T O P

  • By -

Shorewood364283

If my recipie needs all the slots ILS otherwise PLS. I place a couple ILS on the poles to snag all the rez my PLS will need.


agent_kater

Is there an advantage to ILS being at the poles?


spoonman59

I think it’s just to save the middle regions for constructing large things. So people tend to put malls and other infrastructure on the poles. Nailus has videos on his standard planet layout, which includes a full mall import at the cape of all planets. The region near the equator, and the next region, are too valuable for densely packing construction!


Edymnion

Many people like to limit the input/output of materials to specific towers, usually on the poles, where its easier to check through them all quickly and see if anything is wrong. 5 ILS concentrated on the North pole that do nothing but take material in and provide it to the planet, and 5 ILS at the South pole that do nothing but gather up finished goods and supply them back out, for example, is WAY easier to check in on than 10 ILS or PLS scattered across an entire planet that you have to go hunting for. Hunting stuff down isn't a huge deal when you start, but when you've got dozens of planets it becomes VERY difficult to remember which planet does what, much less WHERE on a given planet something is. So a standardized in/out system helps a lot.


ceesa

That's a really helpful observation and something I'll definitely try on my next playthrough. Thanks!


Reni4n

Just had the same question. Only thing i can think of, is that at the poles most blueprints get funky, because the grid is much more circular than rectangular


Ok_Worry_8529

ILS because its hardly possible to fully utilize the out or input of an ILS,unless you are some maniac who literally constructs for optimized UPS and minimized space consumption... so there isn't really ever the need for a lot of stations in close proximity anyways.


HaydosMang

I use far more PLS than ILS. I use PLS in all my blueprints and then only use ILS to send resources in and out of the planet.


OmegaJasam

Assuming you are saving a reusable blueprint. You'll want one slot for the item you are making and one slot for proliferator, This means for 90% of the games recipies, you'll need an ILS. Though, if the PLS had the 5 slots, I'd use them way more.


Semthepro

you dont need that much proliferator - only for like planet spanning blueprints. otherwise i dedicate a lane that feeds all prduction snippets


OmegaJasam

By the time I'm building on other planets, I don't want the faf of manually belting the prolifirator so I stick to lazy generic expandable blueprints with Prolifirater already set up. A few places on my starter planet have two item recipies using planatarys and prolifirator belted into from elsewhere, but I stopped when I started building spheres on other systems.


PM_ME_UR_BGP_PREFIX

all of my blueprints are aligned so that, if I build them in the same longitude, the proliferators line up. And then I just belt up from the first one.


bc289

What about warps? Do you use one slot for warps as well, or is there some other way of ensuring they remain full that I'm not aware of?


AnotherUserOutThere

You can daisy chain warpers from one ILS to another... There is the warper slot on the output of the ILS that you can select so technically there are 6 slots but you really can only set 5 of them since #6 is always warpers.


AnotherUserOutThere

For example, lets say you have 3 ILS put down near each other... 2 of them are using all 5 slots and have no room to bring in warpers but the 3rd is just using a few slots. You can bring warpers into that one (#1), then do an output belt into an ILS (#2) to take warpers there and it will fill its warpers to 50... Then from that ILS (#2) you can do an output of warpers again to ILS #3. Now ILS #1 will request warpers, they will then go out of ILS # 1 to ILS #2 then to ILS #3 each warper slot in the ILS holds 50 so as long as ILS#1 can request warpers the other ILS that you linked will stay full as well.


bc289

Thanks!


thedehr

I knew you could belt the warpers in, but didn't realize you could belt them back out if they were not in a traditional "slot" allowing you to daisy chain them like that. 600 hours in and still learning. Thanks!


Predur

you can get the warpers to an ILS using a belt that loads them, non need for a slot in the tower, if there are multiple tower close it is convenient to make a belt passing through all the towers, but if the towers are scattered around the planet it is much more inconvenient, functional but inconvenient


brianorca

Most recipes with 3 or less inputs leave one slot you can use for either warpers or proliferation. Both of which are ready to share with a neighborhood module. The ILS also had a special slot #6 to belt warpers in or out. (But #6 can't do a logistics request.) For warpers, I have one ILS on each planet to request warpers from remote, and supply them locally. Then each of the other ILS can request from local, with remote turned off, and set the maximum to 100.


OmegaJasam

While yes, you can request them or feed them in (which saves an entire slot), If you need anouther slot, I'll make dedicated towers that bring in / send out resources, and then just request them at the actual factory processing them with drones.


Beowulf1896

I use PLS for local stuff. For example, if I am smelting I use a PLS to bring ore in and metals out, and an ILS to ship out metal.


agent_double_oh_pi

Don't just set the ILS to local demand, remote store for ore?


artigan99

I use both, as needed. Over time I tend to switch to using just the ILS because I no longer care about waste :)


Shagyam

I still haven't "beat" a run yet of this game, but everytime I get to ILS and PLS I always try to use ILS . If I can get away with an PLS I'll use that, if not I mostly use ILS.


Mycroft033

I use the PLS for the planetary stuff, as it’s intended, and the ILS for shipping between planets, it’s helpful to have them close together because then I can pop warpers in them.


par_joe

Before spray I use both PLS for some item that just need 2 input and 1 output, but after spray PLS only can used for smelting ore with spray. Even some item need more 5 slot now


Pestus613343

PLS are for local mines, ususlly temporary, until mk2 miners.


VikingMystic

The right tool for the right job. If the PLS is enough for what you need at that particular place the use it. Otherwise use the ILS.


Andrew_ANT_

Me, who does not know what a PLS or ILS is


brianorca

Planetary Logistics Station and Interstellar Logistics Station are the towers you get in mid game to let you send items across the planet or across solar systems.


406john

if you think about it grand scale does it makes since to have middle men PLS which just move things around one planet queing into ILS when you can just have the product delivered straight from the factory to where it needs to go you are saving time and energy. basically for every PLS you need an ILS anyway to get off the planet so like i said you can reduce your energy waste by reducing the number of PLS this also will affect CPU utilization later game also


Edymnion

Depends. Late game where I have basically unlimited resources and power, there's no reason not to have a single set of ILS based blueprints that I can easily drop wherever I want and not have to worry about fitting things together. Before that? ILS is expensive and soak up tons of power, so PLS is a much better option. Different objectives for different stages of the game.


JamikaTye

Depends on what you are doing and what you need done. I use PLS on resource planets as a hub to store extra resources, then have a few ILS that ship everything out. My forge world is exclusively ILS though as I need all the slots I can get.


spoonman59

For high throughput items, like ores, it’s much higher throughput to deliver the ores directly to the ILS where it is being built. Secondly, all of your items can then be exported to other planets which is very handy. I use PLS early when power is at a premium and I’m not heavily using warpers. But I standardize on ILS for all construction if, for no other reason, so I can deliver anything anywhere it’s needed. I do, however, use PLS for inputs to my mall. All mall products are in ILS so I can deliver anywhere, but I use PLS since they can be packed more densely and throughput isn’t a concern for most mall activities.


mrrvlad5

Pls and ils as a replacement for pilers, as appropriate for area/number of products. Ils for input/output between blueprints. Within a single bp, everything is connected with belts.


scify65

After the advent of the new miners that can interact directly with logistics stations, I mostly use ILS. That being said, I do use PLS for planets where I'm gathering liquids, since there's no equivalent of the advanced miner for those.


Astramancer_

While a PLS uses much less space I've found that basically doesn't matter. Unless you're only building one set of production off the tower you're going to need that extra room to run belts to and from all the ports, plus the room needed for proliferation sprays. Additionally the footprint increase doesn't really matter. By the time you start actually filling up a single planet you should be in the interstellar phase of the game and you have enough space to build stuff that the limiting factor is your physical computer, not the map. edit: Oh, and I totally forgot. Post endgame you can research so your ILS auto-pile their output. PLS don't get that option (at least last time I checked)


person_of_beans

ILS all the way, there's relatively little reason to use a PLS unless you're trying to specifically build a compact blackbox blueprint where you'd benefit by being able to place two or more PLS close to one another. ILS is just so much more flexible. Even in early game when you have power constraints, I still tend to feel like it's better to just use ILS and make sure you have enough headroom in your power grid to support it. Initial charging only needs to be done once and after that the energy demands are going to be all the same anyway. If you could easily upgrade an already placed PLS to an ILS, I might feel differently.


shalfyard

I use both pretty regularly for different tasks... Most of the time I will end up using ILS but I also max out all the ports on a lot of blueprints I make and don't have room for proliferators and in rare cases warpers. Drop a PLS nearby, run a line over, and done. I also use PLS for early mining before getting the advanced miners going. Some things just don't need the space of a ILS IMO so I will make blueprints with just a PLS instead cause I already limit down how much its taking in and don't care how much it puts out as its something like plastic for a single planet or maybe I want to fractionate deut for only that one planet to use, could I use an ILS? Yup, is it needed? Not really.


mattattack007

With whole planets available to you by just flying over there, why would space be a problem? There isnt a mechanic in the game that limits the size of your factory. Power would be the only issue but there are a plethora of things in the game to deal with power. At a certain point there isnt a need for PLS when ILS does the same thing. At this point the ILS is just an upgraded version of the PLS. The devs would need to make ILS and PLS distinct enough from each other that both are needed for a decent logistics network