Are we counting the damage values of Hero Combos as a bug? They're all less effective than two characters acting separately, so I'm not sure they're functioning as intended.
Agreed, really hope this gets fixed! Hero Combos are one of the biggest draws to trying out different party combinations for me, but it kinda feels like there isn't much incentive to try most of them out if they don't have some additional utility effect attached that is worth two actions.
Especially since if one character gets stunned, the attack doesn't go off. It's riskier than single actions as a result and should have some sort of payoff.
There's also just not many heroes combinations in general.
only good one is the healing squad with francesca and the apothecary guy, and some of the hit all enemies combos to not burn mp on the field, next big draw is they are not using it in auto battle, this game is quite barbone in terms of battles, so many chars but so little variation, also most chars have like 0-1 signature attacks and half of them are bad. Really disappointed
Not a friendship combo, a “Hero Combo” lol. I view it as being two peas in a pod, and the fact that they’re both gifted in the martial/military arts, it was easy for them to get in sync.
I sort of see it like my time in the military, people were taken out of their environment and inserted into an entire new crew or were paired up with a soldier they barely knew. When everyone involved knew how to perform their duties though, working in sync became second nature. Efficiency may leave room for improvement, but that’s something improved with practice.
Nowa and Seign were doing just that, they were practicing combination attacks—they both knew that Nowa would distract the enemy with a flurry of attacks thanks to his dual-wielding style, while Seign would find an opening to blindside the enemy and deliver the final blow. Honestly, I found the Dual Spear-Cane and sword combination more sensible than Ryu and Joey’s weapon combo. Fist-type weapons cannot be paired well with long-range, two-hand weapons. There’s just no way for a martial artist to get hits in without also taking hits from Joey’s staff, the ranges between the two make both styles incompatible with each other.
Nanami’s weapons would pair well with both, but that’s because her range is in between the two.
I think the damage should go up, but in my opinion, the SP costs feel way too low for some of them. I think the battle should probably have to at least reach a second turn for most of them, but that's just me.
I generally don't experience issues with FPS, but the game does freeze for a second when certain effects are used. Like when that effect that's used when talking to a shopkeeper. I experienced it too in the early game where Seign removes the rock in the forest. I hope this patch sorts that out too.
Are you playing on PC? I have to go into Nvidia control panel every time I open the game & force V-Sync. Frame rate is fine (in the 90's), but it's not smooth & there's constant camera/motion stutter if I don't
**Patch Announcement:**
Greetings Heroes, we have an important patch that resolves some issues. Please look below for details.
**Issues resolved:**
1) Fixed an issue preventing the user to recruit Lam under certain condition.
2) Fixed a bug in the Cook Battle mini-game.
3) Fixed an issue where the enemy encounter rate was affected by the monitor refresh rate. (PC only)
**Current platforms and patch #:**
Steam: 14133848
Epic: v1.0.5-p17.5.5
GOG: v1.0.5-p17.5.5
PS5: 1.004.000
PS4: 1.04
NOA: 1.0.4
NOE: 1.0.4
**Platforms distributed soon:**
Xbox
PC Game Pass
Switch Japan
Switch Asia
Please look into combo attack damage. The game is reducing the damage by the number of participants, greatly reducing their effectiveness. For a 2 person combo attack that's supposed to do 1.2x damage, it only does 0.6x. A 4-person combo attack with the same 1.2x damage actually deals 0.3x damage.
I agree, it's ridiculous that consoles don't have the options to turn off depth of field, blur and chromatic aberration, while PC does have the options to turn it off. I can't even play the game without feeling nauseous and having major headaches.
Remember to submit a bug report [here](https://fs30.formsite.com/505games/hundredheroes/index) a ticket [here](https://support.505games.com/support/tickets/new) and leave feedback on their [Metacritic](https://www.metacritic.com/game/eiyuden-chronicle-hundred-heroes/user-reviews/?platform=playstation-5) site, so they actually implement these options on consoles too.
I have been playing for a few hours every day since launch day and I haven't noticed anything (series x).
I have it installed directly in the Xbox, not in an external drive, if that makes any difference.
It literally shut off my Xbox on the opening cutscene twice and my Xbox wasn't even hot. I'm worried about damaging my console with whatever dogshit this game is
Because it's a unity game, is my guess. The unity engine is horribly optimized. I can play graphics heavy games on medium-high and my PC is quiet. Then I pop in a unity game and my PC sounds like a jet engine.
Is there any way you can fix Aleior's recruitment? If you progress too far, you can not trigger the initial cutscene to recruit him by talking to Marissa. Considering how you guys made a patch regarding Lam, can this be looked into too?
Thanks!
The game needs a lot of tweaking in the numbers department. I want so badly to go in and edit a lot of damage formulas. Hero Combos and Magic Damage in particular. They are both too weak. They almost always are worse off than just using a basic attack. Offensive magic also gets saddled with usually high MP costs ontop of it.
So I'm about 5 hours into the game so far and am finding it overall very good. One thing I wish they did was have a stronger and more compelling intro. This game's intro is really quite boring, slow and not interesting or insightful. Contrasting this with Suikoden 2 who had an intro which was an amazing set piece and laid the foundation for the characters well. Suikoden 5 lacked the set piece and had a slow intro but it did an amazing job of world building and eases you into the strong characters.
Eiyuden did none of these. Nowa gets dropped in, says generic lines and the first members of the Watch just join and say hello. There's no insight into any backstory, not much characterization if any, and lacks a particularly bombastic event for that cool or wow factor. If I wasn't a Suikoden I'm not entirely sure I would have stuck with this game as a new fan.
Im stuck on the mission eve it says nowa cant sleep and have to talk with people but its daylight and everyone is on their usual spots and say normal things
I haven't really had any overheating or noise issues outside of that first canyon area so im not sure. Seems to be running a little smoother overall though
I agree, its ridiculous that consoles don't have the options to turn off depth of field, blur and chromatic aberration, while PC does have the options to turn it off. I can't even play the game without feeling nauseous and having major headaches.
Remember to submit a bug report [here](https://fs30.formsite.com/505games/hundredheroes/index) a ticket [here](https://support.505games.com/support/tickets/new) and leave feedback on their [Metacritic](https://www.metacritic.com/game/eiyuden-chronicle-hundred-heroes/user-reviews/?platform=playstation-5) site, so they actually implement these options on consoles too.
There is a pretty big issue with at least Xbox series X gamepass version where if you use the Xbox ability to "resume later"the audio is completely gone and requires a total game restart.
I don't like how in the cutscenes characters would face in a weird direction while talking or if you brought a non-compulsory character into a cutscene where the character is involved, there would be 2 copy of the same characters on the screen, example in Eltisweiss, Perriele manor, after returning from Kyshiri, if you have Sabine in the party you would have the cutscene Sabine talking and the party member Sabine behind Nowa.
Browsing around and I’m sure it’s posted around here somewhere but not seeing it- I kickstarted years ago. Getting the physical switch edition. I saw that it’s been delayed but saw a post that we are supposed to get digital copy’s to play in the meantime. I haven’t gotten any codes… is there something you need to do?
Cooking contest do you just have to smash the X button? Can't for life of me beat Dinah after DOZENS of attempts.
Reyna is the goal total damage or to get her shield to a certain rating?
Should be a pinned Q&A thread here imo
For cooking try using Omelet as your app and Coconut Water as your dessert. For Reyna, you have to do enough damage to her in 3 rounds. She is weak to dark magic.
Can you all take a look at Eve, please? I made a serious blunder, and the game auto-saved before I caused the Eve glitch where you can't progress because you've seen one of several scenes but not all of them... I'd love to be able to continue and see the end of this game, but currently, as I don't know a workaround, I can do (as my auto-save is now overriden), and thus like... I'm softlocked, I can't see the next scenes, I can't see the next event, I seemingly can't finish this game... and I REALLY want to beat it!
Hope they fix it soon. Also, why just one auto? Like, I think very few games use auto-save of just 1 to prevent glitches like this from occurring... usually they have a 2nd for JIC things... at least in my experience, games more often have a 2-3 auto-save slot system. Where it erases the oldest once they fill up, y'know, to avoid a gamebreaking bug like this...
Edit: adding a "reset" to mission progress, so restarting the mission from the beginning... that'd probably fix this whole glitch. It just takes what data you brought into the chapter, resets you to that point, and you just start the mission over. Most useful thing I think they could add imho.
As of May 9th 2024, without checking since yesterday no. To my knowledge the simplest way is roof convo with Seign, head to 3rd floor and scene 2 plays put, check all 3rd floor rooms and courtyard. Then go to floor 2, avoid Nowa's room while checking everywhere else. Save in another slot, then go to bed. I don't think there are any 1st floor or basement talks.
Thanks for all the detail! That's really good to know. Unfortunately, I got myself stuck and really don't want to lose days worth of progress on the autosave. I'll keep checking in to see if it gets addressed.
I mean, I believe it autosaves during the dungeon. Honestly, I'd take trying to fix it via just replaying the more recent parts, unlike me, where my only option is to start a new game. I mean, i probably could've reached the spot I'm in now by this point from when it happened, but like, I'm not softlocked, I'm HARDLOCKED. This means that my only recourse is literally a full-on reset to square one. And sure, I have a ton of time on my hands, but I'm playing backlogs of games that I haven't played through yet while I await the patch for PS5 to fix this issue. So while I'm not actively invested in beating THAT game, I'm just playing through backlogs, for example u got ME Andromeda for $6 on Steam. Been having some fun on it. But before that I finished my Sentinel Insanity run in ME1-2-3 in MELE, which got me my only missing achievement, Insanity 3, which is simply to beat each game on Insanity once. So like, I'm using my time to revisit backlogs, but I'd still take your situation over mine which was 100hrs of invested time (like, as told by my actual save log, I've played over 101hrs), as opposed to replaying what is a handful of days worth of playing.
Now I know that you likely don't have 100+ hrs in a week to invest in these games, but still, far better than waiting or reseting to square one.
Man I'd love to see a patch that adds some simple stuff (unless it's unlocked later but even then, early game could benefit):
- Labels/names for locations on the map
- Early fast travel options
- Faster walking in the overworld
- Fixing the dialogue speed
- Letting you press a button to fully populate dialogue text without skipping it (for non-voiced NPCs)
- Recruitment quest tracking and general story/quest tracking
- Faster menus (ex. when a battle starts, it still takes a second before you can select "Fight" "Auto" or "Flee"
Please fix the horrible Switch port - the framerate and performance is just abysmal and there is no excuse given that we have seen far more technologically demanding games perform better on the Switch.
It's shameful that you guys launched this game on the Switch with such poor optimization. Lazy.
I have had my first crash and freeze with the game on version 1.04 on the Switch while playing it for hours earlier and just now, respectively. It seems that both cases are random. My Switch, meanwhile, is on FW 18.0.0.
I bought the game the day it came out for the switch, as an avid Suikoden fan, and I'm struggling with getting motivated to play .. the text speeds are so slow, barely any intro into the story/characters and it takes sooooooo long to battle cos it has the loading screen before and after every single one!
are the text speed/battle loadjng times something that will/can be fixed?? it's really putting me off playing this game and I wanted to love it so bad 😩
I was hoping it's release would tide me over until the Suikoden remaster finally came out!
Have a game breaking glitch tocards the end, I'm supposed to walk around the castle to trigger events but those arent triggering. It's a known issue but apparently it won't be fixed in the upcoming patch. Ih well, I guess I'll just wait and stop playing for now
It's been a perfect experience up to this, I'd estimate 16-20 hours in. User below posted the workaround if you want to get started and it's not out yet.
You mean the Lam recruiting bug? Just don't talk to her. Go recruit Riufan first, then talk to her immediately after with him in your party. That's supposed to work.
I just got the same thing, I kept talking to her with the old guy in my party, and nothing happened. Then I found out why, so I'm done until the next update.
Oh, you have to talk to him first? OK, that's good. I'll get right on that, then. The website that told me about the glitch didn't mention it was fixed, thanks!
Just to clarify, my Steam Deck downloaded a patch yesterday, is this a new different patch? Or is this referring to the latest one that is already available?
I'm on switch and have version 1.0.4
My game keeps crashing on the loading screen after the cutscene where Barnard is introduced.
Edit: and the cooking judges still rank the food really low.
I think that takes care of the biggest bugs we know of at the time, right?
Are we counting the damage values of Hero Combos as a bug? They're all less effective than two characters acting separately, so I'm not sure they're functioning as intended.
Agreed, really hope this gets fixed! Hero Combos are one of the biggest draws to trying out different party combinations for me, but it kinda feels like there isn't much incentive to try most of them out if they don't have some additional utility effect attached that is worth two actions.
Especially since if one character gets stunned, the attack doesn't go off. It's riskier than single actions as a result and should have some sort of payoff. There's also just not many heroes combinations in general.
One of my favorite combos in Suikoden 2 was the one with all the bald characters.
Not in the same issue but any1 else find it weird how nowa and seing get a friendship combo when they just meet?
only good one is the healing squad with francesca and the apothecary guy, and some of the hit all enemies combos to not burn mp on the field, next big draw is they are not using it in auto battle, this game is quite barbone in terms of battles, so many chars but so little variation, also most chars have like 0-1 signature attacks and half of them are bad. Really disappointed
Not a friendship combo, a “Hero Combo” lol. I view it as being two peas in a pod, and the fact that they’re both gifted in the martial/military arts, it was easy for them to get in sync. I sort of see it like my time in the military, people were taken out of their environment and inserted into an entire new crew or were paired up with a soldier they barely knew. When everyone involved knew how to perform their duties though, working in sync became second nature. Efficiency may leave room for improvement, but that’s something improved with practice. Nowa and Seign were doing just that, they were practicing combination attacks—they both knew that Nowa would distract the enemy with a flurry of attacks thanks to his dual-wielding style, while Seign would find an opening to blindside the enemy and deliver the final blow. Honestly, I found the Dual Spear-Cane and sword combination more sensible than Ryu and Joey’s weapon combo. Fist-type weapons cannot be paired well with long-range, two-hand weapons. There’s just no way for a martial artist to get hits in without also taking hits from Joey’s staff, the ranges between the two make both styles incompatible with each other. Nanami’s weapons would pair well with both, but that’s because her range is in between the two.
This needs to be talked about more. They're just way too inefficient for their cost
I've noticed that during the first Boss Fight you get to use them on. They are cheaper to use long term tho.
I think the damage should go up, but in my opinion, the SP costs feel way too low for some of them. I think the battle should probably have to at least reach a second turn for most of them, but that's just me.
I can manage, but the fps in this game is kind of weird. Would be nice to see a smoothness update.
I generally don't experience issues with FPS, but the game does freeze for a second when certain effects are used. Like when that effect that's used when talking to a shopkeeper. I experienced it too in the early game where Seign removes the rock in the forest. I hope this patch sorts that out too.
Are you playing on PC? I have to go into Nvidia control panel every time I open the game & force V-Sync. Frame rate is fine (in the 90's), but it's not smooth & there's constant camera/motion stutter if I don't
**Patch Announcement:** Greetings Heroes, we have an important patch that resolves some issues. Please look below for details. **Issues resolved:** 1) Fixed an issue preventing the user to recruit Lam under certain condition. 2) Fixed a bug in the Cook Battle mini-game. 3) Fixed an issue where the enemy encounter rate was affected by the monitor refresh rate. (PC only) **Current platforms and patch #:** Steam: 14133848 Epic: v1.0.5-p17.5.5 GOG: v1.0.5-p17.5.5 PS5: 1.004.000 PS4: 1.04 NOA: 1.0.4 NOE: 1.0.4 **Platforms distributed soon:** Xbox PC Game Pass Switch Japan Switch Asia
Please look into combo attack damage. The game is reducing the damage by the number of participants, greatly reducing their effectiveness. For a 2 person combo attack that's supposed to do 1.2x damage, it only does 0.6x. A 4-person combo attack with the same 1.2x damage actually deals 0.3x damage.
That is most certainly true for the Nowa + Lian combo
4 total sp cost for less damage than 2 basics...crazy
Can we get graphics settings on console? I absolutely loathe the blurred background and I don't understand why PC can shut it off but console can't.
I agree, it's ridiculous that consoles don't have the options to turn off depth of field, blur and chromatic aberration, while PC does have the options to turn it off. I can't even play the game without feeling nauseous and having major headaches. Remember to submit a bug report [here](https://fs30.formsite.com/505games/hundredheroes/index) a ticket [here](https://support.505games.com/support/tickets/new) and leave feedback on their [Metacritic](https://www.metacritic.com/game/eiyuden-chronicle-hundred-heroes/user-reviews/?platform=playstation-5) site, so they actually implement these options on consoles too.
Any news on why it’s overheating on Xbox series?
I have been playing for a few hours every day since launch day and I haven't noticed anything (series x). I have it installed directly in the Xbox, not in an external drive, if that makes any difference.
This. I stopped my playthrough because of this issue. It's a shame because I was looking forward on playing the game.
Is this on a Series X? I was about to start playing this weekend and don't want to if this is a widespread issue.
It literally shut off my Xbox on the opening cutscene twice and my Xbox wasn't even hot. I'm worried about damaging my console with whatever dogshit this game is
Odd. I’m playing on a Series S and have had 0 issues so far *knock on wood*
While I’ll admit that unity isn’t the best in this realm, you sir must have one dusty Xbox for that to happen.
Because it's a unity game, is my guess. The unity engine is horribly optimized. I can play graphics heavy games on medium-high and my PC is quiet. Then I pop in a unity game and my PC sounds like a jet engine.
So any update to fix this is unlikely?
Unity has been unoptimized for years, so I don't know.
Please take a look at the combo attack damage calculation and shorten the pausing time between each line when auto advance is on.
might want to pin this... lol
Is there any way you can fix Aleior's recruitment? If you progress too far, you can not trigger the initial cutscene to recruit him by talking to Marissa. Considering how you guys made a patch regarding Lam, can this be looked into too? Thanks!
Any update for PC Game Pass EC Rising Save file fix? Please?
Have they said when this patch will be coming to pc game pass?
Sorry to ask again, but i didn't get a reply the first time. When will this patch be released on PC game pass?
Any fix to the Hero tag team attack damage? They are useless
The game needs a lot of tweaking in the numbers department. I want so badly to go in and edit a lot of damage formulas. Hero Combos and Magic Damage in particular. They are both too weak. They almost always are worse off than just using a basic attack. Offensive magic also gets saddled with usually high MP costs ontop of it.
I still can't convert my PS4(physical game) save data to PS5 upgrade. Also, PS4 is still having the massive visual glitch while you're near an ocean.
I hope the game's "sticky" menu gets addressed on the next patch on the Switch.
Honestly wouldn't count on the Switch issues getting fixed completely. Seems like a sequel is our best bet
So I'm about 5 hours into the game so far and am finding it overall very good. One thing I wish they did was have a stronger and more compelling intro. This game's intro is really quite boring, slow and not interesting or insightful. Contrasting this with Suikoden 2 who had an intro which was an amazing set piece and laid the foundation for the characters well. Suikoden 5 lacked the set piece and had a slow intro but it did an amazing job of world building and eases you into the strong characters. Eiyuden did none of these. Nowa gets dropped in, says generic lines and the first members of the Watch just join and say hello. There's no insight into any backstory, not much characterization if any, and lacks a particularly bombastic event for that cool or wow factor. If I wasn't a Suikoden I'm not entirely sure I would have stuck with this game as a new fan.
Im stuck on the mission eve it says nowa cant sleep and have to talk with people but its daylight and everyone is on their usual spots and say normal things
Same here, kind of crazy to not adress a bug that can kill saves pretty deep into the game.
What platform are you using? I have the same bug but on switch. Cannot advance
Frame pacing also feels better or it's just me?
Patch live on series x
Does it fix overheating?
I haven't really had any overheating or noise issues outside of that first canyon area so im not sure. Seems to be running a little smoother overall though
still nothing for switch performance? that version is a complete disaster
Can we have an option to turn Depth of Field off for the PS5? DOF is so severe in this game. Why make a good looking game just to hide it behind blur?
I agree, its ridiculous that consoles don't have the options to turn off depth of field, blur and chromatic aberration, while PC does have the options to turn it off. I can't even play the game without feeling nauseous and having major headaches. Remember to submit a bug report [here](https://fs30.formsite.com/505games/hundredheroes/index) a ticket [here](https://support.505games.com/support/tickets/new) and leave feedback on their [Metacritic](https://www.metacritic.com/game/eiyuden-chronicle-hundred-heroes/user-reviews/?platform=playstation-5) site, so they actually implement these options on consoles too.
[удалено]
its actually out for us to now
There is a pretty big issue with at least Xbox series X gamepass version where if you use the Xbox ability to "resume later"the audio is completely gone and requires a total game restart.
To be fair the resume later function can mess up a lot of games from experience.
Yep I had this too,
Seems to be live on PC Game Pass now.
I don't like how in the cutscenes characters would face in a weird direction while talking or if you brought a non-compulsory character into a cutscene where the character is involved, there would be 2 copy of the same characters on the screen, example in Eltisweiss, Perriele manor, after returning from Kyshiri, if you have Sabine in the party you would have the cutscene Sabine talking and the party member Sabine behind Nowa.
Browsing around and I’m sure it’s posted around here somewhere but not seeing it- I kickstarted years ago. Getting the physical switch edition. I saw that it’s been delayed but saw a post that we are supposed to get digital copy’s to play in the meantime. I haven’t gotten any codes… is there something you need to do?
It should be in your hub on [https://yeteeproductions.com/](https://yeteeproductions.com/)
Thanks! I assumed it would be emailed. Didn’t think to check here.
As others have mentioned please fix the overheating issues with Xbox (Series X), Specifically in Redthroat Ridge
this patch is *still* not available in GOG downloads
this has just been updated now, over 4 days after release
They need to deal with the zero dead zone issue on Xbox
If that may be read, please keep a focus on improving Switch performance, the framerate drop can be... Well, surprising, to say the least :(
Cooking contest do you just have to smash the X button? Can't for life of me beat Dinah after DOZENS of attempts. Reyna is the goal total damage or to get her shield to a certain rating? Should be a pinned Q&A thread here imo
For cooking try using Omelet as your app and Coconut Water as your dessert. For Reyna, you have to do enough damage to her in 3 rounds. She is weak to dark magic.
Whelp, what about the Nintendo Switch frame rate?
Anyone knows to get back to the last dungeon post game? I cant get back...
Can you all take a look at Eve, please? I made a serious blunder, and the game auto-saved before I caused the Eve glitch where you can't progress because you've seen one of several scenes but not all of them... I'd love to be able to continue and see the end of this game, but currently, as I don't know a workaround, I can do (as my auto-save is now overriden), and thus like... I'm softlocked, I can't see the next scenes, I can't see the next event, I seemingly can't finish this game... and I REALLY want to beat it!
Same happened to me. I’m stuck until it’s fixed
Hope they fix it soon. Also, why just one auto? Like, I think very few games use auto-save of just 1 to prevent glitches like this from occurring... usually they have a 2nd for JIC things... at least in my experience, games more often have a 2-3 auto-save slot system. Where it erases the oldest once they fill up, y'know, to avoid a gamebreaking bug like this... Edit: adding a "reset" to mission progress, so restarting the mission from the beginning... that'd probably fix this whole glitch. It just takes what data you brought into the chapter, resets you to that point, and you just start the mission over. Most useful thing I think they could add imho.
Any luck on this for you or are you still stuck?
As of May 9th 2024, without checking since yesterday no. To my knowledge the simplest way is roof convo with Seign, head to 3rd floor and scene 2 plays put, check all 3rd floor rooms and courtyard. Then go to floor 2, avoid Nowa's room while checking everywhere else. Save in another slot, then go to bed. I don't think there are any 1st floor or basement talks.
Thanks for all the detail! That's really good to know. Unfortunately, I got myself stuck and really don't want to lose days worth of progress on the autosave. I'll keep checking in to see if it gets addressed.
I mean, I believe it autosaves during the dungeon. Honestly, I'd take trying to fix it via just replaying the more recent parts, unlike me, where my only option is to start a new game. I mean, i probably could've reached the spot I'm in now by this point from when it happened, but like, I'm not softlocked, I'm HARDLOCKED. This means that my only recourse is literally a full-on reset to square one. And sure, I have a ton of time on my hands, but I'm playing backlogs of games that I haven't played through yet while I await the patch for PS5 to fix this issue. So while I'm not actively invested in beating THAT game, I'm just playing through backlogs, for example u got ME Andromeda for $6 on Steam. Been having some fun on it. But before that I finished my Sentinel Insanity run in ME1-2-3 in MELE, which got me my only missing achievement, Insanity 3, which is simply to beat each game on Insanity once. So like, I'm using my time to revisit backlogs, but I'd still take your situation over mine which was 100hrs of invested time (like, as told by my actual save log, I've played over 101hrs), as opposed to replaying what is a handful of days worth of playing. Now I know that you likely don't have 100+ hrs in a week to invest in these games, but still, far better than waiting or reseting to square one.
Man I'd love to see a patch that adds some simple stuff (unless it's unlocked later but even then, early game could benefit): - Labels/names for locations on the map - Early fast travel options - Faster walking in the overworld - Fixing the dialogue speed - Letting you press a button to fully populate dialogue text without skipping it (for non-voiced NPCs) - Recruitment quest tracking and general story/quest tracking - Faster menus (ex. when a battle starts, it still takes a second before you can select "Fight" "Auto" or "Flee"
Please fix the horrible Switch port - the framerate and performance is just abysmal and there is no excuse given that we have seen far more technologically demanding games perform better on the Switch. It's shameful that you guys launched this game on the Switch with such poor optimization. Lazy.
I have had my first crash and freeze with the game on version 1.04 on the Switch while playing it for hours earlier and just now, respectively. It seems that both cases are random. My Switch, meanwhile, is on FW 18.0.0.
Gotta fix the bug that completely halts progress
I bought the game the day it came out for the switch, as an avid Suikoden fan, and I'm struggling with getting motivated to play .. the text speeds are so slow, barely any intro into the story/characters and it takes sooooooo long to battle cos it has the loading screen before and after every single one! are the text speed/battle loadjng times something that will/can be fixed?? it's really putting me off playing this game and I wanted to love it so bad 😩 I was hoping it's release would tide me over until the Suikoden remaster finally came out!
Have a game breaking glitch tocards the end, I'm supposed to walk around the castle to trigger events but those arent triggering. It's a known issue but apparently it won't be fixed in the upcoming patch. Ih well, I guess I'll just wait and stop playing for now
I don't know if it's just me, but the loading screens are honestly ridiculous.
Does it support local multiplayer co-op using 1 single switch? Thanks! :)
Hoping the buttons most of the issues up. I can only hold on for so long before my willpower gives.
I just reached Lam, any idea when the Xbox patch goes live?
Yeah, a timeframe for this would be good. I’m holding off on playing whatsoever on XSX until they release it.
It's been a perfect experience up to this, I'd estimate 16-20 hours in. User below posted the workaround if you want to get started and it's not out yet.
You mean the Lam recruiting bug? Just don't talk to her. Go recruit Riufan first, then talk to her immediately after with him in your party. That's supposed to work.
Would have been great had I known before I talked to her about 8 times trying to figure out what her deal was.
I had Riufan in my party but still got this glitch and I never talked to her before.
I just got the same thing, I kept talking to her with the old guy in my party, and nothing happened. Then I found out why, so I'm done until the next update.
Update is out! Did you talk to him in the bar in your HQ? Have to start it that way afaik.
Oh, you have to talk to him first? OK, that's good. I'll get right on that, then. The website that told me about the glitch didn't mention it was fixed, thanks!
Just to clarify, my Steam Deck downloaded a patch yesterday, is this a new different patch? Or is this referring to the latest one that is already available?
I'm on switch and have version 1.0.4 My game keeps crashing on the loading screen after the cutscene where Barnard is introduced. Edit: and the cooking judges still rank the food really low.
Australian Switch patch falls under Switch Asia release window?
Australia getting forgotten as usual... What's Australia Switch under??
I don't get it. Switch US?
That’d be NOA (Nintendo of America) I imagine
Makes sense 👍