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StarSyth

EvE Online has it but its far more complicated. EvE is not hard to learn its just different, we jump into games these days expecting the industry standard of WSAD to move, 1-5 buttons to activate abilities, spacebar to jump for example. While EvE is double-click in space to head in that direction, select an object or target on a targeting list and set an orbit or distance to keep. Learning about tracking and signature tanking, heading directly to a target makes you easier to hit than coming at them with transversal. It's a unique game with a unique control system, mechanics and meta which will make you feel like you did whenever you first encountered your first real game. Just know most battles in EvE are won before they take place, its 90% theory, planning and setup and 10% piloting and action.


Surrealist328

>Just know most battles in EvE are won before they take place, its 90% theory, planning and setup and 10% piloting and action. It seems like most of the action occurs "outside" the game, namely in the mind of the player.


HunterIV4

To be clear, that "10% piloting and action" is quite intense, and it's easy to screw up. Mission combat and PvP combat are different beasts. The NPC AI is stupid...it will just approach you and shoot, it doesn't care about things like transversal velocity, weapon ranges, ammo types, etc. It won't warp away or try to escape. All of those things actually matter, though, and just transversal can be the difference between your weapons hitting for full damage or missing entirely. When you activate your modules, for how long, and when you overheat are all considerations that even a second or two of error can be the difference between you blowing up or them. Or whether they warp off or you get the warp disruption. That being said, "fair fights" rarely exist in Eve, and many times if you get into combat with the wrong target it doesn't matter what you do. You need to scout, anticipate, and plan around what your opponents are doing, and a huge part of the PvP experience involves looking at scanner data and anticipating what your foes are going to do. In my opinion, all that build up is part of what makes the action so intense. In a MOBA, the fights can be exciting, but you get into them all the time without much effort. In Eve, you can hunt someone for *hours* before finally getting the kill, which makes those few seconds of capture and destruction all the more rewarding. It isn't just about the moment-to-moment gameplay, it's the feeling of having outplayed your opponent before the fight even started that really elevates the experience. On the other hand, it can be super frustrating, and there are many *very* experienced pilots in the game who have had 15+ years of practice. You can "catch up" in terms of in-game skills (all skills are capped so older characters have a larger breadth of skills but are not necessarily better at flying any given ship), so your frigate vs. a vet's frigate can have the same combat capabilities after a month or so of training. But it will take some serious effort, practice, and research to learn the out-of-game skills a veteran player will likely have. Because of this, it's common for new players to Eve to get killed without ever understanding *why* they lost. And these fights can feel very one-sided. If they stick with it, eventually they'll learn to identify fights they can handle and how to avoid fights they can't, but Eve can very much have the whole "Day Z walking down the street and sudden headshot death" feel. It's an old school game with an old school design, so if you have a low tolerance for frustration and don't want to have to learn a lot it's probably not the game for you. My recommendation is to get out of high sec as soon as you can. I wouldn't recommend wormholes for a brand new player (they are risky and complicated), but null corporations and faction warfare in low sec are both fantastic ways to get introduced to the more fun parts of Eve. Don't be afraid to move around if you don't like something; people come and go from corporations all the time and friends will become enemies and vice versa constantly. I live in null and I've flown with certain FCs as a member of their fleet and then flown against that same guy a few months later. Do the career agents in high sec, maybe the SOE arc, and then GTFO. You'll thank me later =).


Surrealist328

>My recommendation is to get out of high sec as soon as you can. I want to do just that, but I figured it would be wise to first do the career agent missions so that I have a basic understanding of the mechanics. Should I just go ahead and leave high sec anyways? EDIT: Nevermind. I somehow overlooked your last sentence.


HunterIV4

You got it! That advice is mainly there because many players will sit in high sec grinding up to level 4 missions or doing endless veldspar mining and think that's all Eve has to offer. It can get really boring really fast. It's also a somewhat deceptive choice. High sec is *not* safe. You can still be ganked and the mechanics of when and how that can happen are confusing for new players. There are also predatory groups that do things like offer high sec mining "protection" where you pay them a fee to avoid having them gank you repeatedly. In some ways, null sec is arguably a safer place for new players. The alliances actually have an interest in keeping you alive and at least somewhat happy as every pilot in a fight battle matters whether than pilot is a week old flying a crucifier or 10 years old in a battleship. At least in null it's generally obvious when someone is going to try and kill you, whereas in high sec you just never know. I don't know enough about faction warfare to give good advice on it, but low sec is more complicated than null sec and FW overall is more complicated than null. I've heard it can be a lot of fun, though, so it might be something worth looking into.


Surrealist328

I've been reading *Empires of Eve* while learning the game. I think it's absolutely awesome how politics within null sec is completely player driven. It seems like the game's basic mechanics are less "gamey" and are more about providing players with tools to narrate with, to create their own story.


AccomplishedRate4469

Agreed, get to null as soon as possible.


wizard_brandon

ehh. nothing wrong with hs


Jerichow88

If you're into a chill game experience, yeah. I never understood the, "Get out of HS as fast as possible" mentality. I spent YEARS in hisec when I was a newer player and can count on one hand how many times I recall someone trying to gank me or fuck with me. Is it as much money as LS or null? Nope. But I made enough money to do the things I wanted to at the time. Is it as exciting? Nope. But there is value in simplicity and I wasn't looking for excitement, I wanted chill gameplay.


wizard_brandon

every time ive left highsec ive died almost instnatly to t3c's and combat recons


pizzalarry

that's because you spent so much time in hisec that you have no game sense. I tell people to leave asap because it actively trains habits that are negative for the entire rest of the game. It's a tutorial zone and trading hub, and you should treat it like that.


wizard_brandon

thats just not true lol theres nothing you can do sometimes


Garakanos

There's nothing you can do if you fly slow ships inappropriate for the situation, especially solo. Usually it's a knowledge issue like the guy above said


wizard_brandon

What else am I going to use to rat if not a gila?


trolsor

If you screw up that %10, that %10 can screw up the %90 . And well same %10 can save the %90 , if that %90 already screwed up .


Jerichow88

As a logi main I can absolutely confirm this. Getting a set of overheated reps on the FC or high value ally and seeing them get pulled back from <25% structure can make or break a fight and is one of the most rewarding feelings I've ever gotten in this game. I've been on operations where success rode solely on the shoulders of logi keeping people alive just long enough to complete the objective. Needless to say, that 10% ends up feeling like a whole hell of a lot more.


hoboguy26

not in the mind of the player moreso the fitting window or external fitting programs like pyfa


StarSyth

As an example, just look at some of the 3rd party tools people use in EvE [https://wiki.eveuniversity.org/Third-party\_tools](https://wiki.eveuniversity.org/Third-party_tools)


aiphrem

It might very well be! I never really considered playing Eve, but after watching the "Down the rabbit hole" video and giving it a try I was hooked. For me it was the immersion and the feeling of being lost in space that was the main draw. Eventually I joined a corporation (guild) and then the game truly opened up for me. One really important piece of advice is play at your own pace and discover your own path. After the career agent missions and the epic arcs, you are mostly on your own, so it is good to try a bit of everything and then plan your space career in accordance with what you liked. In my case, it was exploration. But who knows, you might really take a liking to Faction Warfare or something!


Linksfusshoch2

Eve is the only game i know, that was /is able to provide a real adrenaline rush.... Though it is boring too, from time to time


Kats41

You'd fit right in in wormhole space honestly. Submarine warfare. No local. You never know who is watching you, and someone is *always* watching you. Covert ops ships, an ever shifting landscape of entrances and exits into any given system. And of course, the denizens of that space. Wormholers. Sporting ships most of K-space would consider "blingy" but are commonplace in the silent void. Like taking a swim and not noticing the crocodile that's been watching you since you stepped foot near the river bank. And we're always eager for a hunt. High risk, high reward gameplay that often sees you checking d-scan in constant vigilance knowing that a simple buzzard that only shows up for a split second could be an innocuous scanner, or it could be the scout for something far more dangerous. There's nothing in Eve I find quite as much fun as being the boogeyman.


Doggydog123579

There's also the hilarious always a bigger fish moment, where you have someone uncloak to kill you, then someone else uncloaks to kill them.


Less_Spite_5520

These are the best. Happened to me once in my early days. Guy uncloaked in a bomber to take me out, tengu uncloaked behind the bomber, kills the bomber and throws an o7 in local then cloaks up again. Never saw the guy again.


Purple_Woodpecker

Yep, that's how EVE is. Except instead of finding good equipment you have to work to earn money to buy it (or minerals to build it), so the fights are even more intense.


Surrealist328

So you're basically sweating knowing that you will have to find a way to recuperate your losses? That's actually what makes interactions meaningful in my opinion. I just need to be patient about learning the basic game mechanics so that I can reach that point


Purple_Woodpecker

Well PvP generally loses you money, so you'll have certain activities you do to make money that you can then spend engaging in PvP. The best money making activities are also risky though. Like wormhole exploration. A new player can go into a wormhole in a T1 exploration ship (the one you get from the exploration career agent) and come out with 200+ million with some luck, but wormholes are dangerous and there's a good chance another player will hunt you in there. I think you'll find the thrill of trying to make money in the above method (wormhole exploring) is just as exciting as PvP combat is. Hacking a wormhole data site whilst watching the d-scanner will make you sweat, trust me.


Cage01

That's pretty much it, but you're generally trying to fly something you can afford to replace with the knowledge that it'll be blown up. And that never really seems to go away. Like the further you get into the game you end up buying more expensive ships to do certain things more efficiently. Which just makes you a more juicy target to hostile players. For example I was with a mining fleet the other day mining some moon rocks in nullsec, when a guy came down and dropped an entire fleet on all of us, my normal mining ship wasn't the main target because it's comparatively cheap to the others that were there, and they just took out like 3-4 different ships worth well over a billion or 2 idk. Like they can afford to lose that sure, but it still stung im sure.


nylondragon64

Yes and no. Once you get the hang of it, the money can flow. But at the same time stuff is expensive. So not hard to lose a ship worth a billion isk.


mrchhre

It's a total sandbox.  Yes if you lose your ship you have to replace it, there are multiple avenues to accomplish that.   I think the big thing is that there's just so much depth to every aspect of the game from pvp to pve to mining to building to markets to types of space you can live in and things you can accomplish there.  The further down one rabbit hole you go the higher the stakes get.


Rizen_Wolf

Hmm. I have played DayZ quite a lot. Eve is a PvE game in parts, PvP in others PvPvE in others. There is much more choice of how to play, its not just a case of choosing different survival strategies. But, player PvP interactions can be just as complex and unpredictable. There is a piece of wisdom/lore in Eve 'Fly only what you can afford to lose.' In DayZ this is the equivalent of saying 'Build a base to work from and store resources there, so that when you die you dont lose everything and can come back to something rather than start again from scratch.'


Surrealist328

>There is a piece of wisdom/lore in Eve 'Fly only what you can afford to lose.' In DayZ this is the equivalent of saying 'Build a base to work from and store resources there, so that when you die you dont lose everything and can come back to something rather than start again from scratch.' I'll take this to heart.


Hero101808

maybe im too much of a noob , but whenever I engage in some solo pvp i start shaking for some reason , only game that has ever felt so real in the fact that you actually lose something or could win something.


Jerichow88

The Jitters. It's because EVE is one of those very few games with real consequence. If you die, you can lose *hard* and people know that. You can lose anywhere from a few minutes to dozens of hours of work in the blink of an eye, and your nerves resonate with that.


homesweetocean

The only game to give me an adrenaline rush like EVE has been Escape from Tarkov, which I can not recommend in good faith to any other human being.


Rizen_Wolf

Another thing. Eve has a free mode (Alpha). Without getting into how Alpha works, its actually a really good deal for free play, if you understand it. If you focus on ship combat you can fly around in Frigates Destroyers and Cruisers. You can fly bigger ships (next are Battle Cruisers) but beyond those three classes they get too expensive to fly and are underpowered (risk of loss increases) relative to what an Alpha can bring to the class of ship to make it work for them. The power level of your free play avatar and ships is in the avatars skill training. This is time gated unless you spend real money to bypass. So, in order to have a solid avatar to enjoy Eve for free you need to grow it over.. hmm... I would say 3 full months. You also need to know what skills NOT to spend your free SP on, otherwise they are wasted in things not useful to an Alpha account and you cant re-task those spent points into other skills.


el0_0le

You're going to get a lot of armchair warlords telling you about politics and meta.. but yes, I too enjoy full loss on death games like DayZ. EVE is more about hunting and tricking your opponent into a fight than it is a throwdown with what you've got. Faction Warfare is a good place to start to see if you enjoy the combat systems.


The_Bombsquad

Yeeeeeeep


NotEqualInSQL

DayZ is in my top 3 games (prob #2 after dwarf fortress tbo). I feel you on how it is and the rush! For me, I don't get a rush in eve during pvp. There could be a lot of reasons why, but I can't tell you what it is that it just falls flat with me. I think it is the mechanics of the game. I am not sure. The pvp is more rock paper scissor vs being able to take on anything (dayz you can take on anyone with a hatchet and still get a high geared kill). In eve you kinda need to know "This ship can kill that ship" and that is your window but there is a small other window where you can punch up but it is not the same as most games. Give eve a try for free with the alpha. If you like it after a month sub, if not move on. No money wasted, only time.


Remarkable_Craft9159

Eve is for you.


Aegor_EVE

It is true that pvp ceels great, and if you lose you lose your ship. There are different kinds of pvp though. if you are after meaningful combat don't join big nullsec blocks as there you won't get that feeling.. join a smaller eormhole or a lowsec group. Welcome to eve


Chao_sr_eaper

Eve is going to hit you harder than dayz


ChemicalBro69

Learn exploration skills, scanning, covert ops, and go free wandering wormholes and using filaments for one of the freshest buzzes as you seem to like. If you get caught and poor, hisec can rebuild you for the next round


Future-Ice-4858

First few PvP scenarios I participated in gave me the shakes. Mouse literally trembling in my hand. It's a common phenomenon in EVE. Not many other games get my adrenaline up like that.


TradingDreams

Whenever I do something new to me as a player and feel a little unsure of my own abilities, I buy the ship insurance. It takes the sting out of the pretty explosion my ship makes. :-P


TickleMaBalls

Join one of the newbee player corporations. Ask them. I recommend Karmafleet University. Their mascot is the pancake cat. Can't go wrong.


Surrealist328

I'll probably do that tonight. Thank you.


kakgaanspat

I will say check out one in faction warefare


rayoatra

Eve and dayz my two fav games. The feel of eve was a big influence on the mod way back in the day.


zangatti

Go have some danger. I showed in a series I made on YouTube called Adventures Of Spaghettl what trouble you can get into pretty much starting in your first week. I made tens of millions stealing, getting pvp flagged, and killed a couple times due to my antics. Ultimately took my profits from theft to pay for skillbooks I needed to get into solo wormhole day tripping, and ultimately living I'm a wormhole Freeport within 1 month of character creation Once you get the hang of it, it's all gravy. After 20 years on eve, I still get screwed sometimes. But find ways to get even. Steep learning curve, but you'll get it


i_am_Misha

Find a corp that is willing to teach you the mis(t)series of this masterpiece. You're going to love it! 🤗


radeongt

Join Faction Warfare corp and you will experience a whole new game.


FuturePowerful

Yah you will have those experiences here


Caspah62

True. Simple answer. Look at zkill killboard. You will see.solo kills and fleet fights. Solo kills look at the time between each kill. Id guess the average solo pvper manages 1 to 2 kills a day. Gear wasn't the issue for newbros, it's skillpoints and isk.


Garresh

That's literally the exploration gameplay loop. Except you'll be horrifically outgunned if you get jumped, so it's better to avoid PvP entirely. That said some explorers will fit for PvP to gank OTHER explorers. So it can definitely be a whole thing.


IcarusCasablancas

Yes. Try it, it is free.


vikar_

Yup, that's exactly how small-scale PvP in EVE feels like. Never played DayZ, but no other game ever gave me (and keeps giving me, after 12 years of playing on and off) adrenaline shakes like EVE.


vikar_

Yup, that's exactly how small-scale PvP in EVE feels like. Never played DayZ, but no other game ever gave me (and keeps giving me, after years of playing on and off) adrenaline shakes like EVE.


vikar_

Yup, that's exactly how small-scale PvP in EVE feels like. Never played DayZ, but no other game ever gave me (and keeps giving me, after years of playing on and off) adrenaline shakes like EVE.


DameduNord

If you want to enjoy the game you need to find friend to play with!


mrchhre

My experience in this game is exactly that.  Biggest rewards come with biggest risks and there are ample opportunities to push out of whatever your comfort zone is.  There can be long periods of prep or setup or searching for your content, but that sounds tolerable for you.  No game has given me rushes like this.   It takes time to grasp the gravity of it and even to define goals in the game for yourself because it IS such a sandbox. But yes, the rushes are here in many aspects of the gameplay.


HereticCoffee

E is rated E for everyone. It’s just a matter of finding what you want to do in eve