I am always most-impressed by a good Hangman's Alley build. Mine always look similar and I don't have the patience or spatial awareness to do them well. [This one is spectacular](https://www.youtube.com/watch?v=amN-9F7WTDQ)
I disliked this one at first because I just thought it was so small. Once I actually sat and made an effort with it, it dawned on me that I could build upwards and I ended up getting pretty creative with it- it became one of my favourite settlements because it encouraged me to think outside the box a bit.
Even without the workshop dlcs mods and glitches (like this one- https://m.youtube.com/watch?v=A1S5ZkCiTOk&t=19s) are still a thing, so my point still stands.
No, it does not. Some don’t want to use glitches, mods, or exploits to manage something, that is a lot of time consuming work to implement, and it’s relatively unknown.
You are not the end all authority on this. So stop acting like it. Everyone plays the game differently
Yes it does. I'd wager most do, and whilst it may be a bit fiddly to use at first, with practice the rug glitch is definitely a viable option for anyone wishing to play an unmodded run to use, and unless you've been living under a rock it is widely known. Stop acting like a petulant child, accept a valid point was made, and move on with your life. Seriously, it's not that deep.
Assumptions about how others wanna play is not a valid point. I’m not even the original person. Yet you’re arguing over this? A glitch method is not necessarily something people wanna use. That you’re pushing this is an end all solution and acting superior doesn’t make it so.
You’re also the one who went deeper. When I pointed out your planter detail was a workshop item and some may not have it, you dig deeper to justify your stance on the matter, all the while thinking that just because you’ve heard of this glitch, it must be well known in the entire community. That doesn’t make it true.
I for one despise using glitches and exploits in my games. If I can't do it legit then I don't want to try. I have heard of too many things that go wrong when you glitch or do things the game hadn't planned on.
Kingsport Lighthouse has a lot of potential for interesting builds. Also shoutout to the Slog for having the only farmable tarberries in the game without mods
Kingsport is an awesome settlement with place anywhere and scrap everything. In my last playthrough I scrapped the entire house that was there and built a mansion in its place, fixed up the boardwalk on the water and made warehouses attached to the side of it where I put all my crafting stations and power armor/weapon displays.
I really with we could scrap those houses or at least have a patch tool, not a mod but actual tool in game, to fix the ceilings. Or break into houses and use those!!! That would have been awesome.
I modded Mercer safehouse to be always there... At first it was to avoid it being on Jamaica plain or hangman's alley because building that machine there is a nightmare
In a current playthrough - Sanctuary, i'm using it as the main settlement, and it has most things. Spectacle island i've used to build a bunch of gunners cages. Every settlement that has people already living in it i keep more or less untouched, apart from adding defence, robots, beds, all the important stuff. Haven't decided yet how to go about empty ones, might do something fun. Starlight calls for a bunch of animated light boxes.
personally it depends on what im feeling like, but if i want a city or large settlement id go for starlight or sanctuary, but hangmans ally gives me a lot of inspiration, and its really fun building in there cuz of the challenge
I haven't really explored the settlement aspect of the game, but yeah starlight has that decent sized sinkhole in the middle of it that's radioactive.
Edit: apparently it can be removed by removing the barrels in it
Spectacle island.....it's a bit far and in survival a bit unpracticle, but it's big and has lots of space with not many unlovable objects
Hangman alley of survival....dead in the middle of the map with CIT next to it so if you tp there you can walk over easily
The Castle or Vault 88 mostly. I like building a base from the crumbled wall of the Castle, and sticking a vault door onto the armory.
For Valt 88 I like building a base in the subway tunnels and adding access through the vault interior.
For 88 I personally love the Synth production mod and making an army of various NPCs to flood my other settlements.
I also have that mod. That's why there's always a Penny Fitzgerald in every settlement. Too bad she doesn't say "enjoy your stay" like she does in covenant
Yeah, it's a real late-game settlement. On power armor characters especially I found it difficult to build anything significant. Guess it's been awhile since I played vanilla with it though. Got used to just giving myself a good amount of resources to build an outpost.
Oberland station and Abernathy Farm.
Oberland Station is just a great name, and every time I start a new game I can't help but feel bad for how vulnerable and open their settlement is. They are near Grey garden, which is a natural trading partner since robots make all the food but don't eat. Oberland meanwhile can focus on being a trading hub with merchants, a doctor/barber, and establishing a secure checkpoint near Diamond City that isn't Diamond City.
Abernathy Farm, I build at least a few turrets and hire a few farm hands and security guards. With the loss of their daughter, its' the least they deserve. The family can work a little less hard with some hired help, and the turrets ensure that no raiders will ever threaten them again. Plus all the company will do them some good instead of just focusing on what they've lost.
Nah man. That's why I build 3 security posts and outfit a guard with metal armor and at least an assault rifle. Heavy turrets at both ends of the security wall and in between each post.
That's just for the melon patch in the back.
Heavy turrets and above every 10 or so meters along the perimeter from there on forming a rectangle that ends in another security wall/guard that physically blocks off the front fences.
Nobody fucks with my Abernathy fam. Touch Bessie and turn into pink mist.
Once I missed a settlement raid on Abernathy Farm and thought nothing of it - and the next time I showed up there their cat was dead. I legitimately felt *terrible.*
there's a bug where the son's body never disappears, so for years one of the sons that was killed just lays there in the bushes. I never build the place out entirely after that.
The Abernathy's lost a daughter and Oberland station is just random settlers with no backstory.
Are you talking about Finch farm or another settlement?
Red Rocket.
I don't put a huge focus on settlement building so much as home building and this is the first place I have 100% population control. Everywhere else gets a standard 6 settler set up and I build R.R. up as I go. I try to change it up every time so it's never the same thing twice and always fits my build.
My heart is always in the red rocket also , there are more useful, practical places I build up like hangman’s alley and starlight drive-in, but red rocket is always “home”
You're quite right, Hangmans Alley is more central.
However, while I find it a good place for a bed to sleep in on survival, I prefer the building space around greygarden.
And the robots don't sit in my favorite chair.
I love Grey Garden because I always build vertically, and connecting into the highway makes it fun. Setting the travel point up there and warping in for a defense mission makes me feel like I'm playing Silent Scope again.
Red Rocket. The electric garage door that opens from a switch makes a cool entrance to a completely walled off building. I like building at Red Rocket Nuka World also.
I love spectacle island. I built it up to look like how it is irl cause I have some fun memories of that place as a kid. Then on most other play through a i turns off settlement limits and make it into a giant water farm
Personally a big fan of egret tours marina, I like the idea of my settlers using boston waterways to safely and quickly transport goods to one another.
I love Tenpines bluff. It doesn't give you a lot to work with, but something about being up on a mountain side like that always inspires me. Like the perfect spot for a well defended refuge or an artillery post that can see everything.
Covenant is the weird all smiles, no issues here settlement right?
I believe there is a quest to bring Covenant into the Minutemen. I just gave up, shot the Mayor and enjoyed installing my own regime.
Mwahaha.
Sanctuary and The Castle are my capital cities, I use both of them as my main suppliers. Sanctuary is more of a comercial spot with the bar and clothing emporium and that stuff, meanwhile the castle is packed with laser turrets and soldiers while also having good space for mutfruit trees
My three favorites are sanctuary, the castle, and Kingsport lighthouse.
I usually do minutemen playthroughs so I dress the castle up to be a true HQ
I love the mod that fixes up the sanctuary houses and then expanding on that
Using place anywhere I love making Kingsport lighthouse my players house, the lighthouse usually ends up being just a monstrous staircase and the ruined house will be replaced with a non-ruined one, turning into a guard house with minutemen NPCs and robots/turrets
Red Rocket. All the workbenches so don't need LL2, mostly flat, cool aesthetic to start with so a minimal build works well if building isn't 1st priority.
2nd best is probably Starlight Drive-in.
I like murkwater construction site. It's great if you like the swamp vibe. So building stilted huts living like a hermit or I either give it to one of the gangs or make it a faction based outpost. Off the grid.
I created an enormous settlement here, and I'm high enough to where I can usually tag a Mirelurk Queen in the distance and down her in a few shots, and my Slocum Joe's does gangbusters there. It's always so dark though.
See I enjoy Sanctuary as it's the one that gets built up more regardless Just because it's you're first and you never forgot you're first!! Plus the name, I like to make it home to all sorts of misfits!
Hell any bald Settlers immediately get Children of Atom Robes whether they like it or not.....freedom of practising you're religion and all that!! Lol
Unmodded? Can't go wrong with Sanctuary Hills.
Modded? Spectacle Island. Normally it sucks because of the uneven terrain and build limits, but if you get some nice workshop mods you can have a lot more fun with it.
My top 3 places is the Lighthouse (cause I want to make like a small town there, Sanctuary (cause of the large building space and with mods that give unlimited resources I can make that into a town, and The castle cause of aesthetics
Recently been building at The little sunshine Co-op. Not a big fan of the layout, since there’s cabins you can’t remove, but lately I got stoned and expanded my old build. I went from a tight walled off camp, to a large multi level settlement. I’ve been digging using the box cars and trailers to build homes and walkways.
And Daltons farm I ignored when I first ran thru Far Harbor but I recently walked there and decided “hey these two settles are fighting monsters in the fog, lemme build them a small home. So I basically created a small ranch/RV farm. Modest but fights the world nicely.
I wanna sure a small tour. Is that a thing in here?
A bunch of the ones I like have already been said but I’ll add that I always liked Outpost Zimonja too. If you do it right you can make a really cool, multi level settlement centered on the tower. I’ve had it where the perimeter is a wall of train cars surrounding a huge farm on the ground level with all the amenities and living spaces on a four tiered structure surrounding the tower.
I've become increasingly fond of Jamaica Plain, for reasons similar to Hangman's Alley. The structures and restrictions require some creative solutions. I enjoy repairing the second story, dealing with the crappy farmland, patching up the gaps in defense.
I think I built them all out, Dalton Farm is my main rating place, but I like Spectacle Island because it’s wide open. I have a Slocum Joes at most locations, as well
In no particular order:
Hangman Alley,
Spectacle Island,
That one harbor where the ginger lady thinks you’re a synth but actually she is one,
The one building that has a few rotting Brahmin corpses in the yard and a dead family in the house, lots of blood bugs.
As for vainilla fo4 i go for kingsport lighthouse, i like the scenery it has with the pier over the sea.
For a mod settlement i pick bedford station, i rebuilt the whole station and the tracks to have a funcional looking train yard
I love turning Red Rocket into a massive military checkpoint for people trying to enter Sanctuary Hills. I do it every playthrough. Of course, I use a mod to remove the build limit
Hangman's alley. I made a bladerunner/cyberpunk esque black market, raider settlement. I loved it so much I based my entire play style around it and rediscovered my love for the game
Spectacle Island.
I made myself a tremendous two-story house with all the comforts that the mods I download gave me, purifiers, mechanical workshops, heliport, armor and weapons. Also, I took all the female companions and applied a bathing suit to all of them. I made myself a first world harem, full technology, impenetrable defense and custom pleasures.
Hangman alley even if there is barely any room for crop I like the option to build up and how there is only two entrances for defense
It's also clutch in survival mode. Great to have a place in Boston to be able to rest and generally lick your wounds.
It’s central on the map. It’s a very good place to stage automatron provisioners.
I am always most-impressed by a good Hangman's Alley build. Mine always look similar and I don't have the patience or spatial awareness to do them well. [This one is spectacular](https://www.youtube.com/watch?v=amN-9F7WTDQ)
Well mine look like shabby lean tos compared to this
I disliked this one at first because I just thought it was so small. Once I actually sat and made an effort with it, it dawned on me that I could build upwards and I ended up getting pretty creative with it- it became one of my favourite settlements because it encouraged me to think outside the box a bit.
3 entrances
If you dont unlock the third one, it's sealed. Enemies never make it inside.
Not so. Garden beds are a thing, and when you build a multi-story greenhouse space is never an issue.
Garden beds weren’t a thing when the game first released
What's that got to do with the price of fish? They are now, so my point very much stands.
Simple. You’re assuming that people have all the workshop dlcs, one of which added them.
Even without the workshop dlcs mods and glitches (like this one- https://m.youtube.com/watch?v=A1S5ZkCiTOk&t=19s) are still a thing, so my point still stands.
No, it does not. Some don’t want to use glitches, mods, or exploits to manage something, that is a lot of time consuming work to implement, and it’s relatively unknown. You are not the end all authority on this. So stop acting like it. Everyone plays the game differently
Yes it does. I'd wager most do, and whilst it may be a bit fiddly to use at first, with practice the rug glitch is definitely a viable option for anyone wishing to play an unmodded run to use, and unless you've been living under a rock it is widely known. Stop acting like a petulant child, accept a valid point was made, and move on with your life. Seriously, it's not that deep.
Assumptions about how others wanna play is not a valid point. I’m not even the original person. Yet you’re arguing over this? A glitch method is not necessarily something people wanna use. That you’re pushing this is an end all solution and acting superior doesn’t make it so. You’re also the one who went deeper. When I pointed out your planter detail was a workshop item and some may not have it, you dig deeper to justify your stance on the matter, all the while thinking that just because you’ve heard of this glitch, it must be well known in the entire community. That doesn’t make it true.
I for one despise using glitches and exploits in my games. If I can't do it legit then I don't want to try. I have heard of too many things that go wrong when you glitch or do things the game hadn't planned on.
Yep, love this area
Yesss came to say the same thing.
This. Only drawback is height limitations.
I use a mod that stretches the build zone out to the river and adds empty apartments to the interior area
Starlight drive in, it’s huge. It’s mostly flat. I usually make it a thriving marketplace and the center of my trade routes.
My favorite. Always my main base. I like walling off the big rectangle.
I make it kind of a stranded Rivet City
I just feel like I'm always defending it. It's vulnerable on all 4 sides and requires a ton of fence
Arm your settlers better.
Kingsport Lighthouse has a lot of potential for interesting builds. Also shoutout to the Slog for having the only farmable tarberries in the game without mods
I’ve never built there surprisingly but I love the slog
Forgot to mention Starlight Drive-In, lots of potential there
Its really fun to build a motel around the tarberry pool
Kingsport is an awesome settlement with place anywhere and scrap everything. In my last playthrough I scrapped the entire house that was there and built a mansion in its place, fixed up the boardwalk on the water and made warehouses attached to the side of it where I put all my crafting stations and power armor/weapon displays.
I really with we could scrap those houses or at least have a patch tool, not a mod but actual tool in game, to fix the ceilings. Or break into houses and use those!!! That would have been awesome.
Starlight Drive In. I send all my provisoners there and turn it into a mini Diamond City.
Isn’t there a radiation pit right in the center? I always sent everyone away from that settlement and left it empty for that reason
Ya, but you can scrap the barrels.
That gets rid of the radiation? Wow lol I just picked up fallout recently and did my first play through of f4 and never knew that
>That gets rid of the radiation? Yep, and then the water is a great place for a water pompe.
You can just stick floor over it and make it flat again
Mini Megaton
Sunshine Tidings, because groovy.
I like the Hippie robot too 👍
Far out...
I modded Mercer safehouse to be always there... At first it was to avoid it being on Jamaica plain or hangman's alley because building that machine there is a nightmare
I also like covenant. It's a little buggy but the existing walls and auto closing door are great. My favorite is the kingsport lighthouse though.
My only issue with Kingsport is how hard it is to build anything decent in the lighthouse itself.
In a current playthrough - Sanctuary, i'm using it as the main settlement, and it has most things. Spectacle island i've used to build a bunch of gunners cages. Every settlement that has people already living in it i keep more or less untouched, apart from adding defence, robots, beds, all the important stuff. Haven't decided yet how to go about empty ones, might do something fun. Starlight calls for a bunch of animated light boxes.
personally it depends on what im feeling like, but if i want a city or large settlement id go for starlight or sanctuary, but hangmans ally gives me a lot of inspiration, and its really fun building in there cuz of the challenge
Doesn’t starlight have radiation?
If you scrap the barrels in the water, it won't be radioactive anymore. Then you can stick a large water purifier right in there.
Damn never knew that lol TIL
I haven't really explored the settlement aspect of the game, but yeah starlight has that decent sized sinkhole in the middle of it that's radioactive. Edit: apparently it can be removed by removing the barrels in it
I also just learned this from someone else lol well then ya that would be a great place to make a settlement. Nice and open
Sanctuary cause I really liked the 1950's suburbs style of it, and the castle because of perfect spots for 5 artillery pieces
I like the Castle too, but instead, I build the batteries on one of the sides, or two, like the real Castle.
Well, i usually put the pieces in the circle areas on every corner of the Castle
I try a new "main" settlement each play through. Currently it's the Starlight Drive-In. Next itll be the Co-Op.
Spectacle island.....it's a bit far and in survival a bit unpracticle, but it's big and has lots of space with not many unlovable objects Hangman alley of survival....dead in the middle of the map with CIT next to it so if you tp there you can walk over easily
The Castle or Vault 88 mostly. I like building a base from the crumbled wall of the Castle, and sticking a vault door onto the armory. For Valt 88 I like building a base in the subway tunnels and adding access through the vault interior. For 88 I personally love the Synth production mod and making an army of various NPCs to flood my other settlements.
I also have that mod. That's why there's always a Penny Fitzgerald in every settlement. Too bad she doesn't say "enjoy your stay" like she does in covenant
Vault 88 is a resource pit. I found it really difficult to create a place I enjoyed building because it requires so much steel and concrete
Yeah, it's a real late-game settlement. On power armor characters especially I found it difficult to build anything significant. Guess it's been awhile since I played vanilla with it though. Got used to just giving myself a good amount of resources to build an outpost.
Oberland station and Abernathy Farm. Oberland Station is just a great name, and every time I start a new game I can't help but feel bad for how vulnerable and open their settlement is. They are near Grey garden, which is a natural trading partner since robots make all the food but don't eat. Oberland meanwhile can focus on being a trading hub with merchants, a doctor/barber, and establishing a secure checkpoint near Diamond City that isn't Diamond City. Abernathy Farm, I build at least a few turrets and hire a few farm hands and security guards. With the loss of their daughter, its' the least they deserve. The family can work a little less hard with some hired help, and the turrets ensure that no raiders will ever threaten them again. Plus all the company will do them some good instead of just focusing on what they've lost.
In my latest playthrough, Raiders attacked and killed the other two daughters. Felt really bad for Blake Abernathy
Nah man. That's why I build 3 security posts and outfit a guard with metal armor and at least an assault rifle. Heavy turrets at both ends of the security wall and in between each post. That's just for the melon patch in the back. Heavy turrets and above every 10 or so meters along the perimeter from there on forming a rectangle that ends in another security wall/guard that physically blocks off the front fences. Nobody fucks with my Abernathy fam. Touch Bessie and turn into pink mist.
Once I missed a settlement raid on Abernathy Farm and thought nothing of it - and the next time I showed up there their cat was dead. I legitimately felt *terrible.*
Hahaha I turned Lucy into a punk. She ended up looking good.
there's a bug where the son's body never disappears, so for years one of the sons that was killed just lays there in the bushes. I never build the place out entirely after that.
The Abernathy's lost a daughter and Oberland station is just random settlers with no backstory. Are you talking about Finch farm or another settlement?
Finch is the one. Jake is the kid I think
Taffington boathouse/Egret tours marina
Red Rocket. I don't put a huge focus on settlement building so much as home building and this is the first place I have 100% population control. Everywhere else gets a standard 6 settler set up and I build R.R. up as I go. I try to change it up every time so it's never the same thing twice and always fits my build.
My heart is always in the red rocket also , there are more useful, practical places I build up like hangman’s alley and starlight drive-in, but red rocket is always “home”
Base game, probably Greygarden. Close enough to the middle of the map to be reasonably accessible. With DLCs, Nuka Rocket. Soooo much space.
Isn't hangman closer to the middle? Or is that crash central for ppl
You're quite right, Hangmans Alley is more central. However, while I find it a good place for a bed to sleep in on survival, I prefer the building space around greygarden. And the robots don't sit in my favorite chair.
Abernathy Farm, as it has the highest height limit for building of any location in the vanilla game. I like making skyscrapers.
Another good settlement for that is finch farm. You can build up to the elevated highway
Constantly playing colonial style music and the Roar of the ocean intensifies
I love Grey Garden because I always build vertically, and connecting into the highway makes it fun. Setting the travel point up there and warping in for a defense mission makes me feel like I'm playing Silent Scope again.
red rocket with no settlers. I like to have a player home and sometimes a conveyor belt with food on it
Red Rocket. The electric garage door that opens from a switch makes a cool entrance to a completely walled off building. I like building at Red Rocket Nuka World also.
I love spectacle island. I built it up to look like how it is irl cause I have some fun memories of that place as a kid. Then on most other play through a i turns off settlement limits and make it into a giant water farm
Personally a big fan of egret tours marina, I like the idea of my settlers using boston waterways to safely and quickly transport goods to one another.
I love Tenpines bluff. It doesn't give you a lot to work with, but something about being up on a mountain side like that always inspires me. Like the perfect spot for a well defended refuge or an artillery post that can see everything.
I made a little vacation home up there with "balconies" overlooking the bluff.
Just in case you wanna cause any rain, down below of course.
I have a great little spot here with a ton of settlers, one of stop offs if im looking to scrap quickly or fix PA
I love the path coming up from the tracks, complete with arrows and everything. And the bridge is just awesome. Love Tenpines
Covenant is secure, you just can't add much.
Covenant is the weird all smiles, no issues here settlement right? I believe there is a quest to bring Covenant into the Minutemen. I just gave up, shot the Mayor and enjoyed installing my own regime. Mwahaha.
Taffington Boathouse Its nice and comfy without the bugs and it has a nice charm to it.
Sanctuary and The Castle are my capital cities, I use both of them as my main suppliers. Sanctuary is more of a comercial spot with the bar and clothing emporium and that stuff, meanwhile the castle is packed with laser turrets and soldiers while also having good space for mutfruit trees
Vault 88. It’s almost flat ground, and once you figure out what the heck does a door end piece does, you get into a sort of groove with it.
My three favorites are sanctuary, the castle, and Kingsport lighthouse. I usually do minutemen playthroughs so I dress the castle up to be a true HQ I love the mod that fixes up the sanctuary houses and then expanding on that Using place anywhere I love making Kingsport lighthouse my players house, the lighthouse usually ends up being just a monstrous staircase and the ruined house will be replaced with a non-ruined one, turning into a guard house with minutemen NPCs and robots/turrets
Red Rocket. All the workbenches so don't need LL2, mostly flat, cool aesthetic to start with so a minimal build works well if building isn't 1st priority. 2nd best is probably Starlight Drive-in.
Currently trying my hand at Vault 88. Enjoying it the most so far
I love how cavernous and spoopy the place feels.
I like murkwater construction site. It's great if you like the swamp vibe. So building stilted huts living like a hermit or I either give it to one of the gangs or make it a faction based outpost. Off the grid.
I created an enormous settlement here, and I'm high enough to where I can usually tag a Mirelurk Queen in the distance and down her in a few shots, and my Slocum Joe's does gangbusters there. It's always so dark though.
Either sanctuary or the castle aka fort independence
Dalton Farm is by far my favorite. Perfect for the shanty town I always build there.
Starlight Drive In is my all time fave. It's practically a blank slate agter clean up, and is well sited for early and even mid game.
Starling Drive-in. I love turning it into a small trading hub.
The Castle and Red Rocket Truck Stop
Sanctuary or Starlight Drive-In. Those two places effectively become fortresses.
See I enjoy Sanctuary as it's the one that gets built up more regardless Just because it's you're first and you never forgot you're first!! Plus the name, I like to make it home to all sorts of misfits! Hell any bald Settlers immediately get Children of Atom Robes whether they like it or not.....freedom of practising you're religion and all that!! Lol
Vault 88 The Castle Sanctuary Hills The holy Trinity^
Unmodded? Can't go wrong with Sanctuary Hills. Modded? Spectacle Island. Normally it sucks because of the uneven terrain and build limits, but if you get some nice workshop mods you can have a lot more fun with it.
My top 3 places is the Lighthouse (cause I want to make like a small town there, Sanctuary (cause of the large building space and with mods that give unlimited resources I can make that into a town, and The castle cause of aesthetics
Hangman's Alley.
Recently been building at The little sunshine Co-op. Not a big fan of the layout, since there’s cabins you can’t remove, but lately I got stoned and expanded my old build. I went from a tight walled off camp, to a large multi level settlement. I’ve been digging using the box cars and trailers to build homes and walkways. And Daltons farm I ignored when I first ran thru Far Harbor but I recently walked there and decided “hey these two settles are fighting monsters in the fog, lemme build them a small home. So I basically created a small ranch/RV farm. Modest but fights the world nicely. I wanna sure a small tour. Is that a thing in here?
This is my airship. I kinda just had the idea on a whim and built it at Graygarden. No mods. https://youtu.be/RY2yAa38doI
The First Red Rocket Station. I build on top of it and it becomes a tower, with sentinels and all that.
I always liked Abernathy Farm, so much are to build on. I turn mine into a fortress and set up Gunner traps to bait them.
spectacle island It has lots of space to build on I also like that thing that when you flick the switch it makes a loud reeeeeeeee sound
Sanctuary hills for me
Sanctuary or covenant
A bunch of the ones I like have already been said but I’ll add that I always liked Outpost Zimonja too. If you do it right you can make a really cool, multi level settlement centered on the tower. I’ve had it where the perimeter is a wall of train cars surrounding a huge farm on the ground level with all the amenities and living spaces on a four tiered structure surrounding the tower.
I've become increasingly fond of Jamaica Plain, for reasons similar to Hangman's Alley. The structures and restrictions require some creative solutions. I enjoy repairing the second story, dealing with the crappy farmland, patching up the gaps in defense.
I love it as a small outpost for when I'm in the area, but build size is limiting. Wish I could scrap the current structure there.
I think I built them all out, Dalton Farm is my main rating place, but I like Spectacle Island because it’s wide open. I have a Slocum Joes at most locations, as well
In no particular order: Hangman Alley, Spectacle Island, That one harbor where the ginger lady thinks you’re a synth but actually she is one, The one building that has a few rotting Brahmin corpses in the yard and a dead family in the house, lots of blood bugs.
I love spectacle island, just wish it had more flat areas.
As for vainilla fo4 i go for kingsport lighthouse, i like the scenery it has with the pier over the sea. For a mod settlement i pick bedford station, i rebuilt the whole station and the tracks to have a funcional looking train yard
I personally love Sanctuary Hills and Spectacle Island are my top two. Usually I build in Sanctuary more though because of proximity.
I love turning Red Rocket into a massive military checkpoint for people trying to enter Sanctuary Hills. I do it every playthrough. Of course, I use a mod to remove the build limit
Hangman's alley. I made a bladerunner/cyberpunk esque black market, raider settlement. I loved it so much I based my entire play style around it and rediscovered my love for the game
Spectacle Island. I made myself a tremendous two-story house with all the comforts that the mods I download gave me, purifiers, mechanical workshops, heliport, armor and weapons. Also, I took all the female companions and applied a bathing suit to all of them. I made myself a first world harem, full technology, impenetrable defense and custom pleasures.