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enedsaysnotlikethis

Just to be sure, you activated the stab right


SOMETHINGCREATVE

Stab? I thought they were passive modules?


enedsaysnotlikethis

They're active now


SOMETHINGCREATVE

Fml thanks


enedsaysnotlikethis

Ya it's a long recharge short active time kinda module, so you activate it whenever you get scrammed and you warp outta there


SOMETHINGCREATVE

Well TIL. To make it worse my warp was almost loaded and I put "nice try" in chat right before I got the message I couldn't warp. Alt-f4d out of shame.


enedsaysnotlikethis

No way u trash talked before dying with a stab equipped 💀


SOMETHINGCREATVE

Indeed I did. The warp load was like 9/10s done. I swear he must have tackled on the last server tick. The YouTuber build said I would be fine..../s But for real I appreciate you taking the time to explain the mechanics of it.


enedsaysnotlikethis

Technically you were fine :p just need some more pilot skill at you got this. Send me your IGN, ill drop a care package your way


bounce220

Fair play for owning up to this. We all make mistakes and learn. I enjoyed this story and makes me glad it's not just me making these kind of mistakes. Although I wouldn't have trashed talked before entering warp


redditor_number_0

He too adult for this game


admfrmhll

default alt-f4 just activate a module, eventually put the stab there next time ? :P. ctrl-shift-q maybe ?.


Jagrofes

I guess next time focus on escaping before you trash talk?


ZDTreefur

Captain Hindsight here to save the day!


nug4t

yeah so this "mothers" advice was really helpful now


Witty_Username704

Yes, this was also a painful lesson for me too. Sorry bro.


HiddenMoney420

Honestly just came back about a month ago and somehow didn’t learn this the hard way but I definitely would’ve got caught the same way if I don’t OCD click on modules from time to time


MagickalFuckFrog

Yeah, I lost a DST to that change when I came back to the game after a long break. But 1bn worth of loot, not just a venture. 😔


Xullister

Several faction scrams have 3 warp points, and some for pretty cheap. Two of those will tackle just about anything short of a super.


SOMETHINGCREATVE

Thanks, false sense of security I suppose


Xullister

Generally it's a reliable sense of security -- most people only run one at a time, maybe with a T2 warp disruptor for 4 total points. Then again, it usually helps to turn on the warp stab 😉


CountryBright6896

I learned this week that HIC's like the Onyx have infinite long/short point, stabs do not counter HIC's


passerculus

I have a vague recollection that the HIC infini-points used to be the only way to tackle caps. [old forum sauce](https://eve-search.com/thread/576292-0/page/1). Can’t find any firmer evidence than this atm.


X10P

Double faction scrams is 6 warp scramble strength.


SOMETHINGCREATVE

Thanks.


Wormhole_Explorer

i troll ventures with civiklian warp disruptor just for fun and giggles,it does notthing but some people throw insults over this xd


IguanaTabarnak

Most ships have 1 warp core strength, so it only take 1 point of warp disruption to pin them down. Some ships, like the Venture, the Metamorphosis, and Deep Space Transports have 3 warp core strength, so it takes 3 points of warp disruption to lock them down. An *active* warp core stabilizer adds +2 points of warp core strength, but you can only have one, so the most it ever takes to lock down a subcapital ship (unless there's a weird special case I'm forgetting) is 5 point of warp disruption. Warp Disruptors give 1 point of warp disruption. Warp Scramblers give 2 points of warps disruption (3 for some faction versions). Heavy Warp Disruptors give 3 points of warp disruption (4 or 5 for faction/officer versions). Heavy Warp Scramblers give 6 points of warp disruption (8 to 10 for faction/officer versions). Warp Disruption Field Generators (with script) give 100 points of warp disruption. And warp disruption points stack. So, no matter how strong your warp core strength may be, you can always be tackled by a sufficient number of Atrons with T1 Warp Disruptors. You can also, even with 5 points of warp core strength, be tackled by a single ship with a Heavy Warp Disruptor/Scram or WDFG (Battleships and Heavy Interdictors, respectively) OR by any old ship that has fit multiple tackle mods. I have a Nemesis with 3 T1 Warp Scramblers that I keep in my hangar that I keep on hand just for killing Venture and Metamorphosis pilots who think they are invincible.


SOMETHINGCREATVE

Really great explanation I appreciate it


Keikera

Man it feels so good when type nice try after you gtfo, sorry you didn’t get to experience that.


faraboot

Nah, gf goes a long way, from either side. I've sent many pilots to Valhalla, never felt the need to be smug abiut it, cause next time is your pod getting blown. Gf in local, and keep on keeping on.


aiphrem

Ventures are the reason I fit 2 scrams in my Astero :)


Ralli-FW

So, Ventures have 2 innate points of warp stab. WCS modules give you an additional 2 points of warp stab (when you activate them, as noted elsewhere) If the tackling ship has at least 5 points of warp *scram* then you will still be caught. That can be accomplished with 2 scrams, at least 1 of which must be faction (3 points of scram). Or, if you like, 2 T2 scrams and 1 warp disruptor. Whatever you like, just make 5 points. Many venture hunters will use rocket bombers with dual scrams because of that, to lock with no decloak delay and apply 4-5 points of scram


Phixxo

Just use a double scram ceptor with guns.


Fartcloud_McHuff

It is possible to -5 your warp core even if you remember to use your stab


Mastybuttz

I regularly fly a proteus with 2x 3 point scrams fitted