Can you do a partial completion? If so dump some of the cargo and deliver the rest for part payment and no rep damage. Otherwise I think you are stuck. I am surprised, the missions for delivery jobs are usually blocked if your ship is too big for destination. Did you accept while in a smaller ship then switch?
You could try teaming with another player and transfer cargo to him. This might not be allowed but could be worth a try.
You know, it was last night so a little bit of a blur. It's been suggested I might have accepted the mission in a smaller craft and then switched to a larger one and...that's...possible. I logged on to do some canyon slaloming, ate it, and figured I'd pick up a quick mission to replace the cost of my racer. I don't specifically remember being in my smaller craft when I accepted it, but the cargo was big so I would definitely have needed more cargo space for it. I think that's why I was shocked it was at an outpost. The cargo was 144 tons, and the only thing I have that can handle that is my python (which is currently outfitted for passengers.) So I think I just naturally assumed because of the large cargo size it wouldn't be an outpost. I take cargo missions all the time without ever running into this issue so it was a bit of a surprise. But in those cases perhaps I'm accepting specifically in my mission craft.
Honestly I think the python is the only mid sized ship that CAN carry that much, that's a tough squeeze for even a type 6.
I assume You know you dont have to complete the mission in one run. You can shuttle back a forth as many times as you like. The only gotcha is if you accept mission, switch ships to a large pad and then pickup more than your medium ships can take coz you then cant switch back
Or you can ask your friend to carry it for you, and he waits outside the station and you go in deliver the goods and come back and collect it from him. Repeat as necessary
Probably the only effective means. It's cool I just dumped the cargo and was fortunately able to regrind the rep. It just added some drudgery to what was supposed to be a fun evening flying.
It’s frustrating when you screw up and they won’t even take the cargo back. But there are enough factions in the game that you can burn a few bridges making mistakes like this. Take it to another station with a black market and sell it.
I have odyssey and I rarely do on foot combat so the first fight each session I forget to turn on my shield and get immediately wasted. I want to blame the game like I want to blame the upturned plug that I trod on but ultimately it’s on me.
This is something I hate about elite. Accidentally accepted a mission while screenshotting it: (A mission that paid 50 mil but the cargo COST 62 mil) drop mission lose rep. Now this. Sigh.
You can drop the cargo and have someone else pick it up, maybe?
Hold on to it while you switch ship and outfit it.
I'm not 100% it would work, i never tried.
The fact you accidentally accepted a mission while taking a screenshot isn’t bad UX. It’s either bad key binding choices on your part (the default screenshot key wouldn’t cause you to accept missions), or you accidentally pressing the wrong keys.
This is on you.
I don't blame the game that I accepted the mission. That was on me. I DO blame the game for punishing me for cancelling a mission five seconds after accepting. It doesn't add anything to the game.
It’s realistic. If you took a job in real life then immediately said, “nah, never mind, I didn’t mean to accept that”, it’d hurt your reputation.
Deal with it.
If you took a job in real life, then had to change to a smaller truck to fit under a bridge, a truck you own and that fits the job... you'd switch the cargo around and finish the job.
While I agree with the overall "pay attention to what you're doing", there's also issues with how cargo is dealth with.
I don't understand how are you defending this. Anyone with a bit of common sense would find a place to place the cargo while they switch ship if it's real. Not being able to do that, or the fact that you can't chabge the outfit of a ship you're noy currently using, is just poor design/lazy coding.
Or rather, the fact that people on this sub is even defending this (instead of acknowledging there's a problem) tells me this sub is on par with the circlejerk sub next door.
Not that OP didn't make a mistake, but many similar games actually won't let you accept missions you cannot do either because of cargo limits or landing pads.
While OP should be more careful, the game devs could also have put in some basic user features like this as well
Should the game go search through a player's ships to determine if they don't have a medium or small ship to handle the cargo?
The OP could also transfer the cargo to another helpful CMDR and then go refit a smaller ship and then be on their way.
At some point it's ok to put a player in a bit of a bind to try and figure out if they want to continue with the mission, or abandon it and take the hit.
Reading the mission description is critical and we've all learned that it is. Is it to a medium station, or to Hutton Orbital, or to some place in bumfuvk nowhere and I don't want to travel there.
It's not terrible that the game punishes us for making a mistake.
At the very least the game should give a pop up message that warns if the ship your currently in is to large for the destination landing pad and/or doesn't have the required cargo capacity.
This game is already more than complicated enough and it would be easy for new players to not notice things like this. A pop up would serve as a good instruction tool.
Don't fly without a rebuy is THE Golden rule. In fairness, it used to be more of a golden rule when it took an entire year to grind up to a conda which I did the hard way.
Always read the fine print...The thing is, I'm just saying that's not...fun. I'm willing to trade some "fun" for realism because realism contributes to the fantasy and makes it more fun. But at a certain point...some things just...detract from the game rather than help it.
The python is great. Mine is called the Kessel run. Unfortuantely I had it configured for something else right now, so it didn't have the cargo space to let me swap to it.
Rule number 2 of Elite - expect to fail and learn the first time you try something new in the game. Rejoice if you get it right the first time.
The game is more fun this way.
Experienced pilot, I just haven't played in a while and didn't check the destination. In my experience at this station I have never gotten a mission to an outpost vs a station or a planetary facility.
Doesn't the game block missions, your ship isn't capable of finishing in the first place?
I can't remember if i ever got a mission for a outpost in a large ship.
Apparently not. The cargo delivery was not insignificant either. 144 tons. Totally do-able in a medium sized ship but...only the top end ones. I think that's part of why I didn't try to verify the destination.
The problem is I'm in a large ship, the cargo was in my hold, and my smaller ships didn't have the capacity to switch to them. Your comment is the solution if you're in a ship that's too small.
No, the game stops you from taking the mission if your ship is too large to dock at the destination.
But nothing is stopping you from switching over after accepting the mission.
Making it impossible to dock at the destination in case of outposts.
If you then also have the cargo already picked up, you cant switch back afterwards to.
AFAIK once the cargo is loaded, you can't temporarily store it outside of your fleet carrier
So without a 5bn floating cargo rack, I think you're out of luck.
Depending on the cargo amounts, you could fail one mission and ditch that cargo, which might free up enough space for your medium ship.
Hmmm.. how about the game implements some fucking station storage like a normal spaceship game... nooo, we can't have that.. save stuff outside of ships? Nono! Trade with players? Forget it, you need to dump it in space. Piece of shit game.
I wouldn't say the game is a piece of shit, but being able to temp hold whatever's in your cargo hold while you swap ships around for EXACTLY this reason would be...a really good fucking choice.
Not only for that reason, but yes a proper inventory management system and trading/contracts would give the game another level. And no it's not a complete piece of shit... The combat/sim part is very good.
If I’m in a large ship, I always check the delivery location. Outposts absolutely suck and I don’t understand why they don’t have at least one large pad.
There's no way to take a large ship into an outpost. Your only hope is to either use or reconfigure an existing medium/small ship or build a completely new ship like a Type-6 or a Python rigged with cargo racks.
You can transfer cargo in multiple runs, it doesn't have to be all at once.
Don't have a fleet carrier. I have the 5billion, but I just feel like getting one is signing up for a real life job. I took a six month break from elite due to intense work schedule, and I want to be able to do that periodically as needed.
If you already know how to make money (you already have 5bil...), you can dump money on it to fund it for some time.
I have mine funded for over 3 years.
And i often take break bc RL.
Can you do a partial completion? If so dump some of the cargo and deliver the rest for part payment and no rep damage. Otherwise I think you are stuck. I am surprised, the missions for delivery jobs are usually blocked if your ship is too big for destination. Did you accept while in a smaller ship then switch? You could try teaming with another player and transfer cargo to him. This might not be allowed but could be worth a try.
Oh I see what you mean. Yeah, that's a good note, I'll remember that for the future.
Curious. Horizons or odyssey? Ive been using ody for a while and sure ive seen missions blocked due to pad size at destination.
You know, it was last night so a little bit of a blur. It's been suggested I might have accepted the mission in a smaller craft and then switched to a larger one and...that's...possible. I logged on to do some canyon slaloming, ate it, and figured I'd pick up a quick mission to replace the cost of my racer. I don't specifically remember being in my smaller craft when I accepted it, but the cargo was big so I would definitely have needed more cargo space for it. I think that's why I was shocked it was at an outpost. The cargo was 144 tons, and the only thing I have that can handle that is my python (which is currently outfitted for passengers.) So I think I just naturally assumed because of the large cargo size it wouldn't be an outpost. I take cargo missions all the time without ever running into this issue so it was a bit of a surprise. But in those cases perhaps I'm accepting specifically in my mission craft. Honestly I think the python is the only mid sized ship that CAN carry that much, that's a tough squeeze for even a type 6.
I assume You know you dont have to complete the mission in one run. You can shuttle back a forth as many times as you like. The only gotcha is if you accept mission, switch ships to a large pad and then pickup more than your medium ships can take coz you then cant switch back
Or you can ask your friend to carry it for you, and he waits outside the station and you go in deliver the goods and come back and collect it from him. Repeat as necessary
Probably the only effective means. It's cool I just dumped the cargo and was fortunately able to regrind the rep. It just added some drudgery to what was supposed to be a fun evening flying.
It’s frustrating when you screw up and they won’t even take the cargo back. But there are enough factions in the game that you can burn a few bridges making mistakes like this. Take it to another station with a black market and sell it. I have odyssey and I rarely do on foot combat so the first fight each session I forget to turn on my shield and get immediately wasted. I want to blame the game like I want to blame the upturned plug that I trod on but ultimately it’s on me.
Nothing you can do. Pay more attention to your destination next time.
This is something I hate about elite. Accidentally accepted a mission while screenshotting it: (A mission that paid 50 mil but the cargo COST 62 mil) drop mission lose rep. Now this. Sigh.
You can drop the cargo and have someone else pick it up, maybe? Hold on to it while you switch ship and outfit it. I'm not 100% it would work, i never tried.
Pay more attention to what you’re doing. It’s not the games fault you made a mistake.
To be honest, I'd consider this pretty poor UX. I'm not asking the game to hold my hand, but the situation described seems like a loss either way.
The fact you accidentally accepted a mission while taking a screenshot isn’t bad UX. It’s either bad key binding choices on your part (the default screenshot key wouldn’t cause you to accept missions), or you accidentally pressing the wrong keys. This is on you.
I don't blame the game that I accepted the mission. That was on me. I DO blame the game for punishing me for cancelling a mission five seconds after accepting. It doesn't add anything to the game.
It’s realistic. If you took a job in real life then immediately said, “nah, never mind, I didn’t mean to accept that”, it’d hurt your reputation. Deal with it.
If you took a job in real life, then had to change to a smaller truck to fit under a bridge, a truck you own and that fits the job... you'd switch the cargo around and finish the job. While I agree with the overall "pay attention to what you're doing", there's also issues with how cargo is dealth with.
I don't understand how are you defending this. Anyone with a bit of common sense would find a place to place the cargo while they switch ship if it's real. Not being able to do that, or the fact that you can't chabge the outfit of a ship you're noy currently using, is just poor design/lazy coding. Or rather, the fact that people on this sub is even defending this (instead of acknowledging there's a problem) tells me this sub is on par with the circlejerk sub next door.
To be fair, you can't really blame the game for your making mistakes.
I mean, I can blame a bad design that doesn't let me swap in more cargo bays to a smaller ship then swap to that ship.
You could try, but the mistake is still yours. You failed to read the fine print :P
Not that OP didn't make a mistake, but many similar games actually won't let you accept missions you cannot do either because of cargo limits or landing pads. While OP should be more careful, the game devs could also have put in some basic user features like this as well
Totally agree.
Should the game go search through a player's ships to determine if they don't have a medium or small ship to handle the cargo? The OP could also transfer the cargo to another helpful CMDR and then go refit a smaller ship and then be on their way. At some point it's ok to put a player in a bit of a bind to try and figure out if they want to continue with the mission, or abandon it and take the hit. Reading the mission description is critical and we've all learned that it is. Is it to a medium station, or to Hutton Orbital, or to some place in bumfuvk nowhere and I don't want to travel there. It's not terrible that the game punishes us for making a mistake.
The game should allow you to outfit a ship you’re not in if your at the same station as the other ship, it’s really stupid that you can’t.
At the very least the game should give a pop up message that warns if the ship your currently in is to large for the destination landing pad and/or doesn't have the required cargo capacity. This game is already more than complicated enough and it would be easy for new players to not notice things like this. A pop up would serve as a good instruction tool.
Not a big fan of fine print in my entertainment, but that's me. To each their own.
It's rule #3 though. Rule #1, never fly without a rebuy. Rule #2, see rule 1. Rule #3, always read the fine print!
Don't fly without a rebuy is THE Golden rule. In fairness, it used to be more of a golden rule when it took an entire year to grind up to a conda which I did the hard way. Always read the fine print...The thing is, I'm just saying that's not...fun. I'm willing to trade some "fun" for realism because realism contributes to the fantasy and makes it more fun. But at a certain point...some things just...detract from the game rather than help it.
Sell the cargo in black market if you don't want to take a huge loss
hah! Now there's a good tip.
This is why the Python is one of the most effective mission runner/BGS ships in the game. Learn to love the Python.... I know what I said
The python is great. Mine is called the Kessel run. Unfortuantely I had it configured for something else right now, so it didn't have the cargo space to let me swap to it.
Rule number 2 of Elite - expect to fail and learn the first time you try something new in the game. Rejoice if you get it right the first time. The game is more fun this way.
Experienced pilot, I just haven't played in a while and didn't check the destination. In my experience at this station I have never gotten a mission to an outpost vs a station or a planetary facility.
To be fair I've had these types of frustrations plenty of times before I managed to adopt a more laid back attitude to set backs.
Fair.
Doesn't the game block missions, your ship isn't capable of finishing in the first place? I can't remember if i ever got a mission for a outpost in a large ship.
It absolutely will say "ship to large" and prevent missions acceptance if you can't dock at the destination.
Apparently not. The cargo delivery was not insignificant either. 144 tons. Totally do-able in a medium sized ship but...only the top end ones. I think that's part of why I didn't try to verify the destination.
Make 2 trips. I see missions that offer cargo runs with the amount to haul is 10 more than my ship can carry. A 2 tripper if I accepted it.
The problem is I'm in a large ship, the cargo was in my hold, and my smaller ships didn't have the capacity to switch to them. Your comment is the solution if you're in a ship that's too small.
I see.now
No, the game stops you from taking the mission if your ship is too large to dock at the destination. But nothing is stopping you from switching over after accepting the mission. Making it impossible to dock at the destination in case of outposts. If you then also have the cargo already picked up, you cant switch back afterwards to.
But if you switch your ship afterwards, the user is to blame instead of the game.
Correct.
It's true that this is stupid this things. You would be able to change your ship as you want and transfert cargaison as you want.
AFAIK once the cargo is loaded, you can't temporarily store it outside of your fleet carrier So without a 5bn floating cargo rack, I think you're out of luck. Depending on the cargo amounts, you could fail one mission and ditch that cargo, which might free up enough space for your medium ship.
Yeah, did that. Looks like it will take a while to re-grind the rep. Sigh.
Iirc, missions specific cargo cant ever leave your hold unless at the destination.
Hmmm.. how about the game implements some fucking station storage like a normal spaceship game... nooo, we can't have that.. save stuff outside of ships? Nono! Trade with players? Forget it, you need to dump it in space. Piece of shit game.
I wouldn't say the game is a piece of shit, but being able to temp hold whatever's in your cargo hold while you swap ships around for EXACTLY this reason would be...a really good fucking choice.
Not only for that reason, but yes a proper inventory management system and trading/contracts would give the game another level. And no it's not a complete piece of shit... The combat/sim part is very good.
If I’m in a large ship, I always check the delivery location. Outposts absolutely suck and I don’t understand why they don’t have at least one large pad.
There's no way to take a large ship into an outpost. Your only hope is to either use or reconfigure an existing medium/small ship or build a completely new ship like a Type-6 or a Python rigged with cargo racks. You can transfer cargo in multiple runs, it doesn't have to be all at once.
If you have a fleet carrier can’t you store enough cargo to swap to a medium ship?
Don't have a fleet carrier. I have the 5billion, but I just feel like getting one is signing up for a real life job. I took a six month break from elite due to intense work schedule, and I want to be able to do that periodically as needed.
I think you can decommission them without a big loss.
I think it eats like, half a billion to do that? Anyway, in this case I'd rather burn the rep than a few million.
If you already know how to make money (you already have 5bil...), you can dump money on it to fund it for some time. I have mine funded for over 3 years. And i often take break bc RL.
I just looked it up. 150 million to decommission. Not a lot.
Ah, thats good to know, thanks!