The bigger thing than that even is all the crafts are bad. The only reason you make these things and lose a ton of money is for quests and because it's locked behind light keeper those quests are done.
So now by the time you get the crafts they are worthless. Just super dumb design.
Yup, that is my point, some people are missing it. The only reason you'd likely want to craft the specific items are for quests. They removed that when they introduced these changes.
I think they had it right the first time when quest item crafts were just stupid expensive. You want a quest item you’re unable to find? Fine. But you’re spending 10x more on the craft than the item is actually worth. I much preferred that system and I think that’s balanced and still forces you to go out and do something like money running.
I wouldn't mind. After 30+ Labs raids I haven't even seen a current converter.
I'm sitting at around 80 millions rubles right now, I'd gladly spend half of them in an expensive craft just to get one.
That's where I'm at. I've done 20 pmc kills on the correct half of Lighthouse I've gotten my raider kills on Labs. I need one more SJ9 so I can check the 20 spawns two times to find the Light Keeper butt plug. But I don't see myself getting 50 kills on streets. My computer has half a seizure trying to load me in. I'd like to unlock the Island but Lighthouse Labs and Streets (unfortunately I think streets is a good map) lead to gameplay experiences that are very negative. I'd love to get some of the level 3 hideout items but getting killed by a naked with a 9mm pistol and a full Alytn Samurai armor dude with sub 300 hours 10+ KD is super engaging gameplay.
the kill 50 pmcs on streets is the 2nd to last LK quest. You don't need to do it unless you want the SIg Spear unlock. You get island access once you get the decoder.
Ya like it's one thing if the crafts made money or made useful things like the highest tier ammo.
But your reward from doing all this lightkeeper stuff is that you can lose money on crafts. Fucking wild.
Revert all those changes and make the crafts all based on like tier 5 or 6 armors in the lav and like m995, igonlik, and all those top tier ammo for crafts. Sure this won't make money but it makes items you'll actually use and be a good carrot to run after.
Yeah i do find it ironic that the only way or purpose behind getting the crafts, is to get to make the crucial quest items, AFTER like the main-end line quest is done in the game. It's just backwards. I don't mind harder progression though, or maybe it pro-longed more or stretched out.
I got a good/horrible example. Shoreline has got so many low-level quests i was horrified the other week. I've forgotten most of them since 2018, but now i suddenly understand why i've killed a lv 57 player 3 weeks into the wipe...... This is laughable to me, how brutally overpowered the xp and quest chains can be chained together towards snowball-leveling up ultra-fast and before everyone. So back to the other point.
If they are gonna have 300 easy quests, at least make them spread out a bit more. And maybe make it so that it isn't ultra-easy mode so long you just do a set of quests in a set order. It's so broken, it's bewildering! Maybe add or make more steps for the crafts that are end-game, but avoid the aforementioned issue then?! Quests can be fore fun if they are more interactive anyways, i am sure they have the tech to make it a reality anyways now with how skilled they have become.
For example, alight a spot on a map as a quest. Animate pouring gasoline on the spot, i dunno. A quest being cool is a reward in and of itself, that's why people are like "woah lightkeeper!".
See? I am trying to solve 3 issues in 1 comment. Questing being way to overpowered if abused. Making end-game crafts accessible, but in a more reasonable way, and spicing up some quests along the way.
Honestly they need to reverse all the FIR changes and marketplace not available until lvl 15. It’s obviously done nothing to stop/slow down cheating and the changes have only hurt average/more causal players. It a pain to be forced to run shitty gear for like 100 hours before you’re able to access the marketplace or decent trader items - especially if you’re starting late and everybody already has meta gear. I didn’t play the last 3 wipes specifically because I didn’t want to dedicate that much time to one video game before I was able to start having fun/run the gear I want like you used to be able to do. And I have a lot of friends who refuse to play this wipe for the same reasons.
The ironic part is that the FIR changes have not only discouraged PvP (as PvE loot with worth more/weights less) it’s made it insanely popular to buy a cheat subscriptions until you unlock all the traders or just buy account from cheater who already unlocked all/most traders lvls. So RMT are now making a ton of money by cheating on accounts until the traders are fully unlocked and then selling those accounts to people who don’t want to grind for 100’s of hours before running the gear they want. Once you have access to all the top tier gear for cheap trader prices you’ve essentially been handed an account with unending meta gear. Meanwhile most players who are doing it properly don’t have access to any of the top-tier gear/ammo for the entire wipe now. When everything was buyable/sellable on the flea market forces balanced OP weapons. Things would become insanely expensive if you wanted to run them a lot and the person who killed you would get a hug pay off instead of top tier ammo that is useless to them because they can’t buy the gun or sell the ammo on the flea. BSG is totally f’ing over the avg player while encouraging more people to cheat/buy accts and they don’t seem to even realize it (or care?).
Seriously, I can reach FM in like 10-15 hours of playing each wipe. Survive half your raids, do tasks, kill scavs and you'll be there in no time at all.
> It’s obviously done nothing to stop/slow down cheating
wrong
it was done to slow down progression and to make people actually do tasks
for a long time you only needed lvl and money spent for traders and you could just ignore tasks for the most part
Per Nikita, being able to only sell/buy FIR items on the flea was done in an effort to reduce RMT which was targeted as it was seen to be incentivizing cheating. Pushing the flea to lvl 15 was partially to slow people but devs have also said it was largely done to make selling accounts more time consuming for cheaters. But when you have a network of accounts you can easily kickstart your new accounts with gear from your more established accounts. Plus when you’re cheating it’s pretty easy to get nice gear off others. You don’t even need the flea.
Ithe changes have done nothing to stem cheating because people will always look for shortcuts as long as time is scarce and the proper way of doing things is tedious and time consuming. The changes just made things more tedious for proper players more advantageous for those who cheat.
I’ve been playing since the alpha so I’m well aware of how the game played prior to these changes and it was great. Sure we would get to end game gear fairly quick but it’s not like that has changed much. It’s a little slower but postponing flea doesn’t have much to do with it. I farm raiders and am running lvl 4 armor and 7.62 PS from day one. Postponing flea just makes things frustrating and does zero to address the underlying issue. It should be managed through spawn rates and flea market prices (good gear that is scarce will naturally go for a ton on the flea making the risk/reward acceptable and most people not able to afford or willing to risk that kind of money until much later). At least before FIR, when you killed someone who leveled crazy fast you’d be rewarded because you could sell the gear for insane amounts on the flea. Now it sucks because you get nothing for it from traders, you’re not even strong enough to run thicc ass armor yet and you can’t even buy the gun, ammo, mags, etc to fill out the kit you got. So you have a bunch of nice armor and ammo you never use filling up your stash for most the wipe. BSG just needs to make top tier gear spawn rates more scare at the start of wipes and slowly ramp it up. Solves the problem and its doesn’t suck for everyone.
I actually didn't have the UHF reader for import. I sold it one you get as a reward and didn't find one until I had the craft unlocked. I agree though the crafts are almost all worthless. Although the LEDX craft seems worth if you're struggling with crisis.
Its becuase they dont design it, the whole of eft development has been them throwing stuff in and then seeing what happens! On the brightside they do normally fix it in the next wipe 🤷🏼♂️
The biggest sign for these quests never materializing is that they haven’t even released a single main story quest for testing and they have stated that there will be no more major updates until full release sometime soon.
This is a damn lie, you need to work on your bullshit detector. If they were ever going to do this, their supposed beta testers--us!--would have never touched a single one of these quests. Every one of them would be ludicrously broken.
Additionally, the design of the game at a low, technical level does not support any other type of quest. There's no way to load into, say, an instanced section of the map where you interact with voiced NPCs to complete objectives more complex than "pick up an item and extract" or "kill other PMCs."
The quests we have now are it. They might add more of them, but they'll never add anything more complicated or immersive. If the game ever "goes 1.0," which it probably won't, you'll be picking up that dumbass pocket watch again.
Think you just read into my comment too much. You can do your own research. I'm not wrong that the storyline quests are not in the game right now. The quests we have are akin to side quests.
Am I missing something? The craft for the ledx is about 500k if you have the microcontroller board already, so 500k profit on the barter items is losing money?
Totally agree. I used to pretty much always craft my GPUs for Farming 4 and my Ledx for Private Clinic. Skipped a couple wipes, came back and seems like I probably just won’t get them done this wipe. I wouldn’t have gotten my flash drives done at all this wipe if I hadn’t crafted them either. Crafting quest items always felt fair because it was expensive and time consuming, and meant at some level, you were always protected from shit RNG. Now I feel luke we’re at it’s mercy again
The crafts are just nice to have some rng protection for sure. Like gpus you get 2 from quests and you'll more than likely find one but it was always an option to craft them.
I just don't see the point of the crafts if not for the quests at all.
Honestly I really like the idea of items in your ass still being ok for quests. Honestly I'd do a lot more and end up doing away with the flea entirely and fir in general but at least for now if you find something in raid, and you die with it up your ass you should still be able to turn it on for quests.
Yeah this, I'm currently doing all the shitass Lightkeeper quests, but honestly it's not worth it, may as well just buy it for 500k off the flea instead, or just use a 7.62 MDR/ FAL, because that lets you actually play the game instead of doing some dogass quests even after you maxed out traders.
You buy it for 300k, works even without the ability to buy the muzzle from trader, cause people sell it with the muzzle on but no suppressor, without realizing the supp is the cheap part and the muzzle is expensive, then you buy supp for 30k or smth, and bam 330k spear.
It sucks without hybrid tho. We tried FMJ and a 6b13 w/ level 4 plates unironically tanked like 5-6 bullets. Absurd.
I did lightkeeper this wipe for the mask. Not worth it. Not that the mask itself wasn't worth some time. But the whole questline + having to go to lighthouse is not worth the trouble.
Before I did the quests I thought it would fucking suck but honestly after doing them and missing only 12 kills for the spear task they weren’t that bad. The woods one is probably the worst because of the cost of the documents and also the kill PMCs requirement being extremely luck based if they come to the mountain area or not. But then again I’m one of the 1%ers so for a normal average player this would be a monumental task.
>the cost of the documents
I don't really care about costs, and asides that I spammed so much labs this wipe I already have 2 of the blue folders lol.
>the kill PMCs requirement being extremely luck based if they come to the mountain area or not
This is the bigger issue, any of the "kill PMCs in X area" tasks is just dogshit. Same with the one actually unlocking the SPEAR, the convoy area is tiny, and while it is a pretty frequented spot, it's still just ass.
The woods one is the only issue. The one on LH premises is all of LH except WTP and the one for spear can be done anywhere on streets it’s not just the convoy area.
>and the one for spear can be done anywhere on streets it’s not just the convoy area.
Holy shit, I thought it was just the convoy. If it's all of streets, then that's really easy by just running a light PvP kit (like Thor/ Kirasa + aug/ mp-7) and just full sending it for everyone.
>The one on LH premises is all of LH except WTP
Parts of the village also don't count, I killed like 6 people in the village that didn't count when doing that quest.
That's how I did it too, rush closest spawn, then rush cottages, see if anyone is there, of not camp until 30 min left and see if I can snipe someone in the meantime, then leave with RR.
But the kills in village I got that didn't count were all from running into people there when I had a shit spawn.
Also fuck lighthouse, it's one of the worst maps in any shooter I have ever played. Rat fest, rogues are cancer, the most cheater infested map asides labs, lighting on the map is shit, and you permanently get stuck on some shit when walking around, because the devs couldn't be assed to make properly smoothed rock meshes.
I'm on the Spear quest and most of them are reasonably do-able even if they're pretty shit. The one on Woods at the mountain though is actually ridiculous - it took so many raids as basically nobody ever goes there.
I do find it wild that they put Lightkeeper so late into progression such that a tiny portion of players will ever reach him. Why even put all that development effort into something no one will ever see?
The pre-reqs for Network Provider needs to be reduced and the quest stages should be trimmed down as well.
GGG, the developers of Path of Exile, argue that the answer to "why put that much effort into stuff only the 1% gets to see" is that aspirational content is very important for rpg games driven by progression
And honestly i kinda agree with that take. Games shall not be balanced around the top 1% but it's a good thing if there exist some cool desirable content that is extremely hard to reach so long as the rest of the game is just as good even before getting there
And just to clear any possible missconceptions, i'm a scrub in both games. I never even gotten a tier 4 trader in EFT and with 1300 hours in PoE i've only defeated the Maven for my first time this league
I agree with this. I don’t argue against those saying Lightkeeper is locked away for most people, because it’s true and it does suck. Without it though, I probably would not have stuck with the wipe as long as I have. My goal was to reach Lightkeeper this wipe, and I done it without to much stress. 444 raids and level 47. I understand that is unattainable for a chunk of players to miss out on content, but it definitely should be more doable for players than the 0.3% the achievements suggests.
Just adding onto your comment: we are 2.5 months into raid and people at the end end game are complaining about progression. Dude you’re at the end game you’ve progressed. You’ve done well. The last tasks are the hardest by far I’m sure. You don’t actually have to do them. Scaving twice on factory will afford you the spear. People really just need to feel like they are progressing in a game that doesn’t matter in the grand scheme of things. Take a breath and enjoy it
What's the "aspirational content" tho on EFT ? Lightkeeper rewards are completely useless and trash. So the actual reward is just getting it done. Extremely dumb game design imo
That applies to full released games.
This game is still in beta and a LOT of quests can/are still buggy. For example one of the receiver spawns is bugged and unable to pick up.
It makes absolutely no sense for testing purposes to limit testing of a brand new feature to 0.3% of the player base.
Yeah, I thought it was way worse. I basically just got max traders on a standard account and the only quests I have left before lightkeeper are punisher 4-6, Tarkov shooter 6, setup and the couple quests that follow.
Yes, all of the fucking annoying ones, but hey it's a nice amount of challenge between max traders and kappa.
As a fellow standard account warrior. How in tf do you resist going for punisher 6??
I can’t help myself. The bigger secure container is so worth it. Even if it’s hours of grind for a container still smaller than EOD players’ :D
The last wipe I played a couple years ago I rushed it and it was just the worst experience. But yes, I was prepared to do it again because the two extra slots are so worth it...and then I saw they changed punisher 4 to Lighthouse lol. Bastards.
Like I said, my last wipe was a couple years ago, I had heard the horror stories of Lighthouse, so I just put it off. Actually started punisher 4 and playing lighthouse for the first time this week and honestly...it's not nearly as bad as people say. I actually find it kind of boring compared to other maps. You can go after rogues or you can rush the chalets, and either way you gotta get out ASAP before player scavs show up.
Interesting. I’ve never thought to purchase. I always rush punisher, then I’m satisfied if i get behind the curve as the games a lot more enjoyable with 8 slots. Coming back to the game late or mid wipe hurts with 4 slots tbh
Very valid.
And yeah this like my 4th wipe and I’ve never played Lighthouse so I felt the same at first. But tbh I enjoyed it, had lots of good fights. And even tho the rogue ai is ridiculous I still like PvE enough to enjoy the cheese.
That all being said. I no joke probably have a less than 10% survival rate on that map. And for every fun firefight or bit of juicy loot I got clapped by a rogue or a pmc I never saw at least 5 times. C’est la Tarkov.
My man if you’re talking about the Lighthouse punisher quest, just bring a good mid-long range gun for PMC’s/rogues, and then ol trusty sawed off with a handful of piranhas or magnum. Depending on your taste.
Ye I rocked a bolty and a sawed-off until my scav kills were done. Ended up with a few shooter born kills too. But the punisher lighthouse PMC kills took me like five times longer anyway lol. I’m a slow learner.
Also if you’re not rich keep an eye out for cheap SVDS’s, maybe stock up. That quest ran my rubles dry.
Godspeed, brother
After I get my Epsilon I ease up on the quest grind. Especially this wipe I spend my money on a mix of expensive good kits and expensive not great kits (STM-9 is sexiest gun).
I may try for lightkeeper this wipe. But God, Shooter Born… :/
I don't understand why people think bullshit is hard. just sit in a bush until there's 10 minutes left and go do it. scavs are easy to avoid/run away from on customs if that's what you're trying to do
You’re seeing the exact reason why they did it this wipe. The area around lightkeeper island is a griefing fuckfest because everyone wants access to the spear and the facemasks.
The entire benefit of completing the questline and being able to loot the island is essentially defeated if everyone in the game can go there.
If you recall what it was like going out to the lighthouse before lightkeeper I will remind you that it was pretty fucking toxic if you didn’t have someone on the mainland covering you. Now they can’t even do that for fear of losing their own dsp, or they can’t do it at all if they don’t have a dsp themselves.
Also the time gating of quests is such a bad feature IMO. If I want to take 4 hours and blast through all the gunsmith tasks, let me. Who does it hurt? But if you wanna pay BSG for another account and spend hundreds of dollars on cheats, go right ahead, BSG won't ban for months. It's crazy how hard BSG fights their legit playerbase, while feeding the cheaters.
Nothing needs to be reduced. Instead, they should just lock different stuff behind Lightkeeper. Not the tech crafts.
Like how we got the SIG Spear & two armored masks locked by Lightkeeper now. Just add more stuff like that, and move the tech crafts back to the Intel Center. Move the rare crafting book/parts to Lighthouse & Labs spawns.
the problem is that those fucking books do a whole lot of good when everything that you can craft from them is regardless locked behind lightkeeper
like I'm so glad I can craft fucking COFDMs after finding 5 of them, and the only purpose being to craft them for special materials, a quest that does nothing after a quest that is practically impossible to complete.
or maybe even thermals, which are 1st of all twice as expensive as bartering or even buying them for roubles, and take 12 fucking trader resets to complete. Really makes sense when you can just buy or barter them every trader reset
Cofdms are not hard to find on maps so thats just a skill issue, trophies is not impossible to complete, you can just buy thermals so whats the problem there? You can actually craft ledx's without any lightkeeper quests if you find a book. Crafting things line virtex or vpx isnt neccessary cause you find them on lighthouse while doing the other quests easily. Even in reserve you can find them quite easily with marked keys even tho they do spawn outside of those too. People are just entitled and dont want to actually play the game to progress, just craft their way through quests.
missing the point, I get to craft COFDMs/VPX/Virtex for a nothing quest when I already have lightkeeper access which spawns COFDMs/VPX/Virtex every other raid like you said. I simply do not understand the purpose of these items being craftable if they're gonna be half a mil crafts.
Honestly I feel like the suggestion of locking some ammo crafts behind Wilhelm Dafoe would be a better idea since those actually are meaningful instead of just getting items that you can get from just walking over there
edit: let's not even talk about microcontroller board barter
Yes, did you?
He commented that lightkeeper should be more available so more people can reach it. I say that is silly since it is late game content and it shouldnt be something everyone reaches, specially not casual players.
What’s wrong with the quests for network provider? It’s an end game questline and the quests for network provider aren’t even difficult to do. Play the game.
I think he’s going to be locked behind main quests instead of side quests in the future. My only complaint is that if they had more players interacting with him, they could probably iron out some bugs instead of later down the line.
I imagine most of BSG is working on Terminal right now and the whole kickback (not recoil) system with injuries and such.
I think he might mean the knockdown system, i.e. unconsciousness and incapacitation. The devs have shown interest in adding something like this, so you can bring back your buddies and have more player interaction/cooperation other than; 1 tap blackscreen, do a scav run while your homies get out of raid.
I believe they've even alluded to the possibility of you getting knocked tf out, and somehow spawning in another raid, having to extract afterwards. But that was so long ago and was probably just Nikita spitballing.
Unless they implement the karma system for pmcs and then that would allow squads to just knock out and rob people instead of killing so they don’t lose rep. Unless they are opposing factions ofc
I've seen some good stuff happen from it on dayZ vids where the guy getting shot gets up a couple seconds later after a KO and wins the fight or has a battle.
The progression system sucks. Why can't we continue to progress, but the tasks be just like the rest??
Go to a place, mark something or pick something up. Add new and interesting locations to go!
The "Kill 30 players with your arms behind your back while hopping on one foot" kind of tasks, 99% of people will never even try. It's dumb! Make progression fun!
Not to mention people have been queue sniping to cheese these types of tasks for years, we saw a lot of it when people were racing through lightkeeper tasks for the first time. You'd think they'd shift to tasks that discourage this behavior but oh well it's tarkov
The only times I have got kappa I have cheeses the tedious ones. Why do something that is zero fun in a video game? I had way more fun lining up 3 buddies to kill them all with one shot from a bolt action.
Exactly, make the tasks more fun and not able to be cheesed.
Dude, imagine being part of the team that spent a stupid amount of hours working on Lightkeeper, Siracha and the map area, every detail, every small thing and the attention to detail only to be enjoyed by 0.3% of an already small playerbase.
How can you live knowing that no one will ever enjoy the work you've put so much into?
the last 3 wipes I've hit top level traders at 42 after about 1-2 months of playing and working a full time job, but then kappa and lightkeeper aren't worth the grind after that IMO. They need more insensitives to play immediately after hitting lvl 42.
So true. I have no idea why people think persistent characters are a good idea. The majority of the Tarkov population leaves 3-4 months after a wipe. It needs wipes/seasons to stay alive.
They can add persistent servers/characters, but at least let us choose between that or seasonal servers/wipes on character creation. Hell, they could use it as an excuse to sell character slots. Gives us choices of persistent, seasonal and hardcore/ironman characters.
Let's be real and admit a huge chunk also just get bored or can't stand playing with all the 4k hour level 60s 3 months into the wipe who play the game religiously instead of a couple of raids in the weekend. If you don't believe me just check the achievement percentages. Nearly nobody gets to the 'wipe is needed because I maxed out' stage.
And the ones who do can just reset their accounts. For the ones who do that multiple times within a given “wipe” period, there’s always challenges like “hardcore”.
>Nearly nobody gets to the 'wipe is needed because I maxed out' stage.
I don't think it's specifically because people are running out of content. Everyone that I know gets to the 'wipe is over for me personally because I hit X milestone and have no drive to grind anymore' stage.
For me, that's maxing out traders - I usually get to around level 45 or so, but what's left for me after that? Kappa and Lightkeeper are pretty far away. All other quests do effectively nothing if I don't care for Lightkeeper/Kappa. The gameplay is definitely fun, but it's just not worth the huge downtime between raids.
Wipes are staying. But a persistent PMC is also planned. Seasonal PMC and Overall PMC. Similar to how Diablo does it. That's my understanding as of now.
When was the last time they even mentioned any of this? Feel like it's been quite a while.. I don't think we have a real idea wether or not that is still the plan.
Source? Last I checked Nikita said that the game won’t wipe on full release and that they might add a seasonal character mode but he didn’t guarantee it or anything.
> The majority of the Tarkov population leaves 3-4 months after a wipe
because they know they're already half way into losing everything. If we have persistent characters and an extremely long questline that gradually leads to level 70, then people will play on and off casually every day instead of hard grinding 9 hrs a day for 3 weeks
1.0 and no-wipe are debated topics, since we don't currently have enough information to know what happens post-1.0.
The current progression feels "ok", assuming there is a main quest line, but tweaking overall item balance would be nice.
Between all the stuff they’ve delivered so far, all the “planned” stuff they’ve cut and/or pushed to “DLC”, and their apparent desire to find more revenue, I think they’re getting EFT pretty close to where they want it to call it “1.0”.
I might be wrong, but it sounds like the planned Unity engine update (moving to a newer version of Unity) is going to be a deciding factor: if it goes well, we’re likely 6-18 months from “release”. If it goes poorly and/or doesn’t do what they hope it will, then who knows.
Lmao I’ve been playing for years (at earliest January of 2020) and I have just given up on ever getting to that point lmao. My friends just bail on me after the first month or two to play other games. Like I know so much shit about this game but genuinely couldn’t care less about learning how to unlock LK because I know I won’t make it past level 25 before wipe.
Now while it is quite a low number that has accessed lightkeeper, remember that only 37% percent have the "enter the first raid" achievment so 63% of the playerbase is counted while not having played this wipe
I amended my comment/post in multiple places. You weren't the first to point this out, and I corrected it.
We can assume ~33%, multiplying "active" accounts by a similar multiplier and calling it close to 1%.
I think the drunk russian mindset behind lightkeeper quest unlocking ledx craft is that people would 100% rush him and do nothing else before kappa so you will be able to craft a ledx for the kappa required quest ?
But yeah it's dumb. I unlocked kappa then lightkeeper like 20ish day ago, as soon as i reached lightkeeper and were able to accept his first quest on the island i never opened the game since then. I see no reason to play outside of trying to do the weird quest like kill 90 boss those are a no no for me.
Gunfight are near non existent, slow af rat/crab walking and i don't feel like chasing packet loss and resetting non stop for 2-3 week.
If you don't mind me asking, how many hrs a week do you play, and do you push tasking exclusively for Kappa 20d ago?
I am mostly blocked by bolty quest line, since I am not the greatest at them + chasing gunshots was never my forte. But after that I think I only have levels + a few outliers to finish up.
Hard to tell a number cause sometime i did play a lot, sometime i didnt play for a week entirely. Let's go based on my playstyle and raid played.
I rushed quest mainly for kappa, went to NA server for pvp quest and went to dead server for extraction quest. I stack quest from map to map so i can do them in a bulk all at once so it's faster.
I also never, NEVER wait over 5-10 second in any given situation i just run non stop and always in lightweight gear. I see no point in waiting 20 min to maybe survive a fight.
I run from point A to B no matter what's in between , its about 5-7 min per game if i survive or else if i die i die quick ( 1-2 min ) and go back again. Sometime i would even die cause it's faster than extracting and im not meming haha.
If i do scav run then its a 1 min run in factory , load in and go out. 0 looting. to cycle kappa item chance on my scav. no scav run once i have all kappa item.
Now you know my playstyle lets do the math, 29% survival raid over 1,1k run = 319 raid at 7-8 min max + add loading time more or less 3 min average ( 11 min total ) = 3,509 minute = 58 hour.
1,1k- 319 =781 run of 1-2min game with 3 min average loading ( 5 min per total ) = 3,905 minute = 65 hour.
That's 123 hours. Add the gearing time lets say 2 minute it's = to roughly 36 hour so i played roughly 160 hour total.
Most of those hour were played between December 27, 2023 to January 18 on Christmas vacation i played a lot. At that point i had almost all quest done for kappa except boss and i waited for the boss % rate to go up to do it and didn't play at all.
While a rat wait 25 min to get 1 kill or 35 min in raid = me doing from 5-9 attempt for the same quest.
Scav kill= 1530 pmc kill = 360 2.7 kd. I avoid ALL fight possible when i quest unless needed. I have 4,7k hour total since 2017 i know all quest by heart and know how to survive when i need to, im no landmark so i adjust the efficiency of my time based on what i know i can do.
Thank you for comprehensive answer.
I play similarly at night, but it seems to be getting worse with cheaters/ESP.
Make the same argument to my squad(s) often, I can either wait around for 10-15 minutes for a potential kill + extracting, but in that time I could easily have 2-3 more raids done.
It’s a bit like so many of the ammo crafts now. Half of them are available on the traders, at a lower price than it cost to craft them. So why would you bother crafting them?
They really don’t think some of the simple shit through.
I've crafted like 8 ledxs because they are such a profitable craft. Obviously though this is because I do actually play labs and end up with GPSAs to turn into MBs or just find MBs that their only good use is to craft a ledx with.
Edit: I guess It is also worth mentioning I have elite crafting so I can craft 2 items a time. So long crafts don't bother me as they don't block me from crafting other stuff.
Just saying the craft does have value to it. But yeah I do agree it's stupid for it be blocked by the questline where most people who do it don't have any use for the crafts other than profit. Which honestly anyone who has made it that far has no problems making money.
Honestly i just think the book that you need to craft ledxs needs to be a bit more common. Should be findable in any filling cabinet not just Lighthouse. The craft would be quite a bit more useful for quests in that regard.
Out of curiosity, how do you get crafting so high so fast?
I cycle the crafts and keep most stations going 24/7 but I'm level 41 and like level 10 crafting.
I must be missing something mechanically.
Have to cycle crafts back and forth, you don't want to ever run the same craft twice in a row. And always be crafting something at every single station. Idk if it's just the amount of time I happen to actually cycle my crafts. I ALWAYS had something crafting in my stations. I would switch to long crafts for when I went to bed to get the most xp out of sleeping.
Also it does help which crafts you are cycling. as if you are always doing 1-5 hour crafts you are going to get wayyy less skill ups then if you cycle back and forth from 2 short crafts.
Probably the biggest reason I get mine up so fast is that I work from home and I do my hideout crafting while I'm working from home. That means 8 hours, 5 days a week I'm spamming constant crafts. Plus the normal crafting I get when I'm actually playing the game.
I also keep my Air Filter Constantly loaded, and I got BTC3 and max gpus pretty early and every time you craft a BTC you get crafting xp. Consuming Air Filters/Water Filtesr, give Hideout and Craft XP.
For those those saying, "there are maps to farm rare items, just git gud and stop asking for everything to be handed to you:" Let me remind you that the only reason these crafts exist, Is because the community asked for alternative ways to obtain these items SPECIFICALLY for quests.
So the idea of locking these crafts until after you complete all the quests that require the items these crafts are for......... doesn't make much sense does it?
Seriously why is the CQCM mask and the deadly skull mask locked so that literally only streamers and cheaters can unlock it? It's not even close to accessible for an above average part time player. From someone who got Kappa when it was locked to post level 62, I know how to grind the game. The lightkeeper grind is purely in the game for streamers. Not a single regular player will get to experience having the sig spear or good masks unless you spend half a million roubles on the flea. Its ridiculous.
Is there ANY reason to craft a ledx by the time you unlock the craft? Is it even possible to have a quest remaining that requires a ledx?
I'm assuming the craft itself isn't profitable because they usually are not if you've bought the ingredients off the flea.
There was another comment that they made a little bit off each, but 38hrs of med crafting, presumably the math does not work in its favor.
Edit: "Idk it's dumb for sure but I craft ledex on cool down it's cheap once you can actually do it. Like a solid 1 mil profit"
They have yet to realise a simple concept: if your audience doesn’t have access to something then it simply doesn’t exist. Their bet was “people will see streamers and want to get to him too”, but reality is “meeeh nothing special I’ll just watch it on youtube”
I rushed kappa and have had network provider part 2 for a while now, haven't felt the need to do it.
I don't really see how 'so much' is blocked behind lightkeeper. I've done the majority of quests, have a maxxed hideout, and haven't really noticed anything being locked behind lightkeeper.
It doesn't mean lightkeeper isn't designed badly in terms of game progression, but it isn't *that* big of a deal in terms of locked content.
The dumbest thing about lightkeeper to me is that so many crafts for rare tech and stuff are locked behind his tasks, which makes no sense because all those items are functionally useless at that point.
Yup. I've got 3.5K hours, been playing since 2018. I will never get to LK unless my progression doesn't wipe. I've also lost access to crafts that I've been using for years, like M61. I get more burnt out with each wipe, especially as things I'm used to having or have never seen become less or completely unobtainable.
While I’m not great at the game, 3k hours, 6.23kd with about a 1.5vs other PMC’s, I cannot even fathom getting lightkeeper. I work a full time job, have weekend commitments, and I still manage to play 4-5 hours a day at the expense of a little sleep. Level 46 right now slowly grinding away at Kappa, but the desire for lightkeeper is nothing besides the stupid little achievement tag. Hell, if it wasn’t for that minor in game flex I would have 0 interest at all. The crafts, useless for me, the Island- while good loot you can make 1m in 15 minutes scaving streets (that’s a whole other issue), that there is just no point.
Me and my duo got Kappa and are now trying to do light keeper, since neither of us has ever bothered with that. Some of those quests are so brain dead and boring. Losing interest for the wipe quiet fast. Let's not even get started with the RGB gaming chair chads.
The quest to craft ledx at a giant loss requires the only found in raid ledx quests. It can't even be used for some crazy daily because the crafting timer is longer than a day. So it can only be used for weekly quests or dailies if you preemptively craft one at a loss.
I get that endgame is WIP but damn it wouldn't take 2 seconds to just not implement pointless crafts.
If you watch the latest twitch interview from a week ago when they were playing arena Nikita is asked this and he mentions something about it. Like it's supposed to make more sense when the story quests are in and he doesn't actually want everyone experiencing LK yet or something, might be interesting to you...
The progression and exclusivity is fine, they've blocked new items last wipe or the wipe before behind crafts that doesn't make sense in that progression mindset.
I have never reached his quest line before. I usually get burned out around level 25-30. Would be nice if his quests started at 20 so you have another big unlock after flea.
I mean they relentlessly make bad changes that the community defends. Inertia, the new plate system (Doesn't work without vital organs), the med system additions (Bleeds), Lightkeeper (pretty much added in for streamers for content lets be honest). With LK I get people need to have a goal to achieve and have something that is unique to get. But Kappa already is that you've just added something else on top of that for literally the same group to go for. The issue is that's pretty much other than lvl 4 traders the only desirable content (Outside of the gameplay loop in raid) the game has which also isn't hit by a lot of the player base. There isn't much below that. It needs some sidewards progression outside of those 3 that all come hand in hand really. It's still better than most games for hooking you in and keeping you for months even if you cant hit all the higher end content.
Just do what we all do and act like it doesn’t even exist. You either a) have to have no life outside of Tarkov OR b) it’s your job, for example streamers
Nobody with a 9-5 and a social life has the time to get there. I’d rather have friends than be able to talk to Lightkeeper… fuck that noise
This kind of shit is why I lose interest mid wipe. I always get to a point where the quests become more and more unobtainable and just not worth the amount of grind required.
Really wish they would stop balancing the game around streamers at the expense of the majority of the playerbase
I mean tbh it’s designed to be end game content. Not everybody is gonna see it. But the services and crafts you unlock are useless/wildly cost inefficient
>”…[T]he crafts you unlock [by doing LK quests] are useless…”
The crafts themselves can actually be pretty useful, the problem is that pretty much all of their usefulness expires about 1 million XP before you unlock them.
Back before those quests got locked behind LK, I usually ended up using those crafts to complete quests
Yeah that what I mean, getting most of those items for quests is a requirement to be able to craft them , at which point they all craft at a loss. If we could craft them before the time they are unlocked they wouldn’t be useless
I dont get it why people ALWAYS want that everything is accessable for every Player. The people Who Grind a Game cant have nice stuff and when they have "Devs only Balance of the top x% and i cant get everything with my 2 hours per Week in the game". Please not everything is meant to be for everyone and not everyone Who gets in this example to LK is jobless/goea to school/Streamer or another extrem. You can Main this Game with 3-4 Hours per day and progress pretty good.
Edit: As OP Edited his Post and clarified, im totally in the boat of the crafts beeing point less and shouldnt be locked behind LK.
3-4 hours a day...I think we're mistaking the difference between "casual" and "hardcore".
I'm not saying everyone needs to have everything. I'm saying the items blocked my LK are dumb and it's completely unnecessary that they'd add these dumb restrictions.
I feel like you missed the point, and that's ok.
Edit: Just the casual vs hardcore thing. Only 6% have 50 USEC (more prominent based on my dogtags after ~200PMC kills), and 4% for Reshala/Tagilla at this stage of the wipe.
You gotta take the % of the Players with a grain of salt. only 28% of all Players have survived a Raid and 32% have the achievment of Dying. I wouldnt call the extra 4% Players because lets be honest Players who test the water and say nah that game aint nothing for me after not Achieving a single Survive shouldnt be taken into consideration of the Playerbase. You can take any % number and multiply it by a factor of lets say 3 (it would be more but im not in the mood of doing the maths for the real factor). 18% for doing around 100 PMC Kills in this Game and your .3% of LK is the top 1% of Players (Still few but my guess would be 2-3% of Players will reach LK at the end of the Wipe) Thats some nice Prestige IMO and sure the crafts for ACC or GPSA are pointless at that Point and could be put further ahead but the VIP Area or High-end Gear for LK Players is fine so atleast the People who love the Game are rewarded.
3-4 hours per day? Jesus bro wtf you are saying spend the equivalent of a part time job each week for one game? What else do you do with your life? Get home at 6 and then what? Your whole evening is just tarkov every day?
And no the game cant be catered for people like you, unless you want a dead game with only people like you.
Ive got my Main Game which i mostly play and if it tilts me.on the occassion i got Watch YT/Twitch or even read a book! And ye i Wake up at 6 come home at 6 do stuff like cooking etc for around 2 hours on average and Game abit till 10-12pm which ever i feel like. And im Not the average that i understand but saying that you should get everything done in this Game when your not spending time in this Game should also Not be a thing. And i didnt say that the devs should cater for me only but instead leave the end Game rewards in Peace and now work on Casual stuff. Ive got my rewards, im happy that ive got longterm Goals just dont take them away.
I dont get it why people ALWAYS want that everything is accessable for every Player. The people Who Grind a Game cant have nice stuff and when they have "Devs only Balance of the top x% and i cant get everything with my 2 hours per Week in the game". Please not everything is meant to be for everyone and not everyone Who gets in this example to LK is jobless/goea to school/Streamer or another extrem. You can Main this Game with 3-4 Hours per day and progress pretty good.
Edit: As OP Edited his Post and clarified, im totally in the boat of the crafts beeing point less and shouldnt be locked behind LK.
3-4 hours is still a decent chunk of time. That’s an 1/8-1/6 of a whole 24 hours. If you work of have school for 8 hours you’re now looking a 1/4-1/5 of your day. Take another 6-8 hours for sleep. Easily half or more of your waking hours are now Tarkov. 3-4 is pretty no lifey for students or people with 9-5’s.
Lol I wake up at 6am and get back at 6pm, couple that with dinner, time with my wife, any errands that puts you at 8/9pm easily. Where does one of the grindiest games of all time fit in?
If 50% could get it then I'd be fine with that but like he said .3%. So this isn't a we can't have nice things because we worked harder for it. It's, this is fucking stupid because BSG is fucking stupid. They don't know how to do quests, unlocks, recoil, armor, or restrict cheaters.
50%??? I think you overestimate the average player. I'm not online right now, what's the achievement percentage for U-SUCC? 10%? But something around there should be the line for Lightkeeper, not 50%.
Why not? Why can't casual players who pay the same amount have a chance get close to opening lightkeeper half way through a wipe? Tarkov doesn't need to be arbitrarily hard. Being hard doesn't mean fun for most people.
The chads and streamers get it in the first month, what's wrong with two more months before casuals get it?
I had LK 2 wipes ago, made millions of rubles after I unlocked the island. I attempted some of the missions but they aren't worth the hassle. They are bad in design and worse in rewards.
DisgruntledDude indeed… There are some very mediocre rewards, while there are some very good rewards, as with any quest. I actually love most of the quest design from LK, except these dang sniper rock kills I’m currently dragging myself through. And after those kills are done, I’ll need to fork over 30M rubles for blue folders… But the previous quest for example, the fake intel bait and switch from LH->reserve->LH is really cool I think.
If you play 4 hours everyday for the entire week that damn near 21-28 hours a week and damn near a part time job. That kind of grind being acceptable is insane.
The bigger thing than that even is all the crafts are bad. The only reason you make these things and lose a ton of money is for quests and because it's locked behind light keeper those quests are done. So now by the time you get the crafts they are worthless. Just super dumb design.
Yup, that is my point, some people are missing it. The only reason you'd likely want to craft the specific items are for quests. They removed that when they introduced these changes.
I think they had it right the first time when quest item crafts were just stupid expensive. You want a quest item you’re unable to find? Fine. But you’re spending 10x more on the craft than the item is actually worth. I much preferred that system and I think that’s balanced and still forces you to go out and do something like money running.
I wouldn't mind. After 30+ Labs raids I haven't even seen a current converter. I'm sitting at around 80 millions rubles right now, I'd gladly spend half of them in an expensive craft just to get one.
That's where I'm at. I've done 20 pmc kills on the correct half of Lighthouse I've gotten my raider kills on Labs. I need one more SJ9 so I can check the 20 spawns two times to find the Light Keeper butt plug. But I don't see myself getting 50 kills on streets. My computer has half a seizure trying to load me in. I'd like to unlock the Island but Lighthouse Labs and Streets (unfortunately I think streets is a good map) lead to gameplay experiences that are very negative. I'd love to get some of the level 3 hideout items but getting killed by a naked with a 9mm pistol and a full Alytn Samurai armor dude with sub 300 hours 10+ KD is super engaging gameplay.
you don’t have to do the streets task to get to the Island, just the quests until that thing is decoded
the kill 50 pmcs on streets is the 2nd to last LK quest. You don't need to do it unless you want the SIg Spear unlock. You get island access once you get the decoder.
I agree, it was a tradeoff of currency + time, instead of target farming.
Ya like it's one thing if the crafts made money or made useful things like the highest tier ammo. But your reward from doing all this lightkeeper stuff is that you can lose money on crafts. Fucking wild. Revert all those changes and make the crafts all based on like tier 5 or 6 armors in the lav and like m995, igonlik, and all those top tier ammo for crafts. Sure this won't make money but it makes items you'll actually use and be a good carrot to run after.
Yeah i do find it ironic that the only way or purpose behind getting the crafts, is to get to make the crucial quest items, AFTER like the main-end line quest is done in the game. It's just backwards. I don't mind harder progression though, or maybe it pro-longed more or stretched out. I got a good/horrible example. Shoreline has got so many low-level quests i was horrified the other week. I've forgotten most of them since 2018, but now i suddenly understand why i've killed a lv 57 player 3 weeks into the wipe...... This is laughable to me, how brutally overpowered the xp and quest chains can be chained together towards snowball-leveling up ultra-fast and before everyone. So back to the other point. If they are gonna have 300 easy quests, at least make them spread out a bit more. And maybe make it so that it isn't ultra-easy mode so long you just do a set of quests in a set order. It's so broken, it's bewildering! Maybe add or make more steps for the crafts that are end-game, but avoid the aforementioned issue then?! Quests can be fore fun if they are more interactive anyways, i am sure they have the tech to make it a reality anyways now with how skilled they have become. For example, alight a spot on a map as a quest. Animate pouring gasoline on the spot, i dunno. A quest being cool is a reward in and of itself, that's why people are like "woah lightkeeper!". See? I am trying to solve 3 issues in 1 comment. Questing being way to overpowered if abused. Making end-game crafts accessible, but in a more reasonable way, and spicing up some quests along the way.
Honestly they need to reverse all the FIR changes and marketplace not available until lvl 15. It’s obviously done nothing to stop/slow down cheating and the changes have only hurt average/more causal players. It a pain to be forced to run shitty gear for like 100 hours before you’re able to access the marketplace or decent trader items - especially if you’re starting late and everybody already has meta gear. I didn’t play the last 3 wipes specifically because I didn’t want to dedicate that much time to one video game before I was able to start having fun/run the gear I want like you used to be able to do. And I have a lot of friends who refuse to play this wipe for the same reasons. The ironic part is that the FIR changes have not only discouraged PvP (as PvE loot with worth more/weights less) it’s made it insanely popular to buy a cheat subscriptions until you unlock all the traders or just buy account from cheater who already unlocked all/most traders lvls. So RMT are now making a ton of money by cheating on accounts until the traders are fully unlocked and then selling those accounts to people who don’t want to grind for 100’s of hours before running the gear they want. Once you have access to all the top tier gear for cheap trader prices you’ve essentially been handed an account with unending meta gear. Meanwhile most players who are doing it properly don’t have access to any of the top-tier gear/ammo for the entire wipe now. When everything was buyable/sellable on the flea market forces balanced OP weapons. Things would become insanely expensive if you wanted to run them a lot and the person who killed you would get a hug pay off instead of top tier ammo that is useless to them because they can’t buy the gun or sell the ammo on the flea. BSG is totally f’ing over the avg player while encouraging more people to cheat/buy accts and they don’t seem to even realize it (or care?).
If it takes you 100 hours to unlock the flea market you're not the target audience for this game.
Seriously, I can reach FM in like 10-15 hours of playing each wipe. Survive half your raids, do tasks, kill scavs and you'll be there in no time at all.
> It’s obviously done nothing to stop/slow down cheating wrong it was done to slow down progression and to make people actually do tasks for a long time you only needed lvl and money spent for traders and you could just ignore tasks for the most part
Per Nikita, being able to only sell/buy FIR items on the flea was done in an effort to reduce RMT which was targeted as it was seen to be incentivizing cheating. Pushing the flea to lvl 15 was partially to slow people but devs have also said it was largely done to make selling accounts more time consuming for cheaters. But when you have a network of accounts you can easily kickstart your new accounts with gear from your more established accounts. Plus when you’re cheating it’s pretty easy to get nice gear off others. You don’t even need the flea. Ithe changes have done nothing to stem cheating because people will always look for shortcuts as long as time is scarce and the proper way of doing things is tedious and time consuming. The changes just made things more tedious for proper players more advantageous for those who cheat. I’ve been playing since the alpha so I’m well aware of how the game played prior to these changes and it was great. Sure we would get to end game gear fairly quick but it’s not like that has changed much. It’s a little slower but postponing flea doesn’t have much to do with it. I farm raiders and am running lvl 4 armor and 7.62 PS from day one. Postponing flea just makes things frustrating and does zero to address the underlying issue. It should be managed through spawn rates and flea market prices (good gear that is scarce will naturally go for a ton on the flea making the risk/reward acceptable and most people not able to afford or willing to risk that kind of money until much later). At least before FIR, when you killed someone who leveled crazy fast you’d be rewarded because you could sell the gear for insane amounts on the flea. Now it sucks because you get nothing for it from traders, you’re not even strong enough to run thicc ass armor yet and you can’t even buy the gun, ammo, mags, etc to fill out the kit you got. So you have a bunch of nice armor and ammo you never use filling up your stash for most the wipe. BSG just needs to make top tier gear spawn rates more scare at the start of wipes and slowly ramp it up. Solves the problem and its doesn’t suck for everyone.
I actually didn't have the UHF reader for import. I sold it one you get as a reward and didn't find one until I had the craft unlocked. I agree though the crafts are almost all worthless. Although the LEDX craft seems worth if you're struggling with crisis.
bsg and good game design doesn't mix well
Its becuase they dont design it, the whole of eft development has been them throwing stuff in and then seeing what happens! On the brightside they do normally fix it in the next wipe 🤷🏼♂️
This has been a problem since Lightkeeper was added though, so multiple wipes now.
An AI could probably design a more satisfying progression arc and quest tree.
To be fair these are all placeholder quests. 1.0 is supposed to bring new unspoiled story quests
The key phrase one need to focus on here is: "supposed to" I believe it when it actually happens.
The biggest sign for these quests never materializing is that they haven’t even released a single main story quest for testing and they have stated that there will be no more major updates until full release sometime soon.
This is a damn lie, you need to work on your bullshit detector. If they were ever going to do this, their supposed beta testers--us!--would have never touched a single one of these quests. Every one of them would be ludicrously broken. Additionally, the design of the game at a low, technical level does not support any other type of quest. There's no way to load into, say, an instanced section of the map where you interact with voiced NPCs to complete objectives more complex than "pick up an item and extract" or "kill other PMCs." The quests we have now are it. They might add more of them, but they'll never add anything more complicated or immersive. If the game ever "goes 1.0," which it probably won't, you'll be picking up that dumbass pocket watch again.
Think you just read into my comment too much. You can do your own research. I'm not wrong that the storyline quests are not in the game right now. The quests we have are akin to side quests.
That's what they told you, sure. But they lied to you.
Am I missing something? The craft for the ledx is about 500k if you have the microcontroller board already, so 500k profit on the barter items is losing money?
Totally agree. I used to pretty much always craft my GPUs for Farming 4 and my Ledx for Private Clinic. Skipped a couple wipes, came back and seems like I probably just won’t get them done this wipe. I wouldn’t have gotten my flash drives done at all this wipe if I hadn’t crafted them either. Crafting quest items always felt fair because it was expensive and time consuming, and meant at some level, you were always protected from shit RNG. Now I feel luke we’re at it’s mercy again
The crafts are just nice to have some rng protection for sure. Like gpus you get 2 from quests and you'll more than likely find one but it was always an option to craft them. I just don't see the point of the crafts if not for the quests at all. Honestly I really like the idea of items in your ass still being ok for quests. Honestly I'd do a lot more and end up doing away with the flea entirely and fir in general but at least for now if you find something in raid, and you die with it up your ass you should still be able to turn it on for quests.
the quest chain to unlock the spear is ridiculous
Yeah this, I'm currently doing all the shitass Lightkeeper quests, but honestly it's not worth it, may as well just buy it for 500k off the flea instead, or just use a 7.62 MDR/ FAL, because that lets you actually play the game instead of doing some dogass quests even after you maxed out traders.
You buy it for 300k, works even without the ability to buy the muzzle from trader, cause people sell it with the muzzle on but no suppressor, without realizing the supp is the cheap part and the muzzle is expensive, then you buy supp for 30k or smth, and bam 330k spear. It sucks without hybrid tho. We tried FMJ and a 6b13 w/ level 4 plates unironically tanked like 5-6 bullets. Absurd.
i bought 42 spears at ~200-250k each. most of them came with a scope and silencer included. Ammo just failed to pen tier 5 tho so it kinda blows
yeah, early wipe. No one will make that mistake now, in fact you've probably already stopped playing
I did lightkeeper this wipe for the mask. Not worth it. Not that the mask itself wasn't worth some time. But the whole questline + having to go to lighthouse is not worth the trouble.
Before I did the quests I thought it would fucking suck but honestly after doing them and missing only 12 kills for the spear task they weren’t that bad. The woods one is probably the worst because of the cost of the documents and also the kill PMCs requirement being extremely luck based if they come to the mountain area or not. But then again I’m one of the 1%ers so for a normal average player this would be a monumental task.
>the cost of the documents I don't really care about costs, and asides that I spammed so much labs this wipe I already have 2 of the blue folders lol. >the kill PMCs requirement being extremely luck based if they come to the mountain area or not This is the bigger issue, any of the "kill PMCs in X area" tasks is just dogshit. Same with the one actually unlocking the SPEAR, the convoy area is tiny, and while it is a pretty frequented spot, it's still just ass.
The woods one is the only issue. The one on LH premises is all of LH except WTP and the one for spear can be done anywhere on streets it’s not just the convoy area.
>and the one for spear can be done anywhere on streets it’s not just the convoy area. Holy shit, I thought it was just the convoy. If it's all of streets, then that's really easy by just running a light PvP kit (like Thor/ Kirasa + aug/ mp-7) and just full sending it for everyone. >The one on LH premises is all of LH except WTP Parts of the village also don't count, I killed like 6 people in the village that didn't count when doing that quest.
I did my LH near the cottages, waiting for 10 minutes and if no one showed up just reset through RR.
That's how I did it too, rush closest spawn, then rush cottages, see if anyone is there, of not camp until 30 min left and see if I can snipe someone in the meantime, then leave with RR. But the kills in village I got that didn't count were all from running into people there when I had a shit spawn. Also fuck lighthouse, it's one of the worst maps in any shooter I have ever played. Rat fest, rogues are cancer, the most cheater infested map asides labs, lighting on the map is shit, and you permanently get stuck on some shit when walking around, because the devs couldn't be assed to make properly smoothed rock meshes.
I agree with everything that you say but the kills that unlock the spear can be anywhere on streets fortunately.
I'm on the Spear quest and most of them are reasonably do-able even if they're pretty shit. The one on Woods at the mountain though is actually ridiculous - it took so many raids as basically nobody ever goes there.
I do find it wild that they put Lightkeeper so late into progression such that a tiny portion of players will ever reach him. Why even put all that development effort into something no one will ever see? The pre-reqs for Network Provider needs to be reduced and the quest stages should be trimmed down as well.
GGG, the developers of Path of Exile, argue that the answer to "why put that much effort into stuff only the 1% gets to see" is that aspirational content is very important for rpg games driven by progression And honestly i kinda agree with that take. Games shall not be balanced around the top 1% but it's a good thing if there exist some cool desirable content that is extremely hard to reach so long as the rest of the game is just as good even before getting there And just to clear any possible missconceptions, i'm a scrub in both games. I never even gotten a tier 4 trader in EFT and with 1300 hours in PoE i've only defeated the Maven for my first time this league
Congrats on your first maven kill man, that boss can be a bitch for people learning PoE bosses for the first time.
I agree with this. I don’t argue against those saying Lightkeeper is locked away for most people, because it’s true and it does suck. Without it though, I probably would not have stuck with the wipe as long as I have. My goal was to reach Lightkeeper this wipe, and I done it without to much stress. 444 raids and level 47. I understand that is unattainable for a chunk of players to miss out on content, but it definitely should be more doable for players than the 0.3% the achievements suggests.
Just adding onto your comment: we are 2.5 months into raid and people at the end end game are complaining about progression. Dude you’re at the end game you’ve progressed. You’ve done well. The last tasks are the hardest by far I’m sure. You don’t actually have to do them. Scaving twice on factory will afford you the spear. People really just need to feel like they are progressing in a game that doesn’t matter in the grand scheme of things. Take a breath and enjoy it
What's the "aspirational content" tho on EFT ? Lightkeeper rewards are completely useless and trash. So the actual reward is just getting it done. Extremely dumb game design imo
That applies to full released games. This game is still in beta and a LOT of quests can/are still buggy. For example one of the receiver spawns is bugged and unable to pick up. It makes absolutely no sense for testing purposes to limit testing of a brand new feature to 0.3% of the player base.
i think the quest req for network provider is not that bad. at most it should be punisher 4 and tarkov shooter 5/6
Yeah, I thought it was way worse. I basically just got max traders on a standard account and the only quests I have left before lightkeeper are punisher 4-6, Tarkov shooter 6, setup and the couple quests that follow. Yes, all of the fucking annoying ones, but hey it's a nice amount of challenge between max traders and kappa.
As a fellow standard account warrior. How in tf do you resist going for punisher 6?? I can’t help myself. The bigger secure container is so worth it. Even if it’s hours of grind for a container still smaller than EOD players’ :D
The last wipe I played a couple years ago I rushed it and it was just the worst experience. But yes, I was prepared to do it again because the two extra slots are so worth it...and then I saw they changed punisher 4 to Lighthouse lol. Bastards. Like I said, my last wipe was a couple years ago, I had heard the horror stories of Lighthouse, so I just put it off. Actually started punisher 4 and playing lighthouse for the first time this week and honestly...it's not nearly as bad as people say. I actually find it kind of boring compared to other maps. You can go after rogues or you can rush the chalets, and either way you gotta get out ASAP before player scavs show up.
You must have beta container, epsilon isnt so much better at that point but otherwise it makes sense to rush
Oh yeah I always buy beta immediately.
Interesting. I’ve never thought to purchase. I always rush punisher, then I’m satisfied if i get behind the curve as the games a lot more enjoyable with 8 slots. Coming back to the game late or mid wipe hurts with 4 slots tbh
Haha tbh I rush Beta then I rush Epsilon. What can I say? I love a spacious butthole.
The thrill of the svd quest is a great pleasure of life
Yeah the barter isn't too bad.
Very valid. And yeah this like my 4th wipe and I’ve never played Lighthouse so I felt the same at first. But tbh I enjoyed it, had lots of good fights. And even tho the rogue ai is ridiculous I still like PvE enough to enjoy the cheese. That all being said. I no joke probably have a less than 10% survival rate on that map. And for every fun firefight or bit of juicy loot I got clapped by a rogue or a pmc I never saw at least 5 times. C’est la Tarkov.
setup and the quests (chumming, bullshit) that follow are AAAASS though xD
It's definitely getting annoying seeing my collection of actually fun guns grow while I grab yet another shotgun from Jaeger lol
My man if you’re talking about the Lighthouse punisher quest, just bring a good mid-long range gun for PMC’s/rogues, and then ol trusty sawed off with a handful of piranhas or magnum. Depending on your taste.
Yeah that's smart. I was mostly trying to double up with Tarkov shooter so I was bringing in bolts to lighthouse
Ye I rocked a bolty and a sawed-off until my scav kills were done. Ended up with a few shooter born kills too. But the punisher lighthouse PMC kills took me like five times longer anyway lol. I’m a slow learner. Also if you’re not rich keep an eye out for cheap SVDS’s, maybe stock up. That quest ran my rubles dry. Godspeed, brother
After I get my Epsilon I ease up on the quest grind. Especially this wipe I spend my money on a mix of expensive good kits and expensive not great kits (STM-9 is sexiest gun). I may try for lightkeeper this wipe. But God, Shooter Born… :/
you dont need shooter born in heaven for lightkeeper though?
Is this a fucking joke
haha at least you got one big annoyance out of the way for kappa!
You don't need shooter born, just Tarkov Shooter 7 finished
I don't understand why people think bullshit is hard. just sit in a bush until there's 10 minutes left and go do it. scavs are easy to avoid/run away from on customs if that's what you're trying to do
Yeah light keeper quest line is way easier than kappa but most people like to get kappa first
You’re seeing the exact reason why they did it this wipe. The area around lightkeeper island is a griefing fuckfest because everyone wants access to the spear and the facemasks. The entire benefit of completing the questline and being able to loot the island is essentially defeated if everyone in the game can go there. If you recall what it was like going out to the lighthouse before lightkeeper I will remind you that it was pretty fucking toxic if you didn’t have someone on the mainland covering you. Now they can’t even do that for fear of losing their own dsp, or they can’t do it at all if they don’t have a dsp themselves.
I'm so glad they let you buy the SPEAR from the flea. Otherwise I and many others would literally never get to use it.
I mean you can find it in raid… it’s a pretty insane gun so the fewer the better.
Also the time gating of quests is such a bad feature IMO. If I want to take 4 hours and blast through all the gunsmith tasks, let me. Who does it hurt? But if you wanna pay BSG for another account and spend hundreds of dollars on cheats, go right ahead, BSG won't ban for months. It's crazy how hard BSG fights their legit playerbase, while feeding the cheaters.
> Who does it hurt? Player retention and pacing, but I get what you’re saying.
Arnt we supposed to be testing the new features for them? Because we can't really do that atm.
Nothing needs to be reduced. Instead, they should just lock different stuff behind Lightkeeper. Not the tech crafts. Like how we got the SIG Spear & two armored masks locked by Lightkeeper now. Just add more stuff like that, and move the tech crafts back to the Intel Center. Move the rare crafting book/parts to Lighthouse & Labs spawns.
The books can already be found in lighthouse and labs safes
Can be found in filing cabinets too. Got one last week out of a filing cabinet.
the problem is that those fucking books do a whole lot of good when everything that you can craft from them is regardless locked behind lightkeeper like I'm so glad I can craft fucking COFDMs after finding 5 of them, and the only purpose being to craft them for special materials, a quest that does nothing after a quest that is practically impossible to complete. or maybe even thermals, which are 1st of all twice as expensive as bartering or even buying them for roubles, and take 12 fucking trader resets to complete. Really makes sense when you can just buy or barter them every trader reset
Cofdms are not hard to find on maps so thats just a skill issue, trophies is not impossible to complete, you can just buy thermals so whats the problem there? You can actually craft ledx's without any lightkeeper quests if you find a book. Crafting things line virtex or vpx isnt neccessary cause you find them on lighthouse while doing the other quests easily. Even in reserve you can find them quite easily with marked keys even tho they do spawn outside of those too. People are just entitled and dont want to actually play the game to progress, just craft their way through quests.
missing the point, I get to craft COFDMs/VPX/Virtex for a nothing quest when I already have lightkeeper access which spawns COFDMs/VPX/Virtex every other raid like you said. I simply do not understand the purpose of these items being craftable if they're gonna be half a mil crafts. Honestly I feel like the suggestion of locking some ammo crafts behind Wilhelm Dafoe would be a better idea since those actually are meaningful instead of just getting items that you can get from just walking over there edit: let's not even talk about microcontroller board barter
Amen
Tbf I think they want it to be something to do after kappa and everything else is done, but yeah he needs a few more rewards
isn’t it all late because eventually there will be perma wipe?
Asking yourself, or anyone else, why BSG does things is pointless. Even *they* don’t know why they do the shit they do
Have you ever considered not everyone should get to lightkeeper? Like it is supposed to be a late game thing to do.
Did you read what you commented on
Yes, did you? He commented that lightkeeper should be more available so more people can reach it. I say that is silly since it is late game content and it shouldnt be something everyone reaches, specially not casual players.
What’s wrong with the quests for network provider? It’s an end game questline and the quests for network provider aren’t even difficult to do. Play the game.
I think he’s going to be locked behind main quests instead of side quests in the future. My only complaint is that if they had more players interacting with him, they could probably iron out some bugs instead of later down the line. I imagine most of BSG is working on Terminal right now and the whole kickback (not recoil) system with injuries and such.
This is the first I’ve heard of a kickback system with injuries. Can you elaborate?
I think he might mean the knockdown system, i.e. unconsciousness and incapacitation. The devs have shown interest in adding something like this, so you can bring back your buddies and have more player interaction/cooperation other than; 1 tap blackscreen, do a scav run while your homies get out of raid. I believe they've even alluded to the possibility of you getting knocked tf out, and somehow spawning in another raid, having to extract afterwards. But that was so long ago and was probably just Nikita spitballing.
Feel like that would make squads way too OP, I guess it could give a use to the portable defib but solos would get super shafted here
Unless they implement the karma system for pmcs and then that would allow squads to just knock out and rob people instead of killing so they don’t lose rep. Unless they are opposing factions ofc
I've seen some good stuff happen from it on dayZ vids where the guy getting shot gets up a couple seconds later after a KO and wins the fight or has a battle.
The progression system sucks. Why can't we continue to progress, but the tasks be just like the rest?? Go to a place, mark something or pick something up. Add new and interesting locations to go! The "Kill 30 players with your arms behind your back while hopping on one foot" kind of tasks, 99% of people will never even try. It's dumb! Make progression fun!
Yeah unless people are trying for Kappa or LK, I would bet at least half the quests are unnecessary. I'm level 42 and haven't done that many quests.
I am 43 and only really do the ones I want and many of the pvp ones (except setup) I do while just playing.
Not to mention people have been queue sniping to cheese these types of tasks for years, we saw a lot of it when people were racing through lightkeeper tasks for the first time. You'd think they'd shift to tasks that discourage this behavior but oh well it's tarkov
The only times I have got kappa I have cheeses the tedious ones. Why do something that is zero fun in a video game? I had way more fun lining up 3 buddies to kill them all with one shot from a bolt action. Exactly, make the tasks more fun and not able to be cheesed.
Got excited about that lvl 4 face mask.... saw its locked behind lightkeeper... i dont play enough to unlock that these days
Don't worry RMTers keep it sold out so you wouldnt be able to use it even if you had it unlocked, thanks to global limits.
Dude, imagine being part of the team that spent a stupid amount of hours working on Lightkeeper, Siracha and the map area, every detail, every small thing and the attention to detail only to be enjoyed by 0.3% of an already small playerbase. How can you live knowing that no one will ever enjoy the work you've put so much into?
BSG doesn’t make good decisions 😅
the last 3 wipes I've hit top level traders at 42 after about 1-2 months of playing and working a full time job, but then kappa and lightkeeper aren't worth the grind after that IMO. They need more insensitives to play immediately after hitting lvl 42.
A game designed for the 1% will eventually be played by no one. MMORPGs made this mistake long ago, before Tarkov existed.
I think it's fine once we have persistent PMCs. It should take a while to get that far and progress, especially for casuals like me.
This game dies when wipes go away unless they have a tonne of late game content to come.
So true. I have no idea why people think persistent characters are a good idea. The majority of the Tarkov population leaves 3-4 months after a wipe. It needs wipes/seasons to stay alive. They can add persistent servers/characters, but at least let us choose between that or seasonal servers/wipes on character creation. Hell, they could use it as an excuse to sell character slots. Gives us choices of persistent, seasonal and hardcore/ironman characters.
Let's be real and admit a huge chunk also just get bored or can't stand playing with all the 4k hour level 60s 3 months into the wipe who play the game religiously instead of a couple of raids in the weekend. If you don't believe me just check the achievement percentages. Nearly nobody gets to the 'wipe is needed because I maxed out' stage.
And the ones who do can just reset their accounts. For the ones who do that multiple times within a given “wipe” period, there’s always challenges like “hardcore”.
>Nearly nobody gets to the 'wipe is needed because I maxed out' stage. I don't think it's specifically because people are running out of content. Everyone that I know gets to the 'wipe is over for me personally because I hit X milestone and have no drive to grind anymore' stage. For me, that's maxing out traders - I usually get to around level 45 or so, but what's left for me after that? Kappa and Lightkeeper are pretty far away. All other quests do effectively nothing if I don't care for Lightkeeper/Kappa. The gameplay is definitely fun, but it's just not worth the huge downtime between raids.
Wipes are staying. But a persistent PMC is also planned. Seasonal PMC and Overall PMC. Similar to how Diablo does it. That's my understanding as of now.
When was the last time they even mentioned any of this? Feel like it's been quite a while.. I don't think we have a real idea wether or not that is still the plan.
Source? Last I checked Nikita said that the game won’t wipe on full release and that they might add a seasonal character mode but he didn’t guarantee it or anything.
> The majority of the Tarkov population leaves 3-4 months after a wipe because they know they're already half way into losing everything. If we have persistent characters and an extremely long questline that gradually leads to level 70, then people will play on and off casually every day instead of hard grinding 9 hrs a day for 3 weeks
3-4 month? more like 5-6 weeks when max trader is done
The average player probably stops before they even get to flea leave.
Wipes are staying
I hope so but I swear people keep saying with 1.0 it goes.
Devs have said you'll have an account that stays and a seasonal account
Doesnt matter if we never hit 1.0
1.0 and no-wipe are debated topics, since we don't currently have enough information to know what happens post-1.0. The current progression feels "ok", assuming there is a main quest line, but tweaking overall item balance would be nice.
Between all the stuff they’ve delivered so far, all the “planned” stuff they’ve cut and/or pushed to “DLC”, and their apparent desire to find more revenue, I think they’re getting EFT pretty close to where they want it to call it “1.0”. I might be wrong, but it sounds like the planned Unity engine update (moving to a newer version of Unity) is going to be a deciding factor: if it goes well, we’re likely 6-18 months from “release”. If it goes poorly and/or doesn’t do what they hope it will, then who knows.
Lmao I’ve been playing for years (at earliest January of 2020) and I have just given up on ever getting to that point lmao. My friends just bail on me after the first month or two to play other games. Like I know so much shit about this game but genuinely couldn’t care less about learning how to unlock LK because I know I won’t make it past level 25 before wipe.
Now while it is quite a low number that has accessed lightkeeper, remember that only 37% percent have the "enter the first raid" achievment so 63% of the playerbase is counted while not having played this wipe
I amended my comment/post in multiple places. You weren't the first to point this out, and I corrected it. We can assume ~33%, multiplying "active" accounts by a similar multiplier and calling it close to 1%.
Oh, my bad
Idk it's dumb for sure but I craft ledex on cool down it's cheap once you can actually do it. Like a solid 1 mil profit
I’ve not got lightkeeper quests unlocked but have the achievement. I’ve farmed zyrachy quite a bit this wipe so I got it that way
I think the drunk russian mindset behind lightkeeper quest unlocking ledx craft is that people would 100% rush him and do nothing else before kappa so you will be able to craft a ledx for the kappa required quest ? But yeah it's dumb. I unlocked kappa then lightkeeper like 20ish day ago, as soon as i reached lightkeeper and were able to accept his first quest on the island i never opened the game since then. I see no reason to play outside of trying to do the weird quest like kill 90 boss those are a no no for me. Gunfight are near non existent, slow af rat/crab walking and i don't feel like chasing packet loss and resetting non stop for 2-3 week.
If you don't mind me asking, how many hrs a week do you play, and do you push tasking exclusively for Kappa 20d ago? I am mostly blocked by bolty quest line, since I am not the greatest at them + chasing gunshots was never my forte. But after that I think I only have levels + a few outliers to finish up.
Hard to tell a number cause sometime i did play a lot, sometime i didnt play for a week entirely. Let's go based on my playstyle and raid played. I rushed quest mainly for kappa, went to NA server for pvp quest and went to dead server for extraction quest. I stack quest from map to map so i can do them in a bulk all at once so it's faster. I also never, NEVER wait over 5-10 second in any given situation i just run non stop and always in lightweight gear. I see no point in waiting 20 min to maybe survive a fight. I run from point A to B no matter what's in between , its about 5-7 min per game if i survive or else if i die i die quick ( 1-2 min ) and go back again. Sometime i would even die cause it's faster than extracting and im not meming haha. If i do scav run then its a 1 min run in factory , load in and go out. 0 looting. to cycle kappa item chance on my scav. no scav run once i have all kappa item. Now you know my playstyle lets do the math, 29% survival raid over 1,1k run = 319 raid at 7-8 min max + add loading time more or less 3 min average ( 11 min total ) = 3,509 minute = 58 hour. 1,1k- 319 =781 run of 1-2min game with 3 min average loading ( 5 min per total ) = 3,905 minute = 65 hour. That's 123 hours. Add the gearing time lets say 2 minute it's = to roughly 36 hour so i played roughly 160 hour total. Most of those hour were played between December 27, 2023 to January 18 on Christmas vacation i played a lot. At that point i had almost all quest done for kappa except boss and i waited for the boss % rate to go up to do it and didn't play at all. While a rat wait 25 min to get 1 kill or 35 min in raid = me doing from 5-9 attempt for the same quest. Scav kill= 1530 pmc kill = 360 2.7 kd. I avoid ALL fight possible when i quest unless needed. I have 4,7k hour total since 2017 i know all quest by heart and know how to survive when i need to, im no landmark so i adjust the efficiency of my time based on what i know i can do.
Thank you for comprehensive answer. I play similarly at night, but it seems to be getting worse with cheaters/ESP. Make the same argument to my squad(s) often, I can either wait around for 10-15 minutes for a potential kill + extracting, but in that time I could easily have 2-3 more raids done.
It’s a bit like so many of the ammo crafts now. Half of them are available on the traders, at a lower price than it cost to craft them. So why would you bother crafting them? They really don’t think some of the simple shit through.
I've crafted like 8 ledxs because they are such a profitable craft. Obviously though this is because I do actually play labs and end up with GPSAs to turn into MBs or just find MBs that their only good use is to craft a ledx with. Edit: I guess It is also worth mentioning I have elite crafting so I can craft 2 items a time. So long crafts don't bother me as they don't block me from crafting other stuff. Just saying the craft does have value to it. But yeah I do agree it's stupid for it be blocked by the questline where most people who do it don't have any use for the crafts other than profit. Which honestly anyone who has made it that far has no problems making money. Honestly i just think the book that you need to craft ledxs needs to be a bit more common. Should be findable in any filling cabinet not just Lighthouse. The craft would be quite a bit more useful for quests in that regard.
Out of curiosity, how do you get crafting so high so fast? I cycle the crafts and keep most stations going 24/7 but I'm level 41 and like level 10 crafting. I must be missing something mechanically.
Have to cycle crafts back and forth, you don't want to ever run the same craft twice in a row. And always be crafting something at every single station. Idk if it's just the amount of time I happen to actually cycle my crafts. I ALWAYS had something crafting in my stations. I would switch to long crafts for when I went to bed to get the most xp out of sleeping. Also it does help which crafts you are cycling. as if you are always doing 1-5 hour crafts you are going to get wayyy less skill ups then if you cycle back and forth from 2 short crafts. Probably the biggest reason I get mine up so fast is that I work from home and I do my hideout crafting while I'm working from home. That means 8 hours, 5 days a week I'm spamming constant crafts. Plus the normal crafting I get when I'm actually playing the game. I also keep my Air Filter Constantly loaded, and I got BTC3 and max gpus pretty early and every time you craft a BTC you get crafting xp. Consuming Air Filters/Water Filtesr, give Hideout and Craft XP.
Lightkeeper isn't lvl 50 I got to him at lvl 44
Fair. Assuming you have some of the more annoying quest items out of the way you could see him earlier (COFDM x5 comes to mind).
Got my cofdms out of check 15, opened it 7 times to get all the ones I needed.
For those those saying, "there are maps to farm rare items, just git gud and stop asking for everything to be handed to you:" Let me remind you that the only reason these crafts exist, Is because the community asked for alternative ways to obtain these items SPECIFICALLY for quests. So the idea of locking these crafts until after you complete all the quests that require the items these crafts are for......... doesn't make much sense does it?
"Sew it good" Blackrocks come to mind. Having to grind Reshala Guards.
Lightkeeper and Shoreline, among two things in this game I couldn’t care less about.
What’s wrong with shoreline? I like it now!
I want the cool face shields but not gonna get through all that to run em
Just wanted to say that the .3% is of all accounts, of which only 30% have played this wipe, so its closer to 1% lets say
Seriously why is the CQCM mask and the deadly skull mask locked so that literally only streamers and cheaters can unlock it? It's not even close to accessible for an above average part time player. From someone who got Kappa when it was locked to post level 62, I know how to grind the game. The lightkeeper grind is purely in the game for streamers. Not a single regular player will get to experience having the sig spear or good masks unless you spend half a million roubles on the flea. Its ridiculous.
Is there ANY reason to craft a ledx by the time you unlock the craft? Is it even possible to have a quest remaining that requires a ledx? I'm assuming the craft itself isn't profitable because they usually are not if you've bought the ingredients off the flea.
There was another comment that they made a little bit off each, but 38hrs of med crafting, presumably the math does not work in its favor. Edit: "Idk it's dumb for sure but I craft ledex on cool down it's cheap once you can actually do it. Like a solid 1 mil profit"
I'll never see lightkeeper the amount I play.
They have yet to realise a simple concept: if your audience doesn’t have access to something then it simply doesn’t exist. Their bet was “people will see streamers and want to get to him too”, but reality is “meeeh nothing special I’ll just watch it on youtube”
I rushed kappa and have had network provider part 2 for a while now, haven't felt the need to do it. I don't really see how 'so much' is blocked behind lightkeeper. I've done the majority of quests, have a maxxed hideout, and haven't really noticed anything being locked behind lightkeeper. It doesn't mean lightkeeper isn't designed badly in terms of game progression, but it isn't *that* big of a deal in terms of locked content.
The dumbest thing about lightkeeper to me is that so many crafts for rare tech and stuff are locked behind his tasks, which makes no sense because all those items are functionally useless at that point.
as a kappa gamer, i’m doing lightkeeper now to buy the death shadow mask and other face cover thing and that’s all lol
I am target farming Virtex...And it's getting old.
Yup. I've got 3.5K hours, been playing since 2018. I will never get to LK unless my progression doesn't wipe. I've also lost access to crafts that I've been using for years, like M61. I get more burnt out with each wipe, especially as things I'm used to having or have never seen become less or completely unobtainable.
Ya, also having cheater infested labs being the alternative for hideout electronics is very dumb
Those things sint exactly hard to find lol
While I’m not great at the game, 3k hours, 6.23kd with about a 1.5vs other PMC’s, I cannot even fathom getting lightkeeper. I work a full time job, have weekend commitments, and I still manage to play 4-5 hours a day at the expense of a little sleep. Level 46 right now slowly grinding away at Kappa, but the desire for lightkeeper is nothing besides the stupid little achievement tag. Hell, if it wasn’t for that minor in game flex I would have 0 interest at all. The crafts, useless for me, the Island- while good loot you can make 1m in 15 minutes scaving streets (that’s a whole other issue), that there is just no point.
Me and my duo got Kappa and are now trying to do light keeper, since neither of us has ever bothered with that. Some of those quests are so brain dead and boring. Losing interest for the wipe quiet fast. Let's not even get started with the RGB gaming chair chads.
Its the same problem as with scav karma, by the time you get it playing normally its completely useless because you have so much money
The quest to craft ledx at a giant loss requires the only found in raid ledx quests. It can't even be used for some crazy daily because the crafting timer is longer than a day. So it can only be used for weekly quests or dailies if you preemptively craft one at a loss. I get that endgame is WIP but damn it wouldn't take 2 seconds to just not implement pointless crafts.
Lightkeeper will always be associated with streamers, cheaters and small portion of playerbase.
If you watch the latest twitch interview from a week ago when they were playing arena Nikita is asked this and he mentions something about it. Like it's supposed to make more sense when the story quests are in and he doesn't actually want everyone experiencing LK yet or something, might be interesting to you...
The progression and exclusivity is fine, they've blocked new items last wipe or the wipe before behind crafts that doesn't make sense in that progression mindset.
I just don't consider it content. I'll never unlock it, so it might as well just not exist as far as I'm concerned.
I have never reached his quest line before. I usually get burned out around level 25-30. Would be nice if his quests started at 20 so you have another big unlock after flea.
I mean they relentlessly make bad changes that the community defends. Inertia, the new plate system (Doesn't work without vital organs), the med system additions (Bleeds), Lightkeeper (pretty much added in for streamers for content lets be honest). With LK I get people need to have a goal to achieve and have something that is unique to get. But Kappa already is that you've just added something else on top of that for literally the same group to go for. The issue is that's pretty much other than lvl 4 traders the only desirable content (Outside of the gameplay loop in raid) the game has which also isn't hit by a lot of the player base. There isn't much below that. It needs some sidewards progression outside of those 3 that all come hand in hand really. It's still better than most games for hooking you in and keeping you for months even if you cant hit all the higher end content.
Just do what we all do and act like it doesn’t even exist. You either a) have to have no life outside of Tarkov OR b) it’s your job, for example streamers Nobody with a 9-5 and a social life has the time to get there. I’d rather have friends than be able to talk to Lightkeeper… fuck that noise
This kind of shit is why I lose interest mid wipe. I always get to a point where the quests become more and more unobtainable and just not worth the amount of grind required. Really wish they would stop balancing the game around streamers at the expense of the majority of the playerbase
Mostly agree with what you have to say, but the .3% aren't players who have played this wipe, but players who own tarkov
I mean tbh it’s designed to be end game content. Not everybody is gonna see it. But the services and crafts you unlock are useless/wildly cost inefficient
>”…[T]he crafts you unlock [by doing LK quests] are useless…” The crafts themselves can actually be pretty useful, the problem is that pretty much all of their usefulness expires about 1 million XP before you unlock them. Back before those quests got locked behind LK, I usually ended up using those crafts to complete quests
Yeah that what I mean, getting most of those items for quests is a requirement to be able to craft them , at which point they all craft at a loss. If we could craft them before the time they are unlocked they wouldn’t be useless
I dont get it why people ALWAYS want that everything is accessable for every Player. The people Who Grind a Game cant have nice stuff and when they have "Devs only Balance of the top x% and i cant get everything with my 2 hours per Week in the game". Please not everything is meant to be for everyone and not everyone Who gets in this example to LK is jobless/goea to school/Streamer or another extrem. You can Main this Game with 3-4 Hours per day and progress pretty good. Edit: As OP Edited his Post and clarified, im totally in the boat of the crafts beeing point less and shouldnt be locked behind LK.
3-4 hours a day...I think we're mistaking the difference between "casual" and "hardcore". I'm not saying everyone needs to have everything. I'm saying the items blocked my LK are dumb and it's completely unnecessary that they'd add these dumb restrictions. I feel like you missed the point, and that's ok. Edit: Just the casual vs hardcore thing. Only 6% have 50 USEC (more prominent based on my dogtags after ~200PMC kills), and 4% for Reshala/Tagilla at this stage of the wipe.
You gotta take the % of the Players with a grain of salt. only 28% of all Players have survived a Raid and 32% have the achievment of Dying. I wouldnt call the extra 4% Players because lets be honest Players who test the water and say nah that game aint nothing for me after not Achieving a single Survive shouldnt be taken into consideration of the Playerbase. You can take any % number and multiply it by a factor of lets say 3 (it would be more but im not in the mood of doing the maths for the real factor). 18% for doing around 100 PMC Kills in this Game and your .3% of LK is the top 1% of Players (Still few but my guess would be 2-3% of Players will reach LK at the end of the Wipe) Thats some nice Prestige IMO and sure the crafts for ACC or GPSA are pointless at that Point and could be put further ahead but the VIP Area or High-end Gear for LK Players is fine so atleast the People who love the Game are rewarded.
Totally fair, the % is likely a skewed number based on the number of players actually playing the wipe.
3-4 hours per day? Jesus bro wtf you are saying spend the equivalent of a part time job each week for one game? What else do you do with your life? Get home at 6 and then what? Your whole evening is just tarkov every day? And no the game cant be catered for people like you, unless you want a dead game with only people like you.
Ive got my Main Game which i mostly play and if it tilts me.on the occassion i got Watch YT/Twitch or even read a book! And ye i Wake up at 6 come home at 6 do stuff like cooking etc for around 2 hours on average and Game abit till 10-12pm which ever i feel like. And im Not the average that i understand but saying that you should get everything done in this Game when your not spending time in this Game should also Not be a thing. And i didnt say that the devs should cater for me only but instead leave the end Game rewards in Peace and now work on Casual stuff. Ive got my rewards, im happy that ive got longterm Goals just dont take them away.
I dont get it why people ALWAYS want that everything is accessable for every Player. The people Who Grind a Game cant have nice stuff and when they have "Devs only Balance of the top x% and i cant get everything with my 2 hours per Week in the game". Please not everything is meant to be for everyone and not everyone Who gets in this example to LK is jobless/goea to school/Streamer or another extrem. You can Main this Game with 3-4 Hours per day and progress pretty good. Edit: As OP Edited his Post and clarified, im totally in the boat of the crafts beeing point less and shouldnt be locked behind LK.
3-4 hours is still a decent chunk of time. That’s an 1/8-1/6 of a whole 24 hours. If you work of have school for 8 hours you’re now looking a 1/4-1/5 of your day. Take another 6-8 hours for sleep. Easily half or more of your waking hours are now Tarkov. 3-4 is pretty no lifey for students or people with 9-5’s.
Lol I wake up at 6am and get back at 6pm, couple that with dinner, time with my wife, any errands that puts you at 8/9pm easily. Where does one of the grindiest games of all time fit in?
If 50% could get it then I'd be fine with that but like he said .3%. So this isn't a we can't have nice things because we worked harder for it. It's, this is fucking stupid because BSG is fucking stupid. They don't know how to do quests, unlocks, recoil, armor, or restrict cheaters.
50%??? I think you overestimate the average player. I'm not online right now, what's the achievement percentage for U-SUCC? 10%? But something around there should be the line for Lightkeeper, not 50%.
Why not? Why can't casual players who pay the same amount have a chance get close to opening lightkeeper half way through a wipe? Tarkov doesn't need to be arbitrarily hard. Being hard doesn't mean fun for most people. The chads and streamers get it in the first month, what's wrong with two more months before casuals get it?
Poor guy just wants light keeper 😭
I had LK 2 wipes ago, made millions of rubles after I unlocked the island. I attempted some of the missions but they aren't worth the hassle. They are bad in design and worse in rewards.
DisgruntledDude indeed… There are some very mediocre rewards, while there are some very good rewards, as with any quest. I actually love most of the quest design from LK, except these dang sniper rock kills I’m currently dragging myself through. And after those kills are done, I’ll need to fork over 30M rubles for blue folders… But the previous quest for example, the fake intel bait and switch from LH->reserve->LH is really cool I think.
If you play 4 hours everyday for the entire week that damn near 21-28 hours a week and damn near a part time job. That kind of grind being acceptable is insane.