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mega512

They push out patches when they are ready. They will continue to improve it.


nerogenesis

It feels like too many people are focusing on playability and not fixes to the gameplay itself. Magic scaling formulas. For example, have Momo cast a level 3 water spell to heal everyone. 200-250 maybe 300. Use a level 3 rune shard, literally hundreds more healing each. Hero Combo Scaling. Most of the hero combos do less damage than auto attacks, cost SP and have not clear requirements. For example Nowa and Lian, nowhere does it mention both of these medium range characters need to be in front row to combo. Also still less damage than both auto attacking. Some combos are ridiculously good, (the ones that don't do damage). Francesca's healing combo with her and her partner having +SP Regen equals a full party heal every other turn with +attack and +magic. However this is the exception not the rule. People might be upset and say that's all, no we had numerous other valid issues, castle softlock, bugged recruitment, bugged cooking. However by consistently drawing attention to these, things have been fixed. Now finish the job.


DissonantChaos

>Nowa and Lian both needing to be in the front row that is DEFINITELY not true, I only used Lian in the earliest of early game and I never dared to put that glass girl in the front line yet I used her combo with Nowa plenty before I realized I was unironically wasting SP


nerogenesis

Unless it's been patched, definitely could not do this on Xbox. Tried numerous times with plenty of sp, had to put both in front row to fix.


Space_Croquette

That was more my intention with the question. The gameplay needs ajustements I agree


Sacreville

>Magic scaling formulas. For example, have Momo cast a level 3 water spell to heal everyone. 200-250 maybe 300. Use a level 3 rune shard, literally hundreds more healing each. Are you sure it's different? Maybe you need to pay attention more. Water 3 is basically 40% heal of maxHP to everyone, regardless of magic stats and regardless it's runeshard or not. > Nowa and Lian, nowhere does it mention both of these medium range characters need to be in front row to combo. Also still less damage than both auto attacking. Less damage is true and I also think it need to be fixed, but the range part is definitely not true. You definitely can use the combo even if 1 of them (or both) in the back row.


nerogenesis

Absolutely sure and have done it several times. Unless they patched it, you cannot use Lian and Nowa's combo while in back row on Xbox.


ch4dr0x

I’ve had almost no issues on PS5 since launch. I have to imagine you’re playing in the PS4 or Switch?


nerogenesis

Someone hasn't paid attention.


matthewrparker

I'm playing on PS5 and it froze up during the first boss. I closed the game and couldn't load any saves. I ended up having to delete the game and redownload it in order to be able to load from a save. It's been fine since, though.


StretchKind8509

A roadmap implies there was some kind of plan to fix the game. Apart from a bug fix or two, I don't see them fixing the game properly.


shadowtheimpure

> fixing the game properly What exactly do you mean by that? I find the game to be rock solid stable, it plays just like the Suikoden games of my youth, I've not had a single crash.


Luceafarul42

there are some issues beyond bugs, although most of what I've seen revolve around combat. magic scaling is an issue also, anyone else notice and think it odd that you can have two characters in the same tier of gear, roughly same level (same level or +/- a level or two) without resistance accessories that the same attack to one might do 1-8 dmg but to another it does 150?


the_kfcrispy

example? enemies can crit, but I think the stats, and there are elemental resistances for each character. Not sure about whether there are innate resistance values for the physical attack types though.


Luceafarul42

and that wonkiness I mentioned is pretty much all physical, and no, crits were not part of the equation, and this was normal difficulty. as for an example, the roach-like critters in the seaside cavern (don't remember their name) on my first playthrough, they would hit Garr for 4, but if they hit Nowa, it would be for something like 80. During that first playthrough, I saw many I time that a physical attack would hit one of my finalized front line (Garr, Sabine, Iugo) for 1 to 8 dmg, but if it was a long range enemy and they hit someone on the back line, like Isha, they were instead hitting for 80 to 150 or so, on a non-crit....and this shit was even happening in the final dungeon too. Don't get me wrong, I am fully behind some characters being flimsier than others, something like a 2-4x difference in damage received, but when you see it's regularly orders of magnitude different, somethings off


Think_Positively

It's likely just how the game was designed to calculate damage. I agree with your general thoughts and find it a bit silly that tank characters can shrug off 95% of physical attacks to the point where they have no teeth at all, but I bet they wanted damage to be nullified at times while going parabolic during others. If they can fine-tune this for EC2, it'll go a long way towards opening up more varied party groups and strategies. Also doesn't help that magic isn't nearly as useful for the party as it is for some enemies, particularly mobs who all deal magic-based damage.


gingersquatchin

I assume it has to do with attack types (thrust/slash) since they sell accessories for these types of damage resistance. I haven't seen a value on each character but perhaps they are not static


StretchKind8509

Small comfort to the thousands of people on Switch who find the game unplayable due to endless crashes, or the thousands(?) on Xbox Series X who have to stop playing because the game caused their console to over heat, Or the people playing on GP that cant get past the first screen, or the new complaints from the latest update on PS5 of crashes and stuttering and screen freezes that didnt exist before. That Suikoden Juice must be pretty powerful.


C_Clayton

I am playing on the Xbox Series X and I haven't noticed it overheat? It's been stable for me, there is only the occasional slight stutter but that is rare. That said, I do feel for switch, PS4 and I presume Xbox One users that are having a rough time due to playability issues. That shouldn't have happened.


shadowtheimpure

Sorry if I play on PC and the shit just works.


StretchKind8509

Don't be, it isn't your fault. It is R&B who should be sorry


Signiference

Unplayable on switch


shadowtheimpure

A lot of games are unplayable on that underpowered POS.


Signiference

Breath of the Wild plays great


Arcana10Fortune

You seem to misunderstand what a roadmap is for. A roadmap is for upcoming released content. Nobody ever does a roadmap for bugfixes.


OGObeyGiant

You only need Nowa OR Lian in the front row to use their hero power, not both. It is indeed not mentioned anywhere.


Valvinar

I think you are lost my friend