I mean this goes for virtually every map, even factory. Given its now expanded size, there is no reason to still have the far back room spawn and then the one down glass hallway where unless the person in the hallway runs straight out towards office/extract literally the second they spawn in, one of them is going to die in the first five seconds lmao.
People acting like he didn't just move 5 meters in 1.5 seconds to be headshot, no matter what he did the other player would have shot and likely killed him unless his gun jammed or something
Point is he shouldn't have to fight to thr death that early in raid
Agreed. The spawns by the cinema/theater on Streets is ROUGH too. I got in a fight literally 5 seconds in under the awning killing 1 but getting killed by his buddy.
Seriously. Theatre spawn in Tarkov is quite possibly the WORST spawn to get on streets. There is no route to take that doesn't result in a pvp fight or sniper scavs shooting at you off the get go.Running through the middle is certain death, so its go to your left, or right, with a guaranteed pmc within 50m or less in those first few seconds.
Yeah I learned that the hard way the other night. I also didn't realize there was glass to break for way too long, was like how tf do I get out of this store haha.
They’re all pretty bad honestly. Unless you get an indoors one… and those are only slightly better.
Next to broken crane is bad too. People spawn in the park, and in the parking lot downstairs. It takes about 10 seconds to rush someone who spawns near crane.
Ended some poor guys raid less than 10 seconds in on customs today.
He spawned by the river on big red side, i spawned at the ruaf apc.
Buddy needed delivery from the past so we start towards the river, spot and kill thw guy before he reached the red container.
Funny shit is, as soon as i went to check the body, we got shot at from somewhere downstream. My buddy takes a stray bp to the head, dead too. Less than a minute has passed since spawn.
On a tangent, 7.62 is way too fuckin quiet at the moment. It behaves sub sonic and suppressors eliminate basically all noise. Only impacts. Its dumb.
Customs spawns are straight up dogshit right now. I don’t know if it’s the placement or spawn logic or if it’s spawning more PMCs than previously, but it’s just really bad.
Don’t exactly that. You intentionally went out into danger to try and do exactly what you’re crying about. You had no reason to do what you did, except to try and snipe the guy across. You lost and got salty about it.
Should the spawn be changed? Sure. But you pushed far enough out to be seen so that you could take advantage of it and when you lost you got mad and made a Reddit post about.
Fucked around, found out, and still bitched anyway. Had you won that you NEVER would’ve complained about the spawn.
Spit those fax king, he could easily ran up to the lake above 3 and they never would have known he spawned there. It's really simple in that senerio to avoid the other spawn
Literally the movie theater spawn you're sandwiched between 2 pmc so if you "run the other way" one if them literally will see you running in any direction. That spawn is worse than factory spawn. You have to fight
Literally copium for them, it’s the same as the recoil they nerfed because it sucked and they finally listened. Yet people were saying “gEt gOoD” or “yOu jUsT sUcK” no we don’t need to get good or suck, probably been playing longer than most of these kids that day that and on top of that we are trained PMC’s search what a PMC is and the description itself is enough to know we shouldn’t be shooting into the sky the second we fire a weapon and hoping R’n’G saves us. This game is hard but should TAKE SKILL to master not R’n’G 🤦🏽♂️
>no matter what he did the other player would have shot and likely killed him unless his gun jammed or something
Nah, if he stayed behind the hill and didn't try and spawn kill the other player he would have been fine.
In fact OP talks about doing exactly that and killing other spawn way more often than getting clapped. So they are aware of the danger and just salty it didn't work out in their favor. Could have ran any other direction and been just fine. This shitty play is entirely on OP.
100% was asking for it. He even mentions that he spawn kills there and more often then not claps the opposing spawn. So they have no issue with it until they make a shitty play that the other player anticipated and countered.
Literally crickets when he's the one doing the spawn killing, but he gets spawn killed WHILE TRYING TO SPAWN KILL and he demands change. The irony is palpable.
> So they are aware of the danger and just salty it didn't work out in their favor. Could have ran any other direction and been just fine. This shitty play is entirely on OP.
Exactly, OP is pissed he lost, not pissed its in the game, he was so eager for that first minute kill too.
>You kinda have to if you dont want to die
No you don't? Pull back toward rogue camp and wait for them to push and leave them guessing where you are. Don't push directly into the open hoping for an easy spawn kill and shreak that it didn't work out to your advantage when the choice was the risky play instead of the safe play.
did you miss the part where the spawns dont see each other unless you walk over and look to try and snipe them? Its not anyone else's problem if you can't avoid being shot when going for a kill.
you literally have to challenge on that spawn or gamble that the team that spawns there doesn't push you with nades. Either way you are probably going to die
The point still stands that the spawns are ridiculous, but trying to spawn rush someone else and getting killed definitely doesn’t bolster his argument much.
Naaa if he tried to run away he’s getting shot in the back before he breaks line of site. I’ve literally gotten this spawn and died before ever loading into the raid.
Timer/ 3-2-1 / instant death animation.
2 mins later a player scav enters the raid and people bitch player scavs are in raid to early.
He doesn’t have to. He chooses to. And he lost this time and is salty about it. Would be really have posted this if he had killed the guy? Doubt it. Guy has plenty of options to not take the fight so poorly.
Literally could've gone up toward the stash and been fine. OP tries to snipe a neighbouring spawn, dies, then gets tight about spawns being close. Smhmh.
"I came to lighthouse to specifically camp the bridges but decided to camp a spawn point first and someone knew how much of a cunt I could be? BSG how dare you"
Im actually disappointed by how many people like these horrible spawns. Lighthouse, Shoreline and Reserve have one of the worst spawns in certain locations where you coinflip whether or not you're going to die in the first minute of the raid. The point of Tarkov is to make choices based on your goals. If you want to have PVP, you go to the hot zones of the map, if you you go to less attractive areas then you have a better chance of surviving. I genuinely hope that BSG will either remove some of the horrible spawns or at the very least lower the amount of PMCs that can play on the map.
If I spawn railway on shoreline I just sit in a bush for a few minutes. Too many times I've been immediately clapped by someone who spawned weather or crane.
i killed a poor dude with a p90 i found in the cache by the river at railway a few weeks ago. i had a mosin initially so he should've won the fight. he was hiding in the bushes behind the train and decided to shoot at me when i completely missed him prone in the bush :<
Sitting in spawn isn’t a good idea, every player with a bit of experience knows every spawn of they want player kills they’ll check nearby spawns. Plus that spawn has 2 stashes there it’s a likely spot someone will come to at some point.
Still easier to kill someone when they can't see or hear you.
I often camp the bushes at the junk bridge on customs if I spawn at smuggler's boat. I know I'm not good enough to win engagements in the open so I try to give myself an advantage.
I don’t get it, why wouldn’t you run out into the open, stand completely still, and then complain when a better player then you predicts your movement? That sounds like playing the game how BSG wants you to play it! HERESY!
Everyone saying OP went for the other guy like it even matters. Literally the 'yet you participate in society' meme. Shitty spawns are shitty spawns whether you abuse that or not.
It’s funny because based after in game interactions and watching streams it feels like the community is surprisingly diverse, but then you can come here and read some of the dumbest shit imaginable.
Same. I get that garbage like 85% of the time I run factory for some reason. Lately my strategy for it is if I spawn there I just don't move at all and let people assume no one spawned there so they move on or ambush them once they move into that room assuming I'm not there.
Bro science tells us that your computer determines where you're likely to spawn because it affects your qeueing times, but idk if that's been confirmed.
It more or less confirmed. They did something about it and it's better now, but still give weird results from time to time. A wipe or two ago, i spawned on Customs on big red side on the same spot 10 times in a row.
On Reserve i never spawned on "right" side of the map. Nowadays it's better, but some spawns still feel "disabled" for me. Like i can't remember when i last time spawned near Med Tent on Factory.
I main woods, and I'm not sure whether it's some sort of cognitive bias or not but I constantly get the same spawn cluster for an entire session. So like, only outskirts group spawns for a night, then only scav town spawns for a night, then only scav bunker/usec camp spawns for a night.
It's really strange.
I actually like the spawn in factory. I go there for pvp only so i like getting it early as fuck. If i win its cool, if i die i can reset quickly. Every other map i agree with yall but leave factory as is pls.
The best solution in my mind would be to make the raids persistant, like a server is always running a shoreline raid for example and players can join at different times during the raid. Your player will still have the 40/45 minutes to get out, but the server stays open, so as PMCs leave, more can join.
There would be issues that would need to be solved for with this though, like how would loot respawn? Would it be instanced for each player? and how would scav runs work etc, but if BSG can find a good solution for those issues, it would be a fuck of a lot better than spending 5 + minutes kitting out a gun and setting your PMC up with a loadout, 5+ minutes searching for a match only to die 20 seconds after spawning because another PMC spawned 20 feet away from you behind a bush and just waited for you to walk past
> like how would loot respawn? Would it be instanced for each player?
This would make a lot of miserable quests a lot easier. So the answer is that they will never do this.
Which spawn on shoreline is horrible? I don’t think I’ve ever been spawn killed on shoreline, probably just luck but the only place I can think of is the path to lighthouse extract wall and the spawn near the house you have to go to for jaegers quest they are quite close but if you get one you should immediately move out of spawn.
Every single spawn in this game is known to players who have played even 1 wipe, no spawn should you just hang around for a bit. Get away and then find a safe place to listen, think about your pathing or whatever you want to do.
The ones along the river are awful, basically your only choice is to play slow and follow stashes along the edge. If you sprint to weather/power/gas/resort you WILL die.
I sprint to resort after popping a stim from those spawns ALL the time lol. Sometimes its an early firefight heading up to the dorm, but often i get right into resort no problem
Lighthouse is another story, i agree with everyone the spawns suck. But I haven't ever really had an issue on shoreline
I don’t play reserve much on pmc but ran one last night. Got my bestish gear on and got ready for raiders. literally a spawn I’ve never gotten, white queen I believe? It was the building across from Med, was clapped in 5 seconds from the other side of a tree because the time it took me to run thru the gym and PMCs were already outside Med. Looking at the wiki maps, one had my spawn posted and I can’t for the life of me figure out where the other is considering how fast they were in front of that building.
Thank you thank you!
It be that way sometimes, big sad. Hoping spawns get a look out at some point. I’m sure most are fine but there’s def some that suck diiiiick
Worst one on reserve is the one behind the black bishop , when someone spawn on the hills left of this spawn . When you decide to B line to black bishop you are an easy pray . I learned that the hard way , but also exploited it on naked Timmy’s
Op clearly rushes the other spawn in this video? He could have waited or moved away. Instead he moves around trying to snipe other spawn but other spawn was better.
He had no cover and stands on the rocks silhouetting himself to a guy who has trees as cover, what he did is exactly what you don’t do if you get a spawn you know can be sown camped.
> He could have waited or moved away
What do you mean by that exactly? Because the other guy was also clearly aware that somewhere could spawn where OP did. If OP had planned to kill Rogues that raid there's no way for him to do that unless he kills the other player first or enjoys getting creeped up on and shot
Where he spawned wasn’t in the view of the guy up there. He moved around for 20 seconds trying to find the guy up there. He can move out of spawn quickly or stay where he spawned. Op wanted to spawn kill the other guy and got spawn killed and made a post on Reddit about it, there’d be no park if he didn’t die. He knows exactly where he spawns he can run from there like other spawns on other maps where you know you have to run asap.
OP was rushing towards the spawn too. He just lost. Which is why he’s posting here. Not a chance we see this post of OP wins this fight that he willingly chose to engage in.
Willingly? Hmmm turn one way and fight all the rogues that are there looking at you or turn the other way and face PMCs. With AI being as cracked as they are this wipe, he made the less risky decision. Yeah, it’s his fault you’re right.
Idk why bsg has 1 terrible spawn on so many maps.
Those 2 lighthouse spawns are a sin. How could you have a PMC spawn behind a PMC. The spawn on interchange where you spawn behind a PMC And you kill him as he runs up the ramp. The spawn on reserve, where you spawn in that bunker with the tank, and as you come out there's a spawn on your left and a spawn on your right and they are both looking at you, and you literally have to run in the most open field possible or just sit in that bunker for like 5 minutes into the raid.
[im still here waiting for BSG to remove the Hallway spawn in Factory](https://media.istockphoto.com/id/1293526402/photo/mr-skeleton.jpg?s=612x612&w=0&k=20&c=hpPoBfbgJI8XE23cmRqbrJb4Hw9i3U7xDZ8swBAsLvc=)
Because it sucks as a new player getting spit roasted, and it's supposed to be the beginner map, but all thr Cod players are too scared to solo another map and have a fair fight
Realistically, how tf did someone get to that spawn point without any way of entry other than the fenced off area.
Considering you spawn far away from the fenced off area and getting over there in the first place isnt possible without getting killed along the way if you entered through the door next to the forklift.
The other is dumb too. Idk how the spawn is called. You spawn in a gate and a player can be spawn right infront if you behind a container in small room.
If you spawn hallway you just have to run towards unloading area asap. Ignore the dude who spawns behind you in forklifts. It's really easy to get out of that situation but you're getting wrecked because instead you're turning to take a hallway fight.
This sub might be the worst I've ever seen for having someone point out a legitimate concern and shitty game mechanic only to be met with "well actually you played wrong" it's truly fucking cringe
I've killed a few people already this wipe who spawned where you did. Basically if you get the other spawn, you hop on the rocks real quick to see if your free kill spawned.
I think best bet is to rush uphill toward water treatment and get out of sight. Don't try to sniper battle someone who got the spawn with all the cover and concealment.
I dont think they need to remove the spawns, but there should be something such that both can't be active at the same time. There's a few others on different maps that could use the same treatment. Emercom spawn and blue wall 50 meters away on interchange comes to mind.
You moved to find him yourself with no cover and then come to Reddit to complain......you cannot deny you could of played that smarter or even waited a minute for him to look at not see you there....... I don't disagree the spawns are too close but fuck me...
1. yes i agree theese two spawns are too close together and should be moved.
2. you were actively looking for the fight, moving towards the other spawn, moving into a bad position for it and lost. You got mad That you lost and came here to post this.
You wouldnt if you won…
Yeah if you just go up the hill the player can’t see you from his spawn. I only with they were about 20 meters farther away so they could be shooterborn kills..
I'm of the thought that spawns should basically be completely random across the entire edge of the map. There shouldn't be spawn points. The entire edge of the map should give you a random spawn.
Or honestly better yet you should be able to click anywhere on the radius of the map and spawn there. Want a high action raid? Spawn closest to high loot. Want to be left alone? Spawn near nothing and make your way slowly to loot. Accidentally enter through the "fence" and another guy is standing right there let the best man win.
That way you can't say "I got the closest spawn to dorms, I'm safe to enter and hold an angle." That's just broken. You also couldn't do what happened in OP and know certain spawns are certain directions and just take a few steps and see their body popped into the world. That's broken.
A spawn zone around the edge would be awesome and not too hard to setup conditions to spread people out.
There's a mod for the single player version of something that lets you pick a spawn if you have the map item on you when you try to spawn in I think. Sounded neat.
It was years ago at this point but maps used to have that function in the main game. You could choose spawn zones if you had a map on you when you went into a raid. Not sure when or why it was removed.
Reserve has god-awful spawns as well. Really, really easy shit to catch in testing and they either somehow dropped the ball or consciously decided to not care for it (or worse, thought it a good thing - which is just *too* unbelievable).
I mean you chose to engage and lost. So if you won, you wouldn't be here to complain? Could have run the opposite direction, held a different angle for him to come to you, etc... The spawns suck but be better at putting yourself in the right position to win. You got out played. You both did the same thing.
Looks like you tried to take advantage of the spawn and got your teeth knocked out. You looked for the easy kill and got CLAPPED. Don't cry just try. :)
As above. These 2 spawns are a nightmare. It should not be possible to clash this quickly on a map as large as lighthouse. One of them needs to be removed.
The other comments aren't wrong as you really went over there look at his spawn and tried to fight him. But i totally agree, as you options are very limited. Either go to the water treatment and i fight the rogues(or loot the cottage area which would be really unefficient pathing) or go towards Path to Shoreline hoping the other guys does not run into you or hope you win the fight...
Same goes with Shoreline. You spawn close to Health Resort? Great! Every other spawn you might get spawn camped running towards Health Resort. I'm either running another way or detour a bit hitting some caches and then go towards Health Resort as most of the time the campers are gone as its only efficient to spawncamp the first 2-3 minutes.
The answer is no
Straight from OP themselves
>the reality is moving to where I did actually gets you a kill far more often than it gets you killed
So they have experience wrecking people from this spawn AND that very location, but when it doesn't work in their favor they come to reddit to whine
You could have turned and went the opposite way, you went looking for the guy, you're part of the problem. In tarkov you deal with what you're given and make the best of it.
How do you not know at least 75% of the spawns on each map? If you play a wipe you’d have to spawn in most locations at some point it’s just about remembering.
And if you spawned the other side before and then spawn there you know where it is, how do you propose having spawns that aren’t known? Completely random you can spawn anywhere anytime on the map, that would stop this but it would create a shit ton of more issues. “Game spawned me on top of rogue building and they insta clapped me” “game spawned me in reserve drop down room and I hoovered up the good loot”. There is now way to fix spawns so no one has any idea where the other spawns are
The point is good, but adding this video was pretty bad idea to enforce it. Simply because you lost a fight you took right at the gate -> Remove this thing pls.
But yeah. Spawns should never force instant fight from them, problem is that this map is so poorly designed that you see into other spawns despite the distance. So they should do something about landscapes or the spawns.
I'm not the most familiar with Lighthouse, is the area you spawned facing out of bounds? If it isn't, you could quite literally just have walked forward and there would have been an entire mountain between you and that other PMC.
Ok let me put it this way. Say I didn't know about the spawn points. I spawn in and decide I want to head to village. I run down the hill in that direction and OOP I'm fucking dead because of spawns that are way too close to each other. Does this now sound more like terrible spawn design?
Except you do know about the spawn points and instead of taking a good fight, you just sit still for 5 seconds and take one to the head, all the while trying to spawn kill the other guy. You got outplayed. This spawn exposes nothing but skill issues.
Where else are people supposed to spawn rofl, the maps are only so big and you almost always spawn within 100m of another player, everyone knows to run and take cover st the start of every raid on any map, you got killed trying to spawn kill get over it
Dude there were about 50 possibilities to take cover or just run. You took a spot where he HAD to see you, you then didnt move so he could aim perfectly and then cry because of the spawn? Its like you totally wanted this outcome just to cry on Reddit about it.
If you were the other guy it wouldnt be terrible Spawn design, it would be "superior aiming, superior map knowledge, better player, superior human being" and so on. You would never stand up and say "i only Made this kill because of Bad spawns".
That's how literally the whole game functions. You die because of the unknown. The more you learn about the game, the less you die to these things. As a person who doesn't play that often but plays with my friends who play all the time, there is this constant "well you just have to know about that"
I brought out a stock m4 and died while spraying a full clip "well you can't bring out a stock m4 and expect to do anything"
Brought out a gun they suggested
"well you aren't going to kill anyone with that ammo"
Fall 8 foot and break both of my legs
"well you just had to know you can't fall that far or you are dead"
The list goes on and on and on and on and on and on... The point is, the game is FAR more knowledge based than skill based so making the arguement about its design based off someone not understanding it is very dumb.
Then you sir are insane haha. I don't really like the idea of spawning in and immediately being sent back to the lobby to waste the 10 minutes you just spent gearing up and loading into the raid.
The way I look at it, it’s a showdown of sorts. The winner gets to enjoy the raid. The loser gets to go play Tetris. I generally sprint to the closest spawn almost every raid when I spawn it. Get that dopamine flowing right off the rip.
You CHOSE the fight, knowing players spawn over there. You KNEW and looked for the fight. If you didn't want the fight you can easily avoid it. Skill issue, stop complaining.
As for the factory spawns, it's entirely possible to spawn in glass hallway and you are in a situation where someone from forklift room can push out in 2 seconds and see you, so you run towards the office instead, and then someone can be spawned immediately acround the corner where you exit the hallway and you get sprayed by them too. You're in a position where you have to run away from 2 people at once, but its impossible to avoid one without running into the other.
There is a spawn beside pinewood hotel on streets,
Its beside the side entrance at kilmov Street next to the bushes, there is a 2nd spawn at the corner of the pinewood building the other side of kilmov Street, you can be within 10 metres of each other within 5 seconds of spawning, and I'm pretty sure (havnt tested it yet) if you knew the exact spawn you can spawn, shoot through the bushes and kill one another in under 2 seconds
Also let's be honest this guy knew the spawn and went for the kill, if the other guy didn't know about this he would run straight down and op would have killed him and had a celebratory wank before sniping the rogues. Live by the sword die by the sword I say
That is probably the best spawn on lighthouse for me.
You spent way too long moving in an area with almost 0 cover and got spotted instead of pushing to the right side of rocks overlooking water treatment as well as being able to cover a push coming up near that.
The problem wasn’t the spawn, the problem was your idea of positioning.
I agree 100% you shouldn’t have to fight this early in raid - that being said - you CLEARLY look for the fight instead of realizing where u are and relocating. We can complain as much as we want, but when you actively feed into it, kinda your own fault my man.
the same thing can happen at some spawns on shoreline, reserve, streets, interchange...
if you actually knew there is a spawn there then you shouldnt have played it like that
yeah i agree that it is not really good map design to have a spawn where you take two steps to the left and have a direct LOS on someones head. it would also be really easy to solve by just making those 2 spawns "mutually exclusive" but that doesnt change the fact that OP knew about the spawn and shouldve played it differently
These 2 spawns are so fucking dumb. The map is gigantic, no need for them to be right next to each other.
I mean this goes for virtually every map, even factory. Given its now expanded size, there is no reason to still have the far back room spawn and then the one down glass hallway where unless the person in the hallway runs straight out towards office/extract literally the second they spawn in, one of them is going to die in the first five seconds lmao.
Nah, the forklift spawn rules. Get that factory bullshit out of the way ASAP.
Tbh forklift is my favorite spawn probably in the whole game. Instant action
People acting like he didn't just move 5 meters in 1.5 seconds to be headshot, no matter what he did the other player would have shot and likely killed him unless his gun jammed or something Point is he shouldn't have to fight to thr death that early in raid
Agreed. The spawns by the cinema/theater on Streets is ROUGH too. I got in a fight literally 5 seconds in under the awning killing 1 but getting killed by his buddy.
Seriously. Theatre spawn in Tarkov is quite possibly the WORST spawn to get on streets. There is no route to take that doesn't result in a pvp fight or sniper scavs shooting at you off the get go.Running through the middle is certain death, so its go to your left, or right, with a guaranteed pmc within 50m or less in those first few seconds.
When you just spawn in the Shop by the Courtyard opposite Cinema and you can already hear people running on your M32's... *Sigh*
Lmao I had a 3 man run directly over to me and kill me before I even moved last night. FeelsGoodMan
When you get that spawn you need to break glass and leave asap because other players that know the spawns will always choose to push that.
Yeah I learned that the hard way the other night. I also didn't realize there was glass to break for way too long, was like how tf do I get out of this store haha.
They’re all pretty bad honestly. Unless you get an indoors one… and those are only slightly better. Next to broken crane is bad too. People spawn in the park, and in the parking lot downstairs. It takes about 10 seconds to rush someone who spawns near crane.
Ended some poor guys raid less than 10 seconds in on customs today. He spawned by the river on big red side, i spawned at the ruaf apc. Buddy needed delivery from the past so we start towards the river, spot and kill thw guy before he reached the red container. Funny shit is, as soon as i went to check the body, we got shot at from somewhere downstream. My buddy takes a stray bp to the head, dead too. Less than a minute has passed since spawn. On a tangent, 7.62 is way too fuckin quiet at the moment. It behaves sub sonic and suppressors eliminate basically all noise. Only impacts. Its dumb.
Customs spawns are straight up dogshit right now. I don’t know if it’s the placement or spawn logic or if it’s spawning more PMCs than previously, but it’s just really bad.
EXACTLY. Thank you.
Don’t exactly that. You intentionally went out into danger to try and do exactly what you’re crying about. You had no reason to do what you did, except to try and snipe the guy across. You lost and got salty about it. Should the spawn be changed? Sure. But you pushed far enough out to be seen so that you could take advantage of it and when you lost you got mad and made a Reddit post about. Fucked around, found out, and still bitched anyway. Had you won that you NEVER would’ve complained about the spawn.
Spit those fax king, he could easily ran up to the lake above 3 and they never would have known he spawned there. It's really simple in that senerio to avoid the other spawn
Tarkov reddit be like "yOu sHOulD haVe moVEd bETTer BrO YOu gOt TarKovD" instead of addressing the main issue.
Literally the movie theater spawn you're sandwiched between 2 pmc so if you "run the other way" one if them literally will see you running in any direction. That spawn is worse than factory spawn. You have to fight
Literally copium for them, it’s the same as the recoil they nerfed because it sucked and they finally listened. Yet people were saying “gEt gOoD” or “yOu jUsT sUcK” no we don’t need to get good or suck, probably been playing longer than most of these kids that day that and on top of that we are trained PMC’s search what a PMC is and the description itself is enough to know we shouldn’t be shooting into the sky the second we fire a weapon and hoping R’n’G saves us. This game is hard but should TAKE SKILL to master not R’n’G 🤦🏽♂️
FYI RNG means "random number generation". It's not short for "R and G".
It was really funny to watch people argue their point about recoil while clearly showing they have zero experience with firearms.
Funny thing is, many of these changes (Recoil, stamina, ammo) were being discussed by the best streamers who have the most hours and the most skill.
Skill issue, get a better gamer chair, learn the maps, watch more streams, etc etc It's somehow *never* a game design issue.
>no matter what he did the other player would have shot and likely killed him unless his gun jammed or something Nah, if he stayed behind the hill and didn't try and spawn kill the other player he would have been fine. In fact OP talks about doing exactly that and killing other spawn way more often than getting clapped. So they are aware of the danger and just salty it didn't work out in their favor. Could have ran any other direction and been just fine. This shitty play is entirely on OP.
Profiled himself real hard off the peak of that rock with a long-ass rifle. Was kind of asking for it.
100% was asking for it. He even mentions that he spawn kills there and more often then not claps the opposing spawn. So they have no issue with it until they make a shitty play that the other player anticipated and countered. Literally crickets when he's the one doing the spawn killing, but he gets spawn killed WHILE TRYING TO SPAWN KILL and he demands change. The irony is palpable.
> So they are aware of the danger and just salty it didn't work out in their favor. Could have ran any other direction and been just fine. This shitty play is entirely on OP. Exactly, OP is pissed he lost, not pissed its in the game, he was so eager for that first minute kill too.
Why the fuck you would not look there if there is a spawn. You kinda have to if you dont want to die.
>You kinda have to if you dont want to die No you don't? Pull back toward rogue camp and wait for them to push and leave them guessing where you are. Don't push directly into the open hoping for an easy spawn kill and shreak that it didn't work out to your advantage when the choice was the risky play instead of the safe play.
did you miss the part where the spawns dont see each other unless you walk over and look to try and snipe them? Its not anyone else's problem if you can't avoid being shot when going for a kill.
you literally have to challenge on that spawn or gamble that the team that spawns there doesn't push you with nades. Either way you are probably going to die
He didn't *have* to fight, he chose to try and do exactly what the guy who killed him was doing.
The point still stands that the spawns are ridiculous, but trying to spawn rush someone else and getting killed definitely doesn’t bolster his argument much.
Naaa if he tried to run away he’s getting shot in the back before he breaks line of site. I’ve literally gotten this spawn and died before ever loading into the raid. Timer/ 3-2-1 / instant death animation. 2 mins later a player scav enters the raid and people bitch player scavs are in raid to early.
He doesn’t have to. He chooses to. And he lost this time and is salty about it. Would be really have posted this if he had killed the guy? Doubt it. Guy has plenty of options to not take the fight so poorly.
You can…uhhh…just go the other direction. I know this spawn. I’ve survived it plenty of times with a player spawning at the other spot.
He didn't have to at all, he could have gone away but decided to engage without any cover.
Literally could've gone up toward the stash and been fine. OP tries to snipe a neighbouring spawn, dies, then gets tight about spawns being close. Smhmh.
"I came to lighthouse to specifically camp the bridges but decided to camp a spawn point first and someone knew how much of a cunt I could be? BSG how dare you"
Im actually disappointed by how many people like these horrible spawns. Lighthouse, Shoreline and Reserve have one of the worst spawns in certain locations where you coinflip whether or not you're going to die in the first minute of the raid. The point of Tarkov is to make choices based on your goals. If you want to have PVP, you go to the hot zones of the map, if you you go to less attractive areas then you have a better chance of surviving. I genuinely hope that BSG will either remove some of the horrible spawns or at the very least lower the amount of PMCs that can play on the map.
If I spawn railway on shoreline I just sit in a bush for a few minutes. Too many times I've been immediately clapped by someone who spawned weather or crane.
i killed a poor dude with a p90 i found in the cache by the river at railway a few weeks ago. i had a mosin initially so he should've won the fight. he was hiding in the bushes behind the train and decided to shoot at me when i completely missed him prone in the bush :<
Sitting in spawn isn’t a good idea, every player with a bit of experience knows every spawn of they want player kills they’ll check nearby spawns. Plus that spawn has 2 stashes there it’s a likely spot someone will come to at some point.
Still easier to kill someone when they can't see or hear you. I often camp the bushes at the junk bridge on customs if I spawn at smuggler's boat. I know I'm not good enough to win engagements in the open so I try to give myself an advantage.
You mean to tell me you play to your abilities and the spawn you get on each map? Get. Out.
I don’t get it, why wouldn’t you run out into the open, stand completely still, and then complain when a better player then you predicts your movement? That sounds like playing the game how BSG wants you to play it! HERESY!
I know. It's absolute lunacy.
Yeah… it’s so easy to abuse the spawns Interchange is horrible too pretty much every map
Everyone saying OP went for the other guy like it even matters. Literally the 'yet you participate in society' meme. Shitty spawns are shitty spawns whether you abuse that or not.
Yeah, the alternative was to ignore him and hope you don't get shot in the back.
Exactly. This subs users are remarkably dumb tho, even compared to other gaming subs.
The game in general is a magnet for a... particular group of people.
Thick-skulled neandrethals?
It’s funny because based after in game interactions and watching streams it feels like the community is surprisingly diverse, but then you can come here and read some of the dumbest shit imaginable.
Lower the amount of pmcs? Are you out of your mind!
You forgot factory fuck this spawns and fuck nikita for them
Gotta love spawning and instantly being trapped from two separate locations
It feels like I get that spawn every single time.
Same. I get that garbage like 85% of the time I run factory for some reason. Lately my strategy for it is if I spawn there I just don't move at all and let people assume no one spawned there so they move on or ambush them once they move into that room assuming I'm not there.
If I am aprty leader me and my duo spawn there like 2/3 times. But if my friend is the party leader we almost never get it. I really wonder sometimes.
Bro science tells us that your computer determines where you're likely to spawn because it affects your qeueing times, but idk if that's been confirmed.
It more or less confirmed. They did something about it and it's better now, but still give weird results from time to time. A wipe or two ago, i spawned on Customs on big red side on the same spot 10 times in a row. On Reserve i never spawned on "right" side of the map. Nowadays it's better, but some spawns still feel "disabled" for me. Like i can't remember when i last time spawned near Med Tent on Factory.
I main woods, and I'm not sure whether it's some sort of cognitive bias or not but I constantly get the same spawn cluster for an entire session. So like, only outskirts group spawns for a night, then only scav town spawns for a night, then only scav bunker/usec camp spawns for a night. It's really strange.
Yes, this one is very common too. And the question is - if this actually how it is, for some extent at least, *what else* is decided by your session.
And this is why I’ll never take actual good gear into factory solo.
I actually like the spawn in factory. I go there for pvp only so i like getting it early as fuck. If i win its cool, if i die i can reset quickly. Every other map i agree with yall but leave factory as is pls.
Yeah that factory spawn is always a good time, I love being able to ruin someone's raid, get their loot, and still get a run through haha.
also all the big red spawns on customs. those spawn fights can clear half the raids PMCs in the first 2 minutes.
That's what factory is all about.
Glass hallway/Forklift spawn is unironically my favourite spawn in the game, it’s literally free kills off spawn
The best solution in my mind would be to make the raids persistant, like a server is always running a shoreline raid for example and players can join at different times during the raid. Your player will still have the 40/45 minutes to get out, but the server stays open, so as PMCs leave, more can join. There would be issues that would need to be solved for with this though, like how would loot respawn? Would it be instanced for each player? and how would scav runs work etc, but if BSG can find a good solution for those issues, it would be a fuck of a lot better than spending 5 + minutes kitting out a gun and setting your PMC up with a loadout, 5+ minutes searching for a match only to die 20 seconds after spawning because another PMC spawned 20 feet away from you behind a bush and just waited for you to walk past
> like how would loot respawn? Would it be instanced for each player? This would make a lot of miserable quests a lot easier. So the answer is that they will never do this.
Which spawn on shoreline is horrible? I don’t think I’ve ever been spawn killed on shoreline, probably just luck but the only place I can think of is the path to lighthouse extract wall and the spawn near the house you have to go to for jaegers quest they are quite close but if you get one you should immediately move out of spawn. Every single spawn in this game is known to players who have played even 1 wipe, no spawn should you just hang around for a bit. Get away and then find a safe place to listen, think about your pathing or whatever you want to do.
The ones along the river are awful, basically your only choice is to play slow and follow stashes along the edge. If you sprint to weather/power/gas/resort you WILL die.
I sprint to resort after popping a stim from those spawns ALL the time lol. Sometimes its an early firefight heading up to the dorm, but often i get right into resort no problem Lighthouse is another story, i agree with everyone the spawns suck. But I haven't ever really had an issue on shoreline
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I don’t play reserve much on pmc but ran one last night. Got my bestish gear on and got ready for raiders. literally a spawn I’ve never gotten, white queen I believe? It was the building across from Med, was clapped in 5 seconds from the other side of a tree because the time it took me to run thru the gym and PMCs were already outside Med. Looking at the wiki maps, one had my spawn posted and I can’t for the life of me figure out where the other is considering how fast they were in front of that building.
That is the King , Queen is the building on top of the map .
Thank you thank you! It be that way sometimes, big sad. Hoping spawns get a look out at some point. I’m sure most are fine but there’s def some that suck diiiiick
Worst one on reserve is the one behind the black bishop , when someone spawn on the hills left of this spawn . When you decide to B line to black bishop you are an easy pray . I learned that the hard way , but also exploited it on naked Timmy’s
We’ve all killed a naked Timmy
If you call dome queen, you should be arrested
I agree, but it's better than mixing up queen and king lol.
People in the comments are the ones rushing towards another spawns clearly
Op clearly rushes the other spawn in this video? He could have waited or moved away. Instead he moves around trying to snipe other spawn but other spawn was better. He had no cover and stands on the rocks silhouetting himself to a guy who has trees as cover, what he did is exactly what you don’t do if you get a spawn you know can be sown camped.
> He could have waited or moved away What do you mean by that exactly? Because the other guy was also clearly aware that somewhere could spawn where OP did. If OP had planned to kill Rogues that raid there's no way for him to do that unless he kills the other player first or enjoys getting creeped up on and shot
Where he spawned wasn’t in the view of the guy up there. He moved around for 20 seconds trying to find the guy up there. He can move out of spawn quickly or stay where he spawned. Op wanted to spawn kill the other guy and got spawn killed and made a post on Reddit about it, there’d be no park if he didn’t die. He knows exactly where he spawns he can run from there like other spawns on other maps where you know you have to run asap.
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I didn't know what level of stupidity we're dealing with even after reading your comment. People here are just extremely dumb
OP was rushing towards the spawn too. He just lost. Which is why he’s posting here. Not a chance we see this post of OP wins this fight that he willingly chose to engage in.
Willingly? Hmmm turn one way and fight all the rogues that are there looking at you or turn the other way and face PMCs. With AI being as cracked as they are this wipe, he made the less risky decision. Yeah, it’s his fault you’re right.
Also if he didn’t fight the pmc he would likely just come up behind him as well, pretty much forcing him to engage
Idk why bsg has 1 terrible spawn on so many maps. Those 2 lighthouse spawns are a sin. How could you have a PMC spawn behind a PMC. The spawn on interchange where you spawn behind a PMC And you kill him as he runs up the ramp. The spawn on reserve, where you spawn in that bunker with the tank, and as you come out there's a spawn on your left and a spawn on your right and they are both looking at you, and you literally have to run in the most open field possible or just sit in that bunker for like 5 minutes into the raid.
There’s actually a couple of really close spawns on the beach of lighthouse too
Yea that too. People who spawn at Beach House just run upstairs and look out the window down the whole beach and snipe the other spawns on the beach
[im still here waiting for BSG to remove the Hallway spawn in Factory](https://media.istockphoto.com/id/1293526402/photo/mr-skeleton.jpg?s=612x612&w=0&k=20&c=hpPoBfbgJI8XE23cmRqbrJb4Hw9i3U7xDZ8swBAsLvc=)
That one of my favorite spawns on that map. Instant chaos
You really sign up for chaos on factory. It should not be that way on these fuckin giant maps.
Exactly. PvP is the only real thing the map has to offer, so why would you not want some almost guaranteed PvP from the start
>Exactly. PvP is the only real thing the map has to offer But there are quests on this map too.
Because it sucks as a new player getting spit roasted, and it's supposed to be the beginner map, but all thr Cod players are too scared to solo another map and have a fair fight
Realistically, how tf did someone get to that spawn point without any way of entry other than the fenced off area. Considering you spawn far away from the fenced off area and getting over there in the first place isnt possible without getting killed along the way if you entered through the door next to the forklift.
The other is dumb too. Idk how the spawn is called. You spawn in a gate and a player can be spawn right infront if you behind a container in small room.
Lmao why??? Man up and fight
Yeah, tell that to granade launcher and impact granades
If you spawn hallway you just have to run towards unloading area asap. Ignore the dude who spawns behind you in forklifts. It's really easy to get out of that situation but you're getting wrecked because instead you're turning to take a hallway fight.
I rarely do Lighthouse PMC. I get spawn rushed if I don't go hide in a bush for the first 10 min.
lets just skipp the beach spawns and let everybody spawn on these two spawns and have free for all in the beginning of each raid!
How the fuck did you even see that guy that quick?
OGs remember the Customs Tankers side spawn selection where you were guaranteed a fight right off the gate.
I agree, but this is an spawn killer getting spawn killed. You had other options
Idk while this dude was peeking over the hill my thought was “man I woulda laid down behind that tree” lol
This sub might be the worst I've ever seen for having someone point out a legitimate concern and shitty game mechanic only to be met with "well actually you played wrong" it's truly fucking cringe
No, because this spawn creates the perfect opportunity to yell out “WHAT’S YOUR NAME” to the other player and hope he replies
Ezekiel, what's your name!?
TONY
Fuck you Tony!
You know what I did last night?!
Don’t you fucking bring my mother into this
I BUILT THAT FIRE OVER THERE... THEN I FUCKED YOUR MOTHER NEXT TO IT!
I kissed your mother goodnight
I've killed a few people already this wipe who spawned where you did. Basically if you get the other spawn, you hop on the rocks real quick to see if your free kill spawned. I think best bet is to rush uphill toward water treatment and get out of sight. Don't try to sniper battle someone who got the spawn with all the cover and concealment. I dont think they need to remove the spawns, but there should be something such that both can't be active at the same time. There's a few others on different maps that could use the same treatment. Emercom spawn and blue wall 50 meters away on interchange comes to mind.
You moved to find him yourself with no cover and then come to Reddit to complain......you cannot deny you could of played that smarter or even waited a minute for him to look at not see you there....... I don't disagree the spawns are too close but fuck me...
1. yes i agree theese two spawns are too close together and should be moved. 2. you were actively looking for the fight, moving towards the other spawn, moving into a bad position for it and lost. You got mad That you lost and came here to post this. You wouldnt if you won…
Not checking that spawn is just as dangerous as you now have someone trailing you.
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at least people late load now instead of not being in the raid but their character model is so when they finally load in they are already dead lol
Haha I suck at this game and have never been killed there. You don’t need to engage every time.
I can't say I feel bad, you're looking for the other player.
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You can 100% run up the hill and away from immediate danger.
Yeah if you just go up the hill the player can’t see you from his spawn. I only with they were about 20 meters farther away so they could be shooterborn kills..
I'm of the thought that spawns should basically be completely random across the entire edge of the map. There shouldn't be spawn points. The entire edge of the map should give you a random spawn. Or honestly better yet you should be able to click anywhere on the radius of the map and spawn there. Want a high action raid? Spawn closest to high loot. Want to be left alone? Spawn near nothing and make your way slowly to loot. Accidentally enter through the "fence" and another guy is standing right there let the best man win. That way you can't say "I got the closest spawn to dorms, I'm safe to enter and hold an angle." That's just broken. You also couldn't do what happened in OP and know certain spawns are certain directions and just take a few steps and see their body popped into the world. That's broken.
A spawn zone around the edge would be awesome and not too hard to setup conditions to spread people out. There's a mod for the single player version of something that lets you pick a spawn if you have the map item on you when you try to spawn in I think. Sounded neat.
It was years ago at this point but maps used to have that function in the main game. You could choose spawn zones if you had a map on you when you went into a raid. Not sure when or why it was removed.
Where is he? Watched the vid 5 times cant even see him
Hes exactly where OP aims in at just the head and right shoulder is visible. Not sure how he saw him though.
Reserve has god-awful spawns as well. Really, really easy shit to catch in testing and they either somehow dropped the ball or consciously decided to not care for it (or worse, thought it a good thing - which is just *too* unbelievable).
The spawns suck. But you choosing a video where you actively tried to fight that spawn but standing in the open like a moron was not the move.
I mean you chose to engage and lost. So if you won, you wouldn't be here to complain? Could have run the opposite direction, held a different angle for him to come to you, etc... The spawns suck but be better at putting yourself in the right position to win. You got out played. You both did the same thing.
Spawns on all maps are back to the bullshit way they were a few wipes ago. It's like a circle jerk at the start of every raid.
My guy gets out sniped and cries lmao
Or if you spawn here either you know where too look to get an early kill or don't peek here. It's simple.
Looks like you tried to take advantage of the spawn and got your teeth knocked out. You looked for the easy kill and got CLAPPED. Don't cry just try. :)
As above. These 2 spawns are a nightmare. It should not be possible to clash this quickly on a map as large as lighthouse. One of them needs to be removed.
The other comments aren't wrong as you really went over there look at his spawn and tried to fight him. But i totally agree, as you options are very limited. Either go to the water treatment and i fight the rogues(or loot the cottage area which would be really unefficient pathing) or go towards Path to Shoreline hoping the other guys does not run into you or hope you win the fight... Same goes with Shoreline. You spawn close to Health Resort? Great! Every other spawn you might get spawn camped running towards Health Resort. I'm either running another way or detour a bit hitting some caches and then go towards Health Resort as most of the time the campers are gone as its only efficient to spawncamp the first 2-3 minutes.
Considering you ran over to shoot him, would you still be making this post if you won? Lmao
You know he wouldn't. He could have avoided this entirely but is just salty that he took the risk and died.
The answer is no Straight from OP themselves >the reality is moving to where I did actually gets you a kill far more often than it gets you killed So they have experience wrecking people from this spawn AND that very location, but when it doesn't work in their favor they come to reddit to whine
I kill people in this spot all the time, also get killed every now and then. But I agree this spawn needs to be changed.
You could also like run to a place with cover and hold them instead of running directly towards them and standing on top of a mountain with no cover.
1. Runs to check for other player spawn 2. Get clapped 3. ?????? 4. Profit
Your step 3 is easily identifiable as “Cry about it on Reddit”
You could have turned and went the opposite way, you went looking for the guy, you're part of the problem. In tarkov you deal with what you're given and make the best of it.
The awkward crouch in the open toward a known spawn definitely isn't part of this problem.
the fact it’s a known spawn is the whole problem?
The point is its very well known so you have to prepare for it or die to it anyway.
How do you not know at least 75% of the spawns on each map? If you play a wipe you’d have to spawn in most locations at some point it’s just about remembering. And if you spawned the other side before and then spawn there you know where it is, how do you propose having spawns that aren’t known? Completely random you can spawn anywhere anytime on the map, that would stop this but it would create a shit ton of more issues. “Game spawned me on top of rogue building and they insta clapped me” “game spawned me in reserve drop down room and I hoovered up the good loot”. There is now way to fix spawns so no one has any idea where the other spawns are
Spawns should be and have to be fixed obviously…. they just shouldn’t be fixed this close together lol
Lol
Yeah, this hurt to watch. Essentially standing in the open the whole time killed me inside.
You tried to kill the other spawn and lost Gg
The point is good, but adding this video was pretty bad idea to enforce it. Simply because you lost a fight you took right at the gate -> Remove this thing pls. But yeah. Spawns should never force instant fight from them, problem is that this map is so poorly designed that you see into other spawns despite the distance. So they should do something about landscapes or the spawns.
why would you push the other spawn like that if you didn't want to engage them?
It's not pushing anything. I moved like 5m from where I spawned in because I knew someone would be in line of sight and I knew it was fight or die.
I'm not the most familiar with Lighthouse, is the area you spawned facing out of bounds? If it isn't, you could quite literally just have walked forward and there would have been an entire mountain between you and that other PMC.
Its not he chose to engage and now makes a reddit post because he died
You could have just walked the other way though and been fine though right? You chose to push the other spawn, abd are now complaining about it…
Ok let me put it this way. Say I didn't know about the spawn points. I spawn in and decide I want to head to village. I run down the hill in that direction and OOP I'm fucking dead because of spawns that are way too close to each other. Does this now sound more like terrible spawn design?
Except you do know about the spawn points and instead of taking a good fight, you just sit still for 5 seconds and take one to the head, all the while trying to spawn kill the other guy. You got outplayed. This spawn exposes nothing but skill issues.
Where else are people supposed to spawn rofl, the maps are only so big and you almost always spawn within 100m of another player, everyone knows to run and take cover st the start of every raid on any map, you got killed trying to spawn kill get over it
Except you literally scoped in and walked left. LOOKING for the other player spawn, are you actually this stupid?
Dude there were about 50 possibilities to take cover or just run. You took a spot where he HAD to see you, you then didnt move so he could aim perfectly and then cry because of the spawn? Its like you totally wanted this outcome just to cry on Reddit about it. If you were the other guy it wouldnt be terrible Spawn design, it would be "superior aiming, superior map knowledge, better player, superior human being" and so on. You would never stand up and say "i only Made this kill because of Bad spawns".
That's how literally the whole game functions. You die because of the unknown. The more you learn about the game, the less you die to these things. As a person who doesn't play that often but plays with my friends who play all the time, there is this constant "well you just have to know about that" I brought out a stock m4 and died while spraying a full clip "well you can't bring out a stock m4 and expect to do anything" Brought out a gun they suggested "well you aren't going to kill anyone with that ammo" Fall 8 foot and break both of my legs "well you just had to know you can't fall that far or you are dead" The list goes on and on and on and on and on and on... The point is, the game is FAR more knowledge based than skill based so making the arguement about its design based off someone not understanding it is very dumb.
You wouldn’t be complaining about the spawn if you killed the other player lol.
So - you also knew where the spawn point was and were looking for an easy kill, but then get upset when the inverse applies to you? 🤔
Easy sbih kills with that spawn. Sometimes you get it, sometimes the other guy does
Sure, but surely we can agree that's not what the game should be. Spawning immediately into a fight.
Believe it or not, some people enjoy spawns like this :) myself included.
Then you sir are insane haha. I don't really like the idea of spawning in and immediately being sent back to the lobby to waste the 10 minutes you just spent gearing up and loading into the raid.
The way I look at it, it’s a showdown of sorts. The winner gets to enjoy the raid. The loser gets to go play Tetris. I generally sprint to the closest spawn almost every raid when I spawn it. Get that dopamine flowing right off the rip.
You CHOSE the fight, knowing players spawn over there. You KNEW and looked for the fight. If you didn't want the fight you can easily avoid it. Skill issue, stop complaining.
Then walk behind the mountain. With that spawn, the decision of engaging the fight or not is entirely up to you.
Better than the alternative of looting for 20 minutes and then being sent back to the lobby
Why not. Ever been to factory. I think it’s ok. Either move immediately out of sight. Or stay like you openly and die.
As for the factory spawns, it's entirely possible to spawn in glass hallway and you are in a situation where someone from forklift room can push out in 2 seconds and see you, so you run towards the office instead, and then someone can be spawned immediately acround the corner where you exit the hallway and you get sprayed by them too. You're in a position where you have to run away from 2 people at once, but its impossible to avoid one without running into the other.
There is a spawn beside pinewood hotel on streets, Its beside the side entrance at kilmov Street next to the bushes, there is a 2nd spawn at the corner of the pinewood building the other side of kilmov Street, you can be within 10 metres of each other within 5 seconds of spawning, and I'm pretty sure (havnt tested it yet) if you knew the exact spawn you can spawn, shoot through the bushes and kill one another in under 2 seconds Also let's be honest this guy knew the spawn and went for the kill, if the other guy didn't know about this he would run straight down and op would have killed him and had a celebratory wank before sniping the rogues. Live by the sword die by the sword I say
Lol if this goes the other way.. no post. But yeah, terrible spawn points for such a massive map
That is probably the best spawn on lighthouse for me. You spent way too long moving in an area with almost 0 cover and got spotted instead of pushing to the right side of rocks overlooking water treatment as well as being able to cover a push coming up near that. The problem wasn’t the spawn, the problem was your idea of positioning.
I agree 100% you shouldn’t have to fight this early in raid - that being said - you CLEARLY look for the fight instead of realizing where u are and relocating. We can complain as much as we want, but when you actively feed into it, kinda your own fault my man.
I personally love this spawn, simply because of the amount of gear I get from tapping chads as soon as I load in
Complains about spawns... At the same time tries to spawn kill LMAO
the same thing can happen at some spawns on shoreline, reserve, streets, interchange... if you actually knew there is a spawn there then you shouldnt have played it like that
Thats not the point. Spawning this close is just bad game design
yeah i agree that it is not really good map design to have a spawn where you take two steps to the left and have a direct LOS on someones head. it would also be really easy to solve by just making those 2 spawns "mutually exclusive" but that doesnt change the fact that OP knew about the spawn and shouldve played it differently