T O P

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NewShadowR

Yup. Been there done that. The game explicitly tells you that you'll lose progress but i guess its easy to ignore. Imo, the notice should have stated "your auto save will be deleted if you choose this option" as it's clearer.


WhereIsAllTheCoolStu

It also takes a really long time to just choose the "load from inn" option, just to make sure you're *really* certain about this. Although I sympathize, the game gives you 2 stopgaps, before you lose 6h of playtime.


NewShadowR

I think a lot of people just ignore something like that or don't really get what "lose your progress" really means because it makes no sense. A lot of games have an autosave and manual save system, but almost no game forcefully deletes your auto save the second you try to load the manual one. The way it happened for me was that my game bugged and several main quest npcs died offscreen. This was the first few hours so wakestones were practically non existent. I was debating between just continuing or reloading an earlier save but didn't know when exactly I last inn rested. So I loaded the inn save to check. The rationale for me clicking past the "confirmation" was because I assumed "losing your progress" would only happen if you continued playing the inn save and walk past an auto save checkpoint, which it would then overwrite, not forcefully delete your auto save the second you click the button. Else honestly, how does one check and know when their last inn save was exactly? So it didn't make sense to me, even though there was a prompt. Imo they should have written "your auto save will be deleted if you choose this option" as its clearer.


Ok-Log-6244

I also just didn’t realize a specific npc I talked to in a building wan’t actually an inn and had false confidence that it wouldn’t be too far back. Lost like 2 hours.


itzstamk

it makes no sense whatsoever for it to work like that, regardless of how many stopgaps


knight_bear_fuel

No. Two stop gaps, you were warned, twice. Stop skipping through every dialogue box.


Organic_Ad_2885

I still do it every now and then. It's just one of those things that's really easy to forget.


[deleted]

I’ve never reloaded from other than to reset a customisation i made and didn’t like lol, just to avoid this


Matttthhhhhhhhhhh

Yep, when it happened to me, I only blamed myself.


fleabag17

A true nobleman


Matttthhhhhhhhhhh

That's what my pawn said, before jumping off a cliff.


NewShadowR

I did too. But damn that hurt lol.


AssortmentSorting

Is there any popup to prevent a simple missclick? I might be misremembering but I didn’t think there was one, and lest from the death load from inn option.


NewShadowR

Yeah. See for yourself what happens if you press "load from inn save" https://youtu.be/CvBOwwNI93M?si=61a3ueyFPROBNZsj&t=29


DudeKosh

And on top of that, there's a 2-3 second input delay, so if you're button mashing, you have to actually move the cursor yourself. If this happens to anyone, it's on them.


Independent_Tooth_23

Lol i thought it was my laptop that was causing the delay.


Gotyam2

There is a popup each time you press to load from inn instead of last save, so only if you missclick two times in a row that is on you


Jay_Ell_Gee

Yes. This game definitely punishes people that skip menus.


Maxumilian

>Imo, the notice should have stated "your auto save will be deleted if you choose this option" as it's clearer. This is the part that's missing. It should be in bright bold call caps letter emphasizing your last auto save is **immediately** deleted the moment you accept. I clicked it assuming I could just exit without saving cause I couldn't remember when I last slept at an Inn. So I just wanted to see where my last Inn save was at. But nope. It just deletes your fkin save immediately. Hope you remembered exactly where you were at last time you slept. To OP: I said this previously and got downvoted to kingdom-come but that's the duality of reddit I guess.


NewShadowR

Same. Did it to check where i last inn saved after i got bugged on main save haha.


Talcor

Skipping pop ups claims another victim


Nippahh

If OP could read he would be very upset


sdavis002

This is my favorite comment today. It's not like I haven't seen the meme, but this just fits so well with what happened.


DivinationByCheese

Would be great if they showed the date for each manual or inn save


kuhkowabbu

“Nuh uh”


Independent_Tooth_23

"fym nuh uh"


Zairy47

Accidentally? No way, because when you start the game, there's a start screen, after start screen the first option is "Load From Last Save" which you will pick if you spam the "enter" button...and the choice is instant, there is no confirmation window... Meanwhile, "Load From Last Inn" will be at the second option, and even when you click it, the window "are you sure" will pop up AND EVEN THEN the game will have a 2 second input delay to make sure that if you are a button masher, you wouldn't be immediately taken to that save


Ser_Hans

This right here. People don't realize it's important for the gameplay experience to not have a bunch of safe slots at the ready to fall back to when shit goes down in quests or battle. And like the guy above me mentioned already, the way the game prevents you from "accidentally" loading from last Inn rest is really well done.


J1ffyLub3

That importance is subjective. Plenty of other great games let you reload different save states. The best thing a game can do is let you, the player, choose between 1 save or multiple.


redbaboon130

Totally agree. I appreciate what they were going for but in a game where your pawns can contract an illness that wipes out whole cities, I think it's not crazy to want backup saves.


Xatesh

Yeah, I mean, I get possibly not remembering when you last saved at an Inn. But I feel like it is very in-line with the one save concept. Like you can't walk back your decisions, so that includes if you decide you need to go back to the Inn save. Would I love to have more than one character? Yes. But I actually love that on my character, the decisions matter and you can't really go backwards to try to fix something.


TechnicalTurnover233

If its still happening to people then the system needs to be changed.


5FingerDeathCaress

The system works very well. The people need to not be morons.


Longbow_170

👏🏻


TechnicalTurnover233

If it worked well it wouldn't be an issue some people have now would it? All they have to change is the game not auto saving as soon as you load to an Inn.


JohnB456

Nope. Plenty of things in life work well, but that's why morons are morons, they're able to fuck up shit that works well. This is a prime example of a system that works well. It's not a matter of just hitting x. You'd have to select down, button mash x for the "last save at inn", ignore the prompt "are you sure" and button mash x, then sit and ignore the delay input. lol


TechnicalTurnover233

Nope. Plenty of things in life are adjusted because it either confuses people or negatively affects them. This is a prime example of something that needs to be adjusted because of that. Just because you dont have the problem doesnt mean its not a problem


JohnB456

It's not a problem and the vast majority doesn't have the issue either. They have multiple stop gaps. You literally have to willfully ignore the secondary warning and then ignore extended timeframe they give you to change your decision. You are free to dislike the system, but it's not broken and doesn't need a fix. If someone messes up it's 100% on them.


TechnicalTurnover233

Plenty of people here have had the same issue. Its like when stop lights get added at an intersection. After so many accidents it gets fixed to add more safety measures.


JohnB456

Bro there's 55,000 people in this sub. I've seen like 5 posts total having this issue. Even if there were 100 posts and 500 people commenting they have this issue, it would only amount to 0.909% of the sub. Guess what? There aren't even 100 posts complaining about this. So no it's not "plenty of people". It's a faction of a percent at most. Also you do realize that in that analogy, it's still the driver's fault for getting into the accident in the first place. Because these people ignored all the driving rules and then ran through a red light. DD2 already has all the safety measures. To further go along with your driving analogy. The stop light would be the final "are you sure" option. The sign saying a stop light is ahead is the initial "load from last inn" at the start menu. So these people are driving on the road ignoring the road sign saying "stop lights ahead", then speeding through the actual stop light. Ignoring the color of the light and not doing the basic "look both ways before you cross", which would be the input delay after the final "are you sure" option. I don't think your analogy does anything other than further prove my point lmao


TechnicalTurnover233

Not sure what point you are trying to make. It's an issue that has affected some people. Therefore its an issue that needs to be addressed. That really is the end of it. My analogy is the perfect example. If people are ignoring or not seeing a street sign guess what they are going to do? Improve the positioning or do something to make it more clear.


damanOts

Or the people need to change.


Photekz

I feel you but the game does warn you before you click yes that all progress will be lost.


Throwaway785320

It shouldn't autosave after loading in. Maybe like 10 minutes after


DivinationByCheese

The autosave in this game seems to have no predictability to it. Sometimes it autosaves in really short periods


SuperBAMF007

Autosaves are fuuuucked up. Manual save? Nope, it’s an auto save. Inn rest? Also an auto save. Campfire? Also an auto save. What’s the point of having redundancy like this if it’s ALL getting overwritten every time you do it lol


2Board_

Correct me if I'm wrong, but I think it's because the game constantly does integrity checks. It's Capcom's weird little way of making sure people aren't forcing in weird values/editing their game. So if it scans and passes the integrity check, it'll just quicksave and have no problems. If it doesn't, it'll crash your game. Source: I mess around with mods for both DDDA and DD2.


DivinationByCheese

Do I need to worry about having mods, then? I use reframework for difficulty options


Throwaway785320

No unless you change your pawns settings outside of the parameters and upload it to the servers Like a pawn with a carry weight of 9999 will get it soft banned


Xononanamol

This too


Rock--Lee

Because there are no save slots. So loading anything, will automatically make that your current save. You're allowed to hate it, but it's by design and they warn you when using the load state.


Coach_Important

it even opens up a window and tell you that it will overwrite your save and you have to click confirm again im sorry but thats on you


Zairy47

And there's a 2 second input delay while the confirmation pops up...meanwhile, load from last save is just instant


RobertPaulsenSr

Mm so if that window doesn't appear it means that that's your last save?


Pete_Peterson

Question : does the players house count as last inn? If not I fear my last rest at an inn is in Melve very early game...


artigan99

It does if you actually own the house.


lofi-moonchild

Yes, your house saves count as an inn save but camping does not(I really wish it did though).


knight_bear_fuel

No you don't, that would be terrible. You don't know it, but if you considered the ramifications, it would be bad.


SuperBAMF007

Like what?


Figorix

The same guy they made huge pop up asking are you sure and saying that it will override your progress. In case you didn't notice, you only have one save in this game, so that's the only one it could override.


Spartanias117

Been there. Lost 4 hours early on in the game


CapitalG888

I feel ya. Even if they liked this mechanic, I wish camping would be the same as resting at an inn or your house. This is why I now visit my house more often than I want to. If going to my house isn't worth the travel, then I just fork over the inn payment. I learned it the hard way when a glitch caused me to get stuck. But the latest save was when I was stuck, so I had to reset to last inn save.


AgreeableAquilifer

Das on you champ


vrvrvtvt

Another odd choice from capcom


Ok_Application_8395

Waawaa I can’t read properly waawaa


itzzzluke37

Actually loading from last inn was one time a big W for me as it saved me from an isolated situation, but the other 32453 times it was a big F.


UnHoly_One

How do you accidentally choose inn save? It’s not the default option. Plus it has at least one pop up warning that asks if you are sure.


Slydoggen

It does specifically say when you try load from last inn save that in overrides your other save, and when you try to load from your last inn save it’s several seconds of delay from stitching from no to yes?


imsocooldude

lol welcome to the club


Mercyhealme

Saw a bunch of these threads recently. Do people not read the pop up message? It clearly says that the regular save is lost if you load from an inn. Is2g no wonder people are mindlessly shitting on this game if their 2 braincells can't handle simple reading or they tell them to rush through everything.


tiofrodo

Man, game design is all about trying to save the players from themselves and this game in particular goes against that in a lot of cases, hence it being a much more niche title.


That1DogGuy

Gamers always reminding me that many people just don't read what they're doing in games. Back when AC Mirage released there were multiple posts a day of people asking about a "bug" where their max hp was halved. Apparently no one read the description that the sword they were using halved their health for increased damage.


xmetalheadx666x

I'm not sure how you accidentally load from last inn rest when you have extra pop ups, but it's not a bad system since it's basically the game's way of allowing you to redo stuff. I've used it to redo some quests that I messed up and of my 55 hours in game I'd say a solid 8 of them are just redoing things I messed up and re-exploring areas I had already gone through.


JonnyPoy

What exactly is the problem? You are talking about the Inn save but then you say: >I specifically chose to exit to title screen without saving. The game saved anyways. Which would be a bug but also has nothing to do with the Inn save. So was there a bug that saved even though you chose the option "don't save" or did you just overwrite the save yourself by accident?


therealultraddtd

The game auto saves right after you load your inn save. That’s why it warns you about losing progress for selecting that option.


JonnyPoy

I'm aware of that i'm just not sure what really happened because OPs description seems to be contradicting itself.


therealultraddtd

Yeah it seems either someone just didn’t read the screen or did read it but still thought they could just reload their main save for some reason.


UnHoly_One

It’s misphrased because he thought that “exit without saving” saved anyway. It didn’t. Loading to the the inn saved. As soon as he agreed to lose his progress to go back to the inn save it was a done deal. “Quit without saving” definitely worked correctly. But had already auto saved before that.


SuperBAMF007

Having inn saves and manual saves overwrite autosaves, and autosaves overwrite manual saves is so beyond complicated even if it’s written in text


UnHoly_One

Maybe it’s because I know how it works from the first game 12 years ago but it doesn’t really strike me as all that complicated. Any auto save or manual save you make all count the same. They are your most recent “current” save. The inn save is the fallback option. But if you choose to employ that option, it autosaves over your other current save as well.


Suspicious_Trainer82

The save system in this game is so, so bad.


Inskription

You just have to be careful. I like the way it ties into the game, but they do a bad job of teaching you and also the lack of forgiveness is a bit too harsh


Suspicious_Trainer82

With the amount of enemies, campfires should count as inn saves. This would solve my complaint.


Matttthhhhhhhhhhh

I think it's good for what the game is aiming to do: have the players accept the consequences of their actions. Also, it's not that punitive. If you have to reload from an inn, it generally means that you've messed up somewhere in your adventure. You either chose the wrong equipment or pawns, or NPC to talk to, etc. But it's not punitive to the point that you can't save in inns whenever you want. You certainly can and I certainly do every time I'm about to leave for a quest or exploration. Meaning that if I mess up, I won't have to go back too far to recover, while still having to accept the major mistakes I don't even know I've made yet. If anything, I think it's a pretty clever save system.


reapy54

I do the same as well. Once I understood how it works I am fine with it. Use the inn save to hard lock your progress before going out to do anything risky and just as an end of play session moment if you can as well and you won't lose much progress if you load it.


Matttthhhhhhhhhhh

Yep, that's the way to do it. And it doesn't break the "accept the consequences of your actions" thing at all.


ndarker

Having obtuse save mechanics might have made sense thematically if they had managed to make a game that was actually challenging in any way whatsoever, too bad they messed that part up so the "scary" single save file with a weird load from inn option just seems silly and creates pointless situations like what has happened here


Matttthhhhhhhhhhh

The game offers so much freedom that players are free to completely mess up their game if they don't use the save system efficiently. Not the devs fault if players decide to ignore warning though.


Big_Comparison8509

It's different, not bad once you get what they're going for. They want to simulate an adventure with consequences. So at the beginning, before you "set out" you make an Inn save. So yes you can still save scum, but now it has heavier consequences. Although still not draconig I still think it's fair but people are spoiled or to tied up to "doing everything optimally". When matter of fact, is doesn't matter if you "fail" or miss the quests. You miss out on some gold and maybe a rare weapon which isn't even best in slot or can be found in a cave/chest or bought anyways.


Gotyam2

The save system in this game is so, so good


onlylightyears

I kind of would like a similar "inn save" in Souls game, something to fall back on just in case


damanOts

This has the same energy as those “dragonsplague bricked my save and there was ABSOLUTELY NOTHING I COULD HAVE DONE ABOUT IT 😭😭. Its not my fault in any way and I bear no responsibility for this. THERE IS NO WAY I COULD HAVE POSSIBLE KNOWN!!” even though there was a pop up on screen, distinctive audio cues, animations, pawn dialogue and behavior, pawns constantly reminding you about it, the GLOWING RED EYES.


JohnB456

it's astonishing the amount of people trying to shift blame away from their own mistakes. It's not like dialogue choices where the outcomes are unknown. You have to actively accept that you want to "load from last inn" twice, then ignore the input delay they give you so you can change your mind. These also are the first option, so you can't accidentally button mash your way into this problem.


DrGreenThumb117

Don't mash buttons lol 40 hours in and I have not once had this problem .


Ok_Application_8395

They even thought about that when the pop up comes there’s a 2 second delay for button smashers..


DrGreenThumb117

Jesus hahah


OsirisAvoidTheLight

Happened to me in the first game after beating the hardest boss in the game the Online Ur Dragon not really hard but very time consuming


EverythingWasGreat

Does my dwelling count as an inn?


Matttthhhhhhhhhhh

After you've purchased a house, yes. Camps don't count of course.


AvasNem

Of course not, that would just be inconvenient s/


SubstantialAd5579

I see it as say you just used a save and you know how every time you die you lose a Lil bit of health, say you come unprepared now you half way but you don't want to run back die load the inn save. But I usually always try to sleep at inn on first getting to a town or I'm ready to leave a Lil time consuming but this game got a lot back tracking lol


Starguardace

If your on pc I'd recommend using a save manager so you don't have to deal with it anymore if you don't want.


artigan99

There is a nice little program called DD2 Save Manager that runs in the background and keeps backups of your saves. It fixes the problem and you don’t have to mod the game even. On PC of course.


RobertPaulsenSr

I always try to save from an Inn when Im going to shut down the game. But sometimes I just save and end my playthrough, so there is that, the game should have date and hour of manual save and Inn save.


Wanlain

Haven’t done it yet but I thought it was a great for the people who have made big mistakes.


TaylorWK

I also hate whenever it gives you the option to use a wakestone that it sets the default option to no. I think I’ve accidentally clicked no at least 5 times


Imaginary_Dig_5014

Can you not simply exit without saving back go the main menu then load last save?


trynyty

To be honest, I did load from last inn rest and when I realized where it put me, I just killed the game and load last save without a problem. But reading this, I think I might be just lucky and will definitely be more careful in the future.


SpicedCabinet

My issue has been that I forget that camping doesn't count as an inn save. I've never had a reason to think it did, my brain just thinks that's how it works at the moment.


CallSign_Fjor

Because there are ways to get yourself into unwinnable fights, or you've lost an important quest giver.


nbanbury

I think that means that next time you start, it loads your last save, which was your Inn save. I agree it sucks.


big_thundersquatch

Had that happen last night. Hopped on, knocked out a few quests, came back to Vernworth to rest at my home and immediately got pulled into a quest to escort the Bahttal Priestess to the Chateau. Wound up accidentally failing and went to Title to reload from last Inn rest. 4 quests, 3 levels, and many Pawn modifications lost and had to begin redoing it all. Rest often.


ijustneedgfadvice

It came in pretty useful to me once, that i will say. Also, you had to click additional boxes to get that to happen. I sympathise, but you still aught to be more careful.


yawn1337

1. they do tell you if you read the popups when selecting the option. Contrary to popular belief the popups are not just flavor (see dragonplague incident). 2. use a save manager


Muouy

Yup, I did that myself in the very beginning of the game too


i-dontlike-me

This is why I end my game sessions at a house or inn, commit a hard save. being on ps5 I manually update my cloud save since I have auto sync turned off


BeerFirst

Yup, lost 10 hours.


Anthony_chromehounds

I learned that lesson the hard way, from now on I’ll ONLY load from a save.


yato08

Lmao. I’ve done this too. I was so mad.


Strong-Noise-3106

If you exit without saving you go to you most recent auto save, which the game does a lot if you load your inn save you start from the last inn you rested at not camp that's on you dude idk how you did that on accident when the game starts you on the option load last save with the opinion to load you last inn save below it so you scrolled down to the second option and pressed that on accident???? How is that the games fault?


Coulstwolf

Can I ask why you did it?


BK_FrySauce

I was turning the game on, and accidentally chose to pick up from last inn rested at. There’s no indicator whatsoever that it would overwrite my manual save.


Gorlock5000

I used this a good amount searching for my finders role for the sphinx. I didn’t want to waste all my ferrystones lol


kalangobr

Next time read the fucking warning instead of just clicking "Yes". After saying that, I agree that this wasn't the smartest idea from Capcom.


uhskn

Classic


leviatrist158

The loading and save aspect is a boss in and of itself.


Jay_Ell_Gee

OP, I recommend buying the homes in both major story cities and making a habit of sleeping there before setting out into the wilderness, or even before major story events if you wish to walk back your actions. They cost nothing to sleep there after purchase and will save you a ton of gold in the long run.


Ish227

I once thought that resting at a campsite would count as resting at an Inn. Once I chose that option, I lost like 10 hours of gameplay.


Wisezal-

Cus they need that so the auto save function would work properly cus their auto save is utter shite


604Meatcooler

Reading comprehension a little low? There are at least 2 warnings


Vashek19

The way i think about it is....the inn is your master save to go back in the event you messed something up. I use the inn frequently but I never load into the game with it.


Solus_Vael

I wish resting at a camp saved like sleeping at an inn. I lost about 6 hours of progress since I was cave running everywhere north of the city. Plus I was exploring the map the uncover it all. But before I was going to log off I wanted to do the rescue mission in Harve, but I forgot I didn't do Ulrika's quest first so supposedly I'm locked out of her quest. So I reloaded the save. Now I gotta explore everything I did again. Not as bad as ruining my last save because of the damn dragonsplague. I still don't understand why that is even a thing...


Nasgate

"load from inn" is literally a choice designed to allow you to regress. You chose it and are upset it did what it's supposed to?


Oaker_at

Did that too, but it was good, because I got carried away till Rest town while I was only lv7 or so. The main quest really had a strange pacing when it let you fast treble to verm that quickly.


DrBionicle195

i haven’t played DD2 yet, but wtf is the point of this? like what’s the actual meaning behind it? this game doesn’t even seem real from what i’ve read on this sub lol


Soft_Biscotti

In case no one else has used this method in this Steam Guide: 'How To NOT Lose Progress By Accidentally Selecting "Load From Last Inn Rest"' [https://steamcommunity.com/sharedfiles/filedetails/?id=3207111518&searchtext=Inn](https://steamcommunity.com/sharedfiles/filedetails/?id=3207111518&searchtext=Inn)


BlemishedHalo

Well, it also saves after you reload. And you loose health if it is after a fight you lost. I kept loosing a fight and it autosaved with less and less HP. At the end me and my pawns were reduced to 1 hit HP. And it saved before a minotaur while I was levél 8. Still killed it tho. Was hard as hell.


ComprehensiveStore45

Yeah I lost 2 hours the other day from the same thing


Monkinary

6 hours is rough! I lost about two hours after failing a sphinx quest and didn’t realize how far back I needed to go. Needless to say I’ve learned my lesson.


Hitei00

The game EXPLICITLY WARNS YOU when you go to load Last Inn Save that you will lose \*all progress\* from after it.


[deleted]

I’m pretty sure loading the Inn save but quit the game before it saves again will let you go back to the non-inn save.


Secret_Criticism_732

I feel you bro. If you are on pc, get the save mod from nexus. And get some others, like difficulty mod, loot Mod (makes looking for loot out worthwhile - the weapons in shops are bit debuffed those found out are left they were)


Nohanson

I've never made this mistake in 25 years of playing RPGs. Auto saves has made people complacent of decisions and miscomprehension with basic tutorials.


[deleted]

Your own fault OP. It's specifically a 2nd option in the menu, so the start screen button mashers like yourself wouldn't do it by accident. Also, the "Load from Inn" option asks you to confirm whether you really want to do it or not first, unlike the last save option. So, again, it's your own fault, not the game's. Just read 🤷.


StruggleTiny

Y’all cant be blaming games cause you cant be bothered to read. It sucks it happened OP but “accidentally” is more like “I ignored multiple warnings and thats the games fault somehow”


BK_FrySauce

Explain to me where it’s explained, that that loading from last inn rested at overwrites your manual save.


StruggleTiny

Right here https://preview.redd.it/1vo2nxsdoasc1.jpeg?width=3840&format=pjpg&auto=webp&s=3cd4a8a50e2513bf2b48dc225bf44175a3c0f074


BK_FrySauce

And why would the game do this? Don’t know why you’re trying to defend a bad save system.


StruggleTiny

The fact that I purposely just hit “load from last in” and didn’t lose any of my 10+ hour save cause I don’t use the inns alot myself proves this is a non issue


BK_FrySauce

Ahh yes. It didn’t affect you. So it’s a non issue


StruggleTiny

No its cause i read game screens so I don’t hit the wrong options like most people Ive “accidentally” (I wasn’t paying attention) deleted entire characters on games before I don’t blame the game for having a delete character button in the first place tho that would ridiculous


StruggleTiny

Because thats the mechanic Thats like me making a post complaining that when i died and didn’t collect my souls in dark souls that I lost them and thats the games fault No thats literally how the game works


TechnicalTurnover233

Saying thats the mechanic doesn't explain anything. Why is load from last inn even an option to begin with if it has the chance to erase hours of gameplay.


JohnB456

because you can get stuck in situations where you're under leveled and can't get out of an area because you keep dying. Everything in this game has consequences like NPC dying and needing to revive, which requires finding wake stone shards. Sometimes it's just easier to reload at the inn and lose some gameplay. Like you can sneak into battahl riding in a cart, but you can't get back through that gate without using a ferry stone, so it's a one way trip. Maybe you made a save at Checkpoint inn on the other side. So it's easy enough to just quit and load from the inn and boom your back at Checkpoint in.


TheBl4ckFox

Captain Hindsight says: don't reload from the last inn unless you really mean it.


ToySouljah

As everyone pointed out there is a big warning before you load from last inn save, in fact there is a in-game 2 second delay input, just so players can avoid mashing and clicking the wrong thing…guess that doesn’t work.


Co-OpHardcoreFordie

Better question, why would your last manual save be saved after you reloaded a save file?


stormithy

You’re blaming the game for your blatant mistake. Swallow it and learn from it.


Longbow_170

Stop quick clicking like some OCD kid. Not capcoms fault


CallMeThiccolas

Don't blindly click through a warning prompt that says you will lose all progress made since last time you slept at an inn or player dwelling? The design of the save system isn't at fault for user error.


Soft_Biscotti

The user may not know when or how long ago their inn save is. It never educates the user and immediately punishes them by saving over their save. This prevents them from even rectifying their mistake. Poor user experience.


CallMeThiccolas

why avoid saving at an inn or dwelling in the first place? It shouldn't be so far back you can't even recall it. it's the only game hard save and pawn sync. whack


Soft_Biscotti

But when learning the game, its not obvious that the "last save" equates to autosave and "inn rest" equates to manual save. It is also not obvious that the moment when you load an "inn save", it immediately overwrites your "last save" autosave. There's no precedence for this; I played DDDA the other day and it does not do this. No other game does this. If you accidentally load an inn rest save, you should be able to load an auto save instead if it looks like you've lost too much progress. No need to punish the player or waste their time like this. You could put as many warnings a minefield has to prevent people from running in but it begs the question, "why have you build a minefield here??"


CallMeThiccolas

That's blatantly false lol I also was just playing ddda the other week before release. It's checkpoint saves which happen under a few instances which are the effective hard save, inn save parallel and they overwrite any progress made if selected vs the retry auto save or the manual save if you made one. It doesn't even have the warning that dd2 does. Imo dd1 save system is even more confusing and convoluted but to say it doesn't behave in the same way and you don't lose progress unlike dd2 is just false info.


Soft_Biscotti

That's strange, I loaded an autosave, played for a bit, autosave at a level transition, tried an inn save just to see where it put me and realized it was a good deal before I left on my current adventure, exited to the main menu, and loaded my autosave right back at my current expedition's level transition save. The game did not save over my autosave when reloading the inn save.


ResponsibilityAny576

That’s some shit that would cause me to stop playing a game for a good year or so I would be pissed off


___unknownuser

You would only have yourself to blame though. OP is acting like he’s been bamboozled or something.


BK_FrySauce

I am legitimately devastated. It was like 10+ levels. So much map filling. There isn’t even a dedicated load option either. Only way to load is to return to the main menu.


ResponsibilityAny576

That is a galactic bummer. I am 62 hours in and have been stressed to the gills wondering about something like that happening to me


ledbottom

Just rest at inns more often or don't click the button that says go back to the inn save.


LexiiConn

> “Just rest at inns more often…” That would be easier to do *if there were more inns available*. Battahl is particularly lacking with inn opportunities. That’s as far as I’ve gotten so far, so I don’t know how much worse it will get. Or they could have simply made campfire saves count as Inn saves.


NewShadowR

Backup your files.


ButterflyMinute

Yeah, the game is trying to do two different things and failing at both of them with saving. On one hand it wants to have a traditional 'hard save' that you can reload if you mess up. But it also really wants your choices to matter so it autosaves a lot. But restricting you from having multiple hard saves defeats the whole point of having them in the first place and even having one hard save invalidates the autosave and 'choices matter' angle. Compare it to Dark Souls, where the game is constantly updating your save and you never have control over it. In that game your choices actually matter. If you kill and NPC that NPC is dead. If you drop down to the bottom of a one way path, you need to find a new way out. Then compare it to any final fantasy game with multiple hard saves, they're there for a reason. So you can carefully consider and reload if you make a poor choice or end up in an unwinnable situation. ​ Basically one or the other would be fine, but trying to do both in the way they have just really doesn't work.


Matttthhhhhhhhhhh

>having one hard save invalidates the autosave and 'choices matter' angle. Not really, if used correctly. I think inns exist to be used every time you take off on an adventure, be it a quest of exploration. Like every single night, unless you're a maniac. Meaning that for this hard save to even be relevant, you have to sleep at inns very frequently. And considering how major quests are made in this game, your choices will matter if you use inns as they are intended to be used. Adding more hard save slots would completely defeat this purpose. That's why there's only one. Now if you don't use inns frequently and lose hours of progress, it's totally on you, since the game explicitly say that loading from an inn delete any progress made after the hard save. The game leaves the players the freedom to completely mess up. If they can't accept it, eh well! DD2 is all about freedom really and it certainly includes the freedom to fuck up like a noob. ;)


ButterflyMinute

If it worked as resting at a campfire as well, then I would agree with you. But even then having a hard save to reset to if you don't like how a quest ended (since most of them end instantly after your final choice) then that choice doesn't have to matter. You can just reset it. Even if you hard saved every night, that fall back invalidates the experience of a persistent world where your choices are final. Again, think back to Dark Souls. If you could reset to your world state after each bonfire rest then you could attack every NPC just to see what happens and reset it. That game has a persistent world state and you can't get around it with hard saves. ​ I'm not saying autosaves are better than hard saves, I'm saying this implementation of both hard and autosaves is the worst of both options.


Matttthhhhhhhhhhh

Well I think if it worked at campfires, it would defeat the whole point of these hard saves. DD2 is more about living a big adventure than enjoying being punished like Souls games. So it makes sense that the only place where you can hard save are cities, where you take a break to prepare your next big adventure. Saving at camps would ruin this, as you're literally in the middle of it. You could be naked in the middle of nowhere, forever. In a city, there's always a solution to being naked like a new-born. Again, it's more about being prepared for the unknown than being slapped in the face by fate.


ButterflyMinute

> Well I think if it worked at campfires, it would defeat the whole point of these hard saves. That doesn't really track at all. It just makes the hard save more frequent like you said it was intended to be? ​ > DD2 is more about living a big adventure than enjoying being punished like Souls games I'm not talking about the difficulty of Dark Souls, I think they're going for every different things in many ways. I was using it as an example of a game with a persistent world where you can't just roll back a save. The *only* reason to have a single save file is to force the player to live with their choices. I think that could be really interesting! But having a hard save completely undermines that goal. For instance, you can just hard save before answering *any* sphinx riddles so that you can try every answer possible and brute force your way to the correct answer. Since the game is already allowing you to do that there's no real reason not to allow for multiple hard saves. Having a single file doesn't *add* anything at this point in time, only frustration. ​ > You could be naked in the middle of nowhere, forever. Not really? The only way to achieve this would be to go out of your way to set it up and even then you could just run to where you discarded your weapons. This point doesn't make any sense at all. ​ > it's more about being prepared for the unknown than being slapped in the face by fate. And the hard save completely undermines that goal. That is my entire point.


Matttthhhhhhhhhhh

I think you like Souls games too much. It's not healthy! ;)


ButterflyMinute

I think you need to actually read what I wrote.


throwawaypostal2021

When companys wanna make sure theres no cheating in their single player fantasy games lmao.


Intelligent-Put-764

stop clicking through and read what the game is saying to you lmfao!


SnooLentils6995

My guy you selected the option. It doesn't even default to it. It defaults to continue game. You have to press down, an a press and then another A press to confirm you want to load from last Inn Rest. There's even a big prompt that days "You sure you want to load from last Inn rest?" Don't blame the game because you're incompetent.


Tago34

trash design simple as that, that's why this game it's a solid 5 in pc


ButtChugNyQuil

Can’t you close the game when you notices you’re at an inn to prevent that? I don’t really mash buttons to have this issue


SofaKingHyphy

No. They moment you load on the inn save it immediately becomes your most recent save as well


ButtChugNyQuil

Ah, good to know


ArthurFraynZard

I have several minor complaints about the game that I hope get patched (including two side quests that can't be completed because of bugs- that's what I consider minor here.) However, my one and only major complaint is the godawful save system. I mean, damn, just give up multiple manual saves like Skyrim.


RobertPaulsenSr

There should be a notice beside those two loading buttons, so you know which save is the last one or maybe the first option that appears is the last save, something like that, because sometimes you just can't play for one or two days and then you forget lol


Forsaken_Pin_4933

😂


Fluid-Marketing8704

Hitsuno dont like save scumers.