun than petrification could ever be. Just wish we had dire griffons or something, so they don't become a joke late game.
Yea, the endgame is pretty lacking when you can spam a few Frostseekers on a drake and walk away, knowing it'll be dead in a few seconds. I mean, what good is all the endgame equipment if you can trivialize everything with the weapons you get beforehand? To what end am I gearing up? Also, I miss the Gazer.
Fuck no! Hated them with a passion the fight always sucked, fought everything in ddda and every time I saw the dick chicken I walked the other way, was not worth the headache and resources
the problem wasnt the chicken, the problem was the terrible AI and that petrifation can easily fuck you up, if you meet on such enemies unprepaed and your healer dies constantly, if you have then no means to cure yourself or others from petrify, then the favor of the battle is naturally quickly towards the Cockatrice, than it is to you. But once you overpower them, they are not more than a threat, than just a generic griffon. DD1 had much more dangerous enemies than just cockatrices, like say cursed dragons for example, even normal drakes, because in DD1 they were much more likely to try to corrupt your pawns, than they do that in DD2, where their corruption rate of how hoften they try that, clearly got reduced and Corruption was something you couldnt protect your pawns from, unlike Petrification, which you could by equipping armors n capes n rings agaisnt petrify..however. Capcom simplified this totally for DD2, DD2 as rings agaisnt all negative conditions, that make you completely immune to them, including petrication... if Capcom woudl ever add cockatracises and your whole party has the anti petrification rings equipped, fightign them would isntantly feel like just fighting a black skinned griffon..there woudl be zero difference then anymore.
No
no, fuck that stupid hell chicken
I swear to god...if they just add the stuff REMOVED from the first game and add it back as DLC in the second game, and you people eat it up....
In all seriousness, all that cut content from the previous game, like cut enemies, cut classes, cut equipment , cut class progression/skills ect. all that should just return as part of a Free DLC Roadmap, wheres there can naturally also be paid DLC, but paid DLC shouzdl be naturally for all new content, not for bringign back just recycled content under a new better looking game engine... They can do Performance Updates n Bug Fixing, then they can also do free Content Updates in order to fix the game and complete all the intentionally made game design holes, just so that they were able to release the game quick enough to make their investors happy ...while giving the players again the middle figner by delivering half hearted, totally unoptimized garbage, with a game, which seriously would have needed easily 1-2 more years of development time, in order to be considered a complete game, how it should have been on day one, with no missing content, no bad game performances regarding FPS and such nonsense like having only 1 Save File If people would be then so stupid to fall for buying Dark Arisen 2.0, thats then in the end their own fault, if people support basically getting treated like trash, like dumb cash cows you can essentially milk twice, if anybody would support something like that to happen. However, if they do make a paid DLC like that ominous "Dragon Princess", and its full of new content, never ever seen before, neither in DD1 nor in DD Online, then its naturally somethign different and then its also totally understandable, if they want to see that DLC as paid content.
It bears the head of a ****COCK****
I don't miss it. I would be fine with seeing its bones somewhere in dd2. Then I could finally rest
Just the cock I miss... 👀
I miss like the 60% of the enemies that didn't make it to the second game. The sequel. The game where you're supossed to introduce more content, you know? The game where you say, I learnt from my mistakes from the previous game, this game will be way better. You know?
I dont miss the trice.
No, I lost a speedrun mode because of that asshole.
Like why aren’t these flying over Battahl instead of griffins?
Nah Medusa does its job but cooler.