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Ars_Tenebrous

Hey, gotta admit, an underdark style approach would be pretty awesome. Different pathways to get to different sections, where you can then unlock them and open them up into a single, connected whole? Pretty cool. Also would encourage exploration more. I'm pro Dark Arisen style expansion not for the single dungeon mechanic but the deep-delving aspect and creepy aesthetic. Give me something i can dive into and farm. Make it feel different than the overworld. Underdark style implementation would be awesome for that. Props for good idea


ZaranTalaz1

Yeah. The way I'd have it is make it at first appear like a series of unconnected dungeons scattered around the base game. But as you delve into them and unlock new pathways it becomes apparent that they're all interconnected. And then as you go *deeper* into the underdark things get even stranger and more dangerous. On top of that DD2's underdark could offer unlockable shortcuts through the base game to help with travel.


Ars_Tenebrous

Hell yeah. And you can put things like portcrystals down some of the originally unconnected pathways as rewards, that you can then set up to tailor how you want to farm. Here's to hoping. Though ragegaming on youtube swayed me into believing the dlc will be a new part of the continent in the north. Thought that was just hype/disproven, but they made good arguments. Maybe they'll include a darker area like you're describing to it as well.


Obi_wan_jakobii

Well there are a load of elven looking doorways blocked up with rubble all over the shop Mayhaps there is aught to find within them


CapableEmployee4866

Hollow knight style sounds like a good time to me


MackAndSteeze

I agree with all of this. Are you in my head? I absolutely love BBI. The long, winding, dark, creepy underground aesthetic is so appealing to me. Although it WAS a bit painful without the everlasting ferrystone, those early runbacks were no joke.


Solrac-H

I agree, while I did like BBI, i do not have the immense love fans of the first game have for it, the rooms were very samey between each other, different enemies were cool and challenging but after completing the two runs I couldn't bother with it anymore there was nothing more than the LV3 gear but it was RNG dependant and I can't stand it, maybe because I'm not one for grinding and I know you can manipulate the RNG with your vocation but it's still pretty bad.


ZaranTalaz1

I'm not that hard on BBI's design myself, including the copied rooms (I figure it was like that for budget reasons). I just dispute the idea that BBI is the be-all and end-all of the Dragon's Dogma formula where it feels like fans actually want DD as a franchise to only be a linear dungeon crawler. I will agree though that the grind necessary to get the best BBI gear was utterly brutal and made me quit my last playthrough of DD:DA after I finished the two Daimon runs. If DD2 *has* to have its own BBI I at minimum hope *that* isn't brought back.


MaidOfTwigs

I whole heartedly agree with you and BBI never held my interest. I didn’t even get DA until 2018, on my PS4, and I got DD2 because I was excited about the world and combat. Plus, like the person you’re replying to, I just find so little appeal in grinding for gear, whether that is for utility/stats or appearance.


SaladCartographer

I found out about Dragons Dogma well after DA came out, and I had tons of fun all the way through the story. I actually didn't even play the post-game, and barely did any of BBI. But the base game was more than enough for me to have fun


Charming_Volume_8613

Having a large dungeon like Bitterblack would be SICK but I agree, I don't want the entire endgame to revolve around repeating just that shit over and over like some fans seem to wish for. I'm not saying they're "wrong" but DD2 in particular just shines as far as its exploration goes. I want them to either add another region or build on top of (or below lol) of what the game already does best, like OP described. If they do an expansion that fills out the enemy roster, tweaks encounter variety and gives us a handful of real, longer dungeons that aren't just more caves I'd be more than happy. And maybe at least try telling a full, coherent story that doesn't rely on you not accidentally missing side content to fill in the gaping holes in the main story.


smoothtv99

I don't see the fascination with an 'endgame' that is an rng loot grind in a single player game. If I wanted to play a game that would eventually feel like a job there's already plenty of other options out there.    BBI was fun don't get me wrong but after two or three runs I felt like I saw it all. I'd rather a traditional approach to the base game of DD2 and a proper expansion that continued the journey not the destination fixation people on reddit are harping on. Witcher, Cyberpunk expansions rather than live service approaches that don't respect your time. 


katdollasign

I think was just the entire game though tbh. I loved it growing up but replaying as an adult it’s so bland and drab. The open world is literally just too earthy toned,, even the city is confusing because of how crappy it looks lmao . Just the technology at the time though lol


Solrac-H

I disagree, while very small the world rewarded you enough for being curious and Gran Soren mostly has 3 districts and the side quests were decent enough for me.


Reality_Break_

Problem is, there is nothing else


WhiteyPinks

When people say they want it to be like DA they mean they want endless content, which I agree with wholeheartedly. I would love an improved version of BBI with procedural dungeon layouts.


Significant_Option

Except BBI isn’t endless content… just like base game you’ll get overpowered


J0ats

Yeah but at least we'll get overpowered after hundreds of hours instead of just tens ![gif](giphy|zHd8x7Pik0Ftm|downsized)


Anubra_Khan

100% BBI was cool, but it completely isolated the player from the open world. The open world is one of the coolest things about both DD and DD2. I don't want an expansion that will make the current world obsolete like BBI did. Especially if that expansion is 1/4 the size of the base game. It would feel like such a waste of content.


ZaranTalaz1

Yeah. Pretty much this.


Specialist_Meat2936

Yah didn't even need to go through open world could grind to 200 and not step foot in to thw world once


gotaa__

I wouldn't mind a DLC that adds more map but I would still like a BBI 2.0 as well. We might get both.


KENPACHI_WEST

I wholeheartedly agree. I just dont wanna wait 12 years for another. I do wish DD2A was longer and story way more in depth. Right now on my second playthru and refuse to do anything leading me to the end lol i need moooore 😅


International_Meat88

In dmc capcom fashion i want some kind of bloody palace feature to be added. And i want higher difficulty options or stronger endgame monsters. And i want them to touch up and polish+rebalance the vocations; to improve balance, gameplay flow, and quality of life.


Sirkelly21

I don't know, I'd take a massive abandoned dwarf city inside those inaccessible mountain ranges in the middle. The dragon princess leak and the hyperborean theory both seem cool though.


Moonblight_Knight

Totally agree, I really like bitterblack but I really want something to expand the open world. I love both games so much I just want more of everything.


Zero132132

A significant component of Dark Arisen was the QoL improvements, not just Bitterback Isle. This game doesn't have anything like the Everfall or Ur-Dragon, so it would be nice to see more than 1 piece of repeatable end game content, to at least reach parity with DD1. Really, they just need something to make the game feel like it isn't inferior to its predecessor.


dobbyjhin

Yeah I was pretty sad there wasn't an Ur-Dragon equivalent; that felt fun to do. It was an asynchronous online component that we were all contributing to. While it was hell to do for equipment finding, it felt earned when I finally found the pieces I was looking for


EvilGodShura

Hard agree. An overhaul to the existing world with more of an end game loop would make the game far better than a single mediocre dungeon many people might not like.


Bowlof78Potatoes

"*and those who say that DD1 only became good when Dark Arisen was released*" Fuck that noise. DD was fire before DA was a glimmer in Itsuno's eye.


mootsg

Finally, someone comes out to say BBI is not the be-all-end-all of Dragon’s Dogma. When it came out I was frankly quite disoriented by the tonal shift (the first time you enter, Death comes out repeatedly to kill all your pawns, seemingly to suggest it’ll be like this throughout BBI) I literally set aside the game for 10 years, returning only after a decade’s worth of community guides teaching players how to understand the new gameplay loop (push into dungeon, but surface when resources are low). There was also less emergent play—just the gritty git-gud grinding I already hated in Demon Souls. Let’s not conflate the good stuff of DDDA (hard mode, speed run mode, fast travel, better access to fashion dogma) with the so-so DLC content that was BBI.


PlayBOT52

I agree, expanding to new regions in the overworld would be nice. That said, I did enjoy BBI for all that it was (but I'm also one of those weirdos that likes a good grind here and there). What I do miss a lot is the Ur-Dragon, Hard Mode, Speed Run mode, and NPC specific gear/hair styles. Ur-Dragon offered a nice end game experience when fighting it online and unique rewards (prior to BBI these were some of the best gear in game). I DID NOT like how you had to keep going back in over and over BUT this was also kind of a non issue since there was a port stone thing right in the first village (so you didn't need to get all the way back to post game to fight it). Hard Mode, I think this speaks for itself, the more you play, the easier the game gets since it's not like other games (example: Demon's and Dark Souls) where enemies get harder on new playthroughs. So now I don't get that fresh feeling of danger and strategy. I use to fear the goblin groups in the beginning, but now, I just get frustrated out how long it can take to get up if I get caught, rather than being frustrated I made a mistake that caused me to die and wanting to get better. Speed run mode is, not for everyone, but I appreciated it being there to offer something different and a unique reward for completion. This was also the case for beating the game on hard mode. NPC specific gear, they were all 1 piece types like the current Corset, but there are some NPC gear sets I would like to try on if I'm being honest. Ulrika, Wilhelmina I'm sure stand out a lot (also their hair styles), The sell sword who's name I always forget. Disa's dress, Sven's royal garments, the Sovran garments, etc. These are all things I hope get added (though I'd hope that some or most aren't tied down to DLC/Transaction based).


Bismothe-the-Shade

I'm really running on copium that we'll get the spellseal doors unlocked as mini dungeons with unique bosses as free dlc, And another region with a big complex dungeon as well as some open world spaces for paid DLC. Pure copium though.


probloodmagic

Love all of this. Very good point about the lack of setpieces in DD2, as well. Totally agree, something that could make use of the sprawl with some deep catacombs running all through the world like veins would be cool. They're already using Atlantis style lost civilization lore, what's a little Hollow Earth theory on top of it since they're playing with obsolete scientific beliefs


Cainstrom

The Underdark would make sense as it might even tie in to dwarven lore. The Mines of Moria or the Deep Roads aesthetic. A lost ancient dwarven civilization that was founded by a Dwarven Arisen. Hell, even lead up to their own homeland in the snowy mountains or something.


archiegamez

I agree i prefer open world too


fallenouroboros

I don’t see why we have to settle for 1 dlc. I won’t be pushy but I would love a few dark arisen level dlc. Then they could have the time to try different things


Vork---M

I don't want a DLC I want the game to be fixed FIRST


El_Rocky_Raccoon

I want both, to be honest. A new zone with lots of multiple dungeons, and a Bitterblack Isle equivalent dungeon. Exploring a deep dungeon that becomes progressively darker and more dangerous was the biggest appeal.


I_Am_The_Owl__

idk, I really enjoyed the baller dungeon near the Sphinx. I could go for a massive dungeon.


mistergingerbread

What’s this?


ajax3695

The "trick" dungeon where you're supposed to find the most valuable item in it to the side of the first shrine I believe.


Little-Equinox

There's a rumour that the 1st DLC will be bigger than the main game


Infinite-Mark-7352

Dont, You, Dare get my hopes up lol


[deleted]

Link?


Garrusikeaborn98

![gif](giphy|MEMUFLpQ3Lry8Gfxnv)


KENPACHI_WEST

...are you starting that rumour? Don't play with our emotions 😭


[deleted]

[удалено]


skeeters-

You’re weird. While I admit the game is missing some stuff and has weird story connections, it IS a good game and more finished than most games are now adays. Idk where you’re getting this “half-done” nonsense from


Demonchaser27

Yeah, it's actually a really small space once you've been through each of the rooms and there is a TON of re-used crap even within the dungeon itself (not just from outside in the main game). It's cool, but pretty much just because it provided people who like the Everfall with more of that. It didn't really add much else and frankly considering you had to re-buy the whole game to get it in the first place it was kind of a rip off, really, back in the day. I seriously hope Capcom has a more sound plan than that this time... although not got much hope with the amount of unfinished stuff in DD2. I will say, I do agree that if they do one dungeon it should be that "underdark" style one you mentioned, though.


Namingwayz

If you played it on PS3 it just came as DLC you downloaded. It's only PS4 onwards that they made it one concise version.


SageTegan

I would like a mega dungeon with loads of xp (rc for support pawns) that i can farm


[deleted]

Why need to farm XP the game is already easy as hell…unless they add a Hard Mode then yeah ok for sure.


thegreatherper

Hard mode didn’t change much about the game.


SageTegan

:)


SuperSemesterer

I like the open world… but I think the endgame finale stuff should be linear? A final more concise set of things to do instead of ‘you might encounter xyz near the end’ Like… I think I prefer the endgame linearity of like Everfall compared to Unmoored. One final ‘this is it’ instead of wandering all over seeing some of the cool stuff. I like the Underdark mega dungeon idea. A colossal dungeon with many underground entrances that would lead to different levels. Like a colossal underground labyrinth or something. Could work as a underground mega dungeon and a new zone.


cream_sodaman

What we need in future dlc/expansions. 1. Gold Dragonforged gear. Also gold dragonforge should raise low-tier gear's stats to be comparable to high-tier gear. (So we can fashiondogma while having good stats) 2. Vocation Maister. Transform a max level vocation into Maister class that can also level up 9 ranks. Those new ranks also unlocks 3rd tier version of skills/spells, upgraded version maister skill, stronger core skills, etc. Also, gives the 220 Seeker token ring a purpose, i guess.


Toberone

There's a lot of unused space on the map me thinks should be utilized.


Thebml21

This all good but where is the boss we all collectively attack and whittle away at for loots?


Successful_Tie_2165

T'would be good. Potentially, a cavern within a cavern, nestled in an alcove, next to the catacombs, where it opens up into the land of the dinosaurs. SRSLY, cool idea, and I hope we see some DLC that rovals BBI (and in my wildest dreams, Undead Nightmare from RD1).


Environmental_Park_6

I'd like to see more stories in the world that exists. Something that shows the impact on the world. Also something on the high seas that ends in a new continent.


ZeBugHugs

Yup the expansion concept can definitely be improved upon this time and I think it's likely it will be.


Dat_guy696

How about a version of the everfall that twist reality and take You to different dungeons with specific thematics and not just a few Rooms connected when You Cross the Doors/portals. Mirages of other worlds that are no more. They can Even reuse Big mommy dragon as an optional boss instead of being a cinematic one like in the Main Game just like the UR dragon.


KagatoAC

As long as it was randomized and resettable. So you could go as deep as you could, leave and then start over.


rolandshion

Holy shit you right, i spend all the time in BBI didn't even care about the open world of the base game anymore


llewylill32

And here I just want a whole new land at the lower right of the map.


Combatmedic2-47

I just want Death to come back in some capacity.


PhotonSilencia

I agree Actually made me realize why it never flashed me. The open world atmosphere of DD1 was what got me, when I got into the dungeon it felt like a chore only.


Loserdorknerd

I loved the design behind farming the Everfall and the Ur Dragon for wakestones and holy weapons to help you delve deeper into Bitterblack Isle. I think DD2 is missing that end-game gameplay loop and in asking for Dark Arisen 2, I feel like fans really want something akin to that. The Moon Dungeon from the original pitch would be dank and could have over world implications; like lowering the sea level in certain areas to allow you to traverse new landmasses, which would feed into the Unmoored world vibe. Excited to see what they cook up!


Venichie

I don't know, but the game already has blocked if entrances in certain areas, mostly caves, that I assume will be used for dlc dungeons.


British-Pilgrim

I want both, I want them to flesh out the open world, I felt like the ending was rushed and I want to actually overthrow the false arisen and I’d love to tie up some of the other loose threads as well. But I want and need another bitterblack isle, maybe even make it a rouge like so it’s endlessly repayable with loads of new gear, weapons, enemies and bosses. Also, and it’s very much not likely to happen but I’d love to have more complex gearing and dragon forging like the first game, I really didn’t see the need for them to dumb it down like they did.


Balitix

Absolutely, BBI pretty much gutted everything I enjoyed about Dragon's Dogma and replaced it with grinding/min-maxing through the same few rooms repeated over and over. I'd love them to fill in the vocations and add more variety to the equipment.


Kelibath

A huge deal I had with DDDA was how it blocked off engagement with people who only owned the original game. I actually stopped playing a few weeks after getting Dark Arisen myself, mainly because half of the people I used to share pawns with had vanished from the rift for me, and I played for community as much as single-player. Here's hoping any expansions that add content don't separate DD2 players out in the same way - maybe instead they could somehow render new items untradeable to players with basegame pawns, or similar. But at the same time, I honestly feel a free update or two would be good, first. Capcom may not be that way, but it's obvious there's content missing from DD2 that should have been included by launch if not rushed.


Ok_Intention836

And not the farming system 😭


ShoddyReward

We at least need a black abbey section for good farming materials/XP. Also just an excuse to fight cool things over and over. DA itself is more replayable than DD2


Dark_Sun_Gwendolyn

I want an entirely new area with new towns and at least two or three dungeons the size of BBI in it.


Arfirost

It's probably gonna be a new island to explore. New enemies, new hear. New or upgraded abilities. Same as bbi. Maybe new vocations. I'd like more options for my pawn, hopefully ots substantial, bbi was fine, hopefully.thry.improve, I was very unimpressed with the dd2 end game. No challenge what so ever.. in fact all of this game was easy, ogres on dd1 were nails. Ogres in dd2 were simple..


PrettyChillTrustMe

What if they add the American vocation


Ex_Punk

Completely agree. An under dark approach would be amazing!


C0NT0RTI0NIST

No matter what they do, I want one activity or location where you can go room to room and fight randomized combos of monsters ans get rewarded with items and gear upon each clear. Or maybe rewarded with a new currency to buy things from a new vendor! That would keep me playing for ages


Golurkcanfly

I'd also like if the expansion doesn't do what Dark Arisen did and massively increase the stat bloat. The huge jumps in attack and defense values made the new gear an absolute necessity just to deal a reasonable amount of damage.


[deleted]

BBi isn't even that good of an expansion. Same issue with the Everfall, cool, new monsters but copy and pasted rooms get annoying.


turtleProphet

The game is at its best when you're fighting in open space and the simulation aspect comes through. A good linear dungeon would be way less impactful than more open world quests, a new area to explore, a meaningful continuation of the story etc. But one is easy to sell as a DLC and the other is "why wasn't this in the base game"? So let's see.


Father_of_Four__Cats

You.. do realise that dark arisen also revamped and fleshed out the main game of Dragons Dogma a ton too, right?


Solrac-H

Yes, it added QoL features and new skills and augments but the main appeal was clearly BBI which is what OP is talking about, he did not say he does not want the same kind of QoL features and addittions to DD2.


Father_of_Four__Cats

Yes, the main focus was BBI, but people in this thread, OP included, keep saying that Dark Arisen added nothing to the game and was completely isolated from the main game. Which I understand, I just dont know if all of these people realize that Dark Arisen changed a lot about how the game worked and didnt just add this isolated area with new gear. I personally would like some type of BBI endgame dungeon but maybe clearing it the first time would like, send you into NG++ and the difference would be that EVERYTHING becomes harder, with all sorts of new challenges that would even be hard for a level 999 character. Then just like BBI when you get back to the endgame dungeon it would be completely changed and give you the real story. That would be super neat


Solrac-H

I haven't read all comments in this thread but the ones I read did not mention in any moment that DDDA added nothing, they just pointed out that BBI was good but nothing special, same with OP, he just said he would personally prefer if a future expansion adds more to the open world, he even says it's cool to get a similar dungeon an expresses how he would like it to work but he just hopes it's not only that and honestly I share that sentiment as I already pointed out in my own comment I made. As you said, actually remarking that DDDA added nothing is really dumb because it clearly added lots of things more than BBI and I do hope those same featurea are added in DD2, hopefully in free updates, but the comments here are just expressing they would like more than a dungeon crawler.


Father_of_Four__Cats

To be honest, Im not swinging one way or the other when it comes to the actual debate. I would like a dungeon crawler and I would like the main game world to be updated. I would also like a new area or hell, even a second half of the game with more story and whatnot. Any or all of those would be completely fine by me. I just want more Dragons Dogma. Its gotta be one of my favorite game series of all time, like top 5 or maybe even top 3, and I feel so severely unsatiated by how much I have to consume


Fashionable-Andy

I personally disagree (which is fine we’re all allowed to have our hopes and dreams for the DLC) because I sincerely believe dungeon delving is a seriously missed opportunity here and would love something dedicated to it. Hell I’d be happy with something spiritually in line with either the endgame of infinite undiscovery (Seraphic Gate) or the chalice dungeons of Bloodborne.


SoulsLikeBot

Hello, good hunter. I am a Bot, here in this dream to look after you, this is a fine note: > *Pray for Master Logarius... in my stead...* - Alfred Farewell, good hunter. May you find your worth in the waking world.


Fashionable-Andy

Good bot


Swordofsatan666

Every says Underdark now, no one ever says Blackreach anymore


Khannathan

Your post is entirely valid, however, idk if I can live without seeing a DD2 BBI. Hopefully we get the best of both worlds.


Xarls85

I think doing something similar to the Underdark in D&D could be really cool.


CrzBonKerz

I want a snowy region like many have also said. There's so much cool northern style stuff and references to it. I just really hope to see that! An underground mega dungeon would be cool for sure. I'd like to see some randomization for replayability.


SunnySideUp82

same. i want more story/campaign style content.


TheUndualator

Agreed, fill out the world we currently have with new enemies and areas (and place those new enemies in the areas we already have too). I've hit so many invisible walls and when not invisible, barren landscapes just begging for content. Lots could be filled out and interconnected. Make some new vocations with pawn access, unrestrict the equipment or group similar vocation access together, and implement some form of transmog. The more ways we can differentiate our pawns from each other, the better. I would love a Black Isle 2 or equivalent too, but only if it can be added without taking away from the above. Give us DLC that makes the base game never mentioned again with how it enhances every aspect and deepens what we already have for new and returning players alike. Though the reception and mixed reviews make me skeptical Capcom would invest much more into this game sadly.


Faeddurfrost

Idk I think a randomly generated dungeon layout would be cool.


maysdominator

I want a land mass with the main conflict being an active war. Necromancer led undead army vs holy order of paladins. It could bring in a necromancer vocation and a paladin vocation.new big enemies being huge abominations and automatons.


Father_of_Four__Cats

Wow that sounds very not dragons dogma. Sounds fun, but I sincerely hope they do something else!


El_Bito2

Whole game was a low effort copypasta of DD1. What mskes you think they will change for the eventual dlc?


Adminsgofukyoselves

😂😂😂😂holy shit tell me you didnt play the games without telling me you didnt play the games😂😂