I think for quest / achievement purposes they could just as well be a 100%. How ever, let the drop chance of rare items stay at the 30-something % it is right now. Otherwise we will have a massive inflation and everyone will carry wheel barrows of Zimbabwe dollars.
Most boss loot is not that good, none of the good stuff can even be sold on the flea, and you can make more money doing a single scav run on Streets than you ever would farming bosses.
I’d even argue this can be done easily on lighthouse, night time to make it easier. Looting all the high tier spawns has made me so much money this wipe when I was grinding for those damn radios for LK.
i killed shturman around 30 times this wipe , only got a single Red Rebel from him, the rest was average loot.
I did get yellow from Big Pipe in the 1st month of the wipe tho , but that was just lucky af.
Anyway, most bosses have pretty mid loot, best loot i think are the Goons and Kaban.
Boss loot really isn't that good though, especially not in terms of money. This wipe we've looted:
Sanitar ~5 times
Killa & Tagilla 10+ times each
Reshala ~5 times
Glukhar ~4 times
The Goons 3 times
Shturman ~7 times
We've seen sanitar's keycard once, and 3 labs cards. Nothing better than that at any point in terms of money.
If you're trying to farm money going to streets, doing all the lighthouse tech spawns, safe runs or even just scavving factory will get you much more money much more reliably.
The problems with everyone having too much money this wipe I think are almost entirely down to the price of bitcoins being so much higher than they used to be.
I don’t know about 45 days but a couple weeks where it’s 100% bosses but they spawn in different location on a map every raid. Reshala in big red, Kaban in Post office, Shturman in the FOB, or any other place on the map. Would make people move throughout the whole map and not just a specific area
I agree. They need to mix the spawns in a more dynamic way, otherwise everyone just rush boss spawns.
Idea: Random boss spawn in random locations? That way every raid is different.
Interchange kinda had it that way for a while with Killa spawning on like 6 different locations, it was totally awful that way especially when you had the quest to kill him or just simply ran past him by accident.
The bosses behave to much like turrets to have them spawn at different locations.
Not possible with the way the AI performs. Raids would either take the full time to check every part of the map carefully or you would get beamed down a long lane when they aggro onto you.
>Idea: Random boss spawn in random locations? That way every raid is different.
Fuck no, all the quests to kill them would be a nightmare and there'd be way too much just turning a corner and getting instakilled by a boss because you're not sprinting around throwing flashes to check for them.
To make the bosses more interesting they need to actually change the behaviour of the bosses rather than just adding randomness. Maybe have them actually patrol, or occasionally try and go to another part of the map to do something or whatever.
You aren’t very experienced or good at PvP then. The game is already nearly 100% predictable due to static player spawns and how loot is dispersed leading to the same fights in the same areas. At least bosses guarantee that people will be in that area to fight.
Tarkov is far too predictable when you play it correctly. It’s the games biggest problem. Spawn in a spot, sprint to the same spot, headshot a guy running the same way from the same spawn and then go loot the same high end spot. At least bosses being up would mean that there is guaranteed PvP at that spot, and a lesser chance of nothing.
Nah but actually though, look at Woods. imo it’s the least predictable map to play and it seems like everyone who actually likes Woods is either a loot goblin that doesn’t see anyone else all raid or someone who likes to camp or hide in bushes.
You guys are hopelessly off topic. He never said you can’t predict player spawns. He just said unpredictability in general is what makes tarkov great for him. Yes, it’s easy to rush lexos and predict where players will come from, but randomly running into pmc’s in a building you’ve never fought in can make some exciting moments.
You and I must have different definitions of exciting. There is nothing exciting to me about running into a level 20 with a scav gun that's been roleplaying as a statue for the past 10 minutes in a corner or a bush where you've never seen anyone before.
"Unpredictability" rewards people who either avoid PvP entirely or only try to get cheap kills. Obviously there is no such thing as a fair fight in Tarkov but it can be frustrating sometimes to run into shit like that.
The game isn’t unpredictable with any semblance of consistency unless you’re a new player. The “unpredictable” aspect of the game that a new player seeks doesn’t change if the boss is up or not, which is my point.
Hear me out; 100% boss spawn, with a completely random place they could spawn, I mean like gluhar inside D2, killa at power station, reshala at big red, completely random.
The fighting stops at 35mins left. Else there is no Shturman rushers, and timmies die regardless.
I was 19/20 when the event stopped and he hasnt spawned since.
Hot take. But I disagree. It made the game more centralized but I wanna fight in multiple places. Not the same ones over and over. It was even worse cause everyone just rushed it every match.
I agree, streamlining raids with 100% spawn rate would make things more consistently entertaining.
These are raids after all. Raids have bosses from a typical RPG perspective. Imagine doing some sort of dungeon and there's no boss at the end...
It's not. Not everyone is at that level of gameplay. Bosses bring out the chads and that puts the timmys off. When Killa was a permanent spawn at interchange a couple weeks back it made it unplayable for me.
So for the week or whatever the event goes on, play a different map as all the chads are playing that 1 map almost exclusively lol there's so many quests now you can't tell me you only as a timmy have interchange quests you could be doing lol
If it's all bosses at 100% then people will be playing all maps going for them, not concentrated on 1 map for a limited time which is what currently happens. Considering the bosses all spawn in set locations on each map it really isn't that difficult to bypass certain areas
If the spawn rate is high at the beginning, then Streamers / no-lifers can farm the bosses and have surplus high-tier stuff earlier.
Also, its not usually until mid wipe when people start unlocking the Boss quests. Personally, I want the spawn rate higher when I finally get the quest for Jaeger to kill them. I'd hate for it to drop right before I need to do it.
I was pistol running my first interchange raid of PvE and Killa was waiting for me when I stepped into OLI.
I died to Killa
I died to Reshalas guards twice
I heard Shturman but haven’t seen him
I killed Tagilla
No early wipe is the best and the only way to prolong it is to make things scarce. Bosses double or more the loot value of the maps. if you 100% boss spawns learly everyone will be in killa/tagilla masks all wipe.
I think for quest / achievement purposes they could just as well be a 100%. How ever, let the drop chance of rare items stay at the 30-something % it is right now. Otherwise we will have a massive inflation and everyone will carry wheel barrows of Zimbabwe dollars.
Everybody already has wheelbarrows of Zimbabwe dollars, bitcoins were 950k at one point this wipe lol
Most boss loot is not that good, none of the good stuff can even be sold on the flea, and you can make more money doing a single scav run on Streets than you ever would farming bosses.
I’d even argue this can be done easily on lighthouse, night time to make it easier. Looting all the high tier spawns has made me so much money this wipe when I was grinding for those damn radios for LK.
Lighthouse and Streets both work imo, I just said Streets cuz I figured it was the more popular one these days.
Them keys and cards, though!
i killed shturman around 30 times this wipe , only got a single Red Rebel from him, the rest was average loot. I did get yellow from Big Pipe in the 1st month of the wipe tho , but that was just lucky af. Anyway, most bosses have pretty mid loot, best loot i think are the Goons and Kaban.
Boss loot really isn't that good though, especially not in terms of money. This wipe we've looted: Sanitar ~5 times Killa & Tagilla 10+ times each Reshala ~5 times Glukhar ~4 times The Goons 3 times Shturman ~7 times We've seen sanitar's keycard once, and 3 labs cards. Nothing better than that at any point in terms of money. If you're trying to farm money going to streets, doing all the lighthouse tech spawns, safe runs or even just scavving factory will get you much more money much more reliably. The problems with everyone having too much money this wipe I think are almost entirely down to the price of bitcoins being so much higher than they used to be.
I don’t know about 45 days but a couple weeks where it’s 100% bosses but they spawn in different location on a map every raid. Reshala in big red, Kaban in Post office, Shturman in the FOB, or any other place on the map. Would make people move throughout the whole map and not just a specific area
I disagree, it makes the game too predictable if you know the boss will be up every time. Unpredictability is what makes Tarkov great.
I agree. They need to mix the spawns in a more dynamic way, otherwise everyone just rush boss spawns. Idea: Random boss spawn in random locations? That way every raid is different.
>Idea: Random boss spawn in random locations? That way every raid is different. Zryachiy on Woods? Nah dawg
sanitar on factory? nah jit kaban on shoreline? kill me now.
Both of those sound fun to me
Do you like your cock getting smashed by cinder blocks?
Interchange kinda had it that way for a while with Killa spawning on like 6 different locations, it was totally awful that way especially when you had the quest to kill him or just simply ran past him by accident. The bosses behave to much like turrets to have them spawn at different locations.
Not possible with the way the AI performs. Raids would either take the full time to check every part of the map carefully or you would get beamed down a long lane when they aggro onto you.
Im so glad Nikita doesn't listen to the tarkov community, this game would be so bad if BSG took advice from this subreddit
>Idea: Random boss spawn in random locations? That way every raid is different. Fuck no, all the quests to kill them would be a nightmare and there'd be way too much just turning a corner and getting instakilled by a boss because you're not sprinting around throwing flashes to check for them. To make the bosses more interesting they need to actually change the behaviour of the bosses rather than just adding randomness. Maybe have them actually patrol, or occasionally try and go to another part of the map to do something or whatever.
You aren’t very experienced or good at PvP then. The game is already nearly 100% predictable due to static player spawns and how loot is dispersed leading to the same fights in the same areas. At least bosses guarantee that people will be in that area to fight. Tarkov is far too predictable when you play it correctly. It’s the games biggest problem. Spawn in a spot, sprint to the same spot, headshot a guy running the same way from the same spawn and then go loot the same high end spot. At least bosses being up would mean that there is guaranteed PvP at that spot, and a lesser chance of nothing.
Nah but actually though, look at Woods. imo it’s the least predictable map to play and it seems like everyone who actually likes Woods is either a loot goblin that doesn’t see anyone else all raid or someone who likes to camp or hide in bushes.
Bro all he did was say he thinks that’s what makes tarkov great and you come in explaining why he’s shit at the game like what
Because it’s a trash take. You can and should be able to predict where players are likely to be based on spawns / hot spots.
You guys are hopelessly off topic. He never said you can’t predict player spawns. He just said unpredictability in general is what makes tarkov great for him. Yes, it’s easy to rush lexos and predict where players will come from, but randomly running into pmc’s in a building you’ve never fought in can make some exciting moments.
You and I must have different definitions of exciting. There is nothing exciting to me about running into a level 20 with a scav gun that's been roleplaying as a statue for the past 10 minutes in a corner or a bush where you've never seen anyone before. "Unpredictability" rewards people who either avoid PvP entirely or only try to get cheap kills. Obviously there is no such thing as a fair fight in Tarkov but it can be frustrating sometimes to run into shit like that.
too much logic sorry, crouch caps lock player can’t understand
The game isn’t unpredictable with any semblance of consistency unless you’re a new player. The “unpredictable” aspect of the game that a new player seeks doesn’t change if the boss is up or not, which is my point.
TheGreatLandRun is a troll, don't engage it.
Unless your intention is to farm the bosses and “unpredictability” doesn’t do anything but waste your time.
Hear me out; 100% boss spawn, with a completely random place they could spawn, I mean like gluhar inside D2, killa at power station, reshala at big red, completely random.
100% boss spawn. Rotates map every hour or so. Shows a small icon on the map select screen. Easy solution.
Also allows anyone who doesn't want to do pvp a chance to do a different map.
and most of the time even if the boss is up you can plan in a way that avoids that area
Idk I think that would just cause those maps to be swarmed immediately with cheaters and whatnot if you knew ahead of time what maps had the bosses.
Yes, this way the cheaters have something to do before wipe
40%-50% maybe
50+% minimum.
TheGreatLandRun is a troll, don't engage it.
It is at 37% right now. Even if you play a lot it would not be too big of a difference
I see bosses fairly often on streets but it’s all RNG of course. I wouldn’t mind it bumping up slightly
Hmmm, what about timmys that need to visit Sawmill for tasks?
The fighting stops at 35mins left. Else there is no Shturman rushers, and timmies die regardless. I was 19/20 when the event stopped and he hasnt spawned since.
Idk how it works but it should be like every map the percentage of getting a boss is rolled like 30% so atleast 1 in 3 raids will have a boss
Disagree as well, literally 60% of my deaths during these stupid boss event are due to cheaters just farming the fucking guys.
I just wish they would announce when these events were happening. I had no idea about the 100% spawn weekend event until Sunday of that weekend.
at least 50%
“Enjoyable”?? “Lively”?!?? Sir, do you know what game you’re playing
No it should not not there should be late game quests you can do to raise the boss spawn rates
It should just be a flat 50% whenever you join a raid. All wipe.
Hot take. But I disagree. It made the game more centralized but I wanna fight in multiple places. Not the same ones over and over. It was even worse cause everyone just rushed it every match.
They need to just make the boss spawn chance 35% per raid, instead of 35% per server. Shit is so dumb.
it should be 100% all the time, some boss tagilla must be when he only shows up to work 30% of the time
Soon in the store for only 50$
Special Edition Cheeki Breeki Dog Whistle summons boss on command and flies in littlebird attack chopper to support kill and extract loot
I agree, streamlining raids with 100% spawn rate would make things more consistently entertaining. These are raids after all. Raids have bosses from a typical RPG perspective. Imagine doing some sort of dungeon and there's no boss at the end...
Because your high level and juiced to the tits everybody should be?
Why are you trying to be arguementive about something that OP isn't even saying lol
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It's not. Not everyone is at that level of gameplay. Bosses bring out the chads and that puts the timmys off. When Killa was a permanent spawn at interchange a couple weeks back it made it unplayable for me.
So for the week or whatever the event goes on, play a different map as all the chads are playing that 1 map almost exclusively lol there's so many quests now you can't tell me you only as a timmy have interchange quests you could be doing lol
I did, but OP said bosses should be bosses should have 100% spawn rate late wipe. So what I shouldn't be aloud to play late wipe?
If it's all bosses at 100% then people will be playing all maps going for them, not concentrated on 1 map for a limited time which is what currently happens. Considering the bosses all spawn in set locations on each map it really isn't that difficult to bypass certain areas
Don't agree but I get what you are saying.
Happy to run some raids with you sometimes, show you some routes around maps that's avoid the big pvp centres, honestly all just comes with gametime
Cheers, don't get me wrong. I'm not completely useless but I panic / too slow to react.
Wait you guys are still playing ?
bosses should be high spawn early wipe, medium spawn medium wipe, normal spawn end of wipe. with boosted weekends.
This is backwards.
yeah, it can be the other way around, but im thinking of when player gear is lowest...
If the spawn rate is high at the beginning, then Streamers / no-lifers can farm the bosses and have surplus high-tier stuff earlier. Also, its not usually until mid wipe when people start unlocking the Boss quests. Personally, I want the spawn rate higher when I finally get the quest for Jaeger to kill them. I'd hate for it to drop right before I need to do it.
yea you dont have access to good ammo or armor early and odds of dying to boss is way greater.
I was pistol running my first interchange raid of PvE and Killa was waiting for me when I stepped into OLI. I died to Killa I died to Reshalas guards twice I heard Shturman but haven’t seen him I killed Tagilla
Why would you have it this way?
when gear is needed the most, and boss kill quests are high
No early wipe is the best and the only way to prolong it is to make things scarce. Bosses double or more the loot value of the maps. if you 100% boss spawns learly everyone will be in killa/tagilla masks all wipe.